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Avoid redundant per-frame calls to getDbProp("UI:VARIABLES:MK_MOVE")
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f78b08b5ef
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2 changed files with 8 additions and 1 deletions
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@ -294,7 +294,9 @@ void CUserControls::update()
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// update camera collision once per frame
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// update camera collision once per frame
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View.updateCameraCollision();
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View.updateCameraCollision();
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NLGUI::CDBManager::getInstance()->getDbProp("UI:VARIABLES:MK_MOVE")->setValue32(autowalkState());
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NLMISC::CCDBNodeLeaf *node = _UiVarMkMoveDB ? &*_UiVarMkMoveDB
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: (_UiVarMkMoveDB = NLGUI::CDBManager::getInstance()->getDbProp("UI:VARIABLES:MK_MOVE"));
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node->setValue32(autowalkState());
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}// update //
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}// update //
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@ -31,6 +31,9 @@
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// Std.
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// Std.
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#include <string>
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#include <string>
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namespace NLMISC {
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class CCDBNodeLeaf;
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}
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///////////
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///////////
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// CLASS //
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// CLASS //
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@ -305,6 +308,8 @@ private:
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/// when true the next forward action will cancel any moveto
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/// when true the next forward action will cancel any moveto
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bool _NextForwardCancelMoveTo;
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bool _NextForwardCancelMoveTo;
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NLMISC::CRefPtr<NLMISC::CCDBNodeLeaf> _UiVarMkMoveDB;
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};
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};
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/// User Controls (mouse, keyboard, interfaces, ...)
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/// User Controls (mouse, keyboard, interfaces, ...)
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