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Fixed: Bad check for scissor
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1 changed files with 1 additions and 1 deletions
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@ -1097,7 +1097,7 @@ void CDriverGL::setupScissor (const class CScissor& scissor)
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}
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// enable or disable Scissor, but AFTER textureTarget adjust
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if(x==0 && x==0 && width>=1 && height>=1)
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if(x==0.f && y==0.f && width>=1.f && height>=1.f)
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{
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glDisable(GL_SCISSOR_TEST);
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}
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