mirror of
https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
synced 2024-11-10 01:09:50 +00:00
Merge with develop
This commit is contained in:
parent
916f1b008b
commit
18ca67b199
330 changed files with 1952 additions and 1703 deletions
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@ -19,6 +19,8 @@
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#include "nel/misc/types_nl.h"
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#include "nel/misc/bit_set.h"
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#include "nel/misc/smart_ptr.h"
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#include <string>
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#include <vector>
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#include <map>
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@ -21,13 +21,17 @@
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#include "nel/misc/types_nl.h"
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#include "nel/misc/smart_ptr.h"
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#include "nel/3d/animatable.h"
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#include "nel/3d/track.h"
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#include <map>
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namespace NL3D
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{
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class CScene;
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// ***************************************************************************
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/**
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* An animated lightmap
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@ -88,7 +88,7 @@ private:
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public:
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std::string MeshName;
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public:
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CMeshLoad (const std::string &meshName, IShape **ppShp, IDriver *pDriver, const CVector &position, uint selectedTexture);
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CMeshLoad (const std::string &meshName, IShape **ppShp, IDriver *pDriver, const NLMISC::CVector &position, uint selectedTexture);
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void run (void);
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void getName (std::string &result) const;
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};
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@ -122,7 +122,7 @@ private:
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CTextureFile *TextureFile;
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bool *Signal;
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public:
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CTextureLoad(CTextureFile *textureFile, bool *psgn, const CVector &position)
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CTextureLoad(CTextureFile *textureFile, bool *psgn, const NLMISC::CVector &position)
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: TextureFile(textureFile), Signal(psgn)
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{
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Position = position;
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@ -152,7 +152,7 @@ private:
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struct CTextureLodToSort
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{
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CTextureLod *Lod;
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CVector Position;
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NLMISC::CVector Position;
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bool operator<(const CTextureLodToSort &other) const
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{
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return Lod->Weight<other.Lod->Weight;
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@ -20,6 +20,7 @@
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#include "nel/misc/types_nl.h"
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#include "nel/misc/vector.h"
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#include "nel/misc/plane.h"
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#include "nel/misc/aabbox.h"
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namespace NL3D {
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@ -39,16 +40,16 @@ public:
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/** build the camera collision as a cone or a cylinder
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*/
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void build(const CVector &start, const CVector &end, float radius, bool cone);
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void build(const NLMISC::CVector &start, const NLMISC::CVector &end, float radius, bool cone);
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/** build the camera collision as a simple ray
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*/
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void buildRay(const CVector &start, const CVector &end);
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void buildRay(const NLMISC::CVector &start, const NLMISC::CVector &end);
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/** compute the intersection of the Camera Volume against the triangle, and minimize
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* minDist (actual square of distance) with min sqr distance of the poly.
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*/
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void minimizeDistanceAgainstTri(const CVector &p0, const CVector &p1, const CVector &p2, float &sqrMinDist);
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void minimizeDistanceAgainstTri(const NLMISC::CVector &p0, const NLMISC::CVector &p1, const NLMISC::CVector &p2, float &sqrMinDist);
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/** Compute into this the camera collision 'other' mul by 'matrix'
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* NB: for cone Radius, suppose uniform scale, else will have strange result (a uniform scale is deduced)
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@ -69,9 +70,9 @@ private:
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enum {MaxNPlanes=6};
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// The start of the camera raycast
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CVector _Start;
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NLMISC::CVector _Start;
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// The end of the camera raycast
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CVector _End;
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NLMISC::CVector _End;
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// The radius (at end only if cone)
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float _Radius;
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// cone or cylinder?
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NLMISC::CAABBox _BBox;
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// Temp Data for minimizeDistanceAgainstTri
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CVector _ArrayIn[3+MaxNPlanes];
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CVector _ArrayOut[3+MaxNPlanes];
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NLMISC::CVector _ArrayIn[3+MaxNPlanes];
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NLMISC::CVector _ArrayOut[3+MaxNPlanes];
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// The pyramid representing the camera collision volume. Nb: local to start for precision problems
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NLMISC::CPlane _Pyramid[MaxNPlanes];
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float _MaxRadiusProj;
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float _OODeltaRadiusProj;
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float _RayLen;
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CVector _RayNorm;
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NLMISC::CVector _RayNorm;
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// simpler method for simple ray
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void intersectRay(const CVector &p0, const CVector &p1, const CVector &p2, float &sqrMinDist);
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void intersectRay(const NLMISC::CVector &p0, const NLMISC::CVector &p1, const NLMISC::CVector &p2, float &sqrMinDist);
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};
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@ -22,6 +22,7 @@ namespace NL3D
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class UDriver;
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class UCamera;
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class CCloudScape;
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class CScene;
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/// implementation of UWaterInstance methods
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class CCloudScapeUser : public UCloudScape
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@ -48,7 +48,7 @@ public:
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static void releaseInstance();
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/// convert a HLS (0..255) to a RGBA.
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CRGBA convert(uint H, uint L, uint S);
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NLMISC::CRGBA convert(uint H, uint L, uint S);
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/// convert a RGBA bitmap into another RGBA, with HLS decal (0..255, -255..+255, -255..+255).
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void convertRGBABitmap(NLMISC::CBitmap &dst, const NLMISC::CBitmap &src, uint8 dh, sint dl, sint ds);
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uint8 H,L,S,A;
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};
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CRGBA _HueTable[HueTableSize];
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NLMISC::CRGBA _HueTable[HueTableSize];
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CHLSA _Color16ToHLS[65536];
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/// Constructor
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@ -27,7 +27,8 @@
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#ifndef NL3D_GPU_PROGRAM_PARAMS_H
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#define NL3D_GPU_PROGRAM_PARAMS_H
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#include <nel/misc/types_nl.h>
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#include "nel/misc/types_nl.h"
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// STL includes
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#include <map>
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@ -167,7 +168,7 @@ private:
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std::map<std::string, size_t> m_MapName; // map from name to offset
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size_t m_First;
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size_t m_Last;
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static const size_t s_End = -1;
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static const size_t s_End;
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}; /* class CGPUProgramParams */
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@ -26,6 +26,7 @@
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namespace NL3D
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{
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class CInstanceGroup;
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// ***************************************************************************
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/**
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public:
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/// Debug: build a colored Grid mesh of SunContribution.
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void buildSunDebugMesh(CMesh::CMeshBuild &meshBuild, CMeshBase::CMeshBaseBuild &meshBaseBuild, const CVector &deltaPos=CVector::Null);
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void buildSunDebugMesh(CMesh::CMeshBuild &meshBuild, CMeshBase::CMeshBaseBuild &meshBaseBuild, const NLMISC::CVector &deltaPos= NLMISC::CVector::Null);
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/// Debug: build a colored Grid mesh of PointLight. R= pointLight1 id. G= PointLight2 id. B= The multiplier used to show Ids.
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void buildPLDebugMesh(CMesh::CMeshBuild &meshBuild, CMeshBase::CMeshBaseBuild &meshBaseBuild, const CVector &deltaPos, const CInstanceGroup &igOut);
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void buildPLDebugMesh(CMesh::CMeshBuild &meshBuild, CMeshBase::CMeshBaseBuild &meshBaseBuild, const NLMISC::CVector &deltaPos, const CInstanceGroup &igOut);
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private:
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void addDebugMeshFaces(CMesh::CMeshBuild &meshBuild, CSurface &surface, uint vId0,
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const std::vector<CRGBA> &colors);
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const std::vector<NLMISC::CRGBA> &colors);
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};
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@ -47,7 +47,7 @@ public:
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float a31, a32, a33, a34;
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// Copy from a matrix.
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void set(const CMatrix &mat)
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void set(const NLMISC::CMatrix &mat)
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{
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const float *m =mat.get();
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a11= m[0]; a12= m[4]; a13= m[8] ; a14= m[12];
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// mulSetvector. NB: in should be different as v!! (else don't work).
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void mulSetVector(const CVector &in, CVector &out)
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void mulSetVector(const NLMISC::CVector &in, NLMISC::CVector &out)
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{
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out.x= (a11*in.x + a12*in.y + a13*in.z);
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out.y= (a21*in.x + a22*in.y + a23*in.z);
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out.z= (a31*in.x + a32*in.y + a33*in.z);
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}
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// mulSetpoint. NB: in should be different as v!! (else don't work).
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void mulSetPoint(const CVector &in, CVector &out)
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void mulSetPoint(const NLMISC::CVector &in, NLMISC::CVector &out)
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{
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out.x= (a11*in.x + a12*in.y + a13*in.z + a14);
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out.y= (a21*in.x + a22*in.y + a23*in.z + a24);
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// mulSetvector. NB: in should be different as v!! (else don't work).
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void mulSetVector(const CVector &in, float scale, CVector &out)
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void mulSetVector(const NLMISC::CVector &in, float scale, NLMISC::CVector &out)
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{
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out.x= (a11*in.x + a12*in.y + a13*in.z) * scale;
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out.y= (a21*in.x + a22*in.y + a23*in.z) * scale;
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out.z= (a31*in.x + a32*in.y + a33*in.z) * scale;
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}
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// mulSetpoint. NB: in should be different as v!! (else don't work).
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void mulSetPoint(const CVector &in, float scale, CVector &out)
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void mulSetPoint(const NLMISC::CVector &in, float scale, NLMISC::CVector &out)
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{
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out.x= (a11*in.x + a12*in.y + a13*in.z + a14) * scale;
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out.y= (a21*in.x + a22*in.y + a23*in.z + a24) * scale;
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// mulAddvector. NB: in should be different as v!! (else don't work).
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void mulAddVector(const CVector &in, float scale, CVector &out)
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void mulAddVector(const NLMISC::CVector &in, float scale, NLMISC::CVector &out)
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{
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out.x+= (a11*in.x + a12*in.y + a13*in.z) * scale;
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out.y+= (a21*in.x + a22*in.y + a23*in.z) * scale;
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out.z+= (a31*in.x + a32*in.y + a33*in.z) * scale;
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}
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// mulAddpoint. NB: in should be different as v!! (else don't work).
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void mulAddPoint(const CVector &in, float scale, CVector &out)
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void mulAddPoint(const NLMISC::CVector &in, float scale, NLMISC::CVector &out)
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{
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out.x+= (a11*in.x + a12*in.y + a13*in.z + a14) * scale;
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out.y+= (a21*in.x + a22*in.y + a23*in.z + a24) * scale;
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@ -124,7 +124,7 @@ private:
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double _LastSceneTime;
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// maximum amplitude vector for each level. Stored in mesh because same for all instances.
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CVector _MaxDeltaPos[HrcDepth];
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NLMISC::CVector _MaxDeltaPos[HrcDepth];
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float _MaxVertexMove;
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// MBR Cache
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@ -87,7 +87,7 @@ private:
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{
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public:
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CParticleSystemModel *Model;
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CMatrix OldAncestorMatOrRelPos; // last matrix of ancestor skeleton or relative matrix of ps to its ancestor (see flag below)
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NLMISC::CMatrix OldAncestorMatOrRelPos; // last matrix of ancestor skeleton or relative matrix of ps to its ancestor (see flag below)
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bool IsRelMatrix; // gives usage of the field OldAncestorMatOrRelPos
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bool HasAncestorSkeleton; // has the system an ancestor skeleton ?
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public:
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@ -654,7 +654,7 @@ template<class T> typename CQuadGrid<T>::CIterator CQuadGrid<T>::erase(typename
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if(!ptr->Selected)
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next= NULL;
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// delete the object.
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_NodeBlockMemory.free(ptr);
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_NodeBlockMemory.freeBlock(ptr);
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return CIterator((CNode*)next);
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@ -53,7 +53,7 @@ public:
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public:
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// Simple Definition of a mesh used to test against Ray
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std::vector<CVector> Vertices;
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std::vector<NLMISC::CVector> Vertices;
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std::vector<uint32> Triangles;
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/// Empty?
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@ -28,6 +28,8 @@
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#include "nel/3d/shadow_map_manager.h"
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#include "nel/3d/u_scene.h"
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#include "nel/3d/vertex_program.h"
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#include "nel/3d/transform.h"
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#include <vector>
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@ -22,7 +22,7 @@
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#include "nel/misc/smart_ptr.h"
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#include "nel/misc/vector.h"
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#include "nel/misc/aabbox.h"
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#include "nel/misc/class_id.h"
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#include "nel/3d/texture.h"
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#include "nel/3d/shape.h"
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@ -51,7 +51,7 @@ public:
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* The usage of this matrix is for UV projection: XYZ= WorldProjectionMatrix * UVW.
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* NB: Vj (ie for W) is mapped such that Vp means NearClip of the shadow and Vp+Vj means FarClip of the shadow
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*/
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CMatrix LocalProjectionMatrix;
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NLMISC::CMatrix LocalProjectionMatrix;
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/** Computed at shadow casting time. They are clipping planes used to clip receivers (mirror of the OBB).
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* Receivers may use them to clip sub received parts (as they which)
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@ -63,7 +63,7 @@ public:
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/** Computed at shadow casting time. This is the LocalPos Bouding Box containing the shadow (AxisAligned).
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* \see generateClipInfoFromMatrix()
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*/
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CAABBox LocalBoundingBox;
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NLMISC::CAABBox LocalBoundingBox;
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// Filled by ShadowMapManager. This is the Last Frame Id we had update the texture.
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@ -114,13 +114,13 @@ public:
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* driver->setupModelMatrix(localPosMatrix);
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* Then render his mesh.
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*/
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void buildCasterCameraMatrix(const CVector &lightDir, const CMatrix &localPosMatrix, const CAABBox &bbShape, CMatrix &cameraMatrix);
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void buildCasterCameraMatrix(const NLMISC::CVector &lightDir, const NLMISC::CMatrix &localPosMatrix, const NLMISC::CAABBox &bbShape, NLMISC::CMatrix &cameraMatrix);
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/** From the Camera matrix computed with buildCasterCameraMatrix, compute the LocalProjectionMatrix, which modify the
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* J axis according to backPoint and Shadow Depth.
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* NB: automatically calls the buildClipInfoFromMatrix() method
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*/
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void buildProjectionInfos(const CMatrix &cameraMatrix, const CVector &backPoint, float shadowMaxDepth);
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void buildProjectionInfos(const NLMISC::CMatrix &cameraMatrix, const NLMISC::CVector &backPoint, float shadowMaxDepth);
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/** The ShadowMap Caster can call this method after setting LocalProjectionMatrix. It computes auto the
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* LocalClipPlanes and LocalBoundingBox from it. NB: don't use it if you use buildProjectionInfos().
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@ -158,13 +158,13 @@ class CShadowMapProjector
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{
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public:
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CShadowMapProjector();
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void setWorldSpaceTextMat(const CMatrix &ws);
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void applyToMaterial(const CMatrix &receiverWorldMatrix, CMaterial &material);
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void setWorldSpaceTextMat(const NLMISC::CMatrix &ws);
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void applyToMaterial(const NLMISC::CMatrix &receiverWorldMatrix, CMaterial &material);
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private:
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CMatrix _WsTextMat;
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CMatrix _XYZToUWVMatrix;
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CMatrix _XYZToWUVMatrix;
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NLMISC::CMatrix _WsTextMat;
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NLMISC::CMatrix _XYZToUWVMatrix;
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NLMISC::CMatrix _XYZToWUVMatrix;
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};
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|
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|
@ -30,6 +30,7 @@ namespace NL3D {
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|
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|
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class CTransform;
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class CScene;
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// ***************************************************************************
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|
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|
@ -33,7 +33,7 @@ namespace NL3D
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class CShadowVertex
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{
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public:
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CVector Vertex;
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NLMISC::CVector Vertex;
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uint32 MatrixId;
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void serial(NLMISC::IStream &f)
|
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{
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|
@ -82,7 +82,7 @@ public:
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* if don't intersect, dist2D="nearest distance to the ray", and distZ=0
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* \param computeDist2D if false and don't intersect, then return dist2D=FLT_MAX, and distZ=0
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*/
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bool getRayIntersection(const CMatrix &toRaySpace, class CSkeletonModel &skeleton,
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bool getRayIntersection(const NLMISC::CMatrix &toRaySpace, class CSkeletonModel &skeleton,
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const std::vector<uint32> &matrixInfluences, float &dist2D, float &distZ, bool computeDist2D);
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|
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private:
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|
|
|
@ -54,7 +54,7 @@ public:
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virtual NLMISC::CQuat getOrientation() const = 0;
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|
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/// Set the GUI reference
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virtual void setInterfaceMatrix(const NL3D::CMatrix &matrix) = 0;
|
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virtual void setInterfaceMatrix(const NLMISC::CMatrix &matrix) = 0;
|
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/// Get GUI center (1 = width, 1 = height, 0 = center)
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virtual void getInterface2DShift(uint cid, float &x, float &y, float distance) const = 0;
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@ -49,11 +49,11 @@ public:
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/// \name Target and Direction specific
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// @{
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/// For TargetMode, the world Position of the target.
|
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CVector WorldTarget;
|
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NLMISC::CVector WorldTarget;
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/// For TargetMode only, the Pos of eyes relative to the bone controlled. Default to (0,0,0)
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CVector EyePos;
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NLMISC::CVector EyePos;
|
||||
/// For DirectionMode, the WorldRotation to apply to the bone. NB: modified in execute() if TargetMode
|
||||
CQuat CurrentWorldDirection;
|
||||
NLMISC::CQuat CurrentWorldDirection;
|
||||
// @}
|
||||
|
||||
/// \name Common
|
||||
|
@ -63,7 +63,7 @@ public:
|
|||
*/
|
||||
bool Enabled;
|
||||
/// This give The World Orientation when the Mesh is in bind Pos (default to "LookBack").
|
||||
CQuat DefaultWorldDirection;
|
||||
NLMISC::CQuat DefaultWorldDirection;
|
||||
/// The Maximum angle of rotation that can be performed between the Default Direction and Current Direction. Default to Pi/3
|
||||
float MaxAngle;
|
||||
/// The Maximum Angular Velocity the ctrl can perform. Default to 2*Pi per second.
|
||||
|
@ -83,13 +83,13 @@ public:
|
|||
private:
|
||||
|
||||
/// The last rotation computed (in LocalSkeleton Space). Used to smooth transition
|
||||
CQuat _LastLSRotation;
|
||||
NLMISC::CQuat _LastLSRotation;
|
||||
|
||||
/// This tells that a Enable/Disable transition is in progress.
|
||||
bool _LastEnabled;
|
||||
bool _EnableToDisableTransition;
|
||||
|
||||
CQuat getCurrentLSRotationFromBone(CSkeletonModel *model, CBone *bone);
|
||||
NLMISC::CQuat getCurrentLSRotationFromBone(CSkeletonModel *model, CBone *bone);
|
||||
};
|
||||
|
||||
|
||||
|
|
|
@ -54,16 +54,16 @@ public:
|
|||
bool isSharingEnabled() const { return !_DisableSharing; }
|
||||
|
||||
// set the ambiant/ diffuse color to be added to the embossed texture
|
||||
void setAmbient(CRGBA ambient) { _Ambient = ambient; touch(); }
|
||||
void setDiffuse(CRGBA diffuse) { _Diffuse = diffuse; touch(); }
|
||||
void setAmbient(NLMISC::CRGBA ambient) { _Ambient = ambient; touch(); }
|
||||
void setDiffuse(NLMISC::CRGBA diffuse) { _Diffuse = diffuse; touch(); }
|
||||
// Set the direction of light (usually should be normalized). The bitmap is in the x,y plane
|
||||
void setLightDir(const NLMISC::CVector &lightDir) { _LightDir = lightDir; touch(); }
|
||||
// set a factor for the slope
|
||||
void setSlopeFactor(float factor) { _SlopeFactor = factor; touch(); }
|
||||
//
|
||||
CRGBA getAmbient() const { return _Ambient; }
|
||||
CRGBA getDiffuse() const { return _Diffuse; }
|
||||
const CVector &getLightDir() const { return _LightDir; }
|
||||
NLMISC::CRGBA getAmbient() const { return _Ambient; }
|
||||
NLMISC::CRGBA getDiffuse() const { return _Diffuse; }
|
||||
const NLMISC::CVector &getLightDir() const { return _LightDir; }
|
||||
float getSlopeFactor() const { return _SlopeFactor; }
|
||||
|
||||
|
||||
|
@ -75,8 +75,8 @@ protected:
|
|||
// inherited from ITexture. Generate this bumpmap pixels
|
||||
virtual void doGenerate(bool async = false);
|
||||
NLMISC::CSmartPtr<ITexture> _HeightMap;
|
||||
CRGBA _Ambient;
|
||||
CRGBA _Diffuse;
|
||||
NLMISC::CRGBA _Ambient;
|
||||
NLMISC::CRGBA _Diffuse;
|
||||
NLMISC::CVector _LightDir;
|
||||
bool _DisableSharing;
|
||||
float _SlopeFactor;
|
||||
|
|
|
@ -140,7 +140,7 @@ public:
|
|||
|
||||
private:
|
||||
void clearTile (CTile::TBitmap type);
|
||||
void free ()
|
||||
void freeBlock ()
|
||||
{
|
||||
nlassert ((_Flags&=NL3D_CTILE_FREE_FLAG)==0);
|
||||
_Flags|=NL3D_CTILE_FREE_FLAG;
|
||||
|
|
|
@ -32,6 +32,7 @@ using NLMISC::CQuat;
|
|||
|
||||
class ILogicInfo;
|
||||
class CCluster;
|
||||
class ITransformable;
|
||||
|
||||
// ***************************************************************************
|
||||
/**
|
||||
|
|
|
@ -48,7 +48,7 @@ public:
|
|||
/// PointLights. Used at CVegetableManager::updateLighting() to get current colors of pointLights.
|
||||
CPointLightNamed *PointLight[MaxNumLight];
|
||||
/// Direction of the light. the direction to the instance should be precomputed.
|
||||
CVector Direction[MaxNumLight];
|
||||
NLMISC::CVector Direction[MaxNumLight];
|
||||
/// Factor to be multiplied by color of the light. Actually it is the attenuation factor.
|
||||
uint PointLightFactor[MaxNumLight];
|
||||
|
||||
|
|
|
@ -69,7 +69,7 @@ public:
|
|||
bool allocate(uint numVertices, uint &indexStart);
|
||||
|
||||
/// free a subset of the VB. nlstop if subset not found...
|
||||
void free(uint indexStart);
|
||||
void freeBlock(uint indexStart);
|
||||
|
||||
// @}
|
||||
|
||||
|
|
|
@ -21,6 +21,7 @@
|
|||
//
|
||||
#include "nel/3d/texture_cube.h"
|
||||
#include "nel/3d/texture_blank.h"
|
||||
#include "nel/3d/animation_time.h"
|
||||
|
||||
|
||||
namespace NL3D
|
||||
|
|
|
@ -502,7 +502,7 @@ namespace NLGUI
|
|||
|
||||
const CEventDescriptorKey& getLastKeyEvent() const{ return lastKeyEvent; }
|
||||
|
||||
IParser* getParser() const{ return parser; }
|
||||
IParser* getParser() const{ return _Parser; }
|
||||
|
||||
/// Retrieves the Id of the currently selected widgets
|
||||
void getEditorSelection( std::vector< std::string > &selection );
|
||||
|
@ -536,7 +536,7 @@ namespace NLGUI
|
|||
CWidgetManager();
|
||||
~CWidgetManager();
|
||||
|
||||
IParser *parser;
|
||||
IParser *_Parser;
|
||||
|
||||
static CWidgetManager *instance;
|
||||
std::vector< SMasterGroup > _MasterGroups;
|
||||
|
|
|
@ -112,7 +112,8 @@ public:
|
|||
// A BNP structure
|
||||
struct BNP
|
||||
{
|
||||
BNP() : FileNames(NULL), ThreadFileId(0), CacheFileOnOpen(false), AlwaysOpened(false), InternalUse(false), OffsetFromBeginning(0) { }
|
||||
BNP();
|
||||
~BNP();
|
||||
|
||||
// FileName of the BNP. important to open it in getFile() (for other threads or if not always opened).
|
||||
std::string BigFileName;
|
||||
|
@ -163,6 +164,7 @@ private:
|
|||
{
|
||||
public:
|
||||
CThreadFileArray();
|
||||
~CThreadFileArray();
|
||||
|
||||
// Allocate a FileId for a BNP.
|
||||
uint32 allocate();
|
||||
|
|
|
@ -132,7 +132,7 @@ public:
|
|||
}
|
||||
|
||||
/// delete an element allocated with this manager. dtor is called. NULL is tested.
|
||||
void free(T* ptr)
|
||||
void freeBlock(T* ptr)
|
||||
{
|
||||
if(!ptr)
|
||||
return;
|
||||
|
|
|
@ -690,10 +690,10 @@ inline int nlisprint(int c)
|
|||
#endif
|
||||
|
||||
// Open an url in a browser
|
||||
bool openURL (const char *url);
|
||||
bool openURL (const std::string &url);
|
||||
|
||||
// Open a document
|
||||
bool openDoc (const char *document);
|
||||
bool openDoc (const std::string &document);
|
||||
|
||||
// AntiBug method that return an epsilon if x==0, else x
|
||||
inline float favoid0(float x)
|
||||
|
|
|
@ -55,7 +55,7 @@ public:
|
|||
// allocated a block of n bytes
|
||||
void *alloc(uint numBytes);
|
||||
// deallocate a block
|
||||
void free(void *block, uint numBytes);
|
||||
void freeBlock(void *block, uint numBytes);
|
||||
// compute the total number of bytes allocated since init
|
||||
// NB : freed block are not subtracted from that total !!
|
||||
uint getNumAllocatedBytes() const { return _NumAllocatedBytes; }
|
||||
|
|
|
@ -45,7 +45,7 @@ public:
|
|||
/// alloc a block
|
||||
void *alloc();
|
||||
/// destroy and dealloc a block
|
||||
void free(void *block);
|
||||
void freeBlock(void *block);
|
||||
//
|
||||
uint getNumBytesPerBlock() const { return _NumBytesPerBlock; }
|
||||
uint getNumBlockPerChunk() const { return _NumBlockPerChunk; }
|
||||
|
|
|
@ -65,7 +65,7 @@ public:
|
|||
*/
|
||||
void *allocate(uint size);
|
||||
/// free a block allocated with alloate(). no-op if NULL. nlstop() if don't find this block.
|
||||
void free(void *ptr);
|
||||
void freeBlock(void *ptr);
|
||||
|
||||
|
||||
// *********************
|
||||
|
|
|
@ -49,7 +49,7 @@ public:
|
|||
*/
|
||||
void *alloc(uint size);
|
||||
// free an object that has previously been allocated with alloc. size should be remembered by the caller.
|
||||
void free(void *);
|
||||
void freeBlock(void *);
|
||||
// get the number of allocated objects
|
||||
uint getNumAllocatedBlocks() const;
|
||||
# ifdef NL_DEBUG
|
||||
|
@ -82,7 +82,9 @@ private:
|
|||
// NL_USES_DEFAULT_ARENA_OBJECT_ALLOCATOR // for fast alloc
|
||||
# define NL_USES_DEFAULT_ARENA_OBJECT_ALLOCATOR \
|
||||
void *operator new(size_t size) { return NLMISC::CObjectArenaAllocator::getDefaultAllocator().alloc((uint) size); }\
|
||||
void operator delete(void *block) { NLMISC::CObjectArenaAllocator::getDefaultAllocator().free(block); }
|
||||
void *operator new(size_t size, int _BlockUse, char const* _FileName, int _LineNumber) { return NLMISC::CObjectArenaAllocator::getDefaultAllocator().alloc((uint) size); }\
|
||||
void operator delete(void *block) { NLMISC::CObjectArenaAllocator::getDefaultAllocator().freeBlock(block); }\
|
||||
void operator delete(void *block, int _BlockUse, char const* _FileName, int _LineNumber) { NLMISC::CObjectArenaAllocator::getDefaultAllocator().freeBlock(block); }
|
||||
|
||||
}
|
||||
|
||||
|
|
|
@ -90,7 +90,7 @@ public:
|
|||
/*
|
||||
* Free all the elements allocated since last free(). Memory is kept for next allocations.
|
||||
*/
|
||||
void free ()
|
||||
void freeBlock ()
|
||||
{
|
||||
typename std::list< std::vector<T> >::iterator ite=_BlockList.begin();
|
||||
while (ite!=_BlockList.end())
|
||||
|
|
|
@ -28,8 +28,8 @@ namespace NLMISC
|
|||
{
|
||||
|
||||
// get a string and add \r before \n if necessary
|
||||
std::string addSlashR (std::string str);
|
||||
std::string removeSlashR (std::string str);
|
||||
std::string addSlashR (const std::string &str);
|
||||
std::string removeSlashR (const std::string &str);
|
||||
|
||||
/**
|
||||
* \def MaxCStringSize
|
||||
|
|
|
@ -386,17 +386,17 @@ typedef unsigned int uint; // at least 32bits (depend of processor)
|
|||
#include <stdlib.h>
|
||||
#include <intrin.h>
|
||||
#include <malloc.h>
|
||||
inline void *aligned_malloc(size_t size, size_t alignment) { return _aligned_malloc(size, alignment); }
|
||||
inline void aligned_free(void *ptr) { _aligned_free(ptr); }
|
||||
#define aligned_malloc(size, alignment) _aligned_malloc(size, alignment)
|
||||
#define aligned_free(ptr) _aligned_free(ptr)
|
||||
#elif defined(NL_OS_MAC)
|
||||
#include <stdlib.h>
|
||||
// under Mac OS X, malloc is already aligned for SSE and Altivec (16 bytes alignment)
|
||||
inline void *aligned_malloc(size_t size, size_t /* alignment */) { return malloc(size); }
|
||||
inline void aligned_free(void *ptr) { free(ptr); }
|
||||
#define aligned_malloc(size, alignment) malloc(size)
|
||||
#define aligned_free(ptr) free(ptr)
|
||||
#else
|
||||
#include <malloc.h>
|
||||
inline void *aligned_malloc(size_t size, size_t alignment) { return memalign(alignment, size); }
|
||||
inline void aligned_free(void *ptr) { free(ptr); }
|
||||
#define aligned_malloc(size, alignment) memalign(alignment, size)
|
||||
#define aligned_free(ptr) free(ptr)
|
||||
#endif /* NL_COMP_ */
|
||||
|
||||
|
||||
|
|
|
@ -1,15 +0,0 @@
|
|||
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
||||
// Copyright (C) 2010 Winch Gate Property Limited
|
||||
//
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU Affero General Public License as
|
||||
// published by the Free Software Foundation, either version 3 of the
|
||||
// License, or (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU Affero General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Affero General Public License
|
||||
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
@ -30,6 +30,9 @@
|
|||
using namespace std;
|
||||
using namespace NLMISC;
|
||||
|
||||
#ifdef DEBUG_NEW
|
||||
#define new DEBUG_NEW
|
||||
#endif
|
||||
|
||||
namespace NL3D
|
||||
{
|
||||
|
|
|
@ -29,6 +29,9 @@
|
|||
using namespace NLMISC;
|
||||
using namespace std;
|
||||
|
||||
#ifdef DEBUG_NEW
|
||||
#define new DEBUG_NEW
|
||||
#endif
|
||||
|
||||
namespace NL3D
|
||||
{
|
||||
|
|
|
@ -25,6 +25,10 @@
|
|||
|
||||
using namespace NLMISC;
|
||||
|
||||
#ifdef DEBUG_NEW
|
||||
#define new DEBUG_NEW
|
||||
#endif
|
||||
|
||||
namespace NL3D
|
||||
{
|
||||
|
||||
|
|
|
@ -19,6 +19,7 @@
|
|||
#include "nel/3d/coarse_mesh_build.h"
|
||||
|
||||
#include "nel/3d/mesh.h"
|
||||
#include "nel/3d/debug_vb.h"
|
||||
|
||||
using namespace NLMISC;
|
||||
|
||||
|
|
|
@ -21,6 +21,8 @@
|
|||
#include "nel/3d/texture_file.h"
|
||||
#include "nel/misc/hierarchical_timer.h"
|
||||
#include "nel/3d/clip_trav.h"
|
||||
#include "nel/3d/debug_vb.h"
|
||||
|
||||
#include "nel/misc/fast_mem.h"
|
||||
|
||||
|
||||
|
|
|
@ -22,6 +22,7 @@
|
|||
#include "nel/3d/material.h"
|
||||
#include "nel/3d/frustum.h"
|
||||
#include "nel/3d/viewport.h"
|
||||
#include "nel/3d/debug_vb.h"
|
||||
|
||||
#include "nel/misc/smart_ptr.h"
|
||||
#include "nel/misc/debug.h"
|
||||
|
|
|
@ -14,15 +14,14 @@
|
|||
// You should have received a copy of the GNU Affero General Public License
|
||||
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
// Default NeL includes
|
||||
#include "nel/misc/types_nl.h"
|
||||
#ifndef STDDIRECT3D_H
|
||||
#define STDDIRECT3D_H
|
||||
|
||||
#ifdef NL_OS_WINDOWS
|
||||
# define WIN32_LEAN_AND_MEAN
|
||||
# ifndef NL_COMP_MINGW
|
||||
# define NOMINMAX
|
||||
# endif
|
||||
# include <windows.h>
|
||||
#if defined(_MSC_VER) && defined(_DEBUG)
|
||||
#define _CRTDBG_MAP_ALLOC
|
||||
#include <stdlib.h>
|
||||
#include <crtdbg.h>
|
||||
#define DEBUG_NEW new(_NORMAL_BLOCK, __FILE__, __LINE__)
|
||||
#endif
|
||||
|
||||
// System includes
|
||||
|
@ -42,16 +41,14 @@
|
|||
#include <deque>
|
||||
#include <limits>
|
||||
|
||||
// Default NeL includes
|
||||
#include "nel/misc/types_nl.h"
|
||||
|
||||
#ifdef NL_DEBUG
|
||||
// add Direct3D debug infos
|
||||
#define D3D_DEBUG_INFO
|
||||
#endif
|
||||
|
||||
// Directx includes
|
||||
#include <d3d9.h>
|
||||
#include <d3dx9math.h>
|
||||
|
||||
// NeL includes
|
||||
#include "nel/misc/common.h"
|
||||
#include "nel/misc/debug.h"
|
||||
|
@ -59,3 +56,17 @@
|
|||
#include "nel/misc/mem_stream.h"
|
||||
#include "nel/misc/time_nl.h"
|
||||
#include "nel/misc/command.h"
|
||||
|
||||
#ifdef NL_OS_WINDOWS
|
||||
# define WIN32_LEAN_AND_MEAN
|
||||
# ifndef NL_COMP_MINGW
|
||||
# define NOMINMAX
|
||||
# endif
|
||||
# include <windows.h>
|
||||
#endif
|
||||
|
||||
// Directx includes
|
||||
#include <d3d9.h>
|
||||
#include <d3dx9math.h>
|
||||
|
||||
#endif
|
||||
|
|
|
@ -36,6 +36,9 @@
|
|||
using namespace std;
|
||||
using namespace NLMISC;
|
||||
|
||||
#ifdef DEBUG_NEW
|
||||
#define new DEBUG_NEW
|
||||
#endif
|
||||
|
||||
|
||||
|
||||
|
|
|
@ -61,6 +61,9 @@ void (*nglGetProcAddress(const char *procName))()
|
|||
}
|
||||
#endif // NL_OS_WINDOWS
|
||||
|
||||
#ifdef DEBUG_NEW
|
||||
#define new DEBUG_NEW
|
||||
#endif
|
||||
|
||||
// ***************************************************************************
|
||||
// The exported function names
|
||||
|
|
|
@ -33,6 +33,10 @@
|
|||
using namespace std;
|
||||
using namespace NLMISC;
|
||||
|
||||
#ifdef DEBUG_NEW
|
||||
#define new DEBUG_NEW
|
||||
#endif
|
||||
|
||||
namespace NL3D {
|
||||
|
||||
#ifdef NL_STATIC
|
||||
|
|
|
@ -19,6 +19,10 @@
|
|||
#include "driver_opengl.h"
|
||||
#include "nel/3d/light.h"
|
||||
|
||||
#ifdef DEBUG_NEW
|
||||
#define new DEBUG_NEW
|
||||
#endif
|
||||
|
||||
namespace NL3D {
|
||||
|
||||
#ifdef NL_STATIC
|
||||
|
|
|
@ -21,6 +21,10 @@
|
|||
#include "nel/3d/texture_bump.h"
|
||||
#include "nel/3d/material.h"
|
||||
|
||||
#ifdef DEBUG_NEW
|
||||
#define new DEBUG_NEW
|
||||
#endif
|
||||
|
||||
namespace NL3D {
|
||||
|
||||
#ifdef NL_STATIC
|
||||
|
|
|
@ -17,6 +17,10 @@
|
|||
#include "stdopengl.h"
|
||||
#include "driver_opengl.h"
|
||||
|
||||
#ifdef DEBUG_NEW
|
||||
#define new DEBUG_NEW
|
||||
#endif
|
||||
|
||||
namespace NL3D {
|
||||
|
||||
#ifdef NL_STATIC
|
||||
|
|
|
@ -38,6 +38,10 @@
|
|||
using namespace std;
|
||||
using namespace NLMISC;
|
||||
|
||||
#ifdef DEBUG_NEW
|
||||
#define new DEBUG_NEW
|
||||
#endif
|
||||
|
||||
namespace NL3D
|
||||
{
|
||||
|
||||
|
|
|
@ -22,6 +22,10 @@
|
|||
// define it For Debug purpose only. Normal use is to hide this line
|
||||
//#define NL3D_GLSTATE_DISABLE_CACHE
|
||||
|
||||
#ifdef DEBUG_NEW
|
||||
#define new DEBUG_NEW
|
||||
#endif
|
||||
|
||||
namespace NL3D {
|
||||
|
||||
#ifdef NL_STATIC
|
||||
|
|
|
@ -28,6 +28,9 @@
|
|||
using namespace NLMISC;
|
||||
using namespace std;
|
||||
|
||||
#ifdef DEBUG_NEW
|
||||
#define new DEBUG_NEW
|
||||
#endif
|
||||
|
||||
//#define NEL_DUMP_UPLOAD_TIME
|
||||
|
||||
|
|
|
@ -21,6 +21,10 @@
|
|||
using namespace std;
|
||||
using namespace NLMISC;
|
||||
|
||||
#ifdef DEBUG_NEW
|
||||
#define new DEBUG_NEW
|
||||
#endif
|
||||
|
||||
namespace NL3D {
|
||||
|
||||
#ifdef NL_STATIC
|
||||
|
|
|
@ -26,6 +26,9 @@
|
|||
using namespace std;
|
||||
using namespace NLMISC;
|
||||
|
||||
#ifdef DEBUG_NEW
|
||||
#define new DEBUG_NEW
|
||||
#endif
|
||||
|
||||
|
||||
|
||||
|
@ -1710,9 +1713,9 @@ void CDriverGL::resetVertexArrayRange()
|
|||
|
||||
// After, Clear the 2 vertexArrayRange, if any.
|
||||
if(_AGPVertexArrayRange)
|
||||
_AGPVertexArrayRange->free();
|
||||
_AGPVertexArrayRange->freeBlock();
|
||||
if(_VRAMVertexArrayRange)
|
||||
_VRAMVertexArrayRange->free();
|
||||
_VRAMVertexArrayRange->freeBlock();
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -24,6 +24,10 @@
|
|||
using namespace std;
|
||||
using namespace NLMISC;
|
||||
|
||||
#ifdef DEBUG_NEW
|
||||
#define new DEBUG_NEW
|
||||
#endif
|
||||
|
||||
namespace NL3D {
|
||||
|
||||
#ifdef NL_STATIC
|
||||
|
@ -163,7 +167,7 @@ uint CVertexArrayRangeNVidia::sizeAllocated() const
|
|||
|
||||
|
||||
// ***************************************************************************
|
||||
void CVertexArrayRangeNVidia::free()
|
||||
void CVertexArrayRangeNVidia::freeBlock()
|
||||
{
|
||||
H_AUTO_OGL(CVertexArrayRangeNVidia_free)
|
||||
// release the ptr.
|
||||
|
@ -240,7 +244,7 @@ void *CVertexArrayRangeNVidia::allocateVB(uint32 size)
|
|||
void CVertexArrayRangeNVidia::freeVB(void *ptr)
|
||||
{
|
||||
H_AUTO_OGL(CVertexArrayRangeNVidia_freeVB)
|
||||
_HeapMemory.free(ptr);
|
||||
_HeapMemory.freeBlock(ptr);
|
||||
}
|
||||
|
||||
|
||||
|
@ -541,7 +545,7 @@ uint CVertexArrayRangeATI::sizeAllocated() const
|
|||
return _VertexArraySize;
|
||||
}
|
||||
// ***************************************************************************
|
||||
void CVertexArrayRangeATI::free()
|
||||
void CVertexArrayRangeATI::freeBlock()
|
||||
{
|
||||
H_AUTO_OGL(CVertexArrayRangeATI_free)
|
||||
// release the ptr.
|
||||
|
@ -619,7 +623,7 @@ void *CVertexArrayRangeATI::allocateVB(uint32 size)
|
|||
void CVertexArrayRangeATI::freeVB(void *ptr)
|
||||
{
|
||||
H_AUTO_OGL(CVertexArrayRangeATI_freeVB)
|
||||
_HeapMemory.free(ptr);
|
||||
_HeapMemory.freeBlock(ptr);
|
||||
}
|
||||
|
||||
|
||||
|
@ -849,7 +853,7 @@ bool CVertexArrayRangeMapObjectATI::allocate(uint32 size, CVertexBuffer::TPrefer
|
|||
}
|
||||
|
||||
// ***************************************************************************
|
||||
void CVertexArrayRangeMapObjectATI::free()
|
||||
void CVertexArrayRangeMapObjectATI::freeBlock()
|
||||
{
|
||||
H_AUTO_OGL(CVertexArrayRangeMapObjectATI_free)
|
||||
_SizeAllocated = 0;
|
||||
|
@ -1201,7 +1205,7 @@ bool CVertexArrayRangeARB::allocate(uint32 size, CVertexBuffer::TPreferredMemory
|
|||
}
|
||||
|
||||
// ***************************************************************************
|
||||
void CVertexArrayRangeARB::free()
|
||||
void CVertexArrayRangeARB::freeBlock()
|
||||
{
|
||||
H_AUTO_OGL(CVertexArrayRangeARB_free)
|
||||
_SizeAllocated = 0;
|
||||
|
|
|
@ -57,7 +57,7 @@ public:
|
|||
/// allocate a vertex array space. false if error. client must free before re-allocate.
|
||||
virtual bool allocate(uint32 size, CVertexBuffer::TPreferredMemory vbType)= 0;
|
||||
/// free this space.
|
||||
virtual void free()= 0;
|
||||
virtual void freeBlock()= 0;
|
||||
/// create a IVertexBufferHardGL
|
||||
virtual IVertexBufferHardGL *createVBHardGL(uint size, CVertexBuffer *vb) =0;
|
||||
/// return the size allocated. 0 if not allocated or failure
|
||||
|
@ -141,7 +141,7 @@ public:
|
|||
/// allocate a vertex array sapce. false if error. must free before re-allocate.
|
||||
virtual bool allocate(uint32 size, CVertexBuffer::TPreferredMemory vbType);
|
||||
/// free this space.
|
||||
virtual void free();
|
||||
virtual void freeBlock();
|
||||
/// create a IVertexBufferHardGL
|
||||
virtual IVertexBufferHardGL *createVBHardGL(uint size, CVertexBuffer *vb);
|
||||
/// return the size allocated. 0 if not allocated or failure
|
||||
|
@ -258,7 +258,7 @@ public:
|
|||
/// allocate a vertex array sapce. false if error. must free before re-allocate.
|
||||
virtual bool allocate(uint32 size, CVertexBuffer::TPreferredMemory vbType);
|
||||
/// free this space.
|
||||
virtual void free();
|
||||
virtual void freeBlock();
|
||||
/// create a IVertexBufferHardGL
|
||||
virtual IVertexBufferHardGL *createVBHardGL(uint size, CVertexBuffer *vb);
|
||||
/// return the size allocated. 0 if not allocated or failure
|
||||
|
@ -367,7 +367,7 @@ public:
|
|||
*/
|
||||
virtual bool allocate(uint32 size, CVertexBuffer::TPreferredMemory vbType);
|
||||
/// free this space.
|
||||
virtual void free();
|
||||
virtual void freeBlock();
|
||||
/// create a IVertexBufferHardGL
|
||||
virtual IVertexBufferHardGL *createVBHardGL(uint size, CVertexBuffer *vb);
|
||||
/// return the size allocated. 0 if not allocated or failure
|
||||
|
@ -480,7 +480,7 @@ public:
|
|||
*/
|
||||
virtual bool allocate(uint32 size, CVertexBuffer::TPreferredMemory vbType);
|
||||
/// free this space.
|
||||
virtual void free();
|
||||
virtual void freeBlock();
|
||||
/// create a IVertexBufferHardGL
|
||||
virtual IVertexBufferHardGL *createVBHardGL(uint size, CVertexBuffer *vb);
|
||||
/// return the size allocated. 0 if not allocated or failure
|
||||
|
|
|
@ -28,6 +28,10 @@
|
|||
using namespace std;
|
||||
using namespace NLMISC;
|
||||
|
||||
#ifdef DEBUG_NEW
|
||||
#define new DEBUG_NEW
|
||||
#endif
|
||||
|
||||
//#define DEBUG_SETUP_EXT_VERTEX_SHADER
|
||||
|
||||
namespace NL3D {
|
||||
|
|
|
@ -44,6 +44,10 @@
|
|||
using namespace std;
|
||||
using namespace NLMISC;
|
||||
|
||||
#ifdef DEBUG_NEW
|
||||
#define new DEBUG_NEW
|
||||
#endif
|
||||
|
||||
namespace NL3D {
|
||||
|
||||
#ifdef NL_STATIC
|
||||
|
|
|
@ -17,7 +17,12 @@
|
|||
#ifndef STDOPENGL_H
|
||||
#define STDOPENGL_H
|
||||
|
||||
#include "nel/misc/types_nl.h"
|
||||
#if defined(_MSC_VER) && defined(_DEBUG)
|
||||
#define _CRTDBG_MAP_ALLOC
|
||||
#include <stdlib.h>
|
||||
#include <crtdbg.h>
|
||||
#define DEBUG_NEW new(_NORMAL_BLOCK, __FILE__, __LINE__)
|
||||
#endif
|
||||
|
||||
#include <cstdlib>
|
||||
#include <cstdio>
|
||||
|
@ -35,6 +40,8 @@
|
|||
#include <deque>
|
||||
#include <limits>
|
||||
|
||||
#include "nel/misc/types_nl.h"
|
||||
|
||||
#ifdef NL_OS_WINDOWS
|
||||
# define WIN32_LEAN_AND_MEAN
|
||||
# ifndef NL_COMP_MINGW
|
||||
|
|
|
@ -26,6 +26,9 @@
|
|||
#include <X11/XKBlib.h>
|
||||
#include "nel/misc/debug.h"
|
||||
|
||||
#ifdef DEBUG_NEW
|
||||
#define new DEBUG_NEW
|
||||
#endif
|
||||
|
||||
typedef bool (*x11Proc)(NL3D::IDriver *drv, XEvent *e);
|
||||
|
||||
|
|
|
@ -33,6 +33,8 @@
|
|||
#include "nel/3d/water_env_map_user.h"
|
||||
#include "nel/3d/water_pool_manager.h"
|
||||
#include "nel/3d/u_camera.h"
|
||||
#include "nel/3d/debug_vb.h"
|
||||
|
||||
#include "nel/misc/hierarchical_timer.h"
|
||||
#include "nel/misc/event_emitter.h"
|
||||
|
||||
|
|
|
@ -26,8 +26,9 @@
|
|||
#include "nel/3d/occlusion_query.h"
|
||||
#include "nel/3d/mesh.h"
|
||||
#include "nel/3d/viewport.h"
|
||||
#include "nel/misc/common.h"
|
||||
#include "nel/3d/debug_vb.h"
|
||||
|
||||
#include "nel/misc/common.h"
|
||||
|
||||
|
||||
namespace NL3D {
|
||||
|
|
|
@ -26,7 +26,6 @@
|
|||
*/
|
||||
|
||||
#include "std3d.h"
|
||||
#include "nel/misc/types_nl.h"
|
||||
#include "nel/3d/gpu_program_params.h"
|
||||
|
||||
// STL includes
|
||||
|
@ -44,14 +43,14 @@ using namespace std;
|
|||
|
||||
namespace NL3D {
|
||||
|
||||
const size_t CGPUProgramParams::s_End = -1;
|
||||
|
||||
CGPUProgramParams::CGPUProgramParams() : m_First(s_End), m_Last(s_End)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
CGPUProgramParams::~CGPUProgramParams()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void CGPUProgramParams::copy(CGPUProgramParams *params)
|
||||
|
|
|
@ -3216,37 +3216,37 @@ void CLandscape::deleteTessFace(CTessFace *f)
|
|||
// for refine() mgt, must remove from refine priority list, or from the temp rootTessFaceToUpdate list.
|
||||
f->unlinkInPList();
|
||||
|
||||
TessFaceAllocator.free(f);
|
||||
TessFaceAllocator.freeBlock(f);
|
||||
}
|
||||
|
||||
// ***************************************************************************
|
||||
void CLandscape::deleteTessVertex(CTessVertex *v)
|
||||
{
|
||||
TessVertexAllocator.free(v);
|
||||
TessVertexAllocator.freeBlock(v);
|
||||
}
|
||||
|
||||
// ***************************************************************************
|
||||
void CLandscape::deleteTessNearVertex(CTessNearVertex *v)
|
||||
{
|
||||
TessNearVertexAllocator.free(v);
|
||||
TessNearVertexAllocator.freeBlock(v);
|
||||
}
|
||||
|
||||
// ***************************************************************************
|
||||
void CLandscape::deleteTessFarVertex(CTessFarVertex *v)
|
||||
{
|
||||
TessFarVertexAllocator.free(v);
|
||||
TessFarVertexAllocator.freeBlock(v);
|
||||
}
|
||||
|
||||
// ***************************************************************************
|
||||
void CLandscape::deleteTileMaterial(CTileMaterial *tm)
|
||||
{
|
||||
TileMaterialAllocator.free(tm);
|
||||
TileMaterialAllocator.freeBlock(tm);
|
||||
}
|
||||
|
||||
// ***************************************************************************
|
||||
void CLandscape::deleteTileFace(CTileFace *tf)
|
||||
{
|
||||
TileFaceAllocator.free(tf);
|
||||
TileFaceAllocator.freeBlock(tf);
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -24,8 +24,11 @@
|
|||
#include "nel/3d/landscape.h"
|
||||
#include "nel/3d/landscape_profile.h"
|
||||
#include "nel/3d/patchdlm_context.h"
|
||||
#include "nel/3d/debug_vb.h"
|
||||
|
||||
#include "nel/misc/vector.h"
|
||||
#include "nel/misc/common.h"
|
||||
|
||||
using namespace std;
|
||||
using namespace NLMISC;
|
||||
|
||||
|
|
|
@ -19,8 +19,9 @@
|
|||
#include "nel/3d/play_list_user.h"
|
||||
#include "nel/3d/animation_set_user.h"
|
||||
#include "nel/3d/u_transform.h"
|
||||
#include "nel/misc/hierarchical_timer.h"
|
||||
#include "nel/3d/transform.h"
|
||||
|
||||
#include "nel/misc/hierarchical_timer.h"
|
||||
#include "nel/misc/debug.h"
|
||||
|
||||
using namespace NLMISC;
|
||||
|
|
|
@ -21,6 +21,8 @@
|
|||
#include "nel/3d/ps_iterator.h"
|
||||
#include "nel/3d/driver.h"
|
||||
#include "nel/3d/particle_system.h"
|
||||
#include "nel/3d/debug_vb.h"
|
||||
|
||||
#include "nel/misc/fast_mem.h"
|
||||
|
||||
namespace NL3D
|
||||
|
|
|
@ -21,8 +21,9 @@
|
|||
#include "nel/3d/driver.h"
|
||||
#include "nel/3d/ps_iterator.h"
|
||||
#include "nel/3d/particle_system.h"
|
||||
#include "nel/misc/quat.h"
|
||||
#include "nel/3d/debug_vb.h"
|
||||
|
||||
#include "nel/misc/quat.h"
|
||||
|
||||
|
||||
namespace NL3D
|
||||
|
|
|
@ -21,6 +21,8 @@
|
|||
#include "nel/3d/driver.h"
|
||||
#include "nel/3d/ps_iterator.h"
|
||||
#include "nel/3d/particle_system.h"
|
||||
#include "nel/3d/debug_vb.h"
|
||||
|
||||
#include "nel/misc/fast_floor.h"
|
||||
|
||||
|
||||
|
|
|
@ -22,6 +22,7 @@
|
|||
#include "nel/3d/ps_iterator.h"
|
||||
#include "nel/3d/particle_system.h"
|
||||
#include "nel/3d/driver.h"
|
||||
#include "nel/3d/debug_vb.h"
|
||||
|
||||
|
||||
|
||||
|
|
|
@ -29,12 +29,11 @@
|
|||
#include "nel/3d/particle_system_shape.h"
|
||||
#include "nel/3d/particle_system_model.h"
|
||||
#include "nel/3d/ps_iterator.h"
|
||||
#include "nel/3d/debug_vb.h"
|
||||
|
||||
#include "nel/misc/stream.h"
|
||||
#include "nel/misc/path.h"
|
||||
|
||||
|
||||
|
||||
|
||||
namespace NL3D
|
||||
{
|
||||
|
||||
|
|
|
@ -20,6 +20,8 @@
|
|||
#include "nel/3d/ps_ribbon_base.h"
|
||||
#include "nel/3d/particle_system.h"
|
||||
|
||||
using namespace NLMISC;
|
||||
|
||||
namespace NL3D
|
||||
{
|
||||
|
||||
|
|
|
@ -20,6 +20,7 @@
|
|||
#include "nel/3d/particle_system.h"
|
||||
#include "nel/3d/ps_macro.h"
|
||||
#include "nel/3d/driver.h"
|
||||
#include "nel/3d/debug_vb.h"
|
||||
|
||||
namespace NL3D
|
||||
{
|
||||
|
|
|
@ -22,6 +22,7 @@
|
|||
#include "nel/3d/texture_grouped.h"
|
||||
#include "nel/3d/ps_iterator.h"
|
||||
#include "nel/3d/particle_system.h"
|
||||
#include "nel/3d/debug_vb.h"
|
||||
|
||||
|
||||
namespace NL3D
|
||||
|
|
|
@ -21,6 +21,8 @@
|
|||
#include "nel/3d/u_ps_sound_interface.h"
|
||||
#include "nel/3d/ps_attrib_maker.h"
|
||||
|
||||
using namespace NLMISC;
|
||||
|
||||
namespace NL3D
|
||||
{
|
||||
|
||||
|
|
|
@ -25,6 +25,9 @@
|
|||
using namespace NLMISC;
|
||||
using namespace std;
|
||||
|
||||
#ifdef DEBUG_NEW
|
||||
#define new DEBUG_NEW
|
||||
#endif
|
||||
|
||||
namespace NL3D
|
||||
{
|
||||
|
|
|
@ -28,6 +28,9 @@
|
|||
using namespace std;
|
||||
using namespace NLMISC;
|
||||
|
||||
#ifdef DEBUG_NEW
|
||||
#define new DEBUG_NEW
|
||||
#endif
|
||||
|
||||
namespace NL3D
|
||||
{
|
||||
|
|
|
@ -19,6 +19,8 @@
|
|||
#include "nel/3d/ray_mesh.h"
|
||||
#include "nel/misc/vector_2f.h"
|
||||
#include "nel/misc/fast_mem.h"
|
||||
#include "nel/misc/plane.h"
|
||||
|
||||
#include "nel/3d/matrix_3x4.h"
|
||||
|
||||
using namespace NLMISC;
|
||||
|
|
|
@ -14,7 +14,15 @@
|
|||
// You should have received a copy of the GNU Affero General Public License
|
||||
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
#include "nel/misc/types_nl.h"
|
||||
#ifndef NL_STD3D_H
|
||||
#define NL_STD3D_H
|
||||
|
||||
#if defined(_MSC_VER) && defined(_DEBUG)
|
||||
#define _CRTDBG_MAP_ALLOC
|
||||
#include <stdlib.h>
|
||||
#include <crtdbg.h>
|
||||
#define DEBUG_NEW new(_NORMAL_BLOCK, __FILE__, __LINE__)
|
||||
#endif
|
||||
|
||||
#include <map>
|
||||
#include <set>
|
||||
|
@ -36,6 +44,8 @@
|
|||
#include <limits>
|
||||
#include <iterator>
|
||||
|
||||
#include "nel/misc/types_nl.h"
|
||||
|
||||
#include "nel/misc/rgba.h"
|
||||
#include "nel/misc/debug.h"
|
||||
|
||||
|
@ -45,7 +55,4 @@
|
|||
#include "nel/misc/matrix.h"
|
||||
#include "nel/misc/time_nl.h"
|
||||
|
||||
#include "nel/3d/debug_vb.h"
|
||||
#include "nel/3d/transform.h"
|
||||
#include "nel/3d/quad_grid.h"
|
||||
|
||||
#endif
|
||||
|
|
|
@ -24,6 +24,10 @@
|
|||
using namespace std;
|
||||
using namespace NLMISC;
|
||||
|
||||
#ifdef DEBUG_NEW
|
||||
#define new DEBUG_NEW
|
||||
#endif
|
||||
|
||||
namespace NL3D {
|
||||
|
||||
|
||||
|
|
|
@ -17,6 +17,8 @@
|
|||
#include "std3d.h"
|
||||
#include "nel/3d/texture_emboss.h"
|
||||
|
||||
using namespace NLMISC;
|
||||
|
||||
namespace NL3D {
|
||||
|
||||
// ***********************************************************************************************************
|
||||
|
|
|
@ -243,7 +243,7 @@ void CTileBank::freeTile (int tileIndex)
|
|||
nlassert (tileIndex<(sint)_TileVector.size());
|
||||
|
||||
// Free
|
||||
_TileVector[tileIndex].free();
|
||||
_TileVector[tileIndex].freeBlock();
|
||||
|
||||
// Resize tile table
|
||||
int i;
|
||||
|
|
|
@ -24,6 +24,9 @@
|
|||
using namespace NLMISC;
|
||||
using namespace std;
|
||||
|
||||
#ifdef DEBUG_NEW
|
||||
#define new DEBUG_NEW
|
||||
#endif
|
||||
|
||||
namespace NL3D
|
||||
{
|
||||
|
|
|
@ -35,6 +35,9 @@
|
|||
using namespace std;
|
||||
using namespace NLMISC;
|
||||
|
||||
#ifdef DEBUG_NEW
|
||||
#define new DEBUG_NEW
|
||||
#endif
|
||||
|
||||
namespace NL3D
|
||||
{
|
||||
|
@ -747,7 +750,7 @@ void CVegetableManager::deleteClipBlock(CVegetableClipBlock *clipBlock)
|
|||
_EmptyClipBlockList.remove(clipBlock);
|
||||
|
||||
// delete
|
||||
_ClipBlockMemory.free(clipBlock);
|
||||
_ClipBlockMemory.freeBlock(clipBlock);
|
||||
}
|
||||
|
||||
|
||||
|
@ -782,7 +785,7 @@ void CVegetableManager::deleteSortBlock(CVegetableSortBlock *sortBlock)
|
|||
sortBlock->_Owner->_SortBlockList.remove(sortBlock);
|
||||
|
||||
// delete
|
||||
_SortBlockMemory.free(sortBlock);
|
||||
_SortBlockMemory.freeBlock(sortBlock);
|
||||
}
|
||||
|
||||
|
||||
|
@ -878,7 +881,7 @@ void CVegetableManager::deleteIg(CVegetableInstanceGroup *ig)
|
|||
|
||||
// unlink from sortBlock, and delete.
|
||||
sortBlock->_InstanceGroupList.remove(ig);
|
||||
_InstanceGroupMemory.free(ig);
|
||||
_InstanceGroupMemory.freeBlock(ig);
|
||||
|
||||
|
||||
// decRef the clipBlock
|
||||
|
|
|
@ -19,6 +19,7 @@
|
|||
|
||||
#include "nel/3d/vegetablevb_allocator.h"
|
||||
#include "nel/3d/vegetable_def.h"
|
||||
#include "nel/3d/debug_vb.h"
|
||||
|
||||
|
||||
using namespace std;
|
||||
|
|
|
@ -98,7 +98,7 @@ CVisualTileDescNode *CVisualCollisionManager::newVisualTileDescNode()
|
|||
// ***************************************************************************
|
||||
void CVisualCollisionManager::deleteVisualTileDescNode(CVisualTileDescNode *ptr)
|
||||
{
|
||||
_TileDescNodeAllocator.free(ptr);
|
||||
_TileDescNodeAllocator.freeBlock(ptr);
|
||||
}
|
||||
|
||||
// ***************************************************************************
|
||||
|
@ -110,7 +110,7 @@ CPatchQuadBlock *CVisualCollisionManager::newPatchQuadBlock()
|
|||
// ***************************************************************************
|
||||
void CVisualCollisionManager::deletePatchQuadBlock(CPatchQuadBlock *ptr)
|
||||
{
|
||||
_PatchQuadBlockAllocator.free(ptr);
|
||||
_PatchQuadBlockAllocator.freeBlock(ptr);
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -24,6 +24,10 @@
|
|||
#include "nel/misc/common.h"
|
||||
#include "nel/3d/viewport.h"
|
||||
|
||||
#ifdef DEBUG_NEW
|
||||
#define new DEBUG_NEW
|
||||
#endif
|
||||
|
||||
namespace NL3D
|
||||
|
||||
{
|
||||
|
|
|
@ -23,6 +23,9 @@
|
|||
#include "nel/3d/water_height_map.h"
|
||||
|
||||
|
||||
#ifdef DEBUG_NEW
|
||||
#define new DEBUG_NEW
|
||||
#endif
|
||||
|
||||
namespace NL3D {
|
||||
|
||||
|
|
|
@ -27,6 +27,10 @@
|
|||
using namespace std;
|
||||
using namespace NLMISC;
|
||||
|
||||
#ifdef DEBUG_NEW
|
||||
#define new DEBUG_NEW
|
||||
#endif
|
||||
|
||||
namespace NLGUI
|
||||
{
|
||||
|
||||
|
|
|
@ -27,6 +27,10 @@
|
|||
|
||||
using namespace NLMISC;
|
||||
|
||||
#ifdef DEBUG_NEW
|
||||
#define new DEBUG_NEW
|
||||
#endif
|
||||
|
||||
namespace NLGUI
|
||||
{
|
||||
std::map< std::string, std::map< std::string, std::string > > CCtrlBase::AHCache;
|
||||
|
|
|
@ -27,6 +27,10 @@
|
|||
using namespace std;
|
||||
using namespace NLMISC;
|
||||
|
||||
#ifdef DEBUG_NEW
|
||||
#define new DEBUG_NEW
|
||||
#endif
|
||||
|
||||
namespace
|
||||
{
|
||||
const uint KEY_REPEAT_MIN = 100;
|
||||
|
|
|
@ -26,6 +26,10 @@ using namespace std;
|
|||
using namespace NLMISC;
|
||||
using namespace NL3D;
|
||||
|
||||
#ifdef DEBUG_NEW
|
||||
#define new DEBUG_NEW
|
||||
#endif
|
||||
|
||||
NLMISC_REGISTER_OBJECT(CViewBase, CCtrlButton, std::string, "button");
|
||||
|
||||
namespace NLGUI
|
||||
|
|
|
@ -27,6 +27,10 @@
|
|||
using namespace NLMISC;
|
||||
using namespace std;
|
||||
|
||||
#ifdef DEBUG_NEW
|
||||
#define new DEBUG_NEW
|
||||
#endif
|
||||
|
||||
NLMISC_REGISTER_OBJECT(CViewBase, CCtrlColPick, std::string, "colpick");
|
||||
|
||||
namespace NLGUI
|
||||
|
|
|
@ -18,6 +18,10 @@
|
|||
#include "stdpch.h"
|
||||
#include "nel/gui/ctrl_draggable.h"
|
||||
|
||||
#ifdef DEBUG_NEW
|
||||
#define new DEBUG_NEW
|
||||
#endif
|
||||
|
||||
namespace NLGUI
|
||||
{
|
||||
|
||||
|
|
|
@ -23,6 +23,10 @@
|
|||
|
||||
using namespace NLMISC;
|
||||
|
||||
#ifdef DEBUG_NEW
|
||||
#define new DEBUG_NEW
|
||||
#endif
|
||||
|
||||
namespace NLGUI
|
||||
{
|
||||
|
||||
|
|
Some files were not shown because too many files have changed in this diff Show more
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Reference in a new issue