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Make sure to always convert to plain bitmap.
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@ -55,6 +55,11 @@ void TextureChooser::onCurrentRowChanged( int row )
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NLMISC::CBitmap bm;
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NLMISC::CBitmap bm;
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uint8 depth = bm.load( f );
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uint8 depth = bm.load( f );
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f.close();
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f.close();
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b = bm.convertToType( NLMISC::CBitmap::RGBA );
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if( !b )
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{
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return;
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}
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uint32 size = bm.getSize() * ( 32 / 8 ); // should be depth, but CBitmap always uses 32 bit to store the image
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uint32 size = bm.getSize() * ( 32 / 8 ); // should be depth, but CBitmap always uses 32 bit to store the image
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