mirror of
https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
synced 2024-11-25 00:26:17 +00:00
Rename
This commit is contained in:
parent
23dfe4b566
commit
13dcd3d031
27 changed files with 143 additions and 143 deletions
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@ -1455,8 +1455,8 @@ protected:
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friend class CTextureDrvShare;
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friend class ITextureDrvInfos;
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friend class IMaterialDrvInfos;
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friend class IGPUProgramDrvInfos;
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friend class IGPUProgramParamsDrvInfos;
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friend class IProgramDrvInfos;
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friend class IProgramParamsDrvInfos;
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/// remove ptr from the lists in the driver.
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void removeVBDrvInfoPtr(ItVBDrvInfoPtrList vbDrvInfoIt);
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@ -26,13 +26,13 @@
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#include <nel/misc/types_nl.h>
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#include <nel/misc/smart_ptr.h>
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#include <nel/3d/gpu_program.h>
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#include <nel/3d/program.h>
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#include <list>
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namespace NL3D {
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class CGeometryProgram : public IGPUProgram
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class CGeometryProgram : public IProgram
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{
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public:
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/// Constructor
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@ -26,13 +26,13 @@
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#include <nel/misc/types_nl.h>
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#include <nel/misc/smart_ptr.h>
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#include <nel/3d/gpu_program.h>
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#include <nel/3d/program.h>
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#include <list>
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namespace NL3D {
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class CPixelProgram : public IGPUProgram
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class CPixelProgram : public IProgram
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{
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public:
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/// Constructor
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@ -1,9 +1,9 @@
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/**
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* \file gpu_program.h
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* \brief IGPUProgram
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* \file program.h
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* \brief IProgram
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* \date 2013-09-07 15:00GMT
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* \author Jan Boon (Kaetemi)
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* IGPUProgram
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* IProgram
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*/
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/*
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@ -25,8 +25,8 @@
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* <http://www.gnu.org/licenses/>.
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*/
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#ifndef NL3D_GPU_PROGRAM_H
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#define NL3D_GPU_PROGRAM_H
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#ifndef NL3D_PROGRAM_H
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#define NL3D_PROGRAM_H
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#include <nel/misc/types_nl.h>
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// STL includes
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@ -40,22 +40,22 @@ namespace NL3D {
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// List typedef.
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class IDriver;
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class IGPUProgramDrvInfos;
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typedef std::list<IGPUProgramDrvInfos*> TGPUPrgDrvInfoPtrList;
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class IProgramDrvInfos;
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typedef std::list<IProgramDrvInfos*> TGPUPrgDrvInfoPtrList;
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typedef TGPUPrgDrvInfoPtrList::iterator ItGPUPrgDrvInfoPtrList;
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// Class for interaction of vertex program with Driver.
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// IGPUProgramDrvInfos represent the real data of the GPU program, stored into the driver (eg: just a GLint for opengl).
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class IGPUProgramDrvInfos : public NLMISC::CRefCount
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// IProgramDrvInfos represent the real data of the GPU program, stored into the driver (eg: just a GLint for opengl).
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class IProgramDrvInfos : public NLMISC::CRefCount
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{
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private:
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IDriver *_Driver;
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ItGPUPrgDrvInfoPtrList _DriverIterator;
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public:
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IGPUProgramDrvInfos (IDriver *drv, ItGPUPrgDrvInfoPtrList it);
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IProgramDrvInfos (IDriver *drv, ItGPUPrgDrvInfoPtrList it);
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// The virtual dtor is important.
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virtual ~IGPUProgramDrvInfos(void);
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virtual ~IProgramDrvInfos(void);
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virtual uint getUniformIndex(const char *name) const = 0;
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};
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@ -73,9 +73,9 @@ public:
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// This does not work extremely efficient, but it's the most practical option
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// for passing builtin parameters onto user provided shaders.
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// Note: May need additional flags related to scene sorting, etcetera.
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struct CGPUProgramFeatures
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struct CProgramFeatures
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{
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CGPUProgramFeatures() : DriverFlags(0), MaterialFlags(0) { }
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CProgramFeatures() : DriverFlags(0), MaterialFlags(0) { }
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// Driver builtin parameters
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enum TDriverFlags
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@ -100,7 +100,7 @@ struct CGPUProgramFeatures
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// Stucture used to cache the indices of builtin parameters which are used by the drivers
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// Not used for parameters of specific nl3d programs
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struct CGPUProgramIndex
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struct CProgramIndex
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{
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enum TName
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{
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@ -128,12 +128,12 @@ struct CGPUProgramIndex
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};
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/**
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* \brief IGPUProgram
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* \brief IProgram
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* \date 2013-09-07 15:00GMT
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* \author Jan Boon (Kaetemi)
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* A generic GPU program
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*/
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class IGPUProgram : public NLMISC::CRefCount
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class IProgram : public NLMISC::CRefCount
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{
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public:
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enum TProfile
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@ -195,7 +195,7 @@ public:
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std::string DisplayName;
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/// Minimal required profile for this GPU program
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IGPUProgram::TProfile Profile;
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IProgram::TProfile Profile;
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const char *SourcePtr;
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size_t SourceLen;
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@ -207,7 +207,7 @@ public:
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inline void setSourcePtr(const char *sourcePtr) { SourceCopy.clear(); SourcePtr = sourcePtr; SourceLen = strlen(sourcePtr); }
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/// CVertexProgramInfo/CPixelProgramInfo/... NeL features
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CGPUProgramFeatures Features;
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CProgramFeatures Features;
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/// Map with known parameter indices, used for assembly programs
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std::map<std::string, uint> ParamIndices;
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@ -217,8 +217,8 @@ public:
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};
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public:
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IGPUProgram();
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virtual ~IGPUProgram();
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IProgram();
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virtual ~IProgram();
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// Manage the sources, not allowed after compilation.
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// Add multiple sources using different profiles, the driver will use the first one it supports.
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@ -230,11 +230,11 @@ public:
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// Get the idx of a parameter (ogl: uniform, d3d: constant, etcetera) by name. Invalid name returns ~0
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inline uint getUniformIndex(const char *name) const { return m_DrvInfo->getUniformIndex(name); };
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inline uint getUniformIndex(const std::string &name) const { return m_DrvInfo->getUniformIndex(name.c_str()); };
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inline uint getUniformIndex(CGPUProgramIndex::TName name) const { return m_Index.Indices[name]; }
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inline uint getUniformIndex(CProgramIndex::TName name) const { return m_Index.Indices[name]; }
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// Get feature information of the current program
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inline CSource *source() const { return m_Source; };
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inline const CGPUProgramFeatures &features() const { return m_Source->Features; };
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inline const CProgramFeatures &features() const { return m_Source->Features; };
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inline TProfile profile() const { return m_Source->Profile; }
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// Build feature info, called automatically by the driver after compile succeeds
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@ -249,16 +249,16 @@ protected:
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/// The source used for compilation
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NLMISC::CSmartPtr<CSource> m_Source;
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CGPUProgramIndex m_Index;
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CProgramIndex m_Index;
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public:
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/// The driver information. For the driver implementation only.
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NLMISC::CRefPtr<IGPUProgramDrvInfos> m_DrvInfo;
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NLMISC::CRefPtr<IProgramDrvInfos> m_DrvInfo;
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}; /* class IGPUProgram */
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}; /* class IProgram */
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} /* namespace NL3D */
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#endif /* #ifndef NL3D_GPU_PROGRAM_H */
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#endif /* #ifndef NL3D_PROGRAM_H */
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/* end of file */
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@ -19,13 +19,13 @@
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#include "nel/misc/types_nl.h"
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#include "nel/misc/smart_ptr.h"
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#include "nel/3d/gpu_program.h"
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#include "nel/3d/program.h"
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#include <list>
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namespace NL3D {
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class CVertexProgram : public IGPUProgram
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class CVertexProgram : public IProgram
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{
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public:
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/// Constructor
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@ -167,8 +167,8 @@ SOURCE_GROUP(Driver FILES
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../../include/nel/3d/pixel_program.h
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geometry_program.cpp
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../../include/nel/3d/geometry_program.h
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gpu_program.cpp
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../../include/nel/3d/gpu_program.h
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program.cpp
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../../include/nel/3d/program.h
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gpu_program_params.cpp
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../../include/nel/3d/gpu_program_params.h)
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@ -299,7 +299,7 @@ public:
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// ***************************************************************************
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class CVertexProgamDrvInfosD3D : public IGPUProgramDrvInfos
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class CVertexProgamDrvInfosD3D : public IProgramDrvInfos
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{
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public:
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// ***************************************************************************
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class CPixelProgramDrvInfosD3D : public IGPUProgramDrvInfos
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class CPixelProgramDrvInfosD3D : public IProgramDrvInfos
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{
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public:
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@ -2111,7 +2111,7 @@ public:
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{
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H_AUTO_D3D(CDriverD3D_getPixelProgramD3D);
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CPixelProgramDrvInfosD3D* d3dPixelProgram;
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d3dPixelProgram = (CPixelProgramDrvInfosD3D*)(IGPUProgramDrvInfos*)(pixelProgram.m_DrvInfo);
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d3dPixelProgram = (CPixelProgramDrvInfosD3D*)(IProgramDrvInfos*)(pixelProgram.m_DrvInfo);
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return d3dPixelProgram;
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}
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@ -2120,7 +2120,7 @@ public:
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{
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H_AUTO_D3D(CDriverD3D_getVertexProgramD3D);
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CVertexProgamDrvInfosD3D* d3dVertexProgram;
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d3dVertexProgram = (CVertexProgamDrvInfosD3D*)(IGPUProgramDrvInfos*)(vertexProgram.m_DrvInfo);
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d3dVertexProgram = (CVertexProgamDrvInfosD3D*)(IProgramDrvInfos*)(vertexProgram.m_DrvInfo);
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return d3dVertexProgram;
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}
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@ -649,7 +649,7 @@ bool CDriverD3D::setupMaterial(CMaterial &mat)
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// because setupTexture() may disable all stage.
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if (matShader == CMaterial::Normal
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|| ((matShader == CMaterial::Program) && (_PixelProgramUser->features().MaterialFlags & CGPUProgramFeatures::TextureStages))
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|| ((matShader == CMaterial::Program) && (_PixelProgramUser->features().MaterialFlags & CProgramFeatures::TextureStages))
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)
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{
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uint stage;
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{
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H_AUTO_D3D(CDriverD3D_setupMaterial_normalShaderActivateTextures)
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if (matShader == CMaterial::Normal
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|| ((matShader == CMaterial::Program) && (_PixelProgramUser->features().MaterialFlags & CGPUProgramFeatures::TextureStages))
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|| ((matShader == CMaterial::Program) && (_PixelProgramUser->features().MaterialFlags & CProgramFeatures::TextureStages))
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)
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{
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uint stage;
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@ -37,7 +37,7 @@ namespace NL3D
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// ***************************************************************************
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CPixelProgramDrvInfosD3D::CPixelProgramDrvInfosD3D(IDriver *drv, ItGPUPrgDrvInfoPtrList it) : IGPUProgramDrvInfos (drv, it)
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CPixelProgramDrvInfosD3D::CPixelProgramDrvInfosD3D(IDriver *drv, ItGPUPrgDrvInfoPtrList it) : IProgramDrvInfos (drv, it)
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{
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H_AUTO_D3D(CPixelProgramDrvInfosD3D_CPixelProgamDrvInfosD3D)
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Shader = NULL;
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@ -69,7 +69,7 @@ bool CDriverD3D::compilePixelProgram(CPixelProgram *program)
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if (program->m_DrvInfo==NULL)
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{
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// Find a supported pixel program profile
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IGPUProgram::CSource *source = NULL;
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IProgram::CSource *source = NULL;
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for (uint i = 0; i < program->getSourceNb(); ++i)
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{
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if (supportPixelProgram(program->getSource(i)->Profile))
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@ -128,7 +128,7 @@ bool CDriverD3D::activePixelProgram(CPixelProgram *program)
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{
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if (!CDriverD3D::compilePixelProgram(program)) return false;
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CPixelProgramDrvInfosD3D *info = static_cast<CPixelProgramDrvInfosD3D *>((IGPUProgramDrvInfos*)program->m_DrvInfo);
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CPixelProgramDrvInfosD3D *info = static_cast<CPixelProgramDrvInfosD3D *>((IProgramDrvInfos*)program->m_DrvInfo);
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_PixelProgramUser = program;
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setPixelShader(info->Shader);
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}
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@ -26,7 +26,7 @@ namespace NL3D
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// ***************************************************************************
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CVertexProgamDrvInfosD3D::CVertexProgamDrvInfosD3D(IDriver *drv, ItGPUPrgDrvInfoPtrList it) : IGPUProgramDrvInfos (drv, it)
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CVertexProgamDrvInfosD3D::CVertexProgamDrvInfosD3D(IDriver *drv, ItGPUPrgDrvInfoPtrList it) : IProgramDrvInfos (drv, it)
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{
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H_AUTO_D3D(CVertexProgamDrvInfosD3D_CVertexProgamDrvInfosD3D)
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Shader = NULL;
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@ -268,7 +268,7 @@ bool CDriverD3D::compileVertexProgram(NL3D::CVertexProgram *program)
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if (program->m_DrvInfo == NULL)
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{
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// Find nelvp
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IGPUProgram::CSource *source = NULL;
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IProgram::CSource *source = NULL;
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for (uint i = 0; i < program->getSourceNb(); ++i)
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{
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if (program->getSource(i)->Profile == CVertexProgram::nelvp)
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@ -378,7 +378,7 @@ bool CDriverD3D::activeVertexProgram (CVertexProgram *program)
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{
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if (!CDriverD3D::compileVertexProgram(program)) return false;
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CVertexProgamDrvInfosD3D *info = NLMISC::safe_cast<CVertexProgamDrvInfosD3D *>((IGPUProgramDrvInfos*)program->m_DrvInfo);
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CVertexProgamDrvInfosD3D *info = NLMISC::safe_cast<CVertexProgamDrvInfosD3D *>((IProgramDrvInfos*)program->m_DrvInfo);
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_VertexProgramUser = program;
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setVertexProgram (info->Shader, program);
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@ -1627,7 +1627,7 @@ private:
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};
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// ***************************************************************************
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class CVertexProgamDrvInfosGL : public IGPUProgramDrvInfos
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class CVertexProgamDrvInfosGL : public IProgramDrvInfos
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{
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public:
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// The GL Id.
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@ -1661,7 +1661,7 @@ public:
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};
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// ***************************************************************************
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class CPixelProgamDrvInfosGL : public IGPUProgramDrvInfos
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class CPixelProgamDrvInfosGL : public IProgramDrvInfos
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{
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public:
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// The GL Id.
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@ -404,7 +404,7 @@ bool CDriverGL::setupMaterial(CMaterial& mat)
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// Must separate texture setup and texture activation in 2 "for"...
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// because setupTexture() may disable all stage.
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if (matShader != CMaterial::Water
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&& ((matShader != CMaterial::Program) || (_LastSetuppedPP->features().MaterialFlags & CGPUProgramFeatures::TextureStages))
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&& ((matShader != CMaterial::Program) || (_LastSetuppedPP->features().MaterialFlags & CProgramFeatures::TextureStages))
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)
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{
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for (uint stage = 0; stage < inlGetNumTextStages(); ++stage)
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@ -441,7 +441,7 @@ bool CDriverGL::setupMaterial(CMaterial& mat)
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&& matShader != CMaterial::Cloud
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&& matShader != CMaterial::Water
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&& matShader != CMaterial::Specular
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&& ((matShader != CMaterial::Program) || (_LastSetuppedPP->features().MaterialFlags & CGPUProgramFeatures::TextureStages))
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&& ((matShader != CMaterial::Program) || (_LastSetuppedPP->features().MaterialFlags & CProgramFeatures::TextureStages))
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)
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{
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for(uint stage=0 ; stage<inlGetNumTextStages() ; stage++)
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@ -573,7 +573,7 @@ bool CDriverGL::setupMaterial(CMaterial& mat)
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// Textures user matrix
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if (matShader == CMaterial::Normal
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|| ((matShader == CMaterial::Program) && (_LastSetuppedPP->features().MaterialFlags & CGPUProgramFeatures::TextureMatrices))
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|| ((matShader == CMaterial::Program) && (_LastSetuppedPP->features().MaterialFlags & CProgramFeatures::TextureMatrices))
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)
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{
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setupUserTextureMatrix(inlGetNumTextStages(), mat);
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@ -51,7 +51,7 @@ namespace NLDRIVERGL {
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// ***************************************************************************
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CPixelProgamDrvInfosGL::CPixelProgamDrvInfosGL (CDriverGL *drv, ItGPUPrgDrvInfoPtrList it) : IGPUProgramDrvInfos (drv, it)
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CPixelProgamDrvInfosGL::CPixelProgamDrvInfosGL (CDriverGL *drv, ItGPUPrgDrvInfoPtrList it) : IProgramDrvInfos (drv, it)
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{
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H_AUTO_OGL(CPixelProgamDrvInfosGL_CPixelProgamDrvInfosGL)
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// Extension must exist
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@ -103,7 +103,7 @@ bool CDriverGL::compilePixelProgram(NL3D::CPixelProgram *program)
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_PixelProgramEnabled = false;
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// Insert into driver list. (so it is deleted when driver is deleted).
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ItGPUPrgDrvInfoPtrList it = _GPUPrgDrvInfos.insert(_GPUPrgDrvInfos.end(), (NL3D::IGPUProgramDrvInfos*)NULL);
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ItGPUPrgDrvInfoPtrList it = _GPUPrgDrvInfos.insert(_GPUPrgDrvInfos.end(), (NL3D::IProgramDrvInfos*)NULL);
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// Create a driver info
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CPixelProgamDrvInfosGL *drvInfo;
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@ -136,7 +136,7 @@ bool CDriverGL::activeARBPixelProgram(CPixelProgram *program)
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if (!CDriverGL::compilePixelProgram(program)) return false;
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// Cast the driver info pointer
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CPixelProgamDrvInfosGL *drvInfo = safe_cast<CPixelProgamDrvInfosGL*>((IGPUProgramDrvInfos*)program->m_DrvInfo);
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CPixelProgamDrvInfosGL *drvInfo = safe_cast<CPixelProgamDrvInfosGL*>((IProgramDrvInfos*)program->m_DrvInfo);
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glEnable(GL_FRAGMENT_PROGRAM_ARB);
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_PixelProgramEnabled = true;
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@ -159,10 +159,10 @@ bool CDriverGL::setupPixelProgram(CPixelProgram *program, GLuint id/*, bool &spe
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{
|
||||
H_AUTO_OGL(CDriverGL_setupARBPixelProgram)
|
||||
|
||||
CPixelProgamDrvInfosGL *drvInfo = static_cast<CPixelProgamDrvInfosGL *>((IGPUProgramDrvInfos *)program->m_DrvInfo);
|
||||
CPixelProgamDrvInfosGL *drvInfo = static_cast<CPixelProgamDrvInfosGL *>((IProgramDrvInfos *)program->m_DrvInfo);
|
||||
|
||||
// Find a supported pixel program profile
|
||||
IGPUProgram::CSource *source = NULL;
|
||||
IProgram::CSource *source = NULL;
|
||||
for (uint i = 0; i < program->getSourceNb(); ++i)
|
||||
{
|
||||
if (supportPixelProgram(program->getSource(i)->Profile))
|
||||
|
|
|
@ -310,7 +310,7 @@ void CDriverGL::setUniformFog(NL3D::IDriver::TProgram program, uint index)
|
|||
|
||||
bool CDriverGL::setUniformDriver(TProgram program)
|
||||
{
|
||||
IGPUProgram *prog = NULL;
|
||||
IProgram *prog = NULL;
|
||||
switch (program)
|
||||
{
|
||||
case VertexProgram:
|
||||
|
@ -322,66 +322,66 @@ bool CDriverGL::setUniformDriver(TProgram program)
|
|||
}
|
||||
if (!prog) return false;
|
||||
|
||||
const CGPUProgramFeatures &features = prog->features();
|
||||
const CProgramFeatures &features = prog->features();
|
||||
|
||||
if (features.DriverFlags)
|
||||
{
|
||||
if (features.DriverFlags & CGPUProgramFeatures::Matrices)
|
||||
if (features.DriverFlags & CProgramFeatures::Matrices)
|
||||
{
|
||||
if (prog->getUniformIndex(CGPUProgramIndex::ModelView) != ~0)
|
||||
if (prog->getUniformIndex(CProgramIndex::ModelView) != ~0)
|
||||
{
|
||||
setUniformMatrix(program, prog->getUniformIndex(CGPUProgramIndex::ModelView), ModelView, Identity);
|
||||
setUniformMatrix(program, prog->getUniformIndex(CProgramIndex::ModelView), ModelView, Identity);
|
||||
}
|
||||
if (prog->getUniformIndex(CGPUProgramIndex::ModelViewInverse) != ~0)
|
||||
if (prog->getUniformIndex(CProgramIndex::ModelViewInverse) != ~0)
|
||||
{
|
||||
setUniformMatrix(program, prog->getUniformIndex(CGPUProgramIndex::ModelViewInverse), ModelView, Inverse);
|
||||
setUniformMatrix(program, prog->getUniformIndex(CProgramIndex::ModelViewInverse), ModelView, Inverse);
|
||||
}
|
||||
if (prog->getUniformIndex(CGPUProgramIndex::ModelViewTranspose) != ~0)
|
||||
if (prog->getUniformIndex(CProgramIndex::ModelViewTranspose) != ~0)
|
||||
{
|
||||
setUniformMatrix(program, prog->getUniformIndex(CGPUProgramIndex::ModelViewTranspose), ModelView, Transpose);
|
||||
setUniformMatrix(program, prog->getUniformIndex(CProgramIndex::ModelViewTranspose), ModelView, Transpose);
|
||||
}
|
||||
if (prog->getUniformIndex(CGPUProgramIndex::ModelViewInverseTranspose) != ~0)
|
||||
if (prog->getUniformIndex(CProgramIndex::ModelViewInverseTranspose) != ~0)
|
||||
{
|
||||
setUniformMatrix(program, prog->getUniformIndex(CGPUProgramIndex::ModelViewInverseTranspose), ModelView, InverseTranspose);
|
||||
setUniformMatrix(program, prog->getUniformIndex(CProgramIndex::ModelViewInverseTranspose), ModelView, InverseTranspose);
|
||||
}
|
||||
if (prog->getUniformIndex(CGPUProgramIndex::Projection) != ~0)
|
||||
if (prog->getUniformIndex(CProgramIndex::Projection) != ~0)
|
||||
{
|
||||
setUniformMatrix(program, prog->getUniformIndex(CGPUProgramIndex::Projection), Projection, Identity);
|
||||
setUniformMatrix(program, prog->getUniformIndex(CProgramIndex::Projection), Projection, Identity);
|
||||
}
|
||||
if (prog->getUniformIndex(CGPUProgramIndex::ProjectionInverse) != ~0)
|
||||
if (prog->getUniformIndex(CProgramIndex::ProjectionInverse) != ~0)
|
||||
{
|
||||
setUniformMatrix(program, prog->getUniformIndex(CGPUProgramIndex::ProjectionInverse), Projection, Inverse);
|
||||
setUniformMatrix(program, prog->getUniformIndex(CProgramIndex::ProjectionInverse), Projection, Inverse);
|
||||
}
|
||||
if (prog->getUniformIndex(CGPUProgramIndex::ProjectionTranspose) != ~0)
|
||||
if (prog->getUniformIndex(CProgramIndex::ProjectionTranspose) != ~0)
|
||||
{
|
||||
setUniformMatrix(program, prog->getUniformIndex(CGPUProgramIndex::ProjectionTranspose), Projection, Transpose);
|
||||
setUniformMatrix(program, prog->getUniformIndex(CProgramIndex::ProjectionTranspose), Projection, Transpose);
|
||||
}
|
||||
if (prog->getUniformIndex(CGPUProgramIndex::ProjectionInverseTranspose) != ~0)
|
||||
if (prog->getUniformIndex(CProgramIndex::ProjectionInverseTranspose) != ~0)
|
||||
{
|
||||
setUniformMatrix(program, prog->getUniformIndex(CGPUProgramIndex::ProjectionInverseTranspose), Projection, InverseTranspose);
|
||||
setUniformMatrix(program, prog->getUniformIndex(CProgramIndex::ProjectionInverseTranspose), Projection, InverseTranspose);
|
||||
}
|
||||
if (prog->getUniformIndex(CGPUProgramIndex::ModelViewProjection) != ~0)
|
||||
if (prog->getUniformIndex(CProgramIndex::ModelViewProjection) != ~0)
|
||||
{
|
||||
setUniformMatrix(program, prog->getUniformIndex(CGPUProgramIndex::ModelViewProjection), ModelViewProjection, Identity);
|
||||
setUniformMatrix(program, prog->getUniformIndex(CProgramIndex::ModelViewProjection), ModelViewProjection, Identity);
|
||||
}
|
||||
if (prog->getUniformIndex(CGPUProgramIndex::ModelViewProjectionInverse) != ~0)
|
||||
if (prog->getUniformIndex(CProgramIndex::ModelViewProjectionInverse) != ~0)
|
||||
{
|
||||
setUniformMatrix(program, prog->getUniformIndex(CGPUProgramIndex::ModelViewProjectionInverse), ModelViewProjection, Inverse);
|
||||
setUniformMatrix(program, prog->getUniformIndex(CProgramIndex::ModelViewProjectionInverse), ModelViewProjection, Inverse);
|
||||
}
|
||||
if (prog->getUniformIndex(CGPUProgramIndex::ModelViewProjectionTranspose) != ~0)
|
||||
if (prog->getUniformIndex(CProgramIndex::ModelViewProjectionTranspose) != ~0)
|
||||
{
|
||||
setUniformMatrix(program, prog->getUniformIndex(CGPUProgramIndex::ModelViewProjectionTranspose), ModelViewProjection, Transpose);
|
||||
setUniformMatrix(program, prog->getUniformIndex(CProgramIndex::ModelViewProjectionTranspose), ModelViewProjection, Transpose);
|
||||
}
|
||||
if (prog->getUniformIndex(CGPUProgramIndex::ModelViewProjectionInverseTranspose) != ~0)
|
||||
if (prog->getUniformIndex(CProgramIndex::ModelViewProjectionInverseTranspose) != ~0)
|
||||
{
|
||||
setUniformMatrix(program, prog->getUniformIndex(CGPUProgramIndex::ModelViewProjectionInverseTranspose), ModelViewProjection, InverseTranspose);
|
||||
setUniformMatrix(program, prog->getUniformIndex(CProgramIndex::ModelViewProjectionInverseTranspose), ModelViewProjection, InverseTranspose);
|
||||
}
|
||||
}
|
||||
if (features.DriverFlags & CGPUProgramFeatures::Fog)
|
||||
if (features.DriverFlags & CProgramFeatures::Fog)
|
||||
{
|
||||
if (prog->getUniformIndex(CGPUProgramIndex::Fog) != ~0)
|
||||
if (prog->getUniformIndex(CProgramIndex::Fog) != ~0)
|
||||
{
|
||||
setUniformFog(program, prog->getUniformIndex(CGPUProgramIndex::Fog));
|
||||
setUniformFog(program, prog->getUniformIndex(CProgramIndex::Fog));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -391,7 +391,7 @@ bool CDriverGL::setUniformDriver(TProgram program)
|
|||
|
||||
bool CDriverGL::setUniformMaterial(TProgram program, CMaterial &material)
|
||||
{
|
||||
IGPUProgram *prog = NULL;
|
||||
IProgram *prog = NULL;
|
||||
switch (program)
|
||||
{
|
||||
case VertexProgram:
|
||||
|
@ -403,12 +403,12 @@ bool CDriverGL::setUniformMaterial(TProgram program, CMaterial &material)
|
|||
}
|
||||
if (!prog) return false;
|
||||
|
||||
const CGPUProgramFeatures &features = prog->features();
|
||||
const CProgramFeatures &features = prog->features();
|
||||
|
||||
// These are also already set by setupMaterial, so setupMaterial uses setUniformMaterialInternal instead
|
||||
if (features.MaterialFlags & (CGPUProgramFeatures::TextureStages | CGPUProgramFeatures::TextureMatrices))
|
||||
if (features.MaterialFlags & (CProgramFeatures::TextureStages | CProgramFeatures::TextureMatrices))
|
||||
{
|
||||
if (features.MaterialFlags & CGPUProgramFeatures::TextureStages)
|
||||
if (features.MaterialFlags & CProgramFeatures::TextureStages)
|
||||
{
|
||||
for (uint stage = 0; stage < inlGetNumTextStages(); ++stage)
|
||||
{
|
||||
|
@ -427,7 +427,7 @@ bool CDriverGL::setUniformMaterial(TProgram program, CMaterial &material)
|
|||
|
||||
|
||||
}
|
||||
if (features.MaterialFlags & CGPUProgramFeatures::TextureMatrices)
|
||||
if (features.MaterialFlags & CProgramFeatures::TextureMatrices)
|
||||
{
|
||||
// Textures user matrix
|
||||
setupUserTextureMatrix(inlGetNumTextStages(), material);
|
||||
|
@ -439,7 +439,7 @@ bool CDriverGL::setUniformMaterial(TProgram program, CMaterial &material)
|
|||
|
||||
bool CDriverGL::setUniformMaterialInternal(TProgram program, CMaterial &material)
|
||||
{
|
||||
IGPUProgram *prog = NULL;
|
||||
IProgram *prog = NULL;
|
||||
switch (program)
|
||||
{
|
||||
case VertexProgram:
|
||||
|
@ -451,9 +451,9 @@ bool CDriverGL::setUniformMaterialInternal(TProgram program, CMaterial &material
|
|||
}
|
||||
if (!prog) return false;
|
||||
|
||||
const CGPUProgramFeatures &features = prog->features();
|
||||
const CProgramFeatures &features = prog->features();
|
||||
|
||||
if (features.MaterialFlags & ~(CGPUProgramFeatures::TextureStages | CGPUProgramFeatures::TextureMatrices))
|
||||
if (features.MaterialFlags & ~(CProgramFeatures::TextureStages | CProgramFeatures::TextureMatrices))
|
||||
{
|
||||
// none
|
||||
}
|
||||
|
@ -463,7 +463,7 @@ bool CDriverGL::setUniformMaterialInternal(TProgram program, CMaterial &material
|
|||
|
||||
void CDriverGL::setUniformParams(TProgram program, CGPUProgramParams ¶ms)
|
||||
{
|
||||
IGPUProgram *prog = NULL;
|
||||
IProgram *prog = NULL;
|
||||
switch (program)
|
||||
{
|
||||
case VertexProgram:
|
||||
|
|
|
@ -1151,7 +1151,7 @@ void CDriverGL::toggleGlArraysForEXTVertexShader()
|
|||
CVertexProgram *vp = _LastSetuppedVP;
|
||||
if (vp)
|
||||
{
|
||||
CVertexProgamDrvInfosGL *drvInfo = NLMISC::safe_cast<CVertexProgamDrvInfosGL *>((IGPUProgramDrvInfos *) vp->m_DrvInfo);
|
||||
CVertexProgamDrvInfosGL *drvInfo = NLMISC::safe_cast<CVertexProgamDrvInfosGL *>((IProgramDrvInfos *) vp->m_DrvInfo);
|
||||
if (drvInfo)
|
||||
{
|
||||
// Disable all VertexAttribs.
|
||||
|
@ -1396,7 +1396,7 @@ void CDriverGL::setupGlArraysForEXTVertexShader(CVertexBufferInfo &vb)
|
|||
|
||||
CVertexProgram *vp = _LastSetuppedVP;
|
||||
if (!vp) return;
|
||||
CVertexProgamDrvInfosGL *drvInfo = NLMISC::safe_cast<CVertexProgamDrvInfosGL *>((IGPUProgramDrvInfos *) vp->m_DrvInfo);
|
||||
CVertexProgamDrvInfosGL *drvInfo = NLMISC::safe_cast<CVertexProgamDrvInfosGL *>((IProgramDrvInfos *) vp->m_DrvInfo);
|
||||
if (!drvInfo) return;
|
||||
|
||||
uint32 flags= vb.VertexFormat;
|
||||
|
|
|
@ -41,7 +41,7 @@ namespace NLDRIVERGL {
|
|||
#endif
|
||||
|
||||
// ***************************************************************************
|
||||
CVertexProgamDrvInfosGL::CVertexProgamDrvInfosGL(CDriverGL *drv, ItGPUPrgDrvInfoPtrList it) : IGPUProgramDrvInfos (drv, it)
|
||||
CVertexProgamDrvInfosGL::CVertexProgamDrvInfosGL(CDriverGL *drv, ItGPUPrgDrvInfoPtrList it) : IProgramDrvInfos (drv, it)
|
||||
{
|
||||
H_AUTO_OGL(CVertexProgamDrvInfosGL_CVertexProgamDrvInfosGL);
|
||||
|
||||
|
@ -98,7 +98,7 @@ bool CDriverGL::compileNVVertexProgram(CVertexProgram *program)
|
|||
_VertexProgramEnabled = false;
|
||||
|
||||
// Find nelvp
|
||||
IGPUProgram::CSource *source = NULL;
|
||||
IProgram::CSource *source = NULL;
|
||||
for (uint i = 0; i < program->getSourceNb(); ++i)
|
||||
{
|
||||
if (program->getSource(i)->Profile == CVertexProgram::nelvp)
|
||||
|
@ -130,7 +130,7 @@ bool CDriverGL::compileNVVertexProgram(CVertexProgram *program)
|
|||
}
|
||||
|
||||
// Insert into driver list. (so it is deleted when driver is deleted).
|
||||
ItGPUPrgDrvInfoPtrList it = _GPUPrgDrvInfos.insert(_GPUPrgDrvInfos.end(), (NL3D::IGPUProgramDrvInfos*)NULL);
|
||||
ItGPUPrgDrvInfoPtrList it = _GPUPrgDrvInfos.insert(_GPUPrgDrvInfos.end(), (NL3D::IProgramDrvInfos*)NULL);
|
||||
|
||||
// Create a driver info
|
||||
*it = drvInfo = new CVertexProgamDrvInfosGL(this, it);
|
||||
|
@ -208,7 +208,7 @@ bool CDriverGL::activeNVVertexProgram(CVertexProgram *program)
|
|||
if (program)
|
||||
{
|
||||
// Driver info
|
||||
CVertexProgamDrvInfosGL *drvInfo = safe_cast<CVertexProgamDrvInfosGL*>((IGPUProgramDrvInfos*)program->m_DrvInfo);
|
||||
CVertexProgamDrvInfosGL *drvInfo = safe_cast<CVertexProgamDrvInfosGL*>((IProgramDrvInfos*)program->m_DrvInfo);
|
||||
nlassert(drvInfo);
|
||||
|
||||
// Enable vertex program
|
||||
|
@ -1529,7 +1529,7 @@ bool CDriverGL::compileARBVertexProgram(NL3D::CVertexProgram *program)
|
|||
_VertexProgramEnabled = false;
|
||||
|
||||
// Find nelvp
|
||||
IGPUProgram::CSource *source = NULL;
|
||||
IProgram::CSource *source = NULL;
|
||||
for (uint i = 0; i < program->getSourceNb(); ++i)
|
||||
{
|
||||
if (program->getSource(i)->Profile == CVertexProgram::nelvp)
|
||||
|
@ -1557,7 +1557,7 @@ bool CDriverGL::compileARBVertexProgram(NL3D::CVertexProgram *program)
|
|||
return false;
|
||||
}
|
||||
// Insert into driver list. (so it is deleted when driver is deleted).
|
||||
ItGPUPrgDrvInfoPtrList it = _GPUPrgDrvInfos.insert(_GPUPrgDrvInfos.end(), (NL3D::IGPUProgramDrvInfos*)NULL);
|
||||
ItGPUPrgDrvInfoPtrList it = _GPUPrgDrvInfos.insert(_GPUPrgDrvInfos.end(), (NL3D::IProgramDrvInfos*)NULL);
|
||||
|
||||
// Create a driver info
|
||||
CVertexProgamDrvInfosGL *drvInfo;
|
||||
|
@ -1600,7 +1600,7 @@ bool CDriverGL::activeARBVertexProgram(CVertexProgram *program)
|
|||
if (program)
|
||||
{
|
||||
// Driver info
|
||||
CVertexProgamDrvInfosGL *drvInfo = safe_cast<CVertexProgamDrvInfosGL*>((IGPUProgramDrvInfos*)program->m_DrvInfo);
|
||||
CVertexProgamDrvInfosGL *drvInfo = safe_cast<CVertexProgamDrvInfosGL*>((IProgramDrvInfos*)program->m_DrvInfo);
|
||||
nlassert(drvInfo);
|
||||
|
||||
glEnable( GL_VERTEX_PROGRAM_ARB );
|
||||
|
@ -1644,7 +1644,7 @@ bool CDriverGL::compileEXTVertexShader(CVertexProgram *program)
|
|||
_VertexProgramEnabled = false;
|
||||
|
||||
// Find nelvp
|
||||
IGPUProgram::CSource *source = NULL;
|
||||
IProgram::CSource *source = NULL;
|
||||
for (uint i = 0; i < program->getSourceNb(); ++i)
|
||||
{
|
||||
if (program->getSource(i)->Profile == CVertexProgram::nelvp)
|
||||
|
@ -1684,7 +1684,7 @@ bool CDriverGL::compileEXTVertexShader(CVertexProgram *program)
|
|||
*/
|
||||
|
||||
// Insert into driver list. (so it is deleted when driver is deleted).
|
||||
ItGPUPrgDrvInfoPtrList it= _GPUPrgDrvInfos.insert(_GPUPrgDrvInfos.end(), (NL3D::IGPUProgramDrvInfos*)NULL);
|
||||
ItGPUPrgDrvInfoPtrList it= _GPUPrgDrvInfos.insert(_GPUPrgDrvInfos.end(), (NL3D::IProgramDrvInfos*)NULL);
|
||||
|
||||
// Create a driver info
|
||||
CVertexProgamDrvInfosGL *drvInfo;
|
||||
|
@ -1727,7 +1727,7 @@ bool CDriverGL::activeEXTVertexShader(CVertexProgram *program)
|
|||
if (program)
|
||||
{
|
||||
// Driver info
|
||||
CVertexProgamDrvInfosGL *drvInfo = safe_cast<CVertexProgamDrvInfosGL*>((IGPUProgramDrvInfos*)program->m_DrvInfo);
|
||||
CVertexProgamDrvInfosGL *drvInfo = safe_cast<CVertexProgamDrvInfosGL*>((IProgramDrvInfos*)program->m_DrvInfo);
|
||||
nlassert(drvInfo);
|
||||
|
||||
glEnable(GL_VERTEX_SHADER_EXT);
|
||||
|
|
|
@ -1207,7 +1207,7 @@ void CLandscape::render(const CVector &refineCenter, const CVector &frontVecto
|
|||
_TileVB.activateVP(i);
|
||||
|
||||
// c[0..3] take the ModelViewProjection Matrix.
|
||||
driver->setUniformMatrix(IDriver::VertexProgram, program->getUniformIndex(CGPUProgramIndex::ModelViewProjection), IDriver::ModelViewProjection, IDriver::Identity);
|
||||
driver->setUniformMatrix(IDriver::VertexProgram, program->getUniformIndex(CProgramIndex::ModelViewProjection), IDriver::ModelViewProjection, IDriver::Identity);
|
||||
// c[4] take useful constants.
|
||||
driver->setUniform4f(IDriver::VertexProgram, program->idx().ProgramConstants0, 0, 1, 0.5f, 0);
|
||||
// c[5] take RefineCenter
|
||||
|
@ -1215,7 +1215,7 @@ void CLandscape::render(const CVector &refineCenter, const CVector &frontVecto
|
|||
// c[6] take info for Geomorph trnasition to TileNear.
|
||||
driver->setUniform2f(IDriver::VertexProgram, program->idx().TileDist, CLandscapeGlobals::TileDistFarSqr, CLandscapeGlobals::OOTileDistDeltaSqr);
|
||||
// c[10] take the fog vector.
|
||||
driver->setUniformFog(IDriver::VertexProgram, program->getUniformIndex(CGPUProgramIndex::Fog));
|
||||
driver->setUniformFog(IDriver::VertexProgram, program->getUniformIndex(CProgramIndex::Fog));
|
||||
// c[12] take the current landscape Center / delta Pos to apply
|
||||
driver->setUniform3f(IDriver::VertexProgram, program->idx().PZBModelPosition, _PZBModelPosition);
|
||||
}
|
||||
|
|
|
@ -555,7 +555,7 @@ bool CMeshVPPerPixelLight::begin(IDriver *drv,
|
|||
}
|
||||
|
||||
// c[0..3] take the ModelViewProjection Matrix. After setupModelMatrix();
|
||||
drv->setUniformMatrix(IDriver::VertexProgram, program->getUniformIndex(CGPUProgramIndex::ModelViewProjection), IDriver::ModelViewProjection, IDriver::Identity);
|
||||
drv->setUniformMatrix(IDriver::VertexProgram, program->getUniformIndex(CProgramIndex::ModelViewProjection), IDriver::ModelViewProjection, IDriver::Identity);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
|
|
@ -315,10 +315,10 @@ inline void CMeshVPWindTree::setupPerInstanceConstants(IDriver *driver, CScene
|
|||
setupLighting(scene, mbi, invertedModelMat);
|
||||
|
||||
// c[0..3] take the ModelViewProjection Matrix. After setupModelMatrix();
|
||||
driver->setUniformMatrix(IDriver::VertexProgram, program->getUniformIndex(CGPUProgramIndex::ModelViewProjection),
|
||||
driver->setUniformMatrix(IDriver::VertexProgram, program->getUniformIndex(CProgramIndex::ModelViewProjection),
|
||||
IDriver::ModelViewProjection, IDriver::Identity);
|
||||
// c[4..7] take the ModelView Matrix. After setupModelMatrix();00
|
||||
driver->setUniformFog(IDriver::VertexProgram, program->getUniformIndex(CGPUProgramIndex::Fog));
|
||||
driver->setUniformFog(IDriver::VertexProgram, program->getUniformIndex(CProgramIndex::Fog));
|
||||
|
||||
|
||||
// c[15] take Wind of level 0.
|
||||
|
|
|
@ -1,9 +1,9 @@
|
|||
/**
|
||||
* \file gpu_program.cpp
|
||||
* \brief IGPUProgram
|
||||
* \file program.cpp
|
||||
* \brief IProgram
|
||||
* \date 2013-09-07 15:00GMT
|
||||
* \author Jan Boon (Kaetemi)
|
||||
* IGPUProgram
|
||||
* IProgram
|
||||
*/
|
||||
|
||||
/*
|
||||
|
@ -26,7 +26,7 @@
|
|||
*/
|
||||
|
||||
#include <nel/misc/types_nl.h>
|
||||
#include <nel/3d/gpu_program.h>
|
||||
#include <nel/3d/program.h>
|
||||
|
||||
// STL includes
|
||||
|
||||
|
@ -44,7 +44,7 @@ namespace NL3D {
|
|||
|
||||
// ***************************************************************************
|
||||
|
||||
IGPUProgramDrvInfos::IGPUProgramDrvInfos(IDriver *drv, ItGPUPrgDrvInfoPtrList it)
|
||||
IProgramDrvInfos::IProgramDrvInfos(IDriver *drv, ItGPUPrgDrvInfoPtrList it)
|
||||
{
|
||||
_Driver = drv;
|
||||
_DriverIterator = it;
|
||||
|
@ -52,27 +52,27 @@ IGPUProgramDrvInfos::IGPUProgramDrvInfos(IDriver *drv, ItGPUPrgDrvInfoPtrList it
|
|||
|
||||
// ***************************************************************************
|
||||
|
||||
IGPUProgramDrvInfos::~IGPUProgramDrvInfos ()
|
||||
IProgramDrvInfos::~IProgramDrvInfos ()
|
||||
{
|
||||
_Driver->removeGPUPrgDrvInfoPtr(_DriverIterator);
|
||||
}
|
||||
|
||||
// ***************************************************************************
|
||||
|
||||
IGPUProgram::IGPUProgram()
|
||||
IProgram::IProgram()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
// ***************************************************************************
|
||||
|
||||
IGPUProgram::~IGPUProgram()
|
||||
IProgram::~IProgram()
|
||||
{
|
||||
// Must kill the drv mirror of this program.
|
||||
m_DrvInfo.kill();
|
||||
}
|
||||
|
||||
const char *CGPUProgramIndex::Names[NUM_UNIFORMS] =
|
||||
const char *CProgramIndex::Names[NUM_UNIFORMS] =
|
||||
{
|
||||
"modelView",
|
||||
"modelViewInverse",
|
||||
|
@ -92,14 +92,14 @@ const char *CGPUProgramIndex::Names[NUM_UNIFORMS] =
|
|||
"fog",
|
||||
};
|
||||
|
||||
void IGPUProgram::buildInfo(CSource *source)
|
||||
void IProgram::buildInfo(CSource *source)
|
||||
{
|
||||
nlassert(!m_Source);
|
||||
|
||||
m_Source = source;
|
||||
|
||||
// Fill index cache
|
||||
for (int i = 0; i < CGPUProgramIndex::NUM_UNIFORMS; ++i)
|
||||
for (int i = 0; i < CProgramIndex::NUM_UNIFORMS; ++i)
|
||||
{
|
||||
m_Index.Indices[i] = getUniformIndex(m_Index.Names[i]);
|
||||
}
|
||||
|
@ -107,7 +107,7 @@ void IGPUProgram::buildInfo(CSource *source)
|
|||
buildInfo();
|
||||
}
|
||||
|
||||
void IGPUProgram::buildInfo()
|
||||
void IProgram::buildInfo()
|
||||
{
|
||||
|
||||
}
|
|
@ -163,17 +163,17 @@ void CStereoDebugger::setDriver(NL3D::UDriver *driver)
|
|||
m_PixelProgram = new CPixelProgram();
|
||||
// arbfp1
|
||||
{
|
||||
IGPUProgram::CSource *source = new IGPUProgram::CSource();
|
||||
source->Features.MaterialFlags = CGPUProgramFeatures::TextureStages;
|
||||
source->Profile = IGPUProgram::arbfp1;
|
||||
IProgram::CSource *source = new IProgram::CSource();
|
||||
source->Features.MaterialFlags = CProgramFeatures::TextureStages;
|
||||
source->Profile = IProgram::arbfp1;
|
||||
source->setSourcePtr(a_arbfp1);
|
||||
m_PixelProgram->addSource(source);
|
||||
}
|
||||
// ps_2_0
|
||||
{
|
||||
IGPUProgram::CSource *source = new IGPUProgram::CSource();
|
||||
source->Features.MaterialFlags = CGPUProgramFeatures::TextureStages;
|
||||
source->Profile = IGPUProgram::ps_2_0;
|
||||
IProgram::CSource *source = new IProgram::CSource();
|
||||
source->Features.MaterialFlags = CProgramFeatures::TextureStages;
|
||||
source->Profile = IProgram::ps_2_0;
|
||||
source->setSourcePtr(a_ps_2_0);
|
||||
m_PixelProgram->addSource(source);
|
||||
}
|
||||
|
|
|
@ -251,14 +251,14 @@ public:
|
|||
{
|
||||
CSource *source = new CSource();
|
||||
source->Profile = glsl330f;
|
||||
source->Features.MaterialFlags = CGPUProgramFeatures::TextureStages;
|
||||
source->Features.MaterialFlags = CProgramFeatures::TextureStages;
|
||||
source->setSourcePtr(g_StereoOVR_glsl330f);
|
||||
addSource(source);
|
||||
}
|
||||
{
|
||||
CSource *source = new CSource();
|
||||
source->Profile = fp40;
|
||||
source->Features.MaterialFlags = CGPUProgramFeatures::TextureStages;
|
||||
source->Features.MaterialFlags = CProgramFeatures::TextureStages;
|
||||
source->setSourcePtr(g_StereoOVR_fp40);
|
||||
source->ParamIndices["cLensCenter"] = 0;
|
||||
source->ParamIndices["cScreenCenter"] = 1;
|
||||
|
@ -270,7 +270,7 @@ public:
|
|||
{
|
||||
CSource *source = new CSource();
|
||||
source->Profile = arbfp1;
|
||||
source->Features.MaterialFlags = CGPUProgramFeatures::TextureStages;
|
||||
source->Features.MaterialFlags = CProgramFeatures::TextureStages;
|
||||
source->setSourcePtr(g_StereoOVR_arbfp1);
|
||||
source->ParamIndices["cLensCenter"] = 0;
|
||||
source->ParamIndices["cScreenCenter"] = 1;
|
||||
|
@ -282,7 +282,7 @@ public:
|
|||
{
|
||||
CSource *source = new CSource();
|
||||
source->Profile = ps_2_0;
|
||||
source->Features.MaterialFlags = CGPUProgramFeatures::TextureStages;
|
||||
source->Features.MaterialFlags = CProgramFeatures::TextureStages;
|
||||
source->setSourcePtr(g_StereoOVR_ps_2_0);
|
||||
source->ParamIndices["cLensCenter"] = 0;
|
||||
source->ParamIndices["cScreenCenter"] = 1;
|
||||
|
|
|
@ -1872,11 +1872,11 @@ void CVegetableManager::setupVertexProgramConstants(IDriver *driver, bool fogE
|
|||
// Standard
|
||||
// setup VertexProgram constants.
|
||||
// c[0..3] take the ModelViewProjection Matrix. After setupModelMatrix();
|
||||
driver->setUniformMatrix(IDriver::VertexProgram, _ActiveVertexProgram->getUniformIndex(CGPUProgramIndex::ModelViewProjection), IDriver::ModelViewProjection, IDriver::Identity);
|
||||
driver->setUniformMatrix(IDriver::VertexProgram, _ActiveVertexProgram->getUniformIndex(CProgramIndex::ModelViewProjection), IDriver::ModelViewProjection, IDriver::Identity);
|
||||
// c[6] take the Fog vector. After setupModelMatrix();
|
||||
if (fogEnabled)
|
||||
{
|
||||
driver->setUniformFog(IDriver::VertexProgram, _ActiveVertexProgram->getUniformIndex(CGPUProgramIndex::Fog));
|
||||
driver->setUniformFog(IDriver::VertexProgram, _ActiveVertexProgram->getUniformIndex(CProgramIndex::Fog));
|
||||
}
|
||||
// c[8] take useful constants.
|
||||
driver->setUniform4f(IDriver::VertexProgram, _ActiveVertexProgram->idx().ProgramConstants0, 0, 1, 0.5f, 2);
|
||||
|
|
|
@ -36,7 +36,7 @@ CVertexProgram::CVertexProgram()
|
|||
CVertexProgram::CVertexProgram(const char *nelvp)
|
||||
{
|
||||
CSource *source = new CSource();
|
||||
source->Profile = IGPUProgram::nelvp;
|
||||
source->Profile = IProgram::nelvp;
|
||||
source->setSource(nelvp);
|
||||
addSource(source);
|
||||
}
|
||||
|
|
|
@ -303,7 +303,7 @@ void CWaterEnvMap::renderTestMesh(IDriver &driver)
|
|||
driver.activeVertexBuffer(_TestVB);
|
||||
driver.activeIndexBuffer(_TestIB);
|
||||
_MaterialPassThruZTest.setTexture(0, _EnvCubic);
|
||||
driver.setUniformMatrix(IDriver::VertexProgram, testMeshVP->getUniformIndex(CGPUProgramIndex::ModelViewProjection), IDriver::ModelViewProjection, IDriver::Identity);
|
||||
driver.setUniformMatrix(IDriver::VertexProgram, testMeshVP->getUniformIndex(CProgramIndex::ModelViewProjection), IDriver::ModelViewProjection, IDriver::Identity);
|
||||
driver.setUniform2f(IDriver::VertexProgram, testMeshVP->idx().ProgramConstant0, 2.f, 1.f);
|
||||
//driver.renderTriangles(testMat, 0, TEST_VB_NUM_TRIS);
|
||||
driver.renderTriangles(_MaterialPassThruZTest, 0, TEST_VB_NUM_TRIS);
|
||||
|
|
|
@ -958,8 +958,8 @@ void CWaterModel::setupMaterialNVertexShader(IDriver *drv, CWaterShape *shape, c
|
|||
drv->setUniform4f(IDriver::VertexProgram, program->idx().DiffuseMapVector1, _ColorMapMatColumn0.y, _ColorMapMatColumn1.y, 0, _ColorMapMatColumn0.y * obsPos.x + _ColorMapMatColumn1.y * obsPos.y + _ColorMapMatPos.y);
|
||||
}
|
||||
// set builtins
|
||||
drv->setUniformMatrix(IDriver::VertexProgram, program->getUniformIndex(CGPUProgramIndex::ModelViewProjection), IDriver::ModelViewProjection, IDriver::Identity);
|
||||
drv->setUniformFog(IDriver::VertexProgram, program->getUniformIndex(CGPUProgramIndex::Fog));
|
||||
drv->setUniformMatrix(IDriver::VertexProgram, program->getUniformIndex(CProgramIndex::ModelViewProjection), IDriver::ModelViewProjection, IDriver::Identity);
|
||||
drv->setUniformFog(IDriver::VertexProgram, program->getUniformIndex(CProgramIndex::Fog));
|
||||
// retrieve current time
|
||||
double date = scene->getCurrentTime();
|
||||
// set bumpmaps pos
|
||||
|
|
|
@ -373,7 +373,7 @@ void CDecal::renderTriCache(NL3D::IDriver &drv, NL3D::CShadowPolyReceiver &/*
|
|||
memcpy(vba.getVertexCoordPointer(), &_TriCache[0], sizeof(CRGBAVertex) * _TriCache.size());
|
||||
}
|
||||
drv.activeVertexBuffer(_VB);
|
||||
drv.setUniformMatrix(IDriver::VertexProgram, program->getUniformIndex(CGPUProgramIndex::ModelViewProjection), NL3D::IDriver::ModelViewProjection, NL3D::IDriver::Identity);
|
||||
drv.setUniformMatrix(IDriver::VertexProgram, program->getUniformIndex(CProgramIndex::ModelViewProjection), NL3D::IDriver::ModelViewProjection, NL3D::IDriver::Identity);
|
||||
drv.setUniform4f(IDriver::VertexProgram, program->idx().WorldToUV0, _WorldToUVMatrix[0][0], _WorldToUVMatrix[1][0], _WorldToUVMatrix[2][0], _WorldToUVMatrix[3][0]);
|
||||
drv.setUniform4f(IDriver::VertexProgram, program->idx().WorldToUV1, _WorldToUVMatrix[0][1], _WorldToUVMatrix[1][1], _WorldToUVMatrix[2][1], _WorldToUVMatrix[3][1]);
|
||||
drv.setUniform4f(IDriver::VertexProgram, program->idx().Diffuse, _Diffuse.R * (1.f / 255.f), _Diffuse.G * (1.f / 255.f), _Diffuse.B * (1.f / 255.f), 1.f);
|
||||
|
|
Loading…
Reference in a new issue