mirror of
https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
synced 2024-11-10 01:09:50 +00:00
Support unlimited number of items group (and in a clean way)
--HG-- branch : item_group
This commit is contained in:
parent
c2049935a4
commit
11eeafc12d
5 changed files with 82 additions and 248 deletions
|
@ -1819,196 +1819,13 @@
|
|||
name="uimItemTextEdit"
|
||||
handler="item_text_edition"
|
||||
params="ui:interface:edit_custom" />
|
||||
<!-- TODO glorf : ugly because i haven't found a way to do template with actions inside ... -->
|
||||
<action id="item_group"
|
||||
name="uiGroup">
|
||||
<action id="group0_name"
|
||||
name="you should not see this ingame">
|
||||
<action id="group0_equip"
|
||||
name="uimEquip"
|
||||
handler="item_group_equip"
|
||||
params="groupIndex=0" />
|
||||
<action id="group0_move"
|
||||
name="uimMoveTo">
|
||||
<action id="group0_bag"
|
||||
name="uimMtBag"
|
||||
handler="item_group_move"
|
||||
params="groupIndex=0|destination=bag" />
|
||||
<action id="group0_pa0"
|
||||
name="uimMtPaMount0"
|
||||
handler="item_group_move"
|
||||
params="groupIndex=0|destination=pet_animal1" /><!-- Offset because they are named petanimal1/2/3/4 in Inventories::TEnumType -->
|
||||
<action id="group0_pa1"
|
||||
name="uimMtPaMount1"
|
||||
handler="item_group_move"
|
||||
params="groupIndex=0|destination=pet_animal2" />
|
||||
<action id="group0_pa2"
|
||||
name="uimMtPaMount2"
|
||||
handler="item_group_move"
|
||||
params="groupIndex=0|destination=pet_animal3" />
|
||||
<action id="group0_pa3"
|
||||
name="uimMtPaMount3"
|
||||
handler="item_group_move"
|
||||
params="groupIndex=0|destination=pet_animal4" />
|
||||
<action id="group0_room"
|
||||
name="uimMtRoom"
|
||||
handler="item_group_move"
|
||||
params="groupIndex=0|destination=player_room" />
|
||||
<action id="group0_guild"
|
||||
name="uimMtGuild"
|
||||
handler="item_group_move"
|
||||
params="groupIndex=0|destination=guild" /> </action> <!-- MOVE -->
|
||||
</action> <!--group0 -->
|
||||
<action id="group1_name"
|
||||
name="you should not see this ingame">
|
||||
<action id="group1_equip"
|
||||
name="uimEquip"
|
||||
handler="item_group_equip"
|
||||
params="groupIndex=1" />
|
||||
<action id="group1_move"
|
||||
name="uimMoveTo">
|
||||
<action id="group1_bag"
|
||||
name="uimMtBag"
|
||||
handler="item_group_move"
|
||||
params="groupIndex=1|destination=bag" />
|
||||
<action id="group1_pa0"
|
||||
name="uimMtPaMount0"
|
||||
handler="item_group_move"
|
||||
params="groupIndex=1|destination=pet_animal1" /><!-- Offset because they are named petanimal1/2/3/4 in Inventories::TEnumType -->
|
||||
<action id="group1_pa1"
|
||||
name="uimMtPaMount1"
|
||||
handler="item_group_move"
|
||||
params="groupIndex=1|destination=pet_animal2" />
|
||||
<action id="group1_pa2"
|
||||
name="uimMtPaMount2"
|
||||
handler="item_group_move"
|
||||
params="groupIndex=1|destination=pet_animal3" />
|
||||
<action id="group1_pa3"
|
||||
name="uimMtPaMount3"
|
||||
handler="item_group_move"
|
||||
params="groupIndex=1|destination=pet_animal4" />
|
||||
<action id="group1_room"
|
||||
name="uimMtRoom"
|
||||
handler="item_group_move"
|
||||
params="groupIndex=1|destination=player_room" />
|
||||
<action id="group1_guild"
|
||||
name="uimMtGuild"
|
||||
handler="item_group_move"
|
||||
params="groupIndex=1|destination=guild" /> </action> <!-- MOVE -->
|
||||
</action> <!-- group1 -->
|
||||
<action id="group2_name"
|
||||
name="you should not see this ingame">
|
||||
<action id="group2_equip"
|
||||
name="uimEquip"
|
||||
handler="item_group_equip"
|
||||
params="groupIndex=2" />
|
||||
<action id="group2_move"
|
||||
name="uimMoveTo">
|
||||
<action id="group2_bag"
|
||||
name="uimMtBag"
|
||||
handler="item_group_move"
|
||||
params="groupIndex=2|destination=bag" />
|
||||
<action id="group2_pa0"
|
||||
name="uimMtPaMount0"
|
||||
handler="item_group_move"
|
||||
params="groupIndex=2|destination=pet_animal1" /><!-- Offset because they are named petanimal1/2/3/4 in Inventories::TEnumType -->
|
||||
<action id="group2_pa1"
|
||||
name="uimMtPaMount1"
|
||||
handler="item_group_move"
|
||||
params="groupIndex=2|destination=pet_animal2" />
|
||||
<action id="group2_pa2"
|
||||
name="uimMtPaMount2"
|
||||
handler="item_group_move"
|
||||
params="groupIndex=2|destination=pet_animal3" />
|
||||
<action id="group2_pa3"
|
||||
name="uimMtPaMount3"
|
||||
handler="item_group_move"
|
||||
params="groupIndex=2|destination=pet_animal4" />
|
||||
<action id="group2_room"
|
||||
name="uimMtRoom"
|
||||
handler="item_group_move"
|
||||
params="groupIndex=2|destination=player_room" />
|
||||
<action id="group2_guild"
|
||||
name="uimMtGuild"
|
||||
handler="item_group_move"
|
||||
params="groupIndex=2|destination=guild" /> </action> <!-- MOVE -->
|
||||
</action> <!-- group2 -->
|
||||
<action id="group3_name"
|
||||
name="you should not see this ingame">
|
||||
<action id="group3_equip"
|
||||
name="uimEquip"
|
||||
handler="item_group_equip"
|
||||
params="groupIndex=3" />
|
||||
<action id="group3_move"
|
||||
name="uimMoveTo">
|
||||
<action id="group3_bag"
|
||||
name="uimMtBag"
|
||||
handler="item_group_move"
|
||||
params="groupIndex=3|destination=bag" />
|
||||
<action id="group3_pa0"
|
||||
name="uimMtPaMount0"
|
||||
handler="item_group_move"
|
||||
params="groupIndex=3|destination=pet_animal1" /><!-- Offset because they are named petanimal1/2/3/4 in Inventories::TEnumType -->
|
||||
<action id="group3_pa1"
|
||||
name="uimMtPaMount1"
|
||||
handler="item_group_move"
|
||||
params="groupIndex=3|destination=pet_animal2" />
|
||||
<action id="group3_pa2"
|
||||
name="uimMtPaMount2"
|
||||
handler="item_group_move"
|
||||
params="groupIndex=3|destination=pet_animal3" />
|
||||
<action id="group3_pa3"
|
||||
name="uimMtPaMount3"
|
||||
handler="item_group_move"
|
||||
params="groupIndex=3|destination=pet_animal4" />
|
||||
<action id="group3_room"
|
||||
name="uimMtRoom"
|
||||
handler="item_group_move"
|
||||
params="groupIndex=3|destination=player_room" />
|
||||
<action id="group3_guild"
|
||||
name="uimMtGuild"
|
||||
handler="item_group_move"
|
||||
params="groupIndex=3|destination=guild" /> </action> <!-- MOVE -->
|
||||
</action> <!-- group3 -->
|
||||
<action id="group4_name"
|
||||
name="you should not see this ingame">
|
||||
<action id="group4_equip"
|
||||
name="uimEquip"
|
||||
handler="item_group_equip"
|
||||
params="groupIndex=4" />
|
||||
<action id="group4_move"
|
||||
name="uimMoveTo">
|
||||
<action id="group4_bag"
|
||||
name="uimMtBag"
|
||||
handler="item_group_move"
|
||||
params="groupIndex=4|destination=bag" />
|
||||
<!-- name is correctly set in code based on corresponding regular move -->
|
||||
<action id="group4_pa0"
|
||||
name="uimMtPaMount0"
|
||||
handler="item_group_move"
|
||||
params="groupIndex=4|destination=pet_animal1" /><!-- Offset because they are named petanimal1/2/3/4 in Inventories::TEnumType -->
|
||||
<action id="group4_pa1"
|
||||
name="uimMtPaMount1"
|
||||
handler="item_group_move"
|
||||
params="groupIndex=4|destination=pet_animal2" />
|
||||
<action id="group4_pa2"
|
||||
name="uimMtPaMount2"
|
||||
handler="item_group_move"
|
||||
params="groupIndex=4|destination=pet_animal3" />
|
||||
<action id="group4_pa3"
|
||||
name="uimMtPaMount3"
|
||||
handler="item_group_move"
|
||||
params="groupIndex=4|destination=pet_animal4" />
|
||||
<action id="group4_room"
|
||||
name="uimMtRoom"
|
||||
handler="item_group_move"
|
||||
params="groupIndex=4|destination=player_room" />
|
||||
<action id="group4_guild"
|
||||
name="uimMtGuild"
|
||||
handler="item_group_move"
|
||||
params="groupIndex=4|destination=guild" /> </action> <!-- MOVE -->
|
||||
</action> <!-- group4 -->
|
||||
</action> <!-- item_group -->
|
||||
name="uimGroup" />
|
||||
<!-- Will be activated and populated in code -->
|
||||
<group type="menu"
|
||||
id="item_group_menu"
|
||||
extends="base_menu">
|
||||
</group>
|
||||
|
||||
</group>
|
||||
<!-- MAX_INVENTORY_ANIMAL -->
|
||||
|
|
|
@ -2020,48 +2020,68 @@ class CHandlerItemMenuCheck : public IActionHandler
|
|||
}
|
||||
|
||||
//Item GROUP logic
|
||||
// We go the lazy way here : group move have the same name/active/grayed state as regular move, just copy them.
|
||||
CViewTextMenu *pGroupSubMenu = dynamic_cast<CViewTextMenu*>(pMenu->getView("item_group"));
|
||||
CGroupMenu *pGroupRootMenu = dynamic_cast<CGroupMenu*>(CWidgetManager::getInstance()->getElementFromId("ui:interface:item_menu_in_bag:item_group_menu"));
|
||||
if(pGroupRootMenu)
|
||||
{
|
||||
CGroupSubMenu *pGroupMenu = pGroupRootMenu->getRootMenu();
|
||||
std::vector<std::string> groupNames = CItemGroupManager::getInstance()->getGroupNames(pCS);
|
||||
if(pGroupSubMenu)
|
||||
CViewText *pGroup = dynamic_cast<CViewText*>(pMenu->getView("item_group"));
|
||||
//First, hide/show the menu if pertinent (we need to hide the action due to it beeing a submenu)
|
||||
if(pGroup)
|
||||
{
|
||||
pGroupSubMenu->setActive(!groupNames.empty());
|
||||
if(groupNames.empty())
|
||||
{
|
||||
pGroup->setActive(false);
|
||||
}
|
||||
else
|
||||
{
|
||||
pGroup->setActive(true);
|
||||
}
|
||||
}
|
||||
//Reset everything and recreate the submenu for current item
|
||||
// We do it the lazy way : active/gray options matching regular options (when you do things on a single item)
|
||||
// Same for translated name of interface
|
||||
pGroupMenu->reset();
|
||||
for(i=0; i<groupNames.size(); i++)
|
||||
{
|
||||
std::string name = groupNames[i];
|
||||
std::string ahParams = "name=" + name;
|
||||
pGroupMenu->addLine(ucstring(name), "", "", name);
|
||||
CGroupSubMenu* pNewSubMenu = new CGroupSubMenu(CViewBase::TCtorParam());
|
||||
pGroupMenu->setSubMenu(pGroupMenu->getNumLine()-1, pNewSubMenu);
|
||||
if(pNewSubMenu)
|
||||
{
|
||||
if(pEquip)
|
||||
pNewSubMenu->addLine(pEquip->getHardText(), "item_group_equip", ahParams, name + "_equip");
|
||||
if(pMoveToBag && pMoveToBag->getActive())
|
||||
{
|
||||
CViewTextMenu* tmp = pNewSubMenu->addLine(pMoveToBag->getHardText(),"item_group_move", "destination=bag|" + ahParams, name + "_bag");
|
||||
if(tmp) tmp->setGrayed(pMoveToBag->getGrayed());
|
||||
}
|
||||
for(int j=0;j< MAX_INVENTORY_ANIMAL; j++)
|
||||
{
|
||||
if(pMoveToPa[j] && pMoveToPa[j]->getActive())
|
||||
{
|
||||
//there is an offset of 1 because TInventory names are pet_animal1/2/3/4
|
||||
std::string dst = toString("destination=pet_animal%d|", j + 1);
|
||||
CViewTextMenu* tmp = pNewSubMenu->addLine(ucstring(pMoveToPa[j]->getHardText()),"item_group_move", dst + ahParams, name + toString("_pa%d", j + 1));
|
||||
if(tmp) tmp->setGrayed(pMoveToPa[j]->getGrayed());
|
||||
}
|
||||
}
|
||||
if(pMoveToRoom && pMoveToRoom->getActive())
|
||||
{
|
||||
CViewTextMenu* tmp = pNewSubMenu->addLine(pMoveToRoom->getHardText(), "item_group_move", "destination=player_room|" + ahParams, name + "_room");
|
||||
if(tmp) tmp->setGrayed(pMoveToRoom->getGrayed());
|
||||
}
|
||||
if(pMoveToGuild && pMoveToGuild->getActive())
|
||||
{
|
||||
CViewTextMenu* tmp = pNewSubMenu->addLine(pMoveToGuild->getHardText(),"item_group_move", "destination=guild|" + ahParams, name + "_guild");
|
||||
if(tmp) tmp->setGrayed(pMoveToRoom->getGrayed());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for(int i=0;i< MAX_DIFFERENT_ITEM_GROUPS; i++)
|
||||
{
|
||||
//Disable the submenu if no matching group
|
||||
|
||||
std::string prefix = toString("group%d", i);
|
||||
CViewTextMenu *pGroupName = dynamic_cast<CViewTextMenu*>(pMenu->getView(prefix +"_name"));
|
||||
if(groupNames.size() <= i)
|
||||
{
|
||||
pGroupName->setActive(false);
|
||||
continue;
|
||||
}
|
||||
CViewTextMenu *pGroupMoveSubMenu = dynamic_cast<CViewTextMenu*>(pMenu->getView(prefix + "_move"));
|
||||
CViewTextMenu *pGroupMoveToBag = dynamic_cast<CViewTextMenu*>(pMenu->getView(prefix + "_bag"));
|
||||
CViewTextMenu *pGroupMoveToGuild = dynamic_cast<CViewTextMenu*>(pMenu->getView(prefix + "_guild"));
|
||||
CViewTextMenu *pGroupMoveToRoom = dynamic_cast<CViewTextMenu*>(pMenu->getView(prefix + "_room"));
|
||||
for(int j=0; j< MAX_INVENTORY_ANIMAL;j++)
|
||||
{
|
||||
CViewTextMenu *pGroupMoveToPa = dynamic_cast<CViewTextMenu*>(pMenu->getView(prefix + toString("_pa%d", j)));
|
||||
if(pGroupMoveToPa && pMoveToPa[j]) pGroupMoveToPa->setActive(pMoveToPa[j]->getActive());
|
||||
if(pGroupMoveToPa && pMoveToPa[j]) pGroupMoveToPa->setGrayed(pMoveToPa[j]->getGrayed());
|
||||
if(pGroupMoveToPa && pMoveToPa[j]) pGroupMoveToPa->setName(pMoveToPa[j]->getName());
|
||||
}
|
||||
if(pGroupName) pGroupName->setHardText(groupNames[i]);
|
||||
if(pMoveSubMenu && pGroupMoveSubMenu) pGroupMoveSubMenu->setActive(pMoveSubMenu->getActive());
|
||||
if(pMoveToBag && pGroupMoveToBag) pGroupMoveToBag->setActive(pMoveToBag->getActive());
|
||||
if(pMoveToGuild && pGroupMoveToGuild) pGroupMoveToGuild->setActive(pMoveToGuild->getActive());
|
||||
if(pMoveToRoom && pGroupMoveToRoom) pGroupMoveToRoom->setActive(pMoveToRoom->getActive());
|
||||
if(pMoveSubMenu && pGroupMoveSubMenu) pGroupMoveSubMenu->setGrayed(pMoveSubMenu->getGrayed());
|
||||
if(pMoveToBag && pGroupMoveToBag) pGroupMoveToBag->setGrayed(pMoveToBag->getGrayed());
|
||||
if(pMoveToGuild && pGroupMoveToGuild) pGroupMoveToGuild->setGrayed(pMoveToGuild->getGrayed());
|
||||
if(pMoveToRoom && pGroupMoveToRoom) pGroupMoveToRoom->setGrayed(pMoveToRoom->getGrayed());
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
};
|
||||
REGISTER_ACTION_HANDLER( CHandlerItemMenuCheck, "item_menu_check" );
|
||||
|
@ -2307,21 +2327,15 @@ class CHandlerItemGroupMove : public IActionHandler
|
|||
nlinfo("Wrong cast");
|
||||
return;
|
||||
}
|
||||
uint32 groupIndex;
|
||||
fromString(getParam(sParams, "groupIndex"), groupIndex);
|
||||
std::string destination = getParam(sParams, "destination");
|
||||
std::vector<std::string> possibleGroups = CItemGroupManager::getInstance()->getGroupNames(pCS);
|
||||
if(possibleGroups.empty())
|
||||
std::string name = getParam(sParams, "name");
|
||||
if(name.empty())
|
||||
{
|
||||
nlinfo("Trying to move a group with a caller not part of any group");
|
||||
return;
|
||||
}
|
||||
if(possibleGroups.size() <= groupIndex)
|
||||
{
|
||||
nlwarning("groupIndex > possiblesGroups, shouldn't happen");
|
||||
return;
|
||||
}
|
||||
CItemGroupManager::getInstance()->moveGroup(possibleGroups[groupIndex], INVENTORIES::toInventory(destination));
|
||||
|
||||
CItemGroupManager::getInstance()->moveGroup(name, INVENTORIES::toInventory(destination));
|
||||
}
|
||||
};
|
||||
REGISTER_ACTION_HANDLER(CHandlerItemGroupMove, "item_group_move");
|
||||
|
@ -2338,20 +2352,14 @@ class CHandlerItemGroupEquip : public IActionHandler
|
|||
nlinfo("Wrong cast");
|
||||
return;
|
||||
}
|
||||
uint32 groupIndex;
|
||||
fromString(getParam(sParams, "groupIndex"), groupIndex);
|
||||
std::vector<std::string> possibleGroups = CItemGroupManager::getInstance()->getGroupNames(pCS);
|
||||
if(possibleGroups.empty())
|
||||
std::string name = getParam(sParams, "name");
|
||||
if(name.empty())
|
||||
{
|
||||
nlinfo("Trying to move a group with a caller not part of any group");
|
||||
return;
|
||||
}
|
||||
if(possibleGroups.size() <= groupIndex)
|
||||
{
|
||||
nlwarning("groupIndex > possiblesGroups, shouldn't happen");
|
||||
return;
|
||||
}
|
||||
CItemGroupManager::getInstance()->equipGroup(possibleGroups[groupIndex]);
|
||||
|
||||
CItemGroupManager::getInstance()->equipGroup(name);
|
||||
}
|
||||
};
|
||||
REGISTER_ACTION_HANDLER(CHandlerItemGroupEquip, "item_group_equip");
|
||||
|
|
|
@ -2997,7 +2997,6 @@ void CInterfaceManager::initEmotes()
|
|||
uint32 nEmoteNb = (*it).EmoteId;
|
||||
string sState = (*it).Anim;
|
||||
string sName = (*it).Path;
|
||||
|
||||
// Check that the emote can be added to UI
|
||||
// ---------------------------------------
|
||||
if( (*it).UsableFromClientUI == false )
|
||||
|
|
|
@ -28,6 +28,7 @@
|
|||
#include "connection.h" // Used to access PlayerSelectedFileName for xml filename
|
||||
#include "nel/gui/db_manager.h"
|
||||
#include "interface_v3/interface_manager.h"
|
||||
#include "nel/gui/group_menu.h"
|
||||
CItemGroupManager *CItemGroupManager::_Instance = NULL;
|
||||
|
||||
CItemGroup::CItemGroup()
|
||||
|
@ -164,6 +165,17 @@ CItemGroupManager::CItemGroupManager()
|
|||
void CItemGroupManager::init()
|
||||
{
|
||||
loadGroups();
|
||||
//attach item group subgroup to right-click in bag group
|
||||
CWidgetManager* pWM = CWidgetManager::getInstance();
|
||||
CGroupMenu *pRootMenu = dynamic_cast<CGroupMenu*>(pWM->getElementFromId("ui:interface:item_menu_in_bag"));
|
||||
CGroupSubMenu *pMenu = pRootMenu->getRootMenu();
|
||||
//get item subgroup
|
||||
CGroupMenu *pGroupMenu = dynamic_cast<CGroupMenu*>(pWM->getElementFromId("ui:interface:item_menu_in_bag:item_group_menu"));
|
||||
CGroupSubMenu *pGroupSubMenu = pGroupMenu->getRootMenu();
|
||||
if(pMenu && pGroupSubMenu)
|
||||
pMenu->setSubMenu(pMenu->getNumLine() - 1, pGroupSubMenu);
|
||||
else
|
||||
nlinfo("Couldn't update yet, maybe wait a little bit ?");
|
||||
}
|
||||
|
||||
void CItemGroupManager::uninit()
|
||||
|
|
|
@ -22,8 +22,6 @@
|
|||
#include "interface_v3/dbctrl_sheet.h"
|
||||
#include "game_share/inventories.h"
|
||||
|
||||
#define MAX_DIFFERENT_ITEM_GROUPS 5 //How many differents item grousp can a single item be part of
|
||||
// If you change this, remember to modify widgets.xml accordingly
|
||||
struct CInventoryItem {
|
||||
public:
|
||||
CDBCtrlSheet* pCS;
|
||||
|
|
Loading…
Reference in a new issue