mirror of
https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
synced 2024-12-23 17:38:44 +00:00
Changed: #1206 fixed missing stuff
This commit is contained in:
parent
50926ae62b
commit
1c19d17a29
15 changed files with 621 additions and 2318 deletions
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@ -1,6 +1,6 @@
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/*
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/*
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Object Viewer Qt
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Object Viewer Qt Widget
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Copyright (C) 2010 Dzmitry Kamiahin <dnk-88@tut.by>
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Copyright (C) 2010 Adrian Jaekel <aj at elane2k dot com>
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This program is free software: you can redistribute it and/or modify
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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it under the terms of the GNU General Public License as published by
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@ -40,7 +40,8 @@
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using namespace NLMISC;
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using namespace NLMISC;
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using namespace NL3D;
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using namespace NL3D;
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namespace NLQT {
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namespace NLQT
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{
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CSlotInfo& CSlotInfo::operator=(const CSlotInfo & slotInfo)
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CSlotInfo& CSlotInfo::operator=(const CSlotInfo & slotInfo)
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{
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{
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@ -1,6 +1,6 @@
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/*
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/*
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Object Viewer Qt
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Object Viewer Qt Widget
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Copyright (C) 2010 Dzmitry Kamiahin <dnk-88@tut.by>
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Copyright (C) 2010 Adrian Jaekel <aj at elane2k dot com>
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This program is free software: you can redistribute it and/or modify
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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it under the terms of the GNU General Public License as published by
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@ -36,12 +36,14 @@
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#include <nel/3d/u_skeleton.h>
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#include <nel/3d/u_skeleton.h>
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#include <nel/3d/channel_mixer.h>
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#include <nel/3d/channel_mixer.h>
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namespace NL3D {
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namespace NL3D
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{
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class UPlayList;
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class UPlayList;
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class UAnimationSet;
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class UAnimationSet;
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}
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}
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namespace NLQT {
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namespace NLQT
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{
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class CSlotInfo
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class CSlotInfo
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{
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{
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@ -19,10 +19,16 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef INTERFACES_H
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#ifndef INTERFACES_H
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#define INTERFACES_H
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#define INTERFACES_H
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#include "stdpch.h"
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#include "entity.h"
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#include <QtPlugin>
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#include <QtPlugin>
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namespace NL3D {
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namespace NL3D
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{
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class UPlayListManager;
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class UPlayListManager;
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class UDriver;
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class UScene;
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}
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}
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namespace NLQT
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namespace NLQT
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@ -65,6 +71,7 @@ namespace NLQT
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virtual bool setupLight(const NLMISC::CVector &position, const NLMISC::CVector &direction) = 0;
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virtual bool setupLight(const NLMISC::CVector &position, const NLMISC::CVector &direction) = 0;
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virtual void setVisible(bool visible) = 0;
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virtual void setVisible(bool visible) = 0;
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virtual QWidget* getWidget() = 0;
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virtual QWidget* getWidget() = 0;
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virtual void setNelContext(NLMISC::INelContext &nelContext) = 0;
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};
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};
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@ -78,13 +78,20 @@ namespace NLQT
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}
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}
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void CObjectViewerWidget::setNelContext(NLMISC::INelContext &nelContext)
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{
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_LibContext = new CLibraryContext(nelContext);
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}
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void CObjectViewerWidget::init()
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void CObjectViewerWidget::init()
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{
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{
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connect(this, SIGNAL(topLevelChanged(bool)),
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connect(this, SIGNAL(topLevelChanged(bool)),
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this, SLOT(topLevelChanged(bool)));
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this, SLOT(topLevelChanged(bool)));
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//H_AUTO2
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//H_AUTO2
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//nldebug("%d %d %d",_nlw->winId(), width(), height());
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//nldebug("%d %d %d",_nlw->winId(), width(), height());
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#if defined(NL_OS_UNIX) && !defined(NL_OS_MAC)
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#if defined(NL_OS_UNIX) && !defined(NL_OS_MAC)
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//dynamic_cast<QNLWidget*>(widget())->makeCurrent();
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//dynamic_cast<QNLWidget*>(widget())->makeCurrent();
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#endif // defined(NL_OS_UNIX) && !defined(NL_OS_MAC)
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#endif // defined(NL_OS_UNIX) && !defined(NL_OS_MAC)
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@ -410,7 +417,6 @@ namespace NLQT
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if ( _Entities.count(fileName) != 0)
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if ( _Entities.count(fileName) != 0)
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return false;
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return false;
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CPath::display();
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CPath::addSearchPath(CFile::getPath(meshFileName), false, false);
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CPath::addSearchPath(CFile::getPath(meshFileName), false, false);
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// create instance of the mesh character
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// create instance of the mesh character
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@ -63,12 +63,11 @@ namespace NLQT
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CObjectViewerWidget(QWidget *parent = 0);
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CObjectViewerWidget(QWidget *parent = 0);
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virtual ~CObjectViewerWidget();
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virtual ~CObjectViewerWidget();
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void setNelContext(NLMISC::INelContext &nelContext);
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static CObjectViewerWidget &objViewWid() { return *_objectViewerWidget; }
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static CObjectViewerWidget &objViewWid() { return *_objectViewerWidget; }
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/// Init a driver and create scene.
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/// Init a driver and create scene.
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/// @param wnd - handle window.
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/// @param w - width window.
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/// @param h - height window.
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void init();
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void init();
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/// Release class.
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/// Release class.
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@ -176,6 +175,8 @@ namespace NLQT
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static CObjectViewerWidget *_objectViewerWidget;
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static CObjectViewerWidget *_objectViewerWidget;
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NLMISC::CLibraryContext *_LibContext;
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// render stuff
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// render stuff
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QTimer *_mainTimer;
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QTimer *_mainTimer;
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bool _isGraphicsInitialized, _isGraphicsEnabled;
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bool _isGraphicsInitialized, _isGraphicsEnabled;
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@ -1,5 +1,5 @@
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/*
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/*
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Georges Editor Qt
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Object Viewer Qt Widget
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Copyright (C) 2010 Adrian Jaekel <aj at elane2k dot com>
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Copyright (C) 2010 Adrian Jaekel <aj at elane2k dot com>
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This program is free software: you can redistribute it and/or modify
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This program is free software: you can redistribute it and/or modify
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@ -1,6 +1,6 @@
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/*
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/*
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Object Viewer Qt
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Object Viewer Qt Widget
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Copyright (C) 2010 Dzmitry Kamiahin <dnk-88@tut.by>
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Copyright (C) 2010 Adrian Jaekel <aj at elane2k dot com>
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This program is free software: you can redistribute it and/or modify
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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it under the terms of the GNU General Public License as published by
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@ -9,7 +9,7 @@ INCLUDE( ${QT_USE_FILE} )
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FILE(GLOB GEORGES_EDITOR_SRC *.cpp *.h)
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FILE(GLOB GEORGES_EDITOR_SRC *.cpp *.h)
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SET(GEORGES_EDITOR_HDR georges_dirtree_dialog.h georges_treeview_dialog.h main_window.h
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SET(GEORGES_EDITOR_HDR georges_dirtree_dialog.h georges_treeview_dialog.h main_window.h
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objectviewer_dialog.h settings_dialog.h progress_dialog.h object_viewer_widget.h)
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objectviewer_dialog.h settings_dialog.h progress_dialog.h)
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SET(GEORGES_EDITOR_UIS settings_form.ui objectviewer_form.ui log_form.ui georges_treeview_form.ui georges_dirtree_form.ui)
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SET(GEORGES_EDITOR_UIS settings_form.ui objectviewer_form.ui log_form.ui georges_treeview_form.ui georges_dirtree_form.ui)
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SET(GEORGES_EDITOR_RCS georges_editor_qt.qrc)
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SET(GEORGES_EDITOR_RCS georges_editor_qt.qrc)
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if (_PlayList != NULL)
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if (_PlayList != NULL)
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{
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{
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_PlayList->resetAllChannels();
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_PlayList->resetAllChannels();
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//Modules::objViewWid().getPlayListManager()->deletePlayList (_PlayList);
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Modules::objViewInt().getPlayListManager()->deletePlayList (_PlayList);
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_PlayList = NULL;
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_PlayList = NULL;
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}
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}
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if (_AnimationSet != NULL)
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if (_AnimationSet != NULL)
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{
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{
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//Modules::objViewWid().getDriver()->deleteAnimationSet(_AnimationSet);
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Modules::objViewInt().getDriver()->deleteAnimationSet(_AnimationSet);
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_AnimationSet = NULL;
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_AnimationSet = NULL;
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}
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}
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if (!_Skeleton.empty())
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if (!_Skeleton.empty())
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{
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{
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_Skeleton.detachSkeletonSon(_Instance);
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_Skeleton.detachSkeletonSon(_Instance);
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//Modules::objViewWid().getScene()->deleteSkeleton(_Skeleton);
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Modules::objViewInt().getScene()->deleteSkeleton(_Skeleton);
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_Skeleton = NULL;
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_Skeleton = NULL;
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}
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}
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if (!_Instance.empty())
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if (!_Instance.empty())
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{
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{
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//Modules::objViewWid().getScene()->deleteInstance(_Instance);
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Modules::objViewInt().getScene()->deleteInstance(_Instance);
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_Instance = NULL;
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_Instance = NULL;
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}
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}
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}
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}
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#include <QString>
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#include <QString>
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NLQT::CConfiguration *Modules::_configuration = NULL;
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NLQT::CConfiguration *Modules::_configuration = NULL;
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NLQT::CObjectViewerWidget *Modules::_objectViewerWidget = NULL;
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NLQT::IObjectViewer *Modules::_objViewerInterface = NULL;
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NLQT::IObjectViewer *Modules::_objViewerInterface = NULL;
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NLQT::CMainWindow *Modules::_mainWindow = NULL;
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NLQT::CMainWindow *Modules::_mainWindow = NULL;
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{
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{
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loadPlugin();
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loadPlugin();
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_objViewerInterface->setNelContext(NLMISC::INelContext::getInstance());
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if (_configuration == NULL) _configuration = new NLQT::CConfiguration;
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if (_configuration == NULL) _configuration = new NLQT::CConfiguration;
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config().init();
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config().init();
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if (_objectViewerWidget == NULL) _objectViewerWidget = new NLQT::CObjectViewerWidget;
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if (_mainWindow == NULL) _mainWindow = new NLQT::CMainWindow;
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if (_mainWindow == NULL) _mainWindow = new NLQT::CMainWindow;
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}
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}
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void Modules::release()
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void Modules::release()
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{
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{
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delete _mainWindow; _mainWindow = NULL;
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delete _mainWindow; _mainWindow = NULL;
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//delete _objectViewerWidget; _objectViewerWidget = NULL;
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config().release();
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config().release();
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delete _configuration; _configuration = NULL;
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delete _configuration; _configuration = NULL;
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@ -65,7 +64,8 @@ bool Modules::loadPlugin()
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//Q_FOREACH (QString fileName, pluginsDir.entryList(QDir::Files)) {
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//Q_FOREACH (QString fileName, pluginsDir.entryList(QDir::Files)) {
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QPluginLoader pluginLoader(pluginsDir.absoluteFilePath("object_viewer_widget_qt.dll"));
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QPluginLoader pluginLoader(pluginsDir.absoluteFilePath("object_viewer_widget_qt.dll"));
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QObject *plugin = pluginLoader.instance();
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QObject *plugin = pluginLoader.instance();
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if (plugin) {
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if (plugin)
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{
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_objViewerInterface = qobject_cast<NLQT::IObjectViewer *>(plugin);
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_objViewerInterface = qobject_cast<NLQT::IObjectViewer *>(plugin);
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if (_objViewerInterface)
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if (_objViewerInterface)
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return true;
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return true;
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#define MODULES_H
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#define MODULES_H
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#include "configuration.h"
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#include "configuration.h"
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//#include "object_viewer.h"
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#include "object_viewer_widget.h"
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#include "main_window.h"
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#include "main_window.h"
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#include "interfaces.h"
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#include "interfaces.h"
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class Modules
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class Modules
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static NLQT::CConfiguration &config() { return *_configuration; }
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static NLQT::CConfiguration &config() { return *_configuration; }
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static NLQT::IObjectViewer &objViewInt() { return *_objViewerInterface; }
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static NLQT::IObjectViewer &objViewInt() { return *_objViewerInterface; }
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static NLQT::CObjectViewerWidget &objViewWid() { return *_objectViewerWidget; }
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//static NLQT::CGeorges &georges() { return *_georges;}
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static NLQT::CMainWindow &mainWin() { return *_mainWindow; }
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static NLQT::CMainWindow &mainWin() { return *_mainWindow; }
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private:
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private:
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static bool loadPlugin();
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static bool loadPlugin();
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static NLQT::IObjectViewer *_objViewerInterface;
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static NLQT::IObjectViewer *_objViewerInterface;
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static NLQT::CConfiguration *_configuration;
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static NLQT::CConfiguration *_configuration;
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//static NLQT::CObjectViewer *_objectViewer;
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static NLQT::CObjectViewerWidget *_objectViewerWidget;
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static NLQT::CMainWindow *_mainWindow;
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static NLQT::CMainWindow *_mainWindow;
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//static NLQT::CGeorges *_georges;
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};
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};
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#endif // MODULES_H
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#endif // MODULES_H
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@ -1,541 +0,0 @@
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/*
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|
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Georges Editor Qt
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|
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Copyright (C) 2010 Adrian Jaekel <aj at elane2k dot com>
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|
||||||
|
|
||||||
This program is free software: you can redistribute it and/or modify
|
|
||||||
it under the terms of the GNU General Public License as published by
|
|
||||||
the Free Software Foundation, either version 3 of the License, or
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|
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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|
||||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
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|
||||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
||||||
GNU General Public License for more details.
|
|
||||||
|
|
||||||
You should have received a copy of the GNU General Public License
|
|
||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
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|
||||||
*/
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|
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#include "object_viewer.h"
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// STL includes
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// NeL includes
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#include <nel/misc/common.h>
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#include <nel/misc/debug.h>
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#include <nel/misc/file.h>
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#include <nel/misc/bitmap.h>
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#include <nel/misc/path.h>
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#include <nel/3d/u_driver.h>
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#include <nel/3d/u_text_context.h>
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#include <nel/3d/u_scene.h>
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#include <nel/3d/u_light.h>
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#include <nel/3d/u_camera.h>
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#include <nel/3d/u_instance.h>
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#include <nel/3d/u_skeleton.h>
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#include <nel/3d/u_play_list.h>
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|
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#include <nel/3d/u_animation_set.h>
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|
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#include <nel/3d/u_animation.h>
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#include <nel/3d/u_play_list_manager.h>
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#include <nel/3d/u_3d_mouse_listener.h>
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#include <nel/3d/bloom_effect.h>
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//#include <nel/3d/event_mouse_listener.h>
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// Project includes
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#include "modules.h"
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#include "configuration.h"
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using namespace std;
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using namespace NLMISC;
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using namespace NL3D;
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namespace NLQT
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{
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||||||
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CObjectViewer::CObjectViewer()
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: _Driver(NULL), _Light(0),
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|
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_phi(0), _psi(0),_dist(2),
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|
||||||
_CameraFocal(75),
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_CurrentInstance(""),
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_BloomEffect(false), _Scene(0)
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{
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}
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CObjectViewer::~CObjectViewer()
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|
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{
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|
||||||
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|
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}
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|
||||||
void CObjectViewer::reinit(nlWindow wnd, uint16 w, uint16 h)
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|
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{
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nldebug("CObjectViewert::reinit");
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//release();
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|
||||||
//init(wnd, w, h);
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//_Driver->setDisplay(wnd, NL3D::UDriver::CMode(w, h, 32));
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}
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void CObjectViewer::init(nlWindow wnd, uint16 w, uint16 h)
|
|
||||||
{
|
|
||||||
nldebug("CObjectViewer::init");
|
|
||||||
|
|
||||||
// set background color from config
|
|
||||||
NLMISC::CConfigFile::CVar v = Modules::config().getConfigFile().getVar("BackgroundColor");
|
|
||||||
_BackgroundColor = CRGBA(v.asInt(0), v.asInt(1), v.asInt(2));
|
|
||||||
|
|
||||||
// set graphics driver from config
|
|
||||||
NLMISC::CConfigFile::CVar v2 = Modules::config().getConfigFile().getVar("GraphicsDriver");
|
|
||||||
// Choose driver opengl to work correctly under Linux example
|
|
||||||
_Direct3D = false; //_Driver = OpenGL;
|
|
||||||
|
|
||||||
#ifdef NL_OS_WINDOWS
|
|
||||||
std::string driver = v2.asString();
|
|
||||||
if (driver == "Direct3D") _Direct3D = true; //m_Driver = Direct3D;
|
|
||||||
else if (driver == "OpenGL") _Direct3D = false; //m_Driver = OpenGL;
|
|
||||||
else nlwarning("Invalid driver specified, defaulting to OpenGL");
|
|
||||||
#endif
|
|
||||||
|
|
||||||
//Modules::config().setAndCallback("CameraFocal",CConfigCallback(this,&CObjectViewer::cfcbCameraFocal));
|
|
||||||
//Modules::config().setAndCallback("BloomEffect",CConfigCallback(this,&CObjectViewer::cfcbBloomEffect));
|
|
||||||
|
|
||||||
// create the driver
|
|
||||||
nlassert(!_Driver);
|
|
||||||
|
|
||||||
_Driver = UDriver::createDriver(0, _Direct3D, 0);
|
|
||||||
nlassert(_Driver);
|
|
||||||
|
|
||||||
// initialize the window with config file values
|
|
||||||
_Driver->setDisplay(wnd, NL3D::UDriver::CMode(w, h, 32));
|
|
||||||
|
|
||||||
//_Light = ULight::createLight();
|
|
||||||
|
|
||||||
//// set mode of the light
|
|
||||||
//_Light->setMode(ULight::DirectionalLight);
|
|
||||||
|
|
||||||
//// set position of the light
|
|
||||||
//_Light->setPosition(CVector(-20.f, 30.f, 10.f));
|
|
||||||
|
|
||||||
//// white light
|
|
||||||
//_Light->setAmbiant(CRGBA(255, 255, 255));
|
|
||||||
|
|
||||||
//// set and enable the light
|
|
||||||
//_Driver->setLight(0, *_Light);
|
|
||||||
//_Driver->enableLight(0);
|
|
||||||
|
|
||||||
// Create a scene
|
|
||||||
_Scene = _Driver->createScene(true);
|
|
||||||
|
|
||||||
_PlayListManager = _Scene->createPlayListManager();
|
|
||||||
|
|
||||||
//_Scene->enableLightingSystem(true);
|
|
||||||
|
|
||||||
// create the camera
|
|
||||||
UCamera camera = _Scene->getCam();
|
|
||||||
|
|
||||||
camera.setTransformMode (UTransformable::DirectMatrix);
|
|
||||||
|
|
||||||
setSizeViewport(w, h);
|
|
||||||
|
|
||||||
// camera will look at entities
|
|
||||||
camera.lookAt(NLMISC::CVector(_dist,0,1), NLMISC::CVector(0,0,0.5));
|
|
||||||
|
|
||||||
NLMISC::CVector hotSpot=NLMISC::CVector(0,0,0);
|
|
||||||
|
|
||||||
_MouseListener = _Driver->create3dMouseListener();
|
|
||||||
_MouseListener->setMatrix(_Scene->getCam().getMatrix());
|
|
||||||
_MouseListener->setFrustrum(_Scene->getCam().getFrustum());
|
|
||||||
_MouseListener->setHotSpot(hotSpot);
|
|
||||||
_MouseListener->setMouseMode(U3dMouseListener::edit3d);
|
|
||||||
|
|
||||||
NL3D::CBloomEffect::instance().setDriver(_Driver);
|
|
||||||
NL3D::CBloomEffect::instance().setScene(_Scene);
|
|
||||||
NL3D::CBloomEffect::instance().init(!_Direct3D);
|
|
||||||
//NL3D::CBloomEffect::instance().setDensityBloom(Modules::config().getConfigFile().getVar("BloomDensity").asInt());
|
|
||||||
//NL3D::CBloomEffect::instance().setSquareBloom(Modules::config().getConfigFile().getVar("BloomSquare").asBool());
|
|
||||||
}
|
|
||||||
|
|
||||||
void CObjectViewer::release()
|
|
||||||
{
|
|
||||||
//H_AUTO2
|
|
||||||
nldebug("");
|
|
||||||
|
|
||||||
_Driver->delete3dMouseListener(_MouseListener);
|
|
||||||
|
|
||||||
// delete all entities
|
|
||||||
deleteEntities();
|
|
||||||
|
|
||||||
_Scene->deletePlayListManager(_PlayListManager);
|
|
||||||
|
|
||||||
// delete the scene
|
|
||||||
_Driver->deleteScene(_Scene);
|
|
||||||
|
|
||||||
// delete the light
|
|
||||||
delete _Light;
|
|
||||||
|
|
||||||
// release driver
|
|
||||||
nlassert(_Driver);
|
|
||||||
_Driver->release();
|
|
||||||
delete _Driver;
|
|
||||||
_Driver = NULL;
|
|
||||||
}
|
|
||||||
|
|
||||||
void CObjectViewer::updateInput()
|
|
||||||
{
|
|
||||||
_Driver->EventServer.pump();
|
|
||||||
|
|
||||||
// New matrix from camera
|
|
||||||
_Scene->getCam().setTransformMode(NL3D::UTransformable::DirectMatrix);
|
|
||||||
_Scene->getCam().setMatrix (_MouseListener->getViewMatrix());
|
|
||||||
|
|
||||||
//nldebug("%s",_Scene->getCam().getMatrix().getPos().asString().c_str());
|
|
||||||
}
|
|
||||||
|
|
||||||
void CObjectViewer::renderDriver()
|
|
||||||
{
|
|
||||||
// Render the scene.
|
|
||||||
if((NL3D::CBloomEffect::instance().getDriver() != NULL) && (_BloomEffect))
|
|
||||||
{
|
|
||||||
NL3D::CBloomEffect::instance().initBloom();
|
|
||||||
}
|
|
||||||
_Driver->clearBuffers(_BackgroundColor);
|
|
||||||
}
|
|
||||||
|
|
||||||
void CObjectViewer::renderScene()
|
|
||||||
{
|
|
||||||
// render the scene
|
|
||||||
_Scene->render();
|
|
||||||
|
|
||||||
if((NL3D::CBloomEffect::instance().getDriver() != NULL) && (_BloomEffect))
|
|
||||||
{
|
|
||||||
NL3D::CBloomEffect::instance().endBloom();
|
|
||||||
NL3D::CBloomEffect::instance().endInterfacesDisplayBloom();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void CObjectViewer::renderDebug2D()
|
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
void CObjectViewer::saveScreenshot(const std::string &nameFile, bool jpg, bool png, bool tga)
|
|
||||||
{
|
|
||||||
//H_AUTO2
|
|
||||||
|
|
||||||
// FIXME: create screenshot path if it doesn't exist!
|
|
||||||
|
|
||||||
// empty bitmap
|
|
||||||
CBitmap bitmap;
|
|
||||||
// copy the driver buffer to the bitmap
|
|
||||||
_Driver->getBuffer(bitmap);
|
|
||||||
// create the file name
|
|
||||||
string filename = std::string("./") + nameFile;
|
|
||||||
// write the bitmap as a jpg, png or tga to the file
|
|
||||||
if (jpg)
|
|
||||||
{
|
|
||||||
string newfilename = CFile::findNewFile(filename + ".jpg");
|
|
||||||
COFile outputFile(newfilename);
|
|
||||||
bitmap.writeJPG(outputFile, 100);
|
|
||||||
nlinfo("Screenshot '%s' saved", newfilename.c_str());
|
|
||||||
}
|
|
||||||
if (png)
|
|
||||||
{
|
|
||||||
string newfilename = CFile::findNewFile(filename + ".png");
|
|
||||||
COFile outputFile(newfilename);
|
|
||||||
bitmap.writePNG(outputFile, 24);
|
|
||||||
nlinfo("Screenshot '%s' saved", newfilename.c_str());
|
|
||||||
}
|
|
||||||
if (tga)
|
|
||||||
{
|
|
||||||
string newfilename = CFile::findNewFile(filename + ".tga");
|
|
||||||
COFile outputFile(newfilename);
|
|
||||||
bitmap.writeTGA(outputFile, 24, false);
|
|
||||||
nlinfo("Screenshot '%s' saved", newfilename.c_str());
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
bool CObjectViewer::loadMesh(const std::string &meshFileName, const std::string &skelFileName)
|
|
||||||
{
|
|
||||||
std::string fileName = CFile::getFilenameWithoutExtension(meshFileName);
|
|
||||||
if ( _Entities.count(fileName) != 0)
|
|
||||||
return false;
|
|
||||||
|
|
||||||
CPath::addSearchPath(CFile::getPath(meshFileName), false, false);
|
|
||||||
|
|
||||||
// create instance of the mesh character
|
|
||||||
UInstance Entity = _Scene->createInstance(meshFileName);
|
|
||||||
|
|
||||||
CAABBox bbox;
|
|
||||||
Entity.getShapeAABBox(bbox);
|
|
||||||
setCamera(bbox , Entity, true);
|
|
||||||
|
|
||||||
_MouseListener->setMatrix(_Scene->getCam().getMatrix());
|
|
||||||
|
|
||||||
USkeleton Skeleton = _Scene->createSkeleton(skelFileName);
|
|
||||||
|
|
||||||
// if we can't create entity, skip it
|
|
||||||
if (Entity.empty()) return false;
|
|
||||||
|
|
||||||
// create a new entity
|
|
||||||
EIT eit = (_Entities.insert (make_pair (fileName, CEntity()))).first;
|
|
||||||
CEntity &entity = (*eit).second;
|
|
||||||
|
|
||||||
// set the entity up
|
|
||||||
entity._Name = fileName;
|
|
||||||
entity._FileNameShape = meshFileName;
|
|
||||||
entity._FileNameSkeleton = skelFileName;
|
|
||||||
entity._Instance = Entity;
|
|
||||||
if (!Skeleton.empty())
|
|
||||||
{
|
|
||||||
entity._Skeleton = Skeleton;
|
|
||||||
entity._Skeleton.bindSkin (entity._Instance);
|
|
||||||
}
|
|
||||||
entity._AnimationSet = _Driver->createAnimationSet(false);
|
|
||||||
entity._PlayList = _PlayListManager->createPlayList(entity._AnimationSet);
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
void CObjectViewer::resetScene()
|
|
||||||
{
|
|
||||||
deleteEntities();
|
|
||||||
|
|
||||||
// Reset camera.
|
|
||||||
//..
|
|
||||||
|
|
||||||
// to load files with the same name but located in different directories
|
|
||||||
//CPath::clearMap();
|
|
||||||
|
|
||||||
// load and set search paths from config
|
|
||||||
//Modules::config().configSearchPaths();
|
|
||||||
|
|
||||||
_CurrentInstance = "";
|
|
||||||
|
|
||||||
nlinfo("Scene cleared");
|
|
||||||
}
|
|
||||||
|
|
||||||
void CObjectViewer::updateCamera(float deltaPsi, float deltaPhi, float deltaDist)
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
void CObjectViewer::setBackgroundColor(NLMISC::CRGBA backgroundColor)
|
|
||||||
{
|
|
||||||
_BackgroundColor = backgroundColor;
|
|
||||||
|
|
||||||
// config file variable changes
|
|
||||||
Modules::config().getConfigFile().getVar("BackgroundColor").setAsInt(_BackgroundColor.R, 0);
|
|
||||||
Modules::config().getConfigFile().getVar("BackgroundColor").setAsInt(_BackgroundColor.G, 1);
|
|
||||||
Modules::config().getConfigFile().getVar("BackgroundColor").setAsInt(_BackgroundColor.B, 2);
|
|
||||||
}
|
|
||||||
|
|
||||||
void CObjectViewer::setGraphicsDriver(bool Direct3D)
|
|
||||||
{
|
|
||||||
_Direct3D = Direct3D;
|
|
||||||
|
|
||||||
if (_Direct3D) Modules::config().getConfigFile().getVar("GraphicsDriver").setAsString("Direct3D");
|
|
||||||
else Modules::config().getConfigFile().getVar("GraphicsDriver").setAsString("OpenGL");
|
|
||||||
}
|
|
||||||
|
|
||||||
void CObjectViewer::setSizeViewport(uint16 w, uint16 h)
|
|
||||||
{
|
|
||||||
_Scene->getCam().setPerspective(_CameraFocal * (float)Pi/180.f, (float)w/h, 0.1f, 1000);
|
|
||||||
}
|
|
||||||
|
|
||||||
void CObjectViewer::setCurrentObject(const std::string &name)
|
|
||||||
{
|
|
||||||
if ((_Entities.count(name) != 0) || ( name.empty() )) _CurrentInstance = name;
|
|
||||||
else nlerror ("Entity %s not found", name.c_str());
|
|
||||||
nlinfo("set current entity %s", _CurrentInstance.c_str());
|
|
||||||
}
|
|
||||||
|
|
||||||
CEntity& CObjectViewer::getEntity(const std::string &name)
|
|
||||||
{
|
|
||||||
if ( _Entities.count(name) == 0) nlerror("Entity %s not found", name.c_str());
|
|
||||||
EIT eit = _Entities.find (name);
|
|
||||||
return (*eit).second;
|
|
||||||
}
|
|
||||||
|
|
||||||
void CObjectViewer::getListObjects(std::vector<std::string> &listObj)
|
|
||||||
{
|
|
||||||
listObj.clear();
|
|
||||||
for (EIT eit = _Entities.begin(); eit != _Entities.end(); ++eit)
|
|
||||||
listObj.push_back((*eit).second._Name);
|
|
||||||
}
|
|
||||||
|
|
||||||
void CObjectViewer::deleteEntity(CEntity &entity)
|
|
||||||
{
|
|
||||||
if (entity._PlayList != NULL)
|
|
||||||
{
|
|
||||||
_PlayListManager->deletePlayList (entity._PlayList);
|
|
||||||
entity._PlayList = NULL;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (entity._AnimationSet != NULL)
|
|
||||||
{
|
|
||||||
_Driver->deleteAnimationSet(entity._AnimationSet);
|
|
||||||
entity._AnimationSet = NULL;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (!entity._Skeleton.empty())
|
|
||||||
{
|
|
||||||
entity._Skeleton.detachSkeletonSon(entity._Instance);
|
|
||||||
|
|
||||||
_Scene->deleteSkeleton(entity._Skeleton);
|
|
||||||
entity._Skeleton = NULL;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (!entity._Instance.empty())
|
|
||||||
{
|
|
||||||
_Scene->deleteInstance(entity._Instance);
|
|
||||||
entity._Instance = NULL;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void CObjectViewer::deleteEntities()
|
|
||||||
{
|
|
||||||
for (EIT eit = _Entities.begin(); eit != _Entities.end(); ++eit)
|
|
||||||
{
|
|
||||||
CEntity &entity = (*eit).second;
|
|
||||||
deleteEntity(entity);
|
|
||||||
}
|
|
||||||
_Entities.clear();
|
|
||||||
}
|
|
||||||
|
|
||||||
void CObjectViewer::setCamera(CAABBox &bbox, UTransform &entity, bool high_z)
|
|
||||||
{
|
|
||||||
CVector pos(0.f, 0.f, 0.f);
|
|
||||||
CQuat quat(0.f, 0.f, 0.f, 0.f);
|
|
||||||
NL3D::UInstance inst;
|
|
||||||
inst.cast(entity);
|
|
||||||
if (!inst.empty())
|
|
||||||
{
|
|
||||||
inst.getDefaultPos(pos);
|
|
||||||
inst.getDefaultRotQuat(quat);
|
|
||||||
/*
|
|
||||||
if (quat.getAxis().isNull())
|
|
||||||
{
|
|
||||||
quat.set(0, 0, 0, 0);
|
|
||||||
inst.setRotQuat(quat);
|
|
||||||
}
|
|
||||||
*/
|
|
||||||
// quat.set(1.f, 1.f, 0.f, 0.f);
|
|
||||||
|
|
||||||
// inst.setRotQuat(quat);
|
|
||||||
// inst.getRotQuat(quat);
|
|
||||||
|
|
||||||
// check for presence of all textures from each sets
|
|
||||||
//bool allGood = true;
|
|
||||||
|
|
||||||
//for(uint s = 0; s < 5; ++s)
|
|
||||||
//{
|
|
||||||
// inst.selectTextureSet(s);
|
|
||||||
|
|
||||||
// uint numMat = inst.getNumMaterials();
|
|
||||||
|
|
||||||
// // by default, all textures are present
|
|
||||||
// allGood = true;
|
|
||||||
|
|
||||||
// for(uint i = 0; i < numMat; ++i)
|
|
||||||
// {
|
|
||||||
// UInstanceMaterial mat = inst.getMaterial(i);
|
|
||||||
|
|
||||||
// for(sint j = 0; j <= mat.getLastTextureStage(); ++j)
|
|
||||||
// {
|
|
||||||
// // if a texture is missing
|
|
||||||
// if (mat.isTextureFile(j) && mat.getTextureFileName(j) == "CTextureMultiFile:Dummy")
|
|
||||||
// allGood = false;
|
|
||||||
// }
|
|
||||||
// }
|
|
||||||
|
|
||||||
// // if all textures have been found for this set, skip other sets
|
|
||||||
// if (allGood)
|
|
||||||
// break;
|
|
||||||
//}
|
|
||||||
}
|
|
||||||
|
|
||||||
// fix scale (some shapes have a different value)
|
|
||||||
entity.setScale(1.f, 1.f, 1.f);
|
|
||||||
|
|
||||||
UCamera Camera = _Scene->getCam();
|
|
||||||
CVector max_radius = bbox.getHalfSize();
|
|
||||||
|
|
||||||
CVector center = bbox.getCenter();
|
|
||||||
entity.setPivot(center);
|
|
||||||
center += pos;
|
|
||||||
|
|
||||||
//_Scene->getCam().setPerspective(_CameraFocal * (float)Pi/180.f, (float)w/h, 0.1f, 1000);
|
|
||||||
float fov = float(_CameraFocal * (float)Pi/180.0);
|
|
||||||
//Camera.setPerspective (fov, 1.0f, 0.1f, 1000.0f);
|
|
||||||
float radius = max(max(max_radius.x, max_radius.y), max_radius.z);
|
|
||||||
if (radius == 0.f) radius = 1.f;
|
|
||||||
float left, right, bottom, top, znear, zfar;
|
|
||||||
Camera.getFrustum(left, right, bottom, top, znear, zfar);
|
|
||||||
float dist = radius / (tan(fov/2));
|
|
||||||
CVector eye(center);
|
|
||||||
/* if (axis == CVector::I)
|
|
||||||
eye.y -= dist+radius;
|
|
||||||
else if (axis == CVector::J)
|
|
||||||
eye.x += dist+radius;
|
|
||||||
*/
|
|
||||||
// quat.normalize();
|
|
||||||
|
|
||||||
CVector ax(quat.getAxis());
|
|
||||||
|
|
||||||
// float angle = quat.getAngle();
|
|
||||||
/*
|
|
||||||
if (ax.isNull())
|
|
||||||
{
|
|
||||||
if (int(angle*100.f) == int(NLMISC::Pi * 200.f))
|
|
||||||
{
|
|
||||||
ax = CVector::J;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else
|
|
||||||
*/
|
|
||||||
if (ax.isNull() || ax == CVector::I)
|
|
||||||
{
|
|
||||||
ax = CVector::J;
|
|
||||||
}
|
|
||||||
else if (ax == -CVector::K)
|
|
||||||
{
|
|
||||||
ax = -CVector::J;
|
|
||||||
}
|
|
||||||
/* else if (ax.x < -0.9f && ax.y == 0.f && ax.z == 0.f)
|
|
||||||
{
|
|
||||||
ax = -CVector::J ;
|
|
||||||
}
|
|
||||||
*/
|
|
||||||
// ax.normalize();
|
|
||||||
|
|
||||||
eye -= ax * (dist+radius);
|
|
||||||
if (high_z)
|
|
||||||
eye.z += max_radius.z/1.0f;
|
|
||||||
Camera.lookAt(eye, center);
|
|
||||||
setupLight(eye, center - eye);
|
|
||||||
}
|
|
||||||
|
|
||||||
bool CObjectViewer::setupLight(const CVector &position, const CVector &direction)
|
|
||||||
{
|
|
||||||
if (!_Light)
|
|
||||||
_Light = ULight::createLight();
|
|
||||||
if (!_Light) return false;
|
|
||||||
|
|
||||||
// set mode of the light
|
|
||||||
_Light->setMode(ULight::DirectionalLight);
|
|
||||||
|
|
||||||
// set position of the light
|
|
||||||
// Light->setupDirectional(settings.light_ambiant, settings.light_diffuse, settings.light_specular, settings.light_direction);
|
|
||||||
NLMISC::CRGBA light_ambiant = CRGBA(0,0,0);
|
|
||||||
NLMISC::CRGBA light_diffuse = CRGBA(255,255,255);
|
|
||||||
NLMISC::CRGBA light_specular = CRGBA(255,255,255);
|
|
||||||
NLMISC::CVector light_direction = CVector(0.25, 0.25, 0.25);
|
|
||||||
_Light->setupPointLight(light_ambiant, light_diffuse, light_specular, position, direction + light_direction);
|
|
||||||
|
|
||||||
// set and enable the light
|
|
||||||
_Driver->setLight(0, *_Light);
|
|
||||||
_Driver->enableLight(0);
|
|
||||||
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
} /* namespace NLQT */
|
|
|
@ -1,198 +0,0 @@
|
||||||
/*
|
|
||||||
Georges Editor Qt
|
|
||||||
Copyright (C) 2010 Adrian Jaekel <aj at elane2k dot com>
|
|
||||||
|
|
||||||
This program is free software: you can redistribute it and/or modify
|
|
||||||
it under the terms of the GNU General Public License as published by
|
|
||||||
the Free Software Foundation, either version 3 of the License, or
|
|
||||||
(at your option) any later version.
|
|
||||||
|
|
||||||
This program is distributed in the hope that it will be useful,
|
|
||||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
||||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
||||||
GNU General Public License for more details.
|
|
||||||
|
|
||||||
You should have received a copy of the GNU General Public License
|
|
||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
||||||
*/
|
|
||||||
|
|
||||||
#ifndef OBJECT_VIEWER_H
|
|
||||||
#define OBJECT_VIEWER_H
|
|
||||||
|
|
||||||
#include <nel/misc/types_nl.h>
|
|
||||||
|
|
||||||
// STL includes
|
|
||||||
#include <string>
|
|
||||||
#include <map>
|
|
||||||
|
|
||||||
// NeL includes
|
|
||||||
#include <nel/misc/config_file.h>
|
|
||||||
#include <nel/misc/rgba.h>
|
|
||||||
#include <nel/3d/event_mouse_listener.h>
|
|
||||||
#include <nel/misc/aabbox.h>
|
|
||||||
|
|
||||||
// Project includes
|
|
||||||
#include "entity.h"
|
|
||||||
|
|
||||||
namespace NL3D
|
|
||||||
{
|
|
||||||
class UDriver;
|
|
||||||
class UScene;
|
|
||||||
class ULight;
|
|
||||||
class UInstance;
|
|
||||||
class UCamera;
|
|
||||||
class USkeleton;
|
|
||||||
class UPlayListManager;
|
|
||||||
class U3dMouseListener;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
namespace NLQT
|
|
||||||
@brief namespace NLQT
|
|
||||||
*/
|
|
||||||
namespace NLQT
|
|
||||||
{
|
|
||||||
|
|
||||||
/**
|
|
||||||
@class CObjectViewer
|
|
||||||
A CObjectViewer class loading and viewing shape, particle system files.
|
|
||||||
*/
|
|
||||||
class CObjectViewer
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
/// Default constructor.
|
|
||||||
CObjectViewer();
|
|
||||||
|
|
||||||
virtual ~CObjectViewer();
|
|
||||||
|
|
||||||
/// Init a driver and create scene.
|
|
||||||
/// @param wnd - handle window.
|
|
||||||
/// @param w - width window.
|
|
||||||
/// @param h - height window.
|
|
||||||
void init(nlWindow wnd, uint16 w, uint16 h);
|
|
||||||
|
|
||||||
void reinit(nlWindow wnd, uint16 w, uint16 h);
|
|
||||||
|
|
||||||
/// Release class.
|
|
||||||
void release();
|
|
||||||
|
|
||||||
/// Update mouse and keyboard events. And update camera matrix.
|
|
||||||
void updateInput();
|
|
||||||
|
|
||||||
/// Render Driver (clear all buffers and set background color).
|
|
||||||
void renderDriver();
|
|
||||||
|
|
||||||
/// Render current scene.
|
|
||||||
void renderScene();
|
|
||||||
|
|
||||||
/// Render Debug 2D (stuff for dev).
|
|
||||||
void renderDebug2D();
|
|
||||||
|
|
||||||
/// Make a screenshot of the current scene and save.
|
|
||||||
void saveScreenshot(const std::string &nameFile, bool jpg, bool png, bool tga);
|
|
||||||
|
|
||||||
/// Load a mesh or particle system and add to current scene.
|
|
||||||
/// @param meshFileName - name loading shape or ps file.
|
|
||||||
/// @param skelFileName - name loading skeletin file.
|
|
||||||
/// @return true if file have been loaded, false if file have not been loaded.
|
|
||||||
bool loadMesh (const std::string &meshFileName, const std::string &skelFileName);
|
|
||||||
|
|
||||||
/// Reset current scene.
|
|
||||||
void resetScene();
|
|
||||||
|
|
||||||
/// Update the navigation camera.
|
|
||||||
/// @param deltaPsi - delta angle horizontal (radians).
|
|
||||||
/// @param deltaPhi - delta angle vertical (radians).
|
|
||||||
/// @param deltaDist - delta distance.
|
|
||||||
void updateCamera(float deltaPsi, float deltaPhi, float deltaDist);
|
|
||||||
|
|
||||||
/// Set the background color.
|
|
||||||
/// @param backgroundColor - background color.
|
|
||||||
void setBackgroundColor(NLMISC::CRGBA backgroundColor);
|
|
||||||
|
|
||||||
/// Set type driver.
|
|
||||||
/// @param Direct3D - type driver (true - Direct3D) or (false -OpenGL)
|
|
||||||
void setGraphicsDriver(bool Direct3D);
|
|
||||||
|
|
||||||
/// Set size viewport for correct set perspective
|
|
||||||
/// @param w - width window.
|
|
||||||
/// @param h - height window.
|
|
||||||
void setSizeViewport(uint16 w, uint16 h);
|
|
||||||
|
|
||||||
void setBloomEffect(bool enabled) { _BloomEffect = enabled; }
|
|
||||||
|
|
||||||
/// Select instance from the scene
|
|
||||||
/// @param name - name instance, "" if no instance edited
|
|
||||||
void setCurrentObject(const std::string &name);
|
|
||||||
|
|
||||||
/// Get current instance from the scene
|
|
||||||
/// @return name current instance, "" if no instance edited
|
|
||||||
const std::string& getCurrentObject() { return _CurrentInstance; }
|
|
||||||
|
|
||||||
/// Get entity from the scene
|
|
||||||
/// @return ref Entity
|
|
||||||
CEntity& getEntity(const std::string &name);
|
|
||||||
|
|
||||||
/// Get full list instances from the scene
|
|
||||||
/// @param listObj - ref of return list instances
|
|
||||||
void getListObjects(std::vector<std::string> &listObj);
|
|
||||||
|
|
||||||
/// Get value background color.
|
|
||||||
/// @return background color.
|
|
||||||
NLMISC::CRGBA getBackgroundColor() { return _BackgroundColor; }
|
|
||||||
|
|
||||||
/// Get type driver.
|
|
||||||
/// @return true if have used Direct3D driver, false OpenGL driver.
|
|
||||||
inline bool getDirect3D() { return _Direct3D; }
|
|
||||||
|
|
||||||
inline bool getBloomEffect() const { return _BloomEffect; }
|
|
||||||
|
|
||||||
/// Get a pointer to the driver.
|
|
||||||
/// @return pointer to the driver.
|
|
||||||
inline NL3D::UDriver *getDriver() { return _Driver; }
|
|
||||||
|
|
||||||
/// Get a pointer to the scene.
|
|
||||||
/// @return pointer to the scene.
|
|
||||||
inline NL3D::UScene *getScene() { return _Scene; }
|
|
||||||
|
|
||||||
/// Get a manager of playlist
|
|
||||||
/// @return pointer to the UPlayListManager
|
|
||||||
inline NL3D::UPlayListManager *getPlayListManager() { return _PlayListManager; }
|
|
||||||
|
|
||||||
void setCamera(NLMISC::CAABBox &bbox, NL3D::UTransform &entity, bool high_z);
|
|
||||||
bool setupLight(const NLMISC::CVector &position, const NLMISC::CVector &direction);
|
|
||||||
|
|
||||||
private:
|
|
||||||
void deleteEntity (CEntity &entity);
|
|
||||||
|
|
||||||
/// Delete all entities
|
|
||||||
void deleteEntities();
|
|
||||||
|
|
||||||
NLMISC::CRGBA _BackgroundColor;
|
|
||||||
|
|
||||||
NL3D::UDriver *_Driver;
|
|
||||||
NL3D::UScene *_Scene;
|
|
||||||
NL3D::UPlayListManager *_PlayListManager;
|
|
||||||
NL3D::ULight *_Light;
|
|
||||||
NL3D::UCamera *_Camera;
|
|
||||||
NL3D::U3dMouseListener *_MouseListener;
|
|
||||||
|
|
||||||
// The entities storage
|
|
||||||
CEntities _Entities;
|
|
||||||
|
|
||||||
/// Camera parameters.
|
|
||||||
float _phi, _psi, _dist;
|
|
||||||
float _CameraFocal;
|
|
||||||
|
|
||||||
bool _Direct3D;
|
|
||||||
bool _BloomEffect;
|
|
||||||
|
|
||||||
std::string _CurrentInstance;
|
|
||||||
|
|
||||||
// a temporary solution, and later remove
|
|
||||||
friend class CAnimationSetDialog;
|
|
||||||
};/* class CObjectViewer */
|
|
||||||
|
|
||||||
} /* namespace NLQT */
|
|
||||||
|
|
||||||
#endif // OBJECT_VIEWER_H
|
|
|
@ -1,756 +0,0 @@
|
||||||
/*
|
|
||||||
Georges Editor Qt
|
|
||||||
Copyright (C) 2010 Adrian Jaekel <aj at elane2k dot com>
|
|
||||||
|
|
||||||
This program is free software: you can redistribute it and/or modify
|
|
||||||
it under the terms of the GNU General Public License as published by
|
|
||||||
the Free Software Foundation, either version 3 of the License, or
|
|
||||||
(at your option) any later version.
|
|
||||||
|
|
||||||
This program is distributed in the hope that it will be useful,
|
|
||||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
||||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
||||||
GNU General Public License for more details.
|
|
||||||
|
|
||||||
You should have received a copy of the GNU General Public License
|
|
||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
||||||
*/
|
|
||||||
|
|
||||||
#include "object_viewer_widget.h"
|
|
||||||
|
|
||||||
// STL includes
|
|
||||||
|
|
||||||
// NeL includes
|
|
||||||
#include <nel/misc/common.h>
|
|
||||||
#include <nel/misc/debug.h>
|
|
||||||
#include <nel/misc/file.h>
|
|
||||||
#include <nel/misc/bitmap.h>
|
|
||||||
#include <nel/misc/path.h>
|
|
||||||
#include <nel/3d/u_driver.h>
|
|
||||||
#include <nel/3d/driver_user.h>
|
|
||||||
#include <nel/3d/u_text_context.h>
|
|
||||||
#include <nel/3d/u_scene.h>
|
|
||||||
#include <nel/3d/u_light.h>
|
|
||||||
#include <nel/3d/u_camera.h>
|
|
||||||
#include <nel/3d/u_instance.h>
|
|
||||||
#include <nel/3d/u_skeleton.h>
|
|
||||||
#include <nel/3d/u_play_list.h>
|
|
||||||
#include <nel/3d/u_animation_set.h>
|
|
||||||
#include <nel/3d/u_animation.h>
|
|
||||||
#include <nel/3d/u_play_list_manager.h>
|
|
||||||
#include <nel/3d/u_3d_mouse_listener.h>
|
|
||||||
#include <nel/3d/bloom_effect.h>
|
|
||||||
|
|
||||||
// Project includes
|
|
||||||
#include "modules.h"
|
|
||||||
|
|
||||||
using namespace NLMISC;
|
|
||||||
using namespace NL3D;
|
|
||||||
using namespace std;
|
|
||||||
|
|
||||||
namespace NLQT
|
|
||||||
{
|
|
||||||
|
|
||||||
CObjectViewerWidget::CObjectViewerWidget(QWidget *parent)
|
|
||||||
: _isGraphicsInitialized(false), _isGraphicsEnabled(false),
|
|
||||||
_Driver(NULL), _Light(0), _phi(0), _psi(0),_dist(2),
|
|
||||||
_CameraFocal(75), _CurrentInstance(""), _BloomEffect(false),
|
|
||||||
_Scene(0), QWidget(parent)
|
|
||||||
{
|
|
||||||
_isGraphicsEnabled = true;
|
|
||||||
|
|
||||||
// As a special case, a QTimer with a timeout of 0 will time out as soon as all the events in the window system's event queue have been processed.
|
|
||||||
// This can be used to do heavy work while providing a snappy user interface.
|
|
||||||
_mainTimer = new QTimer(this);
|
|
||||||
connect(_mainTimer, SIGNAL(timeout()), this, SLOT(updateRender()));
|
|
||||||
// timer->start(); // <- timeout 0
|
|
||||||
// it's heavy on cpu, though, when no 3d driver initialized :)
|
|
||||||
_mainTimer->start(25); // 25fps
|
|
||||||
}
|
|
||||||
|
|
||||||
CObjectViewerWidget::~CObjectViewerWidget()
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
void CObjectViewerWidget::init()
|
|
||||||
{
|
|
||||||
connect(this, SIGNAL(topLevelChanged(bool)),
|
|
||||||
this, SLOT(topLevelChanged(bool)));
|
|
||||||
//H_AUTO2
|
|
||||||
//nldebug("%d %d %d",_nlw->winId(), width(), height());
|
|
||||||
|
|
||||||
#if defined(NL_OS_UNIX) && !defined(NL_OS_MAC)
|
|
||||||
dynamic_cast<QNLWidget*>(widget())->makeCurrent();
|
|
||||||
#endif // defined(NL_OS_UNIX) && !defined(NL_OS_MAC)
|
|
||||||
|
|
||||||
nlWindow wnd = winId();
|
|
||||||
uint16 w = width();
|
|
||||||
uint16 h = height();
|
|
||||||
|
|
||||||
setMouseTracking(true);
|
|
||||||
|
|
||||||
// set background color from config
|
|
||||||
NLMISC::CConfigFile::CVar v = Modules::config().getConfigFile().getVar("BackgroundColor");
|
|
||||||
_BackgroundColor = CRGBA(v.asInt(0), v.asInt(1), v.asInt(2));
|
|
||||||
|
|
||||||
// set graphics driver from config
|
|
||||||
NLMISC::CConfigFile::CVar v2 = Modules::config().getConfigFile().getVar("GraphicsDriver");
|
|
||||||
// Choose driver opengl to work correctly under Linux example
|
|
||||||
_Direct3D = false; //_Driver = OpenGL;
|
|
||||||
|
|
||||||
#ifdef NL_OS_WINDOWS
|
|
||||||
std::string driver = v2.asString();
|
|
||||||
if (driver == "Direct3D") _Direct3D = true; //m_Driver = Direct3D;
|
|
||||||
else if (driver == "OpenGL") _Direct3D = false; //m_Driver = OpenGL;
|
|
||||||
else nlwarning("Invalid driver specified, defaulting to OpenGL");
|
|
||||||
#endif
|
|
||||||
|
|
||||||
//Modules::config().setAndCallback("CameraFocal",CConfigCallback(this,&CObjectViewer::cfcbCameraFocal));
|
|
||||||
//Modules::config().setAndCallback("BloomEffect",CConfigCallback(this,&CObjectViewer::cfcbBloomEffect));
|
|
||||||
|
|
||||||
// create the driver
|
|
||||||
nlassert(!_Driver);
|
|
||||||
|
|
||||||
_Driver = UDriver::createDriver(0, _Direct3D, 0);
|
|
||||||
nlassert(_Driver);
|
|
||||||
|
|
||||||
// initialize the window with config file values
|
|
||||||
_Driver->setDisplay(wnd, NL3D::UDriver::CMode(w, h, 32));
|
|
||||||
|
|
||||||
//_Light = ULight::createLight();
|
|
||||||
|
|
||||||
//// set mode of the light
|
|
||||||
//_Light->setMode(ULight::DirectionalLight);
|
|
||||||
|
|
||||||
//// set position of the light
|
|
||||||
//_Light->setPosition(CVector(-20.f, 30.f, 10.f));
|
|
||||||
|
|
||||||
//// white light
|
|
||||||
//_Light->setAmbiant(CRGBA(255, 255, 255));
|
|
||||||
|
|
||||||
//// set and enable the light
|
|
||||||
//_Driver->setLight(0, *_Light);
|
|
||||||
//_Driver->enableLight(0);
|
|
||||||
|
|
||||||
// Create a scene
|
|
||||||
_Scene = _Driver->createScene(true);
|
|
||||||
|
|
||||||
_PlayListManager = _Scene->createPlayListManager();
|
|
||||||
|
|
||||||
//_Scene->enableLightingSystem(true);
|
|
||||||
|
|
||||||
// create the camera
|
|
||||||
UCamera camera = _Scene->getCam();
|
|
||||||
|
|
||||||
camera.setTransformMode (UTransformable::DirectMatrix);
|
|
||||||
|
|
||||||
setSizeViewport(w, h);
|
|
||||||
|
|
||||||
// camera will look at entities
|
|
||||||
camera.lookAt(NLMISC::CVector(_dist,0,1), NLMISC::CVector(0,0,0.5));
|
|
||||||
|
|
||||||
NLMISC::CVector hotSpot=NLMISC::CVector(0,0,0);
|
|
||||||
|
|
||||||
_MouseListener = _Driver->create3dMouseListener();
|
|
||||||
_MouseListener->setMatrix(_Scene->getCam().getMatrix());
|
|
||||||
_MouseListener->setFrustrum(_Scene->getCam().getFrustum());
|
|
||||||
_MouseListener->setHotSpot(hotSpot);
|
|
||||||
_MouseListener->setMouseMode(U3dMouseListener::edit3d);
|
|
||||||
|
|
||||||
NL3D::CBloomEffect::instance().setDriver(_Driver);
|
|
||||||
NL3D::CBloomEffect::instance().setScene(_Scene);
|
|
||||||
NL3D::CBloomEffect::instance().init(!_Direct3D);
|
|
||||||
//NL3D::CBloomEffect::instance().setDensityBloom(Modules::config().getConfigFile().getVar("BloomDensity").asInt());
|
|
||||||
//NL3D::CBloomEffect::instance().setSquareBloom(Modules::config().getConfigFile().getVar("BloomSquare").asBool());
|
|
||||||
}
|
|
||||||
|
|
||||||
void CObjectViewerWidget::release()
|
|
||||||
{
|
|
||||||
//H_AUTO2
|
|
||||||
nldebug("");
|
|
||||||
|
|
||||||
_Driver->delete3dMouseListener(_MouseListener);
|
|
||||||
|
|
||||||
// delete all entities
|
|
||||||
deleteEntities();
|
|
||||||
|
|
||||||
_Scene->deletePlayListManager(_PlayListManager);
|
|
||||||
|
|
||||||
// delete the scene
|
|
||||||
_Driver->deleteScene(_Scene);
|
|
||||||
|
|
||||||
// delete the light
|
|
||||||
delete _Light;
|
|
||||||
|
|
||||||
// release driver
|
|
||||||
nlassert(_Driver);
|
|
||||||
_Driver->release();
|
|
||||||
delete _Driver;
|
|
||||||
_Driver = NULL;
|
|
||||||
}
|
|
||||||
|
|
||||||
void CObjectViewerWidget::updateRender()
|
|
||||||
{
|
|
||||||
//nldebug("CMainWindow::updateRender");
|
|
||||||
updateInitialization(isVisible());
|
|
||||||
|
|
||||||
//QModelIndex index = _dirModel->setRootPath("D:/Dev/Ryzom/code/ryzom/common/data_leveldesign/leveldesign");
|
|
||||||
//_dirTree->setRootIndex(index);
|
|
||||||
|
|
||||||
if (isVisible())
|
|
||||||
{
|
|
||||||
// call all update functions
|
|
||||||
// 01. Update Utilities (configuration etc)
|
|
||||||
|
|
||||||
// 02. Update Time (deltas)
|
|
||||||
// ...
|
|
||||||
|
|
||||||
// 03. Update Receive (network, servertime, receive messages)
|
|
||||||
// ...
|
|
||||||
|
|
||||||
// 04. Update Input (keyboard controls, etc)
|
|
||||||
if (_isGraphicsInitialized)
|
|
||||||
updateInput();
|
|
||||||
|
|
||||||
// 05. Update Weather (sky, snow, wind, fog, sun)
|
|
||||||
// ...
|
|
||||||
|
|
||||||
// 06. Update Entities (movement, do after possible tp from incoming messages etc)
|
|
||||||
// - Move other entities
|
|
||||||
// - Update self entity
|
|
||||||
// - Move bullets
|
|
||||||
// ...
|
|
||||||
|
|
||||||
// 07. Update Landscape (async zone loading near entity)
|
|
||||||
// ...
|
|
||||||
|
|
||||||
// 08. Update Collisions (entities)
|
|
||||||
// - Update entities
|
|
||||||
// - Update move container (swap with Update entities? todo: check code!)
|
|
||||||
// - Update bullets
|
|
||||||
// ...
|
|
||||||
|
|
||||||
// 09. Update Animations (playlists)
|
|
||||||
// - Needs to be either before or after entities, not sure,
|
|
||||||
// there was a problem with wrong order a while ago!!!
|
|
||||||
|
|
||||||
|
|
||||||
//updateAnimation(_AnimationDialog->getTime());
|
|
||||||
|
|
||||||
// 10. Update Camera (depends on entities)
|
|
||||||
// ...
|
|
||||||
|
|
||||||
// 11. Update Interface (login, ui, etc)
|
|
||||||
// ...
|
|
||||||
|
|
||||||
// 12. Update Sound (sound driver)
|
|
||||||
// ...
|
|
||||||
|
|
||||||
// 13. Update Send (network, send new position etc)
|
|
||||||
// ...
|
|
||||||
|
|
||||||
// 14. Update Debug (stuff for dev)
|
|
||||||
// ...
|
|
||||||
|
|
||||||
if (_isGraphicsInitialized && !getDriver()->isLost())
|
|
||||||
{
|
|
||||||
// 01. Render Driver (background color)
|
|
||||||
renderDriver(); // clear all buffers
|
|
||||||
|
|
||||||
// 02. Render Sky (sky scene)
|
|
||||||
// ...
|
|
||||||
|
|
||||||
// 04. Render Scene (entity scene)
|
|
||||||
renderScene();
|
|
||||||
|
|
||||||
// 05. Render Effects (flare)
|
|
||||||
// ...
|
|
||||||
|
|
||||||
// 06. Render Interface 3D (player names)
|
|
||||||
// ...
|
|
||||||
|
|
||||||
// 07. Render Debug 3D
|
|
||||||
// ...
|
|
||||||
|
|
||||||
// 08. Render Interface 2D (chatboxes etc, optionally does have 3d)
|
|
||||||
// ...
|
|
||||||
|
|
||||||
// 09. Render Debug 2D (stuff for dev)
|
|
||||||
renderDebug2D();
|
|
||||||
|
|
||||||
// swap 3d buffers
|
|
||||||
getDriver()->swapBuffers();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void CObjectViewerWidget::updateInitialization(bool visible)
|
|
||||||
{
|
|
||||||
//nldebug("CMainWindow::updateInitialization");
|
|
||||||
bool done;
|
|
||||||
do
|
|
||||||
{
|
|
||||||
done = true; // set false whenever change
|
|
||||||
bool wantGraphics = _isGraphicsEnabled && visible;
|
|
||||||
// bool wantLandscape = wantGraphics && m_IsGraphicsInitialized && isLandscapeEnabled;
|
|
||||||
|
|
||||||
// .. stuff that depends on other stuff goes on top to prioritize deinitialization
|
|
||||||
|
|
||||||
// Landscape
|
|
||||||
// ...
|
|
||||||
|
|
||||||
// Graphics (Driver)
|
|
||||||
if (_isGraphicsInitialized)
|
|
||||||
{
|
|
||||||
if (!wantGraphics)
|
|
||||||
{
|
|
||||||
//_isGraphicsInitialized = false;
|
|
||||||
//release();
|
|
||||||
_mainTimer->stop();
|
|
||||||
//done = false;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
if (wantGraphics)
|
|
||||||
{
|
|
||||||
init();
|
|
||||||
_isGraphicsInitialized = true;
|
|
||||||
_mainTimer->start(25);
|
|
||||||
//done = false;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
while (!done);
|
|
||||||
}
|
|
||||||
|
|
||||||
void CObjectViewerWidget::updateInput()
|
|
||||||
{
|
|
||||||
_Driver->EventServer.pump();
|
|
||||||
|
|
||||||
// New matrix from camera
|
|
||||||
_Scene->getCam().setTransformMode(NL3D::UTransformable::DirectMatrix);
|
|
||||||
_Scene->getCam().setMatrix (_MouseListener->getViewMatrix());
|
|
||||||
|
|
||||||
//nldebug("%s",_Scene->getCam().getMatrix().getPos().asString().c_str());
|
|
||||||
}
|
|
||||||
|
|
||||||
void CObjectViewerWidget::renderDriver()
|
|
||||||
{
|
|
||||||
// Render the scene.
|
|
||||||
if((NL3D::CBloomEffect::instance().getDriver() != NULL) && (_BloomEffect))
|
|
||||||
{
|
|
||||||
NL3D::CBloomEffect::instance().initBloom();
|
|
||||||
}
|
|
||||||
_Driver->clearBuffers(_BackgroundColor);
|
|
||||||
}
|
|
||||||
|
|
||||||
void CObjectViewerWidget::renderScene()
|
|
||||||
{
|
|
||||||
// render the scene
|
|
||||||
_Scene->render();
|
|
||||||
|
|
||||||
if((NL3D::CBloomEffect::instance().getDriver() != NULL) && (_BloomEffect))
|
|
||||||
{
|
|
||||||
NL3D::CBloomEffect::instance().endBloom();
|
|
||||||
NL3D::CBloomEffect::instance().endInterfacesDisplayBloom();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void CObjectViewerWidget::renderDebug2D()
|
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
void CObjectViewerWidget::saveScreenshot(const std::string &nameFile, bool jpg, bool png, bool tga)
|
|
||||||
{
|
|
||||||
//H_AUTO2
|
|
||||||
|
|
||||||
// FIXME: create screenshot path if it doesn't exist!
|
|
||||||
|
|
||||||
// empty bitmap
|
|
||||||
CBitmap bitmap;
|
|
||||||
// copy the driver buffer to the bitmap
|
|
||||||
_Driver->getBuffer(bitmap);
|
|
||||||
// create the file name
|
|
||||||
string filename = std::string("./") + nameFile;
|
|
||||||
// write the bitmap as a jpg, png or tga to the file
|
|
||||||
if (jpg)
|
|
||||||
{
|
|
||||||
string newfilename = CFile::findNewFile(filename + ".jpg");
|
|
||||||
COFile outputFile(newfilename);
|
|
||||||
bitmap.writeJPG(outputFile, 100);
|
|
||||||
nlinfo("Screenshot '%s' saved", newfilename.c_str());
|
|
||||||
}
|
|
||||||
if (png)
|
|
||||||
{
|
|
||||||
string newfilename = CFile::findNewFile(filename + ".png");
|
|
||||||
COFile outputFile(newfilename);
|
|
||||||
bitmap.writePNG(outputFile, 24);
|
|
||||||
nlinfo("Screenshot '%s' saved", newfilename.c_str());
|
|
||||||
}
|
|
||||||
if (tga)
|
|
||||||
{
|
|
||||||
string newfilename = CFile::findNewFile(filename + ".tga");
|
|
||||||
COFile outputFile(newfilename);
|
|
||||||
bitmap.writeTGA(outputFile, 24, false);
|
|
||||||
nlinfo("Screenshot '%s' saved", newfilename.c_str());
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
bool CObjectViewerWidget::loadMesh(const std::string &meshFileName, const std::string &skelFileName)
|
|
||||||
{
|
|
||||||
std::string fileName = CFile::getFilenameWithoutExtension(meshFileName);
|
|
||||||
if ( _Entities.count(fileName) != 0)
|
|
||||||
return false;
|
|
||||||
|
|
||||||
CPath::addSearchPath(CFile::getPath(meshFileName), false, false);
|
|
||||||
|
|
||||||
// create instance of the mesh character
|
|
||||||
UInstance Entity = _Scene->createInstance(meshFileName);
|
|
||||||
|
|
||||||
CAABBox bbox;
|
|
||||||
Entity.getShapeAABBox(bbox);
|
|
||||||
setCamera(bbox , Entity, true);
|
|
||||||
|
|
||||||
_MouseListener->setMatrix(_Scene->getCam().getMatrix());
|
|
||||||
|
|
||||||
USkeleton Skeleton = _Scene->createSkeleton(skelFileName);
|
|
||||||
|
|
||||||
// if we can't create entity, skip it
|
|
||||||
if (Entity.empty()) return false;
|
|
||||||
|
|
||||||
// create a new entity
|
|
||||||
EIT eit = (_Entities.insert (make_pair (fileName, CEntity()))).first;
|
|
||||||
CEntity &entity = (*eit).second;
|
|
||||||
|
|
||||||
// set the entity up
|
|
||||||
entity._Name = fileName;
|
|
||||||
entity._FileNameShape = meshFileName;
|
|
||||||
entity._FileNameSkeleton = skelFileName;
|
|
||||||
entity._Instance = Entity;
|
|
||||||
if (!Skeleton.empty())
|
|
||||||
{
|
|
||||||
entity._Skeleton = Skeleton;
|
|
||||||
entity._Skeleton.bindSkin (entity._Instance);
|
|
||||||
}
|
|
||||||
entity._AnimationSet = _Driver->createAnimationSet(false);
|
|
||||||
entity._PlayList = _PlayListManager->createPlayList(entity._AnimationSet);
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
void CObjectViewerWidget::setVisible(bool visible)
|
|
||||||
{
|
|
||||||
// called by show()
|
|
||||||
// code assuming visible window needed to init the 3d driver
|
|
||||||
nldebug("%d", visible);
|
|
||||||
if (visible)
|
|
||||||
{
|
|
||||||
QWidget::setVisible(true);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
QWidget::setVisible(false);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void CObjectViewerWidget::resetScene()
|
|
||||||
{
|
|
||||||
deleteEntities();
|
|
||||||
|
|
||||||
// Reset camera.
|
|
||||||
//..
|
|
||||||
|
|
||||||
// to load files with the same name but located in different directories
|
|
||||||
//CPath::clearMap();
|
|
||||||
|
|
||||||
// load and set search paths from config
|
|
||||||
//Modules::config().configSearchPaths();
|
|
||||||
|
|
||||||
_CurrentInstance = "";
|
|
||||||
|
|
||||||
nlinfo("Scene cleared");
|
|
||||||
}
|
|
||||||
|
|
||||||
void CObjectViewerWidget::setBackgroundColor(NLMISC::CRGBA backgroundColor)
|
|
||||||
{
|
|
||||||
_BackgroundColor = backgroundColor;
|
|
||||||
|
|
||||||
// config file variable changes
|
|
||||||
Modules::config().getConfigFile().getVar("BackgroundColor").setAsInt(_BackgroundColor.R, 0);
|
|
||||||
Modules::config().getConfigFile().getVar("BackgroundColor").setAsInt(_BackgroundColor.G, 1);
|
|
||||||
Modules::config().getConfigFile().getVar("BackgroundColor").setAsInt(_BackgroundColor.B, 2);
|
|
||||||
}
|
|
||||||
|
|
||||||
void CObjectViewerWidget::setGraphicsDriver(bool Direct3D)
|
|
||||||
{
|
|
||||||
_Direct3D = Direct3D;
|
|
||||||
|
|
||||||
if (_Direct3D) Modules::config().getConfigFile().getVar("GraphicsDriver").setAsString("Direct3D");
|
|
||||||
else Modules::config().getConfigFile().getVar("GraphicsDriver").setAsString("OpenGL");
|
|
||||||
}
|
|
||||||
|
|
||||||
void CObjectViewerWidget::setSizeViewport(uint16 w, uint16 h)
|
|
||||||
{
|
|
||||||
_Scene->getCam().setPerspective(_CameraFocal * (float)Pi/180.f, (float)w/h, 0.1f, 1000);
|
|
||||||
}
|
|
||||||
|
|
||||||
void CObjectViewerWidget::setCurrentObject(const std::string &name)
|
|
||||||
{
|
|
||||||
if ((_Entities.count(name) != 0) || ( name.empty() )) _CurrentInstance = name;
|
|
||||||
else nlerror ("Entity %s not found", name.c_str());
|
|
||||||
nlinfo("set current entity %s", _CurrentInstance.c_str());
|
|
||||||
}
|
|
||||||
|
|
||||||
CEntity& CObjectViewerWidget::getEntity(const std::string &name)
|
|
||||||
{
|
|
||||||
if ( _Entities.count(name) == 0) nlerror("Entity %s not found", name.c_str());
|
|
||||||
EIT eit = _Entities.find (name);
|
|
||||||
return (*eit).second;
|
|
||||||
}
|
|
||||||
|
|
||||||
void CObjectViewerWidget::getListObjects(std::vector<std::string> &listObj)
|
|
||||||
{
|
|
||||||
listObj.clear();
|
|
||||||
for (EIT eit = _Entities.begin(); eit != _Entities.end(); ++eit)
|
|
||||||
listObj.push_back((*eit).second._Name);
|
|
||||||
}
|
|
||||||
|
|
||||||
void CObjectViewerWidget::deleteEntity(CEntity &entity)
|
|
||||||
{
|
|
||||||
if (entity._PlayList != NULL)
|
|
||||||
{
|
|
||||||
_PlayListManager->deletePlayList (entity._PlayList);
|
|
||||||
entity._PlayList = NULL;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (entity._AnimationSet != NULL)
|
|
||||||
{
|
|
||||||
_Driver->deleteAnimationSet(entity._AnimationSet);
|
|
||||||
entity._AnimationSet = NULL;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (!entity._Skeleton.empty())
|
|
||||||
{
|
|
||||||
entity._Skeleton.detachSkeletonSon(entity._Instance);
|
|
||||||
|
|
||||||
_Scene->deleteSkeleton(entity._Skeleton);
|
|
||||||
entity._Skeleton = NULL;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (!entity._Instance.empty())
|
|
||||||
{
|
|
||||||
_Scene->deleteInstance(entity._Instance);
|
|
||||||
entity._Instance = NULL;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void CObjectViewerWidget::deleteEntities()
|
|
||||||
{
|
|
||||||
for (EIT eit = _Entities.begin(); eit != _Entities.end(); ++eit)
|
|
||||||
{
|
|
||||||
CEntity &entity = (*eit).second;
|
|
||||||
deleteEntity(entity);
|
|
||||||
}
|
|
||||||
_Entities.clear();
|
|
||||||
}
|
|
||||||
|
|
||||||
void CObjectViewerWidget::setCamera(CAABBox &bbox, UTransform &entity, bool high_z)
|
|
||||||
{
|
|
||||||
CVector pos(0.f, 0.f, 0.f);
|
|
||||||
CQuat quat(0.f, 0.f, 0.f, 0.f);
|
|
||||||
NL3D::UInstance inst;
|
|
||||||
inst.cast(entity);
|
|
||||||
if (!inst.empty())
|
|
||||||
{
|
|
||||||
inst.getDefaultPos(pos);
|
|
||||||
inst.getDefaultRotQuat(quat);
|
|
||||||
/*
|
|
||||||
if (quat.getAxis().isNull())
|
|
||||||
{
|
|
||||||
quat.set(0, 0, 0, 0);
|
|
||||||
inst.setRotQuat(quat);
|
|
||||||
}
|
|
||||||
*/
|
|
||||||
// quat.set(1.f, 1.f, 0.f, 0.f);
|
|
||||||
|
|
||||||
// inst.setRotQuat(quat);
|
|
||||||
// inst.getRotQuat(quat);
|
|
||||||
|
|
||||||
// check for presence of all textures from each sets
|
|
||||||
//bool allGood = true;
|
|
||||||
|
|
||||||
//for(uint s = 0; s < 5; ++s)
|
|
||||||
//{
|
|
||||||
// inst.selectTextureSet(s);
|
|
||||||
|
|
||||||
// uint numMat = inst.getNumMaterials();
|
|
||||||
|
|
||||||
// // by default, all textures are present
|
|
||||||
// allGood = true;
|
|
||||||
|
|
||||||
// for(uint i = 0; i < numMat; ++i)
|
|
||||||
// {
|
|
||||||
// UInstanceMaterial mat = inst.getMaterial(i);
|
|
||||||
|
|
||||||
// for(sint j = 0; j <= mat.getLastTextureStage(); ++j)
|
|
||||||
// {
|
|
||||||
// // if a texture is missing
|
|
||||||
// if (mat.isTextureFile(j) && mat.getTextureFileName(j) == "CTextureMultiFile:Dummy")
|
|
||||||
// allGood = false;
|
|
||||||
// }
|
|
||||||
// }
|
|
||||||
|
|
||||||
// // if all textures have been found for this set, skip other sets
|
|
||||||
// if (allGood)
|
|
||||||
// break;
|
|
||||||
//}
|
|
||||||
}
|
|
||||||
|
|
||||||
// fix scale (some shapes have a different value)
|
|
||||||
entity.setScale(1.f, 1.f, 1.f);
|
|
||||||
|
|
||||||
UCamera Camera = _Scene->getCam();
|
|
||||||
CVector max_radius = bbox.getHalfSize();
|
|
||||||
|
|
||||||
CVector center = bbox.getCenter();
|
|
||||||
entity.setPivot(center);
|
|
||||||
center += pos;
|
|
||||||
|
|
||||||
//_Scene->getCam().setPerspective(_CameraFocal * (float)Pi/180.f, (float)w/h, 0.1f, 1000);
|
|
||||||
float fov = float(_CameraFocal * (float)Pi/180.0);
|
|
||||||
//Camera.setPerspective (fov, 1.0f, 0.1f, 1000.0f);
|
|
||||||
float radius = max(max(max_radius.x, max_radius.y), max_radius.z);
|
|
||||||
if (radius == 0.f) radius = 1.f;
|
|
||||||
float left, right, bottom, top, znear, zfar;
|
|
||||||
Camera.getFrustum(left, right, bottom, top, znear, zfar);
|
|
||||||
float dist = radius / (tan(fov/2));
|
|
||||||
CVector eye(center);
|
|
||||||
/* if (axis == CVector::I)
|
|
||||||
eye.y -= dist+radius;
|
|
||||||
else if (axis == CVector::J)
|
|
||||||
eye.x += dist+radius;
|
|
||||||
*/
|
|
||||||
// quat.normalize();
|
|
||||||
|
|
||||||
CVector ax(quat.getAxis());
|
|
||||||
|
|
||||||
// float angle = quat.getAngle();
|
|
||||||
/*
|
|
||||||
if (ax.isNull())
|
|
||||||
{
|
|
||||||
if (int(angle*100.f) == int(NLMISC::Pi * 200.f))
|
|
||||||
{
|
|
||||||
ax = CVector::J;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else
|
|
||||||
*/
|
|
||||||
if (ax.isNull() || ax == CVector::I)
|
|
||||||
{
|
|
||||||
ax = CVector::J;
|
|
||||||
}
|
|
||||||
else if (ax == -CVector::K)
|
|
||||||
{
|
|
||||||
ax = -CVector::J;
|
|
||||||
}
|
|
||||||
/* else if (ax.x < -0.9f && ax.y == 0.f && ax.z == 0.f)
|
|
||||||
{
|
|
||||||
ax = -CVector::J ;
|
|
||||||
}
|
|
||||||
*/
|
|
||||||
// ax.normalize();
|
|
||||||
|
|
||||||
eye -= ax * (dist+radius);
|
|
||||||
if (high_z)
|
|
||||||
eye.z += max_radius.z/1.0f;
|
|
||||||
Camera.lookAt(eye, center);
|
|
||||||
setupLight(eye, center - eye);
|
|
||||||
}
|
|
||||||
|
|
||||||
bool CObjectViewerWidget::setupLight(const CVector &position, const CVector &direction)
|
|
||||||
{
|
|
||||||
if (!_Light)
|
|
||||||
_Light = ULight::createLight();
|
|
||||||
if (!_Light) return false;
|
|
||||||
|
|
||||||
// set mode of the light
|
|
||||||
_Light->setMode(ULight::DirectionalLight);
|
|
||||||
|
|
||||||
// set position of the light
|
|
||||||
// Light->setupDirectional(settings.light_ambiant, settings.light_diffuse, settings.light_specular, settings.light_direction);
|
|
||||||
NLMISC::CRGBA light_ambiant = CRGBA(0,0,0);
|
|
||||||
NLMISC::CRGBA light_diffuse = CRGBA(255,255,255);
|
|
||||||
NLMISC::CRGBA light_specular = CRGBA(255,255,255);
|
|
||||||
NLMISC::CVector light_direction = CVector(0.25, 0.25, 0.25);
|
|
||||||
_Light->setupPointLight(light_ambiant, light_diffuse, light_specular, position, direction + light_direction);
|
|
||||||
|
|
||||||
// set and enable the light
|
|
||||||
_Driver->setLight(0, *_Light);
|
|
||||||
_Driver->enableLight(0);
|
|
||||||
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
#if defined(NL_OS_WINDOWS)
|
|
||||||
|
|
||||||
typedef bool (*winProc)(NL3D::IDriver *driver, HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam);
|
|
||||||
|
|
||||||
bool CObjectViewerWidget::winEvent(MSG * message, long * result)
|
|
||||||
{
|
|
||||||
if (getDriver() && getDriver()->isActive())
|
|
||||||
{
|
|
||||||
NL3D::IDriver *driver = dynamic_cast<NL3D::CDriverUser*>(getDriver())->getDriver();
|
|
||||||
if (driver)
|
|
||||||
{
|
|
||||||
winProc proc = (winProc)driver->getWindowProc();
|
|
||||||
return proc(driver, message->hwnd, message->message, message->wParam, message->lParam);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
#elif defined(NL_OS_MAC)
|
|
||||||
|
|
||||||
typedef bool (*cocoaProc)(NL3D::IDriver*, const void* e);
|
|
||||||
|
|
||||||
bool CObjectViewerWidget::macEvent(EventHandlerCallRef caller, EventRef event)
|
|
||||||
{
|
|
||||||
if(caller)
|
|
||||||
nlerror("You are using QtCarbon! Only QtCocoa supported, please upgrade Qt");
|
|
||||||
|
|
||||||
if (getDriver() && getDriver()->isActive())
|
|
||||||
{
|
|
||||||
NL3D::IDriver *driver = dynamic_cast<NL3D::CDriverUser*>(getDriver())->getDriver();
|
|
||||||
if (driver)
|
|
||||||
{
|
|
||||||
cocoaProc proc = (cocoaProc)driver->getWindowProc();
|
|
||||||
return proc(driver, event);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
#elif defined(NL_OS_UNIX)
|
|
||||||
|
|
||||||
typedef bool (*x11Proc)(NL3D::IDriver *drv, XEvent *e);
|
|
||||||
|
|
||||||
bool CObjectViewerWidget::x11Event(XEvent *event)
|
|
||||||
{
|
|
||||||
if (getDriver() && getDriver()->isActive())
|
|
||||||
{
|
|
||||||
NL3D::IDriver *driver = dynamic_cast<NL3D::CDriverUser*>(getDriver())->getDriver();
|
|
||||||
if (driver)
|
|
||||||
{
|
|
||||||
x11Proc proc = (x11Proc)driver->getWindowProc();
|
|
||||||
return proc(driver, event);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
#endif
|
|
||||||
|
|
||||||
} /* namespace NLQT */
|
|
|
@ -1,211 +0,0 @@
|
||||||
/*
|
|
||||||
Georges Editor Qt
|
|
||||||
Copyright (C) 2010 Adrian Jaekel <aj at elane2k dot com>
|
|
||||||
|
|
||||||
This program is free software: you can redistribute it and/or modify
|
|
||||||
it under the terms of the GNU General Public License as published by
|
|
||||||
the Free Software Foundation, either version 3 of the License, or
|
|
||||||
(at your option) any later version.
|
|
||||||
|
|
||||||
This program is distributed in the hope that it will be useful,
|
|
||||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
||||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
||||||
GNU General Public License for more details.
|
|
||||||
|
|
||||||
You should have received a copy of the GNU General Public License
|
|
||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
||||||
*/
|
|
||||||
|
|
||||||
#ifndef OBJECT_VIEWER_WIDGET_H
|
|
||||||
#define OBJECT_VIEWER_WIDGET_H
|
|
||||||
|
|
||||||
// STL includes
|
|
||||||
|
|
||||||
// Qt includes
|
|
||||||
#include <QtOpenGL/QGLWidget>
|
|
||||||
#include <QTimer>
|
|
||||||
|
|
||||||
// NeL includes
|
|
||||||
#include <nel/misc/rgba.h>
|
|
||||||
#include <nel/misc/aabbox.h>
|
|
||||||
|
|
||||||
// Project includes
|
|
||||||
#include "entity.h"
|
|
||||||
|
|
||||||
namespace NL3D
|
|
||||||
{
|
|
||||||
class UDriver;
|
|
||||||
class UScene;
|
|
||||||
class ULight;
|
|
||||||
class UInstance;
|
|
||||||
class UCamera;
|
|
||||||
class USkeleton;
|
|
||||||
class UPlayListManager;
|
|
||||||
class U3dMouseListener;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
namespace NLQT
|
|
||||||
@brief namespace NLQT
|
|
||||||
*/
|
|
||||||
namespace NLQT
|
|
||||||
{
|
|
||||||
class CObjectViewerWidget: public QWidget
|
|
||||||
{
|
|
||||||
Q_OBJECT
|
|
||||||
|
|
||||||
public:
|
|
||||||
/// Default constructor.
|
|
||||||
CObjectViewerWidget(QWidget *parent = 0);
|
|
||||||
virtual ~CObjectViewerWidget();
|
|
||||||
|
|
||||||
/// Init a driver and create scene.
|
|
||||||
/// @param wnd - handle window.
|
|
||||||
/// @param w - width window.
|
|
||||||
/// @param h - height window.
|
|
||||||
void init();
|
|
||||||
|
|
||||||
/// Release class.
|
|
||||||
void release();
|
|
||||||
|
|
||||||
/// Update mouse and keyboard events. And update camera matrix.
|
|
||||||
void updateInput();
|
|
||||||
|
|
||||||
/// Render Driver (clear all buffers and set background color).
|
|
||||||
void renderDriver();
|
|
||||||
|
|
||||||
/// Render current scene.
|
|
||||||
void renderScene();
|
|
||||||
|
|
||||||
/// Render Debug 2D (stuff for dev).
|
|
||||||
void renderDebug2D();
|
|
||||||
|
|
||||||
/// Make a screenshot of the current scene and save.
|
|
||||||
void saveScreenshot(const std::string &nameFile, bool jpg, bool png, bool tga);
|
|
||||||
|
|
||||||
/// Load a mesh or particle system and add to current scene.
|
|
||||||
/// @param meshFileName - name loading shape or ps file.
|
|
||||||
/// @param skelFileName - name loading skeletin file.
|
|
||||||
/// @return true if file have been loaded, false if file have not been loaded.
|
|
||||||
bool loadMesh (const std::string &meshFileName, const std::string &skelFileName);
|
|
||||||
|
|
||||||
/// Reset current scene.
|
|
||||||
void resetScene();
|
|
||||||
|
|
||||||
/// Update the navigation camera.
|
|
||||||
/// @param deltaPsi - delta angle horizontal (radians).
|
|
||||||
/// @param deltaPhi - delta angle vertical (radians).
|
|
||||||
/// @param deltaDist - delta distance.
|
|
||||||
void updateCamera(float deltaPsi, float deltaPhi, float deltaDist);
|
|
||||||
|
|
||||||
/// Set the background color.
|
|
||||||
/// @param backgroundColor - background color.
|
|
||||||
void setBackgroundColor(NLMISC::CRGBA backgroundColor);
|
|
||||||
|
|
||||||
/// Set type driver.
|
|
||||||
/// @param Direct3D - type driver (true - Direct3D) or (false -OpenGL)
|
|
||||||
void setGraphicsDriver(bool Direct3D);
|
|
||||||
|
|
||||||
/// Set size viewport for correct set perspective
|
|
||||||
/// @param w - width window.
|
|
||||||
/// @param h - height window.
|
|
||||||
void setSizeViewport(uint16 w, uint16 h);
|
|
||||||
|
|
||||||
void setBloomEffect(bool enabled) { _BloomEffect = enabled; }
|
|
||||||
|
|
||||||
/// Select instance from the scene
|
|
||||||
/// @param name - name instance, "" if no instance edited
|
|
||||||
void setCurrentObject(const std::string &name);
|
|
||||||
|
|
||||||
/// Get current instance from the scene
|
|
||||||
/// @return name current instance, "" if no instance edited
|
|
||||||
const std::string& getCurrentObject() { return _CurrentInstance; }
|
|
||||||
|
|
||||||
/// Get entity from the scene
|
|
||||||
/// @return ref Entity
|
|
||||||
CEntity& getEntity(const std::string &name);
|
|
||||||
|
|
||||||
/// Get full list instances from the scene
|
|
||||||
/// @param listObj - ref of return list instances
|
|
||||||
void getListObjects(std::vector<std::string> &listObj);
|
|
||||||
|
|
||||||
/// Get value background color.
|
|
||||||
/// @return background color.
|
|
||||||
NLMISC::CRGBA getBackgroundColor() { return _BackgroundColor; }
|
|
||||||
|
|
||||||
/// Get type driver.
|
|
||||||
/// @return true if have used Direct3D driver, false OpenGL driver.
|
|
||||||
inline bool getDirect3D() { return _Direct3D; }
|
|
||||||
|
|
||||||
inline bool getBloomEffect() const { return _BloomEffect; }
|
|
||||||
|
|
||||||
/// Get a pointer to the driver.
|
|
||||||
/// @return pointer to the driver.
|
|
||||||
inline NL3D::UDriver *getDriver() { return _Driver; }
|
|
||||||
|
|
||||||
/// Get a pointer to the scene.
|
|
||||||
/// @return pointer to the scene.
|
|
||||||
inline NL3D::UScene *getScene() { return _Scene; }
|
|
||||||
|
|
||||||
/// Get a manager of playlist
|
|
||||||
/// @return pointer to the UPlayListManager
|
|
||||||
inline NL3D::UPlayListManager *getPlayListManager() { return _PlayListManager; }
|
|
||||||
|
|
||||||
void setCamera(NLMISC::CAABBox &bbox, NL3D::UTransform &entity, bool high_z);
|
|
||||||
bool setupLight(const NLMISC::CVector &position, const NLMISC::CVector &direction);
|
|
||||||
|
|
||||||
virtual void setVisible(bool visible);
|
|
||||||
|
|
||||||
protected:
|
|
||||||
#if defined(NL_OS_WINDOWS)
|
|
||||||
virtual bool winEvent(MSG * message, long * result);
|
|
||||||
#elif defined(NL_OS_MAC)
|
|
||||||
virtual bool macEvent(EventHandlerCallRef caller, EventRef event);
|
|
||||||
#elif defined(NL_OS_UNIX)
|
|
||||||
virtual bool x11Event(XEvent *event);
|
|
||||||
#endif
|
|
||||||
|
|
||||||
private Q_SLOTS:
|
|
||||||
void updateRender();
|
|
||||||
|
|
||||||
private:
|
|
||||||
// render stuff
|
|
||||||
QTimer *_mainTimer;
|
|
||||||
bool _isGraphicsInitialized, _isGraphicsEnabled;
|
|
||||||
|
|
||||||
void updateInitialization(bool visible);
|
|
||||||
|
|
||||||
void deleteEntity (CEntity &entity);
|
|
||||||
|
|
||||||
/// Delete all entities
|
|
||||||
void deleteEntities();
|
|
||||||
|
|
||||||
NLMISC::CRGBA _BackgroundColor;
|
|
||||||
|
|
||||||
NL3D::UDriver *_Driver;
|
|
||||||
NL3D::UScene *_Scene;
|
|
||||||
NL3D::UPlayListManager *_PlayListManager;
|
|
||||||
NL3D::ULight *_Light;
|
|
||||||
NL3D::UCamera *_Camera;
|
|
||||||
NL3D::U3dMouseListener *_MouseListener;
|
|
||||||
|
|
||||||
// The entities storage
|
|
||||||
CEntities _Entities;
|
|
||||||
|
|
||||||
/// Camera parameters.
|
|
||||||
float _phi, _psi, _dist;
|
|
||||||
float _CameraFocal;
|
|
||||||
|
|
||||||
bool _Direct3D;
|
|
||||||
bool _BloomEffect;
|
|
||||||
|
|
||||||
std::string _CurrentInstance;
|
|
||||||
|
|
||||||
// a temporary solution, and later remove
|
|
||||||
friend class CAnimationSetDialog;
|
|
||||||
|
|
||||||
};/* class CObjectViewerWidget */
|
|
||||||
|
|
||||||
} /* namespace NLQT */
|
|
||||||
|
|
||||||
#endif // OBJECT_VIEWER_WIDGET_H
|
|
Loading…
Reference in a new issue