Changed: Added IG Name Generator by Osquallo (thanks a lot for your amazing work!)

--HG--
branch : develop
This commit is contained in:
kervala 2016-02-20 19:48:13 +01:00
parent db92fc81f1
commit 087ee9b76b
6 changed files with 762 additions and 10 deletions

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@ -8,6 +8,246 @@ if (outgame==nil) then
end
------------------------------------------------------------------------------------------------------------
-- Name generator.
--nb noms:
-- matis: male 621 - female 621 - surname 621
-- fyros: given name 14269, surname 841
-- zorai: given name one 318, given name two 644, surname 1287
-- tryker: given name 4500, surname 4335
function outgame:getFyrosName()
local nameResult = "";
local fullnameResult = "";
local nbFyrosGivenNames = 0;
for _ in pairs(fyrosGivenNames) do nbFyrosGivenNames = nbFyrosGivenNames + 1 end
local givenName = fyrosGivenNames[math.random(nbFyrosGivenNames)];
local nbFyrosSurnames = 0;
for _ in pairs(fyrosSurnames) do nbFyrosSurnames = nbFyrosSurnames + 1 end
local surname = fyrosSurnames[math.random(nbFyrosSurnames)];
fullnameResult = givenName .. " " .. surname;
nameResult = surname;
return fullnameResult, nameResult
end
function outgame:getMatisName(sex)
local nameResult = "";
local fullnameResult = "";
local dbNameSex = getDbProp("UI:TEMP:NAME_SEX");
if sex ~= nil then
dbNameSex = sex
end
if tonumber( dbNameSex )== 1 then
local nbMatisMaleNames = 0;
for _ in pairs(matisMaleNames) do nbMatisMaleNames = nbMatisMaleNames + 1 end
givenName = matisMaleNames[math.random(nbMatisMaleNames)];
else
local nbMatisFemaleNames = 0;
for _ in pairs(matisFemaleNames) do nbMatisFemaleNames = nbMatisFemaleNames + 1 end
givenName = matisFemaleNames[math.random(nbMatisFemaleNames)];
end
local nbMatisSurnames = 0;
for _ in pairs(matisSurnames) do nbMatisSurnames = nbMatisSurnames + 1 end
local surname = matisSurnames[math.random(nbMatisSurnames)];
fullnameResult = givenName .. " " .. surname;
nameResult = givenName;
return fullnameResult, nameResult
end
function outgame:getTrykerName()
local nameResult = "";
local fullnameResult = "";
local nbTrykerGivenNames = 0;
for _ in pairs(trykerGivenNames) do nbTrykerGivenNames = nbTrykerGivenNames + 1 end
local givenName = trykerGivenNames[math.random(nbTrykerGivenNames)];
local nbTrykerSurnames = 0;
for _ in pairs(trykerSurnames) do nbTrykerSurnames = nbTrykerSurnames + 1 end
local surname = trykerSurnames[math.random(nbTrykerSurnames)];
fullnameResult = surname .. " " .. givenName;
nameResult = givenName;
return fullnameResult, nameResult
end
function outgame:getZoraiName()
local nameResult = "";
local fullnameResult = "";
local nbGivenNameOne = 0;
for _ in pairs(zoraiGivenNameOne) do nbGivenNameOne = nbGivenNameOne + 1 end
local givenNameOne = zoraiGivenNameOne[math.random(nbGivenNameOne)];
local nbGivenNameTwo = 0;
for _ in pairs(zoraiGivenNameTwo) do nbGivenNameTwo = nbGivenNameTwo + 1 end
local givenNameTwo = zoraiGivenNameTwo[math.random(nbGivenNameTwo)];
local nbSurnames = 0;
for _ in pairs(zoraiSurnames) do nbSurnames = nbSurnames + 1 end
local surname = zoraiSurnames[math.random(nbSurnames)];
fullnameResult = surname .. " " .. givenNameOne .. "-" .. givenNameTwo;
nameResult = givenNameOne .. givenNameTwo;
return fullnameResult, nameResult
end
function outgame:procGenerateName()
local uiNameFull = getUI("ui:outgame:appear_name:name_full");
local uiGenText = getUI("ui:outgame:appear_name:eb");
local dbNameRace = getDbProp("UI:TEMP:NAME_RACE");
local dbNameSubRace = getDbProp("UI:TEMP:NAME_SUB_RACE");
local dbNameSubRace2 = getDbProp("UI:TEMP:NAME_SUB_RACE2");
local nameResult = "";
local fullnameResult = "";
-- Look at outgame:procUpdateNameRaceLabel() for the "race" list.
-- fy ma try zo -->
local givenName = "";
if tonumber( dbNameRace ) == 1 then
-- Fyros
fullnameResult, nameResult = self:getFyrosName()
elseif tonumber( dbNameRace ) == 2 then
-- Matis
fullnameResult, nameResult = self:getMatisName()
elseif tonumber( dbNameRace ) == 3 then
-- Tryker
fullnameResult, nameResult = self:getTrykerName()
elseif tonumber( dbNameRace ) == 4 then
-- Zorai
fullnameResult, nameResult = self:getZoraiName()
elseif tonumber( dbNameRace ) == 5 then
-- Maraudeurs
tempResult_1 = "";
tempResult_2 = "";
if tonumber(dbNameSubRace) == 1 then
-- Fyros
fullnameResult, tempResult_1 = self:getFyrosName()
elseif tonumber( dbNameSubRace ) == 2 then
-- Matis F
fullnameResult, tempResult_1 = self:getMatisName(2)
elseif tonumber( dbNameSubRace ) == 3 then
-- Matis M
fullnameResult, tempResult_1 = self:getMatisName(1)
elseif tonumber( dbNameSubRace ) == 4 then
-- Tryker
fullnameResult, tempResult_1 = self:getTrykerName()
elseif tonumber( dbNameSubRace ) == 5 then
-- Zorai
fullnameResult, tempResult_1 = self:getZoraiName()
end
if tonumber(dbNameSubRace2) == 1 then
-- Fyros
fullnameResult, tempResult_2 = self:getFyrosName()
elseif tonumber( dbNameSubRace2 ) == 2 then
-- Matis F
fullnameResult, tempResult_2 = self:getMatisName(2)
elseif tonumber( dbNameSubRace2 ) == 3 then
-- Matis M
fullnameResult, tempResult_2 = self:getMatisName(1)
elseif tonumber( dbNameSubRace2 ) == 4 then
-- Tryker
fullnameResult, tempResult_2 = self:getTrykerName()
elseif tonumber( dbNameSubRace2 ) == 5 then
-- Zorai
fullnameResult, tempResult_2 = self:getZoraiName()
end
fullnameResult = tempResult_1 .. " " .. tempResult_2
nameResult = tempResult_2
end
uiNameFull.hardtext = fullnameResult;
nameResult = string.gsub(nameResult, "'", "");
nameResult = string.gsub(nameResult, " ", "");
nameResult = string.gsub(nameResult, "-", "");
nameResult = string.lower( nameResult );
nameResult = nameResult:gsub("^%l", string.upper);
uiGenText.input_string = nameResult;
end
-- Name sex slider update.
function outgame:procUpdateNameSexLabel()
local nameSexType = { "uiCP_Sex_Male", "uiCP_Sex_Female" }
local uiNameSexText = getUI("ui:outgame:appear_name:name_sex_slider:name_sex");
local uiNameSex = getDbProp("UI:TEMP:NAME_SEX");
tempstr = tostring(i18n.get(nameSexType[tonumber(uiNameSex)]));
tempstr = string.lower( tempstr );
tempstr = (tempstr:gsub("^%l", string.upper));
uiNameSexText.hardtext= tempstr;
end
-- Name race slider update.
function outgame:procUpdateNameRaceLabel()
local nameRaceType = { "Fyros", "Matis", "Tryker", "Zoraï", "uiCP_Maraudeur" }
local uiNameRaceText = getUI("ui:outgame:appear_name:name_race_slider:name_race");
local dbNameRace = getDbProp("UI:TEMP:NAME_RACE");
local uiNameSexSlider = getUI("ui:outgame:appear_name:name_sex_slider");
local uiNameSubRaceSlider = getUI("ui:outgame:appear_name:name_sub_race_slider");
local uiNameSubRace2Slider = getUI("ui:outgame:appear_name:name_sub_race2_slider");
local uiNameGenerate = getUI("ui:outgame:appear_name:generate");
-- Show/Hide sex slider
uiNameGenerate.y = "-50"
if tonumber(dbNameRace) == 2 then
uiNameSexSlider.active = true;
uiNameGenerate.y = "-65"
else
uiNameSexSlider.active = false;
end
-- Show/Hide sub race slider
if tonumber(dbNameRace) == 5 then
uiNameSubRaceSlider.active = true;
uiNameSubRace2Slider.active = true;
uiNameGenerate.y = "-105"
else
uiNameSubRaceSlider.active = false;
uiNameSubRace2Slider.active = false;
end
uiNameRaceText.hardtext= tostring(nameRaceType[tonumber(dbNameRace)]);
end
local matisF = "Matis " .. (string.lower(tostring(i18n.get("uiCP_Sex_Female")) )):gsub("^%l", string.upper);
local matisM = "Matis " .. (string.lower(tostring(i18n.get("uiCP_Sex_Male")) )):gsub("^%l", string.upper);
function outgame:procUpdateNameSubRaceLabel()
local nameSubRaceType = { "Fyros", matisF, matisM, "Tryker", "Zoraï" }
local uiNameSubRaceText = getUI("ui:outgame:appear_name:name_sub_race_slider:name_race");
local dbNameSubRace = getDbProp("UI:TEMP:NAME_SUB_RACE");
uiNameSubRaceText.hardtext= tostring(nameSubRaceType[tonumber(dbNameSubRace)]);
end
function outgame:procUpdateNameSubRace2Label()
local nameSubRace2Type = { "Fyros", matisF, matisM, "Tryker", "Zoraï" }
local uiNameSubRace2Text = getUI("ui:outgame:appear_name:name_sub_race2_slider:name_race");
local dbNameSubRace2 = getDbProp("UI:TEMP:NAME_SUB_RACE2");
uiNameSubRace2Text.hardtext= tostring(nameSubRace2Type[tonumber(dbNameSubRace2)]);
end
------------------------------------------------------------------------------------------------------------
-- called to construct icons
function outgame:activePackElement(id, icon)

View file

@ -2,6 +2,10 @@
<root id="outgame" x="0" y="0" w="1024" h="768" active="false" />
<lua file="names_matis.lua" />
<lua file="names_fyros.lua" />
<lua file="names_zorai.lua" />
<lua file="names_tryker.lua" />
<lua file="out_v2_appear.lua" />
<!-- ********************** -->
@ -43,6 +47,18 @@
<variable entry="UI:TEMP:NAME_VALID" type="sint64" value="-1" />
<!-- Name Generator. -->
<!-- We start at 1 not 0. -->
<variable entry="UI:TEMP:NAME_RACE" type="sint64" value="1" />
<!-- used for marauder names. -->
<variable entry="UI:TEMP:NAME_SUB_RACE" type="sint64" value="1" />
<variable entry="UI:TEMP:NAME_SUB_RACE2" type="sint64" value="1" />
<!-- you will have to change the max value of the slider too, since it seam not working to set it using that var directly. -->
<variable entry="UI:TEMP:NAME_RACE_NB" type="sint64" value="5" />
<!-- We start at 1 not 0. -->
<variable entry="UI:TEMP:NAME_SEX" type="sint64" value="1" />
<!-- End Name Generator. -->
<template name="char_var_dec" id="#id" >
<variable entry="#id:PEOPLE" type="sint64" value="1" />
<variable entry="#id:VPA:SEX" type="sint64" value="1" />
@ -1196,7 +1212,7 @@
mouse_pos="false" escapable="false" exit_click_out="false"
on_active="init_keyset_list"
on_deactive="reset_keyset_list"
display="false"
display="false"
>
<instance template="outgame_popup" id="back" posref="TL TL" />
@ -1254,20 +1270,25 @@
<!-- * ENTER NAME * -->
<!-- ************** -->
<group type="modal" id="appear_name" posref="MM MM" w="400" h="450"
<group type="modal" id="appear_name" posref="MM MM" w="400" h="680"
mouse_pos="false" escapable="false" exit_click_out="false"
on_active="proc" on_active_params="proc_appear_name_active"
display="false"
>
<instance template="outgame_popup" id="back" posref="TL TL" />
<view type="text" id="text" posref="TM TM" x="0" y="-56" color="255 255 255 255" global_color="false" fontsize="17" multi_line="true" multi_line_space="0"
line_maxw="350" shadow="true" hardtext="uiCP_Name_Enter" />
<group type="edit_box" id="eb" posparent="text" posref="BM TM" x="0" y="-8" w="300" h="52" render_layer="4" child_resize_h="true"
<!-- NamingPolicy -->
<ctrl style="opt_button" id="name_policy" posref="BM BM" posparent="text" x="0" y="-40" hardtext="uiCP_Name_Policy"
text_color_over="208 258 16 255" text_color_normal="255 255 46 255" text_color_pushed="108 158 16 255"
onover="play_sound" params_over="name=specie_but_over"
onclick_l="open_url" params_l="cfg_ConditionsTermsURL" />
<!-- onclick_l="open_url" params_l="cfg_NamingPolicyURL" /> -->
<group type="edit_box" id="eb" posparent="name_policy" posref="BM TM" x="0" y="-8" w="300" h="52" render_layer="4" child_resize_h="true"
onenter="proc" params="proc_appear_name_enter"
onchange="proc" onchange_params="proc_appear_name_change"
prompt="" enter_loose_focus="true" reset_focus_on_hide="true"
@ -1278,9 +1299,9 @@
fontsize="20" shadow="true" global_color="false" case="%case_first_string_letter_up" />
</group>
<view type="text" id="invalid" posref="BM TM" posparent="eb" x="0" y="0" color="255 255 96 255" global_color="false" fontsize="15" shadow="true" hardtext="uiCP_Name_Invalid" />
<view type="text" id="invalid" posref="TM TM" posparent="eb" x="0" y="20" color="255 255 96 255" global_color="false" fontsize="15" shadow="true" hardtext="uiCP_Name_Invalid" />
<ctrl style="valid_txt_button" id="submit" posref="BM BM" x="0" y="8" hardtext="uiCP_Name_Submit"
<ctrl style="valid_txt_button" id="submit" posref="BM BM" x="0" y="15" hardtext="uiCP_Name_Submit"
onover="play_sound" params_over="name=specie_but_over"
onclick_l="proc" params_l="proc_appear_name_enter" />
@ -1288,6 +1309,118 @@
onover="play_sound" params_over="name=specie_but_over"
onclick_l="proc" params_l="proc_appear_name_cancel" />
<!-- Name Generator -->
<!-- voir coter widgets.xml pour les template de checkbox et autre -->
<view type="text" id="name_generator" x="0" y="-30" posparent="eb" posref="BM BM" multi_line="false" render_layer="4"
fontsize="10" shadow="true" global_color="false" case="%case_first_string_letter_up" hardtext="uiCP_Name_Generator"
on_active="proc" on_active_params="proc_init_name_generator" />
<!-- Full generated name with spaces and quote before being clean to match the login name pattern. -->
<view type="text" id="name_full" x="0" y="-15" posparent="eb" posref="BM BM" multi_line="false" render_layer="4"
fontsize="14" color="200 200 200 255" shadow="true" global_color="false" case="%case_first_string_letter_up" />
<!-- Slider Name Race -->
<group id="name_race_slider" posparent="name_generator" posref="BM BM" x="0" y="-55" w="200" h="48" >
<view type="bitmap" id="left" posref="TL TL" texture="opt_on_l.tga" y="-6" />
<view type="bitmap" id="right" posref="TR TR" texture="opt_on_r.tga" y="-6" />
<view type="bitmap" id="middle" posref="TM TM" scale="true" sizeref="w" h="32" w="-64" y="-5" texture="opt_on_m.tga"/>
<ctrl type="button" button_type="push_button" tx_normal="blank.tga" tx_pushed="opt_on_l_over.tga" tx_over="opt_on_l_over.tga" scale="true" w="32" h="32"
color="0 0 0 0" col_over="255 255 255 128" col_pushed="255 255 255 255"
id="but_back" posref="TL TL" x="0" y="-6"
onclick_l="proc" params_l="proc_appear_name_race_sub_one" />
<ctrl type="button" button_type="push_button" tx_normal="blank.tga" tx_pushed="opt_on_r_over.tga" tx_over="opt_on_r_over.tga" scale="true" w="32" h="32"
color="0 0 0 0" col_over="255 255 255 128" col_pushed="255 255 255 255"
id="but_next" posref="TR TR" x="0" y="-6"
onclick_l="proc" params_l="proc_appear_name_race_add_one" />
<view type="text" id="name_race" case="%case_first_string_letter_up" posparent="name_generator" posref="TL TL" x="0" y="0" hardtext="Fyros" color="255 255 255 255" fontsize="11"/>
<ctrl type="scroll" id="name_race_scroll" posparent="name_race_slider" posref="MM MM" x="0" y="0" w="160" h="32"
vertical="false" align="L" min="1" max="5" value="UI:TEMP:NAME_RACE" tracksize="40"
tx_topright="" tx_middle="slider_m.tga" tx_bottomleft=""
onscroll="proc" params="proc_appear_name_race_label_change" />
</group>
<!-- Slider Name Sub Race -->
<group id="name_sub_race_slider" posparent="name_race_slider" posref="BM BM" x="0" y="-40" w="200" h="48" >
<view type="bitmap" id="left" posref="TL TL" texture="opt_on_l.tga" y="-6" />
<view type="bitmap" id="right" posref="TR TR" texture="opt_on_r.tga" y="-6" />
<view type="bitmap" id="middle" posref="TM TM" scale="true" sizeref="w" h="32" w="-64" y="-5" texture="opt_on_m.tga"/>
<ctrl type="button" button_type="push_button" tx_normal="blank.tga" tx_pushed="opt_on_l_over.tga" tx_over="opt_on_l_over.tga" scale="true" w="32" h="32"
color="0 0 0 0" col_over="255 255 255 128" col_pushed="255 255 255 255"
id="but_back" posref="TL TL" x="0" y="-6"
onclick_l="proc" params_l="proc_appear_name_sub_race_sub_one" />
<ctrl type="button" button_type="push_button" tx_normal="blank.tga" tx_pushed="opt_on_r_over.tga" tx_over="opt_on_r_over.tga" scale="true" w="32" h="32"
color="0 0 0 0" col_over="255 255 255 128" col_pushed="255 255 255 255"
id="but_next" posref="TR TR" x="0" y="-6"
onclick_l="proc" params_l="proc_appear_name_sub_race_add_one" />
<view type="text" id="surname" case="%case_first_string_letter_up" posparent="name_sub_race_slider" posref="TL TL" x="0" y="0" hardtext="uiCP_Surame" color="255 255 255 255" fontsize="11"/>
<view type="text" id="name_race" case="%case_first_string_letter_up" posparent="name_sub_race_slider" posref="TR TL" x="-100" y="0" hardtext="Fyros" color="255 255 255 255" fontsize="11"/>
<ctrl type="scroll" id="name_race_scroll" posparent="name_sub_race_slider" posref="MM MM" x="0" y="0" w="160" h="32"
vertical="false" align="L" min="1" max="5" value="UI:TEMP:NAME_SUB_RACE" tracksize="40"
tx_topright="" tx_middle="slider_m.tga" tx_bottomleft=""
onscroll="proc" params="proc_appear_name_sub_race_label_change" />
</group>
<!-- Slider Name Sub Race2 -->
<group id="name_sub_race2_slider" posparent="name_sub_race_slider" posref="BM BM" x="0" y="-40" w="200" h="48" >
<view type="bitmap" id="left" posref="TL TL" texture="opt_on_l.tga" y="-6" />
<view type="bitmap" id="right" posref="TR TR" texture="opt_on_r.tga" y="-6" />
<view type="bitmap" id="middle" posref="TM TM" scale="true" sizeref="w" h="32" w="-64" y="-5" texture="opt_on_m.tga"/>
<ctrl type="button" button_type="push_button" tx_normal="blank.tga" tx_pushed="opt_on_l_over.tga" tx_over="opt_on_l_over.tga" scale="true" w="32" h="32"
color="0 0 0 0" col_over="255 255 255 128" col_pushed="255 255 255 255"
id="but_back" posref="TL TL" x="0" y="-6"
onclick_l="proc" params_l="proc_appear_name_sub_race2_sub_one" />
<ctrl type="button" button_type="push_button" tx_normal="blank.tga" tx_pushed="opt_on_r_over.tga" tx_over="opt_on_r_over.tga" scale="true" w="32" h="32"
color="0 0 0 0" col_over="255 255 255 128" col_pushed="255 255 255 255"
id="but_next" posref="TR TR" x="0" y="-6"
onclick_l="proc" params_l="proc_appear_name_sub_race2_add_one" />
<view type="text" id="name" case="%case_first_string_letter_up" posparent="name_sub_race2_slider" posref="TL TL" x="0" y="0" hardtext="uiCP_Name" color="255 255 255 255" fontsize="11"/>
<view type="text" id="name_race" case="%case_first_string_letter_up" posparent="name_sub_race2_slider" posref="TR TL" x="-100" y="0" hardtext="Fyros" color="255 255 255 255" fontsize="11"/>
<ctrl type="scroll" id="name_race_scroll" posparent="name_sub_race2_slider" posref="MM MM" x="0" y="0" w="160" h="32"
vertical="false" align="L" min="1" max="5" value="UI:TEMP:NAME_SUB_RACE2" tracksize="40"
tx_topright="" tx_middle="slider_m.tga" tx_bottomleft=""
onscroll="proc" params="proc_appear_name_sub_race2_label_change" />
</group>
<!-- Slider Name Sex -->
<group id="name_sex_slider" posparent="name_race_slider" posref="BM BM" x="0" y="-40" w="200" h="48" >
<view type="bitmap" id="left" posref="TL TL" texture="opt_on_l.tga" y="-6" />
<view type="bitmap" id="right" posref="TR TR" texture="opt_on_r.tga" y="-6" />
<view type="bitmap" id="middle" posref="TM TM" scale="true" sizeref="w" h="32" w="-64" y="-5" texture="opt_on_m.tga"/>
<ctrl type="button" button_type="push_button" tx_normal="blank.tga" tx_pushed="opt_on_l_over.tga" tx_over="opt_on_l_over.tga" scale="true" w="32" h="32"
color="0 0 0 0" col_over="255 255 255 128" col_pushed="255 255 255 255"
id="but_back" posref="TL TL" x="0" y="-6"
onclick_l="proc" params_l="proc_appear_name_sex_sub_one" />
<ctrl type="button" button_type="push_button" tx_normal="blank.tga" tx_pushed="opt_on_r_over.tga" tx_over="opt_on_r_over.tga" scale="true" w="32" h="32"
color="0 0 0 0" col_over="255 255 255 128" col_pushed="255 255 255 255"
id="but_next" posref="TR TR" x="0" y="-6"
onclick_l="proc" params_l="proc_appear_name_sex_add_one" />
<view type="text" id="name_sex" posparent="name_race_slider" posref="TL TL" x="0" y="0" hardtext="uiCP_Sex_Male" case="%case_first_string_letter_up" color="255 255 255 255" fontsize="11"/>
<ctrl type="scroll" id="name_sex_scroll" posparent="name_sex_slider" posref="MM MM" x="0" y="0" w="160" h="32"
vertical="false" align="L" min="1" max="2" value="UI:TEMP:NAME_SEX" tracksize="40"
tx_topright="" tx_middle="slider_m.tga" tx_bottomleft="" />
</group>
<ctrl style="valid_txt_button" id="generate" posref="BM BM" posparent="name_race_slider" x="0" y="-100" hardtext="uiCP_Name_Generate"
onover="play_sound" params_over="name=specie_but_over"
onclick_l="proc" params_l="proc_appear_name_generate" />
<!-- End Name Generator -->
</group>
@ -1396,6 +1529,24 @@
<action handler="set" params="target_property=ui:outgame:appear_name:invalid:active|value=0" />
<action handler="set" params="target_property=ui:outgame:appear_name:eb:input_string|value=''" />
<action handler="set_keyboard_focus" params="target=ui:outgame:appear_name:eb|select_all=false" />
<!-- Name generator init. -->
<action handler="set" params="target_property=ui:outgame:appear_name:name_sex_slider:name_sex_scroll:value|value=add(@UI:TEMP:CHAR3D:VPA:SEX,1)" />
<action handler="set" params="target_property=ui:outgame:appear_name:name_race_slider:name_race_scroll:value|value=add(@UI:TEMP:CHAR3D:PEOPLE,1)" />
<action handler="set" params="target_property=ui:outgame:appear_name:name_sub_race_slider:name_race_scroll:value|value=1" />
<action handler="set" params="target_property=ui:outgame:appear_name:name_sub_race2_slider:name_race_scroll:value|value=1" />
<action handler="set" params="dblink=UI:TEMP:NAME_SEX|value=add(@UI:TEMP:CHAR3D:VPA:SEX,1)" />
<action handler="set" params="dblink=UI:TEMP:NAME_RACE|value=add(@UI:TEMP:CHAR3D:PEOPLE,1)" />
<action handler="set" params="dblink=UI:TEMP:NAME_SUB_RACE|value=1" />
<action handler="set" params="dblink=UI:TEMP:NAME_SUB2_RACE|value=1" />
<action handler="lua:outgame:procUpdateNameSexLabel()" />
<action handler="lua:outgame:procUpdateNameRaceLabel()" />
<action handler="lua:outgame:procUpdateNameSubRaceLabel()" />
<action handler="lua:outgame:procUpdateNameSubRace2Label()" />
<!-- End Name Generator. -->
</proc>
<proc id="proc_appear_name_change">
@ -1469,6 +1620,61 @@
<action handler="set" cond="eq(@UI:TEMP:NAME_VALID,0)" params="target_property=ui:outgame:appear_name:invalid:active|value=1" />
</proc>
<!-- Name Generator. -->
<proc id="proc_appear_name_generate">
<action handler="lua:outgame:procGenerateName()" />
</proc>
<!-- Name Sex. -->
<proc id="proc_appear_name_sex_label_change">
<action handler="lua:outgame:procUpdateNameSexLabel()" />
</proc>
<proc id="proc_appear_name_sex_add_one">
<action handler="set" params="dblink=UI:TEMP:NAME_SEX|value=min(add(@UI:TEMP:NAME_SEX,1),2)" />
<action handler="lua:outgame:procUpdateNameSexLabel()" />
</proc>
<proc id="proc_appear_name_sex_sub_one">
<action handler="set" params="dblink=UI:TEMP:NAME_SEX|value=max(sub(@UI:TEMP:NAME_SEX,1),1)" />
<action handler="lua:outgame:procUpdateNameSexLabel()" />
</proc>
<!-- Name Race. -->
<proc id="proc_appear_name_race_label_change">
<action handler="lua:outgame:procUpdateNameRaceLabel()" />
</proc>
<proc id="proc_appear_name_race_add_one">
<action handler="set" params="dblink=UI:TEMP:NAME_RACE|value=min(add(@UI:TEMP:NAME_RACE,1),@UI:TEMP:NAME_RACE_NB)" />
<action handler="lua:outgame:procUpdateNameRaceLabel()" />
</proc>
<proc id="proc_appear_name_race_sub_one">
<action handler="set" params="dblink=UI:TEMP:NAME_RACE|value=max(sub(@UI:TEMP:NAME_RACE,1),1)" />
<action handler="lua:outgame:procUpdateNameRaceLabel()" />
</proc>
<!-- Name Sub Race. -->
<proc id="proc_appear_name_sub_race_label_change">
<action handler="lua:outgame:procUpdateNameSubRaceLabel()" />
</proc>
<proc id="proc_appear_name_sub_race_add_one">
<action handler="set" params="dblink=UI:TEMP:NAME_SUB_RACE|value=min(add(@UI:TEMP:NAME_SUB_RACE,1),5)" />
<action handler="lua:outgame:procUpdateNameSubRaceLabel()" />
</proc>
<proc id="proc_appear_name_sub_race_sub_one">
<action handler="set" params="dblink=UI:TEMP:NAME_SUB_RACE|value=max(sub(@UI:TEMP:NAME_SUB_RACE,1),1)" />
<action handler="lua:outgame:procUpdateNameSubRaceLabel()" />
</proc>
<!-- Name Sub Race2. -->
<proc id="proc_appear_name_sub_race2_label_change">
<action handler="lua:outgame:procUpdateNameSubRace2Label()" />
</proc>
<proc id="proc_appear_name_sub_race2_add_one">
<action handler="set" params="dblink=UI:TEMP:NAME_SUB_RACE2|value=min(add(@UI:TEMP:NAME_SUB_RACE2,1),5)" />
<action handler="lua:outgame:procUpdateNameSubRace2Label()" />
</proc>
<proc id="proc_appear_name_sub_race2_sub_one">
<action handler="set" params="dblink=UI:TEMP:NAME_SUB_RACE2|value=max(sub(@UI:TEMP:NAME_SUB_RACE2,1),1)" />
<action handler="lua:outgame:procUpdateNameSubRace2Label()" />
</proc>
<!-- End Name Generator. -->
<proc id="proc_appear_name_server_test">
<action handler="proc" params="proc_appear_name_enter2"
cond="and(eq(@UI:CURRENT_SCREEN,%screen_appear),eq(@UI:SERVER_RECEIVED_VALID,1))" />