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Make multiples states changes in one tick (if relevant)
--HG-- branch : fix_speed
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1 changed files with 8 additions and 1 deletions
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@ -456,7 +456,14 @@ void CPhraseManager::updatePhrases()
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}
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// update this phrase
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CSPhrase::TPhraseState old_state;
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do
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{
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old_state = phrase->state();
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updateEntityCurrentAction( (*it).first, entityPhrases);
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phrase = entityPhrases.getCurrentAction();
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//Every time we get the next action, th phrase might be deleted (if the action is invalid or finished for non-cyclic actions like digging / crafting), always check !
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} while(phrase != NULL && old_state != phrase->state());
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// get next entity sentences
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++it;
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