diff --git a/code/ryzom/tools/leveldesign/georges_editor_qt/src/CMakeLists.txt b/code/ryzom/tools/leveldesign/georges_editor_qt/src/CMakeLists.txt index 7919ed9fa..d3ca049eb 100644 --- a/code/ryzom/tools/leveldesign/georges_editor_qt/src/CMakeLists.txt +++ b/code/ryzom/tools/leveldesign/georges_editor_qt/src/CMakeLists.txt @@ -3,7 +3,7 @@ INCLUDE( ${QT_USE_FILE} ) FILE(GLOB GEORGES_EDITOR_SRC *.cpp *.h) SET(GEORGES_EDITOR_HDR georges_dirtree_dialog.h georges_treeview_dialog.h main_window.h - objectviewer_dialog.h settings_dialog.h progress_dialog.h) + objectviewer_dialog.h settings_dialog.h progress_dialog.h object_viewer_widget.h) SET(GEORGES_EDITOR_UIS settings_form.ui objectviewer_form.ui log_form.ui georges_treeview_form.ui georges_dirtree_form.ui) SET(GEORGES_EDITOR_RCS georges_editor_qt.qrc) diff --git a/code/ryzom/tools/leveldesign/georges_editor_qt/src/entity.cpp b/code/ryzom/tools/leveldesign/georges_editor_qt/src/entity.cpp index 878b8e730..304ff62bf 100644 --- a/code/ryzom/tools/leveldesign/georges_editor_qt/src/entity.cpp +++ b/code/ryzom/tools/leveldesign/georges_editor_qt/src/entity.cpp @@ -1,32 +1,32 @@ -/* - Georges Editor Qt - Copyright (C) 2010 Adrian Jaekel - - This program is free software: you can redistribute it and/or modify - it under the terms of the GNU General Public License as published by - the Free Software Foundation, either version 3 of the License, or - (at your option) any later version. - - This program is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - GNU General Public License for more details. - - You should have received a copy of the GNU General Public License - along with this program. If not, see . +/* + Object Viewer Qt + Copyright (C) 2010 Dzmitry Kamiahin + + This program is free software: you can redistribute it and/or modify + it under the terms of the GNU General Public License as published by + the Free Software Foundation, either version 3 of the License, or + (at your option) any later version. + + This program is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU General Public License for more details. + + You should have received a copy of the GNU General Public License + along with this program. If not, see . + */ +#include "stdpch.h" #include "entity.h" +#include + // NeL includes #include -#include #include -#include #include #include -#include -#include #include #include #include @@ -63,14 +63,38 @@ CSlotInfo& CSlotInfo::operator=(const CSlotInfo & slotInfo) } CEntity::CEntity(void): - _Name(""), + _Name(""), _FileNameShape(""), + _FileNameSkeleton(""), _inPlace(false), _incPos(false), _Instance(NULL), _Skeleton(NULL), _PlayList(NULL), _AnimationSet(NULL) { + _CharacterScalePos = 1; } CEntity::~CEntity(void) { + if (_PlayList != NULL) + { + _PlayList->resetAllChannels(); + Modules::objView().getPlayListManager()->deletePlayList (_PlayList); + _PlayList = NULL; + } + if (_AnimationSet != NULL) + { + Modules::objView().getDriver()->deleteAnimationSet(_AnimationSet); + _AnimationSet = NULL; + } + if (!_Skeleton.empty()) + { + _Skeleton.detachSkeletonSon(_Instance); + Modules::objView().getScene()->deleteSkeleton(_Skeleton); + _Skeleton = NULL; + } + if (!_Instance.empty()) + { + Modules::objView().getScene()->deleteInstance(_Instance); + _Instance = NULL; + } } void CEntity::loadAnimation(std::string &fileName) @@ -93,6 +117,8 @@ void CEntity::addAnimToPlayList(std::string &name) _PlayListAnimation.push_back(name); _AnimationStatus.EndAnim = this->getPlayListLength(); + + _Instance.start(); } void CEntity::removeAnimToPlayList(uint row) @@ -112,6 +138,11 @@ void CEntity::swapAnimToPlayList(uint row1, uint row2) void CEntity::playbackAnim(bool play) { _AnimationStatus.PlayAnim = play; + + if (play) + _Instance.start(); + else + _Instance.freezeHRC(); } void CEntity::reset() @@ -144,22 +175,97 @@ void CEntity::update(NL3D::TAnimationTime time) this->resetChannel(); switch (_AnimationStatus.Mode) { - case Mode::PlayList: - animatePlayList(time); - break; - case Mode::Mixer: - animateChannelMixer(); - break; + case Mode::PlayList: + animatePlayList(time); + break; + case Mode::Mixer: + animateChannelMixer(); + break; } } void CEntity::resetChannel() { - for(size_t i = 0; i < NL3D::CChannelMixer::NumAnimationSlot; i++) + for(uint i = 0; i < NL3D::CChannelMixer::NumAnimationSlot; i++) _PlayList->setAnimation(i, UPlayList::empty); } +void CEntity::addTransformation (CMatrix ¤t, UAnimation *anim, float begin, float end, UTrack *posTrack, UTrack *rotquatTrack, + UTrack *nextPosTrack, UTrack *nextRotquatTrack, bool removeLast) +{ + // In place ? + if (_inPlace) + { + // Just identity + current.identity(); + } + else + { + // Remove the start of the animation + CQuat rotEnd (0,0,0,1); + CVector posEnd (0,0,0); + if (rotquatTrack) + { + // Interpolate the rotation + rotquatTrack->interpolate (end, rotEnd); + } + if (posTrack) + { + // Interpolate the position + posTrack->interpolate (end, posEnd); + } + + // Add the final rotation and position + CMatrix tmp; + tmp.identity (); + tmp.setRot (rotEnd); + tmp.setPos (posEnd); + + // Incremental ? + if (_incPos) + current *= tmp; + else + current = tmp; + + if (removeLast) + { + CQuat rotStart (0,0,0,1); + CVector posStart (0,0,0); + if (nextRotquatTrack) + { + // Interpolate the rotation + nextRotquatTrack->interpolate (begin, rotStart); + } + if (nextPosTrack) + { + // Interpolate the position + nextPosTrack->interpolate (begin, posStart); + } + // Remove the init rotation and position of the next animation + tmp.identity (); + tmp.setRot (rotStart); + tmp.setPos (posStart); + tmp.invert (); + current *= tmp; + + // Normalize the mt + CVector I = current.getI (); + CVector J = current.getJ (); + I.z = 0; + J.z = 0; + J.normalize (); + CVector K = I^J; + K.normalize (); + I = J^K; + I.normalize (); + tmp.setRot (I, J, K); + tmp.setPos (current.getPos ()); + current = tmp; + } + } +} + void CEntity::animatePlayList(NL3D::TAnimationTime time) { if (!_PlayListAnimation.empty()) @@ -170,6 +276,21 @@ void CEntity::animatePlayList(NL3D::TAnimationTime time) // Try channel AnimationSet NL3D::UAnimation *anim = _AnimationSet->getAnimation(id); + bool there = false; + + UTrack *posTrack = NULL; + UTrack *rotQuatTrack = NULL; + + // Current matrix + CMatrix current; + current.identity(); + + // read an animation for init matrix + rotQuatTrack = anim->getTrackByName("rotquat"); + posTrack = anim->getTrackByName("pos"); + + there = posTrack || rotQuatTrack; + // Accumul time float startTime = 0; float endTime = anim->getEndTime() - anim->getBeginTime(); @@ -181,14 +302,29 @@ void CEntity::animatePlayList(NL3D::TAnimationTime time) if (index < _PlayListAnimation.size()) { id = _AnimationSet->getAnimationIdByName(_PlayListAnimation[index].c_str()); - anim = _AnimationSet->getAnimation(id); - + NL3D::UAnimation *newAnim = _AnimationSet->getAnimation(id); + + UTrack *newPosTrack = newAnim->getTrackByName ("pos"); + UTrack *newRotquatTrack = newAnim->getTrackByName ("rotquat"); + + // Add the transformation + addTransformation (current, anim, newAnim->getBeginTime(), anim->getEndTime(), posTrack, rotQuatTrack, newPosTrack, newRotquatTrack, true); + + + anim = newAnim; + posTrack = newPosTrack; + rotQuatTrack = newRotquatTrack; + // Add start time startTime = endTime; endTime = startTime + (anim->getEndTime() - anim->getBeginTime()); } else - break; + { + // Add the transformation + addTransformation (current, anim, 0, anim->getEndTime(), posTrack, rotQuatTrack, NULL, NULL, false); + break; + } } // Time cropped ? @@ -205,6 +341,10 @@ void CEntity::animatePlayList(NL3D::TAnimationTime time) else { // No + + // Add the transformation + addTransformation (current, anim, 0, anim->getBeginTime() + time - startTime, posTrack, rotQuatTrack, NULL, NULL, false); + id = _AnimationSet->getAnimationIdByName(_PlayListAnimation[index].c_str()); anim = _AnimationSet->getAnimation(id); @@ -215,10 +355,31 @@ void CEntity::animatePlayList(NL3D::TAnimationTime time) // Set the slot _PlayList->setAnimation(0, id); _PlayList->setTimeOrigin(0, startTime); + _PlayList->setSpeedFactor(0, 1.0f); _PlayList->setWeightSmoothness(0, 1.0f); _PlayList->setStartWeight(0, 1, 0); _PlayList->setEndWeight(0, 1, 1); _PlayList->setWrapMode(0, UPlayList::Clamp); + + // Setup the pos and rot for this shape + if (there) + { + CVector pos = current.getPos(); + + // If a skeleton model + if(!_Skeleton.empty()) + { + // scale animated pos value with the CFG scale + pos *= _CharacterScalePos; + _Skeleton.setPos(pos); + _Skeleton.setRotQuat(current.getRot()); + } + else + { + _Instance.setPos(pos); + _Instance.setRotQuat(current.getRot()); + } + } } } @@ -252,15 +413,15 @@ void CEntity::animateChannelMixer() // Switch between wrap modes switch (_SlotInfo[i].ClampMode) { - case 0: - _PlayList->setWrapMode (i, UPlayList::Clamp); - break; - case 1: - _PlayList->setWrapMode (i, UPlayList::Repeat); - break; - case 2: - _PlayList->setWrapMode (i, UPlayList::Disable); - break; + case 0: + _PlayList->setWrapMode (i, UPlayList::Clamp); + break; + case 1: + _PlayList->setWrapMode (i, UPlayList::Repeat); + break; + case 2: + _PlayList->setWrapMode (i, UPlayList::Disable); + break; } } } diff --git a/code/ryzom/tools/leveldesign/georges_editor_qt/src/entity.h b/code/ryzom/tools/leveldesign/georges_editor_qt/src/entity.h index 9ad938ec8..fba0d46c8 100644 --- a/code/ryzom/tools/leveldesign/georges_editor_qt/src/entity.h +++ b/code/ryzom/tools/leveldesign/georges_editor_qt/src/entity.h @@ -1,6 +1,6 @@ /* - Georges Editor Qt - Copyright (C) 2010 Adrian Jaekel + Object Viewer Qt + Copyright (C) 2010 Dzmitry Kamiahin This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -14,21 +14,27 @@ You should have received a copy of the GNU General Public License along with this program. If not, see . + */ #ifndef ENTITY_H #define ENTITY_H +#include + // STL includes #include #include #include // NeL includes -#include "nel/3d/animation_time.h" +#include +#include +#include +#include #include #include -#include "nel/3d/channel_mixer.h" +#include namespace NL3D { class UPlayList; @@ -40,7 +46,7 @@ namespace NLQT { class CSlotInfo { public: - CSlotInfo (): + CSlotInfo (): Animation("empty"), Skeleton("empty"), Offset(0), StartTime(0), EndTime(0), StartBlend(1), EndBlend (1), Smoothness(1), @@ -68,13 +74,15 @@ public: /** @class CEntity -Animated object. Allows you to upload animations for the shape. +@brief Class manage animated shape. +@details +Allows you to load animations for shape and skeleton weight. Contains a built-in playlist. Has management and playback Playlists or Mixer. */ class CEntity { public: - struct Mode + struct Mode { enum List { @@ -83,7 +91,7 @@ public: }; }; - // will need for a single or multiple reproduction + /// Will need for a single or multiple animation shape struct SAnimationStatus { bool LoopAnim; @@ -99,10 +107,7 @@ public: CurrentTimeAnim(0), StartAnim(0), EndAnim(0), SpeedAnim(1), Mode(Mode::PlayList) {} }; - - /// Constructor - CEntity(void); - + /// Destructor ~CEntity(void); @@ -143,18 +148,38 @@ public: void setSlotInfo(uint num, CSlotInfo& slotInfo) { _SlotInfo[num] = slotInfo; } /// Set use mode playlist or mixer - void setMode(int mode) { _AnimationStatus.Mode = mode; } + void setMode(int mode) { _AnimationStatus.Mode = mode; } + + /// Set in place mode animation + void setInPlace(bool enabled) { _inPlace = enabled; } + + /// Get in place mode + bool getInPlace() { return _inPlace; } + + /// Set inc position + void setIncPos(bool enabled) { _incPos = enabled; } + + /// Get inc position + bool getIncPos() { return _incPos; } /// Get information about the current status of playing a playlist /// @return struct containing current information playback - SAnimationStatus& getStatus() { return _AnimationStatus; } - + SAnimationStatus getStatus() { return _AnimationStatus; } + /// Get name entity /// @return name entity - std::string &getName() { return _Name; } + std::string getName() { return _Name; } + + /// Get file name shape + /// @return file name shape + std::string getFileNameShape() { return _FileNameShape; } + + /// Get file name skeleton + /// @return file name skeleton + std::string getFileNameSkeleton() { return _FileNameSkeleton; } /// Get slot information - CSlotInfo& getSlotInfo(uint num) { return _SlotInfo[num]; } + CSlotInfo getSlotInfo(uint num) { return _SlotInfo[num]; } /// Get list loaded animations files std::vector& getAnimationList() { return _AnimationList; } @@ -164,9 +189,14 @@ public: /// Get list loaded skeleton weight template files std::vector& getSWTList() { return _SWTList; } - + + /// Get game interface for manipulating Skeleton. + NL3D::USkeleton getSkeleton() const { return _Skeleton; } + private: - + /// Constructor + CEntity(void); + /// Update the animate from the playlist or channel mixer /// @param time - current time in second void update(NL3D::TAnimationTime time); @@ -178,11 +208,23 @@ private: /// Update the animate from the mixer void animateChannelMixer(); + void addTransformation (NLMISC::CMatrix ¤t, NL3D::UAnimation *anim, + float begin, float end, + NL3D::UTrack *posTrack, NL3D::UTrack *rotquatTrack, + NL3D::UTrack *nextPosTrack, NL3D::UTrack *nextRotquatTrack, + bool removeLast); // The name of the entity std::string _Name; + std::string _FileNameShape; + std::string _FileNameSkeleton; SAnimationStatus _AnimationStatus; + + bool _inPlace; + bool _incPos; + + float _CharacterScalePos; // The mesh instance associated to this entity NL3D::UInstance _Instance; @@ -207,6 +249,7 @@ private: CSlotInfo _SlotInfo[NL3D::CChannelMixer::NumAnimationSlot]; friend class CObjectViewer; + friend class CObjectViewerWidget; }; /* class CEntity */ typedef std::map CEntities; diff --git a/code/ryzom/tools/leveldesign/georges_editor_qt/src/georges_treeview_dialog.cpp b/code/ryzom/tools/leveldesign/georges_editor_qt/src/georges_treeview_dialog.cpp index 5c6289a43..d7f0bd1ff 100644 --- a/code/ryzom/tools/leveldesign/georges_editor_qt/src/georges_treeview_dialog.cpp +++ b/code/ryzom/tools/leveldesign/georges_editor_qt/src/georges_treeview_dialog.cpp @@ -258,41 +258,35 @@ namespace NLQT if(value.contains(".tga") || value.contains(".png")) { - QString file = QFileDialog::getOpenFileName( - this, - "Select a new image", - path, - "Images (*.png *.tga)" - ); - QFileInfo info = QFileInfo(file); + QString file = QFileDialog::getOpenFileName( + this, + "Select a new image", + path, + "Images (*.png *.tga)" + ); + QFileInfo info = QFileInfo(file); - // TODO? - // right way would be another delegate but im too lazy :) - // so for now i just call it directly - m->setData(in2, info.fileName()); + // TODO? + // right way would be another delegate but im too lazy :) + // so for now i just call it directly + m->setData(in2, info.fileName()); + return; } - return; - } + else + { + if (path.contains(".shape")) + { + Modules::objView().resetScene(); + //Modules::config().configRemapExtensions(); + Modules::objView().loadMesh(path.toStdString(),""); + return; + } + } - // col containing the display values - if (index.column() == 1) - { - //TODO rework this - CFormItem *item = m->getItem(in); - - QString value = item->data(1).toString(); - QString path = CPath::lookup(value.toStdString(),false).c_str(); - - // open eg parent files - if (!path.isEmpty() && !path.contains(".shape")) - Q_EMIT changeFile(path); - if (path.contains(".shape")) - { - Modules::objView().resetScene(); - //Modules::config().configRemapExtensions(); - Modules::objView().loadMesh(path.toStdString(),""); - } - int i = 0; + // open eg parent files + if (!path.isEmpty()) + Q_EMIT changeFile(path); + } } diff --git a/code/ryzom/tools/leveldesign/georges_editor_qt/src/georgesform_model.cpp b/code/ryzom/tools/leveldesign/georges_editor_qt/src/georgesform_model.cpp index 05bdc1d5e..515fc12c5 100644 --- a/code/ryzom/tools/leveldesign/georges_editor_qt/src/georgesform_model.cpp +++ b/code/ryzom/tools/leveldesign/georges_editor_qt/src/georgesform_model.cpp @@ -45,7 +45,7 @@ namespace NLQT QString comment, QStringList parents, QObject *parent) : QAbstractItemModel(parent) { QList rootData; - rootData << "Value" << "Data" << "Extra" << "Type"; + rootData << "Value" << "Data" << "Extra";// << "Type"; _rootElm = rootElm; _rootItem = new CFormItem(_rootElm, rootData); _dependencies = deps; diff --git a/code/ryzom/tools/leveldesign/georges_editor_qt/src/modules.cpp b/code/ryzom/tools/leveldesign/georges_editor_qt/src/modules.cpp index 4dc5f462c..ccdf27c5b 100644 --- a/code/ryzom/tools/leveldesign/georges_editor_qt/src/modules.cpp +++ b/code/ryzom/tools/leveldesign/georges_editor_qt/src/modules.cpp @@ -20,6 +20,7 @@ NLQT::CConfiguration *Modules::_configuration = NULL; NLQT::CObjectViewer *Modules::_objectViewer = NULL; +NLQT::CObjectViewerWidget *Modules::_objectViewerWidget = NULL; NLQT::CGeorges *Modules::_georges = NULL; NLQT::CMainWindow *Modules::_mainWindow = NULL; @@ -29,6 +30,7 @@ void Modules::init() config().init(); if (_objectViewer == NULL) _objectViewer = new NLQT::CObjectViewer; + if (_objectViewerWidget == NULL) _objectViewerWidget = new NLQT::CObjectViewerWidget; if (_georges == NULL) _georges = new NLQT::CGeorges; if (_mainWindow == NULL) _mainWindow = new NLQT::CMainWindow; } @@ -37,6 +39,7 @@ void Modules::release() { delete _mainWindow; _mainWindow = NULL; delete _objectViewer; _objectViewer = NULL; + //delete _objectViewerWidget; _objectViewerWidget = NULL; delete _georges; _georges = NULL; config().release(); diff --git a/code/ryzom/tools/leveldesign/georges_editor_qt/src/modules.h b/code/ryzom/tools/leveldesign/georges_editor_qt/src/modules.h index 9a156ab41..9b35f5efb 100644 --- a/code/ryzom/tools/leveldesign/georges_editor_qt/src/modules.h +++ b/code/ryzom/tools/leveldesign/georges_editor_qt/src/modules.h @@ -21,6 +21,7 @@ #include "configuration.h" #include "object_viewer.h" +#include "object_viewer_widget.h" #include "main_window.h" #include "georges.h" @@ -32,11 +33,13 @@ public: static NLQT::CConfiguration &config() { return *_configuration; } static NLQT::CObjectViewer &objView() { return *_objectViewer; } + static NLQT::CObjectViewerWidget &objViewWid() { return *_objectViewerWidget; } static NLQT::CGeorges &georges() { return *_georges;} static NLQT::CMainWindow &mainWin() { return *_mainWindow; } private: static NLQT::CConfiguration *_configuration; static NLQT::CObjectViewer *_objectViewer; + static NLQT::CObjectViewerWidget *_objectViewerWidget; static NLQT::CMainWindow *_mainWindow; static NLQT::CGeorges *_georges; }; diff --git a/code/ryzom/tools/leveldesign/georges_editor_qt/src/object_viewer.cpp b/code/ryzom/tools/leveldesign/georges_editor_qt/src/object_viewer.cpp index aa95eb087..2c98ccd8a 100644 --- a/code/ryzom/tools/leveldesign/georges_editor_qt/src/object_viewer.cpp +++ b/code/ryzom/tools/leveldesign/georges_editor_qt/src/object_viewer.cpp @@ -38,8 +38,9 @@ along with this program. If not, see . #include #include #include +#include -#include +//#include // Project includes #include "modules.h" @@ -52,10 +53,12 @@ using namespace NL3D; namespace NLQT { - CObjectViewer::CObjectViewer() - : _Driver(NULL), - _phi(0), _psi(0),_dist(20), - _CurrentInstance("") + CObjectViewer::CObjectViewer() + : _Driver(NULL), _Light(0), + _phi(0), _psi(0),_dist(2), + _CameraFocal(75), + _CurrentInstance(""), + _BloomEffect(false), _Scene(0) { } @@ -71,20 +74,13 @@ namespace NLQT //release(); //init(wnd, w, h); - _Driver->setDisplay(wnd, NL3D::UDriver::CMode(w, h, 32)); + //_Driver->setDisplay(wnd, NL3D::UDriver::CMode(w, h, 32)); } void CObjectViewer::init(nlWindow wnd, uint16 w, uint16 h) { - //H_AUTO2 nldebug("CObjectViewer::init"); - // load and set remap extensions from config - //Modules::config().configRemapExtensions(); - - // load and set search paths from config - //Modules::config().configSearchPaths(); - // set background color from config NLMISC::CConfigFile::CVar v = Modules::config().getConfigFile().getVar("BackgroundColor"); _BackgroundColor = CRGBA(v.asInt(0), v.asInt(1), v.asInt(2)); @@ -101,36 +97,39 @@ namespace NLQT else nlwarning("Invalid driver specified, defaulting to OpenGL"); #endif + //Modules::config().setAndCallback("CameraFocal",CConfigCallback(this,&CObjectViewer::cfcbCameraFocal)); + //Modules::config().setAndCallback("BloomEffect",CConfigCallback(this,&CObjectViewer::cfcbBloomEffect)); + // create the driver nlassert(!_Driver); - _Driver = UDriver::createDriver(NULL, _Direct3D, NULL); + _Driver = UDriver::createDriver(0, _Direct3D, 0); nlassert(_Driver); // initialize the window with config file values _Driver->setDisplay(wnd, NL3D::UDriver::CMode(w, h, 32)); - _Light = ULight::createLight(); + //_Light = ULight::createLight(); - // set mode of the light - _Light->setMode(ULight::DirectionalLight); + //// set mode of the light + //_Light->setMode(ULight::DirectionalLight); - // set position of the light - _Light->setPosition(CVector(-20.f, 30.f, 10.f)); + //// set position of the light + //_Light->setPosition(CVector(-20.f, 30.f, 10.f)); - // white light - _Light->setAmbiant(CRGBA(255, 255, 255)); + //// white light + //_Light->setAmbiant(CRGBA(255, 255, 255)); - // set and enable the light - _Driver->setLight(0, *_Light); - _Driver->enableLight(0); + //// set and enable the light + //_Driver->setLight(0, *_Light); + //_Driver->enableLight(0); // Create a scene _Scene = _Driver->createScene(true); _PlayListManager = _Scene->createPlayListManager(); - _Scene->enableLightingSystem(true); + //_Scene->enableLightingSystem(true); // create the camera UCamera camera = _Scene->getCam(); @@ -140,21 +139,27 @@ namespace NLQT setSizeViewport(w, h); // camera will look at entities - updateCamera(0,0,0); + camera.lookAt(NLMISC::CVector(_dist,0,1), NLMISC::CVector(0,0,0.5)); NLMISC::CVector hotSpot=NLMISC::CVector(0,0,0); _MouseListener = _Driver->create3dMouseListener(); - _MouseListener->setMatrix(Modules::objView().getScene()->getCam().getMatrix()); - _MouseListener->setFrustrum(Modules::objView().getScene()->getCam().getFrustum()); + _MouseListener->setMatrix(_Scene->getCam().getMatrix()); + _MouseListener->setFrustrum(_Scene->getCam().getFrustum()); _MouseListener->setHotSpot(hotSpot); _MouseListener->setMouseMode(U3dMouseListener::edit3d); + + NL3D::CBloomEffect::instance().setDriver(_Driver); + NL3D::CBloomEffect::instance().setScene(_Scene); + NL3D::CBloomEffect::instance().init(!_Direct3D); + //NL3D::CBloomEffect::instance().setDensityBloom(Modules::config().getConfigFile().getVar("BloomDensity").asInt()); + //NL3D::CBloomEffect::instance().setSquareBloom(Modules::config().getConfigFile().getVar("BloomSquare").asBool()); } void CObjectViewer::release() { //H_AUTO2 - nldebug("CObjectViewer::release"); + nldebug(""); _Driver->delete3dMouseListener(_MouseListener); @@ -183,10 +188,17 @@ namespace NLQT // New matrix from camera _Scene->getCam().setTransformMode(NL3D::UTransformable::DirectMatrix); _Scene->getCam().setMatrix (_MouseListener->getViewMatrix()); + + //nldebug("%s",_Scene->getCam().getMatrix().getPos().asString().c_str()); } void CObjectViewer::renderDriver() { + // Render the scene. + if((NL3D::CBloomEffect::instance().getDriver() != NULL) && (_BloomEffect)) + { + NL3D::CBloomEffect::instance().initBloom(); + } _Driver->clearBuffers(_BackgroundColor); } @@ -194,6 +206,12 @@ namespace NLQT { // render the scene _Scene->render(); + + if((NL3D::CBloomEffect::instance().getDriver() != NULL) && (_BloomEffect)) + { + NL3D::CBloomEffect::instance().endBloom(); + NL3D::CBloomEffect::instance().endInterfacesDisplayBloom(); + } } void CObjectViewer::renderDebug2D() @@ -238,10 +256,20 @@ namespace NLQT bool CObjectViewer::loadMesh(const std::string &meshFileName, const std::string &skelFileName) { + std::string fileName = CFile::getFilenameWithoutExtension(meshFileName); + if ( _Entities.count(fileName) != 0) + return false; + CPath::addSearchPath(CFile::getPath(meshFileName), false, false); // create instance of the mesh character UInstance Entity = _Scene->createInstance(meshFileName); + + CAABBox bbox; + Entity.getShapeAABBox(bbox); + setCamera(bbox , Entity, true); + + _MouseListener->setMatrix(_Scene->getCam().getMatrix()); USkeleton Skeleton = _Scene->createSkeleton(skelFileName); @@ -249,19 +277,21 @@ namespace NLQT if (Entity.empty()) return false; // create a new entity - EIT eit = (_Entities.insert (make_pair (CFile::getFilenameWithoutExtension(meshFileName), CEntity()))).first; + EIT eit = (_Entities.insert (make_pair (fileName, CEntity()))).first; CEntity &entity = (*eit).second; // set the entity up - entity._Name = CFile::getFilenameWithoutExtension(meshFileName); - entity._Instance = Entity; - if (!Skeleton.empty()) - { - entity._Skeleton = Skeleton; - entity._Skeleton.bindSkin (entity._Instance); - } - entity._AnimationSet = _Driver->createAnimationSet(false); - entity._PlayList = _PlayListManager->createPlayList(entity._AnimationSet); + entity._Name = fileName; + entity._FileNameShape = meshFileName; + entity._FileNameSkeleton = skelFileName; + entity._Instance = Entity; + if (!Skeleton.empty()) + { + entity._Skeleton = Skeleton; + entity._Skeleton.bindSkin (entity._Instance); + } + entity._AnimationSet = _Driver->createAnimationSet(false); + entity._PlayList = _PlayListManager->createPlayList(entity._AnimationSet); return true; } @@ -285,27 +315,7 @@ namespace NLQT void CObjectViewer::updateCamera(float deltaPsi, float deltaPhi, float deltaDist) { - _phi += deltaPhi; - _psi += deltaPsi; - _dist += deltaDist; - - if(_phi < -NLMISC::Pi/2) _phi -= deltaPhi; - if(_phi > NLMISC::Pi/2) _phi -= deltaPsi; - if (_dist < 1) _dist = 1; - - NLMISC::CQuat q0,q1,q2; - NLMISC::CVector up(0,0,1); - NLMISC::CVector v(0,0,1); - - q0.setAngleAxis(v,_psi); - v = NLMISC::CVector(0,1,0); - q1.setAngleAxis(v,_phi); - q2 = q0 * q1; - NLMISC::CMatrix m0; - m0.setRot(q2); - NLMISC::CVector camera = m0 * NLMISC::CVector(_dist,0,0); - - _Scene->getCam().lookAt(camera, up); + } void CObjectViewer::setBackgroundColor(NLMISC::CRGBA backgroundColor) @@ -328,13 +338,7 @@ namespace NLQT void CObjectViewer::setSizeViewport(uint16 w, uint16 h) { - _Scene->getCam().setPerspective((float)Pi/2.f, (float)w/h, 0.1f, 1000); - } - - void CObjectViewer::getSizeViewport(float &left, float &right, float &bottom, float &top, float &znear, float &zfar) - { - //_Scene->getCam().setPerspective((float)Pi/2.f, (float)w/h, 0.1f, 1000); - _Scene->getCam().getFrustum(left, right, bottom, top, znear, zfar); + _Scene->getCam().setPerspective(_CameraFocal * (float)Pi/180.f, (float)w/h, 0.1f, 1000); } void CObjectViewer::setCurrentObject(const std::string &name) @@ -397,4 +401,141 @@ namespace NLQT _Entities.clear(); } + void CObjectViewer::setCamera(CAABBox &bbox, UTransform &entity, bool high_z) + { + CVector pos(0.f, 0.f, 0.f); + CQuat quat(0.f, 0.f, 0.f, 0.f); + NL3D::UInstance inst; + inst.cast(entity); + if (!inst.empty()) + { + inst.getDefaultPos(pos); + inst.getDefaultRotQuat(quat); + /* + if (quat.getAxis().isNull()) + { + quat.set(0, 0, 0, 0); + inst.setRotQuat(quat); + } + */ + // quat.set(1.f, 1.f, 0.f, 0.f); + + // inst.setRotQuat(quat); + // inst.getRotQuat(quat); + + // check for presence of all textures from each sets + //bool allGood = true; + + //for(uint s = 0; s < 5; ++s) + //{ + // inst.selectTextureSet(s); + + // uint numMat = inst.getNumMaterials(); + + // // by default, all textures are present + // allGood = true; + + // for(uint i = 0; i < numMat; ++i) + // { + // UInstanceMaterial mat = inst.getMaterial(i); + + // for(sint j = 0; j <= mat.getLastTextureStage(); ++j) + // { + // // if a texture is missing + // if (mat.isTextureFile(j) && mat.getTextureFileName(j) == "CTextureMultiFile:Dummy") + // allGood = false; + // } + // } + + // // if all textures have been found for this set, skip other sets + // if (allGood) + // break; + //} + } + + // fix scale (some shapes have a different value) + entity.setScale(1.f, 1.f, 1.f); + + UCamera Camera = _Scene->getCam(); + CVector max_radius = bbox.getHalfSize(); + + CVector center = bbox.getCenter(); + entity.setPivot(center); + center += pos; + + //_Scene->getCam().setPerspective(_CameraFocal * (float)Pi/180.f, (float)w/h, 0.1f, 1000); + float fov = float(_CameraFocal * (float)Pi/180.0); + //Camera.setPerspective (fov, 1.0f, 0.1f, 1000.0f); + float radius = max(max(max_radius.x, max_radius.y), max_radius.z); + if (radius == 0.f) radius = 1.f; + float left, right, bottom, top, znear, zfar; + Camera.getFrustum(left, right, bottom, top, znear, zfar); + float dist = radius / (tan(fov/2)); + CVector eye(center); + /* if (axis == CVector::I) + eye.y -= dist+radius; + else if (axis == CVector::J) + eye.x += dist+radius; + */ + // quat.normalize(); + + CVector ax(quat.getAxis()); + + // float angle = quat.getAngle(); + /* + if (ax.isNull()) + { + if (int(angle*100.f) == int(NLMISC::Pi * 200.f)) + { + ax = CVector::J; + } + } + else + */ + if (ax.isNull() || ax == CVector::I) + { + ax = CVector::J; + } + else if (ax == -CVector::K) + { + ax = -CVector::J; + } + /* else if (ax.x < -0.9f && ax.y == 0.f && ax.z == 0.f) + { + ax = -CVector::J ; + } + */ + // ax.normalize(); + + eye -= ax * (dist+radius); + if (high_z) + eye.z += max_radius.z/1.0f; + Camera.lookAt(eye, center); + setupLight(eye, center - eye); + } + + bool CObjectViewer::setupLight(const CVector &position, const CVector &direction) + { + if (!_Light) + _Light = ULight::createLight(); + if (!_Light) return false; + + // set mode of the light + _Light->setMode(ULight::DirectionalLight); + + // set position of the light + // Light->setupDirectional(settings.light_ambiant, settings.light_diffuse, settings.light_specular, settings.light_direction); + NLMISC::CRGBA light_ambiant = CRGBA(0,0,0); + NLMISC::CRGBA light_diffuse = CRGBA(255,255,255); + NLMISC::CRGBA light_specular = CRGBA(255,255,255); + NLMISC::CVector light_direction = CVector(0.25, 0.25, 0.25); + _Light->setupPointLight(light_ambiant, light_diffuse, light_specular, position, direction + light_direction); + + // set and enable the light + _Driver->setLight(0, *_Light); + _Driver->enableLight(0); + + return true; + } + } /* namespace NLQT */ diff --git a/code/ryzom/tools/leveldesign/georges_editor_qt/src/object_viewer.h b/code/ryzom/tools/leveldesign/georges_editor_qt/src/object_viewer.h index 4927e166d..f7fe2e16a 100644 --- a/code/ryzom/tools/leveldesign/georges_editor_qt/src/object_viewer.h +++ b/code/ryzom/tools/leveldesign/georges_editor_qt/src/object_viewer.h @@ -29,6 +29,7 @@ along with this program. If not, see . #include #include #include +#include // Project includes #include "entity.h" @@ -117,7 +118,8 @@ namespace NLQT /// @param w - width window. /// @param h - height window. void setSizeViewport(uint16 w, uint16 h); - void getSizeViewport(float &left, float &right, float &bottom, float &top, float &znear, float &zfar); + + void setBloomEffect(bool enabled) { _BloomEffect = enabled; } /// Select instance from the scene /// @param name - name instance, "" if no instance edited @@ -143,6 +145,8 @@ namespace NLQT /// @return true if have used Direct3D driver, false OpenGL driver. inline bool getDirect3D() { return _Direct3D; } + inline bool getBloomEffect() const { return _BloomEffect; } + /// Get a pointer to the driver. /// @return pointer to the driver. inline NL3D::UDriver *getDriver() { return _Driver; } @@ -155,6 +159,9 @@ namespace NLQT /// @return pointer to the UPlayListManager inline NL3D::UPlayListManager *getPlayListManager() { return _PlayListManager; } + void setCamera(NLMISC::CAABBox &bbox, NL3D::UTransform &entity, bool high_z); + bool setupLight(const NLMISC::CVector &position, const NLMISC::CVector &direction); + private: void deleteEntity (CEntity &entity); @@ -165,18 +172,20 @@ namespace NLQT NL3D::UDriver *_Driver; NL3D::UScene *_Scene; - NL3D::UPlayListManager *_PlayListManager; + NL3D::UPlayListManager *_PlayListManager; NL3D::ULight *_Light; NL3D::UCamera *_Camera; - NL3D::U3dMouseListener *_MouseListener; + NL3D::U3dMouseListener *_MouseListener; // The entities storage CEntities _Entities; /// Camera parameters. float _phi, _psi, _dist; + float _CameraFocal; bool _Direct3D; + bool _BloomEffect; std::string _CurrentInstance; diff --git a/code/ryzom/tools/leveldesign/georges_editor_qt/src/object_viewer_widget.cpp b/code/ryzom/tools/leveldesign/georges_editor_qt/src/object_viewer_widget.cpp new file mode 100644 index 000000000..cfddd1c3d --- /dev/null +++ b/code/ryzom/tools/leveldesign/georges_editor_qt/src/object_viewer_widget.cpp @@ -0,0 +1,119 @@ +/* +Georges Editor Qt +Copyright (C) 2010 Adrian Jaekel + +This program is free software: you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program. If not, see . +*/ + +#include "object_viewer_widget.h" + +// STL includes + +// NeL includes +#include + +// Project includes +#include "modules.h" + +namespace NLQT +{ + + CObjectViewerWidget::CObjectViewerWidget() + { + + } + + CObjectViewerWidget::~CObjectViewerWidget() + { + + } + + void CObjectViewerWidget::setVisible(bool visible) + { + // called by show() + // code assuming visible window needed to init the 3d driver + nldebug("%d", visible); + if (visible) + { + QWidget::setVisible(true); + } + else + { + QWidget::setVisible(false); + } + } + +#if defined(NL_OS_WINDOWS) + + typedef bool (*winProc)(NL3D::IDriver *driver, HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam); + + bool CObjectViewerWidget::winEvent(MSG * message, long * result) + { + if (Modules::objView().getDriver() && + Modules::objView().getDriver()->isActive()) + { + NL3D::IDriver *driver = dynamic_cast(Modules::objView().getDriver())->getDriver(); + if (driver) + { + winProc proc = (winProc)driver->getWindowProc(); + return proc(driver, message->hwnd, message->message, message->wParam, message->lParam); + } + } + + return false; + } + +#elif defined(NL_OS_MAC) + + typedef bool (*cocoaProc)(NL3D::IDriver*, const void* e); + + bool CObjectViewerWidget::macEvent(EventHandlerCallRef caller, EventRef event) + { + if(caller) + nlerror("You are using QtCarbon! Only QtCocoa supported, please upgrade Qt"); + + if (Modules::objView().getDriver() && Modules::objView().getDriver()->isActive()) + { + NL3D::IDriver *driver = dynamic_cast(Modules::objView().getDriver())->getDriver(); + if (driver) + { + cocoaProc proc = (cocoaProc)driver->getWindowProc(); + return proc(driver, event); + } + } + + return false; + } + +#elif defined(NL_OS_UNIX) + + typedef bool (*x11Proc)(NL3D::IDriver *drv, XEvent *e); + + bool CObjectViewerWidget::x11Event(XEvent *event) + { + if (Modules::objView().getDriver() && Modules::objView().getDriver()->isActive()) + { + NL3D::IDriver *driver = dynamic_cast(Modules::objView().getDriver())->getDriver(); + if (driver) + { + x11Proc proc = (x11Proc)driver->getWindowProc(); + return proc(driver, event); + } + } + + return false; + } +#endif + +} /* namespace NLQT */ diff --git a/code/ryzom/tools/leveldesign/georges_editor_qt/src/object_viewer_widget.h b/code/ryzom/tools/leveldesign/georges_editor_qt/src/object_viewer_widget.h new file mode 100644 index 000000000..191ca4f36 --- /dev/null +++ b/code/ryzom/tools/leveldesign/georges_editor_qt/src/object_viewer_widget.h @@ -0,0 +1,61 @@ +/* +Georges Editor Qt +Copyright (C) 2010 Adrian Jaekel + +This program is free software: you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program. If not, see . +*/ + +#ifndef OBJECT_VIEWER_WIDGET_H +#define OBJECT_VIEWER_WIDGET_H + +// STL includes + +// NeL includes + +// Qt includes +#include + +// Project includes + +/** +namespace NLQT +@brief namespace NLQT +*/ +namespace NLQT +{ + class CObjectViewerWidget: public QWidget + { + Q_OBJECT + + public: + /// Default constructor. + CObjectViewerWidget(); + virtual ~CObjectViewerWidget(); + + virtual void setVisible(bool visible); + + protected: +#if defined(NL_OS_WINDOWS) + virtual bool winEvent(MSG * message, long * result); +#elif defined(NL_OS_MAC) + virtual bool macEvent(EventHandlerCallRef caller, EventRef event); +#elif defined(NL_OS_UNIX) + virtual bool x11Event(XEvent *event); +#endif + + };/* class CObjectViewerWidget */ + +} /* namespace NLQT */ + +#endif // OBJECT_VIEWER_WIDGET_H diff --git a/code/ryzom/tools/leveldesign/georges_editor_qt/src/objectviewer_dialog.cpp b/code/ryzom/tools/leveldesign/georges_editor_qt/src/objectviewer_dialog.cpp index 36174b6d9..b6cc7cc21 100644 --- a/code/ryzom/tools/leveldesign/georges_editor_qt/src/objectviewer_dialog.cpp +++ b/code/ryzom/tools/leveldesign/georges_editor_qt/src/objectviewer_dialog.cpp @@ -30,8 +30,7 @@ along with this program. If not, see . #include #include -#include -#include +#include // Project includes #include "modules.h" @@ -47,9 +46,11 @@ namespace NLQT { _ui.setupUi(this); - _nlw = new QNLWidget(_ui.dockWidgetContents); - _nlw->setObjectName(QString::fromUtf8("nlwidget")); - _ui.gridLayout->addWidget(_nlw, 0, 0, 1, 1); +// _nlw = new QNLWidget(_ui.dockWidgetContents); + _nlw = &Modules::objViewWid(); + //_nlw->setObjectName(QString::fromUtf8("nlwidget")); + _ui.gridLayout->addWidget(_nlw, 0, 0); + //nlw->setLayout(new QGridLayout(nlw)); //_ui.widget = nlw; //QWidget * w = widget(); @@ -62,7 +63,7 @@ namespace NLQT connect(_mainTimer, SIGNAL(timeout()), this, SLOT(updateRender())); // timer->start(); // <- timeout 0 // it's heavy on cpu, though, when no 3d driver initialized :) - _mainTimer->start(5); // 25fps + _mainTimer->start(25); // 25fps } CObjectViewerDialog::~CObjectViewerDialog() @@ -75,28 +76,38 @@ namespace NLQT connect(this, SIGNAL(topLevelChanged(bool)), this, SLOT(topLevelChanged(bool))); //H_AUTO2 - nldebug("CObjectViewerDialog::init %d",_nlw->winId()); + //nldebug("%d %d %d",_nlw->winId(), width(), height()); #if defined(NL_OS_UNIX) && !defined(NL_OS_MAC) dynamic_cast(widget())->makeCurrent(); #endif // defined(NL_OS_UNIX) && !defined(NL_OS_MAC) - Modules::objView().init((nlWindow)_nlw->winId(), 20, 20); + Modules::objView().init((nlWindow)_nlw->winId(), width(), height()); setMouseTracking(true); } + void CObjectViewerDialog::release() + { + nldebug(""); + + Modules::objView().release(); + } + void CObjectViewerDialog::setVisible(bool visible) { // called by show() // code assuming visible window needed to init the 3d driver + nldebug("%d", visible); if (visible) { QDockWidget::setVisible(true); - updateInitialization(true); + _mainTimer->start(25); + //updateInitialization(true); + //_nlw->show(); } else { - updateInitialization(false); + //updateInitialization(false); QDockWidget::setVisible(false); } } @@ -121,12 +132,11 @@ namespace NLQT { if (!wantGraphics) { - _isGraphicsInitialized = false; - release(); + //_isGraphicsInitialized = false; + //release(); _mainTimer->stop(); - done = false; + //done = false; } - } else { @@ -134,8 +144,8 @@ namespace NLQT { init(); _isGraphicsInitialized = true; - _mainTimer->start(5); - done = false; + _mainTimer->start(25); + //done = false; } } } @@ -237,23 +247,6 @@ namespace NLQT } } - void CObjectViewerDialog::release() - { - //H_AUTO2 - nldebug("CObjectViewerDialog::release"); - - Modules::objView().release(); - } - - void CObjectViewerDialog::reinit() - { - //H_AUTO2 - nldebug("CObjectViewerDialog::reinit"); - - Modules::objView().release(); - //Modules::objView().reinit(_ui.frame->winId(), width(), height()); - } - QAction *CObjectViewerDialog::createSaveScreenshotAction(QObject *parent) { QAction *action = new QAction(parent); @@ -283,18 +276,18 @@ namespace NLQT void CObjectViewerDialog::topLevelChanged ( bool topLevel ) { //nldebug("CObjectViewerDialog::topLevelChanged topLevel:%d",topLevel); - nldebug("CObjectViewerDialog::topLevelChanged winId:%d",winId()); + //nldebug("%d %d",winId(), _nlw->winId()); // winId changing when re/docking //Modules::georges().init(); - Modules::objView().reinit((nlWindow)_nlw->winId(), _nlw->width(), _nlw->height()); + //Modules::objView().reinit((nlWindow)_nlw->winId(), _nlw->width(), _nlw->height()); } void CObjectViewerDialog::resizeEvent(QResizeEvent *resizeEvent) { + //nldebug("%d %d",_nlw->width(), _nlw->height()); QDockWidget::resizeEvent(resizeEvent); if (Modules::objView().getDriver()) Modules::objView().setSizeViewport(resizeEvent->size().width(), resizeEvent->size().height()); - // The OpenGL driver does not resize automatically. // The Direct3D driver breaks the window mode to include window borders when calling setMode windowed. @@ -302,105 +295,4 @@ namespace NLQT // There is probably something inside the drivers not being released properly. } - void CObjectViewerDialog::wheelEvent(QWheelEvent *event) - { - //nldebug("CObjectViewerDialog::wheelEvent"); - // Get relative positions. - float fX = 1.0f - (float)event->pos().x() / this->width(); - float fY = 1.0f - (float)event->pos().y() / this->height(); - - // Set the buttons currently pressed. - NLMISC::TMouseButton buttons = (NLMISC::TMouseButton)getNelButtons(event); - if(event->delta() > 0) - Modules::objView().getDriver()->EventServer.postEvent(new NLMISC::CEventMouseWheel(-fX, fY, buttons, true, this)); - else - Modules::objView().getDriver()->EventServer.postEvent(new NLMISC::CEventMouseWheel(-fX, fY, buttons, false, this)); - - } - - uint32 CObjectViewerDialog::getNelButtons(QMouseEvent *event) - { - //nldebug("CObjectViewerDialog::getNelButtons"); - uint32 buttons = NLMISC::noButton; - if(event->buttons() & Qt::LeftButton) buttons |= NLMISC::leftButton; - if(event->buttons() & Qt::RightButton) buttons |= NLMISC::rightButton; - if(event->buttons() & Qt::MidButton) buttons |= NLMISC::middleButton; - if(event->modifiers() & Qt::ControlModifier) buttons |= NLMISC::ctrlButton; - if(event->modifiers() & Qt::ShiftModifier) buttons |= NLMISC::shiftButton; - if(event->modifiers() & Qt::AltModifier) buttons |= NLMISC::altButton; - - return buttons; - } - - uint32 CObjectViewerDialog::getNelButtons(QWheelEvent *event) - { - //nldebug("CObjectViewerDialog::getNelButtons"); - uint32 buttons = NLMISC::noButton; - if(event->buttons() & Qt::LeftButton) buttons |= NLMISC::leftButton; - if(event->buttons() & Qt::RightButton) buttons |= NLMISC::rightButton; - if(event->buttons() & Qt::MidButton) buttons |= NLMISC::middleButton; - if(event->modifiers() & Qt::ControlModifier) buttons |= NLMISC::ctrlButton; - if(event->modifiers() & Qt::ShiftModifier) buttons |= NLMISC::shiftButton; - if(event->modifiers() & Qt::AltModifier) buttons |= NLMISC::altButton; - - return buttons; - } - - void CObjectViewerDialog::mousePressEvent(QMouseEvent *event) - { - //nldebug("CObjectViewerDialog::mousePressEvent"); - // Get relative positions. - float fX = 1.0f - (float)event->pos().x() / this->width(); - float fY = 1.0f - (float)event->pos().y() / this->height(); - - // Set the buttons currently pressed. - NLMISC::TMouseButton buttons = (NLMISC::TMouseButton)getNelButtons(event); - - if(event->button() == Qt::LeftButton) - Modules::objView().getDriver()->EventServer.postEvent( - new NLMISC::CEventMouseDown( -fX, fY, - (NLMISC::TMouseButton)(NLMISC::leftButton|(buttons&~(NLMISC::leftButton|NLMISC::middleButton|NLMISC::rightButton))), this)); - if(event->button() == Qt::MidButton) - Modules::objView().getDriver()->EventServer.postEvent( - new NLMISC::CEventMouseDown( -fX, fY, - (NLMISC::TMouseButton)(NLMISC::middleButton|(buttons&~(NLMISC::middleButton|NLMISC::leftButton|NLMISC::rightButton))), this)); - if(event->button() == Qt::RightButton) - Modules::objView().getDriver()->EventServer.postEvent( - new NLMISC::CEventMouseDown( -fX, fY, - (NLMISC::TMouseButton)(NLMISC::rightButton|(buttons&~(NLMISC::rightButton|NLMISC::leftButton|NLMISC::middleButton))), this)); - } - - void CObjectViewerDialog::mouseReleaseEvent(QMouseEvent *event) - { - //nldebug("CObjectViewerDialog::mouseReleaseEvent"); - // Get relative positions. - float fX = 1.0f - (float)event->pos().x() / this->width(); - float fY = 1.0f - (float)event->pos().y() / this->height(); - - // Set the buttons currently pressed. - NLMISC::TMouseButton buttons = (NLMISC::TMouseButton)getNelButtons(event); - - if(event->button() == Qt::LeftButton) - Modules::objView().getDriver()->EventServer.postEvent( - new NLMISC::CEventMouseUp( -fX, fY, NLMISC::leftButton, this)); - if(event->button() == Qt::MidButton) - Modules::objView().getDriver()->EventServer.postEvent( - new NLMISC::CEventMouseUp( -fX, fY, NLMISC::middleButton, this)); - if(event->button() == Qt::RightButton) - Modules::objView().getDriver()->EventServer.postEvent( - new NLMISC::CEventMouseUp( -fX, fY, NLMISC::rightButton, this)); - } - - void CObjectViewerDialog::mouseMoveEvent(QMouseEvent *event) - { - //nldebug("CObjectViewerDialog::mouseMoveEvent"); - // Get relative positions. - float fX = 1.0f - (float)event->pos().x() / this->width(); - float fY = 1.0f - (float)event->pos().y() / this->height(); - - if ((fX == 0.5f) && (fY == 0.5f)) return; - NLMISC::TMouseButton buttons = (NLMISC::TMouseButton)getNelButtons(event); - Modules::objView().getDriver()->EventServer.postEvent(new NLMISC::CEventMouseMove(-fX, fY, buttons, this)); - } - } /* namespace NLQT */ diff --git a/code/ryzom/tools/leveldesign/georges_editor_qt/src/objectviewer_dialog.h b/code/ryzom/tools/leveldesign/georges_editor_qt/src/objectviewer_dialog.h index 7526210d5..2bbec33f3 100644 --- a/code/ryzom/tools/leveldesign/georges_editor_qt/src/objectviewer_dialog.h +++ b/code/ryzom/tools/leveldesign/georges_editor_qt/src/objectviewer_dialog.h @@ -50,7 +50,7 @@ class QAction; namespace NLQT { - class CObjectViewerDialog: public QDockWidget, public NLMISC::IEventEmitter + class CObjectViewerDialog: public QDockWidget { Q_OBJECT @@ -59,7 +59,7 @@ namespace NLQT ~CObjectViewerDialog(); virtual void setVisible(bool visible); - // virtual QPaintEngine* paintEngine() const { return NULL; } + virtual QPaintEngine* paintEngine() const { return NULL; } void init(); void release(); @@ -74,20 +74,13 @@ namespace NLQT void saveScreenshot(); void setBackgroundColor(); - void submitEvents(NLMISC::CEventServer &server, bool allWindows) { }; - void emulateMouseRawMode(bool) { }; + void submitEvents(NLMISC::CEventServer &server, bool allWindows) { } + void emulateMouseRawMode(bool) { } void topLevelChanged(bool topLevel); protected: virtual void resizeEvent(QResizeEvent *resizeEvent); - virtual void mousePressEvent(QMouseEvent *event); - virtual void mouseReleaseEvent(QMouseEvent *event); - virtual void wheelEvent(QWheelEvent *event); - virtual void mouseMoveEvent(QMouseEvent *event); - - uint32 getNelButtons(QMouseEvent *event); - uint32 getNelButtons(QWheelEvent *event); private: CObjectViewerDialog(const CObjectViewerDialog &);