Comment translation

This commit is contained in:
kervala 2015-04-25 19:17:58 +02:00
parent c60a5745dd
commit 276692c155

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@ -8369,7 +8369,7 @@ ADD_METHOD(void CCharacterCL::displayDebug(float x, float &y, float lineStep)) /
// Display the Run Factor. // Display the Run Factor.
TextContext->printfAt(x, y, "(Walk)Run Factor: %f", runFactor()); TextContext->printfAt(x, y, "(Walk)Run Factor: %f", runFactor());
y += lineStep; y += lineStep;
// Display the current animation name(id)(offset)(nbloop) pour le channel MOVE. // Display the current animation name(id)(offset)(nbloop) for channel MOVE.
TextContext->printfAt(x, y, "Current Animation: %s(%u)(%lf)(%u loops)", animId(MOVE)==std::numeric_limits<uint>::max()?"[NONE]":currentAnimationName().c_str(), animId(MOVE), animOffset(MOVE), _NbLoopAnim); TextContext->printfAt(x, y, "Current Animation: %s(%u)(%lf)(%u loops)", animId(MOVE)==std::numeric_limits<uint>::max()?"[NONE]":currentAnimationName().c_str(), animId(MOVE), animOffset(MOVE), _NbLoopAnim);
y += lineStep; y += lineStep;
// First Pos // First Pos