mirror of
https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
synced 2024-12-27 19:30:54 +00:00
Fix issue #48, landscape quality issues caused by incorrect defaults
This commit is contained in:
parent
e822c2be0d
commit
19c9d04ef2
2 changed files with 32 additions and 32 deletions
|
@ -126,24 +126,24 @@ AutoEquipTool = 1;
|
|||
|
||||
|
||||
// *** LANDSCAPE
|
||||
LandscapeTileNear = 150.000000;
|
||||
LandscapeTileNear_min = 20.000000;
|
||||
LandscapeTileNear_max = 250.000000;
|
||||
LandscapeTileNear_step = 10.0;
|
||||
LandscapeTileNear_ps0 = 20.0;
|
||||
LandscapeTileNear_ps1 = 100.0;
|
||||
LandscapeTileNear_ps2 = 150.0;
|
||||
LandscapeTileNear_ps3 = 200.0;
|
||||
LandscapeTileNear = 50.000000;
|
||||
LandscapeTileNear_min = 20.000000;
|
||||
LandscapeTileNear_max = 100.000000;
|
||||
LandscapeTileNear_step = 10.0;
|
||||
LandscapeTileNear_ps0 = 20.0;
|
||||
LandscapeTileNear_ps1 = 40.0;
|
||||
LandscapeTileNear_ps2 = 50.0;
|
||||
LandscapeTileNear_ps3 = 80.0;
|
||||
|
||||
// NB: threshold is inverted ULandscape::setThreshold(), to be more intelligible
|
||||
LandscapeThreshold = 2000.0;
|
||||
LandscapeThreshold_min = 100.0; // Low quality => 0.01 threshold
|
||||
LandscapeThreshold_max = 4000.0; // High quality => 0.0005 threshold
|
||||
LandscapeThreshold_step = 100.0;
|
||||
LandscapeThreshold_ps0 = 100.0;
|
||||
LandscapeThreshold_ps1 = 1000.0;
|
||||
LandscapeThreshold_ps2 = 2000.0;
|
||||
LandscapeThreshold_ps3 = 3000.0;
|
||||
LandscapeThreshold = 1000.0;
|
||||
LandscapeThreshold_min = 100.0; // Low quality => 0.01 threshold
|
||||
LandscapeThreshold_max = 2000.0; // High quality => 0.0005 threshold
|
||||
LandscapeThreshold_step = 100.0;
|
||||
LandscapeThreshold_ps0 = 100.0;
|
||||
LandscapeThreshold_ps1 = 500.0;
|
||||
LandscapeThreshold_ps2 = 1000.0;
|
||||
LandscapeThreshold_ps3 = 2000.0;
|
||||
|
||||
Vision = 500.000000;
|
||||
Vision_min = 200.000000;
|
||||
|
|
|
@ -126,24 +126,24 @@ AutoEquipTool = 1;
|
|||
|
||||
|
||||
// *** LANDSCAPE
|
||||
LandscapeTileNear = 150.000000;
|
||||
LandscapeTileNear_min = 20.000000;
|
||||
LandscapeTileNear_max = 250.000000;
|
||||
LandscapeTileNear_step = 10.0;
|
||||
LandscapeTileNear_ps0 = 20.0;
|
||||
LandscapeTileNear_ps1 = 100.0;
|
||||
LandscapeTileNear_ps2 = 150.0;
|
||||
LandscapeTileNear_ps3 = 200.0;
|
||||
LandscapeTileNear = 50.000000;
|
||||
LandscapeTileNear_min = 20.000000;
|
||||
LandscapeTileNear_max = 100.000000;
|
||||
LandscapeTileNear_step = 10.0;
|
||||
LandscapeTileNear_ps0 = 20.0;
|
||||
LandscapeTileNear_ps1 = 40.0;
|
||||
LandscapeTileNear_ps2 = 50.0;
|
||||
LandscapeTileNear_ps3 = 80.0;
|
||||
|
||||
// NB: threshold is inverted ULandscape::setThreshold(), to be more intelligible
|
||||
LandscapeThreshold = 2000.0;
|
||||
LandscapeThreshold_min = 100.0; // Low quality => 0.01 threshold
|
||||
LandscapeThreshold_max = 4000.0; // High quality => 0.0005 threshold
|
||||
LandscapeThreshold_step = 100.0;
|
||||
LandscapeThreshold_ps0 = 100.0;
|
||||
LandscapeThreshold_ps1 = 1000.0;
|
||||
LandscapeThreshold_ps2 = 2000.0;
|
||||
LandscapeThreshold_ps3 = 3000.0;
|
||||
LandscapeThreshold = 1000.0;
|
||||
LandscapeThreshold_min = 100.0; // Low quality => 0.01 threshold
|
||||
LandscapeThreshold_max = 2000.0; // High quality => 0.0005 threshold
|
||||
LandscapeThreshold_step = 100.0;
|
||||
LandscapeThreshold_ps0 = 100.0;
|
||||
LandscapeThreshold_ps1 = 500.0;
|
||||
LandscapeThreshold_ps2 = 1000.0;
|
||||
LandscapeThreshold_ps3 = 2000.0;
|
||||
|
||||
Vision = 500.000000;
|
||||
Vision_min = 200.000000;
|
||||
|
|
Loading…
Reference in a new issue