mirror of
https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
synced 2024-11-27 09:36:15 +00:00
Remove build gamedata workspace
This commit is contained in:
parent
e4911a002e
commit
135cc4844f
75 changed files with 0 additions and 8295 deletions
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@ -1,82 +0,0 @@
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#!/usr/bin/python
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#
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# \file directories.py
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# \brief Directories configuration
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# \date 2010-08-27 17:13GMT
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# \author Jan Boon (Kaetemi)
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# \date 2001-2005
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# \author Nevrax
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# Python port of game data build pipeline.
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# Directories configuration.
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#
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# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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# Copyright (C) 2010 Winch Gate Property Limited
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#
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# This program is free software: you can redistribute it and/or modify
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# it under the terms of the GNU Affero General Public License as
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# published by the Free Software Foundation, either version 3 of the
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# License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU Affero General Public License for more details.
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#
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# You should have received a copy of the GNU Affero General Public License
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# along with this program. If not, see <http://www.gnu.org/licenses/>.
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#
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# *** COMMON NAMES AND PATHS ***
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CommonName = "cfg"
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CommonPath = "common/" + CommonName
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# *** DIRECT SOURCE DIRECTORIES ***
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# Copy dir directories
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CopyDirectSourceDirectories = [ ]
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CopyDirectSourceFiles = [ ]
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# *** SOURCE DIRECTORIES IN LEVELDESIGN ***
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CopyLeveldesignSourceDirectories = [ ]
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CopyLeveldesignSourceFiles = [ ]
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CopyLeveldesignWorldSourceDirectories = [ ]
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CopyLeveldesignWorldSourceFiles = [ ]
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CopyLeveldesignDfnSourceDirectories = [ ]
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CopyLeveldesignDfnSourceFiles = [ ]
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# *** SOURCE DIRECTORIES IN THE DATABASE ***
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# Copy dir directories
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CopyDatabaseSourceDirectories = [ ]
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CopyDatabaseSourceFiles = [ ]
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# *** SPECIAL SOURCES ***
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# Copy dir directories
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CopyWindowsExeDllCfgSourceFiles = [ ]
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CopyWindowsExeDllCfgSourceFiles += [ "client_cpu_1.cfg" ]
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CopyWindowsExeDllCfgSourceFiles += [ "client_cpu_2.cfg" ]
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CopyWindowsExeDllCfgSourceFiles += [ "client_cpu_3.cfg" ]
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CopyWindowsExeDllCfgSourceFiles += [ "client_cpu_4.cfg" ]
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CopyWindowsExeDllCfgSourceFiles += [ "client_gpu_1.cfg" ]
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CopyWindowsExeDllCfgSourceFiles += [ "client_gpu_2.cfg" ]
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CopyWindowsExeDllCfgSourceFiles += [ "client_gpu_3.cfg" ]
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CopyWindowsExeDllCfgSourceFiles += [ "client_gpu_4.cfg" ]
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CopyWindowsExeDllCfgSourceFiles += [ "client_ram_256.cfg" ]
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CopyWindowsExeDllCfgSourceFiles += [ "client_ram_512.cfg" ]
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CopyWindowsExeDllCfgSourceFiles += [ "client_sound_buffer.cfg" ]
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CopyWindowsExeDllCfgSourceFiles += [ "client_vram_32.cfg" ]
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CopyWindowsExeDllCfgSourceFiles += [ "client_vram_64.cfg" ]
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CopyWindowsExeDllCfgSourceFiles += [ "client_vram_128.cfg" ]
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# *** INSTALL DIRECTORIES IN THE CLIENT DATA ***
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# Copy
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CopyInstallDirectory = CommonName
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#!/usr/bin/python
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#
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# \file config.py
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# \brief Process configuration
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# \date 2010-08-27 17:02GMT
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# \author Jan Boon (Kaetemi)
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# Python port of game data build pipeline.
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# Process configuration.
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#
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# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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# Copyright (C) 2010 Winch Gate Property Limited
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#
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# This program is free software: you can redistribute it and/or modify
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# it under the terms of the GNU Affero General Public License as
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# published by the Free Software Foundation, either version 3 of the
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# License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU Affero General Public License for more details.
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#
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# You should have received a copy of the GNU Affero General Public License
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# along with this program. If not, see <http://www.gnu.org/licenses/>.
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#
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# *** PROCESS CONFIGURATION ***
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# *** PROCESS CONFIG ***
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ProcessToComplete = [ ]
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ProcessToComplete += [ "copy" ]
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# *** COMMON NAMES AND PATHS ***
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CommonName = "cfg"
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CommonPath = "common/" + CommonName
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// ***************************
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// Animation Optimizer
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// ***************************
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// Tracks which contain one of those name (eg "Bip01 Finger11.rotquat") will be mark as "Low Precision".
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// Usefull for memory optimisation. Avoid setting legs or root bones. Warning: case sensitive.
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anim_low_precision_tracks=
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{
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"Finger",
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"Ponytail",
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};
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// The Sample Rate.
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anim_sample_rate= 30;
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@ -1,190 +0,0 @@
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#!/usr/bin/python
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#
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# \file directories.py
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# \brief Directories configuration
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# \date 2010-08-27 17:13GMT
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# \author Jan Boon (Kaetemi)
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# \date 2001-2005
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# \author Nevrax
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# Python port of game data build pipeline.
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# Directories configuration.
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#
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# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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# Copyright (C) 2010 Winch Gate Property Limited
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#
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# This program is free software: you can redistribute it and/or modify
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# it under the terms of the GNU Affero General Public License as
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# published by the Free Software Foundation, either version 3 of the
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# License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU Affero General Public License for more details.
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#
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# You should have received a copy of the GNU Affero General Public License
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# along with this program. If not, see <http://www.gnu.org/licenses/>.
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#
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# *** COMMON NAMES AND PATHS ***
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EcosystemName = "characters"
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EcosystemPath = "common/" + EcosystemName
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ContinentName = EcosystemName
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ContinentPath = EcosystemPath
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CommonName = ContinentName
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CommonPath = ContinentPath
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# *** SOURCE DIRECTORIES IN THE DATABASE ***
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# Skeleton directories
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SkelSourceDirectories = [ ]
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SkelSourceDirectories += [ "stuff/fyros/agents/actors/male/animation/skeletons" ]
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SkelSourceDirectories += [ "stuff/fyros/agents/actors/female/animation/skeletons" ]
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SkelSourceDirectories += [ "stuff/tryker/agents/actors/male/animation/skeletons" ]
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SkelSourceDirectories += [ "stuff/tryker/agents/actors/female/animation/skeletons" ]
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SkelSourceDirectories += [ "stuff/zorai/agents/actors/male/animation/skeletons" ]
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SkelSourceDirectories += [ "stuff/zorai/agents/actors/female/animation/skeletons" ]
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SkelSourceDirectories += [ "stuff/matis/agents/actors/male/animation/skeletons" ]
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SkelSourceDirectories += [ "stuff/matis/agents/actors/female/animation/skeletons" ]
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SkelSourceDirectories += [ "stuff/matis/agents/actors/roadsign/animation/skeletons" ]
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SkelSourceDirectories += [ "stuff/caravan/agents/actors/male/animation/skeletons" ]
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SkelSourceDirectories += [ "stuff/caravan/agents/actors/female/animation/skeletons" ]
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SkelSourceDirectories += [ "stuff/caravan/agents/actors/ship/animation/skeletons" ]
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# Skeleton template weight directories
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SwtSourceDirectories = [ ]
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SwtSourceDirectories += [ "stuff/fyros/agents/actors/male/animation/swt" ]
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SwtSourceDirectories += [ "stuff/fyros/agents/actors/female/animation/swt" ]
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SwtSourceDirectories += [ "stuff/tryker/agents/actors/male/animation/swt" ]
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SwtSourceDirectories += [ "stuff/tryker/agents/actors/female/animation/swt" ]
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SwtSourceDirectories += [ "stuff/matis/agents/actors/male/animation/swt" ]
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SwtSourceDirectories += [ "stuff/matis/agents/actors/female/animation/swt" ]
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SwtSourceDirectories += [ "stuff/zorai/agents/actors/male/animation/swt" ]
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SwtSourceDirectories += [ "stuff/zorai/agents/actors/female/animation/swt" ]
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SwtSourceDirectories += [ "stuff/caravan/agents/actors/male/animation/swt" ]
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SwtSourceDirectories += [ "stuff/caravan/agents/actors/female/animation/swt" ]
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# Shape directories
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ShapeSourceDirectories = [ ]
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ShapeSourceDirectories += [ "stuff/fyros/agents/actors/male" ]
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ShapeSourceDirectories += [ "stuff/fyros/agents/actors/female" ]
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ShapeSourceDirectories += [ "stuff/fyros/agents/actors/visages" ]
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ShapeSourceDirectories += [ "stuff/fyros/agents/actors/bots" ]
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ShapeSourceDirectories += [ "stuff/tryker/agents/actors/male" ]
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ShapeSourceDirectories += [ "stuff/tryker/agents/actors/female" ]
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ShapeSourceDirectories += [ "stuff/tryker/agents/actors/visages" ]
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ShapeSourceDirectories += [ "stuff/tryker/agents/actors/bots" ]
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ShapeSourceDirectories += [ "stuff/matis/agents/actors/male" ]
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ShapeSourceDirectories += [ "stuff/matis/agents/actors/female" ]
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ShapeSourceDirectories += [ "stuff/matis/agents/actors/visages" ]
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ShapeSourceDirectories += [ "stuff/matis/agents/actors/bots" ]
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ShapeSourceDirectories += [ "stuff/matis/agents/actors/roadsign" ]
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ShapeSourceDirectories += [ "stuff/zorai/agents/actors/male" ]
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ShapeSourceDirectories += [ "stuff/zorai/agents/actors/female" ]
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ShapeSourceDirectories += [ "stuff/zorai/agents/actors/visages" ]
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ShapeSourceDirectories += [ "stuff/zorai/agents/actors/bots" ]
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ShapeSourceDirectories += [ "stuff/caravan/agents/actors/female" ]
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ShapeSourceDirectories += [ "stuff/caravan/agents/actors/male" ]
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ShapeSourceDirectories += [ "stuff/caravan/agents/actors/visages" ]
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ShapeSourceDirectories += [ "stuff/caravan/agents/actors/ship" ]
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ShapeSourceDirectories += [ "stuff/generique/agents/actors/female" ]
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ShapeSourceDirectories += [ "stuff/generique/agents/actors/male" ]
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ShapeSourceDirectories += [ "stuff/generique/agents/actors/visages" ]
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# Animation directories
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AnimSourceDirectories = [ ]
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AnimSourceDirectories += [ "stuff/fyros/agents/actors/male/animation/anims" ]
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AnimSourceDirectories += [ "stuff/fyros/agents/actors/female/animation/anims" ]
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AnimSourceDirectories += [ "stuff/tryker/agents/actors/male/animation/anims" ]
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AnimSourceDirectories += [ "stuff/tryker/agents/actors/female/animation/anims" ]
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AnimSourceDirectories += [ "stuff/matis/agents/actors/male/animation/anims" ]
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AnimSourceDirectories += [ "stuff/matis/agents/actors/female/animation/anims" ]
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AnimSourceDirectories += [ "stuff/matis/agents/actors/roadsign/animation/anims" ]
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AnimSourceDirectories += [ "stuff/zorai/agents/actors/male/animation/anims" ]
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AnimSourceDirectories += [ "stuff/zorai/agents/actors/female/animation/anims" ]
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AnimSourceDirectories += [ "stuff/caravan/agents/actors/male/animation/anims" ]
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AnimSourceDirectories += [ "stuff/caravan/agents/actors/female/animation/anims" ]
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AnimSourceDirectories += [ "stuff/caravan/agents/actors/ship/animation/anims" ]
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# cLoD shape directories
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ClodSourceDirectories = [ ]
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ClodSourceDirectories += [ "stuff/lod_actors/lod_" + CommonName ]
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# *** LOOKUP DIRECTORIES WITHIN THE BUILD PIPELINE *** (TODO: use these instead of search_pathes in properties(_base).cfg)
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# Ig lookup directories used by rbank
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IgLookupDirectories = [ ]
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# Shape lookup directories used by rbank
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ShapeLookupDirectories = [ ]
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ShapeLookupDirectories += [ CommonPath + "/shape_clodtex_build" ]
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ShapeLookupDirectories += [ CommonPath + "/shape_with_coarse_mesh" ]
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# Map lookup directories used by shape
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MapLookupDirectories = [ ]
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# *** EXPORT DIRECTORIES FOR THE BUILD PIPELINE ***
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# Skeleton directories
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SkelExportDirectory = CommonPath + "/skel"
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# Skeleton template weight directories
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SwtExportDirectory = CommonPath + "/swt"
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# Shape directories
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ShapeTagExportDirectory = CommonPath + "/shape_tag"
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ShapeNotOptimizedExportDirectory = CommonPath + "/shape_not_optimized"
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ShapeWithCoarseMeshExportDirectory = CommonPath + "/shape_with_coarse_mesh"
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ShapeLightmapNotOptimizedExportDirectory = CommonPath + "/shape_lightmap_not_optimized"
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ShapeAnimExportDirectory = CommonPath + "/shape_anim"
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# Animation directories
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AnimExportDirectory = CommonPath + "/anim_export"
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AnimTagExportDirectory = CommonPath + "/anim_tag"
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# cLoD directories
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ClodExportDirectory = CommonPath + "/clod_export"
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ClodTagExportDirectory = CommonPath + "/clod_tag_export"
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# *** BUILD DIRECTORIES FOR THE BUILD PIPELINE ***
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# Map directories
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MapBuildDirectory = CommonPath + "/map"
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MapPanoplyBuildDirectory = CommonPath + "/map_panoply"
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MapPanoplyHlsInfoBuildDirectory = CommonPath + "/map_panoply_hls_info"
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MapPanoplyHlsBankBuildDirectory = CommonPath + "/map_panoply_hls_bank"
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MapPanoplyCacheBuildDirectory = CommonPath + "/map_panoply_cache"
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MapTagBuildDirectory = CommonPath + "/map_tag"
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# Shape directories
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ShapeClodtexBuildDirectory = CommonPath + "/shape_clodtex_build"
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ShapeWithCoarseMeshBuildDirectory = CommonPath + "/shape_with_coarse_mesh_builded"
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ShapeLightmapBuildDirectory = CommonPath + "/shape_lightmap"
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ShapeLightmap16BitsBuildDirectory = CommonPath + "/shape_lightmap_16_bits"
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# Animation directories
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AnimBuildDirectory = CommonPath + "/anim"
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# cLoD directories
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ClodBankBuildDirectory = CommonPath + "/clod_bank"
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# *** INSTALL DIRECTORIES IN THE CLIENT DATA ***
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# Shape directory
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ShapeInstallDirectory = CommonName + "_shapes"
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LightmapInstallDirectory = ShapeInstallDirectory
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# Animation directory
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AnimInstallDirectory = CommonName + "_animations"
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# Skeleton directory
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SkelInstallDirectory = CommonName + "_skeletons"
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# Skeleton directory
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SwtInstallDirectory = CommonName + "_swt"
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@ -1,108 +0,0 @@
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#!/usr/bin/python
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#
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# \file config.py
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# \brief Process configuration
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# \date 2010-08-27 17:02GMT
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# \author Jan Boon (Kaetemi)
|
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# Python port of game data build pipeline.
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# Process configuration.
|
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#
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# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
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# Copyright (C) 2010 Winch Gate Property Limited
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU Affero General Public License as
|
||||
# published by the Free Software Foundation, either version 3 of the
|
||||
# License, or (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU Affero General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU Affero General Public License
|
||||
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
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#
|
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# *** PROCESS CONFIGURATION ***
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# *** PROCESS CONFIG ***
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ProcessToComplete = [ ]
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ProcessToComplete += [ "skel" ]
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ProcessToComplete += [ "swt" ]
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ProcessToComplete += [ "shape" ]
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ProcessToComplete += [ "anim" ]
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ProcessToComplete += [ "clodbank" ]
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# *** COMMON NAMES AND PATHS ***
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EcosystemName = "characters"
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EcosystemPath = "common/" + EcosystemName
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ContinentName = EcosystemName
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ContinentPath = EcosystemPath
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CommonName = ContinentName
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CommonPath = ContinentPath
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# *** SHAPE EXPORT OPTIONS ***
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# Compute lightmaps ?
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ShapeExportOptExportLighting = "true"
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# Cast shadow in lightmap ?
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ShapeExportOptShadow = "true"
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# Lighting limits. 0 : normal, 1 : soft shadows
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ShapeExportOptLightingLimit = 0
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# Lightmap lumel size
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ShapeExportOptLumelSize = "0.25"
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# Oversampling value. Can be 1, 2, 4 or 8
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ShapeExportOptOversampling = 1
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# Does the lightmap must be generated in 8 bits format ?
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ShapeExportOpt8BitsLightmap = "false"
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# Does the lightmaps export must generate logs ?
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ShapeExportOptLightmapLog = "true"
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# Coarse mesh texture mul size
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TextureMulSizeValue = "1.5"
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DoBuildShadowSkin = 0
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#panoply_file_list = panoply_files.txt ???
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#hls_bank_file_name = characters.hlsbank ???
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# *** CLODBANK OPTIONS ***
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||||
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ClodConfigFile = "stuff/lod_actors/lod_" + CommonName + "/clod_char_script.cfg"
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ClodBankFileName = CommonName + ".clodbank"
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# *** COARSE MESH TEXTURE NAME ***
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CoarseMeshTextureNames = [ ]
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# *** POSTFIX USED BY THE MULTIPLE TILES SYSTEM ***
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MultipleTilesPostfix = [ ]
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MultipleTilesPostfix += [ "_sp" ]
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MultipleTilesPostfix += [ "_su" ]
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MultipleTilesPostfix += [ "_au" ]
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MultipleTilesPostfix += [ "_wi" ]
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# *** SHADOW SKIN OPTIONS ***
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# Characters are made of approx 4000 polys with multiple Skins binded (legs, short, torso...). 35% => 1400 polys.
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BuildShadowSkin = 1
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BuildShadowSkinRatio = 35
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BuildShadowSkinMaxface = 2000
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# *** ANIMATIONS OPTIONS ***
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DoOptimizeAnimations = 1
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|
@ -1,78 +0,0 @@
|
|||
#!/usr/bin/python
|
||||
#
|
||||
# \file directories.py
|
||||
# \brief Directories configuration
|
||||
# \date 2010-08-27 17:13GMT
|
||||
# \author Jan Boon (Kaetemi)
|
||||
# \date 2001-2005
|
||||
# \author Nevrax
|
||||
# Python port of game data build pipeline.
|
||||
# Directories configuration.
|
||||
#
|
||||
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
||||
# Copyright (C) 2010 Winch Gate Property Limited
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU Affero General Public License as
|
||||
# published by the Free Software Foundation, either version 3 of the
|
||||
# License, or (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU Affero General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU Affero General Public License
|
||||
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
#
|
||||
|
||||
|
||||
# *** COMMON NAMES AND PATHS ***
|
||||
EcosystemName = "characters_maps_hr"
|
||||
EcosystemPath = "common/" + EcosystemName
|
||||
ContinentName = EcosystemName
|
||||
ContinentPath = EcosystemPath
|
||||
CommonName = ContinentName
|
||||
CommonPath = ContinentPath
|
||||
|
||||
|
||||
# *** SOURCE DIRECTORIES IN THE DATABASE ***
|
||||
|
||||
# Maps directories
|
||||
MapSourceDirectories = [ ]
|
||||
MapSourceDirectories += [ "stuff/caravan/agents/_textures/actors" ]
|
||||
MapSourceDirectories += [ "stuff/caravan/agents/_textures/actors/visages" ]
|
||||
|
||||
MapUncompressedSourceDirectories = [ ]
|
||||
|
||||
MapPanoplySourceDirectories = [ ]
|
||||
MapPanoplySourceDirectories += [ [ "panoply_common.cfg" ] + [ "panoply_matis.cfg" ] + [ "stuff/matis/agents/_textures/actors" ] + [ "stuff/matis/agents/_textures/actors/mask" ] ]
|
||||
MapPanoplySourceDirectories += [ [ "panoply_common.cfg" ] + [ "panoply_tryker.cfg" ] + [ "stuff/tryker/agents/_textures/actors" ] + [ "stuff/tryker/agents/_textures/actors/mask" ] ]
|
||||
MapPanoplySourceDirectories += [ [ "panoply_common.cfg" ] + [ "panoply_fyros.cfg" ] + [ "stuff/fyros/agents/_textures/actors" ] + [ "stuff/fyros/agents/_textures/actors/mask" ] ]
|
||||
MapPanoplySourceDirectories += [ [ "panoply_common.cfg" ] + [ "panoply_zorai.cfg" ] + [ "stuff/zorai/agents/_textures/actors" ] + [ "stuff/zorai/agents/_textures/actors/mask" ] ]
|
||||
MapPanoplySourceDirectories += [ [ "panoply_common.cfg" ] + [ "panoply_generique.cfg" ] + [ "stuff/generique/agents/_textures/actors" ] + [ "stuff/generique/agents/_textures/actors/mask" ] ]
|
||||
|
||||
|
||||
# *** EXPORT DIRECTORIES FOR THE BUILD PIPELINE ***
|
||||
|
||||
# Map directories
|
||||
MapExportDirectory = CommonPath + "/map_export"
|
||||
MapUncompressedExportDirectory = CommonPath + "/map_uncompressed"
|
||||
|
||||
|
||||
# *** BUILD DIRECTORIES FOR THE BUILD PIPELINE ***
|
||||
|
||||
# Map directories
|
||||
MapBuildDirectory = CommonPath + "/map"
|
||||
MapPanoplyBuildDirectory = CommonPath + "/map_panoply"
|
||||
MapPanoplyHlsInfoBuildDirectory = CommonPath + "/map_panoply_hls_info"
|
||||
MapPanoplyHlsBankBuildDirectory = CommonPath + "/map_panoply_hls_bank"
|
||||
MapPanoplyCacheBuildDirectory = CommonPath + "/map_panoply_cache"
|
||||
MapTagBuildDirectory = CommonPath + "/map_tag"
|
||||
|
||||
|
||||
# *** INSTALL DIRECTORIES IN THE CLIENT DATA ***
|
||||
|
||||
# Map directory
|
||||
MapInstallDirectory = CommonName
|
||||
BitmapInstallDirectory = MapInstallDirectory
|
|
@ -1,64 +0,0 @@
|
|||
|
||||
// A character that is used to generate output names when a mask is not defined for a texture.
|
||||
default_col_char = "_";
|
||||
// default ascii character for unused masks
|
||||
default_separator = "_";
|
||||
|
||||
// output format
|
||||
output_format = "tga";
|
||||
|
||||
// the types of bitmaps that must be loaded from the source folder
|
||||
bitmap_extensions = { "TGA", "tga", "PNG", "png" };
|
||||
|
||||
// tranform 512*512 to 64*64 by default
|
||||
// low_def_shift = 3;
|
||||
|
||||
/////////////////////////////////////////////
|
||||
|
||||
// Let's define colors for mask1
|
||||
// hues are in the [0, 360] range and are interpreted as an absolute value
|
||||
// 0 Red
|
||||
// 60 Yellow
|
||||
// 120 Green
|
||||
// 180 Cyan
|
||||
// 240 Blue
|
||||
// 300 Magenta
|
||||
|
||||
// lightness are in the [-1, 1] range and are interpreted as a relative value
|
||||
// brightness are in the [-1, 1] range and are interpreted as a relative value
|
||||
|
||||
// luminosities is interpreted as an added gray level. It usually ranges from -100 to 100 (like with photoshop)
|
||||
// A luminositie of 0 means it is unmodified
|
||||
// contrasts modulate the distance between colors components and the avg grey in the bitmap
|
||||
// If the contrasts is 0 we got unmodified color.
|
||||
// If the contrast is 100 the colors becomes pure
|
||||
// If the contrast is -100 the colors becomes grey
|
||||
|
||||
/////////////////////////////////////////////
|
||||
|
||||
//skin_hues = { 30, 40, 35, 220 };
|
||||
skin_hues = { 23, 28, 27, 220 };
|
||||
skin_lightness = { -0.1, 0.1, 0.0, -0.2 };
|
||||
skin_saturations = { 0.05, -0.15, 0.0, -0.3 };
|
||||
|
||||
skin_luminosities = { 0.0, 0.0, 0.0, 0.0 };
|
||||
skin_constrasts = { 0.0, 0.0, 0.0, 0.0 };
|
||||
|
||||
// the color ids define the letters that are used to build the file
|
||||
skin_color_id = { "FY", "MA", "TR", "ZO" };
|
||||
|
||||
/////////////////////////////////////////////
|
||||
|
||||
//user_hues = { 0, 35, 80, 150, 210, 250, 0, 0 };
|
||||
user_hues = { 10, 30, 78, 153, 212, 345, 35, 235 };
|
||||
user_lightness = { 0.0, 0.0, 0.0, -0.05, 0.0, 0.0, 0.1, -0.1 };
|
||||
user_saturations = { 0.3, 0.2, 0.1, 0.25, -0.02, 0.0, -0.2, -0.25 };
|
||||
|
||||
user_luminosities = { -20, 0, -10, -20, -30, -35, 50, -30 };
|
||||
user_constrasts = { 0, 0, 5, 5, 7, 10, 40, -10 };
|
||||
|
||||
// the color ids define the letters that are used to build the file
|
||||
//user_color_id = { "_A", "_B", "_C", "_D", "_E", "_F", "blanc", "noir" };
|
||||
user_color_id = { "U1", "U2", "U3", "U4", "U5", "U6", "U7", "U8" };
|
||||
|
||||
/////////////////////////////////////////////
|
|
@ -1,31 +0,0 @@
|
|||
|
||||
// the extension for the masks of the texture
|
||||
// If "mask1" is a extension, and that there's a bitmap name "tex_mask1", it is a "mask1" mask for tex
|
||||
// Each mask has its own set of colors
|
||||
mask_extensions = { "skin" , "user" , "hair" ,"eyes" };
|
||||
|
||||
/////////////////////////////////////////////
|
||||
|
||||
hair_hues = { 18, 42, 25, 10, 20, 240 };
|
||||
hair_lightness = { 0.1, 0.1, 0.1, 0.0, -0.1, -0.2 };
|
||||
hair_saturations = { -0.3, 0.2, 0.2, 0.4, 0.1, -0.3 };
|
||||
|
||||
hair_luminosities = { 25.0, 10.0, 10.0, 10.0, 1.0, 20.0 };
|
||||
hair_constrasts = {40.0, 65.0, 40.0, 20.0, 20.0, 50.0 };
|
||||
|
||||
// the color ids define the letters that are used to build the file
|
||||
hair_color_id = { "H1", "H2", "H3", "H4", "H5", "H6" };
|
||||
|
||||
/////////////////////////////////////////////
|
||||
|
||||
eyes_hues = { 50, 40, 10, 02, 250, 180, 90, 130 };
|
||||
eyes_lightness = { 0.2, 0.0, -0.1, -0.2, -0.1, -0.1, -0.1, -0.2 };
|
||||
eyes_saturations = { -0.4, 0.2, 0.2, 0.1, -0.1, -0.2, -0.1, -0.2 };
|
||||
|
||||
eyes_luminosities = { 10.0, 5.0, 10.0, 00.0, 10.0, 30.0, 10.0, 0.0 };
|
||||
eyes_constrasts = { 20.0, 20.0, 20.0, 50.0, 40.0, 50.0, 40.0, 40.0 };
|
||||
|
||||
// the color ids define the letters that are used to build the file
|
||||
eyes_color_id = { "E1", "E2", "E3", "E4", "E5", "E6", "E7", "E8" };
|
||||
|
||||
/////////////////////////////////////////////
|
|
@ -1,7 +0,0 @@
|
|||
|
||||
// the extension for the masks of the texture
|
||||
// If "mask1" is a extension, and that there's a bitmap name "tex_mask1", it is a "mask1" mask for tex
|
||||
// Each mask has its own set of colors
|
||||
mask_extensions = { "skin" , "user" };
|
||||
|
||||
/////////////////////////////////////////////
|
|
@ -1,31 +0,0 @@
|
|||
|
||||
// the extension for the masks of the texture
|
||||
// If "mask1" is a extension, and that there's a bitmap name "tex_mask1", it is a "mask1" mask for tex
|
||||
// Each mask has its own set of colors
|
||||
mask_extensions = { "skin" , "user" , "hair" ,"eyes" };
|
||||
|
||||
/////////////////////////////////////////////
|
||||
|
||||
hair_hues = { 30, 35, 15, 20, 140, 240 };
|
||||
hair_lightness = { 0.1, 0.1, 0.1, 0.1, 0.0, -0.1 };
|
||||
hair_saturations = { -0.2, 0.2, -0.1, 0.1, -0.2, -0.3 };
|
||||
|
||||
hair_luminosities = { 25.0, 25.0, 20.0, 0.0, 40.0, 0.0 };
|
||||
hair_constrasts = {40.0, 60.0, 60.0, 40.0, 25.0, 10.0 };
|
||||
|
||||
// the color ids define the letters that are used to build the file
|
||||
hair_color_id = { "H1", "H2", "H3", "H4", "H5", "H6" };
|
||||
|
||||
/////////////////////////////////////////////
|
||||
|
||||
eyes_hues = { 20, 30, 20, 200, 70, 130, 320, 200 };
|
||||
eyes_lightness = { 0.1, 0.0, -0.1, 0.0, 0.0, -0.1, -0.2, -0.2 };
|
||||
eyes_saturations = { -0.4, 0.2, 0.1, -0.2, -0.1, -0.2, -0.1, -0.3 };
|
||||
|
||||
eyes_luminosities = { 50.0, 5.0, 0.0, 20.0, 10.0, 20.0, 0.0, 0.0 };
|
||||
eyes_constrasts = { 40.0, 20.0, 50.0, 50.0, 40.0, 40.0, 20.0, 40.0 };
|
||||
|
||||
// the color ids define the letters that are used to build the file
|
||||
eyes_color_id = { "E1", "E2", "E3", "E4", "E5", "E6", "E7", "E8" };
|
||||
|
||||
/////////////////////////////////////////////
|
|
@ -1,31 +0,0 @@
|
|||
|
||||
// the extension for the masks of the texture
|
||||
// If "mask1" is a extension, and that there's a bitmap name "tex_mask1", it is a "mask1" mask for tex
|
||||
// Each mask has its own set of colors
|
||||
mask_extensions = { "skin" , "user" , "hair" ,"eyes" };
|
||||
|
||||
/////////////////////////////////////////////
|
||||
|
||||
hair_hues = { 140, 40, 20, 330, 300, 175 };
|
||||
hair_lightness = { 0.1, 0.1, -0.1, 0.0, -0.1, -0.2 };
|
||||
hair_saturations = { -0.3, 0.2, 0.1, 0.3, 0.1, 0.3 };
|
||||
|
||||
hair_luminosities = { 30.0, 20.0, 0.0, 10.0, 10.0, 0.0 };
|
||||
hair_constrasts = {40.0, 60.0, 30.0, 40.0, 40.0, 10.0 };
|
||||
|
||||
// the color ids define the letters that are used to build the file
|
||||
hair_color_id = { "H1", "H2", "H3", "H4", "H5", "H6" };
|
||||
|
||||
/////////////////////////////////////////////
|
||||
|
||||
eyes_hues = { 60, 40, 10, 250, 70, 320, 10, 200 };
|
||||
eyes_lightness = { 0.2, 0.0, -0.1, 0.1, -0.1, -0.1, -0.2, -0.2 };
|
||||
eyes_saturations = { -0.4, 0.1, 0.1, 0.0, -0.1, 0.0, -0.1, -0.3 };
|
||||
|
||||
eyes_luminosities = { 10.0, 5.0, 0.0, 20.0, 10.0, 10.0, 0.0, 0.0 };
|
||||
eyes_constrasts = { 20.0, 20.0, 20.0, 40.0, 40.0, 40.0, 20.0, 40.0 };
|
||||
|
||||
// the color ids define the letters that are used to build the file
|
||||
eyes_color_id = { "E1", "E2", "E3", "E4", "E5", "E6", "E7", "E8" };
|
||||
|
||||
/////////////////////////////////////////////
|
|
@ -1,19 +0,0 @@
|
|||
|
||||
// the extension for the masks of the texture
|
||||
// If "mask1" is a extension, and that there's a bitmap name "tex_mask1", it is a "mask1" mask for tex
|
||||
// Each mask has its own set of colors
|
||||
mask_extensions = { "skin" , "user" , "hair" };
|
||||
|
||||
/////////////////////////////////////////////
|
||||
|
||||
hair_hues = { 40, 70, 100, 20, 200, 280 };
|
||||
hair_lightness = { 0.1, 0.0, -0.1, 0.0, 0.0, 0.0 };
|
||||
hair_saturations = { 0.3, 0.3, 0.3, 0.5, 0.3, 0.3 };
|
||||
|
||||
hair_luminosities = { 0.0, 0.0, 20.0, 0.0, 20.0, 20.0 };
|
||||
hair_constrasts = {50.0, 40.0, 30.0, 40.0, 40.0, 40.0 };
|
||||
|
||||
// the color ids define the letters that are used to build the file
|
||||
hair_color_id = { "H1", "H2", "H3", "H4", "H5", "H6" };
|
||||
|
||||
/////////////////////////////////////////////
|
|
@ -1,81 +0,0 @@
|
|||
#!/usr/bin/python
|
||||
#
|
||||
# \file config.py
|
||||
# \brief Process configuration
|
||||
# \date 2010-08-27 17:02GMT
|
||||
# \author Jan Boon (Kaetemi)
|
||||
# Python port of game data build pipeline.
|
||||
# Process configuration.
|
||||
#
|
||||
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
||||
# Copyright (C) 2010 Winch Gate Property Limited
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU Affero General Public License as
|
||||
# published by the Free Software Foundation, either version 3 of the
|
||||
# License, or (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU Affero General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU Affero General Public License
|
||||
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
#
|
||||
|
||||
# *** PROCESS CONFIGURATION ***
|
||||
|
||||
|
||||
# *** PROCESS CONFIG ***
|
||||
ProcessToComplete = [ ]
|
||||
ProcessToComplete += [ "map" ]
|
||||
|
||||
|
||||
# *** COMMON NAMES AND PATHS ***
|
||||
EcosystemName = "characters_maps_hr"
|
||||
EcosystemPath = "common/" + EcosystemName
|
||||
ContinentName = EcosystemName
|
||||
ContinentPath = EcosystemPath
|
||||
CommonName = ContinentName
|
||||
CommonPath = ContinentPath
|
||||
|
||||
|
||||
# *** SHAPE EXPORT OPTIONS ***
|
||||
|
||||
# Compute lightmaps ?
|
||||
ShapeExportOptExportLighting = "true"
|
||||
# Cast shadow in lightmap ?
|
||||
ShapeExportOptShadow = "true"
|
||||
# Lighting limits. 0 : normal, 1 : soft shadows
|
||||
ShapeExportOptLightingLimit = 0
|
||||
# Lightmap lumel size
|
||||
ShapeExportOptLumelSize = "0.25"
|
||||
# Oversampling value. Can be 1, 2, 4 or 8
|
||||
ShapeExportOptOversampling = 1
|
||||
# Does the lightmap must be generated in 8 bits format ?
|
||||
ShapeExportOpt8BitsLightmap = "false"
|
||||
# Does the lightmaps export must generate logs ?
|
||||
ShapeExportOptLightmapLog = "true"
|
||||
# Coarse mesh texture mul size
|
||||
TextureMulSizeValue = "1.5"
|
||||
|
||||
DoBuildShadowSkin = 0
|
||||
ClodConfigFile = ""
|
||||
|
||||
# *** COARSE MESH TEXTURE NAME ***
|
||||
CoarseMeshTextureNames = [ ]
|
||||
|
||||
# *** POSTFIX USED BY THE MULTIPLE TILES SYSTEM ***
|
||||
MultipleTilesPostfix = [ ]
|
||||
MultipleTilesPostfix += [ "_sp" ]
|
||||
MultipleTilesPostfix += [ "_su" ]
|
||||
MultipleTilesPostfix += [ "_au" ]
|
||||
MultipleTilesPostfix += [ "_wi" ]
|
||||
|
||||
# *** MAPS OPTIONS ***
|
||||
ReduceBitmapFactor = 0
|
||||
# list all panoply files
|
||||
MapPanoplyFileList = "panoply_files.txt"
|
||||
# name of the .hlsbank to build.
|
||||
MapHlsBankFileName = "characters.hlsbank"
|
|
@ -1,168 +0,0 @@
|
|||
#!/usr/bin/python
|
||||
#
|
||||
# \file directories.py
|
||||
# \brief Directories configuration
|
||||
# \date 2010-08-27 17:13GMT
|
||||
# \author Jan Boon (Kaetemi)
|
||||
# \date 2001-2005
|
||||
# \author Nevrax
|
||||
# Python port of game data build pipeline.
|
||||
# Directories configuration.
|
||||
#
|
||||
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
||||
# Copyright (C) 2010 Winch Gate Property Limited
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU Affero General Public License as
|
||||
# published by the Free Software Foundation, either version 3 of the
|
||||
# License, or (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU Affero General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU Affero General Public License
|
||||
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
#
|
||||
|
||||
|
||||
# *** COMMON NAMES AND PATHS ***
|
||||
EcosystemName = "construction"
|
||||
EcosystemPath = "common/" + EcosystemName
|
||||
ContinentName = EcosystemName
|
||||
ContinentPath = EcosystemPath
|
||||
CommonName = ContinentName
|
||||
CommonPath = ContinentPath
|
||||
|
||||
|
||||
# *** SOURCE DIRECTORIES LEVELDESIGN/WORLD ***
|
||||
ContinentLeveldesignWorldDirectory = "" # DISABLED
|
||||
|
||||
|
||||
# *** SOURCE DIRECTORIES IN THE DATABASE ***
|
||||
|
||||
# Shape directories
|
||||
ShapeSourceDirectories = [ ]
|
||||
ShapeSourceDirectories += [ "stuff/Generique/Decors/Constructions" ]
|
||||
|
||||
# Maps directories
|
||||
MapSourceDirectories = [ ]
|
||||
MapSourceDirectories += [ "stuff/Generique/Decors/_Textures/Batiments" ]
|
||||
|
||||
MapUncompressedSourceDirectories = [ ]
|
||||
|
||||
# Ligo directories
|
||||
LigoBaseSourceDirectory = "landscape/ligo"
|
||||
|
||||
# Ig directories
|
||||
IgLandSourceDirectories = [ ]
|
||||
IgOtherSourceDirectories = [ ]
|
||||
IgOtherSourceDirectories += [ "stuff/Generique/Decors/Constructions" ]
|
||||
IgPrimitiveSourceDirectories = [ ]
|
||||
|
||||
# Tiles root directory
|
||||
TileRootSourceDirectory = "landscape/_texture_tiles"
|
||||
|
||||
# Displace directory
|
||||
DisplaceSourceDirectory = "landscape/_texture_tiles/displace"
|
||||
|
||||
|
||||
# *** LOOKUP DIRECTORIES WITHIN THE BUILD PIPELINE *** (TODO: use these instead of search_pathes in properties(_base).cfg)
|
||||
|
||||
# Ig lookup directories used by rbank
|
||||
IgLookupDirectories = [ ]
|
||||
IgLookupDirectories += [ CommonPath + "/ig_land" ]
|
||||
IgLookupDirectories += [ CommonPath + "/ig_other" ]
|
||||
|
||||
# Shape lookup directories used by rbank
|
||||
ShapeLookupDirectories = [ ]
|
||||
# ShapeLookupDirectories += [ CommonPath + "/ps" ]
|
||||
ShapeLookupDirectories += [ CommonPath + "/shape_clodtex_build" ]
|
||||
ShapeLookupDirectories += [ CommonPath + "/shape_with_coarse_mesh" ]
|
||||
|
||||
# Map lookup directories not yet used
|
||||
MapLookupDirectories = [ ]
|
||||
MapLookupDirectories += [ CommonPath + "/map_export" ]
|
||||
MapLookupDirectories += [ CommonPath + "/map_uncompressed" ]
|
||||
|
||||
|
||||
# *** EXPORT DIRECTORIES FOR THE BUILD PIPELINE ***
|
||||
|
||||
# Map directories
|
||||
MapExportDirectory = CommonPath + "/map_export"
|
||||
MapUncompressedExportDirectory = CommonPath + "/map_uncompressed"
|
||||
|
||||
# Shape directories
|
||||
ShapeTagExportDirectory = CommonPath + "/shape_tag"
|
||||
ShapeNotOptimizedExportDirectory = CommonPath + "/shape_not_optimized"
|
||||
ShapeWithCoarseMeshExportDirectory = CommonPath + "/shape_with_coarse_mesh"
|
||||
ShapeLightmapNotOptimizedExportDirectory = CommonPath + "/shape_lightmap_not_optimized"
|
||||
ShapeAnimExportDirectory = CommonPath + "/shape_anim"
|
||||
|
||||
# Ig directories
|
||||
IgStaticLandExportDirectory = CommonPath + "/ig_static_land" # Landscape IG eported from 3dsmax not elevated by the heightmap
|
||||
IgStaticOtherExportDirectory = CommonPath + "/ig_static_other" # Village or construction IGs exported from 3dsmax
|
||||
IgStaticTagExportDirectory = CommonPath + "/ig_static_tag" # Tag for exported 3dsmax files
|
||||
|
||||
# Zone directories
|
||||
ZoneWeldBuildDirectory = CommonPath + "/zone_weld"
|
||||
ZoneDependBuildDirectory = CommonPath + "/zone_depend"
|
||||
ZoneLightWaterShapesLightedExportDirectory = CommonPath + "/zone_lwsl_temp" #fixme
|
||||
ZoneLightBuildDirectory = CommonPath + "/zone_lighted" #fixme
|
||||
ZoneLightDependBuildDirectory = CommonPath + "/zone_lighted_depend" #fixme
|
||||
ZoneLightIgLandBuildDirectory = CommonPath + "/zone_lighted_ig_land" #fixme
|
||||
|
||||
|
||||
# *** BUILD DIRECTORIES FOR THE BUILD PIPELINE ***
|
||||
|
||||
# Map directories
|
||||
MapBuildDirectory = CommonPath + "/map"
|
||||
MapPanoplyBuildDirectory = CommonPath + "/map_panoply"
|
||||
MapPanoplyHlsInfoBuildDirectory = CommonPath + "/map_panoply_hls_info"
|
||||
MapPanoplyHlsBankBuildDirectory = CommonPath + "/map_panoply_hls_bank"
|
||||
MapPanoplyCacheBuildDirectory = CommonPath + "/map_panoply_cache"
|
||||
MapTagBuildDirectory = CommonPath + "/map_tag"
|
||||
|
||||
# Shape directories
|
||||
ShapeClodtexBuildDirectory = CommonPath + "/shape_clodtex_build"
|
||||
ShapeWithCoarseMeshBuildDirectory = CommonPath + "/shape_with_coarse_mesh_builded"
|
||||
ShapeLightmapBuildDirectory = CommonPath + "/shape_lightmap"
|
||||
ShapeLightmap16BitsBuildDirectory = CommonPath + "/shape_lightmap_16_bits"
|
||||
|
||||
# Ig directories
|
||||
IgElevLandPrimBuildDirectory = CommonPath + "/ig_elev_land_prim" # landscape IG generated by the prim exporter (already elevated by the land exporter)
|
||||
IgElevLandLigoBuildDirectory = CommonPath + "/ig_elev_land_ligo" # Landscape IG found in ligo bricks from 3dsmax elevated by the heightmap
|
||||
IgElevLandStaticBuildDirectory = CommonPath + "/ig_elev_land_static" # Landscape IG eported from 3dsmax elevated by the heightmap
|
||||
IgTempLandMergeBuildDirectory = CommonPath + "/ig_temp_land_merge"
|
||||
IgTempLandCompareBuildDirectory = CommonPath + "/ig_temp_land_compare" # Tmp final IG directory for landscape IGs before comparison
|
||||
IgLandBuildDirectory = CommonPath + "/ig_land" # Final IG directory for landscape IGs
|
||||
IgOtherBuildDirectory = CommonPath + "/ig_other" # Final IG directory for village or construction IGs
|
||||
IgOtherLightedBuildDirectory = CommonPath + "/ig_other_lighted"
|
||||
|
||||
# Farbank directories
|
||||
FarbankBuildDirectory = CommonPath + "/farbank"
|
||||
|
||||
# Ligo directories
|
||||
LigoZoneBuildDirectory = CommonPath + "/ligo_zones"
|
||||
LigoIgLandBuildDirectory = CommonPath + "/ligo_ig_land" # Landscape IG found in ligo bricks not elevated by the heightmap
|
||||
LigoIgOtherBuildDirectory = CommonPath + "/ligo_ig_other" # Village or construction IGs exported from ligo landscape
|
||||
|
||||
|
||||
# *** INSTALL DIRECTORIES IN THE CLIENT DATA ***
|
||||
|
||||
# Map directory
|
||||
MapInstallDirectory = CommonName
|
||||
BitmapInstallDirectory = MapInstallDirectory
|
||||
|
||||
# Shape directory
|
||||
ShapeInstallDirectory = CommonName
|
||||
|
||||
# Lightmap directory
|
||||
LightmapInstallDirectory = CommonName
|
||||
|
||||
# Animation directory
|
||||
AnimInstallDirectory = CommonName
|
||||
|
||||
# Ig directory
|
||||
IgInstallDirectory = CommonName
|
|
@ -1,114 +0,0 @@
|
|||
#!/usr/bin/python
|
||||
#
|
||||
# \file config.py
|
||||
# \brief Process configuration
|
||||
# \date 2010-08-27 17:02GMT
|
||||
# \author Jan Boon (Kaetemi)
|
||||
# Python port of game data build pipeline.
|
||||
# Process configuration.
|
||||
#
|
||||
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
||||
# Copyright (C) 2010 Winch Gate Property Limited
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU Affero General Public License as
|
||||
# published by the Free Software Foundation, either version 3 of the
|
||||
# License, or (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU Affero General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU Affero General Public License
|
||||
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
#
|
||||
|
||||
# *** PROCESS CONFIGURATION ***
|
||||
|
||||
|
||||
# *** PROCESS CONFIG ***
|
||||
ProcessToComplete = [ ]
|
||||
ProcessToComplete += [ "properties" ]
|
||||
ProcessToComplete += [ "shape" ]
|
||||
ProcessToComplete += [ "map" ]
|
||||
ProcessToComplete += [ "ig" ]
|
||||
ProcessToComplete += [ "ig_light" ]
|
||||
|
||||
|
||||
# *** COMMON NAMES AND PATHS ***
|
||||
EcosystemName = "construction"
|
||||
EcosystemPath = "common/" + EcosystemName
|
||||
ContinentName = EcosystemName
|
||||
ContinentPath = EcosystemPath
|
||||
CommonName = ContinentName
|
||||
CommonPath = ContinentPath
|
||||
|
||||
|
||||
# *** SHAPE EXPORT OPTIONS ***
|
||||
|
||||
# Compute lightmaps ?
|
||||
ShapeExportOptExportLighting = "true"
|
||||
|
||||
# Cast shadow in lightmap ?
|
||||
ShapeExportOptShadow = "true"
|
||||
|
||||
# Lighting limits. 0 : normal, 1 : soft shadows
|
||||
ShapeExportOptLightingLimit = 0
|
||||
|
||||
# Lightmap lumel size
|
||||
ShapeExportOptLumelSize = "0.25"
|
||||
|
||||
# Oversampling value. Can be 1, 2, 4 or 8
|
||||
ShapeExportOptOversampling = 1
|
||||
|
||||
# Does the lightmap must be generated in 8 bits format ?
|
||||
ShapeExportOpt8BitsLightmap = "false"
|
||||
|
||||
# Does the lightmaps export must generate logs ?
|
||||
ShapeExportOptLightmapLog = "true"
|
||||
|
||||
# Coarse mesh texture mul size
|
||||
TextureMulSizeValue = "1.5"
|
||||
|
||||
DoBuildShadowSkin = 0
|
||||
|
||||
ClodConfigFile = ""
|
||||
|
||||
# *** COARSE MESH TEXTURE NAME ***
|
||||
CoarseMeshTextureNames = [ ]
|
||||
|
||||
# *** POSTFIX USED BY THE MULTIPLE TILES SYSTEM ***
|
||||
MultipleTilesPostfix = [ ]
|
||||
MultipleTilesPostfix += [ "_sp" ]
|
||||
MultipleTilesPostfix += [ "_su" ]
|
||||
MultipleTilesPostfix += [ "_au" ]
|
||||
MultipleTilesPostfix += [ "_wi" ]
|
||||
|
||||
# Name of the tilebank to use
|
||||
BankTileBankName = ""
|
||||
|
||||
# *** LANDSCAPE NAME ***
|
||||
LandscapeName = ""
|
||||
|
||||
# *** LIGO OPTIONS ***
|
||||
LigoExportLand = ""
|
||||
LigoExportOnePass = 0
|
||||
LigoExportColormap = "colormap_invalid.png"
|
||||
LigoExportHeightmap1 = "big_invalid.png"
|
||||
LigoExportZFactor1 = "1.0"
|
||||
LigoExportHeightmap2 = "noise_invalid.png"
|
||||
LigoExportZFactor2 = "0.5"
|
||||
LigoTileBankFile = ""
|
||||
|
||||
# *** MAPS OPTIONS ***
|
||||
|
||||
ReduceBitmapFactor = 0
|
||||
# list all panoply files
|
||||
MapPanoplyFileList = None
|
||||
# name of the .hlsbank to build.
|
||||
MapHlsBankFileName = None
|
||||
|
||||
# *** ANIMATIONS OPTIONS ***
|
||||
|
||||
DoOptimizeAnimations = 0
|
|
@ -1,53 +0,0 @@
|
|||
|
||||
// Bank file name
|
||||
bank_name = "";
|
||||
bankfar_name = "";
|
||||
|
||||
// Search pathes
|
||||
search_pathes =
|
||||
{
|
||||
"%ExportBuildDirectory%/common/sfx/ps", // Sfx directory
|
||||
"%ExportBuildDirectory%/common/sfx/shape_clodtex_build", // Sfx directory
|
||||
"%ExportBuildDirectory%/common/sfx/shape_with_coarse_mesh", // Sfx directory
|
||||
"%ExportBuildDirectory%/common/sfx/map_export", // Sfx directory
|
||||
"%ExportBuildDirectory%/common/sfx/map_uncompressed", // Sfx directory
|
||||
"%ExportBuildDirectory%/common/construction/shape_clodtex_build", // Construction directory
|
||||
"%ExportBuildDirectory%/common/construction/shape_with_coarse_mesh", // Construction directory
|
||||
"%ExportBuildDirectory%/common/construction/map_export", // Construction directory
|
||||
"%ExportBuildDirectory%/common/construction/map_uncompressed", // Construction directory
|
||||
};
|
||||
|
||||
// Additional ig file name
|
||||
additionnal_ig =
|
||||
{
|
||||
|
||||
};
|
||||
|
||||
// Sun direction.
|
||||
//sun_direction = { -0.095, +1.0, -0.50 };
|
||||
sun_direction = { -0.776685, +0.216619, -0.59147 };
|
||||
|
||||
// Center of the landscape pointed by the sun
|
||||
sun_center = {9954, -11017, 0};
|
||||
|
||||
// Distance of the sun
|
||||
sun_distance = 50000;
|
||||
|
||||
// FOV of the sun in radian
|
||||
sun_fov = 0.52359877; // Pi / 6
|
||||
|
||||
// Sun radius, (for softshadow sampling)
|
||||
sun_radius = 5000;
|
||||
|
||||
// GlobalRetriever bank file.gr. Empty string to disable SurfaceLighting
|
||||
grbank= "";
|
||||
|
||||
// LocalRetriever bank file .rbank. Empty string to disable SurfaceLighting
|
||||
rbank= "";
|
||||
|
||||
// The lighter search in rbank any retriever with identifier ---igname*** as substring
|
||||
// where --- is col_identifier_prefix and *** is col_identifier_suffix
|
||||
// eg: if igname= "street", col_identifier_prefix= "col_", col_identifier_suffix= "_",
|
||||
// then "col_street_1" and "col_street_2" are valid and are used to build LightSurface infos in the Ig.
|
||||
col_identifier_prefix= "";
|
||||
col_identifier_suffix= "";
|
|
@ -1,93 +0,0 @@
|
|||
|
||||
// Load instance group. 0 disable, 1 enable
|
||||
load_ig = 0;
|
||||
|
||||
// Use ig to compute dependencies 0 disable, 1 enable
|
||||
compute_dependencies_with_igs = 0;
|
||||
|
||||
// Enable shadows. 0 disable, 1 enable
|
||||
shadow = 0;
|
||||
|
||||
// Landscape ZBuffers size for all the landscape. There is one zbuffer like this one per softshadow sample.
|
||||
zbuffer_landscape_size = 32768;
|
||||
|
||||
// Object ZBuffers size for all the landscape. This zbuffer is typically finer. There is only one zbuffer like this.
|
||||
zbuffer_object_size = 98304;
|
||||
|
||||
// Square root of the number of soft shadow samples
|
||||
soft_shadow_samples_sqrt = 4;
|
||||
|
||||
// Soft shadow jitter (0 ~ 1) to smooth softshadow aliasing when sampling number is small
|
||||
soft_shadow_jitter = 0.4;
|
||||
|
||||
// Enable the sun contribution. 0 disable, 1 enable
|
||||
sun_contribution = 1;
|
||||
|
||||
// Enable the sky global illumaniation. 0 disable, 1 enable
|
||||
sky_contribution = 0;
|
||||
|
||||
// The sky global illumaniation intensity . [0 ~ 1]
|
||||
sky_intensity = 0.20;
|
||||
|
||||
// Accuracy of the sky global illumaniation algorithm in meter
|
||||
global_illumination_cell_size = 5;
|
||||
|
||||
// shadow bias for water surfaces
|
||||
water_shadow_bias = 0.8;
|
||||
|
||||
// ambient lighting for water. [0 ~ 1]
|
||||
water_ambient = 0.3;
|
||||
|
||||
// diffuse lighting for water. [0 ~ 1]
|
||||
water_diffuse = 1.0;
|
||||
|
||||
// true if the water color should be modulated with the source diffuse map
|
||||
modulate_water_color = 0;
|
||||
|
||||
// 1 if the water should receive sky lighting contribution
|
||||
sky_contribution_for_water = 0;
|
||||
|
||||
// Side length of landscape used to compute the sky global illumaniation in meter
|
||||
global_illumination_length = 600;
|
||||
|
||||
// Size of the quad grid side in meter. Should be a power of 2. (optimisation)
|
||||
quad_grid_size = 512;
|
||||
|
||||
// Size of a cell of the quad grid in meter. (optimisation)
|
||||
quad_grid_cell_size = 1;
|
||||
|
||||
// Number of CPU used to calculate the lightmaps. 0 for automatic detection.
|
||||
cpu_num = 0;
|
||||
|
||||
/// Evaluation the max vegetable height in meters. This is used to decide wether vegetable of a tile
|
||||
/// are above, below, or intersect a water surface (rough approximation).
|
||||
/// As a matter of fact, these flags are processed during hte lighting as well.
|
||||
vegetable_height = 2;
|
||||
|
||||
|
||||
|
||||
|
||||
// ***************************
|
||||
// Ig Lighting.
|
||||
// ***************************
|
||||
// Ig lighting shares also above parameters: sun_direction, shadow, quad_grid_size, quad_grid_cell_size, shapes_path
|
||||
|
||||
|
||||
// Oversampling value, must be 0 (disable), 2, 4, 8, 16
|
||||
// This apply to surface cells and instances.
|
||||
ig_oversampling = 16;
|
||||
|
||||
|
||||
// IG Surface Lighting (for ig_light process only)
|
||||
|
||||
// If SurfaceLighting enabled, define size of a cell (in meters) in a surface.
|
||||
cell_surface_light_size = 1.5;
|
||||
|
||||
// If SurfaceLighting enabled, define a deltaZ before raytracing cellPos against lights. Usefull to skip shadow errors like stairs
|
||||
cell_raytrace_delta_z = 0.2;
|
||||
|
||||
|
||||
// Build debug surface shapes (slows the process)
|
||||
build_debug_surface_shape= 0;
|
||||
|
||||
|
|
@ -1,93 +0,0 @@
|
|||
|
||||
// Load instance group. 0 disable, 1 enable
|
||||
load_ig = 1;
|
||||
|
||||
// Use ig to compute dependencies 0 disable, 1 enable
|
||||
compute_dependencies_with_igs = 1;
|
||||
|
||||
// Enable shadows. 0 disable, 1 enable
|
||||
shadow = 1;
|
||||
|
||||
// Landscape ZBuffers size for all the landscape. There is one zbuffer like this one per softshadow sample.
|
||||
zbuffer_landscape_size = 32768;
|
||||
|
||||
// Object ZBuffers size for all the landscape. This zbuffer is typically finer. There is only one zbuffer like this.
|
||||
zbuffer_object_size = 98304;
|
||||
|
||||
// Square root of the number of soft shadow samples
|
||||
soft_shadow_samples_sqrt = 4;
|
||||
|
||||
// Soft shadow jitter (0 ~ 1) to smooth softshadow aliasing when sampling number is small
|
||||
soft_shadow_jitter = 0.4;
|
||||
|
||||
// Enable the sun contribution. 0 disable, 1 enable
|
||||
sun_contribution = 1;
|
||||
|
||||
// Enable the sky global illumaniation. 0 disable, 1 enable
|
||||
sky_contribution = 1;
|
||||
|
||||
// The sky global illumaniation intensity . [0 ~ 1]
|
||||
sky_intensity = 0.20;
|
||||
|
||||
// Accuracy of the sky global illumaniation algorithm in meter
|
||||
global_illumination_cell_size = 5;
|
||||
|
||||
// shadow bias for water surfaces
|
||||
water_shadow_bias = 0.8;
|
||||
|
||||
// ambient lighting for water. [0 ~ 1]
|
||||
water_ambient = 0.3;
|
||||
|
||||
// diffuse lighting for water. [0 ~ 1]
|
||||
water_diffuse = 1.0;
|
||||
|
||||
// true if the water color should be modulated with the source diffuse map
|
||||
modulate_water_color = 0;
|
||||
|
||||
// 1 if the water should receive sky lighting contribution
|
||||
sky_contribution_for_water = 0;
|
||||
|
||||
// Side length of landscape used to compute the sky global illumaniation in meter
|
||||
global_illumination_length = 600;
|
||||
|
||||
// Size of the quad grid side in meter. Should be a power of 2. (optimisation)
|
||||
quad_grid_size = 64;
|
||||
|
||||
// Size of a cell of the quad grid in meter. (optimisation)
|
||||
quad_grid_cell_size = 2;
|
||||
|
||||
// Number of CPU used to calculate the lightmaps. 0 for automatic detection.
|
||||
cpu_num = 0;
|
||||
|
||||
/// Evaluation the max vegetable height in meters. This is used to decide wether vegetable of a tile
|
||||
/// are above, below, or intersect a water surface (rough approximation).
|
||||
/// As a matter of fact, these flags are processed during hte lighting as well.
|
||||
vegetable_height = 2;
|
||||
|
||||
|
||||
|
||||
|
||||
// ***************************
|
||||
// Ig Lighting.
|
||||
// ***************************
|
||||
// Ig lighting shares also above parameters: sun_direction, shadow, quad_grid_size, quad_grid_cell_size, shapes_path
|
||||
|
||||
|
||||
// Oversampling value, must be 0 (disable), 2, 4, 8, 16
|
||||
// This apply to surface cells and instances.
|
||||
ig_oversampling = 16;
|
||||
|
||||
|
||||
// IG Surface Lighting (for ig_light process only)
|
||||
|
||||
// If SurfaceLighting enabled, define size of a cell (in meters) in a surface.
|
||||
cell_surface_light_size = 1.5;
|
||||
|
||||
// If SurfaceLighting enabled, define a deltaZ before raytracing cellPos against lights. Usefull to skip shadow errors like stairs
|
||||
cell_raytrace_delta_z = 0.2;
|
||||
|
||||
|
||||
// Build debug surface shapes (slows the process)
|
||||
build_debug_surface_shape= 0;
|
||||
|
||||
|
|
@ -1,73 +0,0 @@
|
|||
#!/usr/bin/python
|
||||
#
|
||||
# \file directories.py
|
||||
# \brief Directories configuration
|
||||
# \date 2010-08-27 17:13GMT
|
||||
# \author Jan Boon (Kaetemi)
|
||||
# \date 2001-2005
|
||||
# \author Nevrax
|
||||
# Python port of game data build pipeline.
|
||||
# Directories configuration.
|
||||
#
|
||||
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
||||
# Copyright (C) 2010 Winch Gate Property Limited
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU Affero General Public License as
|
||||
# published by the Free Software Foundation, either version 3 of the
|
||||
# License, or (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU Affero General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU Affero General Public License
|
||||
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
#
|
||||
|
||||
from buildsite import *
|
||||
|
||||
# *** COMMON NAMES AND PATHS ***
|
||||
CommonName = "data_common"
|
||||
CommonPath = "common/" + CommonName
|
||||
|
||||
|
||||
# *** DIRECT SOURCE DIRECTORIES ***
|
||||
|
||||
# Copy dir directories
|
||||
CopyDirectSourceDirectories = [ ]
|
||||
CopyDirectSourceDirectories += [ DataCommonDirectory ]
|
||||
CopyDirectSourceFiles = [ ]
|
||||
|
||||
|
||||
# *** SOURCE DIRECTORIES IN LEVELDESIGN ***
|
||||
CopyLeveldesignSourceDirectories = [ ]
|
||||
CopyLeveldesignSourceFiles = [ ]
|
||||
CopyLeveldesignWorldSourceDirectories = [ ]
|
||||
CopyLeveldesignWorldSourceFiles = [ ]
|
||||
CopyLeveldesignDfnSourceDirectories = [ ]
|
||||
CopyLeveldesignDfnSourceFiles = [ ]
|
||||
|
||||
|
||||
# *** SOURCE DIRECTORIES IN THE DATABASE ***
|
||||
|
||||
# Copy dir directories
|
||||
CopyDatabaseSourceDirectories = [ ]
|
||||
CopyDatabaseSourceFiles = [ ]
|
||||
|
||||
|
||||
# *** SOURCE DIRECTORIES IN THE EXPORT/BUILD ***
|
||||
|
||||
# Pacs prim list source directories
|
||||
PacsPrimExportSourceDirectories = [ ]
|
||||
PacsPrimExportSourceDirectories += [ "ecosystems/desert/pacs_prim" ]
|
||||
PacsPrimExportSourceDirectories += [ "ecosystems/jungle/pacs_prim" ]
|
||||
PacsPrimExportSourceDirectories += [ "ecosystems/lacustre/pacs_prim" ]
|
||||
PacsPrimExportSourceDirectories += [ "ecosystems/primes_racines/pacs_prim" ]
|
||||
|
||||
|
||||
# *** INSTALL DIRECTORIES IN THE CLIENT DATA ***
|
||||
|
||||
# Common data install directory
|
||||
CopyInstallDirectory = CommonName
|
|
@ -1,45 +0,0 @@
|
|||
#!/usr/bin/python
|
||||
#
|
||||
# \file config.py
|
||||
# \brief Process configuration
|
||||
# \date 2010-08-27 17:02GMT
|
||||
# \author Jan Boon (Kaetemi)
|
||||
# Python port of game data build pipeline.
|
||||
# Process configuration.
|
||||
#
|
||||
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
||||
# Copyright (C) 2010 Winch Gate Property Limited
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU Affero General Public License as
|
||||
# published by the Free Software Foundation, either version 3 of the
|
||||
# License, or (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU Affero General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU Affero General Public License
|
||||
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
#
|
||||
|
||||
# *** PROCESS CONFIGURATION ***
|
||||
|
||||
# *** PROCESS CONFIG ***
|
||||
ProcessToComplete = [ ]
|
||||
ProcessToComplete += [ "pacs_prim_list" ]
|
||||
ProcessToComplete += [ "copy" ]
|
||||
|
||||
|
||||
# *** COMMON NAMES AND PATHS ***
|
||||
CommonName = "data_common"
|
||||
CommonPath = "common/" + CommonName
|
||||
|
||||
|
||||
# *** PACS PRIM LIST OPTIONS ***
|
||||
|
||||
|
||||
# *** COPY DIR OPTIONS ***
|
||||
|
||||
|
|
@ -1,86 +0,0 @@
|
|||
#!/usr/bin/python
|
||||
#
|
||||
# \file directories.py
|
||||
# \brief Directories configuration
|
||||
# \date 2010-08-27 17:13GMT
|
||||
# \author Jan Boon (Kaetemi)
|
||||
# \date 2001-2005
|
||||
# \author Nevrax
|
||||
# Python port of game data build pipeline.
|
||||
# Directories configuration.
|
||||
#
|
||||
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
||||
# Copyright (C) 2010 Winch Gate Property Limited
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU Affero General Public License as
|
||||
# published by the Free Software Foundation, either version 3 of the
|
||||
# License, or (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU Affero General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU Affero General Public License
|
||||
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
#
|
||||
|
||||
|
||||
# *** COMMON NAMES AND PATHS ***
|
||||
CommonName = "exedll"
|
||||
CommonPath = "common/" + CommonName
|
||||
|
||||
|
||||
# *** DIRECT SOURCE DIRECTORIES ***
|
||||
|
||||
# Copy dir directories
|
||||
CopyDirectSourceDirectories = [ ]
|
||||
CopyDirectSourceFiles = [ ]
|
||||
|
||||
|
||||
# *** SOURCE DIRECTORIES IN LEVELDESIGN ***
|
||||
CopyLeveldesignSourceDirectories = [ ]
|
||||
CopyLeveldesignSourceFiles = [ ]
|
||||
CopyLeveldesignWorldSourceDirectories = [ ]
|
||||
CopyLeveldesignWorldSourceFiles = [ ]
|
||||
CopyLeveldesignDfnSourceDirectories = [ ]
|
||||
CopyLeveldesignDfnSourceFiles = [ ]
|
||||
|
||||
|
||||
# *** SOURCE DIRECTORIES IN THE DATABASE ***
|
||||
|
||||
# Copy dir directories
|
||||
CopyDatabaseSourceDirectories = [ ]
|
||||
CopyDatabaseSourceFiles = [ ]
|
||||
|
||||
|
||||
# *** SPECIAL SOURCES ***
|
||||
|
||||
# Copy dir directories
|
||||
CopyWindowsExeDllCfgSourceFiles = [ ]
|
||||
|
||||
CopyWindowsExeDllCfgSourceFiles += [ "Microsoft.VC90.CRT.manifest" ]
|
||||
CopyWindowsExeDllCfgSourceFiles += [ "msvcp90.dll" ]
|
||||
CopyWindowsExeDllCfgSourceFiles += [ "msvcr90.dll" ]
|
||||
|
||||
CopyWindowsExeDllCfgSourceFiles += [ "fmod.dll" ]
|
||||
|
||||
CopyWindowsExeDllCfgSourceFiles += [ "client_default.cfg" ]
|
||||
|
||||
CopyWindowsExeDllCfgSourceFiles += [ "nel_drv_direct3d_win_r.dll" ]
|
||||
CopyWindowsExeDllCfgSourceFiles += [ "nel_drv_dsound_win_r.dll" ]
|
||||
CopyWindowsExeDllCfgSourceFiles += [ "nel_drv_fmod_win_r.dll" ]
|
||||
CopyWindowsExeDllCfgSourceFiles += [ "nel_drv_openal_win_r.dll" ]
|
||||
CopyWindowsExeDllCfgSourceFiles += [ "nel_drv_opengl_win_r.dll" ]
|
||||
CopyWindowsExeDllCfgSourceFiles += [ "nel_drv_xaudio2_win_r.dll" ]
|
||||
|
||||
CopyWindowsExeDllCfgSourceFiles += [ "client_ryzom_r.exe" ]
|
||||
CopyWindowsExeDllCfgSourceFiles += [ "ryzom_client_r.exe" ] # i blame sfb
|
||||
CopyWindowsExeDllCfgSourceFiles += [ "ryzom_configuration_r.exe" ]
|
||||
|
||||
|
||||
# *** INSTALL DIRECTORIES IN THE CLIENT DATA ***
|
||||
|
||||
# Copy
|
||||
CopyInstallDirectory = CommonName
|
|
@ -1,37 +0,0 @@
|
|||
#!/usr/bin/python
|
||||
#
|
||||
# \file config.py
|
||||
# \brief Process configuration
|
||||
# \date 2010-08-27 17:02GMT
|
||||
# \author Jan Boon (Kaetemi)
|
||||
# Python port of game data build pipeline.
|
||||
# Process configuration.
|
||||
#
|
||||
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
||||
# Copyright (C) 2010 Winch Gate Property Limited
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU Affero General Public License as
|
||||
# published by the Free Software Foundation, either version 3 of the
|
||||
# License, or (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU Affero General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU Affero General Public License
|
||||
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
#
|
||||
|
||||
# *** PROCESS CONFIGURATION ***
|
||||
|
||||
# *** PROCESS CONFIG ***
|
||||
ProcessToComplete = [ ]
|
||||
ProcessToComplete += [ "copy" ]
|
||||
|
||||
|
||||
# *** COMMON NAMES AND PATHS ***
|
||||
CommonName = "exedll"
|
||||
CommonPath = "common/" + CommonName
|
||||
|
|
@ -1,15 +0,0 @@
|
|||
|
||||
// ***************************
|
||||
// Animation Optimizer
|
||||
// ***************************
|
||||
|
||||
// Tracks which contain one of those name (eg "Bip01 Finger11.rotquat") will be mark as "Low Precision".
|
||||
// Usefull for memory optimisation. Avoid setting legs or root bones. Warning: case sensitive.
|
||||
anim_low_precision_tracks=
|
||||
{
|
||||
"Finger",
|
||||
"Ponytail",
|
||||
};
|
||||
|
||||
// The Sample Rate.
|
||||
anim_sample_rate= 30;
|
|
@ -1,303 +0,0 @@
|
|||
#!/usr/bin/python
|
||||
#
|
||||
# \file directories.py
|
||||
# \brief Directories configuration
|
||||
# \date 2010-08-27 17:13GMT
|
||||
# \author Jan Boon (Kaetemi)
|
||||
# \date 2001-2005
|
||||
# \author Nevrax
|
||||
# Python port of game data build pipeline.
|
||||
# Directories configuration.
|
||||
#
|
||||
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
||||
# Copyright (C) 2010 Winch Gate Property Limited
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU Affero General Public License as
|
||||
# published by the Free Software Foundation, either version 3 of the
|
||||
# License, or (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU Affero General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU Affero General Public License
|
||||
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
#
|
||||
|
||||
|
||||
# *** COMMON NAMES AND PATHS ***
|
||||
EcosystemName = "fauna"
|
||||
EcosystemPath = "common/" + EcosystemName
|
||||
ContinentName = EcosystemName
|
||||
ContinentPath = EcosystemPath
|
||||
CommonName = ContinentName
|
||||
CommonPath = ContinentPath
|
||||
|
||||
|
||||
# *** SOURCE DIRECTORIES IN THE DATABASE ***
|
||||
|
||||
# Skeleton directories
|
||||
SkelSourceDirectories = [ ]
|
||||
SkelSourceDirectories += [ "stuff/tryker/agents/monsters/aquatique/animation/skeletons" ]
|
||||
SkelSourceDirectories += [ "stuff/tryker/agents/monsters/aquatique_monture/animation/skeletons" ]
|
||||
SkelSourceDirectories += [ "stuff/tryker/agents/monsters/cheval/animation/skeletons" ]
|
||||
SkelSourceDirectories += [ "stuff/tryker/agents/monsters/chien/animation/skeletons" ]
|
||||
SkelSourceDirectories += [ "stuff/tryker/agents/monsters/coureur/animation/skeletons" ]
|
||||
SkelSourceDirectories += [ "stuff/tryker/agents/monsters/crustace/animation/skeletons" ]
|
||||
SkelSourceDirectories += [ "stuff/tryker/agents/monsters/familier/animation/skeletons" ]
|
||||
SkelSourceDirectories += [ "stuff/tryker/agents/monsters/grand_ryzomien/animation/skeletons" ]
|
||||
SkelSourceDirectories += [ "stuff/tryker/agents/monsters/kami/kamiforet/animations/skeletons" ]
|
||||
SkelSourceDirectories += [ "stuff/tryker/agents/monsters/kami/kamiguard/animations/skeletons" ]
|
||||
SkelSourceDirectories += [ "stuff/tryker/agents/monsters/kitin/animation/skeletons" ]
|
||||
SkelSourceDirectories += [ "stuff/tryker/agents/monsters/kitin_volant/animation/skeletons" ]
|
||||
SkelSourceDirectories += [ "stuff/tryker/agents/monsters/oiseau/animation/skeletons" ]
|
||||
SkelSourceDirectories += [ "stuff/tryker/agents/monsters/pachyderme/animation/skeletons" ]
|
||||
SkelSourceDirectories += [ "stuff/tryker/agents/monsters/ryzomien/animation/skeletons" ]
|
||||
SkelSourceDirectories += [ "stuff/tryker/agents/monsters/plante_carnivore/carnitree/animation/skeletons" ]
|
||||
SkelSourceDirectories += [ "stuff/tryker/agents/monsters/plante_carnivore/electroalg/animation/skeletons" ]
|
||||
SkelSourceDirectories += [ "stuff/tryker/agents/monsters/plante_carnivore/endrobouchea/animation/skeletons" ]
|
||||
SkelSourceDirectories += [ "stuff/tryker/agents/monsters/plante_carnivore/phytopsy/animation/skeletons" ]
|
||||
SkelSourceDirectories += [ "stuff/tryker/agents/monsters/plante_carnivore/sapenslaver/animation/skeletons" ]
|
||||
SkelSourceDirectories += [ "stuff/tryker/agents/monsters/plante_carnivore/swarmplant/animation/skeletons" ]
|
||||
SkelSourceDirectories += [ "stuff/tryker/agents/monsters/kami/kami_guide_2/animations/skeletons" ]
|
||||
SkelSourceDirectories += [ "stuff/tryker/agents/monsters/kami/kami_guide_3/animations/skeletons" ]
|
||||
SkelSourceDirectories += [ "stuff/tryker/agents/monsters/kami/kami_guide_4/animations/skeletons" ]
|
||||
SkelSourceDirectories += [ "stuff/tryker/agents/monsters/kami/kami_preacher_2/animations/skeletons" ]
|
||||
SkelSourceDirectories += [ "stuff/tryker/agents/monsters/kami/kami_preacher_3/animations/skeletons" ]
|
||||
SkelSourceDirectories += [ "stuff/tryker/agents/monsters/kami/kami_preacher_4/animations/skeletons" ]
|
||||
SkelSourceDirectories += [ "stuff/tryker/agents/monsters/homins_degeneres/cute/animation/skeletons" ]
|
||||
SkelSourceDirectories += [ "stuff/tryker/agents/monsters/homins_degeneres/frahar/animation/skeletons" ]
|
||||
SkelSourceDirectories += [ "stuff/tryker/agents/monsters/homins_degeneres/gibbai/animation/skeletons" ]
|
||||
|
||||
# Skeleton template weight directories
|
||||
SwtSourceDirectories = [ ]
|
||||
|
||||
# Shape directories
|
||||
ShapeSourceDirectories = [ ]
|
||||
ShapeSourceDirectories += [ "stuff/tryker/agents/monsters/aquatique/clapclap" ]
|
||||
ShapeSourceDirectories += [ "stuff/tryker/agents/monsters/aquatique/ryzetacee" ]
|
||||
ShapeSourceDirectories += [ "stuff/tryker/agents/monsters/aquatique_monture/sagass_selle" ]
|
||||
ShapeSourceDirectories += [ "stuff/tryker/agents/monsters/cheval/mektoub" ]
|
||||
ShapeSourceDirectories += [ "stuff/tryker/agents/monsters/cheval/mektoubselle" ]
|
||||
ShapeSourceDirectories += [ "stuff/tryker/agents/monsters/cheval/mektoubpack" ]
|
||||
ShapeSourceDirectories += [ "stuff/tryker/agents/monsters/chien/chorani" ]
|
||||
ShapeSourceDirectories += [ "stuff/tryker/agents/monsters/chien/jungler" ]
|
||||
ShapeSourceDirectories += [ "stuff/tryker/agents/monsters/chien/regus" ]
|
||||
ShapeSourceDirectories += [ "stuff/tryker/agents/monsters/chien/varinx" ]
|
||||
ShapeSourceDirectories += [ "stuff/tryker/agents/monsters/coureur/capryni" ]
|
||||
ShapeSourceDirectories += [ "stuff/tryker/agents/monsters/coureur/filin" ]
|
||||
ShapeSourceDirectories += [ "stuff/tryker/agents/monsters/crustace/cococlaw" ]
|
||||
ShapeSourceDirectories += [ "stuff/tryker/agents/monsters/crustace/estrasson" ]
|
||||
ShapeSourceDirectories += [ "stuff/tryker/agents/monsters/crustace/hachtaha" ]
|
||||
ShapeSourceDirectories += [ "stuff/tryker/agents/monsters/crustace/diranak" ]
|
||||
ShapeSourceDirectories += [ "stuff/tryker/agents/monsters/familier/dag" ]
|
||||
ShapeSourceDirectories += [ "stuff/tryker/agents/monsters/grand_ryzomien/ryzerb" ]
|
||||
ShapeSourceDirectories += [ "stuff/tryker/agents/monsters/grand_ryzomien/ryzoholok" ]
|
||||
ShapeSourceDirectories += [ "stuff/tryker/agents/monsters/kami/kamiforet" ]
|
||||
ShapeSourceDirectories += [ "stuff/tryker/agents/monsters/kami/kamiguard" ]
|
||||
ShapeSourceDirectories += [ "stuff/tryker/agents/monsters/kami/kami_guide_2" ]
|
||||
ShapeSourceDirectories += [ "stuff/tryker/agents/monsters/kami/kami_guide_3" ]
|
||||
ShapeSourceDirectories += [ "stuff/tryker/agents/monsters/kami/kami_guide_4" ]
|
||||
ShapeSourceDirectories += [ "stuff/tryker/agents/monsters/kami/kami_preacher_2" ]
|
||||
ShapeSourceDirectories += [ "stuff/tryker/agents/monsters/kami/kami_preacher_3" ]
|
||||
ShapeSourceDirectories += [ "stuff/tryker/agents/monsters/kami/kami_preacher_4" ]
|
||||
ShapeSourceDirectories += [ "stuff/tryker/agents/monsters/kitin/kitihank" ]
|
||||
ShapeSourceDirectories += [ "stuff/tryker/agents/monsters/kitin/kitinagan" ]
|
||||
ShapeSourceDirectories += [ "stuff/tryker/agents/monsters/kitin/kitinarak" ]
|
||||
ShapeSourceDirectories += [ "stuff/tryker/agents/monsters/kitin/kitinega" ]
|
||||
ShapeSourceDirectories += [ "stuff/tryker/agents/monsters/kitin/kitinokto" ]
|
||||
ShapeSourceDirectories += [ "stuff/tryker/agents/monsters/kitin/kitimandib" ]
|
||||
ShapeSourceDirectories += [ "stuff/tryker/agents/monsters/kitin/pucetron" ]
|
||||
ShapeSourceDirectories += [ "stuff/tryker/agents/monsters/kitin_volant/kitifly" ]
|
||||
ShapeSourceDirectories += [ "stuff/tryker/agents/monsters/kitin_volant/kitikil" ]
|
||||
ShapeSourceDirectories += [ "stuff/tryker/agents/monsters/oiseau/kazoar" ]
|
||||
ShapeSourceDirectories += [ "stuff/tryker/agents/monsters/oiseau/lightbird" ]
|
||||
ShapeSourceDirectories += [ "stuff/tryker/agents/monsters/oiseau/yber" ]
|
||||
ShapeSourceDirectories += [ "stuff/tryker/agents/monsters/pachyderme/arma" ]
|
||||
ShapeSourceDirectories += [ "stuff/tryker/agents/monsters/pachyderme/bul" ]
|
||||
ShapeSourceDirectories += [ "stuff/tryker/agents/monsters/pachyderme/vampignon" ]
|
||||
ShapeSourceDirectories += [ "stuff/tryker/agents/monsters/ryzomien/kakty" ]
|
||||
ShapeSourceDirectories += [ "stuff/tryker/agents/monsters/ryzomien/ryzoholo" ]
|
||||
ShapeSourceDirectories += [ "stuff/tryker/agents/monsters/ryzomien/zerx" ]
|
||||
ShapeSourceDirectories += [ "stuff/tryker/agents/monsters/plante_carnivore/carnitree" ]
|
||||
ShapeSourceDirectories += [ "stuff/tryker/agents/monsters/plante_carnivore/electroalg" ]
|
||||
ShapeSourceDirectories += [ "stuff/tryker/agents/monsters/plante_carnivore/endrobouchea" ]
|
||||
ShapeSourceDirectories += [ "stuff/tryker/agents/monsters/plante_carnivore/phytopsy" ]
|
||||
ShapeSourceDirectories += [ "stuff/tryker/agents/monsters/plante_carnivore/sapenslaver" ]
|
||||
ShapeSourceDirectories += [ "stuff/tryker/agents/monsters/plante_carnivore/swarmplant" ]
|
||||
ShapeSourceDirectories += [ "stuff/tryker/agents/monsters/homins_degeneres/cute" ]
|
||||
ShapeSourceDirectories += [ "stuff/tryker/agents/monsters/homins_degeneres/frahar" ]
|
||||
ShapeSourceDirectories += [ "stuff/tryker/agents/monsters/homins_degeneres/gibbai" ]
|
||||
ShapeSourceDirectories += [ "stuff/goo/agents/monsters/aquatique" ]
|
||||
ShapeSourceDirectories += [ "stuff/goo/agents/monsters/chiens" ]
|
||||
ShapeSourceDirectories += [ "stuff/goo/agents/monsters/coureur" ]
|
||||
ShapeSourceDirectories += [ "stuff/goo/agents/monsters/crustaces" ]
|
||||
ShapeSourceDirectories += [ "stuff/goo/agents/monsters/grand_ryzomien" ]
|
||||
ShapeSourceDirectories += [ "stuff/goo/agents/monsters/kitin" ]
|
||||
ShapeSourceDirectories += [ "stuff/goo/agents/monsters/kitin_volant" ]
|
||||
ShapeSourceDirectories += [ "stuff/goo/agents/monsters/oiseau" ]
|
||||
ShapeSourceDirectories += [ "stuff/goo/agents/monsters/pachyderme/vampignon" ]
|
||||
ShapeSourceDirectories += [ "stuff/goo/agents/monsters/ryzomien/kakty" ]
|
||||
ShapeSourceDirectories += [ "stuff/goo/agents/monsters/ryzomien/ryzoholo" ]
|
||||
ShapeSourceDirectories += [ "stuff/tryker/agents/monsters/cheval/c03" ]
|
||||
ShapeSourceDirectories += [ "stuff/tryker/agents/monsters/cheval/h05" ]
|
||||
ShapeSourceDirectories += [ "stuff/tryker/agents/monsters/cheval/h12" ]
|
||||
ShapeSourceDirectories += [ "stuff/tryker/agents/monsters/chien/c02" ]
|
||||
ShapeSourceDirectories += [ "stuff/tryker/agents/monsters/chien/c07" ]
|
||||
ShapeSourceDirectories += [ "stuff/tryker/agents/monsters/coureur/h01" ]
|
||||
ShapeSourceDirectories += [ "stuff/tryker/agents/monsters/coureur/h04" ]
|
||||
ShapeSourceDirectories += [ "stuff/tryker/agents/monsters/crustace/c05" ]
|
||||
ShapeSourceDirectories += [ "stuff/tryker/agents/monsters/grand_ryzomien/c06" ]
|
||||
ShapeSourceDirectories += [ "stuff/tryker/agents/monsters/grand_ryzomien/h07" ]
|
||||
ShapeSourceDirectories += [ "stuff/tryker/agents/monsters/grand_ryzomien/h11" ]
|
||||
ShapeSourceDirectories += [ "stuff/tryker/agents/monsters/oiseau/c01" ]
|
||||
ShapeSourceDirectories += [ "stuff/tryker/agents/monsters/pachyderme/h08" ]
|
||||
ShapeSourceDirectories += [ "stuff/tryker/agents/monsters/pachyderme/h10" ]
|
||||
ShapeSourceDirectories += [ "stuff/tryker/agents/monsters/ryzomien/c04" ]
|
||||
ShapeSourceDirectories += [ "stuff/tryker/agents/monsters/ryzomien/h02" ]
|
||||
ShapeSourceDirectories += [ "stuff/tryker/agents/monsters/ryzomien/h06" ]
|
||||
ShapeSourceDirectories += [ "stuff/tryker/agents/monsters/ryzomien/h09" ]
|
||||
ShapeSourceDirectories += [ "stuff/tryker/agents/monsters/familier/h03" ]
|
||||
ShapeSourceDirectories += [ "stuff/goo/agents/monsters/ryzomien/c04" ]
|
||||
ShapeSourceDirectories += [ "stuff/goo/agents/monsters/familier/h03" ]
|
||||
ShapeSourceDirectories += [ "stuff/goo/agents/monsters/homins_degeneres/cute" ]
|
||||
ShapeSourceDirectories += [ "stuff/goo/agents/monsters/homins_degeneres/frahar" ]
|
||||
ShapeSourceDirectories += [ "stuff/goo/agents/monsters/homins_degeneres/gibbai" ]
|
||||
ShapeSourceDirectories += [ "stuff/tryker/agents/monsters/kitin/kitin_queen" ]
|
||||
|
||||
# Maps directories
|
||||
MapSourceDirectories = [ ]
|
||||
MapSourceDirectories += [ "stuff/fyros/agents/_textures/monster" ]
|
||||
MapSourceDirectories += [ "stuff/tryker/agents/_textures/monster" ]
|
||||
MapSourceDirectories += [ "stuff/jungle/agents/_textures/monster" ]
|
||||
MapSourceDirectories += [ "stuff/primes_racines/agents/_textures/monster" ]
|
||||
MapSourceDirectories += [ "stuff/goo/agents/_textures/monster" ]
|
||||
|
||||
MapUncompressedSourceDirectories = [ ]
|
||||
|
||||
# Animation directories
|
||||
AnimSourceDirectories = [ ]
|
||||
AnimSourceDirectories += [ "stuff/tryker/agents/monsters/aquatique/animation/anims" ]
|
||||
AnimSourceDirectories += [ "stuff/tryker/agents/monsters/aquatique_monture/animation/anims" ]
|
||||
AnimSourceDirectories += [ "stuff/tryker/agents/monsters/cheval/animation/anims" ]
|
||||
AnimSourceDirectories += [ "stuff/tryker/agents/monsters/chien/animation/anims" ]
|
||||
AnimSourceDirectories += [ "stuff/tryker/agents/monsters/coureur/animation/anims" ]
|
||||
AnimSourceDirectories += [ "stuff/tryker/agents/monsters/crustace/animation/anims" ]
|
||||
AnimSourceDirectories += [ "stuff/tryker/agents/monsters/familier/animation/anims" ]
|
||||
AnimSourceDirectories += [ "stuff/tryker/agents/monsters/grand_ryzomien/animation/anims" ]
|
||||
AnimSourceDirectories += [ "stuff/tryker/agents/monsters/kami/kamiforet/animations/anims" ]
|
||||
AnimSourceDirectories += [ "stuff/tryker/agents/monsters/kami/kamiguard/animations/anims" ]
|
||||
AnimSourceDirectories += [ "stuff/tryker/agents/monsters/kitin/animation/anims" ]
|
||||
AnimSourceDirectories += [ "stuff/tryker/agents/monsters/kitin_volant/animation/anims" ]
|
||||
AnimSourceDirectories += [ "stuff/tryker/agents/monsters/oiseau/animation/anims" ]
|
||||
AnimSourceDirectories += [ "stuff/tryker/agents/monsters/pachyderme/animation/anims" ]
|
||||
AnimSourceDirectories += [ "stuff/tryker/agents/monsters/ryzomien/animation/anims" ]
|
||||
AnimSourceDirectories += [ "stuff/tryker/agents/monsters/plante_carnivore/carnitree/animation/anims" ]
|
||||
AnimSourceDirectories += [ "stuff/tryker/agents/monsters/plante_carnivore/electroalg/animation/anims" ]
|
||||
AnimSourceDirectories += [ "stuff/tryker/agents/monsters/plante_carnivore/endrobouchea/animation/anims" ]
|
||||
AnimSourceDirectories += [ "stuff/tryker/agents/monsters/plante_carnivore/phytopsy/animation/anims" ]
|
||||
AnimSourceDirectories += [ "stuff/tryker/agents/monsters/plante_carnivore/sapenslaver/animation/anims" ]
|
||||
AnimSourceDirectories += [ "stuff/tryker/agents/monsters/plante_carnivore/swarmplant/animation/anims" ]
|
||||
AnimSourceDirectories += [ "stuff/tryker/agents/monsters/kami/kami_guide_2/animations/anims" ]
|
||||
AnimSourceDirectories += [ "stuff/tryker/agents/monsters/kami/kami_guide_3/animations/anims" ]
|
||||
AnimSourceDirectories += [ "stuff/tryker/agents/monsters/kami/kami_guide_4/animations/anims" ]
|
||||
AnimSourceDirectories += [ "stuff/tryker/agents/monsters/kami/kami_preacher_2/animations/anims" ]
|
||||
AnimSourceDirectories += [ "stuff/tryker/agents/monsters/kami/kami_preacher_3/animations/anims" ]
|
||||
AnimSourceDirectories += [ "stuff/tryker/agents/monsters/kami/kami_preacher_4/animations/anims" ]
|
||||
AnimSourceDirectories += [ "stuff/tryker/agents/monsters/homins_degeneres/cute/animation/anims" ]
|
||||
AnimSourceDirectories += [ "stuff/tryker/agents/monsters/homins_degeneres/frahar/animation/anims" ]
|
||||
AnimSourceDirectories += [ "stuff/tryker/agents/monsters/homins_degeneres/gibbai/animation/anims" ]
|
||||
|
||||
# cLoD shape directories
|
||||
ClodSourceDirectories = [ ]
|
||||
ClodSourceDirectories += [ "stuff/lod_actors/lod_fauna" ]
|
||||
|
||||
|
||||
# *** LOOKUP DIRECTORIES WITHIN THE BUILD PIPELINE *** (TODO: use these instead of search_pathes in properties(_base).cfg)
|
||||
|
||||
# Ig lookup directories used by rbank
|
||||
IgLookupDirectories = [ ]
|
||||
|
||||
# Shape lookup directories used by rbank
|
||||
ShapeLookupDirectories = [ ]
|
||||
# ShapeLookupDirectories += [ CommonPath + "/ps" ]
|
||||
ShapeLookupDirectories += [ CommonPath + "/shape_clodtex_build" ]
|
||||
ShapeLookupDirectories += [ CommonPath + "/shape_with_coarse_mesh" ]
|
||||
|
||||
# Map lookup directories not yet used
|
||||
MapLookupDirectories = [ ]
|
||||
MapLookupDirectories += [ CommonPath + "/map_export" ]
|
||||
MapLookupDirectories += [ CommonPath + "/map_uncompressed" ]
|
||||
|
||||
|
||||
# *** EXPORT DIRECTORIES FOR THE BUILD PIPELINE ***
|
||||
|
||||
# Map directories
|
||||
MapExportDirectory = CommonPath + "/map_export"
|
||||
MapUncompressedExportDirectory = CommonPath + "/map_uncompressed"
|
||||
|
||||
# Skeleton directories
|
||||
SkelExportDirectory = CommonPath + "/skel"
|
||||
|
||||
# Skeleton template weight directories
|
||||
SwtExportDirectory = CommonPath + "/swt"
|
||||
|
||||
# Shape directories
|
||||
ShapeTagExportDirectory = CommonPath + "/shape_tag"
|
||||
ShapeNotOptimizedExportDirectory = CommonPath + "/shape_not_optimized"
|
||||
ShapeWithCoarseMeshExportDirectory = CommonPath + "/shape_with_coarse_mesh"
|
||||
ShapeLightmapNotOptimizedExportDirectory = CommonPath + "/shape_lightmap_not_optimized"
|
||||
ShapeAnimExportDirectory = CommonPath + "/shape_anim"
|
||||
|
||||
# Animation directories
|
||||
AnimExportDirectory = CommonPath + "/anim_export"
|
||||
AnimTagExportDirectory = CommonPath + "/anim_tag"
|
||||
|
||||
# cLoD directories
|
||||
ClodExportDirectory = CommonPath + "/clod_export"
|
||||
ClodTagExportDirectory = CommonPath + "/clod_tag_export"
|
||||
|
||||
|
||||
# *** BUILD DIRECTORIES FOR THE BUILD PIPELINE ***
|
||||
|
||||
# Map directories
|
||||
MapBuildDirectory = CommonPath + "/map"
|
||||
MapPanoplyBuildDirectory = CommonPath + "/map_panoply"
|
||||
MapPanoplyHlsInfoBuildDirectory = CommonPath + "/map_panoply_hls_info"
|
||||
MapPanoplyHlsBankBuildDirectory = CommonPath + "/map_panoply_hls_bank"
|
||||
MapPanoplyCacheBuildDirectory = CommonPath + "/map_panoply_cache"
|
||||
MapTagBuildDirectory = CommonPath + "/map_tag"
|
||||
|
||||
# Shape directories
|
||||
ShapeClodtexBuildDirectory = CommonPath + "/shape_clodtex_build"
|
||||
ShapeWithCoarseMeshBuildDirectory = CommonPath + "/shape_with_coarse_mesh_builded"
|
||||
ShapeLightmapBuildDirectory = CommonPath + "/shape_lightmap"
|
||||
ShapeLightmap16BitsBuildDirectory = CommonPath + "/shape_lightmap_16_bits"
|
||||
|
||||
# Animation directories
|
||||
AnimBuildDirectory = CommonPath + "/anim"
|
||||
|
||||
# cLoD directories
|
||||
ClodBankBuildDirectory = CommonPath + "/clod_bank"
|
||||
|
||||
|
||||
# *** INSTALL DIRECTORIES IN THE CLIENT DATA ***
|
||||
|
||||
# Map directory
|
||||
MapInstallDirectory = CommonName + "_maps"
|
||||
BitmapInstallDirectory = MapInstallDirectory
|
||||
|
||||
# Shape directory
|
||||
ShapeInstallDirectory = CommonName + "_shapes"
|
||||
LightmapInstallDirectory = ShapeInstallDirectory
|
||||
|
||||
# Animation directory
|
||||
AnimInstallDirectory = CommonName + "_animations"
|
||||
|
||||
# Skeleton directory
|
||||
SkelInstallDirectory = CommonName + "_skeletons"
|
||||
|
||||
# Skeleton directory
|
||||
SwtInstallDirectory = CommonName + "_swt"
|
|
@ -1,113 +0,0 @@
|
|||
#!/usr/bin/python
|
||||
#
|
||||
# \file config.py
|
||||
# \brief Process configuration
|
||||
# \date 2010-08-27 17:02GMT
|
||||
# \author Jan Boon (Kaetemi)
|
||||
# Python port of game data build pipeline.
|
||||
# Process configuration.
|
||||
#
|
||||
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
||||
# Copyright (C) 2010 Winch Gate Property Limited
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU Affero General Public License as
|
||||
# published by the Free Software Foundation, either version 3 of the
|
||||
# License, or (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU Affero General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU Affero General Public License
|
||||
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
#
|
||||
|
||||
# *** PROCESS CONFIGURATION ***
|
||||
|
||||
# *** PROCESS CONFIG ***
|
||||
ProcessToComplete = [ ]
|
||||
ProcessToComplete += [ "skel" ]
|
||||
ProcessToComplete += [ "swt" ]
|
||||
ProcessToComplete += [ "shape" ]
|
||||
ProcessToComplete += [ "map" ]
|
||||
ProcessToComplete += [ "anim" ]
|
||||
ProcessToComplete += [ "clodbank" ]
|
||||
|
||||
|
||||
# *** COMMON NAMES AND PATHS ***
|
||||
EcosystemName = "fauna"
|
||||
EcosystemPath = "common/" + EcosystemName
|
||||
ContinentName = EcosystemName
|
||||
ContinentPath = EcosystemPath
|
||||
CommonName = ContinentName
|
||||
CommonPath = ContinentPath
|
||||
|
||||
|
||||
# *** SHAPE EXPORT OPTIONS ***
|
||||
|
||||
# Compute lightmaps ?
|
||||
ShapeExportOptExportLighting = "true"
|
||||
|
||||
# Cast shadow in lightmap ?
|
||||
ShapeExportOptShadow = "true"
|
||||
|
||||
# Lighting limits. 0 : normal, 1 : soft shadows
|
||||
ShapeExportOptLightingLimit = 0
|
||||
|
||||
# Lightmap lumel size
|
||||
ShapeExportOptLumelSize = "0.25"
|
||||
|
||||
# Oversampling value. Can be 1, 2, 4 or 8
|
||||
ShapeExportOptOversampling = 1
|
||||
|
||||
# Does the lightmap must be generated in 8 bits format ?
|
||||
ShapeExportOpt8BitsLightmap = "false"
|
||||
|
||||
# Does the lightmaps export must generate logs ?
|
||||
ShapeExportOptLightmapLog = "true"
|
||||
|
||||
# Coarse mesh texture mul size
|
||||
TextureMulSizeValue = "1.5"
|
||||
|
||||
DoBuildShadowSkin = 0
|
||||
|
||||
|
||||
# *** CLODBANK OPTIONS ***
|
||||
|
||||
ClodConfigFile = "stuff/lod_actors/lod_" + CommonName + "/clod_" + CommonName + "_script.cfg"
|
||||
ClodBankFileName = CommonName + ".clodbank"
|
||||
|
||||
|
||||
# *** COARSE MESH TEXTURE NAME ***
|
||||
CoarseMeshTextureNames = [ ]
|
||||
|
||||
|
||||
# *** POSTFIX USED BY THE MULTIPLE TILES SYSTEM ***
|
||||
MultipleTilesPostfix = [ ]
|
||||
MultipleTilesPostfix += [ "_sp" ]
|
||||
MultipleTilesPostfix += [ "_su" ]
|
||||
MultipleTilesPostfix += [ "_au" ]
|
||||
MultipleTilesPostfix += [ "_wi" ]
|
||||
|
||||
|
||||
# *** MAPS OPTIONS ***
|
||||
|
||||
ReduceBitmapFactor = 0
|
||||
# list all panoply files
|
||||
MapPanoplyFileList = None
|
||||
# name of the .hlsbank to build.
|
||||
MapHlsBankFileName = None
|
||||
|
||||
|
||||
# *** SHADOW SKIN OPTIONS ***
|
||||
# Fauna are made of a single skin. Allow only 1000 faces for each monster (whatever the original nb faces)
|
||||
BuildShadowSkin = 1
|
||||
BuildShadowSkinRatio = 100
|
||||
BuildShadowSkinMaxface = 1000
|
||||
|
||||
|
||||
# *** ANIMATIONS OPTIONS ***
|
||||
|
||||
DoOptimizeAnimations = 1
|
|
@ -1,59 +0,0 @@
|
|||
#!/usr/bin/python
|
||||
#
|
||||
# \file directories.py
|
||||
# \brief Directories configuration
|
||||
# \date 2010-08-27 17:13GMT
|
||||
# \author Jan Boon (Kaetemi)
|
||||
# \date 2001-2005
|
||||
# \author Nevrax
|
||||
# Python port of game data build pipeline.
|
||||
# Directories configuration.
|
||||
#
|
||||
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
||||
# Copyright (C) 2010 Winch Gate Property Limited
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU Affero General Public License as
|
||||
# published by the Free Software Foundation, either version 3 of the
|
||||
# License, or (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU Affero General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU Affero General Public License
|
||||
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
#
|
||||
|
||||
|
||||
# *** COMMON NAMES AND PATHS ***
|
||||
EcosystemName = "fonts"
|
||||
EcosystemPath = "common/" + EcosystemName
|
||||
ContinentName = EcosystemName
|
||||
ContinentPath = EcosystemPath
|
||||
CommonName = ContinentName
|
||||
CommonPath = ContinentPath
|
||||
|
||||
|
||||
# *** SOURCE DIRECTORIES IN THE DATABASE ***
|
||||
|
||||
# Font directories
|
||||
FontSourceDirectories = [ ]
|
||||
FontSourceDirectories += [ "fonts" ]
|
||||
|
||||
|
||||
# *** EXPORT DIRECTORIES FOR THE BUILD PIPELINE ***
|
||||
|
||||
# Font directories
|
||||
FontExportDirectory = CommonPath + "/font"
|
||||
|
||||
|
||||
# *** INSTALL DIRECTORIES IN THE CLIENT DATA ***
|
||||
|
||||
# Font directory
|
||||
FontInstallDirectory = CommonName
|
||||
|
||||
|
||||
# end of file
|
||||
|
|
@ -1,43 +0,0 @@
|
|||
#!/usr/bin/python
|
||||
#
|
||||
# \file config.py
|
||||
# \brief Process configuration
|
||||
# \date 2010-08-27 17:02GMT
|
||||
# \author Jan Boon (Kaetemi)
|
||||
# Python port of game data build pipeline.
|
||||
# Process configuration.
|
||||
#
|
||||
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
||||
# Copyright (C) 2010 Winch Gate Property Limited
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU Affero General Public License as
|
||||
# published by the Free Software Foundation, either version 3 of the
|
||||
# License, or (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU Affero General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU Affero General Public License
|
||||
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
#
|
||||
|
||||
# *** PROCESS CONFIGURATION ***
|
||||
|
||||
# *** PROCESS CONFIG ***
|
||||
ProcessToComplete = [ ]
|
||||
ProcessToComplete += [ "font" ]
|
||||
|
||||
|
||||
# *** COMMON NAMES AND PATHS ***
|
||||
EcosystemName = "fonts"
|
||||
EcosystemPath = "common/" + EcosystemName
|
||||
ContinentName = EcosystemName
|
||||
ContinentPath = EcosystemPath
|
||||
CommonName = ContinentName
|
||||
CommonPath = ContinentPath
|
||||
|
||||
|
||||
# end of file
|
|
@ -1,63 +0,0 @@
|
|||
#!/usr/bin/python
|
||||
#
|
||||
# \file directories.py
|
||||
# \brief Directories configuration
|
||||
# \date 2010-08-27 17:13GMT
|
||||
# \author Jan Boon (Kaetemi)
|
||||
# \date 2001-2005
|
||||
# \author Nevrax
|
||||
# Python port of game data build pipeline.
|
||||
# Directories configuration.
|
||||
#
|
||||
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
||||
# Copyright (C) 2010 Winch Gate Property Limited
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU Affero General Public License as
|
||||
# published by the Free Software Foundation, either version 3 of the
|
||||
# License, or (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU Affero General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU Affero General Public License
|
||||
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
#
|
||||
|
||||
from buildsite import *
|
||||
|
||||
# *** COMMON NAMES AND PATHS ***
|
||||
CommonName = "gamedev"
|
||||
CommonPath = "common/" + CommonName
|
||||
|
||||
|
||||
# *** DIRECT SOURCE DIRECTORIES ***
|
||||
|
||||
# Copy dir directories
|
||||
CopyDirectSourceDirectories = [ ]
|
||||
CopyDirectSourceDirectories += [ GamedevDirectory ]
|
||||
CopyDirectSourceFiles = [ ]
|
||||
|
||||
|
||||
# *** SOURCE DIRECTORIES IN LEVELDESIGN ***
|
||||
CopyLeveldesignSourceDirectories = [ ]
|
||||
CopyLeveldesignSourceFiles = [ ]
|
||||
CopyLeveldesignWorldSourceDirectories = [ ]
|
||||
CopyLeveldesignWorldSourceFiles = [ ]
|
||||
CopyLeveldesignDfnSourceDirectories = [ ]
|
||||
CopyLeveldesignDfnSourceFiles = [ ]
|
||||
|
||||
|
||||
# *** SOURCE DIRECTORIES IN THE DATABASE ***
|
||||
|
||||
# Copy dir directories
|
||||
CopyDatabaseSourceDirectories = [ ]
|
||||
CopyDatabaseSourceFiles = [ ]
|
||||
|
||||
|
||||
# *** INSTALL DIRECTORIES IN THE CLIENT DATA ***
|
||||
|
||||
# Particule system directory
|
||||
CopyInstallDirectory = CommonName
|
|
@ -1,41 +0,0 @@
|
|||
#!/usr/bin/python
|
||||
#
|
||||
# \file config.py
|
||||
# \brief Process configuration
|
||||
# \date 2010-08-27 17:02GMT
|
||||
# \author Jan Boon (Kaetemi)
|
||||
# Python port of game data build pipeline.
|
||||
# Process configuration.
|
||||
#
|
||||
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
||||
# Copyright (C) 2010 Winch Gate Property Limited
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU Affero General Public License as
|
||||
# published by the Free Software Foundation, either version 3 of the
|
||||
# License, or (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU Affero General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU Affero General Public License
|
||||
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
#
|
||||
|
||||
# *** PROCESS CONFIGURATION ***
|
||||
|
||||
# *** PROCESS CONFIG ***
|
||||
ProcessToComplete = [ ]
|
||||
ProcessToComplete += [ "copy" ]
|
||||
|
||||
|
||||
# *** COMMON NAMES AND PATHS ***
|
||||
CommonName = "gamedev"
|
||||
CommonPath = "common/" + CommonName
|
||||
|
||||
|
||||
# *** COPY DIR OPTIONS ***
|
||||
|
||||
|
|
@ -1,94 +0,0 @@
|
|||
#!/usr/bin/python
|
||||
#
|
||||
# \file directories.py
|
||||
# \brief Directories configuration
|
||||
# \date 2010-08-27 17:13GMT
|
||||
# \author Jan Boon (Kaetemi)
|
||||
# \date 2001-2005
|
||||
# \author Nevrax
|
||||
# Python port of game data build pipeline.
|
||||
# Directories configuration.
|
||||
#
|
||||
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
||||
# Copyright (C) 2010 Winch Gate Property Limited
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU Affero General Public License as
|
||||
# published by the Free Software Foundation, either version 3 of the
|
||||
# License, or (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU Affero General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU Affero General Public License
|
||||
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
#
|
||||
|
||||
|
||||
# *** COMMON NAMES AND PATHS ***
|
||||
EcosystemName = "interface"
|
||||
EcosystemPath = "common/" + EcosystemName
|
||||
ContinentName = EcosystemName
|
||||
ContinentPath = EcosystemPath
|
||||
CommonName = ContinentName
|
||||
CommonPath = ContinentPath
|
||||
|
||||
|
||||
# *** SOURCE DIRECTORIES IN THE DATABASE ***
|
||||
|
||||
#Interface directories
|
||||
InterfaceSourceDirectories = [ ]
|
||||
InterfaceSourceDirectories += [ [ "interfaces/v3" ] + [ "interfaces/r2_interface" ] ]
|
||||
InterfaceSourceDirectories += [ [ "interfaces/v3_outgame/ui" ] ]
|
||||
InterfaceSourceDirectories += [ [ "interfaces/v3_login" ] ]
|
||||
|
||||
InterfaceDxtcSourceDirectories = [ ]
|
||||
InterfaceDxtcSourceDirectories += [ "interfaces/v3_bricks" ]
|
||||
InterfaceDxtcSourceDirectories += [ "interfaces/v3_items" ]
|
||||
InterfaceDxtcSourceDirectories += [ "interfaces/v3_dxtc_misc" ]
|
||||
|
||||
InterfaceFullscreenSourceDirectories = [ ]
|
||||
InterfaceFullscreenSourceDirectories += [ "interfaces/v3_fullscreen" ]
|
||||
InterfaceFullscreenSourceDirectories += [ "interfaces/v3_outgame/fullscreen" ]
|
||||
InterfaceFullscreenSourceDirectories += [ "interfaces/v3_doc/graph/abilities_items" ]
|
||||
InterfaceFullscreenSourceDirectories += [ "interfaces/v3_doc/graph/buy_sell" ]
|
||||
InterfaceFullscreenSourceDirectories += [ "interfaces/v3_doc/graph/camera_character" ]
|
||||
InterfaceFullscreenSourceDirectories += [ "interfaces/v3_doc/graph/create_perso" ]
|
||||
InterfaceFullscreenSourceDirectories += [ "interfaces/v3_doc/graph/fight" ]
|
||||
InterfaceFullscreenSourceDirectories += [ "interfaces/v3_doc/graph/MatisTown" ]
|
||||
InterfaceFullscreenSourceDirectories += [ "interfaces/v3_doc/graph/spell" ]
|
||||
InterfaceFullscreenSourceDirectories += [ "interfaces/v3_doc/graph/talk_bot" ]
|
||||
InterfaceFullscreenSourceDirectories += [ "interfaces/v3_doc/graph/abilities_items" ]
|
||||
InterfaceFullscreenSourceDirectories += [ "interfaces/v3_quick_help/graph" ]
|
||||
InterfaceFullscreenSourceDirectories += [ "interfaces/r2_decals" ]
|
||||
|
||||
Interface3DSourceDirectories = [ ]
|
||||
Interface3DSourceDirectories += [ "interfaces/v3_outgame/3d" ]
|
||||
Interface3DSourceDirectories += [ "interfaces/v3_doc/htm" ]
|
||||
Interface3DSourceDirectories += [ "interfaces/v3_doc" ]
|
||||
Interface3DSourceDirectories += [ "interfaces/v3_quick_help" ]
|
||||
Interface3DSourceDirectories += [ "interfaces/r2_3d" ]
|
||||
|
||||
|
||||
# *** EXPORT DIRECTORIES FOR THE BUILD PIPELINE ***
|
||||
|
||||
# Interface directories
|
||||
InterfaceExportDirectory = CommonPath + "/interface_export"
|
||||
InterfaceDxtcExportDirectory = CommonPath + "/interface_dxtc_export"
|
||||
InterfaceFullscreenExportDirectory = CommonPath + "/interface_fullscreen_export"
|
||||
Interface3DExportDirectory = CommonPath + "/interface_3d_export"
|
||||
|
||||
|
||||
# *** BUILD DIRECTORIES FOR THE BUILD PIPELINE ***
|
||||
|
||||
# Interface directories
|
||||
InterfaceBuildDirectory = CommonPath + "/interface_build"
|
||||
InterfaceDxtcBuildDirectory = CommonPath + "/interface_dxtc_build"
|
||||
|
||||
|
||||
# *** INSTALL DIRECTORIES IN THE CLIENT DATA ***
|
||||
|
||||
# Lightmap directory
|
||||
InterfaceInstallDirectory = "interfaces"
|
|
@ -1,49 +0,0 @@
|
|||
#!/usr/bin/python
|
||||
#
|
||||
# \file config.py
|
||||
# \brief Process configuration
|
||||
# \date 2010-08-27 17:02GMT
|
||||
# \author Jan Boon (Kaetemi)
|
||||
# Python port of game data build pipeline.
|
||||
# Process configuration.
|
||||
#
|
||||
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
||||
# Copyright (C) 2010 Winch Gate Property Limited
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU Affero General Public License as
|
||||
# published by the Free Software Foundation, either version 3 of the
|
||||
# License, or (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU Affero General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU Affero General Public License
|
||||
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
#
|
||||
|
||||
# *** PROCESS CONFIGURATION ***
|
||||
|
||||
# *** PROCESS CONFIG ***
|
||||
ProcessToComplete = [ ]
|
||||
ProcessToComplete += [ "interface" ]
|
||||
|
||||
|
||||
# *** COMMON NAMES AND PATHS ***
|
||||
EcosystemName = "interface"
|
||||
EcosystemPath = "common/" + EcosystemName
|
||||
ContinentName = EcosystemName
|
||||
ContinentPath = EcosystemPath
|
||||
CommonName = ContinentName
|
||||
CommonPath = ContinentPath
|
||||
|
||||
|
||||
# *** MAPS OPTIONS ***
|
||||
|
||||
ReduceBitmapFactor = 0
|
||||
# list all panoply files
|
||||
MapPanoplyFileList = None
|
||||
# name of the .hlsbank to build.
|
||||
MapHlsBankFileName = None
|
|
@ -1,77 +0,0 @@
|
|||
#!/usr/bin/python
|
||||
#
|
||||
# \file directories.py
|
||||
# \brief Directories configuration
|
||||
# \date 2010-08-27 17:13GMT
|
||||
# \author Jan Boon (Kaetemi)
|
||||
# \date 2001-2005
|
||||
# \author Nevrax
|
||||
# Python port of game data build pipeline.
|
||||
# Directories configuration.
|
||||
#
|
||||
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
||||
# Copyright (C) 2010 Winch Gate Property Limited
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU Affero General Public License as
|
||||
# published by the Free Software Foundation, either version 3 of the
|
||||
# License, or (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU Affero General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU Affero General Public License
|
||||
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
#
|
||||
|
||||
|
||||
# *** COMMON NAMES AND PATHS ***
|
||||
CommonName = "leveldesign"
|
||||
CommonPath = "common/" + CommonName
|
||||
|
||||
|
||||
# *** DIRECT SOURCE DIRECTORIES ***
|
||||
|
||||
# Copy dir directories
|
||||
CopyDirectSourceDirectories = [ ]
|
||||
CopyDirectSourceFiles = [ ]
|
||||
|
||||
|
||||
# *** SOURCE DIRECTORIES IN LEVELDESIGN ***
|
||||
CopyLeveldesignSourceDirectories = [ ]
|
||||
CopyLeveldesignSourceFiles = [ ]
|
||||
CopyLeveldesignSourceFiles += [ "game_element/anim/mode2animset.string_array" ]
|
||||
CopyLeveldesignSourceFiles += [ "game_elem/sheet_id.bin" ]
|
||||
CopyLeveldesignWorldSourceDirectories = [ ]
|
||||
CopyLeveldesignWorldSourceFiles = [ ]
|
||||
CopyLeveldesignWorldSourceFiles += [ "static_fame.txt" ]
|
||||
CopyLeveldesignDfnSourceDirectories = [ ]
|
||||
CopyLeveldesignDfnSourceFiles = [ ]
|
||||
CopyLeveldesignDfnSourceFiles += [ "game_elem/_creature/_creature_3d_eyes_color.typ" ]
|
||||
CopyLeveldesignDfnSourceFiles += [ "game_elem/_creature/_creature_3d_hair_color.typ" ]
|
||||
CopyLeveldesignDfnSourceFiles += [ "basics/string.typ" ]
|
||||
CopyLeveldesignDfnSourceFiles += [ "game_elem/_anim/string_array.dfn" ]
|
||||
|
||||
|
||||
# *** SOURCE DIRECTORIES IN THE DATABASE ***
|
||||
|
||||
# Copy dir directories
|
||||
CopyDatabaseSourceDirectories = [ ]
|
||||
CopyDatabaseSourceFiles = [ ]
|
||||
|
||||
|
||||
# *** BUILD DIRECTORIES ***
|
||||
|
||||
# Sheets
|
||||
SheetsBuildDirectory = CommonPath + "/sheets"
|
||||
|
||||
|
||||
# *** INSTALL DIRECTORIES IN THE CLIENT DATA ***
|
||||
|
||||
# Stuff
|
||||
CopyInstallDirectory = CommonName
|
||||
|
||||
# Sheets
|
||||
SheetsInstallDirectory = "packedsheets"
|
|
@ -1,44 +0,0 @@
|
|||
#!/usr/bin/python
|
||||
#
|
||||
# \file config.py
|
||||
# \brief Process configuration
|
||||
# \date 2010-08-27 17:02GMT
|
||||
# \author Jan Boon (Kaetemi)
|
||||
# Python port of game data build pipeline.
|
||||
# Process configuration.
|
||||
#
|
||||
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
||||
# Copyright (C) 2010 Winch Gate Property Limited
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU Affero General Public License as
|
||||
# published by the Free Software Foundation, either version 3 of the
|
||||
# License, or (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU Affero General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU Affero General Public License
|
||||
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
#
|
||||
|
||||
# *** PROCESS CONFIGURATION ***
|
||||
|
||||
# *** PROCESS CONFIG ***
|
||||
ProcessToComplete = [ ]
|
||||
ProcessToComplete += [ "sheet_id" ]
|
||||
ProcessToComplete += [ "sheets" ]
|
||||
ProcessToComplete += [ "copy" ]
|
||||
|
||||
|
||||
# *** COMMON NAMES AND PATHS ***
|
||||
CommonName = "leveldesign"
|
||||
CommonPath = "common/" + CommonName
|
||||
|
||||
|
||||
# *** SHEETS OPTIONS ***
|
||||
WorldSheet = "ryzom.world"
|
||||
LigoPrimitiveClass = "world_editor_classes.xml"
|
||||
|
|
@ -1,119 +0,0 @@
|
|||
#!/usr/bin/python
|
||||
#
|
||||
# \file directories.py
|
||||
# \brief Directories configuration
|
||||
# \date 2010-08-27 17:13GMT
|
||||
# \author Jan Boon (Kaetemi)
|
||||
# \date 2001-2005
|
||||
# \author Nevrax
|
||||
# Python port of game data build pipeline.
|
||||
# Directories configuration.
|
||||
#
|
||||
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
||||
# Copyright (C) 2010 Winch Gate Property Limited
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU Affero General Public License as
|
||||
# published by the Free Software Foundation, either version 3 of the
|
||||
# License, or (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU Affero General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU Affero General Public License
|
||||
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
#
|
||||
|
||||
|
||||
# *** COMMON PATH ***
|
||||
|
||||
CommonPath = "common/objects"
|
||||
|
||||
|
||||
# *** SOURCE DIRECTORIES IN THE DATABASE ***
|
||||
|
||||
# Shape directories
|
||||
ShapeSourceDirectories = [ ]
|
||||
ShapeSourceDirectories += [ "stuff/fyros/agents/accessories" ]
|
||||
ShapeSourceDirectories += [ "stuff/tryker/agents/accessories" ]
|
||||
ShapeSourceDirectories += [ "stuff/matis/agents/accessories" ]
|
||||
ShapeSourceDirectories += [ "stuff/zorai/agents/accessories" ]
|
||||
ShapeSourceDirectories += [ "stuff/generique/agents/accessories" ]
|
||||
ShapeSourceDirectories += [ "stuff/caravan/agents/accessories" ]
|
||||
ShapeSourceDirectories += [ "stuff/animated_light" ]
|
||||
|
||||
# Maps directories
|
||||
MapSourceDirectories = [ ]
|
||||
MapSourceDirectories += [ "stuff/fyros/agents/_textures/accessories" ]
|
||||
MapSourceDirectories += [ "stuff/tryker/agents/_textures/accessories" ]
|
||||
MapSourceDirectories += [ "stuff/matis/agents/_textures/accessories" ]
|
||||
MapSourceDirectories += [ "stuff/zorai/agents/_textures/accessories" ]
|
||||
MapSourceDirectories += [ "stuff/generique/agents/_textures/accessories" ]
|
||||
MapSourceDirectories += [ "stuff/caravan/agents/_textures/accessories" ]
|
||||
|
||||
MapUncompressedSourceDirectories = [ ]
|
||||
|
||||
|
||||
# *** LOOKUP DIRECTORIES WITHIN THE BUILD PIPELINE *** (TODO: use these instead of search_pathes in properties(_base).cfg)
|
||||
|
||||
# Ig lookup directories used by rbank
|
||||
IgLookupDirectories = [ ]
|
||||
|
||||
# Shape lookup directories used by rbank
|
||||
ShapeLookupDirectories = [ ]
|
||||
# ShapeLookupDirectories += [ CommonPath + "/ps" ]
|
||||
ShapeLookupDirectories += [ CommonPath + "/shape_clodtex_build" ]
|
||||
ShapeLookupDirectories += [ CommonPath + "/shape_with_coarse_mesh" ]
|
||||
|
||||
# Map lookup directories not yet used
|
||||
MapLookupDirectories = [ ]
|
||||
MapLookupDirectories += [ CommonPath + "/map_export" ]
|
||||
MapLookupDirectories += [ CommonPath + "/map_uncompressed" ]
|
||||
|
||||
|
||||
# *** EXPORT DIRECTORIES FOR THE BUILD PIPELINE ***
|
||||
|
||||
# Map directories
|
||||
MapExportDirectory = CommonPath + "/map_export"
|
||||
MapUncompressedExportDirectory = CommonPath + "/map_uncompressed"
|
||||
|
||||
# Shape directories
|
||||
ShapeTagExportDirectory = CommonPath + "/shape_tag"
|
||||
ShapeNotOptimizedExportDirectory = CommonPath + "/shape_not_optimized"
|
||||
ShapeWithCoarseMeshExportDirectory = CommonPath + "/shape_with_coarse_mesh"
|
||||
ShapeLightmapNotOptimizedExportDirectory = CommonPath + "/shape_lightmap_not_optimized"
|
||||
ShapeAnimExportDirectory = CommonPath + "/shape_anim"
|
||||
|
||||
|
||||
# *** BUILD DIRECTORIES FOR THE BUILD PIPELINE ***
|
||||
|
||||
# Map directories
|
||||
MapBuildDirectory = CommonPath + "/map"
|
||||
MapPanoplyBuildDirectory = CommonPath + "/map_panoply"
|
||||
MapPanoplyHlsInfoBuildDirectory = CommonPath + "/map_panoply_hls_info"
|
||||
MapPanoplyHlsBankBuildDirectory = CommonPath + "/map_panoply_hls_bank"
|
||||
MapPanoplyCacheBuildDirectory = CommonPath + "/map_panoply_cache"
|
||||
MapTagBuildDirectory = CommonPath + "/map_tag"
|
||||
|
||||
# Shape directories
|
||||
ShapeClodtexBuildDirectory = CommonPath + "/shape_clodtex_build"
|
||||
ShapeWithCoarseMeshBuildDirectory = CommonPath + "/shape_with_coarse_mesh_builded"
|
||||
ShapeLightmapBuildDirectory = CommonPath + "/shape_lightmap"
|
||||
ShapeLightmap16BitsBuildDirectory = CommonPath + "/shape_lightmap_16_bits"
|
||||
|
||||
|
||||
# *** INSTALL DIRECTORIES IN THE CLIENT DATA ***
|
||||
|
||||
# Map directory
|
||||
MapInstallDirectory = "objects"
|
||||
|
||||
# Map directory
|
||||
BitmapInstallDirectory = MapInstallDirectory
|
||||
|
||||
# Shape directory
|
||||
ShapeInstallDirectory = "objects"
|
||||
|
||||
# Lightmap directory
|
||||
LightmapInstallDirectory = "objects"
|
|
@ -1,81 +0,0 @@
|
|||
#!/usr/bin/python
|
||||
#
|
||||
# \file config.py
|
||||
# \brief Process configuration
|
||||
# \date 2010-08-27 17:02GMT
|
||||
# \author Jan Boon (Kaetemi)
|
||||
# Python port of game data build pipeline.
|
||||
# Process configuration.
|
||||
#
|
||||
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
||||
# Copyright (C) 2010 Winch Gate Property Limited
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU Affero General Public License as
|
||||
# published by the Free Software Foundation, either version 3 of the
|
||||
# License, or (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU Affero General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU Affero General Public License
|
||||
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
#
|
||||
|
||||
# *** PROCESS CONFIGURATION ***
|
||||
|
||||
# *** PROCESS CONFIG ***
|
||||
ProcessToComplete = [ ]
|
||||
ProcessToComplete += [ "shape" ] # not fully implemented, but works for this process
|
||||
ProcessToComplete += [ "map" ] # not fully implemented, but works for this process
|
||||
|
||||
|
||||
# *** SHAPE EXPORT OPTIONS ***
|
||||
|
||||
# Compute lightmaps ?
|
||||
ShapeExportOptExportLighting = "true"
|
||||
|
||||
# Cast shadow in lightmap ?
|
||||
ShapeExportOptShadow = "true"
|
||||
|
||||
# Lighting limits. 0 : normal, 1 : soft shadows
|
||||
ShapeExportOptLightingLimit = 0
|
||||
|
||||
# Lightmap lumel size
|
||||
ShapeExportOptLumelSize = "0.25"
|
||||
|
||||
# Oversampling value. Can be 1, 2, 4 or 8
|
||||
ShapeExportOptOversampling = 1
|
||||
|
||||
# Does the lightmap must be generated in 8 bits format ?
|
||||
ShapeExportOpt8BitsLightmap = "false"
|
||||
|
||||
# Does the lightmaps export must generate logs ?
|
||||
ShapeExportOptLightmapLog = "true"
|
||||
|
||||
# Coarse mesh texture mul size
|
||||
TextureMulSizeValue = "1.5"
|
||||
|
||||
DoBuildShadowSkin = 0
|
||||
|
||||
ClodConfigFile = ""
|
||||
|
||||
# *** COARSE MESH TEXTURE NAME ***
|
||||
CoarseMeshTextureNames = [ ]
|
||||
|
||||
# *** POSTFIX USED BY THE MULTIPLE TILES SYSTEM ***
|
||||
MultipleTilesPostfix = [ ]
|
||||
MultipleTilesPostfix += [ "_sp" ]
|
||||
MultipleTilesPostfix += [ "_su" ]
|
||||
MultipleTilesPostfix += [ "_au" ]
|
||||
MultipleTilesPostfix += [ "_wi" ]
|
||||
|
||||
# *** MAPS OPTIONS ***
|
||||
|
||||
ReduceBitmapFactor = 0
|
||||
# list all panoply files
|
||||
MapPanoplyFileList = None
|
||||
# name of the .hlsbank to build.
|
||||
MapHlsBankFileName = None
|
|
@ -1,168 +0,0 @@
|
|||
#!/usr/bin/python
|
||||
#
|
||||
# \file directories.py
|
||||
# \brief Directories configuration
|
||||
# \date 2010-08-27 17:13GMT
|
||||
# \author Jan Boon (Kaetemi)
|
||||
# \date 2001-2005
|
||||
# \author Nevrax
|
||||
# Python port of game data build pipeline.
|
||||
# Directories configuration.
|
||||
#
|
||||
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
||||
# Copyright (C) 2010 Winch Gate Property Limited
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU Affero General Public License as
|
||||
# published by the Free Software Foundation, either version 3 of the
|
||||
# License, or (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU Affero General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU Affero General Public License
|
||||
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
#
|
||||
|
||||
|
||||
# *** COMMON NAMES AND PATHS ***
|
||||
EcosystemName = "outgame"
|
||||
EcosystemPath = "common/" + EcosystemName
|
||||
ContinentName = EcosystemName
|
||||
ContinentPath = EcosystemPath
|
||||
CommonName = ContinentName
|
||||
CommonPath = ContinentPath
|
||||
|
||||
|
||||
# *** SOURCE DIRECTORIES LEVELDESIGN/WORLD ***
|
||||
ContinentLeveldesignWorldDirectory = "" # DISABLED
|
||||
|
||||
|
||||
# *** SOURCE DIRECTORIES IN THE DATABASE ***
|
||||
|
||||
# Shape directories
|
||||
ShapeSourceDirectories = [ ]
|
||||
ShapeSourceDirectories += [ "stuff/outgame/appart_crea" ]
|
||||
|
||||
# Maps directories
|
||||
MapSourceDirectories = [ ]
|
||||
MapSourceDirectories += [ "stuff/outgame/_textures" ]
|
||||
|
||||
MapUncompressedSourceDirectories = [ ]
|
||||
|
||||
# Ligo directories
|
||||
LigoBaseSourceDirectory = "landscape/ligo"
|
||||
|
||||
# Ig directories
|
||||
IgLandSourceDirectories = [ ]
|
||||
IgOtherSourceDirectories = [ ]
|
||||
IgOtherSourceDirectories += [ "stuff/outgame/appart_crea" ]
|
||||
IgPrimitiveSourceDirectories = [ ]
|
||||
|
||||
# Tiles root directory
|
||||
TileRootSourceDirectory = "landscape/_texture_tiles"
|
||||
|
||||
# Displace directory
|
||||
DisplaceSourceDirectory = "landscape/_texture_tiles/displace"
|
||||
|
||||
|
||||
# *** LOOKUP DIRECTORIES WITHIN THE BUILD PIPELINE *** (TODO: use these instead of search_pathes in properties(_base).cfg)
|
||||
|
||||
# Ig lookup directories used by rbank
|
||||
IgLookupDirectories = [ ]
|
||||
IgLookupDirectories += [ CommonPath + "/ig_land" ]
|
||||
IgLookupDirectories += [ CommonPath + "/ig_other" ]
|
||||
|
||||
# Shape lookup directories used by rbank
|
||||
ShapeLookupDirectories = [ ]
|
||||
# ShapeLookupDirectories += [ CommonPath + "/ps" ]
|
||||
ShapeLookupDirectories += [ CommonPath + "/shape_clodtex_build" ]
|
||||
ShapeLookupDirectories += [ CommonPath + "/shape_with_coarse_mesh" ]
|
||||
|
||||
# Map lookup directories not yet used
|
||||
MapLookupDirectories = [ ]
|
||||
MapLookupDirectories += [ CommonPath + "/map_export" ]
|
||||
MapLookupDirectories += [ CommonPath + "/map_uncompressed" ]
|
||||
|
||||
|
||||
# *** EXPORT DIRECTORIES FOR THE BUILD PIPELINE ***
|
||||
|
||||
# Map directories
|
||||
MapExportDirectory = CommonPath + "/map_export"
|
||||
MapUncompressedExportDirectory = CommonPath + "/map_uncompressed"
|
||||
|
||||
# Shape directories
|
||||
ShapeTagExportDirectory = CommonPath + "/shape_tag"
|
||||
ShapeNotOptimizedExportDirectory = CommonPath + "/shape_not_optimized"
|
||||
ShapeWithCoarseMeshExportDirectory = CommonPath + "/shape_with_coarse_mesh"
|
||||
ShapeLightmapNotOptimizedExportDirectory = CommonPath + "/shape_lightmap_not_optimized"
|
||||
ShapeAnimExportDirectory = CommonPath + "/shape_anim"
|
||||
|
||||
# Ig directories
|
||||
IgStaticLandExportDirectory = CommonPath + "/ig_static_land" # Landscape IG eported from 3dsmax not elevated by the heightmap
|
||||
IgStaticOtherExportDirectory = CommonPath + "/ig_static_other" # Village or construction IGs exported from 3dsmax
|
||||
IgStaticTagExportDirectory = CommonPath + "/ig_static_tag" # Tag for exported 3dsmax files
|
||||
|
||||
# Zone directories
|
||||
ZoneWeldBuildDirectory = CommonPath + "/zone_weld"
|
||||
ZoneDependBuildDirectory = CommonPath + "/zone_depend"
|
||||
ZoneLightWaterShapesLightedExportDirectory = CommonPath + "/zone_lwsl_temp" #fixme
|
||||
ZoneLightBuildDirectory = CommonPath + "/zone_lighted" #fixme
|
||||
ZoneLightDependBuildDirectory = CommonPath + "/zone_lighted_depend" #fixme
|
||||
ZoneLightIgLandBuildDirectory = CommonPath + "/zone_lighted_ig_land" #fixme
|
||||
|
||||
|
||||
# *** BUILD DIRECTORIES FOR THE BUILD PIPELINE ***
|
||||
|
||||
# Map directories
|
||||
MapBuildDirectory = CommonPath + "/map"
|
||||
MapPanoplyBuildDirectory = CommonPath + "/map_panoply"
|
||||
MapPanoplyHlsInfoBuildDirectory = CommonPath + "/map_panoply_hls_info"
|
||||
MapPanoplyHlsBankBuildDirectory = CommonPath + "/map_panoply_hls_bank"
|
||||
MapPanoplyCacheBuildDirectory = CommonPath + "/map_panoply_cache"
|
||||
MapTagBuildDirectory = CommonPath + "/map_tag"
|
||||
|
||||
# Shape directories
|
||||
ShapeClodtexBuildDirectory = CommonPath + "/shape_clodtex_build"
|
||||
ShapeWithCoarseMeshBuildDirectory = CommonPath + "/shape_with_coarse_mesh_builded"
|
||||
ShapeLightmapBuildDirectory = CommonPath + "/shape_lightmap"
|
||||
ShapeLightmap16BitsBuildDirectory = CommonPath + "/shape_lightmap_16_bits"
|
||||
|
||||
# Ig directories
|
||||
IgElevLandPrimBuildDirectory = CommonPath + "/ig_elev_land_prim" # landscape IG generated by the prim exporter (already elevated by the land exporter)
|
||||
IgElevLandLigoBuildDirectory = CommonPath + "/ig_elev_land_ligo" # Landscape IG found in ligo bricks from 3dsmax elevated by the heightmap
|
||||
IgElevLandStaticBuildDirectory = CommonPath + "/ig_elev_land_static" # Landscape IG eported from 3dsmax elevated by the heightmap
|
||||
IgTempLandMergeBuildDirectory = CommonPath + "/ig_temp_land_merge"
|
||||
IgTempLandCompareBuildDirectory = CommonPath + "/ig_temp_land_compare" # Tmp final IG directory for landscape IGs before comparison
|
||||
IgLandBuildDirectory = CommonPath + "/ig_land" # Final IG directory for landscape IGs
|
||||
IgOtherBuildDirectory = CommonPath + "/ig_other" # Final IG directory for village or construction IGs
|
||||
IgOtherLightedBuildDirectory = CommonPath + "/ig_other_lighted"
|
||||
|
||||
# Farbank directories
|
||||
FarbankBuildDirectory = CommonPath + "/farbank"
|
||||
|
||||
# Ligo directories
|
||||
LigoZoneBuildDirectory = CommonPath + "/ligo_zones"
|
||||
LigoIgLandBuildDirectory = CommonPath + "/ligo_ig_land" # Landscape IG found in ligo bricks not elevated by the heightmap
|
||||
LigoIgOtherBuildDirectory = CommonPath + "/ligo_ig_other" # Village or construction IGs exported from ligo landscape
|
||||
|
||||
|
||||
# *** INSTALL DIRECTORIES IN THE CLIENT DATA ***
|
||||
|
||||
# Map directory
|
||||
MapInstallDirectory = CommonName
|
||||
BitmapInstallDirectory = MapInstallDirectory
|
||||
|
||||
# Shape directory
|
||||
ShapeInstallDirectory = CommonName
|
||||
|
||||
# Lightmap directory
|
||||
LightmapInstallDirectory = CommonName
|
||||
|
||||
# Animation directory
|
||||
AnimInstallDirectory = CommonName
|
||||
|
||||
# Ig directory
|
||||
IgInstallDirectory = CommonName
|
|
@ -1,114 +0,0 @@
|
|||
#!/usr/bin/python
|
||||
#
|
||||
# \file config.py
|
||||
# \brief Process configuration
|
||||
# \date 2010-08-27 17:02GMT
|
||||
# \author Jan Boon (Kaetemi)
|
||||
# Python port of game data build pipeline.
|
||||
# Process configuration.
|
||||
#
|
||||
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
||||
# Copyright (C) 2010 Winch Gate Property Limited
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU Affero General Public License as
|
||||
# published by the Free Software Foundation, either version 3 of the
|
||||
# License, or (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU Affero General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU Affero General Public License
|
||||
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
#
|
||||
|
||||
# *** PROCESS CONFIGURATION ***
|
||||
|
||||
|
||||
# *** PROCESS CONFIG ***
|
||||
ProcessToComplete = [ ]
|
||||
ProcessToComplete += [ "properties" ]
|
||||
ProcessToComplete += [ "shape" ]
|
||||
ProcessToComplete += [ "map" ]
|
||||
ProcessToComplete += [ "ig" ]
|
||||
ProcessToComplete += [ "ig_light" ]
|
||||
|
||||
|
||||
# *** COMMON NAMES AND PATHS ***
|
||||
EcosystemName = "outgame"
|
||||
EcosystemPath = "common/" + EcosystemName
|
||||
ContinentName = EcosystemName
|
||||
ContinentPath = EcosystemPath
|
||||
CommonName = ContinentName
|
||||
CommonPath = ContinentPath
|
||||
|
||||
|
||||
# *** SHAPE EXPORT OPTIONS ***
|
||||
|
||||
# Compute lightmaps ?
|
||||
ShapeExportOptExportLighting = "true"
|
||||
|
||||
# Cast shadow in lightmap ?
|
||||
ShapeExportOptShadow = "true"
|
||||
|
||||
# Lighting limits. 0 : normal, 1 : soft shadows
|
||||
ShapeExportOptLightingLimit = 0
|
||||
|
||||
# Lightmap lumel size
|
||||
ShapeExportOptLumelSize = "0.25"
|
||||
|
||||
# Oversampling value. Can be 1, 2, 4 or 8
|
||||
ShapeExportOptOversampling = 1
|
||||
|
||||
# Does the lightmap must be generated in 8 bits format ?
|
||||
ShapeExportOpt8BitsLightmap = "false"
|
||||
|
||||
# Does the lightmaps export must generate logs ?
|
||||
ShapeExportOptLightmapLog = "true"
|
||||
|
||||
# Coarse mesh texture mul size
|
||||
TextureMulSizeValue = "1.5"
|
||||
|
||||
DoBuildShadowSkin = 0
|
||||
|
||||
ClodConfigFile = ""
|
||||
|
||||
# *** COARSE MESH TEXTURE NAME ***
|
||||
CoarseMeshTextureNames = [ ]
|
||||
|
||||
# *** POSTFIX USED BY THE MULTIPLE TILES SYSTEM ***
|
||||
MultipleTilesPostfix = [ ]
|
||||
MultipleTilesPostfix += [ "_sp" ]
|
||||
MultipleTilesPostfix += [ "_su" ]
|
||||
MultipleTilesPostfix += [ "_au" ]
|
||||
MultipleTilesPostfix += [ "_wi" ]
|
||||
|
||||
# Name of the tilebank to use
|
||||
BankTileBankName = ""
|
||||
|
||||
# *** LANDSCAPE NAME ***
|
||||
LandscapeName = ""
|
||||
|
||||
# *** LIGO OPTIONS ***
|
||||
LigoExportLand = ""
|
||||
LigoExportOnePass = 0
|
||||
LigoExportColormap = "colormap_invalid.png"
|
||||
LigoExportHeightmap1 = "big_invalid.png"
|
||||
LigoExportZFactor1 = "1.0"
|
||||
LigoExportHeightmap2 = "noise_invalid.png"
|
||||
LigoExportZFactor2 = "0.5"
|
||||
LigoTileBankFile = ""
|
||||
|
||||
# *** MAPS OPTIONS ***
|
||||
|
||||
ReduceBitmapFactor = 0
|
||||
# list all panoply files
|
||||
MapPanoplyFileList = None
|
||||
# name of the .hlsbank to build.
|
||||
MapHlsBankFileName = None
|
||||
|
||||
# *** ANIMATIONS OPTIONS ***
|
||||
|
||||
DoOptimizeAnimations = 0
|
|
@ -1,53 +0,0 @@
|
|||
|
||||
// Bank file name
|
||||
bank_name = "";
|
||||
bankfar_name = "";
|
||||
|
||||
// Search pathes
|
||||
search_pathes =
|
||||
{
|
||||
"%ExportBuildDirectory%/common/sfx/ps", // Sfx directory
|
||||
"%ExportBuildDirectory%/common/sfx/shape_clodtex_build", // Sfx directory
|
||||
"%ExportBuildDirectory%/common/sfx/shape_with_coarse_mesh", // Sfx directory
|
||||
"%ExportBuildDirectory%/common/sfx/map_export", // Sfx directory
|
||||
"%ExportBuildDirectory%/common/sfx/map_uncompressed", // Sfx directory
|
||||
"%ExportBuildDirectory%/common/outgame/shape_clodtex_build", // Outgame directory
|
||||
"%ExportBuildDirectory%/common/outgame/shape_with_coarse_mesh", // Outgame directory
|
||||
"%ExportBuildDirectory%/common/outgame/map_export", // Outgame directory
|
||||
"%ExportBuildDirectory%/common/outgame/map_uncompressed", // Outgame directory
|
||||
};
|
||||
|
||||
// Additional ig file name
|
||||
additionnal_ig =
|
||||
{
|
||||
|
||||
};
|
||||
|
||||
// Sun direction.
|
||||
//sun_direction = { -0.095, +1.0, -0.50 };
|
||||
sun_direction = { -0.776685, +0.216619, -0.59147 };
|
||||
|
||||
// Center of the landscape pointed by the sun
|
||||
sun_center = {9954, -11017, 0};
|
||||
|
||||
// Distance of the sun
|
||||
sun_distance = 50000;
|
||||
|
||||
// FOV of the sun in radian
|
||||
sun_fov = 0.52359877; // Pi / 6
|
||||
|
||||
// Sun radius, (for softshadow sampling)
|
||||
sun_radius = 5000;
|
||||
|
||||
// GlobalRetriever bank file.gr. Empty string to disable SurfaceLighting
|
||||
grbank= "";
|
||||
|
||||
// LocalRetriever bank file .rbank. Empty string to disable SurfaceLighting
|
||||
rbank= "";
|
||||
|
||||
// The lighter search in rbank any retriever with identifier ---igname*** as substring
|
||||
// where --- is col_identifier_prefix and *** is col_identifier_suffix
|
||||
// eg: if igname= "street", col_identifier_prefix= "col_", col_identifier_suffix= "_",
|
||||
// then "col_street_1" and "col_street_2" are valid and are used to build LightSurface infos in the Ig.
|
||||
col_identifier_prefix= "";
|
||||
col_identifier_suffix= "";
|
|
@ -1,93 +0,0 @@
|
|||
|
||||
// Load instance group. 0 disable, 1 enable
|
||||
load_ig = 0;
|
||||
|
||||
// Use ig to compute dependencies 0 disable, 1 enable
|
||||
compute_dependencies_with_igs = 0;
|
||||
|
||||
// Enable shadows. 0 disable, 1 enable
|
||||
shadow = 0;
|
||||
|
||||
// Landscape ZBuffers size for all the landscape. There is one zbuffer like this one per softshadow sample.
|
||||
zbuffer_landscape_size = 32768;
|
||||
|
||||
// Object ZBuffers size for all the landscape. This zbuffer is typically finer. There is only one zbuffer like this.
|
||||
zbuffer_object_size = 98304;
|
||||
|
||||
// Square root of the number of soft shadow samples
|
||||
soft_shadow_samples_sqrt = 4;
|
||||
|
||||
// Soft shadow jitter (0 ~ 1) to smooth softshadow aliasing when sampling number is small
|
||||
soft_shadow_jitter = 0.4;
|
||||
|
||||
// Enable the sun contribution. 0 disable, 1 enable
|
||||
sun_contribution = 1;
|
||||
|
||||
// Enable the sky global illumaniation. 0 disable, 1 enable
|
||||
sky_contribution = 0;
|
||||
|
||||
// The sky global illumaniation intensity . [0 ~ 1]
|
||||
sky_intensity = 0.20;
|
||||
|
||||
// Accuracy of the sky global illumaniation algorithm in meter
|
||||
global_illumination_cell_size = 5;
|
||||
|
||||
// shadow bias for water surfaces
|
||||
water_shadow_bias = 0.8;
|
||||
|
||||
// ambient lighting for water. [0 ~ 1]
|
||||
water_ambient = 0.3;
|
||||
|
||||
// diffuse lighting for water. [0 ~ 1]
|
||||
water_diffuse = 1.0;
|
||||
|
||||
// true if the water color should be modulated with the source diffuse map
|
||||
modulate_water_color = 0;
|
||||
|
||||
// 1 if the water should receive sky lighting contribution
|
||||
sky_contribution_for_water = 0;
|
||||
|
||||
// Side length of landscape used to compute the sky global illumaniation in meter
|
||||
global_illumination_length = 600;
|
||||
|
||||
// Size of the quad grid side in meter. Should be a power of 2. (optimisation)
|
||||
quad_grid_size = 512;
|
||||
|
||||
// Size of a cell of the quad grid in meter. (optimisation)
|
||||
quad_grid_cell_size = 1;
|
||||
|
||||
// Number of CPU used to calculate the lightmaps. 0 for automatic detection.
|
||||
cpu_num = 0;
|
||||
|
||||
/// Evaluation the max vegetable height in meters. This is used to decide wether vegetable of a tile
|
||||
/// are above, below, or intersect a water surface (rough approximation).
|
||||
/// As a matter of fact, these flags are processed during hte lighting as well.
|
||||
vegetable_height = 2;
|
||||
|
||||
|
||||
|
||||
|
||||
// ***************************
|
||||
// Ig Lighting.
|
||||
// ***************************
|
||||
// Ig lighting shares also above parameters: sun_direction, shadow, quad_grid_size, quad_grid_cell_size, shapes_path
|
||||
|
||||
|
||||
// Oversampling value, must be 0 (disable), 2, 4, 8, 16
|
||||
// This apply to surface cells and instances.
|
||||
ig_oversampling = 16;
|
||||
|
||||
|
||||
// IG Surface Lighting (for ig_light process only)
|
||||
|
||||
// If SurfaceLighting enabled, define size of a cell (in meters) in a surface.
|
||||
cell_surface_light_size = 1.5;
|
||||
|
||||
// If SurfaceLighting enabled, define a deltaZ before raytracing cellPos against lights. Usefull to skip shadow errors like stairs
|
||||
cell_raytrace_delta_z = 0.2;
|
||||
|
||||
|
||||
// Build debug surface shapes (slows the process)
|
||||
build_debug_surface_shape= 0;
|
||||
|
||||
|
|
@ -1,93 +0,0 @@
|
|||
|
||||
// Load instance group. 0 disable, 1 enable
|
||||
load_ig = 1;
|
||||
|
||||
// Use ig to compute dependencies 0 disable, 1 enable
|
||||
compute_dependencies_with_igs = 1;
|
||||
|
||||
// Enable shadows. 0 disable, 1 enable
|
||||
shadow = 1;
|
||||
|
||||
// Landscape ZBuffers size for all the landscape. There is one zbuffer like this one per softshadow sample.
|
||||
zbuffer_landscape_size = 32768;
|
||||
|
||||
// Object ZBuffers size for all the landscape. This zbuffer is typically finer. There is only one zbuffer like this.
|
||||
zbuffer_object_size = 98304;
|
||||
|
||||
// Square root of the number of soft shadow samples
|
||||
soft_shadow_samples_sqrt = 4;
|
||||
|
||||
// Soft shadow jitter (0 ~ 1) to smooth softshadow aliasing when sampling number is small
|
||||
soft_shadow_jitter = 0.4;
|
||||
|
||||
// Enable the sun contribution. 0 disable, 1 enable
|
||||
sun_contribution = 1;
|
||||
|
||||
// Enable the sky global illumaniation. 0 disable, 1 enable
|
||||
sky_contribution = 1;
|
||||
|
||||
// The sky global illumaniation intensity . [0 ~ 1]
|
||||
sky_intensity = 0.20;
|
||||
|
||||
// Accuracy of the sky global illumaniation algorithm in meter
|
||||
global_illumination_cell_size = 5;
|
||||
|
||||
// shadow bias for water surfaces
|
||||
water_shadow_bias = 0.8;
|
||||
|
||||
// ambient lighting for water. [0 ~ 1]
|
||||
water_ambient = 0.3;
|
||||
|
||||
// diffuse lighting for water. [0 ~ 1]
|
||||
water_diffuse = 1.0;
|
||||
|
||||
// true if the water color should be modulated with the source diffuse map
|
||||
modulate_water_color = 0;
|
||||
|
||||
// 1 if the water should receive sky lighting contribution
|
||||
sky_contribution_for_water = 0;
|
||||
|
||||
// Side length of landscape used to compute the sky global illumaniation in meter
|
||||
global_illumination_length = 600;
|
||||
|
||||
// Size of the quad grid side in meter. Should be a power of 2. (optimisation)
|
||||
quad_grid_size = 64;
|
||||
|
||||
// Size of a cell of the quad grid in meter. (optimisation)
|
||||
quad_grid_cell_size = 2;
|
||||
|
||||
// Number of CPU used to calculate the lightmaps. 0 for automatic detection.
|
||||
cpu_num = 0;
|
||||
|
||||
/// Evaluation the max vegetable height in meters. This is used to decide wether vegetable of a tile
|
||||
/// are above, below, or intersect a water surface (rough approximation).
|
||||
/// As a matter of fact, these flags are processed during hte lighting as well.
|
||||
vegetable_height = 2;
|
||||
|
||||
|
||||
|
||||
|
||||
// ***************************
|
||||
// Ig Lighting.
|
||||
// ***************************
|
||||
// Ig lighting shares also above parameters: sun_direction, shadow, quad_grid_size, quad_grid_cell_size, shapes_path
|
||||
|
||||
|
||||
// Oversampling value, must be 0 (disable), 2, 4, 8, 16
|
||||
// This apply to surface cells and instances.
|
||||
ig_oversampling = 16;
|
||||
|
||||
|
||||
// IG Surface Lighting (for ig_light process only)
|
||||
|
||||
// If SurfaceLighting enabled, define size of a cell (in meters) in a surface.
|
||||
cell_surface_light_size = 1.5;
|
||||
|
||||
// If SurfaceLighting enabled, define a deltaZ before raytracing cellPos against lights. Usefull to skip shadow errors like stairs
|
||||
cell_raytrace_delta_z = 0.2;
|
||||
|
||||
|
||||
// Build debug surface shapes (slows the process)
|
||||
build_debug_surface_shape= 0;
|
||||
|
||||
|
|
@ -1,127 +0,0 @@
|
|||
#!/usr/bin/python
|
||||
#
|
||||
# \file directories.py
|
||||
# \brief Directories configuration
|
||||
# \date 2010-08-27 17:13GMT
|
||||
# \author Jan Boon (Kaetemi)
|
||||
# \date 2001-2005
|
||||
# \author Nevrax
|
||||
# Python port of game data build pipeline.
|
||||
# Directories configuration.
|
||||
#
|
||||
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
||||
# Copyright (C) 2010 Winch Gate Property Limited
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU Affero General Public License as
|
||||
# published by the Free Software Foundation, either version 3 of the
|
||||
# License, or (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU Affero General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU Affero General Public License
|
||||
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
#
|
||||
|
||||
|
||||
# *** COMMON NAMES AND PATHS ***
|
||||
EcosystemName = "sfx"
|
||||
EcosystemPath = "common/" + EcosystemName
|
||||
ContinentName = EcosystemName
|
||||
ContinentPath = EcosystemPath
|
||||
CommonName = ContinentName
|
||||
CommonPath = ContinentPath
|
||||
|
||||
|
||||
# *** SOURCE DIRECTORIES IN THE DATABASE ***
|
||||
|
||||
# PS directories
|
||||
PsSourceDirectories = [ ]
|
||||
PsSourceDirectories += [ "sfx/buildings" ]
|
||||
PsSourceDirectories += [ "sfx/environment" ]
|
||||
PsSourceDirectories += [ "sfx/fighting" ]
|
||||
PsSourceDirectories += [ "sfx/magic" ]
|
||||
PsSourceDirectories += [ "sfx/moving" ]
|
||||
PsSourceDirectories += [ "sfx/teaser" ]
|
||||
PsSourceDirectories += [ "sfx/forage" ]
|
||||
PsSourceDirectories += [ "sfx/monsters" ]
|
||||
|
||||
# Maps directories
|
||||
MapSourceDirectories = [ ]
|
||||
MapSourceDirectories += [ "sfx/maps" ]
|
||||
|
||||
# Shape directories
|
||||
ShapeSourceDirectories = [ ]
|
||||
ShapeSourceDirectories += [ "sfx/meshtoparticle" ]
|
||||
|
||||
MapUncompressedSourceDirectories = [ ]
|
||||
|
||||
|
||||
# *** LOOKUP DIRECTORIES WITHIN THE BUILD PIPELINE *** (TODO: use these instead of search_pathes in properties(_base).cfg)
|
||||
|
||||
# Ig lookup directories used by rbank
|
||||
IgLookupDirectories = [ ]
|
||||
|
||||
# Shape lookup directories used by rbank
|
||||
ShapeLookupDirectories = [ ]
|
||||
ShapeLookupDirectories += [ CommonPath + "/ps" ]
|
||||
ShapeLookupDirectories += [ CommonPath + "/shape_clodtex_build" ]
|
||||
ShapeLookupDirectories += [ CommonPath + "/shape_with_coarse_mesh" ]
|
||||
|
||||
# Map lookup directories not yet used
|
||||
MapLookupDirectories = [ ]
|
||||
MapLookupDirectories += [ CommonPath + "/map_export" ]
|
||||
MapLookupDirectories += [ CommonPath + "/map_uncompressed" ]
|
||||
|
||||
|
||||
# *** EXPORT DIRECTORIES FOR THE BUILD PIPELINE ***
|
||||
|
||||
# Map directories
|
||||
MapExportDirectory = CommonPath + "/map_export"
|
||||
MapUncompressedExportDirectory = CommonPath + "/map_uncompressed"
|
||||
|
||||
# Shape directories
|
||||
ShapeTagExportDirectory = CommonPath + "/shape_tag"
|
||||
ShapeNotOptimizedExportDirectory = CommonPath + "/shape_not_optimized"
|
||||
ShapeWithCoarseMeshExportDirectory = CommonPath + "/shape_with_coarse_mesh"
|
||||
ShapeLightmapNotOptimizedExportDirectory = CommonPath + "/shape_lightmap_not_optimized"
|
||||
ShapeAnimExportDirectory = CommonPath + "/shape_anim"
|
||||
|
||||
# PS directories
|
||||
PsExportDirectory = CommonPath + "/ps"
|
||||
|
||||
|
||||
# *** BUILD DIRECTORIES FOR THE BUILD PIPELINE ***
|
||||
|
||||
# Map directories
|
||||
MapBuildDirectory = CommonPath + "/map"
|
||||
MapPanoplyBuildDirectory = CommonPath + "/map_panoply"
|
||||
MapPanoplyHlsInfoBuildDirectory = CommonPath + "/map_panoply_hls_info"
|
||||
MapPanoplyHlsBankBuildDirectory = CommonPath + "/map_panoply_hls_bank"
|
||||
MapPanoplyCacheBuildDirectory = CommonPath + "/map_panoply_cache"
|
||||
MapTagBuildDirectory = CommonPath + "/map_tag"
|
||||
|
||||
# Shape directories
|
||||
ShapeClodtexBuildDirectory = CommonPath + "/shape_clodtex_build"
|
||||
ShapeWithCoarseMeshBuildDirectory = CommonPath + "/shape_with_coarse_mesh_builded"
|
||||
ShapeLightmapBuildDirectory = CommonPath + "/shape_lightmap"
|
||||
ShapeLightmap16BitsBuildDirectory = CommonPath + "/shape_lightmap_16_bits"
|
||||
|
||||
|
||||
# *** INSTALL DIRECTORIES IN THE CLIENT DATA ***
|
||||
|
||||
# Particule system directory
|
||||
PsInstallDirectory = "sfx"
|
||||
|
||||
# Map directory
|
||||
MapInstallDirectory = "sfx"
|
||||
BitmapInstallDirectory = MapInstallDirectory
|
||||
|
||||
# Shape directory
|
||||
ShapeInstallDirectory = "sfx"
|
||||
|
||||
# Lightmap directory
|
||||
LightmapInstallDirectory = "sfx"
|
|
@ -1,91 +0,0 @@
|
|||
#!/usr/bin/python
|
||||
#
|
||||
# \file config.py
|
||||
# \brief Process configuration
|
||||
# \date 2010-08-27 17:02GMT
|
||||
# \author Jan Boon (Kaetemi)
|
||||
# Python port of game data build pipeline.
|
||||
# Process configuration.
|
||||
#
|
||||
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
||||
# Copyright (C) 2010 Winch Gate Property Limited
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU Affero General Public License as
|
||||
# published by the Free Software Foundation, either version 3 of the
|
||||
# License, or (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU Affero General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU Affero General Public License
|
||||
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
#
|
||||
|
||||
# *** PROCESS CONFIGURATION ***
|
||||
|
||||
# *** PROCESS CONFIG ***
|
||||
ProcessToComplete = [ ]
|
||||
ProcessToComplete += [ "ps" ]
|
||||
ProcessToComplete += [ "map" ]
|
||||
ProcessToComplete += [ "shape" ]
|
||||
|
||||
|
||||
# *** COMMON NAMES AND PATHS ***
|
||||
EcosystemName = "sfx"
|
||||
EcosystemPath = "common/" + EcosystemName
|
||||
ContinentName = EcosystemName
|
||||
ContinentPath = EcosystemPath
|
||||
CommonName = ContinentName
|
||||
CommonPath = ContinentPath
|
||||
|
||||
|
||||
# *** SHAPE EXPORT OPTIONS ***
|
||||
|
||||
# Compute lightmaps ?
|
||||
ShapeExportOptExportLighting = "true"
|
||||
|
||||
# Cast shadow in lightmap ?
|
||||
ShapeExportOptShadow = "true"
|
||||
|
||||
# Lighting limits. 0 : normal, 1 : soft shadows
|
||||
ShapeExportOptLightingLimit = 0
|
||||
|
||||
# Lightmap lumel size
|
||||
ShapeExportOptLumelSize = "0.25"
|
||||
|
||||
# Oversampling value. Can be 1, 2, 4 or 8
|
||||
ShapeExportOptOversampling = 1
|
||||
|
||||
# Does the lightmap must be generated in 8 bits format ?
|
||||
ShapeExportOpt8BitsLightmap = "false"
|
||||
|
||||
# Does the lightmaps export must generate logs ?
|
||||
ShapeExportOptLightmapLog = "true"
|
||||
|
||||
# Coarse mesh texture mul size
|
||||
TextureMulSizeValue = "1.5"
|
||||
|
||||
DoBuildShadowSkin = 0
|
||||
|
||||
ClodConfigFile = ""
|
||||
|
||||
# *** COARSE MESH TEXTURE NAME ***
|
||||
CoarseMeshTextureNames = [ ]
|
||||
|
||||
# *** POSTFIX USED BY THE MULTIPLE TILES SYSTEM ***
|
||||
MultipleTilesPostfix = [ ]
|
||||
MultipleTilesPostfix += [ "_sp" ]
|
||||
MultipleTilesPostfix += [ "_su" ]
|
||||
MultipleTilesPostfix += [ "_au" ]
|
||||
MultipleTilesPostfix += [ "_wi" ]
|
||||
|
||||
# *** MAPS OPTIONS ***
|
||||
|
||||
ReduceBitmapFactor = 0
|
||||
# list all panoply files
|
||||
MapPanoplyFileList = None
|
||||
# name of the .hlsbank to build.
|
||||
MapHlsBankFileName = None
|
|
@ -1,15 +0,0 @@
|
|||
|
||||
// ***************************
|
||||
// Animation Optimizer
|
||||
// ***************************
|
||||
|
||||
// Tracks which contain one of those name (eg "Bip01 Finger11.rotquat") will be mark as "Low Precision".
|
||||
// Usefull for memory optimisation. Avoid setting legs or root bones. Warning: case sensitive.
|
||||
anim_low_precision_tracks=
|
||||
{
|
||||
"Finger",
|
||||
"Ponytail",
|
||||
};
|
||||
|
||||
// The Sample Rate.
|
||||
anim_sample_rate= 30;
|
|
@ -1,188 +0,0 @@
|
|||
#!/usr/bin/python
|
||||
#
|
||||
# \file directories.py
|
||||
# \brief Directories configuration
|
||||
# \date 2010-08-27 17:13GMT
|
||||
# \author Jan Boon (Kaetemi)
|
||||
# \date 2001-2005
|
||||
# \author Nevrax
|
||||
# Python port of game data build pipeline.
|
||||
# Directories configuration.
|
||||
#
|
||||
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
||||
# Copyright (C) 2010 Winch Gate Property Limited
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU Affero General Public License as
|
||||
# published by the Free Software Foundation, either version 3 of the
|
||||
# License, or (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU Affero General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU Affero General Public License
|
||||
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
#
|
||||
|
||||
|
||||
# *** COMMON NAMES AND PATHS ***
|
||||
EcosystemName = "sky"
|
||||
EcosystemPath = "common/" + EcosystemName
|
||||
ContinentName = EcosystemName
|
||||
ContinentPath = EcosystemPath
|
||||
CommonName = ContinentName
|
||||
CommonPath = ContinentPath
|
||||
|
||||
|
||||
# *** SOURCE DIRECTORIES LEVELDESIGN/WORLD ***
|
||||
ContinentLeveldesignWorldDirectory = "" # DISABLED
|
||||
|
||||
|
||||
# *** SOURCE DIRECTORIES IN THE DATABASE ***
|
||||
|
||||
# Shape directories
|
||||
ShapeSourceDirectories = [ ]
|
||||
ShapeSourceDirectories += [ "sky_v2/max" ]
|
||||
|
||||
# Maps directories
|
||||
MapSourceDirectories = [ ]
|
||||
MapSourceDirectories += [ "sky_v2/textures/textures" ]
|
||||
|
||||
MapUncompressedSourceDirectories = [ ]
|
||||
MapUncompressedSourceDirectories += [ "sky_v2/textures/textures/desert" ]
|
||||
MapUncompressedSourceDirectories += [ "sky_v2/textures/textures/forest" ]
|
||||
MapUncompressedSourceDirectories += [ "sky_v2/textures/textures/jungle" ]
|
||||
MapUncompressedSourceDirectories += [ "sky_v2/textures/textures/lacustre" ]
|
||||
MapUncompressedSourceDirectories += [ "sky_v2/textures/setup/desert" ]
|
||||
MapUncompressedSourceDirectories += [ "sky_v2/textures/setup/forest" ]
|
||||
MapUncompressedSourceDirectories += [ "sky_v2/textures/setup/jungle" ]
|
||||
MapUncompressedSourceDirectories += [ "sky_v2/textures/setup/lacustre" ]
|
||||
MapUncompressedSourceDirectories += [ "sky_v2/textures/textures/nodds" ]
|
||||
|
||||
# Ligo directories
|
||||
LigoBaseSourceDirectory = "landscape/ligo"
|
||||
|
||||
# Ig directories
|
||||
IgLandSourceDirectories = [ ]
|
||||
IgOtherSourceDirectories = [ ]
|
||||
IgOtherSourceDirectories += [ "sky_v2/max" ]
|
||||
IgPrimitiveSourceDirectories = [ ]
|
||||
|
||||
# Tiles root directory
|
||||
TileRootSourceDirectory = "landscape/_texture_tiles"
|
||||
|
||||
# Displace directory
|
||||
DisplaceSourceDirectory = "landscape/_texture_tiles/displace"
|
||||
|
||||
# Animation directories
|
||||
AnimSourceDirectories = [ ]
|
||||
AnimSourceDirectories += [ "sky_v2/max" ]
|
||||
|
||||
|
||||
# *** LOOKUP DIRECTORIES WITHIN THE BUILD PIPELINE *** (TODO: use these instead of search_pathes in properties(_base).cfg)
|
||||
|
||||
# Ig lookup directories used by rbank
|
||||
IgLookupDirectories = [ ]
|
||||
IgLookupDirectories += [ CommonPath + "/ig_land" ]
|
||||
IgLookupDirectories += [ CommonPath + "/ig_other" ]
|
||||
|
||||
# Shape lookup directories used by rbank
|
||||
ShapeLookupDirectories = [ ]
|
||||
# ShapeLookupDirectories += [ CommonPath + "/ps" ]
|
||||
ShapeLookupDirectories += [ CommonPath + "/shape_clodtex_build" ]
|
||||
ShapeLookupDirectories += [ CommonPath + "/shape_with_coarse_mesh" ]
|
||||
|
||||
# Map lookup directories not yet used
|
||||
MapLookupDirectories = [ ]
|
||||
MapLookupDirectories += [ CommonPath + "/map_export" ]
|
||||
MapLookupDirectories += [ CommonPath + "/map_uncompressed" ]
|
||||
|
||||
|
||||
# *** EXPORT DIRECTORIES FOR THE BUILD PIPELINE ***
|
||||
|
||||
# Map directories
|
||||
MapExportDirectory = CommonPath + "/map_export"
|
||||
MapUncompressedExportDirectory = CommonPath + "/map_uncompressed"
|
||||
|
||||
# Shape directories
|
||||
ShapeTagExportDirectory = CommonPath + "/shape_tag"
|
||||
ShapeNotOptimizedExportDirectory = CommonPath + "/shape_not_optimized"
|
||||
ShapeWithCoarseMeshExportDirectory = CommonPath + "/shape_with_coarse_mesh"
|
||||
ShapeLightmapNotOptimizedExportDirectory = CommonPath + "/shape_lightmap_not_optimized"
|
||||
ShapeAnimExportDirectory = CommonPath + "/shape_anim"
|
||||
|
||||
# Ig directories
|
||||
IgStaticLandExportDirectory = CommonPath + "/ig_static_land" # Landscape IG eported from 3dsmax not elevated by the heightmap
|
||||
IgStaticOtherExportDirectory = CommonPath + "/ig_static_other" # Village or construction IGs exported from 3dsmax
|
||||
IgStaticTagExportDirectory = CommonPath + "/ig_static_tag" # Tag for exported 3dsmax files
|
||||
|
||||
# Zone directories
|
||||
ZoneWeldBuildDirectory = CommonPath + "/zone_weld"
|
||||
ZoneDependBuildDirectory = CommonPath + "/zone_depend"
|
||||
ZoneLightWaterShapesLightedExportDirectory = CommonPath + "/zone_lwsl_temp" #fixme
|
||||
ZoneLightBuildDirectory = CommonPath + "/zone_lighted" #fixme
|
||||
ZoneLightDependBuildDirectory = CommonPath + "/zone_lighted_depend" #fixme
|
||||
ZoneLightIgLandBuildDirectory = CommonPath + "/zone_lighted_ig_land" #fixme
|
||||
|
||||
# Animation directories
|
||||
AnimExportDirectory = CommonPath + "/anim_export"
|
||||
AnimTagExportDirectory = CommonPath + "/anim_tag"
|
||||
|
||||
|
||||
# *** BUILD DIRECTORIES FOR THE BUILD PIPELINE ***
|
||||
|
||||
# Map directories
|
||||
MapBuildDirectory = CommonPath + "/map"
|
||||
MapPanoplyBuildDirectory = CommonPath + "/map_panoply"
|
||||
MapPanoplyHlsInfoBuildDirectory = CommonPath + "/map_panoply_hls_info"
|
||||
MapPanoplyHlsBankBuildDirectory = CommonPath + "/map_panoply_hls_bank"
|
||||
MapPanoplyCacheBuildDirectory = CommonPath + "/map_panoply_cache"
|
||||
MapTagBuildDirectory = CommonPath + "/map_tag"
|
||||
|
||||
# Shape directories
|
||||
ShapeClodtexBuildDirectory = CommonPath + "/shape_clodtex_build"
|
||||
ShapeWithCoarseMeshBuildDirectory = CommonPath + "/shape_with_coarse_mesh_builded"
|
||||
ShapeLightmapBuildDirectory = CommonPath + "/shape_lightmap"
|
||||
ShapeLightmap16BitsBuildDirectory = CommonPath + "/shape_lightmap_16_bits"
|
||||
|
||||
# Ig directories
|
||||
IgElevLandPrimBuildDirectory = CommonPath + "/ig_elev_land_prim" # landscape IG generated by the prim exporter (already elevated by the land exporter)
|
||||
IgElevLandLigoBuildDirectory = CommonPath + "/ig_elev_land_ligo" # Landscape IG found in ligo bricks from 3dsmax elevated by the heightmap
|
||||
IgElevLandStaticBuildDirectory = CommonPath + "/ig_elev_land_static" # Landscape IG eported from 3dsmax elevated by the heightmap
|
||||
IgTempLandMergeBuildDirectory = CommonPath + "/ig_temp_land_merge"
|
||||
IgTempLandCompareBuildDirectory = CommonPath + "/ig_temp_land_compare" # Tmp final IG directory for landscape IGs before comparison
|
||||
IgLandBuildDirectory = CommonPath + "/ig_land" # Final IG directory for landscape IGs
|
||||
IgOtherBuildDirectory = CommonPath + "/ig_other" # Final IG directory for village or construction IGs
|
||||
IgOtherLightedBuildDirectory = CommonPath + "/ig_other_lighted"
|
||||
|
||||
# Farbank directories
|
||||
FarbankBuildDirectory = CommonPath + "/farbank"
|
||||
|
||||
# Ligo directories
|
||||
LigoZoneBuildDirectory = CommonPath + "/ligo_zones"
|
||||
LigoIgLandBuildDirectory = CommonPath + "/ligo_ig_land" # Landscape IG found in ligo bricks not elevated by the heightmap
|
||||
LigoIgOtherBuildDirectory = CommonPath + "/ligo_ig_other" # Village or construction IGs exported from ligo landscape
|
||||
|
||||
# Animation directories
|
||||
AnimBuildDirectory = CommonPath + "/anim"
|
||||
|
||||
|
||||
# *** INSTALL DIRECTORIES IN THE CLIENT DATA ***
|
||||
|
||||
# Map directory
|
||||
MapInstallDirectory = CommonName
|
||||
BitmapInstallDirectory = MapInstallDirectory
|
||||
|
||||
# Shape directory
|
||||
ShapeInstallDirectory = CommonName
|
||||
|
||||
# Lightmap directory
|
||||
LightmapInstallDirectory = CommonName
|
||||
|
||||
# Animation directory
|
||||
AnimInstallDirectory = CommonName
|
||||
|
||||
# Ig directory
|
||||
IgInstallDirectory = CommonName
|
|
@ -1,121 +0,0 @@
|
|||
#!/usr/bin/python
|
||||
#
|
||||
# \file config.py
|
||||
# \brief Process configuration
|
||||
# \date 2010-08-27 17:02GMT
|
||||
# \author Jan Boon (Kaetemi)
|
||||
# Python port of game data build pipeline.
|
||||
# Process configuration.
|
||||
#
|
||||
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
||||
# Copyright (C) 2010 Winch Gate Property Limited
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU Affero General Public License as
|
||||
# published by the Free Software Foundation, either version 3 of the
|
||||
# License, or (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU Affero General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU Affero General Public License
|
||||
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
#
|
||||
|
||||
# *** PROCESS CONFIGURATION ***
|
||||
|
||||
|
||||
# *** PROCESS CONFIG ***
|
||||
ProcessToComplete = [ ]
|
||||
ProcessToComplete += [ "properties" ]
|
||||
ProcessToComplete += [ "shape" ]
|
||||
ProcessToComplete += [ "map" ]
|
||||
ProcessToComplete += [ "anim" ]
|
||||
ProcessToComplete += [ "ig" ]
|
||||
ProcessToComplete += [ "ig_light" ]
|
||||
|
||||
|
||||
# *** COMMON NAMES AND PATHS ***
|
||||
EcosystemName = "sky"
|
||||
EcosystemPath = "common/" + EcosystemName
|
||||
ContinentName = EcosystemName
|
||||
ContinentPath = EcosystemPath
|
||||
CommonName = ContinentName
|
||||
CommonPath = ContinentPath
|
||||
|
||||
|
||||
# *** SHAPE EXPORT OPTIONS ***
|
||||
|
||||
# Compute lightmaps ?
|
||||
ShapeExportOptExportLighting = "true"
|
||||
|
||||
# Cast shadow in lightmap ?
|
||||
ShapeExportOptShadow = "true"
|
||||
|
||||
# Lighting limits. 0 : normal, 1 : soft shadows
|
||||
ShapeExportOptLightingLimit = 0
|
||||
|
||||
# Lightmap lumel size
|
||||
ShapeExportOptLumelSize = "0.25"
|
||||
|
||||
# Oversampling value. Can be 1, 2, 4 or 8
|
||||
ShapeExportOptOversampling = 1
|
||||
|
||||
# Does the lightmap must be generated in 8 bits format ?
|
||||
ShapeExportOpt8BitsLightmap = "false"
|
||||
|
||||
# Does the lightmaps export must generate logs ?
|
||||
ShapeExportOptLightmapLog = "true"
|
||||
|
||||
# Coarse mesh texture mul size
|
||||
TextureMulSizeValue = "1.5"
|
||||
|
||||
DoBuildShadowSkin = 0
|
||||
|
||||
ClodConfigFile = ""
|
||||
|
||||
|
||||
# *** COARSE MESH TEXTURE NAME ***
|
||||
CoarseMeshTextureNames = [ ]
|
||||
|
||||
|
||||
# *** POSTFIX USED BY THE MULTIPLE TILES SYSTEM ***
|
||||
MultipleTilesPostfix = [ ]
|
||||
MultipleTilesPostfix += [ "_sp" ]
|
||||
MultipleTilesPostfix += [ "_su" ]
|
||||
MultipleTilesPostfix += [ "_au" ]
|
||||
MultipleTilesPostfix += [ "_wi" ]
|
||||
|
||||
# Name of the tilebank to use
|
||||
BankTileBankName = ""
|
||||
|
||||
|
||||
# *** LANDSCAPE NAME ***
|
||||
LandscapeName = ""
|
||||
|
||||
|
||||
# *** LIGO OPTIONS ***
|
||||
LigoExportLand = ""
|
||||
LigoExportOnePass = 0
|
||||
LigoExportColormap = "colormap_invalid.png"
|
||||
LigoExportHeightmap1 = "big_invalid.png"
|
||||
LigoExportZFactor1 = "1.0"
|
||||
LigoExportHeightmap2 = "noise_invalid.png"
|
||||
LigoExportZFactor2 = "0.5"
|
||||
LigoTileBankFile = ""
|
||||
|
||||
|
||||
# *** MAPS OPTIONS ***
|
||||
|
||||
ReduceBitmapFactor = 0
|
||||
# list all panoply files
|
||||
MapPanoplyFileList = None
|
||||
# name of the .hlsbank to build.
|
||||
MapHlsBankFileName = None
|
||||
|
||||
|
||||
# *** ANIMATIONS OPTIONS ***
|
||||
|
||||
DoOptimizeAnimations = 0
|
|
@ -1,53 +0,0 @@
|
|||
|
||||
// Bank file name
|
||||
bank_name = "";
|
||||
bankfar_name = "";
|
||||
|
||||
// Search pathes
|
||||
search_pathes =
|
||||
{
|
||||
"%ExportBuildDirectory%/common/sfx/ps", // Sfx directory
|
||||
"%ExportBuildDirectory%/common/sfx/shape_clodtex_build", // Sfx directory
|
||||
"%ExportBuildDirectory%/common/sfx/shape_with_coarse_mesh", // Sfx directory
|
||||
"%ExportBuildDirectory%/common/sfx/map_export", // Sfx directory
|
||||
"%ExportBuildDirectory%/common/sfx/map_uncompressed", // Sfx directory
|
||||
"%ExportBuildDirectory%/common/sky/shape_clodtex_build", // Sky directory
|
||||
"%ExportBuildDirectory%/common/sky/shape_with_coarse_mesh", // Sky directory
|
||||
"%ExportBuildDirectory%/common/sky/map_export", // Sky directory
|
||||
"%ExportBuildDirectory%/common/sky/map_uncompressed", // Sky directory
|
||||
};
|
||||
|
||||
// Additional ig file name
|
||||
additionnal_ig =
|
||||
{
|
||||
|
||||
};
|
||||
|
||||
// Sun direction.
|
||||
//sun_direction = { -0.095, +1.0, -0.50 };
|
||||
sun_direction = { -0.776685, +0.216619, -0.59147 };
|
||||
|
||||
// Center of the landscape pointed by the sun
|
||||
sun_center = {9954, -11017, 0};
|
||||
|
||||
// Distance of the sun
|
||||
sun_distance = 50000;
|
||||
|
||||
// FOV of the sun in radian
|
||||
sun_fov = 0.52359877; // Pi / 6
|
||||
|
||||
// Sun radius, (for softshadow sampling)
|
||||
sun_radius = 5000;
|
||||
|
||||
// GlobalRetriever bank file.gr. Empty string to disable SurfaceLighting
|
||||
grbank= "";
|
||||
|
||||
// LocalRetriever bank file .rbank. Empty string to disable SurfaceLighting
|
||||
rbank= "";
|
||||
|
||||
// The lighter search in rbank any retriever with identifier ---igname*** as substring
|
||||
// where --- is col_identifier_prefix and *** is col_identifier_suffix
|
||||
// eg: if igname= "street", col_identifier_prefix= "col_", col_identifier_suffix= "_",
|
||||
// then "col_street_1" and "col_street_2" are valid and are used to build LightSurface infos in the Ig.
|
||||
col_identifier_prefix= "";
|
||||
col_identifier_suffix= "";
|
|
@ -1,93 +0,0 @@
|
|||
|
||||
// Load instance group. 0 disable, 1 enable
|
||||
load_ig = 0;
|
||||
|
||||
// Use ig to compute dependencies 0 disable, 1 enable
|
||||
compute_dependencies_with_igs = 0;
|
||||
|
||||
// Enable shadows. 0 disable, 1 enable
|
||||
shadow = 0;
|
||||
|
||||
// Landscape ZBuffers size for all the landscape. There is one zbuffer like this one per softshadow sample.
|
||||
zbuffer_landscape_size = 32768;
|
||||
|
||||
// Object ZBuffers size for all the landscape. This zbuffer is typically finer. There is only one zbuffer like this.
|
||||
zbuffer_object_size = 98304;
|
||||
|
||||
// Square root of the number of soft shadow samples
|
||||
soft_shadow_samples_sqrt = 4;
|
||||
|
||||
// Soft shadow jitter (0 ~ 1) to smooth softshadow aliasing when sampling number is small
|
||||
soft_shadow_jitter = 0.4;
|
||||
|
||||
// Enable the sun contribution. 0 disable, 1 enable
|
||||
sun_contribution = 1;
|
||||
|
||||
// Enable the sky global illumaniation. 0 disable, 1 enable
|
||||
sky_contribution = 0;
|
||||
|
||||
// The sky global illumaniation intensity . [0 ~ 1]
|
||||
sky_intensity = 0.20;
|
||||
|
||||
// Accuracy of the sky global illumaniation algorithm in meter
|
||||
global_illumination_cell_size = 5;
|
||||
|
||||
// shadow bias for water surfaces
|
||||
water_shadow_bias = 0.8;
|
||||
|
||||
// ambient lighting for water. [0 ~ 1]
|
||||
water_ambient = 0.3;
|
||||
|
||||
// diffuse lighting for water. [0 ~ 1]
|
||||
water_diffuse = 1.0;
|
||||
|
||||
// true if the water color should be modulated with the source diffuse map
|
||||
modulate_water_color = 0;
|
||||
|
||||
// 1 if the water should receive sky lighting contribution
|
||||
sky_contribution_for_water = 0;
|
||||
|
||||
// Side length of landscape used to compute the sky global illumaniation in meter
|
||||
global_illumination_length = 600;
|
||||
|
||||
// Size of the quad grid side in meter. Should be a power of 2. (optimisation)
|
||||
quad_grid_size = 512;
|
||||
|
||||
// Size of a cell of the quad grid in meter. (optimisation)
|
||||
quad_grid_cell_size = 1;
|
||||
|
||||
// Number of CPU used to calculate the lightmaps. 0 for automatic detection.
|
||||
cpu_num = 0;
|
||||
|
||||
/// Evaluation the max vegetable height in meters. This is used to decide wether vegetable of a tile
|
||||
/// are above, below, or intersect a water surface (rough approximation).
|
||||
/// As a matter of fact, these flags are processed during hte lighting as well.
|
||||
vegetable_height = 2;
|
||||
|
||||
|
||||
|
||||
|
||||
// ***************************
|
||||
// Ig Lighting.
|
||||
// ***************************
|
||||
// Ig lighting shares also above parameters: sun_direction, shadow, quad_grid_size, quad_grid_cell_size, shapes_path
|
||||
|
||||
|
||||
// Oversampling value, must be 0 (disable), 2, 4, 8, 16
|
||||
// This apply to surface cells and instances.
|
||||
ig_oversampling = 16;
|
||||
|
||||
|
||||
// IG Surface Lighting (for ig_light process only)
|
||||
|
||||
// If SurfaceLighting enabled, define size of a cell (in meters) in a surface.
|
||||
cell_surface_light_size = 1.5;
|
||||
|
||||
// If SurfaceLighting enabled, define a deltaZ before raytracing cellPos against lights. Usefull to skip shadow errors like stairs
|
||||
cell_raytrace_delta_z = 0.2;
|
||||
|
||||
|
||||
// Build debug surface shapes (slows the process)
|
||||
build_debug_surface_shape= 0;
|
||||
|
||||
|
|
@ -1,93 +0,0 @@
|
|||
|
||||
// Load instance group. 0 disable, 1 enable
|
||||
load_ig = 1;
|
||||
|
||||
// Use ig to compute dependencies 0 disable, 1 enable
|
||||
compute_dependencies_with_igs = 1;
|
||||
|
||||
// Enable shadows. 0 disable, 1 enable
|
||||
shadow = 1;
|
||||
|
||||
// Landscape ZBuffers size for all the landscape. There is one zbuffer like this one per softshadow sample.
|
||||
zbuffer_landscape_size = 32768;
|
||||
|
||||
// Object ZBuffers size for all the landscape. This zbuffer is typically finer. There is only one zbuffer like this.
|
||||
zbuffer_object_size = 98304;
|
||||
|
||||
// Square root of the number of soft shadow samples
|
||||
soft_shadow_samples_sqrt = 4;
|
||||
|
||||
// Soft shadow jitter (0 ~ 1) to smooth softshadow aliasing when sampling number is small
|
||||
soft_shadow_jitter = 0.4;
|
||||
|
||||
// Enable the sun contribution. 0 disable, 1 enable
|
||||
sun_contribution = 1;
|
||||
|
||||
// Enable the sky global illumaniation. 0 disable, 1 enable
|
||||
sky_contribution = 1;
|
||||
|
||||
// The sky global illumaniation intensity . [0 ~ 1]
|
||||
sky_intensity = 0.20;
|
||||
|
||||
// Accuracy of the sky global illumaniation algorithm in meter
|
||||
global_illumination_cell_size = 5;
|
||||
|
||||
// shadow bias for water surfaces
|
||||
water_shadow_bias = 0.8;
|
||||
|
||||
// ambient lighting for water. [0 ~ 1]
|
||||
water_ambient = 0.3;
|
||||
|
||||
// diffuse lighting for water. [0 ~ 1]
|
||||
water_diffuse = 1.0;
|
||||
|
||||
// true if the water color should be modulated with the source diffuse map
|
||||
modulate_water_color = 0;
|
||||
|
||||
// 1 if the water should receive sky lighting contribution
|
||||
sky_contribution_for_water = 0;
|
||||
|
||||
// Side length of landscape used to compute the sky global illumaniation in meter
|
||||
global_illumination_length = 600;
|
||||
|
||||
// Size of the quad grid side in meter. Should be a power of 2. (optimisation)
|
||||
quad_grid_size = 64;
|
||||
|
||||
// Size of a cell of the quad grid in meter. (optimisation)
|
||||
quad_grid_cell_size = 2;
|
||||
|
||||
// Number of CPU used to calculate the lightmaps. 0 for automatic detection.
|
||||
cpu_num = 0;
|
||||
|
||||
/// Evaluation the max vegetable height in meters. This is used to decide wether vegetable of a tile
|
||||
/// are above, below, or intersect a water surface (rough approximation).
|
||||
/// As a matter of fact, these flags are processed during hte lighting as well.
|
||||
vegetable_height = 2;
|
||||
|
||||
|
||||
|
||||
|
||||
// ***************************
|
||||
// Ig Lighting.
|
||||
// ***************************
|
||||
// Ig lighting shares also above parameters: sun_direction, shadow, quad_grid_size, quad_grid_cell_size, shapes_path
|
||||
|
||||
|
||||
// Oversampling value, must be 0 (disable), 2, 4, 8, 16
|
||||
// This apply to surface cells and instances.
|
||||
ig_oversampling = 16;
|
||||
|
||||
|
||||
// IG Surface Lighting (for ig_light process only)
|
||||
|
||||
// If SurfaceLighting enabled, define size of a cell (in meters) in a surface.
|
||||
cell_surface_light_size = 1.5;
|
||||
|
||||
// If SurfaceLighting enabled, define a deltaZ before raytracing cellPos against lights. Usefull to skip shadow errors like stairs
|
||||
cell_raytrace_delta_z = 0.2;
|
||||
|
||||
|
||||
// Build debug surface shapes (slows the process)
|
||||
build_debug_surface_shape= 0;
|
||||
|
||||
|
|
@ -1,131 +0,0 @@
|
|||
#!/usr/bin/python
|
||||
#
|
||||
# \file directories.py
|
||||
# \brief Directories configuration
|
||||
# \date 2010-05-24 06:34GMT
|
||||
# \author Jan Boon (Kaetemi)
|
||||
# \date 2001-2005
|
||||
# \author Nevrax
|
||||
# Python port of game data build pipeline.
|
||||
# Directories configuration.
|
||||
#
|
||||
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
||||
# Copyright (C) 2010 Winch Gate Property Limited
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU Affero General Public License as
|
||||
# published by the Free Software Foundation, either version 3 of the
|
||||
# License, or (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU Affero General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU Affero General Public License
|
||||
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
#
|
||||
|
||||
|
||||
# *** ECOSYSTEM AND CONTINENT NAMES ***
|
||||
|
||||
EcosystemName = "desert"
|
||||
EcosystemPath = "ecosystems/" + EcosystemName
|
||||
ContinentName = "fyros"
|
||||
ContinentPath = "continents/" + ContinentName
|
||||
CommonName = ContinentName
|
||||
CommonPath = ContinentPath
|
||||
|
||||
|
||||
# *** SOURCE DIRECTORIES LEVELDESIGN/WORLD ***
|
||||
ContinentLeveldesignWorldDirectory = ContinentName
|
||||
|
||||
|
||||
# *** SOURCE DIRECTORIES IN THE DATABASE ***
|
||||
|
||||
# Shape directories
|
||||
ShapeSourceDirectories = [ ]
|
||||
ShapeSourceDirectories += [ "stuff/fyros/decors/constructions" ]
|
||||
ShapeSourceDirectories += [ "stuff/fyros/city" ]
|
||||
ShapeSourceDirectories += [ "stuff/fyros/sky" ]
|
||||
ShapeSourceDirectories += [ "landscape/water/meshes/desert" ]
|
||||
ShapeSourceDirectories += [ "stuff/fyros/decors/constructions/fy_cn_mairie" ]
|
||||
|
||||
# Maps directories
|
||||
MapSourceDirectories = [ ]
|
||||
MapSourceDirectories += [ "stuff/fyros/decors/_textures/batiments" ]
|
||||
MapSourceDirectories += [ "stuff/fyros/city/_textures" ]
|
||||
MapSourceDirectories += [ "stuff/fyros/sky" ]
|
||||
MapSourceDirectories += [ "landscape/water/meshes/desert" ]
|
||||
MapUncompressedSourceDirectories = [ ]
|
||||
|
||||
|
||||
# *** LOOKUP DIRECTORIES WITHIN THE BUILD PIPELINE *** (TODO: use these instead of search_pathes in properties(_base).cfg)
|
||||
|
||||
# Shape lookup directories used by rbank
|
||||
ShapeLookupDirectories = [ ]
|
||||
ShapeLookupDirectories += [ "common/sfx/ps" ]
|
||||
ShapeLookupDirectories += [ "common/sfx/shape_clodtex_build" ]
|
||||
ShapeLookupDirectories += [ "common/sfx/shape_with_coarse_mesh" ]
|
||||
ShapeLookupDirectories += [ "common/construction/shape_clodtex_build" ]
|
||||
ShapeLookupDirectories += [ "common/construction/shape_with_coarse_mesh" ]
|
||||
ShapeLookupDirectories += [ EcosystemPath + "/shape_clodtex_build" ]
|
||||
ShapeLookupDirectories += [ EcosystemPath + "/shape_with_coarse_mesh" ]
|
||||
ShapeLookupDirectories += [ ContinentPath + "/shape_clodtex_build" ]
|
||||
ShapeLookupDirectories += [ ContinentPath + "/shape_with_coarse_mesh" ]
|
||||
# ShapeLookupDirectories += [ ContinentName + "/zone_light/water_shapes_lighted" ] huh?
|
||||
|
||||
# Map lookup directories used by shape
|
||||
MapLookupDirectories = [ ]
|
||||
MapLookupDirectories += [ "common/sfx/map_export" ]
|
||||
MapLookupDirectories += [ "common/sfx/map_uncompressed" ]
|
||||
MapLookupDirectories += [ "common/construction/map_export" ]
|
||||
MapLookupDirectories += [ "common/construction/map_uncompressed" ]
|
||||
MapLookupDirectories += [ EcosystemPath + "/map_export" ]
|
||||
MapLookupDirectories += [ EcosystemPath + "/map_uncompressed" ]
|
||||
MapLookupDirectories += [ ContinentPath + "/map_export" ]
|
||||
MapLookupDirectories += [ ContinentPath + "/map_uncompressed" ]
|
||||
|
||||
|
||||
# *** EXPORT DIRECTORIES FOR THE BUILD PIPELINE ***
|
||||
|
||||
# Map directories
|
||||
MapExportDirectory = CommonPath + "/map_export"
|
||||
MapUncompressedExportDirectory = CommonPath + "/map_uncompressed"
|
||||
|
||||
# Shape directories
|
||||
ShapeTagExportDirectory = CommonPath + "/shape_tag"
|
||||
ShapeNotOptimizedExportDirectory = CommonPath + "/shape_not_optimized"
|
||||
ShapeWithCoarseMeshExportDirectory = CommonPath + "/shape_with_coarse_mesh"
|
||||
ShapeLightmapNotOptimizedExportDirectory = CommonPath + "/shape_lightmap_not_optimized"
|
||||
ShapeAnimExportDirectory = CommonPath + "/shape_anim"
|
||||
|
||||
|
||||
# *** BUILD DIRECTORIES FOR THE BUILD PIPELINE ***
|
||||
|
||||
# Map directories
|
||||
MapBuildDirectory = CommonPath + "/map"
|
||||
MapPanoplyBuildDirectory = CommonPath + "/map_panoply"
|
||||
MapPanoplyHlsInfoBuildDirectory = CommonPath + "/map_panoply_hls_info"
|
||||
MapPanoplyHlsBankBuildDirectory = CommonPath + "/map_panoply_hls_bank"
|
||||
MapPanoplyCacheBuildDirectory = CommonPath + "/map_panoply_cache"
|
||||
MapTagBuildDirectory = CommonPath + "/map_tag"
|
||||
|
||||
# Shape directories
|
||||
ShapeClodtexBuildDirectory = CommonPath + "/shape_clodtex_build"
|
||||
ShapeWithCoarseMeshBuildDirectory = CommonPath + "/shape_with_coarse_mesh_builded"
|
||||
ShapeLightmapBuildDirectory = CommonPath + "/shape_lightmap"
|
||||
ShapeLightmap16BitsBuildDirectory = CommonPath + "/shape_lightmap_16_bits"
|
||||
|
||||
|
||||
# *** INSTALL DIRECTORIES IN THE CLIENT DATA ***
|
||||
|
||||
# Map directory
|
||||
MapInstallDirectory = CommonName + "_maps"
|
||||
BitmapInstallDirectory = MapInstallDirectory
|
||||
|
||||
# Shape directory
|
||||
ShapeInstallDirectory = CommonName + "_shapes"
|
||||
|
||||
# Shape lightmaps directory
|
||||
LightmapInstallDirectory = ShapeInstallDirectory
|
|
@ -1,81 +0,0 @@
|
|||
#!/usr/bin/python
|
||||
#
|
||||
# \file config.py
|
||||
# \brief Process configuration
|
||||
# \date 2010-05-24 06:30GMT
|
||||
# \author Jan Boon (Kaetemi)
|
||||
# Python port of game data build pipeline.
|
||||
# Process configuration.
|
||||
#
|
||||
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
||||
# Copyright (C) 2010 Winch Gate Property Limited
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU Affero General Public License as
|
||||
# published by the Free Software Foundation, either version 3 of the
|
||||
# License, or (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU Affero General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU Affero General Public License
|
||||
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
#
|
||||
|
||||
# *** PROCESS CONFIGURATION ***
|
||||
|
||||
|
||||
# *** PROCESS CONFIG ***
|
||||
ProcessToComplete = [ ]
|
||||
ProcessToComplete += [ "map" ]
|
||||
ProcessToComplete += [ "shape" ]
|
||||
|
||||
|
||||
# *** ECOSYSTEM AND CONTINENT NAMES ***
|
||||
|
||||
EcosystemName = "desert"
|
||||
EcosystemPath = "ecosystems/" + EcosystemName
|
||||
ContinentName = "fyros"
|
||||
ContinentPath = "continents/" + ContinentName
|
||||
CommonName = ContinentName
|
||||
CommonPath = ContinentPath
|
||||
|
||||
|
||||
# *** SHAPE EXPORT OPTIONS ***
|
||||
# Compute lightmaps ?
|
||||
ShapeExportOptExportLighting = "true"
|
||||
# Cast shadow in lightmap ?
|
||||
ShapeExportOptShadow = "true"
|
||||
# Lighting limits. 0 : normal, 1 : soft shadows
|
||||
ShapeExportOptLightingLimit = 1
|
||||
# Lightmap lumel size
|
||||
ShapeExportOptLumelSize = "0.25"
|
||||
# Oversampling value. Can be 1, 2, 4 or 8
|
||||
ShapeExportOptOversampling = 1
|
||||
# Does the lightmap must be generated in 8 bits format ?
|
||||
ShapeExportOpt8BitsLightmap = "false"
|
||||
# Does the lightmaps export must generate logs ?
|
||||
ShapeExportOptLightmapLog = "true"
|
||||
# Coarse mesh texture mul size
|
||||
TextureMulSizeValue = "1.5"
|
||||
DoBuildShadowSkin = 0
|
||||
ClodConfigFile = ""
|
||||
|
||||
# *** COARSE MESH TEXTURE NAME ***
|
||||
CoarseMeshTextureNames = [ ]
|
||||
|
||||
# *** POSTFIX USED BY THE MULTIPLE TILES SYSTEM ***
|
||||
MultipleTilesPostfix = [ ]
|
||||
MultipleTilesPostfix += [ "_sp" ]
|
||||
MultipleTilesPostfix += [ "_su" ]
|
||||
MultipleTilesPostfix += [ "_au" ]
|
||||
MultipleTilesPostfix += [ "_wi" ]
|
||||
|
||||
# *** MAPS OPTIONS ***
|
||||
ReduceBitmapFactor = 0
|
||||
# list all panoply files
|
||||
MapPanoplyFileList = None
|
||||
# name of the .hlsbank to build.
|
||||
MapHlsBankFileName = None
|
|
@ -1,262 +0,0 @@
|
|||
#!/usr/bin/python
|
||||
#
|
||||
# \file directories.py
|
||||
# \brief Directories configuration
|
||||
# \date 2010-05-24 06:34GMT
|
||||
# \author Jan Boon (Kaetemi)
|
||||
# \date 2001-2005
|
||||
# \author Nevrax
|
||||
# Python port of game data build pipeline.
|
||||
# Directories configuration.
|
||||
#
|
||||
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
||||
# Copyright (C) 2010 Winch Gate Property Limited
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU Affero General Public License as
|
||||
# published by the Free Software Foundation, either version 3 of the
|
||||
# License, or (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU Affero General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU Affero General Public License
|
||||
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
#
|
||||
|
||||
|
||||
# *** ECOSYSTEM AND CONTINENT NAMES ***
|
||||
|
||||
EcosystemName = "desert"
|
||||
EcosystemPath = "ecosystems/" + EcosystemName
|
||||
ContinentName = "indoors"
|
||||
ContinentPath = "continents/" + ContinentName
|
||||
CommonName = ContinentName
|
||||
CommonPath = ContinentPath
|
||||
|
||||
|
||||
# *** SOURCE DIRECTORIES LEVELDESIGN/WORLD ***
|
||||
ContinentLeveldesignWorldDirectory = ContinentName
|
||||
|
||||
|
||||
# *** SOURCE DIRECTORIES IN THE DATABASE ***
|
||||
|
||||
# Shape directories
|
||||
ShapeSourceDirectories = [ ]
|
||||
ShapeSourceDirectories += [ "stuff/fyros/decors/constructions/fy_cn_appart_joueur" ]
|
||||
ShapeSourceDirectories += [ "stuff/fyros/decors/constructions/fy_cn_hall_conseil" ]
|
||||
ShapeSourceDirectories += [ "stuff/fyros/decors/constructions/fy_cn_hall_reunion_vitrine" ]
|
||||
ShapeSourceDirectories += [ "stuff/fyros/decors/constructions/fy_cn_salle_npc" ]
|
||||
ShapeSourceDirectories += [ "stuff/matis/decors/constructions/appart_joueur" ]
|
||||
ShapeSourceDirectories += [ "stuff/matis/decors/constructions/hall_du_conseil" ]
|
||||
ShapeSourceDirectories += [ "stuff/matis/decors/constructions/hall_vitrine_hall_reunion" ]
|
||||
ShapeSourceDirectories += [ "stuff/matis/decors/constructions/salle_npc" ]
|
||||
ShapeSourceDirectories += [ "stuff/tryker/decors/constructions/hall_conseil" ]
|
||||
ShapeSourceDirectories += [ "stuff/tryker/decors/constructions/hall_vitrine_reunion" ]
|
||||
ShapeSourceDirectories += [ "stuff/tryker/decors/constructions/piece_npc" ]
|
||||
ShapeSourceDirectories += [ "stuff/tryker/decors/constructions/tr_appart" ]
|
||||
ShapeSourceDirectories += [ "stuff/zorai/decors/constructions/Appart_joueur" ]
|
||||
ShapeSourceDirectories += [ "stuff/zorai/decors/constructions/hall_conseil" ]
|
||||
ShapeSourceDirectories += [ "stuff/zorai/decors/constructions/hall_reunion_vitrine" ]
|
||||
ShapeSourceDirectories += [ "stuff/zorai/decors/constructions/salle_npc" ]
|
||||
|
||||
# Ligo directories
|
||||
LigoBaseSourceDirectory = "landscape/ligo/" + EcosystemName
|
||||
LigoMaxSourceDirectory = LigoBaseSourceDirectory + "/max"
|
||||
|
||||
# Zone directories
|
||||
ZoneSourceDirectory = [ "landscape/zones/" + ContinentName ] # For old snowballs style landscape when not using ligo
|
||||
|
||||
# Ig directories
|
||||
IgLandSourceDirectories = [ ]
|
||||
IgOtherSourceDirectories = [ ]
|
||||
for dir in ShapeSourceDirectories:
|
||||
IgOtherSourceDirectories += [ dir ]
|
||||
IgPrimitiveSourceDirectories = [ ]
|
||||
|
||||
# RBank directories
|
||||
RBankCmbSourceDirectories = [ ]
|
||||
for dir in ShapeSourceDirectories:
|
||||
RBankCmbSourceDirectories += [ dir ]
|
||||
|
||||
# Tiles root directory
|
||||
TileRootSourceDirectory = "landscape/_texture_tiles/" + EcosystemName
|
||||
|
||||
# Displace directory
|
||||
DisplaceSourceDirectory = "landscape/_texture_tiles/" + EcosystemName + "/displace"
|
||||
|
||||
# Ligo primitive directory used in the client
|
||||
PsSourceDirectories = [ ]
|
||||
PsSourceDirectories += [ "primitive_microlife/" + ContinentName ]
|
||||
|
||||
|
||||
# *** LOOKUP DIRECTORIES WITHIN THE BUILD PIPELINE *** (TODO: use these instead of search_pathes in properties(_base).cfg)
|
||||
|
||||
# Ig lookup directories used by rbank
|
||||
IgLookupDirectories = [ ]
|
||||
IgLookupDirectories += [ ContinentPath + "/ig_land" ]
|
||||
IgLookupDirectories += [ ContinentPath + "/ig_other" ]
|
||||
|
||||
# Shape lookup directories used by rbank
|
||||
ShapeLookupDirectories = [ ]
|
||||
ShapeLookupDirectories += [ "common/sfx/ps" ]
|
||||
ShapeLookupDirectories += [ "common/sfx/shape_clodtex_build" ]
|
||||
ShapeLookupDirectories += [ "common/sfx/shape_with_coarse_mesh" ]
|
||||
ShapeLookupDirectories += [ "common/construction/shape_clodtex_build" ]
|
||||
ShapeLookupDirectories += [ "common/construction/shape_with_coarse_mesh" ]
|
||||
ShapeLookupDirectories += [ "ecosystems/desert/shape_clodtex_build" ]
|
||||
ShapeLookupDirectories += [ "ecosystems/desert/shape_with_coarse_mesh" ]
|
||||
ShapeLookupDirectories += [ "ecosystems/jungle/shape_clodtex_build" ]
|
||||
ShapeLookupDirectories += [ "ecosystems/jungle/shape_with_coarse_mesh" ]
|
||||
ShapeLookupDirectories += [ "ecosystems/lacustre/shape_clodtex_build" ]
|
||||
ShapeLookupDirectories += [ "ecosystems/lacustre/shape_with_coarse_mesh" ]
|
||||
ShapeLookupDirectories += [ ContinentPath + "/shape_clodtex_build" ]
|
||||
ShapeLookupDirectories += [ ContinentPath + "/shape_with_coarse_mesh" ]
|
||||
ShapeLookupDirectories += [ "continents/fyros/shape_clodtex_build" ]
|
||||
ShapeLookupDirectories += [ "continents/fyros/shape_with_coarse_mesh" ]
|
||||
ShapeLookupDirectories += [ "continents/matis/shape_clodtex_build" ]
|
||||
ShapeLookupDirectories += [ "continents/matis/shape_with_coarse_mesh" ]
|
||||
ShapeLookupDirectories += [ "continents/zorai/shape_clodtex_build" ]
|
||||
ShapeLookupDirectories += [ "continents/zorai/shape_with_coarse_mesh" ]
|
||||
ShapeLookupDirectories += [ "continents/tryker/shape_clodtex_build" ]
|
||||
ShapeLookupDirectories += [ "continents/tryker/shape_with_coarse_mesh" ]
|
||||
|
||||
# Map lookup directories not yet used
|
||||
MapLookupDirectories = [ ]
|
||||
MapLookupDirectories += [ "common/sfx/map_export" ]
|
||||
MapLookupDirectories += [ "common/sfx/map_uncompressed" ]
|
||||
MapLookupDirectories += [ "common/construction/map_export" ]
|
||||
MapLookupDirectories += [ "common/construction/map_uncompressed" ]
|
||||
MapLookupDirectories += [ "ecosystems/desert/map_export" ]
|
||||
MapLookupDirectories += [ "ecosystems/desert/map_uncompressed" ]
|
||||
MapLookupDirectories += [ "ecosystems/jungle/map_export" ]
|
||||
MapLookupDirectories += [ "ecosystems/jungle/map_uncompressed" ]
|
||||
MapLookupDirectories += [ "ecosystems/lacustre/map_export" ]
|
||||
MapLookupDirectories += [ "ecosystems/lacustre/map_uncompressed" ]
|
||||
MapLookupDirectories += [ ContinentPath + "/map_export" ]
|
||||
MapLookupDirectories += [ ContinentPath + "/map_uncompressed" ]
|
||||
MapLookupDirectories += [ "continents/fyros/map_export" ]
|
||||
MapLookupDirectories += [ "continents/fyros/map_uncompressed" ]
|
||||
MapLookupDirectories += [ "continents/matis/map_export" ]
|
||||
MapLookupDirectories += [ "continents/matis/map_uncompressed" ]
|
||||
MapLookupDirectories += [ "continents/zorai/map_export" ]
|
||||
MapLookupDirectories += [ "continents/zorai/map_uncompressed" ]
|
||||
MapLookupDirectories += [ "continents/tryker/map_export" ]
|
||||
MapLookupDirectories += [ "continents/tryker/map_uncompressed" ]
|
||||
|
||||
# PacsPrim lookup directories used by ai_wmap
|
||||
PacsPrimLookupDirectories = [ ]
|
||||
PacsPrimLookupDirectories += [ "ecosystems/desert/pacs_prim" ]
|
||||
PacsPrimLookupDirectories += [ "ecosystems/jungle/pacs_prim" ]
|
||||
PacsPrimLookupDirectories += [ "ecosystems/lacustre/pacs_prim" ]
|
||||
|
||||
|
||||
# *** EXPORT DIRECTORIES FOR THE BUILD PIPELINE ***
|
||||
|
||||
# Shape directories
|
||||
ShapeTagExportDirectory = CommonPath + "/shape_tag"
|
||||
ShapeNotOptimizedExportDirectory = CommonPath + "/shape_not_optimized"
|
||||
ShapeWithCoarseMeshExportDirectory = CommonPath + "/shape_with_coarse_mesh"
|
||||
ShapeLightmapNotOptimizedExportDirectory = CommonPath + "/shape_lightmap_not_optimized"
|
||||
ShapeAnimExportDirectory = CommonPath + "/shape_anim"
|
||||
|
||||
# Ligo directories
|
||||
LigoDatabaseExportDirectory = "landscape/ligo/" + EcosystemName
|
||||
LigoDatabaseIgExportDirectory = LigoDatabaseExportDirectory + "/igs"
|
||||
LigoDatabaseZoneExportDirectory = LigoDatabaseExportDirectory + "/zones"
|
||||
LigoDatabaseZoneLigoExportDirectory = LigoDatabaseExportDirectory + "/zoneligos"
|
||||
LigoDatabaseCmbExportDirectory = LigoDatabaseExportDirectory + "/cmb"
|
||||
LigoTagExportDirectory = "ecosystems/" + EcosystemName + "/ligo_tag"
|
||||
|
||||
# Zone directories
|
||||
ZoneExportDirectory = ContinentPath + "/zone"
|
||||
WaterMapSourceDirectories = [ ]
|
||||
|
||||
# RBank directories
|
||||
RBankCmbExportDirectory = CommonPath + "/rbank_cmb_export"
|
||||
RBankCmbTagExportDirectory = CommonPath + "/rbank_cmb_tag_export"
|
||||
|
||||
# Smallbank directories
|
||||
SmallbankExportDirectory = EcosystemPath + "/smallbank"
|
||||
|
||||
# Tiles directories
|
||||
DisplaceExportDirectory = EcosystemPath + "/diplace"
|
||||
|
||||
# Ig directories
|
||||
IgStaticLandExportDirectory = ContinentPath + "/ig_static_land" # Landscape IG eported from 3dsmax not elevated by the heightmap
|
||||
IgStaticOtherExportDirectory = ContinentPath + "/ig_static_other" # Village or construction IGs exported from 3dsmax
|
||||
IgStaticTagExportDirectory = ContinentPath + "/ig_static_tag" # Tag for exported 3dsmax files
|
||||
|
||||
# PS directories
|
||||
PsExportDirectory = CommonPath + "/ps"
|
||||
|
||||
|
||||
# *** BUILD DIRECTORIES FOR THE BUILD PIPELINE ***
|
||||
|
||||
# Shape directories
|
||||
ShapeClodtexBuildDirectory = CommonPath + "/shape_clodtex_build"
|
||||
ShapeWithCoarseMeshBuildDirectory = CommonPath + "/shape_with_coarse_mesh_builded"
|
||||
ShapeLightmapBuildDirectory = CommonPath + "/shape_lightmap"
|
||||
ShapeLightmap16BitsBuildDirectory = CommonPath + "/shape_lightmap_16_bits"
|
||||
|
||||
# Ligo directories
|
||||
LigoZoneBuildDirectory = CommonPath + "/ligo_zones"
|
||||
LigoIgLandBuildDirectory = CommonPath + "/ligo_ig_land" # Landscape IG found in ligo bricks not elevated by the heightmap
|
||||
LigoIgOtherBuildDirectory = CommonPath + "/ligo_ig_other" # Village or construction IGs exported from ligo landscape
|
||||
|
||||
# Zone directories
|
||||
ZoneWeldBuildDirectory = CommonPath + "/zone_weld"
|
||||
ZoneDependBuildDirectory = CommonPath + "/zone_depend"
|
||||
ZoneLightWaterShapesLightedExportDirectory = CommonPath + "/zone_lwsl_temp" #fixme
|
||||
ZoneLightBuildDirectory = CommonPath + "/zone_lighted" #fixme
|
||||
ZoneLightDependBuildDirectory = CommonPath + "/zone_lighted_depend" #fixme
|
||||
ZoneLightIgLandBuildDirectory = CommonPath + "/zone_lighted_ig_land" #fixme
|
||||
|
||||
# Farbank directories
|
||||
FarbankBuildDirectory = EcosystemPath + "/farbank"
|
||||
|
||||
# Ig directories
|
||||
IgElevLandPrimBuildDirectory = CommonPath + "/ig_elev_land_prim" # landscape IG generated by the prim exporter (already elevated by the land exporter)
|
||||
IgElevLandLigoBuildDirectory = CommonPath + "/ig_elev_land_ligo" # Landscape IG found in ligo bricks from 3dsmax elevated by the heightmap
|
||||
IgElevLandStaticBuildDirectory = CommonPath + "/ig_elev_land_static" # Landscape IG eported from 3dsmax elevated by the heightmap
|
||||
IgTempLandMergeBuildDirectory = CommonPath + "/ig_temp_land_merge"
|
||||
IgTempLandCompareBuildDirectory = CommonPath + "/ig_temp_land_compare" # Tmp final IG directory for landscape IGs before comparison
|
||||
IgLandBuildDirectory = CommonPath + "/ig_land" # Final IG directory for landscape IGs
|
||||
IgOtherBuildDirectory = CommonPath + "/ig_other" # Final IG directory for village or construction IGs
|
||||
IgOtherLightedBuildDirectory = CommonPath + "/ig_other_lighted"
|
||||
|
||||
# Rbank directories
|
||||
RbankBboxBuildDirectory = CommonPath + "/rbank_bbox"
|
||||
RbankTessellationBuildDirectory = CommonPath + "/rbank_tessellation"
|
||||
RbankSmoothBuildDirectory = CommonPath + "/rbank_smooth"
|
||||
RbankRawBuildDirectory = CommonPath + "/rbank_raw"
|
||||
RbankPreprocBuildDirectory = CommonPath + "/rbank_preproc"
|
||||
RbankRetrieversBuildDirectory = CommonPath + "/rbank_retrievers"
|
||||
RbankOutputBuildDirectory = CommonPath + "/rbank_output"
|
||||
|
||||
# AI Wmap directories
|
||||
AiWmapBuildDirectory = CommonPath + "/ai_wmap"
|
||||
AiWmapBuildTagDirectory = CommonPath + "/ai_wmap_tag"
|
||||
|
||||
|
||||
# *** INSTALL DIRECTORIES IN THE CLIENT DATA ***
|
||||
|
||||
# Shape directory
|
||||
ShapeInstallDirectory = CommonName + "_shapes"
|
||||
|
||||
# Shape lightmaps directory
|
||||
LightmapInstallDirectory = CommonName + "_lightmaps"
|
||||
|
||||
# Ig directory
|
||||
IgInstallDirectory = CommonName + "_ig"
|
||||
|
||||
# PACS directory
|
||||
PacsInstallDirectory = CommonName + "_pacs"
|
||||
|
||||
# PS directory
|
||||
PsInstallDirectory = CommonName + "_ig"
|
||||
|
||||
# AI Wmap directory
|
||||
AiWmapInstallDirectory = CommonName + "_ai"
|
|
@ -1,167 +0,0 @@
|
|||
#!/usr/bin/python
|
||||
#
|
||||
# \file config.py
|
||||
# \brief Process configuration
|
||||
# \date 2010-05-24 06:30GMT
|
||||
# \author Jan Boon (Kaetemi)
|
||||
# Python port of game data build pipeline.
|
||||
# Process configuration.
|
||||
#
|
||||
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
||||
# Copyright (C) 2010 Winch Gate Property Limited
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU Affero General Public License as
|
||||
# published by the Free Software Foundation, either version 3 of the
|
||||
# License, or (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU Affero General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU Affero General Public License
|
||||
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
#
|
||||
|
||||
# *** PROCESS CONFIGURATION ***
|
||||
|
||||
|
||||
# *** PROCESS CONFIG ***
|
||||
ProcessToComplete = [ ]
|
||||
ProcessToComplete += [ "properties" ]
|
||||
ProcessToComplete += [ "shape" ]
|
||||
ProcessToComplete += [ "ig" ]
|
||||
ProcessToComplete += [ "rbank" ]
|
||||
ProcessToComplete += [ "ig_light" ]
|
||||
ProcessToComplete += [ "ps" ]
|
||||
ProcessToComplete += [ "ai_wmap" ]
|
||||
|
||||
|
||||
# *** ECOSYSTEM AND CONTINENT NAMES ***
|
||||
|
||||
EcosystemName = "desert"
|
||||
EcosystemPath = "ecosystems/" + EcosystemName
|
||||
ContinentName = "indoors"
|
||||
ContinentPath = "continents/" + ContinentName
|
||||
CommonName = ContinentName
|
||||
CommonPath = ContinentPath
|
||||
|
||||
|
||||
# *** LANDSCAPE NAME ***
|
||||
LandscapeName = ContinentName
|
||||
|
||||
# *** CONTINENT FILE ***
|
||||
ContinentFile = ContinentName + "/" + ContinentName + ".continent"
|
||||
|
||||
|
||||
|
||||
# *** SHAPE EXPORT OPTIONS ***
|
||||
|
||||
# Compute lightmaps ?
|
||||
ShapeExportOptExportLighting = "true"
|
||||
|
||||
# Cast shadow in lightmap ?
|
||||
ShapeExportOptShadow = "true"
|
||||
|
||||
# Lighting limits. 0 : normal, 1 : soft shadows
|
||||
ShapeExportOptLightingLimit = 0
|
||||
|
||||
# Lightmap lumel size
|
||||
ShapeExportOptLumelSize = "0.25"
|
||||
|
||||
# Oversampling value. Can be 1, 2, 4 or 8
|
||||
ShapeExportOptOversampling = 1
|
||||
|
||||
# Does the lightmap must be generated in 8 bits format ?
|
||||
ShapeExportOpt8BitsLightmap = "false"
|
||||
|
||||
# Does the lightmaps export must generate logs ?
|
||||
ShapeExportOptLightmapLog = "true"
|
||||
|
||||
# Coarse mesh texture mul size
|
||||
TextureMulSizeValue = "1.5"
|
||||
|
||||
DoBuildShadowSkin = 0
|
||||
|
||||
ClodConfigFile = ""
|
||||
|
||||
# *** COARSE MESH TEXTURE NAME ***
|
||||
CoarseMeshTextureNames = [ ]
|
||||
|
||||
# *** BANK EXPORT OPTIONS ***
|
||||
|
||||
# *** POSTFIX USED BY THE MULTIPLE TILES SYSTEM ***
|
||||
MultipleTilesPostfix = [ ]
|
||||
MultipleTilesPostfix += [ "_sp" ]
|
||||
MultipleTilesPostfix += [ "_su" ]
|
||||
MultipleTilesPostfix += [ "_au" ]
|
||||
MultipleTilesPostfix += [ "_wi" ]
|
||||
|
||||
# Name of the tilebank to use
|
||||
BankTileBankName = EcosystemName
|
||||
|
||||
|
||||
# *** LIGO OPTIONS ***
|
||||
LigoExportLand = ""
|
||||
LigoExportOnePass = 0
|
||||
LigoExportColormap = "colormap_" + ContinentName + ".png"
|
||||
LigoExportHeightmap1 = "big_" + ContinentName + ".png"
|
||||
LigoExportZFactor1 = "1.0"
|
||||
LigoExportHeightmap2 = "noise_" + ContinentName + ".png"
|
||||
LigoExportZFactor2 = "0.5"
|
||||
LigoTileBankFile = "landscape/_texture_tiles/" + EcosystemName + "/" + EcosystemName + ".bank"
|
||||
|
||||
# *** ZONE REGIONS ( up-left, down-right ) ***
|
||||
#ZoneRegions = [ ]
|
||||
#ZoneRegions += [ [ "1_aa" ] + [ "2_ai" ] ]
|
||||
|
||||
# *** RBANK OPTIONS ***
|
||||
|
||||
# Options
|
||||
RBankVerbose = 0
|
||||
RBankConsistencyCheck = 0
|
||||
RbankReduceSurfaces = 1
|
||||
RbankSmoothBorders = 1
|
||||
RbankComputeElevation = 0
|
||||
RbankComputeLevels = 1
|
||||
RbankLinkElements = 1
|
||||
RbankCutEdges = 1
|
||||
RbankUseZoneSquare = 0
|
||||
|
||||
# Region to compute ( ALPHA UPPER CASE! )
|
||||
RbankZoneUl = "1_AA"
|
||||
RbankZoneDr = "2_AI"
|
||||
|
||||
# Output names
|
||||
RbankRbankName = LandscapeName
|
||||
|
||||
|
||||
# *** AI WMAP OPTIONS ***
|
||||
AiWmapContinentName = ContinentName
|
||||
AiWmapVerbose = 0
|
||||
AiWmapStartPoints = [ ]
|
||||
|
||||
# matis
|
||||
AiWmapStartPoints += [ ContinentName + " 20025 -432" ] # player room
|
||||
AiWmapStartPoints += [ ContinentName + " 20120 -439" ] # hall room
|
||||
AiWmapStartPoints += [ ContinentName + " 20190 -454" ] # guild room
|
||||
AiWmapStartPoints += [ ContinentName + " 20281 -439" ] # role master/npc room
|
||||
|
||||
# zorai
|
||||
AiWmapStartPoints += [ ContinentName + " 20363 -439" ] # player room
|
||||
AiWmapStartPoints += [ ContinentName + " 20440 -444" ] # hall room
|
||||
AiWmapStartPoints += [ ContinentName + " 20519 -466" ] # guild room
|
||||
AiWmapStartPoints += [ ContinentName + " 20591 -442" ] # role master/npc room
|
||||
|
||||
# tryker
|
||||
AiWmapStartPoints += [ ContinentName + " 20682 -439" ] # player room
|
||||
AiWmapStartPoints += [ ContinentName + " 20755 -440" ] # hall room
|
||||
# AiWmapStartPoints += [ ContinentName + " 20833 -439" ] # guild room
|
||||
AiWmapStartPoints += [ ContinentName + " 20920 -439" ] # role master/npc room
|
||||
|
||||
# fyros
|
||||
AiWmapStartPoints += [ ContinentName + " 20998 -441" ] # player room
|
||||
AiWmapStartPoints += [ ContinentName + " 21079 -443" ] # hall room
|
||||
AiWmapStartPoints += [ ContinentName + " 21162 -443" ] # guild room
|
||||
AiWmapStartPoints += [ ContinentName + " 21239 -439" ] # role master/npc room
|
|
@ -1,98 +0,0 @@
|
|||
|
||||
// Continent name
|
||||
continent_name = "%ContinentName%";
|
||||
|
||||
// Level design directory
|
||||
level_design_directory = "%LeveldesignDirectory%";
|
||||
|
||||
// World directory
|
||||
level_design_world_directory = "%LeveldesignWorldDirectory%";
|
||||
|
||||
// DFN directory
|
||||
level_design_dfn_directory = "%LeveldesignDfnDirectory%";
|
||||
|
||||
// Bank file name
|
||||
bank_name = "%ExportBuildDirectory%/%SmallbankExportDirectory%/%EcosystemName%.smallbank";
|
||||
bankfar_name = "%ExportBuildDirectory%/%FarbankBuildDirectory%/%EcosystemName%.farbank";
|
||||
|
||||
// Search pathes
|
||||
search_pathes =
|
||||
{
|
||||
"%ExportBuildDirectory%/common/sfx/ps", // Sfx directory
|
||||
"%ExportBuildDirectory%/common/sfx/shape_clodtex_build", // Sfx directory
|
||||
"%ExportBuildDirectory%/common/sfx/shape_with_coarse_mesh", // Sfx directory
|
||||
"%ExportBuildDirectory%/common/sfx/map_export", // Sfx directory
|
||||
"%ExportBuildDirectory%/common/sfx/map_uncompressed", // Sfx directory
|
||||
"%ExportBuildDirectory%/common/construction/shape_clodtex_build", // Construction directory
|
||||
"%ExportBuildDirectory%/common/construction/shape_with_coarse_mesh", // Construction directory
|
||||
"%ExportBuildDirectory%/common/construction/map_export", // Construction directory
|
||||
"%ExportBuildDirectory%/common/construction/map_uncompressed", // Construction directory
|
||||
"%ExportBuildDirectory%/ecosystems/desert/shape_clodtex_build", // Shape directory
|
||||
"%ExportBuildDirectory%/ecosystems/desert/shape_with_coarse_mesh", // Shape directory
|
||||
"%ExportBuildDirectory%/ecosystems/desert/map_export", // Map directory
|
||||
"%ExportBuildDirectory%/ecosystems/desert/map_uncompressed", // Map directory
|
||||
"%ExportBuildDirectory%/ecosystems/jungle/shape_clodtex_build", // Shape directory
|
||||
"%ExportBuildDirectory%/ecosystems/jungle/shape_with_coarse_mesh", // Shape directory
|
||||
"%ExportBuildDirectory%/ecosystems/jungle/map_export", // Map directory
|
||||
"%ExportBuildDirectory%/ecosystems/jungle/map_uncompressed", // Map directory
|
||||
"%ExportBuildDirectory%/ecosystems/lacustre/shape_clodtex_build", // Shape directory
|
||||
"%ExportBuildDirectory%/ecosystems/lacustre/shape_with_coarse_mesh", // Shape directory
|
||||
"%ExportBuildDirectory%/ecosystems/lacustre/map_export", // Map directory
|
||||
"%ExportBuildDirectory%/ecosystems/lacustre/map_uncompressed", // Map directory
|
||||
"%ExportBuildDirectory%/continents/%ContinentName%/ig_land", // Instance group directory
|
||||
"%ExportBuildDirectory%/continents/%ContinentName%/ig_other", // Instance group directory
|
||||
"%ExportBuildDirectory%/continents/%ContinentName%/shape_clodtex_build", // Shape directory
|
||||
"%ExportBuildDirectory%/continents/%ContinentName%/shape_with_coarse_mesh", // Shape directory
|
||||
"%ExportBuildDirectory%/continents/%ContinentName%/map_export", // Map directory
|
||||
"%ExportBuildDirectory%/continents/%ContinentName%/map_uncompressed", // Map directory
|
||||
"%ExportBuildDirectory%/continents/fyros/shape_clodtex_build", // Shape directory
|
||||
"%ExportBuildDirectory%/continents/fyros/shape_with_coarse_mesh", // Shape directory
|
||||
"%ExportBuildDirectory%/continents/fyros/map_export", // Map directory
|
||||
"%ExportBuildDirectory%/continents/fyros/map_uncompressed", // Map directory
|
||||
"%ExportBuildDirectory%/continents/matis/shape_clodtex_build", // Shape directory
|
||||
"%ExportBuildDirectory%/continents/matis/shape_with_coarse_mesh", // Shape directory
|
||||
"%ExportBuildDirectory%/continents/matis/map_export", // Map directory
|
||||
"%ExportBuildDirectory%/continents/matis/map_uncompressed", // Map directory
|
||||
"%ExportBuildDirectory%/continents/zorai/shape_clodtex_build", // Shape directory
|
||||
"%ExportBuildDirectory%/continents/zorai/shape_with_coarse_mesh", // Shape directory
|
||||
"%ExportBuildDirectory%/continents/zorai/map_export", // Map directory
|
||||
"%ExportBuildDirectory%/continents/zorai/map_uncompressed", // Map directory
|
||||
"%ExportBuildDirectory%/continents/tryker/shape_clodtex_build", // Shape directory
|
||||
"%ExportBuildDirectory%/continents/tryker/shape_with_coarse_mesh", // Shape directory
|
||||
"%ExportBuildDirectory%/continents/tryker/map_export", // Map directory
|
||||
"%ExportBuildDirectory%/continents/tryker/map_uncompressed", // Map directory
|
||||
};
|
||||
|
||||
// Additional ig file name
|
||||
additionnal_ig =
|
||||
{
|
||||
|
||||
};
|
||||
|
||||
// Sun direction.
|
||||
sun_direction = { -0.776685, +0.216619, -0.59147 };
|
||||
|
||||
// Center of the landscape pointed by the sun
|
||||
sun_center = {9954, -11017, 0};
|
||||
|
||||
// Distance of the sun
|
||||
sun_distance = 50000;
|
||||
|
||||
// FOV of the sun in radian
|
||||
sun_fov = 0.52359877; // Pi / 6
|
||||
|
||||
// Sun radius, (for softshadow sampling)
|
||||
sun_radius = 5000;
|
||||
|
||||
// GlobalRetriever bank file.gr. Empty string to disable SurfaceLighting
|
||||
grbank= "%ExportBuildDirectory%/%RbankOutputBuildDirectory%/%RbankRbankName%.gr";
|
||||
|
||||
// LocalRetriever bank file .rbank. Empty string to disable SurfaceLighting
|
||||
rbank= "%ExportBuildDirectory%/%RbankOutputBuildDirectory%/%RbankRbankName%.rbank";
|
||||
|
||||
// The lighter search in rbank any retriever with identifier ---igname*** as substring
|
||||
// where --- is col_identifier_prefix and *** is col_identifier_suffix
|
||||
// eg: if igname= "street", col_identifier_prefix= "col_", col_identifier_suffix= "_",
|
||||
// then "col_street_1" and "col_street_2" are valid and are used to build LightSurface infos in the Ig.
|
||||
col_identifier_prefix= "";
|
||||
col_identifier_suffix= "";
|
|
@ -1,93 +0,0 @@
|
|||
|
||||
// Load instance group. 0 disable, 1 enable
|
||||
load_ig = 0;
|
||||
|
||||
// Use ig to compute dependencies 0 disable, 1 enable
|
||||
compute_dependencies_with_igs = 0;
|
||||
|
||||
// Enable shadows. 0 disable, 1 enable
|
||||
shadow = 0;
|
||||
|
||||
// Landscape ZBuffers size for all the landscape. There is one zbuffer like this one per softshadow sample.
|
||||
zbuffer_landscape_size = 32768;
|
||||
|
||||
// Object ZBuffers size for all the landscape. This zbuffer is typically finer. There is only one zbuffer like this.
|
||||
zbuffer_object_size = 98304;
|
||||
|
||||
// Square root of the number of soft shadow samples
|
||||
soft_shadow_samples_sqrt = 4;
|
||||
|
||||
// Soft shadow jitter (0 ~ 1) to smooth softshadow aliasing when sampling number is small
|
||||
soft_shadow_jitter = 0.4;
|
||||
|
||||
// Enable the sun contribution. 0 disable, 1 enable
|
||||
sun_contribution = 1;
|
||||
|
||||
// Enable the sky global illumaniation. 0 disable, 1 enable
|
||||
sky_contribution = 0;
|
||||
|
||||
// The sky global illumaniation intensity . [0 ~ 1]
|
||||
sky_intensity = 0.20;
|
||||
|
||||
// Accuracy of the sky global illumaniation algorithm in meter
|
||||
global_illumination_cell_size = 5;
|
||||
|
||||
// shadow bias for water surfaces
|
||||
water_shadow_bias = 0.8;
|
||||
|
||||
// ambient lighting for water. [0 ~ 1]
|
||||
water_ambient = 0.3;
|
||||
|
||||
// diffuse lighting for water. [0 ~ 1]
|
||||
water_diffuse = 1.0;
|
||||
|
||||
// true if the water color should be modulated with the source diffuse map
|
||||
modulate_water_color = 0;
|
||||
|
||||
// 1 if the water should receive sky lighting contribution
|
||||
sky_contribution_for_water = 0;
|
||||
|
||||
// Side length of landscape used to compute the sky global illumaniation in meter
|
||||
global_illumination_length = 600;
|
||||
|
||||
// Size of the quad grid side in meter. Should be a power of 2. (optimisation)
|
||||
quad_grid_size = 512;
|
||||
|
||||
// Size of a cell of the quad grid in meter. (optimisation)
|
||||
quad_grid_cell_size = 1;
|
||||
|
||||
// Number of CPU used to calculate the lightmaps. 0 for automatic detection.
|
||||
cpu_num = 0;
|
||||
|
||||
/// Evaluation the max vegetable height in meters. This is used to decide wether vegetable of a tile
|
||||
/// are above, below, or intersect a water surface (rough approximation).
|
||||
/// As a matter of fact, these flags are processed during hte lighting as well.
|
||||
vegetable_height = 2;
|
||||
|
||||
|
||||
|
||||
|
||||
// ***************************
|
||||
// Ig Lighting.
|
||||
// ***************************
|
||||
// Ig lighting shares also above parameters: sun_direction, shadow, quad_grid_size, quad_grid_cell_size, shapes_path
|
||||
|
||||
|
||||
// Oversampling value, must be 0 (disable), 2, 4, 8, 16
|
||||
// This apply to surface cells and instances.
|
||||
ig_oversampling = 16;
|
||||
|
||||
|
||||
// IG Surface Lighting (for ig_light process only)
|
||||
|
||||
// If SurfaceLighting enabled, define size of a cell (in meters) in a surface.
|
||||
cell_surface_light_size = 1.5;
|
||||
|
||||
// If SurfaceLighting enabled, define a deltaZ before raytracing cellPos against lights. Usefull to skip shadow errors like stairs
|
||||
cell_raytrace_delta_z = 0.2;
|
||||
|
||||
|
||||
// Build debug surface shapes (slows the process)
|
||||
build_debug_surface_shape= 0;
|
||||
|
||||
|
|
@ -1,93 +0,0 @@
|
|||
|
||||
// Load instance group. 0 disable, 1 enable
|
||||
load_ig = 1;
|
||||
|
||||
// Use ig to compute dependencies 0 disable, 1 enable
|
||||
compute_dependencies_with_igs = 1;
|
||||
|
||||
// Enable shadows. 0 disable, 1 enable
|
||||
shadow = 1;
|
||||
|
||||
// Landscape ZBuffers size for all the landscape. There is one zbuffer like this one per softshadow sample.
|
||||
zbuffer_landscape_size = 32768;
|
||||
|
||||
// Object ZBuffers size for all the landscape. This zbuffer is typically finer. There is only one zbuffer like this.
|
||||
zbuffer_object_size = 98304;
|
||||
|
||||
// Square root of the number of soft shadow samples
|
||||
soft_shadow_samples_sqrt = 4;
|
||||
|
||||
// Soft shadow jitter (0 ~ 1) to smooth softshadow aliasing when sampling number is small
|
||||
soft_shadow_jitter = 0.4;
|
||||
|
||||
// Enable the sun contribution. 0 disable, 1 enable
|
||||
sun_contribution = 1;
|
||||
|
||||
// Enable the sky global illumaniation. 0 disable, 1 enable
|
||||
sky_contribution = 1;
|
||||
|
||||
// The sky global illumaniation intensity . [0 ~ 1]
|
||||
sky_intensity = 0.20;
|
||||
|
||||
// Accuracy of the sky global illumaniation algorithm in meter
|
||||
global_illumination_cell_size = 5;
|
||||
|
||||
// shadow bias for water surfaces
|
||||
water_shadow_bias = 0.8;
|
||||
|
||||
// ambient lighting for water. [0 ~ 1]
|
||||
water_ambient = 0.3;
|
||||
|
||||
// diffuse lighting for water. [0 ~ 1]
|
||||
water_diffuse = 1.0;
|
||||
|
||||
// true if the water color should be modulated with the source diffuse map
|
||||
modulate_water_color = 0;
|
||||
|
||||
// 1 if the water should receive sky lighting contribution
|
||||
sky_contribution_for_water = 0;
|
||||
|
||||
// Side length of landscape used to compute the sky global illumaniation in meter
|
||||
global_illumination_length = 600;
|
||||
|
||||
// Size of the quad grid side in meter. Should be a power of 2. (optimisation)
|
||||
quad_grid_size = 64;
|
||||
|
||||
// Size of a cell of the quad grid in meter. (optimisation)
|
||||
quad_grid_cell_size = 2;
|
||||
|
||||
// Number of CPU used to calculate the lightmaps. 0 for automatic detection.
|
||||
cpu_num = 0;
|
||||
|
||||
/// Evaluation the max vegetable height in meters. This is used to decide wether vegetable of a tile
|
||||
/// are above, below, or intersect a water surface (rough approximation).
|
||||
/// As a matter of fact, these flags are processed during hte lighting as well.
|
||||
vegetable_height = 2;
|
||||
|
||||
|
||||
|
||||
|
||||
// ***************************
|
||||
// Ig Lighting.
|
||||
// ***************************
|
||||
// Ig lighting shares also above parameters: sun_direction, shadow, quad_grid_size, quad_grid_cell_size, shapes_path
|
||||
|
||||
|
||||
// Oversampling value, must be 0 (disable), 2, 4, 8, 16
|
||||
// This apply to surface cells and instances.
|
||||
ig_oversampling = 16;
|
||||
|
||||
|
||||
// IG Surface Lighting (for ig_light process only)
|
||||
|
||||
// If SurfaceLighting enabled, define size of a cell (in meters) in a surface.
|
||||
cell_surface_light_size = 1.5;
|
||||
|
||||
// If SurfaceLighting enabled, define a deltaZ before raytracing cellPos against lights. Usefull to skip shadow errors like stairs
|
||||
cell_raytrace_delta_z = 0.2;
|
||||
|
||||
|
||||
// Build debug surface shapes (slows the process)
|
||||
build_debug_surface_shape= 0;
|
||||
|
||||
|
|
@ -1,124 +0,0 @@
|
|||
#!/usr/bin/python
|
||||
#
|
||||
# \file directories.py
|
||||
# \brief Directories configuration
|
||||
# \date 2010-05-24 06:34GMT
|
||||
# \author Jan Boon (Kaetemi)
|
||||
# Python port of game data build pipeline.
|
||||
# Directories configuration.
|
||||
#
|
||||
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
||||
# Copyright (C) 2010 Winch Gate Property Limited
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU Affero General Public License as
|
||||
# published by the Free Software Foundation, either version 3 of the
|
||||
# License, or (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU Affero General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU Affero General Public License
|
||||
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
#
|
||||
|
||||
|
||||
# *** ECOSYSTEM AND CONTINENT NAMES ***
|
||||
|
||||
EcosystemName = "jungle"
|
||||
EcosystemPath = "ecosystems/" + EcosystemName
|
||||
ContinentName = "matis"
|
||||
ContinentPath = "continents/" + ContinentName
|
||||
CommonName = ContinentName
|
||||
CommonPath = ContinentPath
|
||||
|
||||
|
||||
# *** SOURCE DIRECTORIES LEVELDESIGN/WORLD ***
|
||||
ContinentLeveldesignWorldDirectory = ContinentName
|
||||
|
||||
|
||||
# *** SOURCE DIRECTORIES IN THE DATABASE ***
|
||||
|
||||
# Shape directories
|
||||
ShapeSourceDirectories = [ ]
|
||||
ShapeSourceDirectories += [ "stuff/matis/decors/constructions" ]
|
||||
ShapeSourceDirectories += [ "stuff/matis/sky" ]
|
||||
|
||||
# Maps directories
|
||||
MapSourceDirectories = [ ]
|
||||
MapSourceDirectories += [ "stuff/matis/decors/_textures/batiments" ]
|
||||
MapSourceDirectories += [ "stuff/matis/sky" ]
|
||||
MapUncompressedSourceDirectories = [ ]
|
||||
|
||||
|
||||
# *** LOOKUP DIRECTORIES WITHIN THE BUILD PIPELINE *** (TODO: use these instead of search_pathes in properties(_base).cfg)
|
||||
|
||||
# Shape lookup directories used by rbank
|
||||
ShapeLookupDirectories = [ ]
|
||||
ShapeLookupDirectories += [ "common/sfx/ps" ]
|
||||
ShapeLookupDirectories += [ "common/sfx/shape_clodtex_build" ]
|
||||
ShapeLookupDirectories += [ "common/sfx/shape_with_coarse_mesh" ]
|
||||
ShapeLookupDirectories += [ "common/construction/shape_clodtex_build" ]
|
||||
ShapeLookupDirectories += [ "common/construction/shape_with_coarse_mesh" ]
|
||||
ShapeLookupDirectories += [ EcosystemPath + "/shape_clodtex_build" ]
|
||||
ShapeLookupDirectories += [ EcosystemPath + "/shape_with_coarse_mesh" ]
|
||||
ShapeLookupDirectories += [ ContinentPath + "/shape_clodtex_build" ]
|
||||
ShapeLookupDirectories += [ ContinentPath + "/shape_with_coarse_mesh" ]
|
||||
# ShapeLookupDirectories += [ ContinentName + "/zone_light/water_shapes_lighted" ] huh?
|
||||
|
||||
# Map lookup directories used by shape
|
||||
MapLookupDirectories = [ ]
|
||||
MapLookupDirectories += [ "common/sfx/map_export" ]
|
||||
MapLookupDirectories += [ "common/sfx/map_uncompressed" ]
|
||||
MapLookupDirectories += [ "common/construction/map_export" ]
|
||||
MapLookupDirectories += [ "common/construction/map_uncompressed" ]
|
||||
MapLookupDirectories += [ EcosystemPath + "/map_export" ]
|
||||
MapLookupDirectories += [ EcosystemPath + "/map_uncompressed" ]
|
||||
MapLookupDirectories += [ ContinentPath + "/map_export" ]
|
||||
MapLookupDirectories += [ ContinentPath + "/map_uncompressed" ]
|
||||
|
||||
|
||||
# *** EXPORT DIRECTORIES FOR THE BUILD PIPELINE ***
|
||||
|
||||
# Map directories
|
||||
MapExportDirectory = CommonPath + "/map_export"
|
||||
MapUncompressedExportDirectory = CommonPath + "/map_uncompressed"
|
||||
|
||||
# Shape directories
|
||||
ShapeTagExportDirectory = CommonPath + "/shape_tag"
|
||||
ShapeNotOptimizedExportDirectory = CommonPath + "/shape_not_optimized"
|
||||
ShapeWithCoarseMeshExportDirectory = CommonPath + "/shape_with_coarse_mesh"
|
||||
ShapeLightmapNotOptimizedExportDirectory = CommonPath + "/shape_lightmap_not_optimized"
|
||||
ShapeAnimExportDirectory = CommonPath + "/shape_anim"
|
||||
|
||||
|
||||
# *** BUILD DIRECTORIES FOR THE BUILD PIPELINE ***
|
||||
|
||||
# Map directories
|
||||
MapBuildDirectory = CommonPath + "/map"
|
||||
MapPanoplyBuildDirectory = CommonPath + "/map_panoply"
|
||||
MapPanoplyHlsInfoBuildDirectory = CommonPath + "/map_panoply_hls_info"
|
||||
MapPanoplyHlsBankBuildDirectory = CommonPath + "/map_panoply_hls_bank"
|
||||
MapPanoplyCacheBuildDirectory = CommonPath + "/map_panoply_cache"
|
||||
MapTagBuildDirectory = CommonPath + "/map_tag"
|
||||
|
||||
# Shape directories
|
||||
ShapeClodtexBuildDirectory = CommonPath + "/shape_clodtex_build"
|
||||
ShapeWithCoarseMeshBuildDirectory = CommonPath + "/shape_with_coarse_mesh_builded"
|
||||
ShapeLightmapBuildDirectory = CommonPath + "/shape_lightmap"
|
||||
ShapeLightmap16BitsBuildDirectory = CommonPath + "/shape_lightmap_16_bits"
|
||||
|
||||
|
||||
# *** INSTALL DIRECTORIES IN THE CLIENT DATA ***
|
||||
|
||||
# Map directory
|
||||
MapInstallDirectory = CommonName + "_maps"
|
||||
BitmapInstallDirectory = MapInstallDirectory
|
||||
|
||||
# Shape directory
|
||||
ShapeInstallDirectory = CommonName + "_shapes"
|
||||
|
||||
# Shape lightmaps directory
|
||||
LightmapInstallDirectory = ShapeInstallDirectory
|
|
@ -1,81 +0,0 @@
|
|||
#!/usr/bin/python
|
||||
#
|
||||
# \file config.py
|
||||
# \brief Process configuration
|
||||
# \date 2010-05-24 06:30GMT
|
||||
# \author Jan Boon (Kaetemi)
|
||||
# Python port of game data build pipeline.
|
||||
# Process configuration.
|
||||
#
|
||||
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
||||
# Copyright (C) 2010 Winch Gate Property Limited
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU Affero General Public License as
|
||||
# published by the Free Software Foundation, either version 3 of the
|
||||
# License, or (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU Affero General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU Affero General Public License
|
||||
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
#
|
||||
|
||||
# *** PROCESS CONFIGURATION ***
|
||||
|
||||
|
||||
# *** PROCESS CONFIG ***
|
||||
ProcessToComplete = [ ]
|
||||
ProcessToComplete += [ "map" ]
|
||||
ProcessToComplete += [ "shape" ]
|
||||
|
||||
|
||||
# *** ECOSYSTEM AND CONTINENT NAMES ***
|
||||
|
||||
EcosystemName = "jungle"
|
||||
EcosystemPath = "ecosystems/" + EcosystemName
|
||||
ContinentName = "matis"
|
||||
ContinentPath = "continents/" + ContinentName
|
||||
CommonName = ContinentName
|
||||
CommonPath = ContinentPath
|
||||
|
||||
|
||||
# *** SHAPE EXPORT OPTIONS ***
|
||||
# Compute lightmaps ?
|
||||
ShapeExportOptExportLighting = "true"
|
||||
# Cast shadow in lightmap ?
|
||||
ShapeExportOptShadow = "true"
|
||||
# Lighting limits. 0 : normal, 1 : soft shadows
|
||||
ShapeExportOptLightingLimit = 0
|
||||
# Lightmap lumel size
|
||||
ShapeExportOptLumelSize = "0.25"
|
||||
# Oversampling value. Can be 1, 2, 4 or 8
|
||||
ShapeExportOptOversampling = 1
|
||||
# Does the lightmap must be generated in 8 bits format ?
|
||||
ShapeExportOpt8BitsLightmap = "false"
|
||||
# Does the lightmaps export must generate logs ?
|
||||
ShapeExportOptLightmapLog = "true"
|
||||
# Coarse mesh texture mul size
|
||||
TextureMulSizeValue = "1.5"
|
||||
DoBuildShadowSkin = 0
|
||||
ClodConfigFile = ""
|
||||
|
||||
# *** COARSE MESH TEXTURE NAME ***
|
||||
CoarseMeshTextureNames = [ ]
|
||||
|
||||
# *** POSTFIX USED BY THE MULTIPLE TILES SYSTEM ***
|
||||
MultipleTilesPostfix = [ ]
|
||||
MultipleTilesPostfix += [ "_sp" ]
|
||||
MultipleTilesPostfix += [ "_su" ]
|
||||
MultipleTilesPostfix += [ "_au" ]
|
||||
MultipleTilesPostfix += [ "_wi" ]
|
||||
|
||||
# *** MAPS OPTIONS ***
|
||||
ReduceBitmapFactor = 0
|
||||
# list all panoply files
|
||||
MapPanoplyFileList = None
|
||||
# name of the .hlsbank to build.
|
||||
MapHlsBankFileName = None
|
|
@ -1,251 +0,0 @@
|
|||
#!/usr/bin/python
|
||||
#
|
||||
# \file directories.py
|
||||
# \brief Directories configuration
|
||||
# \date 2010-05-24 06:34GMT
|
||||
# \author Jan Boon (Kaetemi)
|
||||
# \date 2001-2005
|
||||
# \author Nevrax
|
||||
# Python port of game data build pipeline.
|
||||
# Directories configuration.
|
||||
#
|
||||
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
||||
# Copyright (C) 2010 Winch Gate Property Limited
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU Affero General Public License as
|
||||
# published by the Free Software Foundation, either version 3 of the
|
||||
# License, or (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU Affero General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU Affero General Public License
|
||||
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
#
|
||||
|
||||
|
||||
# *** ECOSYSTEM AND CONTINENT NAMES ***
|
||||
|
||||
EcosystemName = "jungle"
|
||||
EcosystemPath = "ecosystems/" + EcosystemName
|
||||
ContinentName = "newbieland"
|
||||
ContinentPath = "continents/" + ContinentName
|
||||
CommonName = ContinentName
|
||||
CommonPath = ContinentPath
|
||||
|
||||
|
||||
# *** SOURCE DIRECTORIES LEVELDESIGN/WORLD ***
|
||||
ContinentLeveldesignWorldDirectory = ContinentName
|
||||
|
||||
|
||||
# *** SOURCE DIRECTORIES IN THE DATABASE ***
|
||||
|
||||
# Shape directories
|
||||
ShapeSourceDirectories = [ ]
|
||||
ShapeSourceDirectories += [ "stuff/" + ContinentName + "/sky" ]
|
||||
|
||||
# Maps directories
|
||||
MapSourceDirectories = [ ]
|
||||
MapSourceDirectories += [ "stuff/" + ContinentName + "/sky" ]
|
||||
|
||||
MapUncompressedSourceDirectories = [ ]
|
||||
|
||||
# Ligo directories
|
||||
LigoBaseSourceDirectory = "landscape/ligo/" + EcosystemName
|
||||
LigoMaxSourceDirectory = LigoBaseSourceDirectory + "/max"
|
||||
|
||||
# Zone directories
|
||||
ZoneSourceDirectory = [ "landscape/zones/" + ContinentName ] # For old snowballs style landscape when not using ligo
|
||||
|
||||
# RBank directories
|
||||
RBankCmbSourceDirectories = [ ]
|
||||
|
||||
# Ig directories
|
||||
IgLandSourceDirectories = [ ]
|
||||
# IgLandSourceDirectories += [ "landscape/zones/" + ContinentName ] # For old snowballs style landscape when not using ligo
|
||||
IgOtherSourceDirectories = [ ]
|
||||
IgOtherSourceDirectories += [ "stuff/" + ContinentName + "/sky" ] # The canopee in the sky
|
||||
IgPrimitiveSourceDirectories = [ ]
|
||||
IgPrimitiveSourceDirectories += [ "primitive/" + ContinentName ] # Contains plants (trees, etc) primitive made with world editor
|
||||
|
||||
# Tiles root directory
|
||||
TileRootSourceDirectory = "landscape/_texture_tiles/" + EcosystemName
|
||||
|
||||
# Displace directory
|
||||
DisplaceSourceDirectory = "landscape/_texture_tiles/" + EcosystemName + "/displace"
|
||||
|
||||
# Ligo primitive directory used in the client
|
||||
PsSourceDirectories = [ ]
|
||||
PsSourceDirectories += [ "primitive_microlife/" + ContinentName ]
|
||||
|
||||
|
||||
# *** LOOKUP DIRECTORIES WITHIN THE BUILD PIPELINE *** (TODO: use these instead of search_pathes in properties(_base).cfg)
|
||||
|
||||
# Ig lookup directories used by rbank
|
||||
IgLookupDirectories = [ ]
|
||||
IgLookupDirectories += [ ContinentPath + "/ig_land" ]
|
||||
IgLookupDirectories += [ ContinentPath + "/ig_other" ]
|
||||
|
||||
# Shape lookup directories used by rbank
|
||||
ShapeLookupDirectories = [ ]
|
||||
ShapeLookupDirectories += [ "common/sfx/ps" ]
|
||||
ShapeLookupDirectories += [ "common/sfx/shape_clodtex_build" ]
|
||||
ShapeLookupDirectories += [ "common/sfx/shape_with_coarse_mesh" ]
|
||||
ShapeLookupDirectories += [ "common/construction/shape_clodtex_build" ]
|
||||
ShapeLookupDirectories += [ "common/construction/shape_with_coarse_mesh" ]
|
||||
ShapeLookupDirectories += [ EcosystemPath + "/shape_clodtex_build" ]
|
||||
ShapeLookupDirectories += [ EcosystemPath + "/shape_with_coarse_mesh" ]
|
||||
ShapeLookupDirectories += [ ContinentPath + "/shape_clodtex_build" ]
|
||||
ShapeLookupDirectories += [ ContinentPath + "/shape_with_coarse_mesh" ]
|
||||
# ShapeLookupDirectories += [ ContinentName + "/zone_light/water_shapes_lighted" ] huh?
|
||||
ShapeLookupDirectories += [ "ecosystems/lacustre/shape_clodtex_build" ] # additional
|
||||
ShapeLookupDirectories += [ "ecosystems/lacustre/shape_with_coarse_mesh" ] # additional
|
||||
|
||||
# Map lookup directories used by shape
|
||||
MapLookupDirectories = [ ]
|
||||
MapLookupDirectories += [ "common/sfx/map_export" ]
|
||||
MapLookupDirectories += [ "common/sfx/map_uncompressed" ]
|
||||
MapLookupDirectories += [ "common/construction/map_export" ]
|
||||
MapLookupDirectories += [ "common/construction/map_uncompressed" ]
|
||||
MapLookupDirectories += [ EcosystemPath + "/map_export" ]
|
||||
MapLookupDirectories += [ EcosystemPath + "/map_uncompressed" ]
|
||||
MapLookupDirectories += [ ContinentPath + "/map_export" ]
|
||||
MapLookupDirectories += [ ContinentPath + "/map_uncompressed" ]
|
||||
MapLookupDirectories += [ "ecosystems/lacustre/map_export" ] # additional
|
||||
MapLookupDirectories += [ "ecosystems/lacustre/map_uncompressed" ] # additional
|
||||
|
||||
# PacsPrim lookup directories used by ai_wmap
|
||||
PacsPrimLookupDirectories = [ ]
|
||||
PacsPrimLookupDirectories += [ EcosystemPath + "/pacs_prim" ]
|
||||
|
||||
|
||||
# *** EXPORT DIRECTORIES FOR THE BUILD PIPELINE ***
|
||||
|
||||
# Map directories
|
||||
MapExportDirectory = CommonPath + "/map_export"
|
||||
MapUncompressedExportDirectory = CommonPath + "/map_uncompressed"
|
||||
|
||||
# Shape directories
|
||||
ShapeTagExportDirectory = CommonPath + "/shape_tag"
|
||||
ShapeNotOptimizedExportDirectory = CommonPath + "/shape_not_optimized"
|
||||
ShapeWithCoarseMeshExportDirectory = CommonPath + "/shape_with_coarse_mesh"
|
||||
ShapeLightmapNotOptimizedExportDirectory = CommonPath + "/shape_lightmap_not_optimized"
|
||||
ShapeAnimExportDirectory = CommonPath + "/shape_anim"
|
||||
|
||||
# Ligo directories
|
||||
LigoDatabaseExportDirectory = "landscape/ligo/" + EcosystemName
|
||||
LigoDatabaseIgExportDirectory = LigoDatabaseExportDirectory + "/igs"
|
||||
LigoDatabaseZoneExportDirectory = LigoDatabaseExportDirectory + "/zones"
|
||||
LigoDatabaseZoneLigoExportDirectory = LigoDatabaseExportDirectory + "/zoneligos"
|
||||
LigoDatabaseCmbExportDirectory = LigoDatabaseExportDirectory + "/cmb"
|
||||
LigoTagExportDirectory = "ecosystems/" + EcosystemName + "/ligo_tag"
|
||||
|
||||
# Zone directories
|
||||
ZoneExportDirectory = ContinentPath + "/zone"
|
||||
WaterMapSourceDirectories = [ ]
|
||||
|
||||
# RBank directories
|
||||
RBankCmbExportDirectory = CommonPath + "/rbank_cmb_export"
|
||||
RBankCmbTagExportDirectory = CommonPath + "/rbank_cmb_tag_export"
|
||||
|
||||
# Smallbank directories
|
||||
SmallbankExportDirectory = EcosystemPath + "/smallbank"
|
||||
|
||||
# Tiles directories
|
||||
DisplaceExportDirectory = EcosystemPath + "/diplace"
|
||||
|
||||
# Ig directories
|
||||
IgStaticLandExportDirectory = ContinentPath + "/ig_static_land" # Landscape IG eported from 3dsmax not elevated by the heightmap
|
||||
IgStaticOtherExportDirectory = ContinentPath + "/ig_static_other" # Village or construction IGs exported from 3dsmax
|
||||
IgStaticTagExportDirectory = ContinentPath + "/ig_static_tag" # Tag for exported 3dsmax files
|
||||
|
||||
# PS directories
|
||||
PsExportDirectory = CommonPath + "/ps"
|
||||
|
||||
|
||||
# *** BUILD DIRECTORIES FOR THE BUILD PIPELINE ***
|
||||
|
||||
# Map directories
|
||||
MapBuildDirectory = CommonPath + "/map"
|
||||
MapPanoplyBuildDirectory = CommonPath + "/map_panoply"
|
||||
MapPanoplyHlsInfoBuildDirectory = CommonPath + "/map_panoply_hls_info"
|
||||
MapPanoplyHlsBankBuildDirectory = CommonPath + "/map_panoply_hls_bank"
|
||||
MapPanoplyCacheBuildDirectory = CommonPath + "/map_panoply_cache"
|
||||
MapTagBuildDirectory = CommonPath + "/map_tag"
|
||||
|
||||
# Shape directories
|
||||
ShapeClodtexBuildDirectory = CommonPath + "/shape_clodtex_build"
|
||||
ShapeWithCoarseMeshBuildDirectory = CommonPath + "/shape_with_coarse_mesh_builded"
|
||||
ShapeLightmapBuildDirectory = CommonPath + "/shape_lightmap"
|
||||
ShapeLightmap16BitsBuildDirectory = CommonPath + "/shape_lightmap_16_bits"
|
||||
|
||||
# Ligo directories
|
||||
LigoZoneBuildDirectory = CommonPath + "/ligo_zones"
|
||||
LigoIgLandBuildDirectory = CommonPath + "/ligo_ig_land" # Landscape IG found in ligo bricks not elevated by the heightmap
|
||||
LigoIgOtherBuildDirectory = CommonPath + "/ligo_ig_other" # Village or construction IGs exported from ligo landscape
|
||||
|
||||
# Zone directories
|
||||
ZoneWeldBuildDirectory = CommonPath + "/zone_weld"
|
||||
ZoneDependBuildDirectory = CommonPath + "/zone_depend"
|
||||
ZoneLightWaterShapesLightedExportDirectory = CommonPath + "/zone_lwsl_temp" #fixme
|
||||
ZoneLightBuildDirectory = CommonPath + "/zone_lighted" #fixme
|
||||
ZoneLightDependBuildDirectory = CommonPath + "/zone_lighted_depend" #fixme
|
||||
ZoneLightIgLandBuildDirectory = CommonPath + "/zone_lighted_ig_land" #fixme
|
||||
|
||||
# Farbank directories
|
||||
FarbankBuildDirectory = EcosystemPath + "/farbank"
|
||||
|
||||
# Ig directories
|
||||
IgElevLandPrimBuildDirectory = CommonPath + "/ig_elev_land_prim" # landscape IG generated by the prim exporter (already elevated by the land exporter)
|
||||
IgElevLandLigoBuildDirectory = CommonPath + "/ig_elev_land_ligo" # Landscape IG found in ligo bricks from 3dsmax elevated by the heightmap
|
||||
IgElevLandStaticBuildDirectory = CommonPath + "/ig_elev_land_static" # Landscape IG eported from 3dsmax elevated by the heightmap
|
||||
IgTempLandMergeBuildDirectory = CommonPath + "/ig_temp_land_merge"
|
||||
IgTempLandCompareBuildDirectory = CommonPath + "/ig_temp_land_compare" # Tmp final IG directory for landscape IGs before comparison
|
||||
IgLandBuildDirectory = CommonPath + "/ig_land" # Final IG directory for landscape IGs
|
||||
IgOtherBuildDirectory = CommonPath + "/ig_other" # Final IG directory for village or construction IGs
|
||||
IgOtherLightedBuildDirectory = CommonPath + "/ig_other_lighted"
|
||||
|
||||
# Rbank directories
|
||||
RbankBboxBuildDirectory = CommonPath + "/rbank_bbox"
|
||||
RbankTessellationBuildDirectory = CommonPath + "/rbank_tessellation"
|
||||
RbankSmoothBuildDirectory = CommonPath + "/rbank_smooth"
|
||||
RbankRawBuildDirectory = CommonPath + "/rbank_raw"
|
||||
RbankPreprocBuildDirectory = CommonPath + "/rbank_preproc"
|
||||
RbankRetrieversBuildDirectory = CommonPath + "/rbank_retrievers"
|
||||
RbankOutputBuildDirectory = CommonPath + "/rbank_output"
|
||||
|
||||
# AI Wmap directories
|
||||
AiWmapBuildDirectory = CommonPath + "/ai_wmap"
|
||||
AiWmapBuildTagDirectory = CommonPath + "/ai_wmap_tag"
|
||||
|
||||
|
||||
# *** INSTALL DIRECTORIES IN THE CLIENT DATA ***
|
||||
|
||||
# Map directory
|
||||
MapInstallDirectory = CommonName + "_maps"
|
||||
BitmapInstallDirectory = MapInstallDirectory
|
||||
|
||||
# Shape directory
|
||||
ShapeInstallDirectory = CommonName + "_shapes"
|
||||
|
||||
# Shape lightmaps directory
|
||||
LightmapInstallDirectory = ShapeInstallDirectory
|
||||
|
||||
# Ig directory
|
||||
IgInstallDirectory = CommonName + "_ig"
|
||||
|
||||
# Zone directory
|
||||
ZoneInstallDirectory = CommonName + "_zones"
|
||||
WaterMapsInstallDirectory = ZoneInstallDirectory
|
||||
|
||||
# PACS directory
|
||||
PacsInstallDirectory = CommonName + "_pacs"
|
||||
|
||||
# PS directory
|
||||
PsInstallDirectory = CommonName + "_ig"
|
||||
|
||||
# AI Wmap directory
|
||||
AiWmapInstallDirectory = CommonName + "_ai"
|
|
@ -1,169 +0,0 @@
|
|||
#!/usr/bin/python
|
||||
#
|
||||
# \file config.py
|
||||
# \brief Process configuration
|
||||
# \date 2010-05-24 06:30GMT
|
||||
# \author Jan Boon (Kaetemi)
|
||||
# Python port of game data build pipeline.
|
||||
# Process configuration.
|
||||
#
|
||||
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
||||
# Copyright (C) 2010 Winch Gate Property Limited
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU Affero General Public License as
|
||||
# published by the Free Software Foundation, either version 3 of the
|
||||
# License, or (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU Affero General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU Affero General Public License
|
||||
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
#
|
||||
|
||||
# *** PROCESS CONFIGURATION ***
|
||||
|
||||
|
||||
# *** PROCESS CONFIG ***
|
||||
ProcessToComplete = [ ]
|
||||
ProcessToComplete += [ "properties" ]
|
||||
ProcessToComplete += [ "map" ]
|
||||
ProcessToComplete += [ "shape" ]
|
||||
ProcessToComplete += [ "ligo" ]
|
||||
ProcessToComplete += [ "zone" ]
|
||||
ProcessToComplete += [ "ig" ] # fully implemented
|
||||
ProcessToComplete += [ "zone_light" ] # works, need to check completeness
|
||||
ProcessToComplete += [ "rbank" ]
|
||||
ProcessToComplete += [ "ig_light" ] # fully implemented
|
||||
ProcessToComplete += [ "ps" ]
|
||||
ProcessToComplete += [ "ai_wmap" ]
|
||||
|
||||
|
||||
# *** ECOSYSTEM AND CONTINENT NAMES ***
|
||||
|
||||
EcosystemName = "jungle"
|
||||
EcosystemPath = "ecosystems/" + EcosystemName
|
||||
ContinentName = "newbieland"
|
||||
ContinentPath = "continents/" + ContinentName
|
||||
CommonName = ContinentName
|
||||
CommonPath = ContinentPath
|
||||
|
||||
|
||||
# *** LANDSCAPE NAME ***
|
||||
LandscapeName = ContinentName
|
||||
|
||||
# *** CONTINENT FILE ***
|
||||
ContinentFile = ContinentName + "/" + ContinentName + ".continent"
|
||||
|
||||
|
||||
|
||||
# *** SHAPE EXPORT OPTIONS ***
|
||||
|
||||
# Compute lightmaps ?
|
||||
ShapeExportOptExportLighting = "true"
|
||||
|
||||
# Cast shadow in lightmap ?
|
||||
ShapeExportOptShadow = "true"
|
||||
|
||||
# Lighting limits. 0 : normal, 1 : soft shadows
|
||||
ShapeExportOptLightingLimit = 0
|
||||
|
||||
# Lightmap lumel size
|
||||
ShapeExportOptLumelSize = "0.25"
|
||||
|
||||
# Oversampling value. Can be 1, 2, 4 or 8
|
||||
ShapeExportOptOversampling = 1
|
||||
|
||||
# Does the lightmap must be generated in 8 bits format ?
|
||||
ShapeExportOpt8BitsLightmap = "false"
|
||||
|
||||
# Does the lightmaps export must generate logs ?
|
||||
ShapeExportOptLightmapLog = "true"
|
||||
|
||||
# Coarse mesh texture mul size
|
||||
TextureMulSizeValue = "1.5"
|
||||
|
||||
DoBuildShadowSkin = 0
|
||||
|
||||
ClodConfigFile = ""
|
||||
|
||||
# *** COARSE MESH TEXTURE NAME ***
|
||||
CoarseMeshTextureNames = [ ]
|
||||
|
||||
# *** BANK EXPORT OPTIONS ***
|
||||
|
||||
# *** POSTFIX USED BY THE MULTIPLE TILES SYSTEM ***
|
||||
MultipleTilesPostfix = [ ]
|
||||
MultipleTilesPostfix += [ "_sp" ]
|
||||
MultipleTilesPostfix += [ "_su" ]
|
||||
MultipleTilesPostfix += [ "_au" ]
|
||||
MultipleTilesPostfix += [ "_wi" ]
|
||||
|
||||
# Name of the tilebank to use
|
||||
BankTileBankName = EcosystemName
|
||||
|
||||
|
||||
# *** LIGO OPTIONS ***
|
||||
LigoExportLand = ContinentName + ".land"
|
||||
LigoExportOnePass = 0
|
||||
LigoExportColormap = "colormap_" + ContinentName + ".png"
|
||||
LigoExportHeightmap1 = "big_" + ContinentName + ".png"
|
||||
LigoExportZFactor1 = "1.0"
|
||||
LigoExportHeightmap2 = "noise_" + ContinentName + ".png"
|
||||
LigoExportZFactor2 = "0.5"
|
||||
LigoTileBankFile = "landscape/_texture_tiles/" + EcosystemName + "/" + EcosystemName + ".bank"
|
||||
|
||||
# *** ZONE REGIONS ( up-left, down-right ) ***
|
||||
ZoneRegions = [ ]
|
||||
ZoneRegions += [ [ "65_bz" ] + [ "77_cs" ] ]
|
||||
|
||||
# *** RBANK OPTIONS ***
|
||||
|
||||
# Options
|
||||
RBankVerbose = 0
|
||||
RBankConsistencyCheck = 0
|
||||
RbankReduceSurfaces = 1
|
||||
RbankSmoothBorders = 1
|
||||
RbankComputeElevation = 0
|
||||
RbankComputeLevels = 1
|
||||
RbankLinkElements = 1
|
||||
RbankCutEdges = 1
|
||||
RbankUseZoneSquare = 0
|
||||
|
||||
# Region to compute ( ALPHA UPPER CASE! )
|
||||
RbankZoneUl = "65_BZ"
|
||||
RbankZoneDr = "77_CS"
|
||||
|
||||
# Output names
|
||||
RbankRbankName = LandscapeName
|
||||
|
||||
# Import ig pathes
|
||||
#RbankIgPaths = [ ] # ExportBuildDirectory/...
|
||||
#RbankIgPaths += [ "continents/" + ContinentName + "/ig_other" ]
|
||||
#RbankIgPaths += [ "continents/" + ContinentName + "/ig_land" ]
|
||||
|
||||
# Import shape pathes
|
||||
#RbankShapePaths = [ ] # ExportBuildDirectory/...
|
||||
#RbankShapePaths += [ "continents/" + ContinentName + "/shape" ]
|
||||
#RbankShapePaths += [ "continents/" + ContinentName + "/shape_with_coarse_mesh_builded" ]
|
||||
#RbankShapePaths += [ "ecosystems/" + EcosystemName + "/shape" ]
|
||||
#RbankShapePaths += [ "ecosystems/" + EcosystemName + "/shape_with_coarse_mesh_builded" ]
|
||||
#RbankShapePaths += [ "common/sfx/ps" ]
|
||||
# RbankShapePaths += [ "l:/leveldesign/world_edit_files" ]
|
||||
|
||||
# *** MAPS OPTIONS ***
|
||||
ReduceBitmapFactor = 0
|
||||
# list all panoply files
|
||||
MapPanoplyFileList = None
|
||||
# name of the .hlsbank to build.
|
||||
MapHlsBankFileName = None
|
||||
|
||||
# *** AI WMAP OPTIONS ***
|
||||
AiWmapContinentName = ContinentName
|
||||
AiWmapVerbose = 0
|
||||
AiWmapStartPoints = [ ]
|
||||
AiWmapStartPoints += [ ContinentName + " 8523 -10846" ]
|
||||
AiWmapStartPoints += [ ContinentName + " 10314 -11743" ]
|
|
@ -1,79 +0,0 @@
|
|||
|
||||
// Continent name
|
||||
continent_name = "%ContinentName%";
|
||||
|
||||
// Level design directory
|
||||
level_design_directory = "%LeveldesignDirectory%";
|
||||
|
||||
// World directory
|
||||
level_design_world_directory = "%LeveldesignWorldDirectory%";
|
||||
|
||||
// DFN directory
|
||||
level_design_dfn_directory = "%LeveldesignDfnDirectory%";
|
||||
|
||||
// Bank file name
|
||||
bank_name = "%ExportBuildDirectory%/%SmallbankExportDirectory%/%EcosystemName%.smallbank";
|
||||
bankfar_name = "%ExportBuildDirectory%/%FarbankBuildDirectory%/%EcosystemName%.farbank";
|
||||
|
||||
// Search pathes
|
||||
search_pathes =
|
||||
{
|
||||
"%ExportBuildDirectory%/common/sfx/ps", // Sfx directory
|
||||
"%ExportBuildDirectory%/common/sfx/shape_clodtex_build", // Sfx directory
|
||||
"%ExportBuildDirectory%/common/sfx/shape_with_coarse_mesh", // Sfx directory
|
||||
"%ExportBuildDirectory%/common/sfx/map_export", // Sfx directory
|
||||
"%ExportBuildDirectory%/common/sfx/map_uncompressed", // Sfx directory
|
||||
"%ExportBuildDirectory%/common/construction/shape_clodtex_build", // Construction directory
|
||||
"%ExportBuildDirectory%/common/construction/shape_with_coarse_mesh", // Construction directory
|
||||
"%ExportBuildDirectory%/common/construction/map_export", // Construction directory
|
||||
"%ExportBuildDirectory%/common/construction/map_uncompressed", // Construction directory
|
||||
"%ExportBuildDirectory%/ecosystems/%EcosystemName%/shape_clodtex_build", // Shape directory
|
||||
"%ExportBuildDirectory%/ecosystems/%EcosystemName%/shape_with_coarse_mesh", // Shape directory
|
||||
"%ExportBuildDirectory%/ecosystems/%EcosystemName%/map_export", // Map directory
|
||||
"%ExportBuildDirectory%/ecosystems/%EcosystemName%/map_uncompressed", // Map directory
|
||||
"%ExportBuildDirectory%/ecosystems/lacustre/shape_clodtex_build", // Shape directory
|
||||
"%ExportBuildDirectory%/ecosystems/lacustre/shape_with_coarse_mesh", // Shape directory
|
||||
"%ExportBuildDirectory%/ecosystems/lacustre/map_export", // Map directory
|
||||
"%ExportBuildDirectory%/ecosystems/lacustre/map_uncompressed", // Map directory
|
||||
"%ExportBuildDirectory%/continents/%ContinentName%/zone_light/water_shapes_lighted", // Water shape lighted directory
|
||||
"%ExportBuildDirectory%/continents/%ContinentName%/ig_land", // Instance group directory
|
||||
"%ExportBuildDirectory%/continents/%ContinentName%/ig_other", // Instance group directory
|
||||
"%ExportBuildDirectory%/continents/%ContinentName%/shape_clodtex_build", // Shape directory
|
||||
"%ExportBuildDirectory%/continents/%ContinentName%/shape_with_coarse_mesh", // Shape directory
|
||||
"%ExportBuildDirectory%/continents/%ContinentName%/map_export", // Map directory
|
||||
"%ExportBuildDirectory%/continents/%ContinentName%/map_uncompressed", // Map directory
|
||||
};
|
||||
|
||||
// Additional ig file name
|
||||
additionnal_ig =
|
||||
{
|
||||
|
||||
};
|
||||
|
||||
// Sun direction.
|
||||
sun_direction = { -0.776685, +0.216619, -0.59147 };
|
||||
|
||||
// Center of the landscape pointed by the sun
|
||||
sun_center = {9954, -11017, 0};
|
||||
|
||||
// Distance of the sun
|
||||
sun_distance = 50000;
|
||||
|
||||
// FOV of the sun in radian
|
||||
sun_fov = 0.52359877; // Pi / 6
|
||||
|
||||
// Sun radius, (for softshadow sampling)
|
||||
sun_radius = 5000;
|
||||
|
||||
// GlobalRetriever bank file.gr. Empty string to disable SurfaceLighting
|
||||
grbank= "%ExportBuildDirectory%/%RbankOutputBuildDirectory%/%RbankRbankName%.gr";
|
||||
|
||||
// LocalRetriever bank file .rbank. Empty string to disable SurfaceLighting
|
||||
rbank= "%ExportBuildDirectory%/%RbankOutputBuildDirectory%/%RbankRbankName%.rbank";
|
||||
|
||||
// The lighter search in rbank any retriever with identifier ---igname*** as substring
|
||||
// where --- is col_identifier_prefix and *** is col_identifier_suffix
|
||||
// eg: if igname= "street", col_identifier_prefix= "col_", col_identifier_suffix= "_",
|
||||
// then "col_street_1" and "col_street_2" are valid and are used to build LightSurface infos in the Ig.
|
||||
col_identifier_prefix= "";
|
||||
col_identifier_suffix= "";
|
|
@ -1,93 +0,0 @@
|
|||
|
||||
// Load instance group. 0 disable, 1 enable
|
||||
load_ig = 0;
|
||||
|
||||
// Use ig to compute dependencies 0 disable, 1 enable
|
||||
compute_dependencies_with_igs = 0;
|
||||
|
||||
// Enable shadows. 0 disable, 1 enable
|
||||
shadow = 0;
|
||||
|
||||
// Landscape ZBuffers size for all the landscape. There is one zbuffer like this one per softshadow sample.
|
||||
zbuffer_landscape_size = 32768;
|
||||
|
||||
// Object ZBuffers size for all the landscape. This zbuffer is typically finer. There is only one zbuffer like this.
|
||||
zbuffer_object_size = 98304;
|
||||
|
||||
// Square root of the number of soft shadow samples
|
||||
soft_shadow_samples_sqrt = 4;
|
||||
|
||||
// Soft shadow jitter (0 ~ 1) to smooth softshadow aliasing when sampling number is small
|
||||
soft_shadow_jitter = 0.4;
|
||||
|
||||
// Enable the sun contribution. 0 disable, 1 enable
|
||||
sun_contribution = 1;
|
||||
|
||||
// Enable the sky global illumaniation. 0 disable, 1 enable
|
||||
sky_contribution = 0;
|
||||
|
||||
// The sky global illumaniation intensity . [0 ~ 1]
|
||||
sky_intensity = 0.20;
|
||||
|
||||
// Accuracy of the sky global illumaniation algorithm in meter
|
||||
global_illumination_cell_size = 5;
|
||||
|
||||
// shadow bias for water surfaces
|
||||
water_shadow_bias = 0.8;
|
||||
|
||||
// ambient lighting for water. [0 ~ 1]
|
||||
water_ambient = 0.3;
|
||||
|
||||
// diffuse lighting for water. [0 ~ 1]
|
||||
water_diffuse = 1.0;
|
||||
|
||||
// true if the water color should be modulated with the source diffuse map
|
||||
modulate_water_color = 0;
|
||||
|
||||
// 1 if the water should receive sky lighting contribution
|
||||
sky_contribution_for_water = 0;
|
||||
|
||||
// Side length of landscape used to compute the sky global illumaniation in meter
|
||||
global_illumination_length = 600;
|
||||
|
||||
// Size of the quad grid side in meter. Should be a power of 2. (optimisation)
|
||||
quad_grid_size = 512;
|
||||
|
||||
// Size of a cell of the quad grid in meter. (optimisation)
|
||||
quad_grid_cell_size = 1;
|
||||
|
||||
// Number of CPU used to calculate the lightmaps. 0 for automatic detection.
|
||||
cpu_num = 0;
|
||||
|
||||
/// Evaluation the max vegetable height in meters. This is used to decide wether vegetable of a tile
|
||||
/// are above, below, or intersect a water surface (rough approximation).
|
||||
/// As a matter of fact, these flags are processed during hte lighting as well.
|
||||
vegetable_height = 2;
|
||||
|
||||
|
||||
|
||||
|
||||
// ***************************
|
||||
// Ig Lighting.
|
||||
// ***************************
|
||||
// Ig lighting shares also above parameters: sun_direction, shadow, quad_grid_size, quad_grid_cell_size, shapes_path
|
||||
|
||||
|
||||
// Oversampling value, must be 0 (disable), 2, 4, 8, 16
|
||||
// This apply to surface cells and instances.
|
||||
ig_oversampling = 16;
|
||||
|
||||
|
||||
// IG Surface Lighting (for ig_light process only)
|
||||
|
||||
// If SurfaceLighting enabled, define size of a cell (in meters) in a surface.
|
||||
cell_surface_light_size = 1.5;
|
||||
|
||||
// If SurfaceLighting enabled, define a deltaZ before raytracing cellPos against lights. Usefull to skip shadow errors like stairs
|
||||
cell_raytrace_delta_z = 0.2;
|
||||
|
||||
|
||||
// Build debug surface shapes (slows the process)
|
||||
build_debug_surface_shape= 0;
|
||||
|
||||
|
|
@ -1,93 +0,0 @@
|
|||
|
||||
// Load instance group. 0 disable, 1 enable
|
||||
load_ig = 1;
|
||||
|
||||
// Use ig to compute dependencies 0 disable, 1 enable
|
||||
compute_dependencies_with_igs = 1;
|
||||
|
||||
// Enable shadows. 0 disable, 1 enable
|
||||
shadow = 1;
|
||||
|
||||
// Landscape ZBuffers size for all the landscape. There is one zbuffer like this one per softshadow sample.
|
||||
zbuffer_landscape_size = 32768;
|
||||
|
||||
// Object ZBuffers size for all the landscape. This zbuffer is typically finer. There is only one zbuffer like this.
|
||||
zbuffer_object_size = 98304;
|
||||
|
||||
// Square root of the number of soft shadow samples
|
||||
soft_shadow_samples_sqrt = 4;
|
||||
|
||||
// Soft shadow jitter (0 ~ 1) to smooth softshadow aliasing when sampling number is small
|
||||
soft_shadow_jitter = 0.4;
|
||||
|
||||
// Enable the sun contribution. 0 disable, 1 enable
|
||||
sun_contribution = 1;
|
||||
|
||||
// Enable the sky global illumaniation. 0 disable, 1 enable
|
||||
sky_contribution = 1;
|
||||
|
||||
// The sky global illumaniation intensity . [0 ~ 1]
|
||||
sky_intensity = 0.20;
|
||||
|
||||
// Accuracy of the sky global illumaniation algorithm in meter
|
||||
global_illumination_cell_size = 5;
|
||||
|
||||
// shadow bias for water surfaces
|
||||
water_shadow_bias = 0.8;
|
||||
|
||||
// ambient lighting for water. [0 ~ 1]
|
||||
water_ambient = 0.3;
|
||||
|
||||
// diffuse lighting for water. [0 ~ 1]
|
||||
water_diffuse = 1.0;
|
||||
|
||||
// true if the water color should be modulated with the source diffuse map
|
||||
modulate_water_color = 0;
|
||||
|
||||
// 1 if the water should receive sky lighting contribution
|
||||
sky_contribution_for_water = 0;
|
||||
|
||||
// Side length of landscape used to compute the sky global illumaniation in meter
|
||||
global_illumination_length = 600;
|
||||
|
||||
// Size of the quad grid side in meter. Should be a power of 2. (optimisation)
|
||||
quad_grid_size = 64;
|
||||
|
||||
// Size of a cell of the quad grid in meter. (optimisation)
|
||||
quad_grid_cell_size = 2;
|
||||
|
||||
// Number of CPU used to calculate the lightmaps. 0 for automatic detection.
|
||||
cpu_num = 0;
|
||||
|
||||
/// Evaluation the max vegetable height in meters. This is used to decide wether vegetable of a tile
|
||||
/// are above, below, or intersect a water surface (rough approximation).
|
||||
/// As a matter of fact, these flags are processed during hte lighting as well.
|
||||
vegetable_height = 2;
|
||||
|
||||
|
||||
|
||||
|
||||
// ***************************
|
||||
// Ig Lighting.
|
||||
// ***************************
|
||||
// Ig lighting shares also above parameters: sun_direction, shadow, quad_grid_size, quad_grid_cell_size, shapes_path
|
||||
|
||||
|
||||
// Oversampling value, must be 0 (disable), 2, 4, 8, 16
|
||||
// This apply to surface cells and instances.
|
||||
ig_oversampling = 16;
|
||||
|
||||
|
||||
// IG Surface Lighting (for ig_light process only)
|
||||
|
||||
// If SurfaceLighting enabled, define size of a cell (in meters) in a surface.
|
||||
cell_surface_light_size = 1.5;
|
||||
|
||||
// If SurfaceLighting enabled, define a deltaZ before raytracing cellPos against lights. Usefull to skip shadow errors like stairs
|
||||
cell_raytrace_delta_z = 0.2;
|
||||
|
||||
|
||||
// Build debug surface shapes (slows the process)
|
||||
build_debug_surface_shape= 0;
|
||||
|
||||
|
|
@ -1,126 +0,0 @@
|
|||
#!/usr/bin/python
|
||||
#
|
||||
# \file directories.py
|
||||
# \brief Directories configuration
|
||||
# \date 2010-05-24 06:34GMT
|
||||
# \author Jan Boon (Kaetemi)
|
||||
# Python port of game data build pipeline.
|
||||
# Directories configuration.
|
||||
#
|
||||
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
||||
# Copyright (C) 2010 Winch Gate Property Limited
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU Affero General Public License as
|
||||
# published by the Free Software Foundation, either version 3 of the
|
||||
# License, or (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU Affero General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU Affero General Public License
|
||||
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
#
|
||||
|
||||
|
||||
# *** ECOSYSTEM AND CONTINENT NAMES ***
|
||||
|
||||
EcosystemName = "lacustre"
|
||||
EcosystemPath = "ecosystems/" + EcosystemName
|
||||
ContinentName = "tryker"
|
||||
ContinentPath = "continents/" + ContinentName
|
||||
CommonName = ContinentName
|
||||
CommonPath = ContinentPath
|
||||
|
||||
|
||||
# *** SOURCE DIRECTORIES LEVELDESIGN/WORLD ***
|
||||
ContinentLeveldesignWorldDirectory = ContinentName
|
||||
|
||||
|
||||
# *** SOURCE DIRECTORIES IN THE DATABASE ***
|
||||
|
||||
# Shape directories
|
||||
ShapeSourceDirectories = [ ]
|
||||
ShapeSourceDirectories += [ "stuff/tryker/decors/constructions" ]
|
||||
ShapeSourceDirectories += [ "stuff/tryker/sky" ]
|
||||
ShapeSourceDirectories += [ "landscape/water/Meshes/lacustre" ]
|
||||
|
||||
# Maps directories
|
||||
MapSourceDirectories = [ ]
|
||||
MapSourceDirectories += [ "stuff/tryker/decors/_textures/batiments" ]
|
||||
MapSourceDirectories += [ "stuff/tryker/sky" ]
|
||||
MapSourceDirectories += [ "landscape/water/Meshes/lacustre" ]
|
||||
MapUncompressedSourceDirectories = [ ]
|
||||
|
||||
|
||||
# *** LOOKUP DIRECTORIES WITHIN THE BUILD PIPELINE *** (TODO: use these instead of search_pathes in properties(_base).cfg)
|
||||
|
||||
# Shape lookup directories used by rbank
|
||||
ShapeLookupDirectories = [ ]
|
||||
ShapeLookupDirectories += [ "common/sfx/ps" ]
|
||||
ShapeLookupDirectories += [ "common/sfx/shape_clodtex_build" ]
|
||||
ShapeLookupDirectories += [ "common/sfx/shape_with_coarse_mesh" ]
|
||||
ShapeLookupDirectories += [ "common/construction/shape_clodtex_build" ]
|
||||
ShapeLookupDirectories += [ "common/construction/shape_with_coarse_mesh" ]
|
||||
ShapeLookupDirectories += [ EcosystemPath + "/shape_clodtex_build" ]
|
||||
ShapeLookupDirectories += [ EcosystemPath + "/shape_with_coarse_mesh" ]
|
||||
ShapeLookupDirectories += [ ContinentPath + "/shape_clodtex_build" ]
|
||||
ShapeLookupDirectories += [ ContinentPath + "/shape_with_coarse_mesh" ]
|
||||
# ShapeLookupDirectories += [ ContinentName + "/zone_light/water_shapes_lighted" ] huh?
|
||||
|
||||
# Map lookup directories used by shape
|
||||
MapLookupDirectories = [ ]
|
||||
MapLookupDirectories += [ "common/sfx/map_export" ]
|
||||
MapLookupDirectories += [ "common/sfx/map_uncompressed" ]
|
||||
MapLookupDirectories += [ "common/construction/map_export" ]
|
||||
MapLookupDirectories += [ "common/construction/map_uncompressed" ]
|
||||
MapLookupDirectories += [ EcosystemPath + "/map_export" ]
|
||||
MapLookupDirectories += [ EcosystemPath + "/map_uncompressed" ]
|
||||
MapLookupDirectories += [ ContinentPath + "/map_export" ]
|
||||
MapLookupDirectories += [ ContinentPath + "/map_uncompressed" ]
|
||||
|
||||
|
||||
# *** EXPORT DIRECTORIES FOR THE BUILD PIPELINE ***
|
||||
|
||||
# Map directories
|
||||
MapExportDirectory = CommonPath + "/map_export"
|
||||
MapUncompressedExportDirectory = CommonPath + "/map_uncompressed"
|
||||
|
||||
# Shape directories
|
||||
ShapeTagExportDirectory = CommonPath + "/shape_tag"
|
||||
ShapeNotOptimizedExportDirectory = CommonPath + "/shape_not_optimized"
|
||||
ShapeWithCoarseMeshExportDirectory = CommonPath + "/shape_with_coarse_mesh"
|
||||
ShapeLightmapNotOptimizedExportDirectory = CommonPath + "/shape_lightmap_not_optimized"
|
||||
ShapeAnimExportDirectory = CommonPath + "/shape_anim"
|
||||
|
||||
|
||||
# *** BUILD DIRECTORIES FOR THE BUILD PIPELINE ***
|
||||
|
||||
# Map directories
|
||||
MapBuildDirectory = CommonPath + "/map"
|
||||
MapPanoplyBuildDirectory = CommonPath + "/map_panoply"
|
||||
MapPanoplyHlsInfoBuildDirectory = CommonPath + "/map_panoply_hls_info"
|
||||
MapPanoplyHlsBankBuildDirectory = CommonPath + "/map_panoply_hls_bank"
|
||||
MapPanoplyCacheBuildDirectory = CommonPath + "/map_panoply_cache"
|
||||
MapTagBuildDirectory = CommonPath + "/map_tag"
|
||||
|
||||
# Shape directories
|
||||
ShapeClodtexBuildDirectory = CommonPath + "/shape_clodtex_build"
|
||||
ShapeWithCoarseMeshBuildDirectory = CommonPath + "/shape_with_coarse_mesh_builded"
|
||||
ShapeLightmapBuildDirectory = CommonPath + "/shape_lightmap"
|
||||
ShapeLightmap16BitsBuildDirectory = CommonPath + "/shape_lightmap_16_bits"
|
||||
|
||||
|
||||
# *** INSTALL DIRECTORIES IN THE CLIENT DATA ***
|
||||
|
||||
# Map directory
|
||||
MapInstallDirectory = CommonName + "_maps"
|
||||
BitmapInstallDirectory = MapInstallDirectory
|
||||
|
||||
# Shape directory
|
||||
ShapeInstallDirectory = CommonName + "_shapes"
|
||||
|
||||
# Shape lightmaps directory
|
||||
LightmapInstallDirectory = ShapeInstallDirectory
|
|
@ -1,81 +0,0 @@
|
|||
#!/usr/bin/python
|
||||
#
|
||||
# \file config.py
|
||||
# \brief Process configuration
|
||||
# \date 2010-05-24 06:30GMT
|
||||
# \author Jan Boon (Kaetemi)
|
||||
# Python port of game data build pipeline.
|
||||
# Process configuration.
|
||||
#
|
||||
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
||||
# Copyright (C) 2010 Winch Gate Property Limited
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU Affero General Public License as
|
||||
# published by the Free Software Foundation, either version 3 of the
|
||||
# License, or (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU Affero General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU Affero General Public License
|
||||
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
#
|
||||
|
||||
# *** PROCESS CONFIGURATION ***
|
||||
|
||||
|
||||
# *** PROCESS CONFIG ***
|
||||
ProcessToComplete = [ ]
|
||||
ProcessToComplete += [ "map" ]
|
||||
ProcessToComplete += [ "shape" ]
|
||||
|
||||
|
||||
# *** ECOSYSTEM AND CONTINENT NAMES ***
|
||||
|
||||
EcosystemName = "lacustre"
|
||||
EcosystemPath = "ecosystems/" + EcosystemName
|
||||
ContinentName = "tryker"
|
||||
ContinentPath = "continents/" + ContinentName
|
||||
CommonName = ContinentName
|
||||
CommonPath = ContinentPath
|
||||
|
||||
|
||||
# *** SHAPE EXPORT OPTIONS ***
|
||||
# Compute lightmaps ?
|
||||
ShapeExportOptExportLighting = "true"
|
||||
# Cast shadow in lightmap ?
|
||||
ShapeExportOptShadow = "true"
|
||||
# Lighting limits. 0 : normal, 1 : soft shadows
|
||||
ShapeExportOptLightingLimit = 0
|
||||
# Lightmap lumel size
|
||||
ShapeExportOptLumelSize = "0.25"
|
||||
# Oversampling value. Can be 1, 2, 4 or 8
|
||||
ShapeExportOptOversampling = 1
|
||||
# Does the lightmap must be generated in 8 bits format ?
|
||||
ShapeExportOpt8BitsLightmap = "false"
|
||||
# Does the lightmaps export must generate logs ?
|
||||
ShapeExportOptLightmapLog = "true"
|
||||
# Coarse mesh texture mul size
|
||||
TextureMulSizeValue = "1.5"
|
||||
DoBuildShadowSkin = 0
|
||||
ClodConfigFile = ""
|
||||
|
||||
# *** COARSE MESH TEXTURE NAME ***
|
||||
CoarseMeshTextureNames = [ ]
|
||||
|
||||
# *** POSTFIX USED BY THE MULTIPLE TILES SYSTEM ***
|
||||
MultipleTilesPostfix = [ ]
|
||||
MultipleTilesPostfix += [ "_sp" ]
|
||||
MultipleTilesPostfix += [ "_su" ]
|
||||
MultipleTilesPostfix += [ "_au" ]
|
||||
MultipleTilesPostfix += [ "_wi" ]
|
||||
|
||||
# *** MAPS OPTIONS ***
|
||||
ReduceBitmapFactor = 0
|
||||
# list all panoply files
|
||||
MapPanoplyFileList = None
|
||||
# name of the .hlsbank to build.
|
||||
MapHlsBankFileName = None
|
|
@ -1,124 +0,0 @@
|
|||
#!/usr/bin/python
|
||||
#
|
||||
# \file directories.py
|
||||
# \brief Directories configuration
|
||||
# \date 2010-05-24 06:34GMT
|
||||
# \author Jan Boon (Kaetemi)
|
||||
# Python port of game data build pipeline.
|
||||
# Directories configuration.
|
||||
#
|
||||
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
||||
# Copyright (C) 2010 Winch Gate Property Limited
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU Affero General Public License as
|
||||
# published by the Free Software Foundation, either version 3 of the
|
||||
# License, or (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU Affero General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU Affero General Public License
|
||||
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
#
|
||||
|
||||
|
||||
# *** ECOSYSTEM AND CONTINENT NAMES ***
|
||||
|
||||
EcosystemName = "jungle"
|
||||
EcosystemPath = "ecosystems/" + EcosystemName
|
||||
ContinentName = "zorai"
|
||||
ContinentPath = "continents/" + ContinentName
|
||||
CommonName = ContinentName
|
||||
CommonPath = ContinentPath
|
||||
|
||||
|
||||
# *** SOURCE DIRECTORIES LEVELDESIGN/WORLD ***
|
||||
ContinentLeveldesignWorldDirectory = ContinentName
|
||||
|
||||
|
||||
# *** SOURCE DIRECTORIES IN THE DATABASE ***
|
||||
|
||||
# Shape directories
|
||||
ShapeSourceDirectories = [ ]
|
||||
ShapeSourceDirectories += [ "stuff/zorai/decors/constructions" ]
|
||||
ShapeSourceDirectories += [ "stuff/zorai/sky" ]
|
||||
|
||||
# Maps directories
|
||||
MapSourceDirectories = [ ]
|
||||
MapSourceDirectories += [ "stuff/zorai/decors/_textures/batiments" ]
|
||||
MapSourceDirectories += [ "stuff/zorai/sky" ]
|
||||
MapUncompressedSourceDirectories = [ ]
|
||||
|
||||
|
||||
# *** LOOKUP DIRECTORIES WITHIN THE BUILD PIPELINE *** (TODO: use these instead of search_pathes in properties(_base).cfg)
|
||||
|
||||
# Shape lookup directories used by rbank
|
||||
ShapeLookupDirectories = [ ]
|
||||
ShapeLookupDirectories += [ "common/sfx/ps" ]
|
||||
ShapeLookupDirectories += [ "common/sfx/shape_clodtex_build" ]
|
||||
ShapeLookupDirectories += [ "common/sfx/shape_with_coarse_mesh" ]
|
||||
ShapeLookupDirectories += [ "common/construction/shape_clodtex_build" ]
|
||||
ShapeLookupDirectories += [ "common/construction/shape_with_coarse_mesh" ]
|
||||
ShapeLookupDirectories += [ EcosystemPath + "/shape_clodtex_build" ]
|
||||
ShapeLookupDirectories += [ EcosystemPath + "/shape_with_coarse_mesh" ]
|
||||
ShapeLookupDirectories += [ ContinentPath + "/shape_clodtex_build" ]
|
||||
ShapeLookupDirectories += [ ContinentPath + "/shape_with_coarse_mesh" ]
|
||||
# ShapeLookupDirectories += [ ContinentName + "/zone_light/water_shapes_lighted" ] huh?
|
||||
|
||||
# Map lookup directories used by shape
|
||||
MapLookupDirectories = [ ]
|
||||
MapLookupDirectories += [ "common/sfx/map_export" ]
|
||||
MapLookupDirectories += [ "common/sfx/map_uncompressed" ]
|
||||
MapLookupDirectories += [ "common/construction/map_export" ]
|
||||
MapLookupDirectories += [ "common/construction/map_uncompressed" ]
|
||||
MapLookupDirectories += [ EcosystemPath + "/map_export" ]
|
||||
MapLookupDirectories += [ EcosystemPath + "/map_uncompressed" ]
|
||||
MapLookupDirectories += [ ContinentPath + "/map_export" ]
|
||||
MapLookupDirectories += [ ContinentPath + "/map_uncompressed" ]
|
||||
|
||||
|
||||
# *** EXPORT DIRECTORIES FOR THE BUILD PIPELINE ***
|
||||
|
||||
# Map directories
|
||||
MapExportDirectory = CommonPath + "/map_export"
|
||||
MapUncompressedExportDirectory = CommonPath + "/map_uncompressed"
|
||||
|
||||
# Shape directories
|
||||
ShapeTagExportDirectory = CommonPath + "/shape_tag"
|
||||
ShapeNotOptimizedExportDirectory = CommonPath + "/shape_not_optimized"
|
||||
ShapeWithCoarseMeshExportDirectory = CommonPath + "/shape_with_coarse_mesh"
|
||||
ShapeLightmapNotOptimizedExportDirectory = CommonPath + "/shape_lightmap_not_optimized"
|
||||
ShapeAnimExportDirectory = CommonPath + "/shape_anim"
|
||||
|
||||
|
||||
# *** BUILD DIRECTORIES FOR THE BUILD PIPELINE ***
|
||||
|
||||
# Map directories
|
||||
MapBuildDirectory = CommonPath + "/map"
|
||||
MapPanoplyBuildDirectory = CommonPath + "/map_panoply"
|
||||
MapPanoplyHlsInfoBuildDirectory = CommonPath + "/map_panoply_hls_info"
|
||||
MapPanoplyHlsBankBuildDirectory = CommonPath + "/map_panoply_hls_bank"
|
||||
MapPanoplyCacheBuildDirectory = CommonPath + "/map_panoply_cache"
|
||||
MapTagBuildDirectory = CommonPath + "/map_tag"
|
||||
|
||||
# Shape directories
|
||||
ShapeClodtexBuildDirectory = CommonPath + "/shape_clodtex_build"
|
||||
ShapeWithCoarseMeshBuildDirectory = CommonPath + "/shape_with_coarse_mesh_builded"
|
||||
ShapeLightmapBuildDirectory = CommonPath + "/shape_lightmap"
|
||||
ShapeLightmap16BitsBuildDirectory = CommonPath + "/shape_lightmap_16_bits"
|
||||
|
||||
|
||||
# *** INSTALL DIRECTORIES IN THE CLIENT DATA ***
|
||||
|
||||
# Map directory
|
||||
MapInstallDirectory = CommonName + "_maps"
|
||||
BitmapInstallDirectory = MapInstallDirectory
|
||||
|
||||
# Shape directory
|
||||
ShapeInstallDirectory = CommonName + "_shapes"
|
||||
|
||||
# Shape lightmaps directory
|
||||
LightmapInstallDirectory = ShapeInstallDirectory
|
|
@ -1,81 +0,0 @@
|
|||
#!/usr/bin/python
|
||||
#
|
||||
# \file config.py
|
||||
# \brief Process configuration
|
||||
# \date 2010-05-24 06:30GMT
|
||||
# \author Jan Boon (Kaetemi)
|
||||
# Python port of game data build pipeline.
|
||||
# Process configuration.
|
||||
#
|
||||
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
||||
# Copyright (C) 2010 Winch Gate Property Limited
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU Affero General Public License as
|
||||
# published by the Free Software Foundation, either version 3 of the
|
||||
# License, or (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU Affero General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU Affero General Public License
|
||||
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
#
|
||||
|
||||
# *** PROCESS CONFIGURATION ***
|
||||
|
||||
|
||||
# *** PROCESS CONFIG ***
|
||||
ProcessToComplete = [ ]
|
||||
ProcessToComplete += [ "map" ]
|
||||
ProcessToComplete += [ "shape" ]
|
||||
|
||||
|
||||
# *** ECOSYSTEM AND CONTINENT NAMES ***
|
||||
|
||||
EcosystemName = "jungle"
|
||||
EcosystemPath = "ecosystems/" + EcosystemName
|
||||
ContinentName = "zorai"
|
||||
ContinentPath = "continents/" + ContinentName
|
||||
CommonName = ContinentName
|
||||
CommonPath = ContinentPath
|
||||
|
||||
|
||||
# *** SHAPE EXPORT OPTIONS ***
|
||||
# Compute lightmaps ?
|
||||
ShapeExportOptExportLighting = "true"
|
||||
# Cast shadow in lightmap ?
|
||||
ShapeExportOptShadow = "true"
|
||||
# Lighting limits. 0 : normal, 1 : soft shadows
|
||||
ShapeExportOptLightingLimit = 0
|
||||
# Lightmap lumel size
|
||||
ShapeExportOptLumelSize = "0.25"
|
||||
# Oversampling value. Can be 1, 2, 4 or 8
|
||||
ShapeExportOptOversampling = 1
|
||||
# Does the lightmap must be generated in 8 bits format ?
|
||||
ShapeExportOpt8BitsLightmap = "false"
|
||||
# Does the lightmaps export must generate logs ?
|
||||
ShapeExportOptLightmapLog = "true"
|
||||
# Coarse mesh texture mul size
|
||||
TextureMulSizeValue = "1.5"
|
||||
DoBuildShadowSkin = 0
|
||||
ClodConfigFile = ""
|
||||
|
||||
# *** COARSE MESH TEXTURE NAME ***
|
||||
CoarseMeshTextureNames = [ ]
|
||||
|
||||
# *** POSTFIX USED BY THE MULTIPLE TILES SYSTEM ***
|
||||
MultipleTilesPostfix = [ ]
|
||||
MultipleTilesPostfix += [ "_sp" ]
|
||||
MultipleTilesPostfix += [ "_su" ]
|
||||
MultipleTilesPostfix += [ "_au" ]
|
||||
MultipleTilesPostfix += [ "_wi" ]
|
||||
|
||||
# *** MAPS OPTIONS ***
|
||||
ReduceBitmapFactor = 0
|
||||
# list all panoply files
|
||||
MapPanoplyFileList = None
|
||||
# name of the .hlsbank to build.
|
||||
MapHlsBankFileName = None
|
|
@ -1,269 +0,0 @@
|
|||
#!/usr/bin/python
|
||||
#
|
||||
# #################################################################
|
||||
# ## WARNING : this is a generated file, don't change it !
|
||||
# #################################################################
|
||||
#
|
||||
# \file directories.py
|
||||
# \brief Directories configuration
|
||||
# \date 2010-09-19-14-19-GMT
|
||||
# \author Jan Boon (Kaetemi)
|
||||
# \date 2001-2005
|
||||
# \author Nevrax
|
||||
# Python port of game data build pipeline.
|
||||
# Directories configuration for 'desert' ecosystem.
|
||||
#
|
||||
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
||||
# Copyright (C) 2010 Winch Gate Property Limited
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU Affero General Public License as
|
||||
# published by the Free Software Foundation, either version 3 of the
|
||||
# License, or (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU Affero General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU Affero General Public License
|
||||
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
#
|
||||
|
||||
|
||||
# *** ECOSYSTEM AND CONTINENT NAMES ***
|
||||
|
||||
EcosystemName = "desert"
|
||||
EcosystemPath = "ecosystems/" + EcosystemName
|
||||
CommonName = EcosystemName
|
||||
CommonPath = EcosystemPath
|
||||
|
||||
DatabaseRootName = "fyros"
|
||||
DatabaseRootPath = "stuff/" + DatabaseRootName
|
||||
|
||||
|
||||
# *** SOURCE DIRECTORIES IN THE DATABASE ***
|
||||
|
||||
# Shape directories
|
||||
ShapeSourceDirectories = [ ]
|
||||
ShapeSourceDirectories += [ DatabaseRootPath + "/decors/vegetations" ]
|
||||
ShapeSourceDirectories += [ "landscape/ligo/" + EcosystemName + "/max" ]
|
||||
|
||||
# Maps directories
|
||||
MapSourceDirectories = [ ]
|
||||
MapSourceDirectories += [ DatabaseRootPath + "/decors/_textures" ]
|
||||
MapSourceDirectories += [ DatabaseRootPath + "/decors/_textures/vegetations" ]
|
||||
MapSourceDirectories += [ "landscape/microveget/" + EcosystemName + "" ]
|
||||
MapSourceDirectories += [ "landscape/water/meshes/" + EcosystemName + "" ]
|
||||
|
||||
MapUncompressedSourceDirectories = [ ]
|
||||
|
||||
# Tiles directories
|
||||
TilesSourceDirectories = [ ]
|
||||
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_sp/1.5-marecage_profond" ]
|
||||
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_sp/1-marecages" ]
|
||||
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_sp/2-citees" ]
|
||||
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_sp/3-fond_canyon" ]
|
||||
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_sp/4.2-boisbandeclair" ]
|
||||
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_sp/4.5-desert2boisbande" ]
|
||||
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_sp/4-falaise_bois_bande" ]
|
||||
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_sp/5-falaise_normales" ]
|
||||
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_sp/6.5-desertalternatif" ]
|
||||
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_sp/6-desert" ]
|
||||
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_sp/7-routes" ]
|
||||
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_sp/8-foretbrule" ]
|
||||
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_su/1.5-marecage_profond" ]
|
||||
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_su/1-marecages" ]
|
||||
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_su/2-citees" ]
|
||||
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_su/3-fond_canyon" ]
|
||||
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_su/4.2-boisbandeclair" ]
|
||||
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_su/4.5-desert2boisbande" ]
|
||||
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_su/4-falaise_bois_bande" ]
|
||||
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_su/5-falaise_normales" ]
|
||||
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_su/6.5-desertalternatif" ]
|
||||
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_su/6-desert" ]
|
||||
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_su/7-routes" ]
|
||||
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_su/8-foretbrule" ]
|
||||
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_au/1.5-marecage_profond" ]
|
||||
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_au/1-marecages" ]
|
||||
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_au/2-citees" ]
|
||||
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_au/3-fond_canyon" ]
|
||||
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_au/4.2-boisbandeclair" ]
|
||||
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_au/4.5-desert2boisbande" ]
|
||||
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_au/4-falaise_bois_bande" ]
|
||||
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_au/5-falaise_normales" ]
|
||||
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_au/6.5-desertalternatif" ]
|
||||
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_au/6-desert" ]
|
||||
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_au/7-routes" ]
|
||||
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_au/8-foretbrule" ]
|
||||
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_wi/1.5-marecage_profond" ]
|
||||
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_wi/1-marecages" ]
|
||||
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_wi/2-citees" ]
|
||||
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_wi/3-fond_canyon" ]
|
||||
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_wi/4.2-boisbandeclair" ]
|
||||
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_wi/4.5-desert2boisbande" ]
|
||||
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_wi/4-falaise_bois_bande" ]
|
||||
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_wi/5-falaise_normales" ]
|
||||
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_wi/6.5-desertalternatif" ]
|
||||
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_wi/6-desert" ]
|
||||
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_wi/7-routes" ]
|
||||
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_wi/8-foretbrule" ]
|
||||
|
||||
# Tiles root directory
|
||||
TileRootSourceDirectory = "landscape/_texture_tiles/" + EcosystemName
|
||||
|
||||
# Displace directory
|
||||
DisplaceSourceDirectory = "landscape/_texture_tiles/" + EcosystemName + "/displace"
|
||||
|
||||
# Do not use, needs to be removed and fixed in processes
|
||||
DisplaceSourceDirectories = [ ]
|
||||
DisplaceSourceDirectories += [ DisplaceSourceDirectory ]
|
||||
|
||||
# Bank directory
|
||||
BankSourceDirectory = "landscape/_texture_tiles/" + EcosystemName
|
||||
|
||||
# Vegetable set directories
|
||||
VegetSetSourceDirectories = [ ]
|
||||
VegetSetSourceDirectories += [ "landscape/microveget/" + EcosystemName ]
|
||||
|
||||
# Veget directories
|
||||
VegetSourceDirectories = [ ]
|
||||
VegetSourceDirectories += [ "landscape/microveget/" + EcosystemName ]
|
||||
|
||||
# Ligo directories
|
||||
LigoBaseSourceDirectory = "landscape/ligo/" + EcosystemName
|
||||
LigoMaxSourceDirectory = LigoBaseSourceDirectory + "/max"
|
||||
|
||||
# Zone directories
|
||||
ZoneSourceDirectory = [ "landscape/zones/" + EcosystemName ] # For old snowballs style landscape when not using ligo
|
||||
|
||||
# Ig landscape directories
|
||||
IgLandSourceDirectory = "_invalid"
|
||||
|
||||
# Ig other directories
|
||||
IgOtherSourceDirectory = "_invalid"
|
||||
|
||||
# PACS primitives directories
|
||||
PacsPrimSourceDirectories = [ ]
|
||||
PacsPrimSourceDirectories += [ DatabaseRootPath + "/decors/vegetations" ]
|
||||
|
||||
|
||||
# *** LOOKUP DIRECTORIES WITHIN THE BUILD PIPELINE *** (TODO: use these instead of search_pathes in properties(_base).cfg)
|
||||
|
||||
# Ig lookup directories used by rbank
|
||||
IgLookupDirectories = [ ]
|
||||
|
||||
# Shape lookup directories used by rbank
|
||||
ShapeLookupDirectories = [ ]
|
||||
ShapeLookupDirectories += [ EcosystemPath + "/shape_clodtex_build" ]
|
||||
ShapeLookupDirectories += [ EcosystemPath + "/shape_with_coarse_mesh" ]
|
||||
|
||||
# Map lookup directories not yet used
|
||||
MapLookupDirectories = [ ]
|
||||
MapLookupDirectories += [ EcosystemPath + "/map_export" ]
|
||||
MapLookupDirectories += [ EcosystemPath + "/map_uncompressed" ]
|
||||
|
||||
|
||||
# *** EXPORT DIRECTORIES FOR THE BUILD PIPELINE ***
|
||||
|
||||
# Map directories
|
||||
MapExportDirectory = CommonPath + "/map_export"
|
||||
MapUncompressedExportDirectory = CommonPath + "/map_uncompressed"
|
||||
|
||||
# Shape directories
|
||||
ShapeTagExportDirectory = CommonPath + "/shape_tag"
|
||||
ShapeNotOptimizedExportDirectory = CommonPath + "/shape_not_optimized"
|
||||
ShapeWithCoarseMeshExportDirectory = CommonPath + "/shape_with_coarse_mesh"
|
||||
ShapeLightmapNotOptimizedExportDirectory = CommonPath + "/shape_lightmap_not_optimized"
|
||||
ShapeAnimExportDirectory = CommonPath + "/shape_anim"
|
||||
|
||||
# Smallbank directories
|
||||
SmallbankExportDirectory = CommonPath + "/smallbank"
|
||||
|
||||
# Tiles directories
|
||||
TilesExportDirectory = CommonPath + "/tiles"
|
||||
|
||||
# Tiles directories
|
||||
DisplaceExportDirectory = CommonPath + "/diplace"
|
||||
|
||||
# Veget directories
|
||||
VegetExportDirectory = CommonPath + "/veget"
|
||||
VegetTagExportDirectory = CommonPath + "/veget_tag"
|
||||
|
||||
# Veget Set directories
|
||||
VegetSetExportDirectory = CommonPath + "/veget_set"
|
||||
|
||||
# Ligo directories
|
||||
LigoDatabaseExportDirectory = "landscape/ligo/" + EcosystemName
|
||||
LigoDatabaseIgExportDirectory = LigoDatabaseExportDirectory + "/igs"
|
||||
LigoDatabaseZoneExportDirectory = LigoDatabaseExportDirectory + "/zones"
|
||||
LigoDatabaseZoneLigoExportDirectory = LigoDatabaseExportDirectory + "/zoneligos"
|
||||
LigoDatabaseCmbExportDirectory = LigoDatabaseExportDirectory + "/cmb"
|
||||
LigoTagExportDirectory = CommonPath + "/ligo_tag"
|
||||
|
||||
# Zone directories
|
||||
ZoneExportDirectory = CommonPath + "/zone"
|
||||
|
||||
# PACS primitives directories
|
||||
PacsPrimExportDirectory = CommonPath + "/pacs_prim"
|
||||
PacsPrimTagExportDirectory = CommonPath + "/pacs_prim_tag"
|
||||
|
||||
|
||||
# *** BUILD DIRECTORIES FOR THE BUILD PIPELINE ***
|
||||
|
||||
# Map directories
|
||||
MapBuildDirectory = CommonPath + "/map"
|
||||
MapPanoplyBuildDirectory = CommonPath + "/map_panoply"
|
||||
MapPanoplyHlsInfoBuildDirectory = CommonPath + "/map_panoply_hls_info"
|
||||
MapPanoplyHlsBankBuildDirectory = CommonPath + "/map_panoply_hls_bank"
|
||||
MapPanoplyCacheBuildDirectory = CommonPath + "/map_panoply_cache"
|
||||
MapTagBuildDirectory = CommonPath + "/map_tag"
|
||||
|
||||
# Shape directories
|
||||
ShapeClodtexBuildDirectory = CommonPath + "/shape_clodtex_build"
|
||||
ShapeWithCoarseMeshBuildDirectory = CommonPath + "/shape_with_coarse_mesh_builded"
|
||||
ShapeLightmapBuildDirectory = CommonPath + "/shape_lightmap"
|
||||
ShapeLightmap16BitsBuildDirectory = CommonPath + "/shape_lightmap_16_bits"
|
||||
|
||||
# Farbank directories
|
||||
FarbankBuildDirectory = CommonPath + "/farbank"
|
||||
|
||||
# Ig directories ************** TODO CONFIRM IN IG BUILD PROCESS ************ FIX RBANK IF NEEDED ***********
|
||||
IgLandBuildDirectory = "_invalid"
|
||||
IgOtherBuildDirectory = "_invalid"
|
||||
|
||||
# Rbank directories
|
||||
RbankOutputBuildDirectory = "_invalid"
|
||||
|
||||
# Ligo directories
|
||||
|
||||
|
||||
# *** INSTALL DIRECTORIES IN THE CLIENT DATA ***
|
||||
|
||||
# Map directory
|
||||
MapInstallDirectory = CommonName + "_maps"
|
||||
BitmapInstallDirectory = MapInstallDirectory
|
||||
|
||||
# Shape directory
|
||||
ShapeInstallDirectory = CommonName + "_shapes"
|
||||
|
||||
# Lightmap directory
|
||||
LightmapInstallDirectory = CommonName + "_lightmaps"
|
||||
|
||||
# Tile directory
|
||||
TilesInstallDirectory = CommonName + "_tiles"
|
||||
|
||||
# Displace directory
|
||||
DisplaceInstallDirectory = CommonName + "_displaces"
|
||||
|
||||
# Bank directory
|
||||
BankInstallDirectory = CommonName + "_bank"
|
||||
|
||||
# Vegetable set directory
|
||||
VegetSetInstallDirectory = CommonName + "_vegetable_sets"
|
||||
|
||||
# Vegetable shape directory
|
||||
VegetInstallDirectory = CommonName + "_vegetables"
|
||||
|
||||
# PACS primitives directories
|
||||
PacsPrimInstallDirectory = CommonName + "_pacs_prim"
|
|
@ -1,132 +0,0 @@
|
|||
#!/usr/bin/python
|
||||
#
|
||||
# #################################################################
|
||||
# ## WARNING : this is a generated file, don't change it !
|
||||
# #################################################################
|
||||
#
|
||||
# \file config.py
|
||||
# \brief Process configuration
|
||||
# \date 2010-09-19-14-19-GMT
|
||||
# \author Jan Boon (Kaetemi)
|
||||
# Python port of game data build pipeline.
|
||||
# Process configuration for 'desert' ecosystem.
|
||||
#
|
||||
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
||||
# Copyright (C) 2010 Winch Gate Property Limited
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU Affero General Public License as
|
||||
# published by the Free Software Foundation, either version 3 of the
|
||||
# License, or (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU Affero General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU Affero General Public License
|
||||
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
#
|
||||
|
||||
# *** PROCESS CONFIGURATION ***
|
||||
|
||||
# *** PROCESS CONFIG ***
|
||||
ProcessToComplete = [ ]
|
||||
ProcessToComplete += [ "shape" ]
|
||||
ProcessToComplete += [ "map" ]
|
||||
ProcessToComplete += [ "smallbank" ]
|
||||
ProcessToComplete += [ "farbank" ]
|
||||
ProcessToComplete += [ "tiles" ]
|
||||
ProcessToComplete += [ "displace" ]
|
||||
ProcessToComplete += [ "veget" ]
|
||||
ProcessToComplete += [ "vegetset" ]
|
||||
ProcessToComplete += [ "ligo" ]
|
||||
ProcessToComplete += [ "pacs_prim" ]
|
||||
|
||||
|
||||
# *** ECOSYSTEM AND CONTINENT NAMES ***
|
||||
|
||||
EcosystemName = "desert"
|
||||
EcosystemPath = "ecosystems/" + EcosystemName
|
||||
CommonName = EcosystemName
|
||||
CommonPath = EcosystemPath
|
||||
|
||||
|
||||
# *** MAP EXPORT OPTIONS ***
|
||||
PanoplyFileList = [ ]
|
||||
HlsBankFileName = ""
|
||||
|
||||
# *** SHAPE EXPORT OPTIONS ***
|
||||
|
||||
# Compute lightmaps ?
|
||||
ShapeExportOptExportLighting = "true"
|
||||
|
||||
# Cast shadow in lightmap ?
|
||||
ShapeExportOptShadow = "true"
|
||||
|
||||
# Lighting limits. 0 : normal, 1 : soft shadows
|
||||
ShapeExportOptLightingLimit = 1
|
||||
|
||||
# Lightmap lumel size
|
||||
ShapeExportOptLumelSize = "0.25"
|
||||
|
||||
# Oversampling value. Can be 1, 2, 4 or 8
|
||||
ShapeExportOptOversampling = 1
|
||||
|
||||
# Does the lightmap must be generated in 8 bits format ?
|
||||
ShapeExportOpt8BitsLightmap = "true"
|
||||
|
||||
# Does the lightmaps export must generate logs ?
|
||||
ShapeExportOptLightmapLog = "true"
|
||||
|
||||
# Coarse mesh texture mul size
|
||||
TextureMulSizeValue = "1.5"
|
||||
|
||||
DoBuildShadowSkin = 0
|
||||
|
||||
ClodConfigFile = ""
|
||||
|
||||
# *** COARSE MESH TEXTURE NAME ***
|
||||
CoarseMeshTextureNames = [ ]
|
||||
CoarseMeshTextureNames += [ "nel_coarse_mesh_" + EcosystemName + "_sp" ]
|
||||
CoarseMeshTextureNames += [ "nel_coarse_mesh_" + EcosystemName + "_su" ]
|
||||
CoarseMeshTextureNames += [ "nel_coarse_mesh_" + EcosystemName + "_au" ]
|
||||
CoarseMeshTextureNames += [ "nel_coarse_mesh_" + EcosystemName + "_wi" ]
|
||||
|
||||
# *** POSTFIX USED BY THE MULTIPLE TILES SYSTEM ***
|
||||
MultipleTilesPostfix = [ ]
|
||||
MultipleTilesPostfix += [ "_sp" ]
|
||||
MultipleTilesPostfix += [ "_su" ]
|
||||
MultipleTilesPostfix += [ "_au" ]
|
||||
MultipleTilesPostfix += [ "_wi" ]
|
||||
|
||||
# *** BANK EXPORT OPTIONS ***
|
||||
|
||||
# Name of the tilebank to use
|
||||
BankTileBankName = EcosystemName
|
||||
|
||||
# *** RBANK EXPORT OPTIONS ***
|
||||
|
||||
# Output names
|
||||
RbankRbankName = "_invalid"
|
||||
|
||||
# *** LIGO OPTIONS ***
|
||||
|
||||
LigoExportLand = ""
|
||||
LigoExportOnePass = 0
|
||||
|
||||
# *** MAPS OPTIONS ***
|
||||
|
||||
ReduceBitmapFactor = 0
|
||||
# list all panoply files
|
||||
MapPanoplyFileList = None
|
||||
# name of the .hlsbank to build.
|
||||
MapHlsBankFileName = None
|
||||
|
||||
# *** SHAPE BUILD OPTIONS *
|
||||
|
||||
DoBuildShadowSkin = False
|
||||
ClodConfigFile = ""
|
||||
|
||||
# *** PACS_PRIM OPTIONS ***
|
||||
WantLandscapeColPrimPacsList = True
|
|
@ -1,273 +0,0 @@
|
|||
#!/usr/bin/python
|
||||
#
|
||||
# #################################################################
|
||||
# ## WARNING : this is a generated file, don't change it !
|
||||
# #################################################################
|
||||
#
|
||||
# \file directories.py
|
||||
# \brief Directories configuration
|
||||
# \date 2010-09-19-14-19-GMT
|
||||
# \author Jan Boon (Kaetemi)
|
||||
# \date 2001-2005
|
||||
# \author Nevrax
|
||||
# Python port of game data build pipeline.
|
||||
# Directories configuration for 'jungle' ecosystem.
|
||||
#
|
||||
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
||||
# Copyright (C) 2010 Winch Gate Property Limited
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU Affero General Public License as
|
||||
# published by the Free Software Foundation, either version 3 of the
|
||||
# License, or (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU Affero General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU Affero General Public License
|
||||
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
#
|
||||
|
||||
|
||||
# *** ECOSYSTEM AND CONTINENT NAMES ***
|
||||
|
||||
EcosystemName = "jungle"
|
||||
EcosystemPath = "ecosystems/" + EcosystemName
|
||||
CommonName = EcosystemName
|
||||
CommonPath = EcosystemPath
|
||||
|
||||
DatabaseRootName = "jungle"
|
||||
DatabaseRootPath = "stuff/" + DatabaseRootName
|
||||
|
||||
|
||||
# *** SOURCE DIRECTORIES IN THE DATABASE ***
|
||||
|
||||
# Shape directories
|
||||
ShapeSourceDirectories = [ ]
|
||||
ShapeSourceDirectories += [ DatabaseRootPath + "/decors/vegetations" ]
|
||||
ShapeSourceDirectories += [ "landscape/ligo/" + EcosystemName + "/max" ]
|
||||
|
||||
# Maps directories
|
||||
MapSourceDirectories = [ ]
|
||||
MapSourceDirectories += [ DatabaseRootPath + "/decors/_textures" ]
|
||||
MapSourceDirectories += [ DatabaseRootPath + "/decors/_textures/vegetations" ]
|
||||
MapSourceDirectories += [ "landscape/microveget/" + EcosystemName + "" ]
|
||||
MapSourceDirectories += [ "landscape/water/meshes/" + EcosystemName + "" ]
|
||||
|
||||
MapUncompressedSourceDirectories = [ ]
|
||||
|
||||
# Tiles directories
|
||||
TilesSourceDirectories = [ ]
|
||||
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_sp/10-crevassejungle" ]
|
||||
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_sp/11-paroisjungle" ]
|
||||
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_sp/12-vasejungle" ]
|
||||
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_sp/1-junglemousse" ]
|
||||
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_sp/2-junglefeuilles" ]
|
||||
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_sp/3-jungleherbesseche" ]
|
||||
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_sp/4-jungleherbevieille" ]
|
||||
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_sp/5-jungleterreaux" ]
|
||||
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_sp/6-junglegoo" ]
|
||||
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_sp/7-sciurejungle" ]
|
||||
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_sp/8-terrejungle" ]
|
||||
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_sp/9-falaisejungle" ]
|
||||
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_sp/Transitions" ]
|
||||
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_su/10-crevassejungle" ]
|
||||
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_su/11-paroisjungle" ]
|
||||
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_su/12-vasejungle" ]
|
||||
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_su/1-junglemousse" ]
|
||||
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_su/2-junglefeuilles" ]
|
||||
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_su/3-jungleherbesseche" ]
|
||||
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_su/4-jungleherbevieille" ]
|
||||
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_su/5-jungleterreaux" ]
|
||||
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_su/6-junglegoo" ]
|
||||
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_su/7-sciurejungle" ]
|
||||
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_su/8-terrejungle" ]
|
||||
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_su/9-falaisejungle" ]
|
||||
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_su/Transitions" ]
|
||||
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_au/10-crevassejungle" ]
|
||||
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_au/11-paroisjungle" ]
|
||||
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_au/12-vasejungle" ]
|
||||
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_au/1-junglemousse" ]
|
||||
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_au/2-junglefeuilles" ]
|
||||
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_au/3-jungleherbesseche" ]
|
||||
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_au/4-jungleherbevieille" ]
|
||||
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_au/5-jungleterreaux" ]
|
||||
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_au/6-junglegoo" ]
|
||||
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_au/7-sciurejungle" ]
|
||||
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_au/8-terrejungle" ]
|
||||
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_au/9-falaisejungle" ]
|
||||
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_au/Transitions" ]
|
||||
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_wi/10-crevassejungle" ]
|
||||
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_wi/11-paroisjungle" ]
|
||||
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_wi/12-vasejungle" ]
|
||||
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_wi/1-junglemousse" ]
|
||||
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_wi/2-junglefeuilles" ]
|
||||
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_wi/3-jungleherbesseche" ]
|
||||
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_wi/4-jungleherbevieille" ]
|
||||
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_wi/5-jungleterreaux" ]
|
||||
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_wi/6-junglegoo" ]
|
||||
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_wi/7-sciurejungle" ]
|
||||
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_wi/8-terrejungle" ]
|
||||
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_wi/9-falaisejungle" ]
|
||||
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_wi/Transitions" ]
|
||||
|
||||
# Tiles root directory
|
||||
TileRootSourceDirectory = "landscape/_texture_tiles/" + EcosystemName
|
||||
|
||||
# Displace directory
|
||||
DisplaceSourceDirectory = "landscape/_texture_tiles/" + EcosystemName + "/displace"
|
||||
|
||||
# Do not use, needs to be removed and fixed in processes
|
||||
DisplaceSourceDirectories = [ ]
|
||||
DisplaceSourceDirectories += [ DisplaceSourceDirectory ]
|
||||
|
||||
# Bank directory
|
||||
BankSourceDirectory = "landscape/_texture_tiles/" + EcosystemName
|
||||
|
||||
# Vegetable set directories
|
||||
VegetSetSourceDirectories = [ ]
|
||||
VegetSetSourceDirectories += [ "landscape/microveget/" + EcosystemName ]
|
||||
|
||||
# Veget directories
|
||||
VegetSourceDirectories = [ ]
|
||||
VegetSourceDirectories += [ "landscape/microveget/" + EcosystemName ]
|
||||
|
||||
# Ligo directories
|
||||
LigoBaseSourceDirectory = "landscape/ligo/" + EcosystemName
|
||||
LigoMaxSourceDirectory = LigoBaseSourceDirectory + "/max"
|
||||
|
||||
# Zone directories
|
||||
ZoneSourceDirectory = [ "landscape/zones/" + EcosystemName ] # For old snowballs style landscape when not using ligo
|
||||
|
||||
# Ig landscape directories
|
||||
IgLandSourceDirectory = "_invalid"
|
||||
|
||||
# Ig other directories
|
||||
IgOtherSourceDirectory = "_invalid"
|
||||
|
||||
# PACS primitives directories
|
||||
PacsPrimSourceDirectories = [ ]
|
||||
PacsPrimSourceDirectories += [ DatabaseRootPath + "/decors/vegetations" ]
|
||||
|
||||
|
||||
# *** LOOKUP DIRECTORIES WITHIN THE BUILD PIPELINE *** (TODO: use these instead of search_pathes in properties(_base).cfg)
|
||||
|
||||
# Ig lookup directories used by rbank
|
||||
IgLookupDirectories = [ ]
|
||||
|
||||
# Shape lookup directories used by rbank
|
||||
ShapeLookupDirectories = [ ]
|
||||
ShapeLookupDirectories += [ EcosystemPath + "/shape_clodtex_build" ]
|
||||
ShapeLookupDirectories += [ EcosystemPath + "/shape_with_coarse_mesh" ]
|
||||
|
||||
# Map lookup directories not yet used
|
||||
MapLookupDirectories = [ ]
|
||||
MapLookupDirectories += [ EcosystemPath + "/map_export" ]
|
||||
MapLookupDirectories += [ EcosystemPath + "/map_uncompressed" ]
|
||||
|
||||
|
||||
# *** EXPORT DIRECTORIES FOR THE BUILD PIPELINE ***
|
||||
|
||||
# Map directories
|
||||
MapExportDirectory = CommonPath + "/map_export"
|
||||
MapUncompressedExportDirectory = CommonPath + "/map_uncompressed"
|
||||
|
||||
# Shape directories
|
||||
ShapeTagExportDirectory = CommonPath + "/shape_tag"
|
||||
ShapeNotOptimizedExportDirectory = CommonPath + "/shape_not_optimized"
|
||||
ShapeWithCoarseMeshExportDirectory = CommonPath + "/shape_with_coarse_mesh"
|
||||
ShapeLightmapNotOptimizedExportDirectory = CommonPath + "/shape_lightmap_not_optimized"
|
||||
ShapeAnimExportDirectory = CommonPath + "/shape_anim"
|
||||
|
||||
# Smallbank directories
|
||||
SmallbankExportDirectory = CommonPath + "/smallbank"
|
||||
|
||||
# Tiles directories
|
||||
TilesExportDirectory = CommonPath + "/tiles"
|
||||
|
||||
# Tiles directories
|
||||
DisplaceExportDirectory = CommonPath + "/diplace"
|
||||
|
||||
# Veget directories
|
||||
VegetExportDirectory = CommonPath + "/veget"
|
||||
VegetTagExportDirectory = CommonPath + "/veget_tag"
|
||||
|
||||
# Veget Set directories
|
||||
VegetSetExportDirectory = CommonPath + "/veget_set"
|
||||
|
||||
# Ligo directories
|
||||
LigoDatabaseExportDirectory = "landscape/ligo/" + EcosystemName
|
||||
LigoDatabaseIgExportDirectory = LigoDatabaseExportDirectory + "/igs"
|
||||
LigoDatabaseZoneExportDirectory = LigoDatabaseExportDirectory + "/zones"
|
||||
LigoDatabaseZoneLigoExportDirectory = LigoDatabaseExportDirectory + "/zoneligos"
|
||||
LigoDatabaseCmbExportDirectory = LigoDatabaseExportDirectory + "/cmb"
|
||||
LigoTagExportDirectory = CommonPath + "/ligo_tag"
|
||||
|
||||
# Zone directories
|
||||
ZoneExportDirectory = CommonPath + "/zone"
|
||||
|
||||
# PACS primitives directories
|
||||
PacsPrimExportDirectory = CommonPath + "/pacs_prim"
|
||||
PacsPrimTagExportDirectory = CommonPath + "/pacs_prim_tag"
|
||||
|
||||
|
||||
# *** BUILD DIRECTORIES FOR THE BUILD PIPELINE ***
|
||||
|
||||
# Map directories
|
||||
MapBuildDirectory = CommonPath + "/map"
|
||||
MapPanoplyBuildDirectory = CommonPath + "/map_panoply"
|
||||
MapPanoplyHlsInfoBuildDirectory = CommonPath + "/map_panoply_hls_info"
|
||||
MapPanoplyHlsBankBuildDirectory = CommonPath + "/map_panoply_hls_bank"
|
||||
MapPanoplyCacheBuildDirectory = CommonPath + "/map_panoply_cache"
|
||||
MapTagBuildDirectory = CommonPath + "/map_tag"
|
||||
|
||||
# Shape directories
|
||||
ShapeClodtexBuildDirectory = CommonPath + "/shape_clodtex_build"
|
||||
ShapeWithCoarseMeshBuildDirectory = CommonPath + "/shape_with_coarse_mesh_builded"
|
||||
ShapeLightmapBuildDirectory = CommonPath + "/shape_lightmap"
|
||||
ShapeLightmap16BitsBuildDirectory = CommonPath + "/shape_lightmap_16_bits"
|
||||
|
||||
# Farbank directories
|
||||
FarbankBuildDirectory = CommonPath + "/farbank"
|
||||
|
||||
# Ig directories ************** TODO CONFIRM IN IG BUILD PROCESS ************ FIX RBANK IF NEEDED ***********
|
||||
IgLandBuildDirectory = "_invalid"
|
||||
IgOtherBuildDirectory = "_invalid"
|
||||
|
||||
# Rbank directories
|
||||
RbankOutputBuildDirectory = "_invalid"
|
||||
|
||||
# Ligo directories
|
||||
|
||||
|
||||
# *** INSTALL DIRECTORIES IN THE CLIENT DATA ***
|
||||
|
||||
# Map directory
|
||||
MapInstallDirectory = CommonName + "_maps"
|
||||
BitmapInstallDirectory = MapInstallDirectory
|
||||
|
||||
# Shape directory
|
||||
ShapeInstallDirectory = CommonName + "_shapes"
|
||||
|
||||
# Lightmap directory
|
||||
LightmapInstallDirectory = CommonName + "_lightmaps"
|
||||
|
||||
# Tile directory
|
||||
TilesInstallDirectory = CommonName + "_tiles"
|
||||
|
||||
# Displace directory
|
||||
DisplaceInstallDirectory = CommonName + "_displaces"
|
||||
|
||||
# Bank directory
|
||||
BankInstallDirectory = CommonName + "_bank"
|
||||
|
||||
# Vegetable set directory
|
||||
VegetSetInstallDirectory = CommonName + "_vegetable_sets"
|
||||
|
||||
# Vegetable shape directory
|
||||
VegetInstallDirectory = CommonName + "_vegetables"
|
||||
|
||||
# PACS primitives directories
|
||||
PacsPrimInstallDirectory = CommonName + "_pacs_prim"
|
|
@ -1,132 +0,0 @@
|
|||
#!/usr/bin/python
|
||||
#
|
||||
# #################################################################
|
||||
# ## WARNING : this is a generated file, don't change it !
|
||||
# #################################################################
|
||||
#
|
||||
# \file config.py
|
||||
# \brief Process configuration
|
||||
# \date 2010-09-19-14-19-GMT
|
||||
# \author Jan Boon (Kaetemi)
|
||||
# Python port of game data build pipeline.
|
||||
# Process configuration for 'jungle' ecosystem.
|
||||
#
|
||||
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
||||
# Copyright (C) 2010 Winch Gate Property Limited
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU Affero General Public License as
|
||||
# published by the Free Software Foundation, either version 3 of the
|
||||
# License, or (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU Affero General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU Affero General Public License
|
||||
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
#
|
||||
|
||||
# *** PROCESS CONFIGURATION ***
|
||||
|
||||
# *** PROCESS CONFIG ***
|
||||
ProcessToComplete = [ ]
|
||||
ProcessToComplete += [ "shape" ]
|
||||
ProcessToComplete += [ "map" ]
|
||||
ProcessToComplete += [ "smallbank" ]
|
||||
ProcessToComplete += [ "farbank" ]
|
||||
ProcessToComplete += [ "tiles" ]
|
||||
ProcessToComplete += [ "displace" ]
|
||||
ProcessToComplete += [ "veget" ]
|
||||
ProcessToComplete += [ "vegetset" ]
|
||||
ProcessToComplete += [ "ligo" ]
|
||||
ProcessToComplete += [ "pacs_prim" ]
|
||||
|
||||
|
||||
# *** ECOSYSTEM AND CONTINENT NAMES ***
|
||||
|
||||
EcosystemName = "jungle"
|
||||
EcosystemPath = "ecosystems/" + EcosystemName
|
||||
CommonName = EcosystemName
|
||||
CommonPath = EcosystemPath
|
||||
|
||||
|
||||
# *** MAP EXPORT OPTIONS ***
|
||||
PanoplyFileList = [ ]
|
||||
HlsBankFileName = ""
|
||||
|
||||
# *** SHAPE EXPORT OPTIONS ***
|
||||
|
||||
# Compute lightmaps ?
|
||||
ShapeExportOptExportLighting = "true"
|
||||
|
||||
# Cast shadow in lightmap ?
|
||||
ShapeExportOptShadow = "true"
|
||||
|
||||
# Lighting limits. 0 : normal, 1 : soft shadows
|
||||
ShapeExportOptLightingLimit = 1
|
||||
|
||||
# Lightmap lumel size
|
||||
ShapeExportOptLumelSize = "0.25"
|
||||
|
||||
# Oversampling value. Can be 1, 2, 4 or 8
|
||||
ShapeExportOptOversampling = 1
|
||||
|
||||
# Does the lightmap must be generated in 8 bits format ?
|
||||
ShapeExportOpt8BitsLightmap = "false"
|
||||
|
||||
# Does the lightmaps export must generate logs ?
|
||||
ShapeExportOptLightmapLog = "true"
|
||||
|
||||
# Coarse mesh texture mul size
|
||||
TextureMulSizeValue = "1.5"
|
||||
|
||||
DoBuildShadowSkin = 0
|
||||
|
||||
ClodConfigFile = ""
|
||||
|
||||
# *** COARSE MESH TEXTURE NAME ***
|
||||
CoarseMeshTextureNames = [ ]
|
||||
CoarseMeshTextureNames += [ "nel_coarse_mesh_" + EcosystemName + "_sp" ]
|
||||
CoarseMeshTextureNames += [ "nel_coarse_mesh_" + EcosystemName + "_su" ]
|
||||
CoarseMeshTextureNames += [ "nel_coarse_mesh_" + EcosystemName + "_au" ]
|
||||
CoarseMeshTextureNames += [ "nel_coarse_mesh_" + EcosystemName + "_wi" ]
|
||||
|
||||
# *** POSTFIX USED BY THE MULTIPLE TILES SYSTEM ***
|
||||
MultipleTilesPostfix = [ ]
|
||||
MultipleTilesPostfix += [ "_sp" ]
|
||||
MultipleTilesPostfix += [ "_su" ]
|
||||
MultipleTilesPostfix += [ "_au" ]
|
||||
MultipleTilesPostfix += [ "_wi" ]
|
||||
|
||||
# *** BANK EXPORT OPTIONS ***
|
||||
|
||||
# Name of the tilebank to use
|
||||
BankTileBankName = EcosystemName
|
||||
|
||||
# *** RBANK EXPORT OPTIONS ***
|
||||
|
||||
# Output names
|
||||
RbankRbankName = "_invalid"
|
||||
|
||||
# *** LIGO OPTIONS ***
|
||||
|
||||
LigoExportLand = ""
|
||||
LigoExportOnePass = 0
|
||||
|
||||
# *** MAPS OPTIONS ***
|
||||
|
||||
ReduceBitmapFactor = 0
|
||||
# list all panoply files
|
||||
MapPanoplyFileList = None
|
||||
# name of the .hlsbank to build.
|
||||
MapHlsBankFileName = None
|
||||
|
||||
# *** SHAPE BUILD OPTIONS *
|
||||
|
||||
DoBuildShadowSkin = False
|
||||
ClodConfigFile = ""
|
||||
|
||||
# *** PACS_PRIM OPTIONS ***
|
||||
WantLandscapeColPrimPacsList = True
|
|
@ -1,281 +0,0 @@
|
|||
#!/usr/bin/python
|
||||
#
|
||||
# #################################################################
|
||||
# ## WARNING : this is a generated file, don't change it !
|
||||
# #################################################################
|
||||
#
|
||||
# \file directories.py
|
||||
# \brief Directories configuration
|
||||
# \date 2010-09-19-14-19-GMT
|
||||
# \author Jan Boon (Kaetemi)
|
||||
# \date 2001-2005
|
||||
# \author Nevrax
|
||||
# Python port of game data build pipeline.
|
||||
# Directories configuration for 'lacustre' ecosystem.
|
||||
#
|
||||
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
||||
# Copyright (C) 2010 Winch Gate Property Limited
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU Affero General Public License as
|
||||
# published by the Free Software Foundation, either version 3 of the
|
||||
# License, or (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU Affero General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU Affero General Public License
|
||||
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
#
|
||||
|
||||
|
||||
# *** ECOSYSTEM AND CONTINENT NAMES ***
|
||||
|
||||
EcosystemName = "lacustre"
|
||||
EcosystemPath = "ecosystems/" + EcosystemName
|
||||
CommonName = EcosystemName
|
||||
CommonPath = EcosystemPath
|
||||
|
||||
DatabaseRootName = "tryker"
|
||||
DatabaseRootPath = "stuff/" + DatabaseRootName
|
||||
|
||||
|
||||
# *** SOURCE DIRECTORIES IN THE DATABASE ***
|
||||
|
||||
# Shape directories
|
||||
ShapeSourceDirectories = [ ]
|
||||
ShapeSourceDirectories += [ DatabaseRootPath + "/decors/vegetations" ]
|
||||
ShapeSourceDirectories += [ "landscape/ligo/" + EcosystemName + "/max" ]
|
||||
|
||||
# Maps directories
|
||||
MapSourceDirectories = [ ]
|
||||
MapSourceDirectories += [ DatabaseRootPath + "/decors/_textures" ]
|
||||
MapSourceDirectories += [ DatabaseRootPath + "/decors/_textures/vegetations" ]
|
||||
MapSourceDirectories += [ "landscape/microveget/" + EcosystemName + "" ]
|
||||
MapSourceDirectories += [ "landscape/water/meshes/" + EcosystemName + "" ]
|
||||
|
||||
MapUncompressedSourceDirectories = [ ]
|
||||
|
||||
# Tiles directories
|
||||
TilesSourceDirectories = [ ]
|
||||
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_sp/1a-sable-marin" ]
|
||||
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_sp/1-plages" ]
|
||||
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_sp/2-iles" ]
|
||||
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_sp/2-ilesa" ]
|
||||
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_sp/2-iles-marines" ]
|
||||
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_sp/3-fondmarin2plage" ]
|
||||
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_sp/4-marecages" ]
|
||||
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_sp/5-marecages" ]
|
||||
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_sp/5-parois-marine" ]
|
||||
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_sp/6-fond_marin" ]
|
||||
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_sp/7-bassesiles" ]
|
||||
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_sp/7-mousseter" ]
|
||||
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_sp/7-racines" ]
|
||||
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_sp/8-mousse_marine" ]
|
||||
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_sp/constructible" ]
|
||||
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_su/1a-sable-marin" ]
|
||||
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_su/1-plages" ]
|
||||
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_su/2-iles" ]
|
||||
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_su/2-ilesa" ]
|
||||
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_su/2-iles-marines" ]
|
||||
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_su/3-fondmarin2plage" ]
|
||||
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_su/4-marecages" ]
|
||||
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_su/5-marecages" ]
|
||||
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_su/5-parois-marine" ]
|
||||
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_su/6-fond_marin" ]
|
||||
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_su/7-bassesiles" ]
|
||||
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_su/7-mousseter" ]
|
||||
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_su/7-racines" ]
|
||||
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_su/8-mousse_marine" ]
|
||||
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_su/constructible" ]
|
||||
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_au/1a-sable-marin" ]
|
||||
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_au/1-plages" ]
|
||||
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_au/2-iles" ]
|
||||
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_au/2-ilesa" ]
|
||||
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_au/2-iles-marines" ]
|
||||
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_au/3-fondmarin2plage" ]
|
||||
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_au/4-marecages" ]
|
||||
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_au/5-marecages" ]
|
||||
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_au/5-parois-marine" ]
|
||||
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_au/6-fond_marin" ]
|
||||
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_au/7-bassesiles" ]
|
||||
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_au/7-mousseter" ]
|
||||
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_au/7-racines" ]
|
||||
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_au/8-mousse_marine" ]
|
||||
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_au/constructible" ]
|
||||
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_wi/1a-sable-marin" ]
|
||||
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_wi/1-plages" ]
|
||||
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_wi/2-iles" ]
|
||||
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_wi/2-ilesa" ]
|
||||
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_wi/2-iles-marines" ]
|
||||
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_wi/3-fondmarin2plage" ]
|
||||
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_wi/4-marecages" ]
|
||||
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_wi/5-marecages" ]
|
||||
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_wi/5-parois-marine" ]
|
||||
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_wi/6-fond_marin" ]
|
||||
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_wi/7-bassesiles" ]
|
||||
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_wi/7-mousseter" ]
|
||||
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_wi/7-racines" ]
|
||||
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_wi/8-mousse_marine" ]
|
||||
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_wi/constructible" ]
|
||||
|
||||
# Tiles root directory
|
||||
TileRootSourceDirectory = "landscape/_texture_tiles/" + EcosystemName
|
||||
|
||||
# Displace directory
|
||||
DisplaceSourceDirectory = "landscape/_texture_tiles/" + EcosystemName + "/displace"
|
||||
|
||||
# Do not use, needs to be removed and fixed in processes
|
||||
DisplaceSourceDirectories = [ ]
|
||||
DisplaceSourceDirectories += [ DisplaceSourceDirectory ]
|
||||
|
||||
# Bank directory
|
||||
BankSourceDirectory = "landscape/_texture_tiles/" + EcosystemName
|
||||
|
||||
# Vegetable set directories
|
||||
VegetSetSourceDirectories = [ ]
|
||||
VegetSetSourceDirectories += [ "landscape/microveget/" + EcosystemName ]
|
||||
|
||||
# Veget directories
|
||||
VegetSourceDirectories = [ ]
|
||||
VegetSourceDirectories += [ "landscape/microveget/" + EcosystemName ]
|
||||
|
||||
# Ligo directories
|
||||
LigoBaseSourceDirectory = "landscape/ligo/" + EcosystemName
|
||||
LigoMaxSourceDirectory = LigoBaseSourceDirectory + "/max"
|
||||
|
||||
# Zone directories
|
||||
ZoneSourceDirectory = [ "landscape/zones/" + EcosystemName ] # For old snowballs style landscape when not using ligo
|
||||
|
||||
# Ig landscape directories
|
||||
IgLandSourceDirectory = "_invalid"
|
||||
|
||||
# Ig other directories
|
||||
IgOtherSourceDirectory = "_invalid"
|
||||
|
||||
# PACS primitives directories
|
||||
PacsPrimSourceDirectories = [ ]
|
||||
PacsPrimSourceDirectories += [ DatabaseRootPath + "/decors/vegetations" ]
|
||||
|
||||
|
||||
# *** LOOKUP DIRECTORIES WITHIN THE BUILD PIPELINE *** (TODO: use these instead of search_pathes in properties(_base).cfg)
|
||||
|
||||
# Ig lookup directories used by rbank
|
||||
IgLookupDirectories = [ ]
|
||||
|
||||
# Shape lookup directories used by rbank
|
||||
ShapeLookupDirectories = [ ]
|
||||
ShapeLookupDirectories += [ EcosystemPath + "/shape_clodtex_build" ]
|
||||
ShapeLookupDirectories += [ EcosystemPath + "/shape_with_coarse_mesh" ]
|
||||
|
||||
# Map lookup directories not yet used
|
||||
MapLookupDirectories = [ ]
|
||||
MapLookupDirectories += [ EcosystemPath + "/map_export" ]
|
||||
MapLookupDirectories += [ EcosystemPath + "/map_uncompressed" ]
|
||||
|
||||
|
||||
# *** EXPORT DIRECTORIES FOR THE BUILD PIPELINE ***
|
||||
|
||||
# Map directories
|
||||
MapExportDirectory = CommonPath + "/map_export"
|
||||
MapUncompressedExportDirectory = CommonPath + "/map_uncompressed"
|
||||
|
||||
# Shape directories
|
||||
ShapeTagExportDirectory = CommonPath + "/shape_tag"
|
||||
ShapeNotOptimizedExportDirectory = CommonPath + "/shape_not_optimized"
|
||||
ShapeWithCoarseMeshExportDirectory = CommonPath + "/shape_with_coarse_mesh"
|
||||
ShapeLightmapNotOptimizedExportDirectory = CommonPath + "/shape_lightmap_not_optimized"
|
||||
ShapeAnimExportDirectory = CommonPath + "/shape_anim"
|
||||
|
||||
# Smallbank directories
|
||||
SmallbankExportDirectory = CommonPath + "/smallbank"
|
||||
|
||||
# Tiles directories
|
||||
TilesExportDirectory = CommonPath + "/tiles"
|
||||
|
||||
# Tiles directories
|
||||
DisplaceExportDirectory = CommonPath + "/diplace"
|
||||
|
||||
# Veget directories
|
||||
VegetExportDirectory = CommonPath + "/veget"
|
||||
VegetTagExportDirectory = CommonPath + "/veget_tag"
|
||||
|
||||
# Veget Set directories
|
||||
VegetSetExportDirectory = CommonPath + "/veget_set"
|
||||
|
||||
# Ligo directories
|
||||
LigoDatabaseExportDirectory = "landscape/ligo/" + EcosystemName
|
||||
LigoDatabaseIgExportDirectory = LigoDatabaseExportDirectory + "/igs"
|
||||
LigoDatabaseZoneExportDirectory = LigoDatabaseExportDirectory + "/zones"
|
||||
LigoDatabaseZoneLigoExportDirectory = LigoDatabaseExportDirectory + "/zoneligos"
|
||||
LigoDatabaseCmbExportDirectory = LigoDatabaseExportDirectory + "/cmb"
|
||||
LigoTagExportDirectory = CommonPath + "/ligo_tag"
|
||||
|
||||
# Zone directories
|
||||
ZoneExportDirectory = CommonPath + "/zone"
|
||||
|
||||
# PACS primitives directories
|
||||
PacsPrimExportDirectory = CommonPath + "/pacs_prim"
|
||||
PacsPrimTagExportDirectory = CommonPath + "/pacs_prim_tag"
|
||||
|
||||
|
||||
# *** BUILD DIRECTORIES FOR THE BUILD PIPELINE ***
|
||||
|
||||
# Map directories
|
||||
MapBuildDirectory = CommonPath + "/map"
|
||||
MapPanoplyBuildDirectory = CommonPath + "/map_panoply"
|
||||
MapPanoplyHlsInfoBuildDirectory = CommonPath + "/map_panoply_hls_info"
|
||||
MapPanoplyHlsBankBuildDirectory = CommonPath + "/map_panoply_hls_bank"
|
||||
MapPanoplyCacheBuildDirectory = CommonPath + "/map_panoply_cache"
|
||||
MapTagBuildDirectory = CommonPath + "/map_tag"
|
||||
|
||||
# Shape directories
|
||||
ShapeClodtexBuildDirectory = CommonPath + "/shape_clodtex_build"
|
||||
ShapeWithCoarseMeshBuildDirectory = CommonPath + "/shape_with_coarse_mesh_builded"
|
||||
ShapeLightmapBuildDirectory = CommonPath + "/shape_lightmap"
|
||||
ShapeLightmap16BitsBuildDirectory = CommonPath + "/shape_lightmap_16_bits"
|
||||
|
||||
# Farbank directories
|
||||
FarbankBuildDirectory = CommonPath + "/farbank"
|
||||
|
||||
# Ig directories ************** TODO CONFIRM IN IG BUILD PROCESS ************ FIX RBANK IF NEEDED ***********
|
||||
IgLandBuildDirectory = "_invalid"
|
||||
IgOtherBuildDirectory = "_invalid"
|
||||
|
||||
# Rbank directories
|
||||
RbankOutputBuildDirectory = "_invalid"
|
||||
|
||||
# Ligo directories
|
||||
|
||||
|
||||
# *** INSTALL DIRECTORIES IN THE CLIENT DATA ***
|
||||
|
||||
# Map directory
|
||||
MapInstallDirectory = CommonName + "_maps"
|
||||
BitmapInstallDirectory = MapInstallDirectory
|
||||
|
||||
# Shape directory
|
||||
ShapeInstallDirectory = CommonName + "_shapes"
|
||||
|
||||
# Lightmap directory
|
||||
LightmapInstallDirectory = CommonName + "_lightmaps"
|
||||
|
||||
# Tile directory
|
||||
TilesInstallDirectory = CommonName + "_tiles"
|
||||
|
||||
# Displace directory
|
||||
DisplaceInstallDirectory = CommonName + "_displaces"
|
||||
|
||||
# Bank directory
|
||||
BankInstallDirectory = CommonName + "_bank"
|
||||
|
||||
# Vegetable set directory
|
||||
VegetSetInstallDirectory = CommonName + "_vegetable_sets"
|
||||
|
||||
# Vegetable shape directory
|
||||
VegetInstallDirectory = CommonName + "_vegetables"
|
||||
|
||||
# PACS primitives directories
|
||||
PacsPrimInstallDirectory = CommonName + "_pacs_prim"
|
|
@ -1,132 +0,0 @@
|
|||
#!/usr/bin/python
|
||||
#
|
||||
# #################################################################
|
||||
# ## WARNING : this is a generated file, don't change it !
|
||||
# #################################################################
|
||||
#
|
||||
# \file config.py
|
||||
# \brief Process configuration
|
||||
# \date 2010-09-19-14-19-GMT
|
||||
# \author Jan Boon (Kaetemi)
|
||||
# Python port of game data build pipeline.
|
||||
# Process configuration for 'lacustre' ecosystem.
|
||||
#
|
||||
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
||||
# Copyright (C) 2010 Winch Gate Property Limited
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU Affero General Public License as
|
||||
# published by the Free Software Foundation, either version 3 of the
|
||||
# License, or (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU Affero General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU Affero General Public License
|
||||
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
#
|
||||
|
||||
# *** PROCESS CONFIGURATION ***
|
||||
|
||||
# *** PROCESS CONFIG ***
|
||||
ProcessToComplete = [ ]
|
||||
ProcessToComplete += [ "shape" ]
|
||||
ProcessToComplete += [ "map" ]
|
||||
ProcessToComplete += [ "smallbank" ]
|
||||
ProcessToComplete += [ "farbank" ]
|
||||
ProcessToComplete += [ "tiles" ]
|
||||
ProcessToComplete += [ "displace" ]
|
||||
ProcessToComplete += [ "veget" ]
|
||||
ProcessToComplete += [ "vegetset" ]
|
||||
ProcessToComplete += [ "ligo" ]
|
||||
ProcessToComplete += [ "pacs_prim" ]
|
||||
|
||||
|
||||
# *** ECOSYSTEM AND CONTINENT NAMES ***
|
||||
|
||||
EcosystemName = "lacustre"
|
||||
EcosystemPath = "ecosystems/" + EcosystemName
|
||||
CommonName = EcosystemName
|
||||
CommonPath = EcosystemPath
|
||||
|
||||
|
||||
# *** MAP EXPORT OPTIONS ***
|
||||
PanoplyFileList = [ ]
|
||||
HlsBankFileName = ""
|
||||
|
||||
# *** SHAPE EXPORT OPTIONS ***
|
||||
|
||||
# Compute lightmaps ?
|
||||
ShapeExportOptExportLighting = "true"
|
||||
|
||||
# Cast shadow in lightmap ?
|
||||
ShapeExportOptShadow = "true"
|
||||
|
||||
# Lighting limits. 0 : normal, 1 : soft shadows
|
||||
ShapeExportOptLightingLimit = 0
|
||||
|
||||
# Lightmap lumel size
|
||||
ShapeExportOptLumelSize = "0.25"
|
||||
|
||||
# Oversampling value. Can be 1, 2, 4 or 8
|
||||
ShapeExportOptOversampling = 8
|
||||
|
||||
# Does the lightmap must be generated in 8 bits format ?
|
||||
ShapeExportOpt8BitsLightmap = "false"
|
||||
|
||||
# Does the lightmaps export must generate logs ?
|
||||
ShapeExportOptLightmapLog = "true"
|
||||
|
||||
# Coarse mesh texture mul size
|
||||
TextureMulSizeValue = "1.5"
|
||||
|
||||
DoBuildShadowSkin = 0
|
||||
|
||||
ClodConfigFile = ""
|
||||
|
||||
# *** COARSE MESH TEXTURE NAME ***
|
||||
CoarseMeshTextureNames = [ ]
|
||||
CoarseMeshTextureNames += [ "nel_coarse_mesh_" + EcosystemName + "_sp" ]
|
||||
CoarseMeshTextureNames += [ "nel_coarse_mesh_" + EcosystemName + "_su" ]
|
||||
CoarseMeshTextureNames += [ "nel_coarse_mesh_" + EcosystemName + "_au" ]
|
||||
CoarseMeshTextureNames += [ "nel_coarse_mesh_" + EcosystemName + "_wi" ]
|
||||
|
||||
# *** POSTFIX USED BY THE MULTIPLE TILES SYSTEM ***
|
||||
MultipleTilesPostfix = [ ]
|
||||
MultipleTilesPostfix += [ "_sp" ]
|
||||
MultipleTilesPostfix += [ "_su" ]
|
||||
MultipleTilesPostfix += [ "_au" ]
|
||||
MultipleTilesPostfix += [ "_wi" ]
|
||||
|
||||
# *** BANK EXPORT OPTIONS ***
|
||||
|
||||
# Name of the tilebank to use
|
||||
BankTileBankName = EcosystemName
|
||||
|
||||
# *** RBANK EXPORT OPTIONS ***
|
||||
|
||||
# Output names
|
||||
RbankRbankName = "_invalid"
|
||||
|
||||
# *** LIGO OPTIONS ***
|
||||
|
||||
LigoExportLand = ""
|
||||
LigoExportOnePass = 0
|
||||
|
||||
# *** MAPS OPTIONS ***
|
||||
|
||||
ReduceBitmapFactor = 0
|
||||
# list all panoply files
|
||||
MapPanoplyFileList = None
|
||||
# name of the .hlsbank to build.
|
||||
MapHlsBankFileName = None
|
||||
|
||||
# *** SHAPE BUILD OPTIONS *
|
||||
|
||||
DoBuildShadowSkin = False
|
||||
ClodConfigFile = ""
|
||||
|
||||
# *** PACS_PRIM OPTIONS ***
|
||||
WantLandscapeColPrimPacsList = True
|
|
@ -1,266 +0,0 @@
|
|||
#!/usr/bin/python
|
||||
#
|
||||
# #################################################################
|
||||
# ## WARNING : this is a generated file, don't change it !
|
||||
# #################################################################
|
||||
#
|
||||
# \file directories.py
|
||||
# \brief Directories configuration
|
||||
# \date 2010-09-19-14-19-GMT
|
||||
# \author Jan Boon (Kaetemi)
|
||||
# \date 2001-2005
|
||||
# \author Nevrax
|
||||
# Python port of game data build pipeline.
|
||||
# Directories configuration for 'primes_racines' ecosystem.
|
||||
#
|
||||
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
||||
# Copyright (C) 2010 Winch Gate Property Limited
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU Affero General Public License as
|
||||
# published by the Free Software Foundation, either version 3 of the
|
||||
# License, or (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU Affero General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU Affero General Public License
|
||||
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
#
|
||||
|
||||
|
||||
# *** ECOSYSTEM AND CONTINENT NAMES ***
|
||||
|
||||
EcosystemName = "primes_racines"
|
||||
EcosystemPath = "ecosystems/" + EcosystemName
|
||||
CommonName = EcosystemName
|
||||
CommonPath = EcosystemPath
|
||||
|
||||
DatabaseRootName = "primes_racines"
|
||||
DatabaseRootPath = "stuff/" + DatabaseRootName
|
||||
|
||||
|
||||
# *** SOURCE DIRECTORIES IN THE DATABASE ***
|
||||
|
||||
# Shape directories
|
||||
ShapeSourceDirectories = [ ]
|
||||
ShapeSourceDirectories += [ DatabaseRootPath + "/decors/vegetations" ]
|
||||
ShapeSourceDirectories += [ "landscape/ligo/" + EcosystemName + "/max" ]
|
||||
|
||||
# Maps directories
|
||||
MapSourceDirectories = [ ]
|
||||
MapSourceDirectories += [ DatabaseRootPath + "/decors/_textures" ]
|
||||
MapSourceDirectories += [ DatabaseRootPath + "/decors/_textures/vegetations" ]
|
||||
MapSourceDirectories += [ DatabaseRootPath + "/decors/_textures/batiments" ]
|
||||
MapSourceDirectories += [ "landscape/microveget/" + EcosystemName + "" ]
|
||||
MapSourceDirectories += [ "landscape/water/meshes/" + EcosystemName + "" ]
|
||||
|
||||
MapUncompressedSourceDirectories = [ ]
|
||||
|
||||
# Tiles directories
|
||||
TilesSourceDirectories = [ ]
|
||||
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_sp/PR-creux" ]
|
||||
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_sp/PR-dome-moussu" ]
|
||||
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_sp/PR-kitiniere" ]
|
||||
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_sp/PR-mousse-licken" ]
|
||||
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_sp/PR-mousse-spongieus" ]
|
||||
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_sp/PR-parois" ]
|
||||
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_sp/PR-sol-mousse" ]
|
||||
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_sp/PR-souche" ]
|
||||
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_sp/PR-stalagmite" ]
|
||||
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_sp/PR-terre" ]
|
||||
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_sp/aditif" ]
|
||||
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_su/PR-creux" ]
|
||||
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_su/PR-dome-moussu" ]
|
||||
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_su/PR-kitiniere" ]
|
||||
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_su/PR-mousse-licken" ]
|
||||
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_su/PR-mousse-spongieus" ]
|
||||
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_su/PR-parois" ]
|
||||
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_su/PR-sol-mousse" ]
|
||||
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_su/PR-souche" ]
|
||||
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_su/PR-stalagmite" ]
|
||||
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_su/PR-terre" ]
|
||||
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_su/aditif" ]
|
||||
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_au/PR-creux" ]
|
||||
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_au/PR-dome-moussu" ]
|
||||
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_au/PR-kitiniere" ]
|
||||
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_au/PR-mousse-licken" ]
|
||||
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_au/PR-mousse-spongieus" ]
|
||||
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_au/PR-parois" ]
|
||||
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_au/PR-sol-mousse" ]
|
||||
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_au/PR-souche" ]
|
||||
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_au/PR-stalagmite" ]
|
||||
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_au/PR-terre" ]
|
||||
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_au/aditif" ]
|
||||
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_wi/PR-creux" ]
|
||||
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_wi/PR-dome-moussu" ]
|
||||
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_wi/PR-kitiniere" ]
|
||||
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_wi/PR-mousse-licken" ]
|
||||
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_wi/PR-mousse-spongieus" ]
|
||||
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_wi/PR-parois" ]
|
||||
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_wi/PR-sol-mousse" ]
|
||||
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_wi/PR-souche" ]
|
||||
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_wi/PR-stalagmite" ]
|
||||
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_wi/PR-terre" ]
|
||||
TilesSourceDirectories += [ "landscape/_texture_tiles/" + EcosystemName + "_wi/aditif" ]
|
||||
|
||||
# Tiles root directory
|
||||
TileRootSourceDirectory = "landscape/_texture_tiles/" + EcosystemName
|
||||
|
||||
# Displace directory
|
||||
DisplaceSourceDirectory = "landscape/_texture_tiles/" + EcosystemName + "/displace"
|
||||
|
||||
# Do not use, needs to be removed and fixed in processes
|
||||
DisplaceSourceDirectories = [ ]
|
||||
DisplaceSourceDirectories += [ DisplaceSourceDirectory ]
|
||||
|
||||
# Bank directory
|
||||
BankSourceDirectory = "landscape/_texture_tiles/" + EcosystemName
|
||||
|
||||
# Vegetable set directories
|
||||
VegetSetSourceDirectories = [ ]
|
||||
VegetSetSourceDirectories += [ "landscape/microveget/" + EcosystemName ]
|
||||
|
||||
# Veget directories
|
||||
VegetSourceDirectories = [ ]
|
||||
VegetSourceDirectories += [ "landscape/microveget/" + EcosystemName ]
|
||||
|
||||
# Ligo directories
|
||||
LigoBaseSourceDirectory = "landscape/ligo/" + EcosystemName
|
||||
LigoMaxSourceDirectory = LigoBaseSourceDirectory + "/max"
|
||||
|
||||
# Zone directories
|
||||
ZoneSourceDirectory = [ "landscape/zones/" + EcosystemName ] # For old snowballs style landscape when not using ligo
|
||||
|
||||
# Ig landscape directories
|
||||
IgLandSourceDirectory = "_invalid"
|
||||
|
||||
# Ig other directories
|
||||
IgOtherSourceDirectory = "_invalid"
|
||||
|
||||
# PACS primitives directories
|
||||
PacsPrimSourceDirectories = [ ]
|
||||
PacsPrimSourceDirectories += [ DatabaseRootPath + "/decors/vegetations" ]
|
||||
|
||||
|
||||
# *** LOOKUP DIRECTORIES WITHIN THE BUILD PIPELINE *** (TODO: use these instead of search_pathes in properties(_base).cfg)
|
||||
|
||||
# Ig lookup directories used by rbank
|
||||
IgLookupDirectories = [ ]
|
||||
|
||||
# Shape lookup directories used by rbank
|
||||
ShapeLookupDirectories = [ ]
|
||||
ShapeLookupDirectories += [ EcosystemPath + "/shape_clodtex_build" ]
|
||||
ShapeLookupDirectories += [ EcosystemPath + "/shape_with_coarse_mesh" ]
|
||||
|
||||
# Map lookup directories not yet used
|
||||
MapLookupDirectories = [ ]
|
||||
MapLookupDirectories += [ EcosystemPath + "/map_export" ]
|
||||
MapLookupDirectories += [ EcosystemPath + "/map_uncompressed" ]
|
||||
|
||||
|
||||
# *** EXPORT DIRECTORIES FOR THE BUILD PIPELINE ***
|
||||
|
||||
# Map directories
|
||||
MapExportDirectory = CommonPath + "/map_export"
|
||||
MapUncompressedExportDirectory = CommonPath + "/map_uncompressed"
|
||||
|
||||
# Shape directories
|
||||
ShapeTagExportDirectory = CommonPath + "/shape_tag"
|
||||
ShapeNotOptimizedExportDirectory = CommonPath + "/shape_not_optimized"
|
||||
ShapeWithCoarseMeshExportDirectory = CommonPath + "/shape_with_coarse_mesh"
|
||||
ShapeLightmapNotOptimizedExportDirectory = CommonPath + "/shape_lightmap_not_optimized"
|
||||
ShapeAnimExportDirectory = CommonPath + "/shape_anim"
|
||||
|
||||
# Smallbank directories
|
||||
SmallbankExportDirectory = CommonPath + "/smallbank"
|
||||
|
||||
# Tiles directories
|
||||
TilesExportDirectory = CommonPath + "/tiles"
|
||||
|
||||
# Tiles directories
|
||||
DisplaceExportDirectory = CommonPath + "/diplace"
|
||||
|
||||
# Veget directories
|
||||
VegetExportDirectory = CommonPath + "/veget"
|
||||
VegetTagExportDirectory = CommonPath + "/veget_tag"
|
||||
|
||||
# Veget Set directories
|
||||
VegetSetExportDirectory = CommonPath + "/veget_set"
|
||||
|
||||
# Ligo directories
|
||||
LigoDatabaseExportDirectory = "landscape/ligo/" + EcosystemName
|
||||
LigoDatabaseIgExportDirectory = LigoDatabaseExportDirectory + "/igs"
|
||||
LigoDatabaseZoneExportDirectory = LigoDatabaseExportDirectory + "/zones"
|
||||
LigoDatabaseZoneLigoExportDirectory = LigoDatabaseExportDirectory + "/zoneligos"
|
||||
LigoDatabaseCmbExportDirectory = LigoDatabaseExportDirectory + "/cmb"
|
||||
LigoTagExportDirectory = CommonPath + "/ligo_tag"
|
||||
|
||||
# Zone directories
|
||||
ZoneExportDirectory = CommonPath + "/zone"
|
||||
|
||||
# PACS primitives directories
|
||||
PacsPrimExportDirectory = CommonPath + "/pacs_prim"
|
||||
PacsPrimTagExportDirectory = CommonPath + "/pacs_prim_tag"
|
||||
|
||||
|
||||
# *** BUILD DIRECTORIES FOR THE BUILD PIPELINE ***
|
||||
|
||||
# Map directories
|
||||
MapBuildDirectory = CommonPath + "/map"
|
||||
MapPanoplyBuildDirectory = CommonPath + "/map_panoply"
|
||||
MapPanoplyHlsInfoBuildDirectory = CommonPath + "/map_panoply_hls_info"
|
||||
MapPanoplyHlsBankBuildDirectory = CommonPath + "/map_panoply_hls_bank"
|
||||
MapPanoplyCacheBuildDirectory = CommonPath + "/map_panoply_cache"
|
||||
MapTagBuildDirectory = CommonPath + "/map_tag"
|
||||
|
||||
# Shape directories
|
||||
ShapeClodtexBuildDirectory = CommonPath + "/shape_clodtex_build"
|
||||
ShapeWithCoarseMeshBuildDirectory = CommonPath + "/shape_with_coarse_mesh_builded"
|
||||
ShapeLightmapBuildDirectory = CommonPath + "/shape_lightmap"
|
||||
ShapeLightmap16BitsBuildDirectory = CommonPath + "/shape_lightmap_16_bits"
|
||||
|
||||
# Farbank directories
|
||||
FarbankBuildDirectory = CommonPath + "/farbank"
|
||||
|
||||
# Ig directories ************** TODO CONFIRM IN IG BUILD PROCESS ************ FIX RBANK IF NEEDED ***********
|
||||
IgLandBuildDirectory = "_invalid"
|
||||
IgOtherBuildDirectory = "_invalid"
|
||||
|
||||
# Rbank directories
|
||||
RbankOutputBuildDirectory = "_invalid"
|
||||
|
||||
# Ligo directories
|
||||
|
||||
|
||||
# *** INSTALL DIRECTORIES IN THE CLIENT DATA ***
|
||||
|
||||
# Map directory
|
||||
MapInstallDirectory = CommonName + "_maps"
|
||||
BitmapInstallDirectory = MapInstallDirectory
|
||||
|
||||
# Shape directory
|
||||
ShapeInstallDirectory = CommonName + "_shapes"
|
||||
|
||||
# Lightmap directory
|
||||
LightmapInstallDirectory = CommonName + "_lightmaps"
|
||||
|
||||
# Tile directory
|
||||
TilesInstallDirectory = CommonName + "_tiles"
|
||||
|
||||
# Displace directory
|
||||
DisplaceInstallDirectory = CommonName + "_displaces"
|
||||
|
||||
# Bank directory
|
||||
BankInstallDirectory = CommonName + "_bank"
|
||||
|
||||
# Vegetable set directory
|
||||
VegetSetInstallDirectory = CommonName + "_vegetable_sets"
|
||||
|
||||
# Vegetable shape directory
|
||||
VegetInstallDirectory = CommonName + "_vegetables"
|
||||
|
||||
# PACS primitives directories
|
||||
PacsPrimInstallDirectory = CommonName + "_pacs_prim"
|
|
@ -1,132 +0,0 @@
|
|||
#!/usr/bin/python
|
||||
#
|
||||
# #################################################################
|
||||
# ## WARNING : this is a generated file, don't change it !
|
||||
# #################################################################
|
||||
#
|
||||
# \file config.py
|
||||
# \brief Process configuration
|
||||
# \date 2010-09-19-14-19-GMT
|
||||
# \author Jan Boon (Kaetemi)
|
||||
# Python port of game data build pipeline.
|
||||
# Process configuration for 'primes_racines' ecosystem.
|
||||
#
|
||||
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
||||
# Copyright (C) 2010 Winch Gate Property Limited
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU Affero General Public License as
|
||||
# published by the Free Software Foundation, either version 3 of the
|
||||
# License, or (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU Affero General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU Affero General Public License
|
||||
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
#
|
||||
|
||||
# *** PROCESS CONFIGURATION ***
|
||||
|
||||
# *** PROCESS CONFIG ***
|
||||
ProcessToComplete = [ ]
|
||||
ProcessToComplete += [ "shape" ]
|
||||
ProcessToComplete += [ "map" ]
|
||||
ProcessToComplete += [ "smallbank" ]
|
||||
ProcessToComplete += [ "farbank" ]
|
||||
ProcessToComplete += [ "tiles" ]
|
||||
ProcessToComplete += [ "displace" ]
|
||||
ProcessToComplete += [ "veget" ]
|
||||
ProcessToComplete += [ "vegetset" ]
|
||||
ProcessToComplete += [ "ligo" ]
|
||||
ProcessToComplete += [ "pacs_prim" ]
|
||||
|
||||
|
||||
# *** ECOSYSTEM AND CONTINENT NAMES ***
|
||||
|
||||
EcosystemName = "primes_racines"
|
||||
EcosystemPath = "ecosystems/" + EcosystemName
|
||||
CommonName = EcosystemName
|
||||
CommonPath = EcosystemPath
|
||||
|
||||
|
||||
# *** MAP EXPORT OPTIONS ***
|
||||
PanoplyFileList = [ ]
|
||||
HlsBankFileName = ""
|
||||
|
||||
# *** SHAPE EXPORT OPTIONS ***
|
||||
|
||||
# Compute lightmaps ?
|
||||
ShapeExportOptExportLighting = "true"
|
||||
|
||||
# Cast shadow in lightmap ?
|
||||
ShapeExportOptShadow = "true"
|
||||
|
||||
# Lighting limits. 0 : normal, 1 : soft shadows
|
||||
ShapeExportOptLightingLimit = 1
|
||||
|
||||
# Lightmap lumel size
|
||||
ShapeExportOptLumelSize = "0.25"
|
||||
|
||||
# Oversampling value. Can be 1, 2, 4 or 8
|
||||
ShapeExportOptOversampling = 1
|
||||
|
||||
# Does the lightmap must be generated in 8 bits format ?
|
||||
ShapeExportOpt8BitsLightmap = "false"
|
||||
|
||||
# Does the lightmaps export must generate logs ?
|
||||
ShapeExportOptLightmapLog = "true"
|
||||
|
||||
# Coarse mesh texture mul size
|
||||
TextureMulSizeValue = "1.5"
|
||||
|
||||
DoBuildShadowSkin = 0
|
||||
|
||||
ClodConfigFile = ""
|
||||
|
||||
# *** COARSE MESH TEXTURE NAME ***
|
||||
CoarseMeshTextureNames = [ ]
|
||||
CoarseMeshTextureNames += [ "nel_coarse_mesh_" + EcosystemName + "_sp" ]
|
||||
CoarseMeshTextureNames += [ "nel_coarse_mesh_" + EcosystemName + "_su" ]
|
||||
CoarseMeshTextureNames += [ "nel_coarse_mesh_" + EcosystemName + "_au" ]
|
||||
CoarseMeshTextureNames += [ "nel_coarse_mesh_" + EcosystemName + "_wi" ]
|
||||
|
||||
# *** POSTFIX USED BY THE MULTIPLE TILES SYSTEM ***
|
||||
MultipleTilesPostfix = [ ]
|
||||
MultipleTilesPostfix += [ "_sp" ]
|
||||
MultipleTilesPostfix += [ "_su" ]
|
||||
MultipleTilesPostfix += [ "_au" ]
|
||||
MultipleTilesPostfix += [ "_wi" ]
|
||||
|
||||
# *** BANK EXPORT OPTIONS ***
|
||||
|
||||
# Name of the tilebank to use
|
||||
BankTileBankName = EcosystemName
|
||||
|
||||
# *** RBANK EXPORT OPTIONS ***
|
||||
|
||||
# Output names
|
||||
RbankRbankName = "_invalid"
|
||||
|
||||
# *** LIGO OPTIONS ***
|
||||
|
||||
LigoExportLand = ""
|
||||
LigoExportOnePass = 0
|
||||
|
||||
# *** MAPS OPTIONS ***
|
||||
|
||||
ReduceBitmapFactor = 0
|
||||
# list all panoply files
|
||||
MapPanoplyFileList = None
|
||||
# name of the .hlsbank to build.
|
||||
MapHlsBankFileName = None
|
||||
|
||||
# *** SHAPE BUILD OPTIONS *
|
||||
|
||||
DoBuildShadowSkin = False
|
||||
ClodConfigFile = ""
|
||||
|
||||
# *** PACS_PRIM OPTIONS ***
|
||||
WantLandscapeColPrimPacsList = True
|
|
@ -1,512 +0,0 @@
|
|||
#!/usr/bin/python
|
||||
#
|
||||
# \file projects.py
|
||||
# \brief Projects configuration
|
||||
# \date 2010-05-24-09-19-GMT
|
||||
# \author Jan Boon (Kaetemi)
|
||||
# Python port of game data build pipeline.
|
||||
# Projects configuration.
|
||||
#
|
||||
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
||||
# Copyright (C) 2010 Winch Gate Property Limited
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU Affero General Public License as
|
||||
# published by the Free Software Foundation, either version 3 of the
|
||||
# License, or (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU Affero General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU Affero General Public License
|
||||
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
#
|
||||
|
||||
|
||||
ProductName = "ryzom"
|
||||
|
||||
|
||||
ProjectsToProcess = [ ]
|
||||
|
||||
# Common asset export and build projects
|
||||
ProjectsToProcess += [ "common/interface" ]
|
||||
ProjectsToProcess += [ "common/objects" ]
|
||||
ProjectsToProcess += [ "common/sfx" ]
|
||||
ProjectsToProcess += [ "common/fauna" ]
|
||||
ProjectsToProcess += [ "common/construction" ]
|
||||
ProjectsToProcess += [ "common/outgame" ]
|
||||
ProjectsToProcess += [ "common/sky" ]
|
||||
ProjectsToProcess += [ "common/characters" ]
|
||||
ProjectsToProcess += [ "common/characters_maps_hr" ]
|
||||
|
||||
# Common client data and leveldesign projects
|
||||
ProjectsToProcess += [ "common/fonts" ]
|
||||
ProjectsToProcess += [ "common/gamedev" ]
|
||||
ProjectsToProcess += [ "common/leveldesign" ]
|
||||
ProjectsToProcess += [ "common/data_common" ]
|
||||
ProjectsToProcess += [ "common/exedll" ]
|
||||
ProjectsToProcess += [ "common/cfg" ]
|
||||
|
||||
# Ecosystem projects
|
||||
ProjectsToProcess += [ "ecosystems/desert" ]
|
||||
ProjectsToProcess += [ "ecosystems/jungle" ]
|
||||
ProjectsToProcess += [ "ecosystems/primes_racines" ]
|
||||
ProjectsToProcess += [ "ecosystems/lacustre" ]
|
||||
|
||||
# Continent projects
|
||||
ProjectsToProcess += [ "continents/fyros" ] # Note: dummy for shape and map export
|
||||
ProjectsToProcess += [ "continents/matis" ] # Note: dummy for shape and map export
|
||||
ProjectsToProcess += [ "continents/zorai" ] # Note: dummy for shape and map export
|
||||
ProjectsToProcess += [ "continents/tryker" ] # Note: dummy for shape and map export
|
||||
ProjectsToProcess += [ "continents/newbieland" ] # Note: must be after other continents due to dependencies on fy/ma/zo/tr
|
||||
ProjectsToProcess += [ "continents/indoors" ] # Note: must be after other continents due to dependencies on fy/ma/zo/tr
|
||||
|
||||
|
||||
InstallShardDataDirectories = [ ]
|
||||
|
||||
InstallShardDataCollisionsDirectories = [ ]
|
||||
InstallShardDataCollisionsDirectories += [ "newbieland_ai" ]
|
||||
InstallShardDataCollisionsDirectories += [ "newbieland_ig" ]
|
||||
InstallShardDataCollisionsDirectories += [ "newbieland_pacs" ]
|
||||
InstallShardDataCollisionsDirectories += [ "indoors_ai" ]
|
||||
InstallShardDataCollisionsDirectories += [ "indoors_ig" ]
|
||||
InstallShardDataCollisionsDirectories += [ "indoors_pacs" ]
|
||||
|
||||
|
||||
InstallClientData = [ ]
|
||||
|
||||
ICMainCfg = { }
|
||||
ICMainCfg["Name"] = "main_cfg"
|
||||
ICMainCfg["UnpackTo"] = "cfg" # -> = "./cfg/"
|
||||
ICMainCfg["IsOptional"] = 0
|
||||
ICMainCfg["IsIncremental"] = 0
|
||||
ICMainCfg["Packages"] = [ [ "cfg", [ ] ] ]
|
||||
InstallClientData += [ ICMainCfg ]
|
||||
|
||||
ICMainExedll = { }
|
||||
ICMainExedll["Name"] = "main_exedll"
|
||||
ICMainExedll["UnpackTo"] = "" # -> "./", to not unpack set to None
|
||||
ICMainExedll["IsOptional"] = 0
|
||||
ICMainExedll["IsIncremental"] = 0
|
||||
ICMainExedll["Packages"] = [ [ "exedll", [ ] ] ]
|
||||
InstallClientData += [ ICMainExedll ]
|
||||
|
||||
ICMainFonts = { }
|
||||
ICMainFonts["Name"] = "main_fonts"
|
||||
ICMainFonts["UnpackTo"] = "data/fonts"
|
||||
ICMainFonts["IsOptional"] = 0
|
||||
ICMainFonts["IsIncremental"] = 0
|
||||
ICMainFonts["Packages"] = [ [ "fonts", [ ] ] ]
|
||||
InstallClientData += [ ICMainFonts ]
|
||||
|
||||
ICMainPacked = { }
|
||||
ICMainPacked["Name"] = "main_packed"
|
||||
ICMainPacked["UnpackTo"] = "data"
|
||||
ICMainPacked["IsOptional"] = 0
|
||||
ICMainPacked["IsIncremental"] = 0
|
||||
ICMainPacked["Packages"] = [ [ "packedsheets", [ ] ] ]
|
||||
InstallClientData += [ ICMainPacked ]
|
||||
|
||||
ICUser = { }
|
||||
ICUser["Name"] = "user"
|
||||
ICUser["UnpackTo"] = "user"
|
||||
ICUser["IsOptional"] = 0
|
||||
ICUser["IsIncremental"] = 0
|
||||
ICUser["Packages"] = [ [ "user", [ ] ] ]
|
||||
InstallClientData += [ ICUser ]
|
||||
|
||||
ICExamples = { }
|
||||
ICExamples["Name"] = "examples"
|
||||
ICExamples["UnpackTo"] = "examples"
|
||||
ICExamples["IsOptional"] = 0
|
||||
ICExamples["IsIncremental"] = 0
|
||||
ICExamples["Packages"] = [ [ "examples", [ ] ] ]
|
||||
InstallClientData += [ ICExamples ]
|
||||
|
||||
ICCommon = { }
|
||||
ICCommon["Name"] = "common"
|
||||
ICCommon["UnpackTo"] = None
|
||||
ICCommon["IsOptional"] = 0
|
||||
ICCommon["IsIncremental"] = 1
|
||||
ICCommon["Packages"] = [ ]
|
||||
ICCommon["Packages"] += [ [ "sound", [ ] ] ]
|
||||
ICCommon["Packages"] += [ [ "sky", [ ] ] ]
|
||||
ICCommon["Packages"] += [ [ "sfx", [ ] ] ]
|
||||
ICCommon["Packages"] += [ [ "objects", [ ] ] ]
|
||||
ICCommon["Packages"] += [ [ "construction", [ ] ] ]
|
||||
ICCommon["Packages"] += [ [ "outgame", [ ] ] ]
|
||||
ICCommon["Packages"] += [ [ "leveldesign", [ ] ] ]
|
||||
ICCommon["Packages"] += [ [ "interfaces", [ ] ] ]
|
||||
ICCommon["Packages"] += [ [ "gamedev", [ ] ] ]
|
||||
ICCommon["Packages"] += [ [ "data_common", [ ] ] ]
|
||||
ICCommon["Packages"] += [ [ "fauna_swt", [ ] ] ]
|
||||
ICCommon["Packages"] += [ [ "fauna_skeletons", [ ] ] ]
|
||||
ICCommon["Packages"] += [ [ "fauna_shapes", [ ] ] ]
|
||||
ICCommon["Packages"] += [ [ "fauna_maps", [ ] ] ]
|
||||
ICCommon["Packages"] += [ [ "fauna_animations", [ ] ] ]
|
||||
InstallClientData += [ ICCommon ]
|
||||
|
||||
ICCharacterArmors = [ ]
|
||||
ICCharacterArmors += [ "zo_hom_visage" ]
|
||||
ICCharacterArmors += [ "zo_hom_underwear" ]
|
||||
ICCharacterArmors += [ "zo_hom_civil01" ]
|
||||
ICCharacterArmors += [ "zo_hom_cheveux" ]
|
||||
ICCharacterArmors += [ "zo_hom_caster01" ]
|
||||
ICCharacterArmors += [ "zo_hom_armor01" ]
|
||||
ICCharacterArmors += [ "zo_hom_armor00" ]
|
||||
ICCharacterArmors += [ "zo_hof_visage" ]
|
||||
ICCharacterArmors += [ "zo_hof_underwear" ]
|
||||
ICCharacterArmors += [ "zo_hof_civil01" ]
|
||||
ICCharacterArmors += [ "zo_hof_cheveux" ]
|
||||
ICCharacterArmors += [ "zo_hof_caster01" ]
|
||||
ICCharacterArmors += [ "zo_hof_armor01" ]
|
||||
ICCharacterArmors += [ "zo_hof_armor00" ]
|
||||
ICCharacterArmors += [ "zo_casque01" ]
|
||||
ICCharacterArmors += [ "tr_hom_visage" ]
|
||||
ICCharacterArmors += [ "tr_hom_underwear" ]
|
||||
ICCharacterArmors += [ "tr_hom_refugee" ]
|
||||
ICCharacterArmors += [ "tr_hom_civil01" ]
|
||||
ICCharacterArmors += [ "tr_hom_cheveux" ]
|
||||
ICCharacterArmors += [ "tr_hom_caster01" ]
|
||||
ICCharacterArmors += [ "tr_hom_armor01" ]
|
||||
ICCharacterArmors += [ "tr_hom_armor00" ]
|
||||
ICCharacterArmors += [ "tr_hof_visage" ]
|
||||
ICCharacterArmors += [ "tr_hof_underwear" ]
|
||||
ICCharacterArmors += [ "tr_hof_refugee" ]
|
||||
ICCharacterArmors += [ "tr_hof_civil01" ]
|
||||
ICCharacterArmors += [ "tr_hof_cheveux" ]
|
||||
ICCharacterArmors += [ "tr_hof_caster01" ]
|
||||
ICCharacterArmors += [ "tr_hof_armor01" ]
|
||||
ICCharacterArmors += [ "tr_hof_armor00" ]
|
||||
ICCharacterArmors += [ "tr_casque01" ]
|
||||
ICCharacterArmors += [ "ma_hom_visage" ]
|
||||
ICCharacterArmors += [ "ma_hom_underwear" ]
|
||||
ICCharacterArmors += [ "ma_hom_civil01" ]
|
||||
ICCharacterArmors += [ "ma_hom_cheveux" ]
|
||||
ICCharacterArmors += [ "ma_hom_caster01" ]
|
||||
ICCharacterArmors += [ "ma_hom_armor01" ]
|
||||
ICCharacterArmors += [ "ma_hom_armor00" ]
|
||||
ICCharacterArmors += [ "ma_hof_visage" ]
|
||||
ICCharacterArmors += [ "ma_hof_underwear" ]
|
||||
ICCharacterArmors += [ "ma_hof_civil01" ]
|
||||
ICCharacterArmors += [ "ma_hof_cheveux" ]
|
||||
ICCharacterArmors += [ "ma_hof_caster01" ]
|
||||
ICCharacterArmors += [ "ma_hof_casque01" ]
|
||||
ICCharacterArmors += [ "ma_hof_armor04" ]
|
||||
ICCharacterArmors += [ "ma_hof_armor01" ]
|
||||
ICCharacterArmors += [ "ma_hof_armor00" ]
|
||||
ICCharacterArmors += [ "fy_hom_visage" ]
|
||||
ICCharacterArmors += [ "fy_hom_underwear" ]
|
||||
ICCharacterArmors += [ "fy_hom_ruflaket" ]
|
||||
ICCharacterArmors += [ "fy_hom_civil01" ]
|
||||
ICCharacterArmors += [ "fy_hom_cheveux" ]
|
||||
ICCharacterArmors += [ "fy_hom_caster01" ]
|
||||
ICCharacterArmors += [ "fy_hom_barman" ]
|
||||
ICCharacterArmors += [ "fy_hom_armor01" ]
|
||||
ICCharacterArmors += [ "fy_hom_armor00" ]
|
||||
ICCharacterArmors += [ "fy_hof_visage" ]
|
||||
ICCharacterArmors += [ "fy_hof_underwear" ]
|
||||
ICCharacterArmors += [ "fy_hof_civil01" ]
|
||||
ICCharacterArmors += [ "fy_hof_cheveux" ]
|
||||
ICCharacterArmors += [ "fy_hof_caster01" ]
|
||||
ICCharacterArmors += [ "fy_hof_armor01" ]
|
||||
ICCharacterArmors += [ "fy_hof_armor00" ]
|
||||
ICCharacterArmors += [ "ge_hof_armor02" ]
|
||||
ICCharacterArmors += [ "ge_hof_armor03" ]
|
||||
ICCharacterArmors += [ "ge_hof_armor04" ]
|
||||
ICCharacterArmors += [ "ge_hof_caster00" ]
|
||||
ICCharacterArmors += [ "ge_hom_armor02" ]
|
||||
ICCharacterArmors += [ "ge_hom_armor03" ]
|
||||
ICCharacterArmors += [ "ge_hom_armor04" ]
|
||||
ICCharacterArmors += [ "ge_hom_caster00" ]
|
||||
ICCharacter = { }
|
||||
ICCharacter["Name"] = "character"
|
||||
ICCharacter["UnpackTo"] = None
|
||||
ICCharacter["IsOptional"] = 0
|
||||
ICCharacter["IsIncremental"] = 1
|
||||
ICCharacter["Packages"] = [ ]
|
||||
ICCharacter["Packages"] += [ [ "characters_swt", [ ] ] ]
|
||||
ICCharacter["Packages"] += [ [ "characters_skeletons", [ ] ] ]
|
||||
ICCharacter["Packages"] += [ [ "characters_shapes", [ ] ] ]
|
||||
ICCharacter["Packages"] += [ [ "characters_animations", [ ] ] ]
|
||||
ICCharacterMapsConditions = [ ]
|
||||
for armor in ICCharacterArmors:
|
||||
ICCharacterMapsConditions += [ "-ifnot" ]
|
||||
ICCharacterMapsConditions += [ armor + "*" ]
|
||||
ICCharacter["Packages"] += [ [ "characters_maps_hr", [ "characters_maps_hr.bnp" ] + ICCharacterMapsConditions, "characters.hlsbank" ] ]
|
||||
for armor in ICCharacterArmors:
|
||||
ICCharacter["Packages"] += [ [ "characters_maps_hr", [ "characters_maps_" + armor + "_hr.bnp", "-if", armor + "*" ], "characters.hlsbank" ] ]
|
||||
InstallClientData += [ ICCharacter ]
|
||||
|
||||
ICEsPrimesRacines = { }
|
||||
ICEsPrimesRacines["Name"] = "es_primes_racines"
|
||||
ICEsPrimesRacines["UnpackTo"] = None
|
||||
ICEsPrimesRacines["IsOptional"] = 0
|
||||
ICEsPrimesRacines["IsIncremental"] = 1
|
||||
ICEsPrimesRacines["Packages"] = [ ]
|
||||
ICEsPrimesRacines["Packages"] += [ [ "primes_racines_vegetable_sets", [ ] ] ]
|
||||
ICEsPrimesRacines["Packages"] += [ [ "primes_racines_vegetables", [ ] ] ]
|
||||
ICEsPrimesRacines["Packages"] += [ [ "primes_racines_tiles", [ ] ] ]
|
||||
ICEsPrimesRacines["Packages"] += [ [ "primes_racines_shapes", [ ] ] ]
|
||||
ICEsPrimesRacines["Packages"] += [ [ "primes_racines_pacs_prim", [ ] ] ]
|
||||
ICEsPrimesRacines["Packages"] += [ [ "primes_racines_maps", [ ] ] ]
|
||||
ICEsPrimesRacines["Packages"] += [ [ "primes_racines_lightmaps", [ ] ] ]
|
||||
ICEsPrimesRacines["Packages"] += [ [ "primes_racines_displaces", [ ] ] ]
|
||||
ICEsPrimesRacines["Packages"] += [ [ "primes_racines_bank", [ ] ] ]
|
||||
InstallClientData += [ ICEsPrimesRacines ]
|
||||
|
||||
ICEsDesert = { }
|
||||
ICEsDesert["Name"] = "es_desert"
|
||||
ICEsDesert["UnpackTo"] = None
|
||||
ICEsDesert["IsOptional"] = 1
|
||||
ICEsDesert["IsIncremental"] = 1
|
||||
ICEsDesert["Packages"] = [ ]
|
||||
ICEsDesert["Packages"] += [ [ "desert_vegetable_sets", [ ] ] ]
|
||||
ICEsDesert["Packages"] += [ [ "desert_vegetables", [ ] ] ]
|
||||
ICEsDesert["Packages"] += [ [ "desert_tiles", [ ] ] ]
|
||||
ICEsDesert["Packages"] += [ [ "desert_shapes", [ ] ] ]
|
||||
ICEsDesert["Packages"] += [ [ "desert_pacs_prim", [ ] ] ]
|
||||
ICEsDesert["Packages"] += [ [ "desert_maps", [ ] ] ]
|
||||
ICEsDesert["Packages"] += [ [ "desert_lightmaps", [ ] ] ]
|
||||
ICEsDesert["Packages"] += [ [ "desert_displaces", [ ] ] ]
|
||||
ICEsDesert["Packages"] += [ [ "desert_bank", [ ] ] ]
|
||||
InstallClientData += [ ICEsDesert ]
|
||||
|
||||
ICEsLacustre = { }
|
||||
ICEsLacustre["Name"] = "es_lacustre"
|
||||
ICEsLacustre["UnpackTo"] = None
|
||||
ICEsLacustre["IsOptional"] = 1
|
||||
ICEsLacustre["IsIncremental"] = 1
|
||||
ICEsLacustre["Packages"] = [ ]
|
||||
ICEsLacustre["Packages"] += [ [ "lacustre_vegetable_sets", [ ] ] ]
|
||||
ICEsLacustre["Packages"] += [ [ "lacustre_vegetables", [ ] ] ]
|
||||
ICEsLacustre["Packages"] += [ [ "lacustre_tiles", [ ] ] ]
|
||||
ICEsLacustre["Packages"] += [ [ "lacustre_shapes", [ ] ] ]
|
||||
ICEsLacustre["Packages"] += [ [ "lacustre_pacs_prim", [ ] ] ]
|
||||
ICEsLacustre["Packages"] += [ [ "lacustre_maps", [ ] ] ]
|
||||
ICEsLacustre["Packages"] += [ [ "lacustre_lightmaps", [ ] ] ]
|
||||
ICEsLacustre["Packages"] += [ [ "lacustre_displaces", [ ] ] ]
|
||||
ICEsLacustre["Packages"] += [ [ "lacustre_bank", [ ] ] ]
|
||||
InstallClientData += [ ICEsLacustre ]
|
||||
|
||||
ICEsJungle = { }
|
||||
ICEsJungle["Name"] = "es_jungle"
|
||||
ICEsJungle["UnpackTo"] = None
|
||||
ICEsJungle["IsOptional"] = 1
|
||||
ICEsJungle["IsIncremental"] = 1
|
||||
ICEsJungle["Packages"] = [ ]
|
||||
ICEsJungle["Packages"] += [ [ "jungle_vegetable_sets", [ ] ] ]
|
||||
ICEsJungle["Packages"] += [ [ "jungle_vegetables", [ ] ] ]
|
||||
ICEsJungle["Packages"] += [ [ "jungle_tiles", [ ] ] ]
|
||||
ICEsJungle["Packages"] += [ [ "jungle_shapes", [ ] ] ]
|
||||
ICEsJungle["Packages"] += [ [ "jungle_pacs_prim", [ ] ] ]
|
||||
ICEsJungle["Packages"] += [ [ "jungle_maps", [ ] ] ]
|
||||
ICEsJungle["Packages"] += [ [ "jungle_lightmaps", [ ] ] ]
|
||||
ICEsJungle["Packages"] += [ [ "jungle_displaces", [ ] ] ]
|
||||
ICEsJungle["Packages"] += [ [ "jungle_bank", [ ] ] ]
|
||||
InstallClientData += [ ICEsJungle ]
|
||||
|
||||
ICFyros = { }
|
||||
ICFyros["Name"] = "fyros"
|
||||
ICFyros["UnpackTo"] = None
|
||||
ICFyros["IsOptional"] = 1
|
||||
ICFyros["IsIncremental"] = 1
|
||||
ICFyros["Packages"] = [ ]
|
||||
ICFyros["Packages"] += [ [ "fyros_zones", [ ] ] ]
|
||||
ICFyros["Packages"] += [ [ "fyros_shapes", [ ] ] ]
|
||||
ICFyros["Packages"] += [ [ "fyros_pacs", [ ] ] ]
|
||||
ICFyros["Packages"] += [ [ "fyros_maps", [ ] ] ]
|
||||
ICFyros["Packages"] += [ [ "fyros_lightmaps", [ ] ] ]
|
||||
ICFyros["Packages"] += [ [ "fyros_ig", [ ] ] ]
|
||||
ICFyros["Packages"] += [ [ "fyros_newbie_zones", [ ] ] ]
|
||||
ICFyros["Packages"] += [ [ "fyros_newbie_pacs", [ ] ] ]
|
||||
ICFyros["Packages"] += [ [ "fyros_newbie_ig", [ ] ] ]
|
||||
ICFyros["Packages"] += [ [ "fyros_island_zones", [ ] ] ]
|
||||
ICFyros["Packages"] += [ [ "fyros_island_pacs", [ ] ] ]
|
||||
ICFyros["Packages"] += [ [ "fyros_island_ig", [ ] ] ]
|
||||
InstallClientData += [ ICFyros ]
|
||||
|
||||
ICMatis = { }
|
||||
ICMatis["Name"] = "matis"
|
||||
ICMatis["UnpackTo"] = None
|
||||
ICMatis["IsOptional"] = 1
|
||||
ICMatis["IsIncremental"] = 1
|
||||
ICMatis["Packages"] = [ ]
|
||||
ICMatis["Packages"] += [ [ "matis_zones", [ ] ] ]
|
||||
ICMatis["Packages"] += [ [ "matis_shapes", [ ] ] ]
|
||||
ICMatis["Packages"] += [ [ "matis_pacs", [ ] ] ]
|
||||
ICMatis["Packages"] += [ [ "matis_maps", [ ] ] ]
|
||||
ICMatis["Packages"] += [ [ "matis_lightmaps", [ ] ] ]
|
||||
ICMatis["Packages"] += [ [ "matis_ig", [ ] ] ]
|
||||
ICMatis["Packages"] += [ [ "matis_island_zones", [ ] ] ]
|
||||
ICMatis["Packages"] += [ [ "matis_island_pacs", [ ] ] ]
|
||||
ICMatis["Packages"] += [ [ "matis_island_ig", [ ] ] ]
|
||||
InstallClientData += [ ICMatis ]
|
||||
|
||||
ICZorai = { }
|
||||
ICZorai["Name"] = "zorai"
|
||||
ICZorai["UnpackTo"] = None
|
||||
ICZorai["IsOptional"] = 1
|
||||
ICZorai["IsIncremental"] = 1
|
||||
ICZorai["Packages"] = [ ]
|
||||
ICZorai["Packages"] += [ [ "zorai_zones", [ ] ] ]
|
||||
ICZorai["Packages"] += [ [ "zorai_shapes", [ ] ] ]
|
||||
ICZorai["Packages"] += [ [ "zorai_pacs", [ ] ] ]
|
||||
ICZorai["Packages"] += [ [ "zorai_maps", [ ] ] ]
|
||||
ICZorai["Packages"] += [ [ "zorai_lightmaps", [ ] ] ]
|
||||
ICZorai["Packages"] += [ [ "zorai_ig", [ ] ] ]
|
||||
ICZorai["Packages"] += [ [ "zorai_island_zones", [ ] ] ]
|
||||
ICZorai["Packages"] += [ [ "zorai_island_pacs", [ ] ] ]
|
||||
ICZorai["Packages"] += [ [ "zorai_island_ig", [ ] ] ]
|
||||
InstallClientData += [ ICZorai ]
|
||||
|
||||
ICTryker = { }
|
||||
ICTryker["Name"] = "tryker"
|
||||
ICTryker["UnpackTo"] = None
|
||||
ICTryker["IsOptional"] = 1
|
||||
ICTryker["IsIncremental"] = 1
|
||||
ICTryker["Packages"] = [ ]
|
||||
ICTryker["Packages"] += [ [ "tryker_zones", [ ] ] ]
|
||||
ICTryker["Packages"] += [ [ "tryker_shapes", [ ] ] ]
|
||||
ICTryker["Packages"] += [ [ "tryker_pacs", [ ] ] ]
|
||||
ICTryker["Packages"] += [ [ "tryker_maps", [ ] ] ]
|
||||
ICTryker["Packages"] += [ [ "tryker_lightmaps", [ ] ] ]
|
||||
ICTryker["Packages"] += [ [ "tryker_ig", [ ] ] ]
|
||||
ICTryker["Packages"] += [ [ "tryker_newbie_zones", [ ] ] ]
|
||||
ICTryker["Packages"] += [ [ "tryker_newbie_shapes", [ ] ] ]
|
||||
ICTryker["Packages"] += [ [ "tryker_newbie_pacs", [ ] ] ]
|
||||
ICTryker["Packages"] += [ [ "tryker_newbie_ig", [ ] ] ]
|
||||
ICTryker["Packages"] += [ [ "tryker_island_zones", [ ] ] ]
|
||||
ICTryker["Packages"] += [ [ "tryker_island_shapes", [ ] ] ]
|
||||
ICTryker["Packages"] += [ [ "tryker_island_pacs", [ ] ] ]
|
||||
ICTryker["Packages"] += [ [ "tryker_island_ig", [ ] ] ]
|
||||
InstallClientData += [ ICTryker ]
|
||||
|
||||
ICSources = { }
|
||||
ICSources["Name"] = "sources"
|
||||
ICSources["UnpackTo"] = None
|
||||
ICSources["IsOptional"] = 1
|
||||
ICSources["IsIncremental"] = 1
|
||||
ICSources["Packages"] = [ ]
|
||||
ICSources["Packages"] += [ [ "sources_zones", [ ] ] ]
|
||||
ICSources["Packages"] += [ [ "sources_shapes", [ ] ] ]
|
||||
ICSources["Packages"] += [ [ "sources_pacs", [ ] ] ]
|
||||
ICSources["Packages"] += [ [ "sources_maps", [ ] ] ]
|
||||
ICSources["Packages"] += [ [ "sources_lightmaps", [ ] ] ]
|
||||
ICSources["Packages"] += [ [ "sources_ig", [ ] ] ]
|
||||
InstallClientData += [ ICSources ]
|
||||
|
||||
ICRouteGouffre = { }
|
||||
ICRouteGouffre["Name"] = "route_gouffre"
|
||||
ICRouteGouffre["UnpackTo"] = None
|
||||
ICRouteGouffre["IsOptional"] = 1
|
||||
ICRouteGouffre["IsIncremental"] = 1
|
||||
ICRouteGouffre["Packages"] = [ ]
|
||||
ICRouteGouffre["Packages"] += [ [ "route_gouffre_zones", [ ] ] ]
|
||||
ICRouteGouffre["Packages"] += [ [ "route_gouffre_shapes", [ ] ] ]
|
||||
ICRouteGouffre["Packages"] += [ [ "route_gouffre_pacs", [ ] ] ]
|
||||
ICRouteGouffre["Packages"] += [ [ "route_gouffre_maps", [ ] ] ]
|
||||
ICRouteGouffre["Packages"] += [ [ "route_gouffre_lightmaps", [ ] ] ]
|
||||
ICRouteGouffre["Packages"] += [ [ "route_gouffre_ig", [ ] ] ]
|
||||
InstallClientData += [ ICRouteGouffre ]
|
||||
|
||||
ICBagne = { }
|
||||
ICBagne["Name"] = "bagne"
|
||||
ICBagne["UnpackTo"] = None
|
||||
ICBagne["IsOptional"] = 1
|
||||
ICBagne["IsIncremental"] = 1
|
||||
ICBagne["Packages"] = [ ]
|
||||
ICBagne["Packages"] += [ [ "bagne_zones", [ ] ] ]
|
||||
ICBagne["Packages"] += [ [ "bagne_shapes", [ ] ] ]
|
||||
ICBagne["Packages"] += [ [ "bagne_pacs", [ ] ] ]
|
||||
ICBagne["Packages"] += [ [ "bagne_maps", [ ] ] ]
|
||||
ICBagne["Packages"] += [ [ "bagne_lightmaps", [ ] ] ]
|
||||
ICBagne["Packages"] += [ [ "bagne_ig", [ ] ] ]
|
||||
InstallClientData += [ ICBagne ]
|
||||
|
||||
ICTerre = { }
|
||||
ICTerre["Name"] = "terre"
|
||||
ICTerre["UnpackTo"] = None
|
||||
ICTerre["IsOptional"] = 1
|
||||
ICTerre["IsIncremental"] = 1
|
||||
ICTerre["Packages"] = [ ]
|
||||
ICTerre["Packages"] += [ [ "terre_zones", [ ] ] ]
|
||||
ICTerre["Packages"] += [ [ "terre_shapes", [ ] ] ]
|
||||
ICTerre["Packages"] += [ [ "terre_pacs", [ ] ] ]
|
||||
ICTerre["Packages"] += [ [ "terre_maps", [ ] ] ]
|
||||
ICTerre["Packages"] += [ [ "terre_lightmaps", [ ] ] ]
|
||||
ICTerre["Packages"] += [ [ "terre_ig", [ ] ] ]
|
||||
InstallClientData += [ ICTerre ]
|
||||
|
||||
ICNexus = { }
|
||||
ICNexus["Name"] = "nexus"
|
||||
ICNexus["UnpackTo"] = None
|
||||
ICNexus["IsOptional"] = 1
|
||||
ICNexus["IsIncremental"] = 1
|
||||
ICNexus["Packages"] = [ ]
|
||||
ICNexus["Packages"] += [ [ "nexus_zones", [ ] ] ]
|
||||
ICNexus["Packages"] += [ [ "nexus_shapes", [ ] ] ]
|
||||
ICNexus["Packages"] += [ [ "nexus_pacs", [ ] ] ]
|
||||
ICNexus["Packages"] += [ [ "nexus_maps", [ ] ] ]
|
||||
ICNexus["Packages"] += [ [ "nexus_lightmaps", [ ] ] ]
|
||||
ICNexus["Packages"] += [ [ "nexus_ig", [ ] ] ]
|
||||
InstallClientData += [ ICNexus ]
|
||||
|
||||
ICNewbieland = { }
|
||||
ICNewbieland["Name"] = "newbieland"
|
||||
ICNewbieland["UnpackTo"] = None
|
||||
ICNewbieland["IsOptional"] = 1
|
||||
ICNewbieland["IsIncremental"] = 1
|
||||
ICNewbieland["Packages"] = [ ]
|
||||
ICNewbieland["Packages"] += [ [ "newbieland_zones", [ ] ] ]
|
||||
ICNewbieland["Packages"] += [ [ "newbieland_shapes", [ ] ] ]
|
||||
ICNewbieland["Packages"] += [ [ "newbieland_pacs", [ ] ] ]
|
||||
ICNewbieland["Packages"] += [ [ "newbieland_maps", [ ] ] ]
|
||||
ICNewbieland["Packages"] += [ [ "newbieland_ig", [ ] ] ]
|
||||
InstallClientData += [ ICNewbieland ]
|
||||
|
||||
ICIndoors = { }
|
||||
ICIndoors["Name"] = "indoors"
|
||||
ICIndoors["UnpackTo"] = None
|
||||
ICIndoors["IsOptional"] = 1
|
||||
ICIndoors["IsIncremental"] = 1
|
||||
ICIndoors["Packages"] = [ ]
|
||||
ICIndoors["Packages"] += [ [ "indoors_shapes", [ ] ] ]
|
||||
ICIndoors["Packages"] += [ [ "indoors_pacs", [ ] ] ]
|
||||
ICIndoors["Packages"] += [ [ "indoors_lightmaps", [ ] ] ]
|
||||
ICIndoors["Packages"] += [ [ "indoors_ig", [ ] ] ]
|
||||
InstallClientData += [ ICIndoors ]
|
||||
|
||||
ICR2 = { }
|
||||
ICR2["Name"] = "r2"
|
||||
ICR2["UnpackTo"] = None
|
||||
ICR2["IsOptional"] = 1
|
||||
ICR2["IsIncremental"] = 1
|
||||
ICR2["Packages"] = [ ]
|
||||
ICR2["Packages"] += [ [ "r2_misc", [ ] ] ]
|
||||
ICR2["Packages"] += [ [ "r2_jungle", [ ] ] ]
|
||||
ICR2["Packages"] += [ [ "r2_lakes", [ ] ] ]
|
||||
ICR2["Packages"] += [ [ "r2_desert", [ ] ] ]
|
||||
ICR2["Packages"] += [ [ "r2_roots", [ ] ] ]
|
||||
ICR2["Packages"] += [ [ "r2_forest", [ ] ] ]
|
||||
ICR2["Packages"] += [ [ "r2_lakes2", [ ] ] ]
|
||||
ICR2["Packages"] += [ [ "r2_jungle2", [ ] ] ]
|
||||
ICR2["Packages"] += [ [ "r2_forest2", [ ] ] ]
|
||||
ICR2["Packages"] += [ [ "r2_desert2", [ ] ] ]
|
||||
ICR2["Packages"] += [ [ "r2_roots2", [ ] ] ]
|
||||
ICR2["Packages"] += [ [ "r2_forest_maps", [ ] ] ]
|
||||
ICR2["Packages"] += [ [ "r2_desert_maps", [ ] ] ]
|
||||
ICR2["Packages"] += [ [ "r2_roots_maps", [ ] ] ]
|
||||
ICR2["Packages"] += [ [ "r2_lakes_maps", [ ] ] ]
|
||||
ICR2["Packages"] += [ [ "r2_jungle_maps", [ ] ] ]
|
||||
ICR2["Packages"] += [ [ "r2_roots_pz", [ ] ] ]
|
||||
ICR2["Packages"] += [ [ "r2_lakes_pz", [ ] ] ]
|
||||
ICR2["Packages"] += [ [ "r2_jungle_pz", [ ] ] ]
|
||||
ICR2["Packages"] += [ [ "r2_forest_pz", [ ] ] ]
|
||||
ICR2["Packages"] += [ [ "r2_desert_pz", [ ] ] ]
|
||||
InstallClientData += [ ICR2 ]
|
||||
|
||||
|
||||
# end of file
|
Loading…
Reference in a new issue