mirror of
https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
synced 2024-12-24 01:48:44 +00:00
Changed: #878 Fix typos in comments/code
This commit is contained in:
parent
30105c52ce
commit
030bdfd729
5 changed files with 13 additions and 12 deletions
|
@ -150,7 +150,7 @@ double CAnimationMisc::getAnimationLength(UAnimationSet *animationSet, const std
|
|||
length = getAnimationLength(animationSet, idAnim);
|
||||
}
|
||||
|
||||
// Return the lenght of the animation or 0 is any pb.
|
||||
// Return the length of the animation or 0 is any pb.
|
||||
return length;
|
||||
}// getAnimationLength //
|
||||
|
||||
|
@ -179,7 +179,7 @@ double CAnimationMisc::getAnimationLength(UAnimationSet *animationSet, uint idAn
|
|||
}
|
||||
}
|
||||
|
||||
// Return the lenght of the animation or 0 is any pb.
|
||||
// Return the length of the animation or 0 is any pb.
|
||||
return length;
|
||||
}// getAnimationLength //
|
||||
|
||||
|
|
|
@ -1031,6 +1031,7 @@ bool CCharacterCL::isUnknownRace() const
|
|||
//-----------------------------------------------
|
||||
// getAttackHeight :
|
||||
// Return the atk height.
|
||||
// \todo GUIGUI : height relative to attacker instead of global height
|
||||
//-----------------------------------------------
|
||||
CCharacterCL::TAtkHeight CCharacterCL::getAttackHeight(CEntityCL *target, BODY::TBodyPart localisation, BODY::TSide side) const
|
||||
{
|
||||
|
@ -6420,23 +6421,23 @@ void CCharacterCL::updatePosCombatFloat(double /* frameTimeRemaining */, CEntity
|
|||
{
|
||||
dist2Dest(vectToDest.norm());
|
||||
// Compute the time to reach the destination at the max speed.
|
||||
double lenghtOfTimeToDest = 0.0; // 0 = No Speed Limit
|
||||
double lengthOfTimeToDest = 0.0; // 0 = No Speed Limit
|
||||
_FirstPos = _DestPos;
|
||||
_DestTime = _LastFrameTime + lenghtOfTimeToDest + ClientCfg.ChaseReactionTime;
|
||||
_DestTime = _LastFrameTime + lengthOfTimeToDest + ClientCfg.ChaseReactionTime;
|
||||
_FirstTime = _DestTime;
|
||||
/*
|
||||
// The time remaining will be enough to reach the destination
|
||||
if(frameTimeRemaining >= lenghtOfTimeToDest)
|
||||
if(frameTimeRemaining >= lengthOfTimeToDest)
|
||||
{
|
||||
_FirstPos = _DestPos;
|
||||
_DestTime = _LastFrameTime + lenghtOfTimeToDest + ClientCfg.ChaseReactionTime;
|
||||
_DestTime = _LastFrameTime + lengthOfTimeToDest + ClientCfg.ChaseReactionTime;
|
||||
_FirstTime = _DestTime;
|
||||
}
|
||||
// The time remaining is not enough to reach the destination at max speed -> compute a first pos possible to reach.
|
||||
else
|
||||
{
|
||||
_FirstPos = pos() + vectToDest*frameTimeRemaining/lenghtOfTimeToDest;
|
||||
_DestTime = _LastFrameTime + lenghtOfTimeToDest + ClientCfg.ChaseReactionTime;
|
||||
_FirstPos = pos() + vectToDest*frameTimeRemaining/lengthOfTimeToDest;
|
||||
_DestTime = _LastFrameTime + lengthOfTimeToDest + ClientCfg.ChaseReactionTime;
|
||||
_FirstTime = _LastFrameTime + frameTimeRemaining + ClientCfg.ChaseReactionTime;
|
||||
}
|
||||
*/
|
||||
|
|
|
@ -45,7 +45,7 @@ namespace NL3D
|
|||
/// Description of the hours for days / night
|
||||
struct CLightCycleDesc
|
||||
{
|
||||
float RealDayLength; // real lenght of the day, in seconds
|
||||
float RealDayLength; // real length of the day, in seconds
|
||||
float NumHours; // number of ryzom hours in a day
|
||||
float NightTransitionStartHour; // start of night transition
|
||||
float NightTransitionEndHour; // end of night transition
|
||||
|
|
|
@ -247,7 +247,7 @@ private:
|
|||
|
||||
// NB : this vector nevers grows
|
||||
bool _CandidateFXListTouched; // the list of candidate has been modified, so the manager should see which fxs should be instanciated, and which fxs should be removed
|
||||
float _SortDistance; // lenght of each distance interval, in meters
|
||||
float _SortDistance; // length of each distance interval, in meters
|
||||
uint _MaxNumberOfFXInstances; // max number of instances that can be 'alive' at a time
|
||||
//@}
|
||||
|
||||
|
|
|
@ -653,14 +653,14 @@ void CWeatherManagerClient::updateThunder(uint64 day, float hour, const CWeather
|
|||
{
|
||||
// if too much time has ellapsed since the last thunder strike, disable it
|
||||
float timeEllapsedSinceStrike = diff(_ThunderStrikeDate, t1) * wc.WFP->MinThunderPeriod ;
|
||||
if (timeEllapsedSinceStrike >= wc.WFP->ThunderLenght)
|
||||
if (timeEllapsedSinceStrike >= wc.WFP->ThunderLength)
|
||||
{
|
||||
_ThunderStrike = false;
|
||||
_ThunderLevel = 0.f;
|
||||
}
|
||||
else
|
||||
{
|
||||
_ThunderLevel = wc.WFP->ThunderLenght != 0.f ? 1.f - (timeEllapsedSinceStrike / wc.WFP->ThunderLenght)
|
||||
_ThunderLevel = wc.WFP->ThunderLength != 0.f ? 1.f - (timeEllapsedSinceStrike / wc.WFP->ThunderLength)
|
||||
: 0.f;
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue