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https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
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Also export non-root shapes
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parent
88702799dd
commit
19b0693dbf
2 changed files with 64 additions and 68 deletions
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@ -187,6 +187,8 @@ fn haveCoarseMesh node =
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return false
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return false
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)
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)
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fn getRoot node = if isvalidnode node.parent then getRoot node.parent else node
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fn runNelMaxExportSub inputMaxFile retryCount =
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fn runNelMaxExportSub inputMaxFile retryCount =
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(
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(
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tagThisFile = false
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tagThisFile = false
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@ -272,12 +274,9 @@ fn runNelMaxExportSub inputMaxFile retryCount =
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-- For each node
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-- For each node
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for node in array_node do
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for node in array_node do
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(
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-- It is root ?
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if (node.parent == undefined) then
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(
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(
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-- Is not a skeleton ?
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-- Is not a skeleton ?
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if (node.name != "Bip01") then
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if (((substring node.name 1 3) != "Bip") and ((substring (getRoot node).name 1 3) != "Bip")) then
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(
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(
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-- Can be exported ?
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-- Can be exported ?
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if (isToBeExported node == true) then
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if (isToBeExported node == true) then
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@ -325,7 +324,6 @@ fn runNelMaxExportSub inputMaxFile retryCount =
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)
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)
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)
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)
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)
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)
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)
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-- Export default animations
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-- Export default animations
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@ -253,6 +253,8 @@ fn haveCoarseMesh node =
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return false
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return false
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)
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)
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fn getRoot node = if isvalidnode node.parent then getRoot node.parent else node
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fn runNelMaxExportSub inputMaxFile retryCount =
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fn runNelMaxExportSub inputMaxFile retryCount =
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(
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(
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tagThisFile = false
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tagThisFile = false
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@ -338,12 +340,9 @@ fn runNelMaxExportSub inputMaxFile retryCount =
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-- For each node
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-- For each node
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for node in array_node do
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for node in array_node do
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(
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-- It is root ?
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if (node.parent == undefined) then
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(
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(
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-- Is not a skeleton ?
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-- Is not a skeleton ?
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if (node.name != "Bip01") then
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if (((substring node.name 1 3) != "Bip") and ((substring (getRoot node).name 1 3) != "Bip")) then
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(
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(
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-- Can be exported ?
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-- Can be exported ?
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if (isToBeExported node == true) then
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if (isToBeExported node == true) then
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@ -391,7 +390,6 @@ fn runNelMaxExportSub inputMaxFile retryCount =
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)
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)
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)
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)
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)
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)
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)
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-- Export default animations
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-- Export default animations
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