Render left and right deformed view, re #43

This commit is contained in:
kaetemi 2013-07-02 03:34:49 +02:00
parent 5354a2851c
commit 13724ee1d4
3 changed files with 42 additions and 19 deletions

View file

@ -147,7 +147,8 @@ private:
NLMISC::CSmartPtr<NL3D::ITexture> m_BarrelTex; NLMISC::CSmartPtr<NL3D::ITexture> m_BarrelTex;
NL3D::CTextureUser *m_BarrelTexU; NL3D::CTextureUser *m_BarrelTexU;
NL3D::UMaterial m_BarrelMat; NL3D::UMaterial m_BarrelMat;
NLMISC::CQuadUV m_BarrelQuad; NLMISC::CQuadUV m_BarrelQuadLeft;
NLMISC::CQuadUV m_BarrelQuadRight;
CPixelProgram *m_PixelProgram; CPixelProgram *m_PixelProgram;
}; /* class CStereoOVR */ }; /* class CStereoOVR */

View file

@ -292,18 +292,29 @@ void CStereoOVR::setDriver(NL3D::UDriver *driver)
barrelMat->setDoubleSided(true); barrelMat->setDoubleSided(true);
barrelMat->setTexture(0, m_BarrelTex); barrelMat->setTexture(0, m_BarrelTex);
m_BarrelQuad.V0 = CVector(0.f, 0.f, 0.5f); m_BarrelQuadLeft.V0 = CVector(0.f, 0.f, 0.5f);
m_BarrelQuad.V1 = CVector(1.f, 0.f, 0.5f); m_BarrelQuadLeft.V1 = CVector(0.5f, 0.f, 0.5f);
m_BarrelQuad.V2 = CVector(1.f, 1.f, 0.5f); m_BarrelQuadLeft.V2 = CVector(0.5f, 1.f, 0.5f);
m_BarrelQuad.V3 = CVector(0.f, 1.f, 0.5f); m_BarrelQuadLeft.V3 = CVector(0.f, 1.f, 0.5f);
m_BarrelQuadRight.V0 = CVector(0.5f, 0.f, 0.5f);
m_BarrelQuadRight.V1 = CVector(1.f, 0.f, 0.5f);
m_BarrelQuadRight.V2 = CVector(1.f, 1.f, 0.5f);
m_BarrelQuadRight.V3 = CVector(0.5f, 1.f, 0.5f);
nlassert(!drvInternal->isTextureRectangle(m_BarrelTex)); // this code looks no good
float newU = drvInternal->isTextureRectangle(m_BarrelTex) ? (float)width : 1.f; float newU = drvInternal->isTextureRectangle(m_BarrelTex) ? (float)width : 1.f;
float newV = drvInternal->isTextureRectangle(m_BarrelTex) ? (float)height : 1.f; float newV = drvInternal->isTextureRectangle(m_BarrelTex) ? (float)height : 1.f;
m_BarrelQuad.Uv0 = CUV(0.f, 0.f); m_BarrelQuadLeft.Uv0 = CUV(0.f, 0.f);
m_BarrelQuad.Uv1 = CUV(newU, 0.f); m_BarrelQuadLeft.Uv1 = CUV(newU * 0.5f, 0.f);
m_BarrelQuad.Uv2 = CUV(newU, newV); m_BarrelQuadLeft.Uv2 = CUV(newU * 0.5f, newV);
m_BarrelQuad.Uv3 = CUV(0.f, newV); m_BarrelQuadLeft.Uv3 = CUV(0.f, newV);
m_BarrelQuadRight.Uv0 = CUV(newU * 0.5f, 0.f);
m_BarrelQuadRight.Uv1 = CUV(newU, 0.f);
m_BarrelQuadRight.Uv2 = CUV(newU, newV);
m_BarrelQuadRight.Uv3 = CUV(newU * 0.5f, newV);
} }
else else
{ {
@ -525,10 +536,10 @@ bool CStereoOVR::endRenderTarget()
barrelMat->setTexture(0, m_BarrelTex); barrelMat->setTexture(0, m_BarrelTex);
drvInternal->activePixelProgram(m_PixelProgram); drvInternal->activePixelProgram(m_PixelProgram);
float w = float(vp.getWidth()),// / float(width), float w = float(m_BarrelQuadLeft.V1.x),// / float(width),
h = float(vp.getHeight()),// / float(height), h = float(m_BarrelQuadLeft.V2.y),// / float(height),
x = float(vp.getX()),/// / float(width), x = float(m_BarrelQuadLeft.V0.x),/// / float(width),
y = float(vp.getY());// / float(height); y = float(m_BarrelQuadLeft.V0.y);// / float(height);
float lensOffset = m_DevicePtr->HMDInfo.LensSeparationDistance * 0.5f; float lensOffset = m_DevicePtr->HMDInfo.LensSeparationDistance * 0.5f;
float lensShift = m_DevicePtr->HMDInfo.HScreenSize * 0.25f - lensOffset; float lensShift = m_DevicePtr->HMDInfo.HScreenSize * 0.25f - lensOffset;
@ -549,7 +560,16 @@ bool CStereoOVR::endRenderTarget()
drvInternal->setPixelProgramConstant(4, 1, m_DevicePtr->HMDInfo.DistortionK); drvInternal->setPixelProgramConstant(4, 1, m_DevicePtr->HMDInfo.DistortionK);
m_Driver->drawQuad(m_BarrelQuad, m_BarrelMat); m_Driver->drawQuad(m_BarrelQuadLeft, m_BarrelMat);
x = w;
lensCenterX = x + (w - lensViewportShift * 0.5f) * 0.5f;
screenCenterX = x + w * 0.5f;
drvInternal->setPixelProgramConstant(0, lensCenterX, lensCenterY, 0.f, 0.f);
drvInternal->setPixelProgramConstant(1, screenCenterX, screenCenterY, 0.f, 0.f);
m_Driver->drawQuad(m_BarrelQuadRight, m_BarrelMat);
drvInternal->activePixelProgram(NULL); drvInternal->activePixelProgram(NULL);
m_Driver->enableFog(fogEnabled); m_Driver->enableFog(fogEnabled);

View file

@ -311,15 +311,17 @@ void initCore()
// Create the window with config file values // Create the window with config file values
Driver->setDisplay(UDriver::CMode(ConfigFile->getVar("ScreenWidth").asInt(), Driver->setDisplay(UDriver::CMode(ConfigFile->getVar("ScreenWidth").asInt(),
ConfigFile->getVar("ScreenHeight").asInt(), ConfigFile->getVar("ScreenHeight").asInt(),
ConfigFile->getVar("ScreenDepth").asInt())); ConfigFile->getVar("ScreenDepth").asInt(),
(ConfigFile->getVar("OpenGL").asInt() == 1 ? true : ConfigFile->getVar("ScreenFull").asInt()==0)));
// Set the cache size for the font manager(in bytes) // Set the cache size for the font manager(in bytes)
Driver->setFontManagerMaxMemory(2097152); Driver->setFontManagerMaxMemory(2097152);
// Create a Text context for later text rendering // Create a Text context for later text rendering
displayLoadingState("Initialize Text"); displayLoadingState("Initialize Text");
Driver->setMode(UDriver::CMode(ConfigFile->getVar("ScreenWidth").asInt(), if (ConfigFile->getVar("OpenGL").asInt() == 1)
ConfigFile->getVar("ScreenHeight").asInt(), Driver->setMode(UDriver::CMode(ConfigFile->getVar("ScreenWidth").asInt(),
ConfigFile->getVar("ScreenDepth").asInt(), ConfigFile->getVar("ScreenHeight").asInt(),
ConfigFile->getVar("ScreenFull").asInt()==0)); ConfigFile->getVar("ScreenDepth").asInt(),
ConfigFile->getVar("ScreenFull").asInt()==0));
TextContext = Driver->createTextContext(CPath::lookup(ConfigFile->getVar("FontName").asString())); TextContext = Driver->createTextContext(CPath::lookup(ConfigFile->getVar("FontName").asString()));
TextContext->setShaded(true); TextContext->setShaded(true);
TextContext->setKeep800x600Ratio(false); TextContext->setKeep800x600Ratio(false);