Merge with develop

This commit is contained in:
kervala 2016-03-15 12:37:11 +01:00
parent df7917c012
commit 0e1cbe909c
7 changed files with 111 additions and 116 deletions

View file

@ -40,8 +40,6 @@ NL_ADD_LIB_SUFFIX(${NLDRV_OGL_LIB})
NL_ADD_RUNTIME_FLAGS(${NLDRV_OGL_LIB})
IF(WIN32)
INCLUDE_DIRECTORIES(BEFORE ${DXSDK_INCLUDE_DIR})
TARGET_LINK_LIBRARIES(${NLDRV_OGL_LIB} ${DXSDK_DINPUT_LIBRARY} ${DXSDK_GUID_LIBRARY})
ADD_DEFINITIONS(-DDRIVER_OPENGL_EXPORTS)
ENDIF()

View file

@ -38,8 +38,6 @@ NL_ADD_LIB_SUFFIX(${NLDRV_OGLES_LIB})
NL_ADD_RUNTIME_FLAGS(${NLDRV_OGLES_LIB})
IF(WIN32)
INCLUDE_DIRECTORIES(BEFORE ${DXSDK_INCLUDE_DIR})
TARGET_LINK_LIBRARIES(${NLDRV_OGLES_LIB} ${DXSDK_DINPUT_LIBRARY} ${DXSDK_GUID_LIBRARY})
ADD_DEFINITIONS(/DDRIVER_OPENGLES_EXPORTS)
ENDIF()

View file

@ -201,12 +201,6 @@ ELSE(WITH_STATIC OR WIN32)
TARGET_LINK_LIBRARIES(nelmisc ${PNG_LIBRARY})
ENDIF(WITH_STATIC OR WIN32)
# For DirectInput (di_event_emitter)
IF(WIN32)
INCLUDE_DIRECTORIES(BEFORE ${DXSDK_INCLUDE_DIR})
TARGET_LINK_LIBRARIES(nelmisc ${DXSDK_DINPUT_LIBRARY} ${DXSDK_GUID_LIBRARY} winmm dbghelp)
ENDIF(WIN32)
IF(UNIX)
TARGET_LINK_LIBRARIES(nelmisc -lc -ldl)
IF(NOT APPLE)

View file

@ -4,7 +4,7 @@
------------------------------------------------------------------------------------------------------------
-- create the game namespace without reseting if already created in an other file.
if (outgame == nil) then
outgame= {};
outgame = {}
end
@ -20,14 +20,14 @@ end
-- Fyros
function outgame:getFyrosFirstName()
local nbFyrosFirstNames = 0;
local nbFyrosFirstNames = 0
for _ in pairs(fyrosFirstNames) do nbFyrosFirstNames = nbFyrosFirstNames + 1 end
return fyrosFirstNames[math.random(nbFyrosFirstNames)]
end
function outgame:getFyrosLastName()
local nbFyrosLastNames = 0;
local nbFyrosLastNames = 0
for _ in pairs(fyrosLastNames) do nbFyrosLastNames = nbFyrosLastNames + 1 end
return fyrosLastNames[math.random(nbFyrosLastNames)]
@ -36,29 +36,29 @@ end
-- Matis
function outgame:getMatisFirstName(sex)
-- 1 = male, 2 = female
local dbNameSex = getDbProp("UI:TEMP:NAME_SEX");
local dbNameSex = getDbProp("UI:TEMP:NAME_SEX")
if sex ~= nil then
dbNameSex = sex;
dbNameSex = sex
end
local FirstName = ""
if tonumber(dbNameSex) == 1 then
local nbMatisMaleFirstNames = 0;
local nbMatisMaleFirstNames = 0
for _ in pairs(matisMaleFirstNames) do nbMatisMaleFirstNames = nbMatisMaleFirstNames + 1 end
FirstName = matisMaleFirstNames[math.random(nbMatisMaleFirstNames)];
FirstName = matisMaleFirstNames[math.random(nbMatisMaleFirstNames)]
else
local nbMatisFemaleFirstNames = 0;
local nbMatisFemaleFirstNames = 0
for _ in pairs(matisFemaleFirstNames) do nbMatisFemaleFirstNames = nbMatisFemaleFirstNames + 1 end
FirstName = matisFemaleFirstNames[math.random(nbMatisFemaleFirstNames)];
FirstName = matisFemaleFirstNames[math.random(nbMatisFemaleFirstNames)]
end
return FirstName;
return FirstName
end
function outgame:getMatisLastName()
local nbMatisLastNames = 0;
local nbMatisLastNames = 0
for _ in pairs(matisLastNames) do nbMatisLastNames = nbMatisLastNames + 1 end
return matisLastNames[math.random(nbMatisLastNames)]
@ -66,14 +66,14 @@ end
-- Tryker
function outgame:getTrykerFirstName()
local nbTrykerFirstNames = 0;
local nbTrykerFirstNames = 0
for _ in pairs(trykerFirstNames) do nbTrykerFirstNames = nbTrykerFirstNames + 1 end
return trykerFirstNames[math.random(nbTrykerFirstNames)]
end
function outgame:getTrykerLastName()
local nbTrykerLastNames = 0;
local nbTrykerLastNames = 0
for _ in pairs(trykerLastNames) do nbTrykerLastNames = nbTrykerLastNames + 1 end
return trykerLastNames[math.random(nbTrykerLastNames)]
@ -81,53 +81,61 @@ end
-- Zoraï
function outgame:getZoraiFirstName()
local nbFirstNamesOne = 0;
local nbFirstNamesOne = 0
for _ in pairs(zoraiFirstNamesOne) do nbFirstNamesOne = nbFirstNamesOne + 1 end
local FirstNameOne = zoraiFirstNamesOne[math.random(nbFirstNamesOne)];
local FirstNameOne = zoraiFirstNamesOne[math.random(nbFirstNamesOne)]
local nbFirstNamesTwo = 0;
local nbFirstNamesTwo = 0
for _ in pairs(zoraiFirstNamesTwo) do nbFirstNamesTwo = nbFirstNamesTwo + 1 end
local FirstNameTwo = zoraiFirstNamesTwo[math.random(nbFirstNamesTwo)];
local FirstNameTwo = zoraiFirstNamesTwo[math.random(nbFirstNamesTwo)]
return FirstNameOne .. "-" .. FirstNameTwo
end
function outgame:getZoraiLastName()
local nbLastNames = 0;
local nbLastNames = 0
for _ in pairs(zoraiLastNames) do nbLastNames = nbLastNames + 1 end
return zoraiLastNames[math.random(nbLastNames)]
end
function outgame:procGenerateName()
local uiNameFull = getUI("ui:outgame:appear_name:name_full");
local uiGenText = getUI("ui:outgame:appear_name:eb");
local dbNameRace = getDbProp("UI:TEMP:NAME_RACE");
local dbNameSubRaceFirstName = getDbProp("UI:TEMP:NAME_SUB_RACE_FIRST_NAME");
local dbNameSubRaceLastName = getDbProp("UI:TEMP:NAME_SUB_RACE_LAST_NAME");
local uiNameFull = getUI("ui:outgame:appear_name:name_full")
local uiGenText = getUI("ui:outgame:appear_name:eb")
local dbNameRace = getDbProp("UI:TEMP:NAME_RACE")
local dbNameSubRaceFirstName = getDbProp("UI:TEMP:NAME_SUB_RACE_FIRST_NAME")
local dbNameSubRaceLastName = getDbProp("UI:TEMP:NAME_SUB_RACE_LAST_NAME")
local nameResult = "";
local fullnameResult = "";
local nameResult = ""
local fullnameResult = ""
-- Look at outgame:procUpdateNameRaceLabel() for the "race" list.
-- fy ma try zo -->
local firstName = "test2"
local lastName = "test"
-- Fyros and Matis are using "first name, last name" order
-- Trykers and Zoraïs are using "last name, first name" order
if tonumber(dbNameRace) == 1 then
-- Fyros
firstName = self:getFyrosFirstName()
lastName = self:getFyrosLastName()
fullnameResult = firstName .. " " .. lastName
elseif tonumber(dbNameRace) == 2 then
-- Matis
firstName = self:getMatisFirstName()
lastName = self:getMatisLastName()
fullnameResult = firstName .. " " .. lastName
elseif tonumber(dbNameRace) == 3 then
-- Tryker
firstName = self:getTrykerFirstName()
lastName = self:getTrykerLastName()
fullnameResult = lastName .. " " .. firstName
elseif tonumber(dbNameRace) == 4 then
-- Zorai
firstName = self:getZoraiFirstName()
lastName = self:getZoraiLastName()
fullnameResult = lastName .. " " .. firstName
elseif tonumber(dbNameRace) == 5 then
-- Maraudeurs
@ -163,97 +171,99 @@ function outgame:procGenerateName()
-- Zorai
lastName = self:getZoraiLastName()
end
end
fullnameResult = firstName .. " " .. lastName
end
-- always use first name for character name
nameResult = firstName
uiNameFull.hardtext = fullnameResult;
uiNameFull.hardtext = fullnameResult
nameResult = string.gsub(nameResult, "'", "");
nameResult = string.gsub(nameResult, " ", "");
nameResult = string.gsub(nameResult, "-", "");
nameResult = string.lower( nameResult );
nameResult = nameResult:gsub("^%l", string.upper);
uiGenText.input_string = nameResult;
nameResult = string.gsub(nameResult, "'", "")
nameResult = string.gsub(nameResult, " ", "")
nameResult = string.gsub(nameResult, "-", "")
nameResult = string.lower(nameResult)
nameResult = nameResult:gsub("^%l", string.upper)
uiGenText.input_string = nameResult
end
-- Name sex slider update.
function outgame:procUpdateNameSexLabel()
local nameSexType = { "uiCP_Sex_Male", "uiCP_Sex_Female" }
local uiNameSexText = getUI("ui:outgame:appear_name:name_sex_slider:name_sex");
local uiNameSex = getDbProp("UI:TEMP:NAME_SEX");
local uiNameSexText = getUI("ui:outgame:appear_name:name_sex_slider:name_sex")
local uiNameSex = getDbProp("UI:TEMP:NAME_SEX")
tempstr = tostring(i18n.get(nameSexType[tonumber(uiNameSex)]));
tempstr = string.lower(tempstr);
tempstr = (tempstr:gsub("^%l", string.upper));
tempstr = tostring(i18n.get(nameSexType[tonumber(uiNameSex)]))
tempstr = string.lower(tempstr)
tempstr = (tempstr:gsub("^%l", string.upper))
uiNameSexText.hardtext = tempstr;
uiNameSexText.hardtext = tempstr
end
-- Name race slider update.
function outgame:procUpdateNameRaceLabel()
local nameRaceType = { "Fyros", "Matis", "Tryker", "Zoraï", "uiCP_Maraudeur" }
local uiNameRaceText = getUI("ui:outgame:appear_name:name_race_slider:name_race");
local dbNameRace = getDbProp("UI:TEMP:NAME_RACE");
local uiNameRaceText = getUI("ui:outgame:appear_name:name_race_slider:name_race")
local dbNameRace = getDbProp("UI:TEMP:NAME_RACE")
local uiNameSexSlider = getUI("ui:outgame:appear_name:name_sex_slider");
local uiNameSexSlider = getUI("ui:outgame:appear_name:name_sex_slider")
local uiNameSubRaceFirstNameSlider = getUI("ui:outgame:appear_name:name_sub_race_first_name_slider");
local uiNameSubRaceLastNameSlider = getUI("ui:outgame:appear_name:name_sub_race_last_name_slider");
local uiNameSubRaceFirstNameSlider = getUI("ui:outgame:appear_name:name_sub_race_first_name_slider")
local uiNameSubRaceLastNameSlider = getUI("ui:outgame:appear_name:name_sub_race_last_name_slider")
local uiNameGenerate = getUI("ui:outgame:appear_name:generate");
local uiNameGenerate = getUI("ui:outgame:appear_name:generate")
-- Show/Hide sex slider
uiNameGenerate.y = "-50"
if tonumber(dbNameRace) == 2 then
uiNameSexSlider.active = true;
uiNameSexSlider.active = true
uiNameGenerate.y = "-65"
else
uiNameSexSlider.active = false;
uiNameSexSlider.active = false
end
-- Show/Hide sub race slider
if tonumber(dbNameRace) == 5 then
uiNameSubRaceFirstNameSlider.active = true;
uiNameSubRaceLastNameSlider.active = true;
uiNameSubRaceFirstNameSlider.active = true
uiNameSubRaceLastNameSlider.active = true
uiNameGenerate.y = "-105"
else
uiNameSubRaceFirstNameSlider.active = false;
uiNameSubRaceLastNameSlider.active = false;
uiNameSubRaceFirstNameSlider.active = false
uiNameSubRaceLastNameSlider.active = false
end
uiNameRaceText.hardtext = tostring(nameRaceType[tonumber(dbNameRace)]);
uiNameRaceText.hardtext = tostring(nameRaceType[tonumber(dbNameRace)])
end
local matisF = "Matis " .. (string.lower(tostring(i18n.get("uiCP_Sex_Female")) )):gsub("^%l", string.upper);
local matisM = "Matis " .. (string.lower(tostring(i18n.get("uiCP_Sex_Male")) )):gsub("^%l", string.upper);
local matisF = "Matis " .. (string.lower(tostring(i18n.get("uiCP_Sex_Female")) )):gsub("^%l", string.upper)
local matisM = "Matis " .. (string.lower(tostring(i18n.get("uiCP_Sex_Male")) )):gsub("^%l", string.upper)
function outgame:procUpdateNameSubRaceFirstNameLabel()
local nameSubRaceFirstNameType = { "Fyros", matisM, matisF, "Tryker", "Zoraï" }
local uiNameSubRaceFirstNameText = getUI("ui:outgame:appear_name:name_sub_race_first_name_slider:name_race");
local dbNameSubRaceFirstName = getDbProp("UI:TEMP:NAME_SUB_RACE_FIRST_NAME");
local uiNameSubRaceFirstNameText = getUI("ui:outgame:appear_name:name_sub_race_first_name_slider:name_race")
local dbNameSubRaceFirstName = getDbProp("UI:TEMP:NAME_SUB_RACE_FIRST_NAME")
uiNameSubRaceFirstNameText.hardtext= tostring(nameSubRaceFirstNameType[tonumber(dbNameSubRaceFirstName)]);
uiNameSubRaceFirstNameText.hardtext= tostring(nameSubRaceFirstNameType[tonumber(dbNameSubRaceFirstName)])
end
function outgame:procUpdateNameSubRaceLastNameLabel()
local nameSubRaceLastNameType = { "Fyros", "Matis", "Tryker", "Zoraï" }
local uiNameSubRaceLastNameText = getUI("ui:outgame:appear_name:name_sub_race_last_name_slider:name_race");
local dbNameSubRaceLastName = getDbProp("UI:TEMP:NAME_SUB_RACE_LAST_NAME");
local uiNameSubRaceLastNameText = getUI("ui:outgame:appear_name:name_sub_race_last_name_slider:name_race")
local dbNameSubRaceLastName = getDbProp("UI:TEMP:NAME_SUB_RACE_LAST_NAME")
uiNameSubRaceLastNameText.hardtext= tostring(nameSubRaceLastNameType[tonumber(dbNameSubRaceLastName)]);
uiNameSubRaceLastNameText.hardtext= tostring(nameSubRaceLastNameType[tonumber(dbNameSubRaceLastName)])
end
------------------------------------------------------------------------------------------------------------
-- called to construct icons
function outgame:activePackElement(id, icon)
local uiDesc = getUI("ui:outgame:appear:job_options:options:desc");
uiDesc['ico' .. tostring(id)].active= true;
uiDesc['ico' .. tostring(id)].texture= icon;
uiDesc['ico' .. tostring(id) .. 'txt'].active= true;
local uiDesc = getUI("ui:outgame:appear:job_options:options:desc")
uiDesc['ico' .. tostring(id)].active = true
uiDesc['ico' .. tostring(id)].texture = icon
uiDesc['ico' .. tostring(id) .. 'txt'].active = true
end
@ -261,13 +271,13 @@ end
-- called to construct pack text
function outgame:setPackJobText(id, spec)
-- Set Pack content
local uiPackText = getUI("ui:outgame:appear:job_options:options:desc:pack_" .. id);
uiPackText.hardtext= "uiCP_Job_" .. id .. tostring(spec);
local uiPackText = getUI("ui:outgame:appear:job_options:options:desc:pack_" .. id)
uiPackText.hardtext= "uiCP_Job_" .. id .. tostring(spec)
-- Set specialization text
local uiResText = getUI("ui:outgame:appear:job_options:options:result:res");
local uiResText = getUI("ui:outgame:appear:job_options:options:result:res")
if(spec==2) then
uiResText.hardtext= "uiCP_Res_" .. id;
uiResText.hardtext= "uiCP_Res_" .. id
end
end
@ -275,63 +285,63 @@ end
-- called to construct pack
function outgame:buildActionPack()
local uiDesc = getUI("ui:outgame:appear:job_options:options:desc");
local uiDesc = getUI("ui:outgame:appear:job_options:options:desc")
if (uiDesc==nil) then
return;
return
end
-- Reset All
for i = 1,20 do
uiDesc['ico' .. tostring(i)].active= false;
uiDesc['ico' .. tostring(i) .. 'txt'].active= false;
uiDesc['ico' .. tostring(i)].active = false
uiDesc['ico' .. tostring(i) .. 'txt'].active = false
end
-- Build Default Combat
self:activePackElement(1, 'f1.tga'); -- Dagger
self:activePackElement(2, 'f2.tga'); -- Accurate Attack
self:activePackElement(1, 'f1.tga') -- Dagger
self:activePackElement(2, 'f2.tga') -- Accurate Attack
-- Build Default Magic
self:activePackElement(6, 'm2.tga'); -- Gloves
self:activePackElement(7, 'm1.tga'); -- Acid
self:activePackElement(6, 'm2.tga') -- Gloves
self:activePackElement(7, 'm1.tga') -- Acid
-- Build Default Forage
self:activePackElement(11, 'g1.tga'); -- Forage Tool
self:activePackElement(12, 'g2.tga'); -- Basic Extract
self:activePackElement(11, 'g1.tga') -- Forage Tool
self:activePackElement(12, 'g2.tga') -- Basic Extract
-- Build Default Craft
self:activePackElement(16, 'c2.tga'); -- Craft Tool
self:activePackElement(17, 'c1.tga'); -- 50 raw mat
self:activePackElement(18, 'c3.tga'); -- Craft Root
self:activePackElement(19, 'c4.tga'); -- Boots Plan
self:activePackElement(16, 'c2.tga') -- Craft Tool
self:activePackElement(17, 'c1.tga') -- 50 raw mat
self:activePackElement(18, 'c3.tga') -- Craft Root
self:activePackElement(19, 'c4.tga') -- Boots Plan
-- Build Option
if (getDbProp('UI:TEMP:JOB_FIGHT') == 2) then
self:activePackElement(3, 'f3.tga'); -- Increase damage
self:activePackElement(3, 'f3.tga') -- Increase damage
elseif (getDbProp('UI:TEMP:JOB_MAGIC') == 2) then
self:activePackElement(8, 'm5.tga'); -- Fear
self:activePackElement(8, 'm5.tga') -- Fear
elseif (getDbProp('UI:TEMP:JOB_FORAGE') == 2) then
self:activePackElement(13, 'g3.tga'); -- Basic Prospection
self:activePackElement(13, 'g3.tga') -- Basic Prospection
elseif (getDbProp('UI:TEMP:JOB_CRAFT') == 2) then
self:activePackElement(20, 'c6.tga'); -- Gloves Plan
self:activePackElement(17, 'c5.tga'); -- Replace 17, with 100x RawMat
self:activePackElement(20, 'c6.tga') -- Gloves Plan
self:activePackElement(17, 'c5.tga') -- Replace 17, with 100x RawMat
end
-- Reset Text
self:setPackJobText('F', 1);
self:setPackJobText('M', 1);
self:setPackJobText('G', 1);
self:setPackJobText('C', 1);
self:setPackJobText('F', 1)
self:setPackJobText('M', 1)
self:setPackJobText('G', 1)
self:setPackJobText('C', 1)
-- Set correct text for specalized version
if (getDbProp('UI:TEMP:JOB_FIGHT') == 2) then
self:setPackJobText('F', 2);
self:setPackJobText('F', 2)
elseif (getDbProp('UI:TEMP:JOB_MAGIC') == 2) then
self:setPackJobText('M', 2);
self:setPackJobText('M', 2)
elseif (getDbProp('UI:TEMP:JOB_FORAGE') == 2) then
self:setPackJobText('G', 2);
self:setPackJobText('G', 2)
elseif (getDbProp('UI:TEMP:JOB_CRAFT') == 2) then
self:setPackJobText('C', 2);
self:setPackJobText('C', 2)
end
end

View file

@ -43,11 +43,6 @@
<string>German</string>
</property>
</item>
<item>
<property name="text">
<string>Hungarian</string>
</property>
</item>
</widget>
</item>
<item>

View file

@ -241,7 +241,7 @@
<message>
<location filename="../display_settings_widget.ui" line="28"/>
<source>Specify if Ryzom is to be run in OpenGL or Direct3D:</source>
<translation type="unfinished"></translation>
<translation>Especificar si Ryzom debe ser ejecutado con OpenGL o Direct3D:</translation>
</message>
<message>
<location filename="../display_settings_widget.ui" line="35"/>
@ -276,7 +276,7 @@
<message>
<location filename="../display_settings_widget.ui" line="81"/>
<source>Specify a video mode:</source>
<translation type="unfinished"></translation>
<translation>Especificar un modo de video:</translation>
</message>
<message>
<source>Specify a video mode</source>
@ -353,7 +353,7 @@
<message>
<location filename="../general_settings_widget.ui" line="100"/>
<source>Slow down the game (process low priority)</source>
<translation type="unfinished"></translation>
<translation>Realentizar el juego (prioridad de procesamiento bajo)</translation>
</message>
<message>
<source>Slow down the game ( process low priority )</source>
@ -385,7 +385,7 @@
<message>
<location filename="../sound_settings_widget.ui" line="45"/>
<source>Software sound buffer (may increase FPS)</source>
<translation type="unfinished"></translation>
<translation>Buffer de sonido software (puede aumentar los FPS)</translation>
</message>
<message>
<source>Software sound buffer ( may increase FPS )</source>

View file

@ -1,6 +1,6 @@
<?php
/**
* This function is beign used to load info that's needed for the login page.
* This function is being used to load info that's needed for the login page.
* it will try to auto-login, this can only be used while ingame, the web browser sends additional cookie information that's also stored in the open_ring db.
* We will compare the values and if they match, the user will be automatically logged in!
* @author Daan Janssens, mentored by Matthew Lagoe