Fixed: Wrong element width when using scaled texture.

--HG--
branch : develop
This commit is contained in:
Nimetu 2016-12-21 23:16:27 +02:00
parent 43195f71a5
commit 254c7690f8
2 changed files with 2 additions and 8 deletions

View file

@ -446,10 +446,7 @@ namespace NLGUI
// *************************************************************************** // ***************************************************************************
sint32 CCtrlButton::getMaxUsedW() const sint32 CCtrlButton::getMaxUsedW() const
{ {
sint32 txw, txh; return _W;
CViewRenderer &rVR = *CViewRenderer::getInstance();
rVR.getTextureSizeFromId (_TextureIdNormal, txw, txh);
return txw;
} }
// *************************************************************************** // ***************************************************************************

View file

@ -511,10 +511,7 @@ namespace NLGUI
// *************************************************************************** // ***************************************************************************
sint32 CViewBitmap::getMaxUsedW() const sint32 CViewBitmap::getMaxUsedW() const
{ {
sint32 txw, txh; return _W;
CViewRenderer &rVR = *CViewRenderer::getInstance();
rVR.getTextureSizeFromId (_TextureId, txw, txh);
return txw;
} }
// *************************************************************************** // ***************************************************************************