From 046e3c92da0d56284b41663d03eb2a527c80392e Mon Sep 17 00:00:00 2001 From: kaetemi Date: Sat, 14 Sep 2013 17:53:47 +0200 Subject: [PATCH] Fix compile error in vertex program --- code/nel/src/3d/render_trav.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/code/nel/src/3d/render_trav.cpp b/code/nel/src/3d/render_trav.cpp index 4b43d18e9..a13095db9 100644 --- a/code/nel/src/3d/render_trav.cpp +++ b/code/nel/src/3d/render_trav.cpp @@ -1063,9 +1063,9 @@ static const char* LightingVPFragmentSpecular_Begin= \n\ # Compute vertex-to-eye vector normed. \n\ ADD R4, c[CTS+11], -R5; \n\ - DP3 R4.w, R4, R4; \n\ - RSQ R4.w, R4.w; \n\ - MUL R4, R4, R4.w; \n\ + DP3 R1.w, R4, R4; \n\ + RSQ R1.w, R1.w; \n\ + MUL R4, R4, R1.w; \n\ \n\ # Diffuse-Specular Sun \n\ # Compute R1= halfAngleVector= (lightDir+R4).normed(). \n\