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Visual Studio 2013 compilation support for Ryzom Server
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1cf671509e
commit
0b3e58a563
7 changed files with 17 additions and 9 deletions
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@ -53,6 +53,8 @@ class CDBStringUpdater : public NLMISC::CSingleton<CDBStringUpdater>
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// hasher for the identifier
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struct THashDBStringLeaf
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{
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static const size_t bucket_size = 4;
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static const size_t min_buckets = 8;
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size_t operator()(const TBDStringLeaf &stringLeaf) const
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{
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return ((size_t)stringLeaf.ClientDB>>4) ^ ((size_t)stringLeaf.Node>>4);
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@ -48,9 +48,10 @@ namespace NLNET
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extern CGenericXmlMsgHeaderManager GenericMsgManager;
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class CServiceIdHash
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struct CServiceIdHash
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{
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public:
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static const size_t bucket_size = 4;
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static const size_t min_buckets = 8;
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size_t operator () ( const NLNET::TServiceId &sid ) const { return sid.get(); }
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};
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@ -41,9 +41,10 @@ public:
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};
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class CUint32Hash
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struct CUint32Hash
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{
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public:
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static const size_t bucket_size = 4;
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static const size_t min_buckets = 8;
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size_t operator () ( const uint32 &i ) const { return i; }
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};
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@ -89,9 +89,10 @@ public:
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private:
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class CHash
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struct CHash
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{
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public:
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static const size_t bucket_size = 4;
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static const size_t min_buckets = 8;
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size_t operator () ( const TEntityIndex& index ) const { return index.getIndex(); }
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};
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@ -84,6 +84,8 @@ class CClientIdLookup;
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// Hash function: ClientId * 256 + CeId
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struct CHash
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{
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static const size_t bucket_size = 4;
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static const size_t min_buckets = 8;
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size_t operator() ( TPairClientSlot pair ) const { return (pair.ClientId << 8) + pair.Slot; }
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};
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@ -137,9 +137,10 @@ public:
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//friend void CWorldEntity::createPrimitive(NLPACS::UMoveContainer *pMoveContainer, uint8 worldImage);
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friend void CWorldEntity::removePrimitive();
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class CEntityIdHash
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struct CEntityIdHash
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{
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public:
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static const size_t bucket_size = 4;
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static const size_t min_buckets = 8;
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size_t operator () ( const NLMISC::CEntityId &id ) const { return (uint32)id.getShortId(); }
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};
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@ -499,7 +499,7 @@ struct CColumnIndexHashMapTraits
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}
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bool operator()(const CColumnIndex &left, const CColumnIndex &right)
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{
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return left.hash() < right.hash();
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return left < right;
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}
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};
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