Fixed: #946 Add a check for GL_ARB_texture_rectangle

This commit is contained in:
kervala 2010-05-29 18:12:27 +02:00
parent 40a25d55c2
commit 30bb2c72d1
4 changed files with 18 additions and 131 deletions

View file

@ -315,8 +315,6 @@ CDriverGL::CDriverGL()
for(i=0;i<MaxLight;i++) for(i=0;i<MaxLight;i++)
_LightDirty[i]= false; _LightDirty[i]= false;
_CurrentGlNormalize= false; _CurrentGlNormalize= false;
_ForceNormalize= false; _ForceNormalize= false;
@ -747,7 +745,6 @@ bool CDriverGL::setDisplay(nlWindow wnd, const GfxMode &mode, bool show, bool re
return false; return false;
} }
/* After determining a compatible pixel format, the next step is to create a pbuffer of the /* After determining a compatible pixel format, the next step is to create a pbuffer of the
chosen format. Fortunately this step is fairly easy, as you merely select one of the formats chosen format. Fortunately this step is fairly easy, as you merely select one of the formats
returned in the list in step #2 and call the function: */ returned in the list in step #2 and call the function: */
@ -1273,7 +1270,7 @@ bool CDriverGL::setDisplay(nlWindow wnd, const GfxMode &mode, bool show, bool re
_UserLightEnable[i]= false; _UserLightEnable[i]= false;
// init _DriverGLStates // init _DriverGLStates
_DriverGLStates.init(_Extensions.ARBTextureCubeMap, (_Extensions.NVTextureRectangle || _Extensions.EXTTextureRectangle), _MaxDriverLight); _DriverGLStates.init(_Extensions.ARBTextureCubeMap, (_Extensions.NVTextureRectangle || _Extensions.EXTTextureRectangle || _Extensions.ARBTextureRectangle), _MaxDriverLight);
// Init OpenGL/Driver defaults. // Init OpenGL/Driver defaults.
@ -1294,7 +1291,6 @@ bool CDriverGL::setDisplay(nlWindow wnd, const GfxMode &mode, bool show, bool re
glDisable(GL_NORMALIZE); glDisable(GL_NORMALIZE);
glDisable(GL_COLOR_SUM_EXT); glDisable(GL_COLOR_SUM_EXT);
_CurrViewport.init(0.f, 0.f, 1.f, 1.f); _CurrViewport.init(0.f, 0.f, 1.f, 1.f);
_CurrScissor.initFullScreen(); _CurrScissor.initFullScreen();
_CurrentGlNormalize= false; _CurrentGlNormalize= false;
@ -1434,8 +1430,6 @@ bool CDriverGL::setDisplay(nlWindow wnd, const GfxMode &mode, bool show, bool re
params[0]=0; params[1]=0; params[2]=0; params[3]=1; params[0]=0; params[1]=0; params[2]=0; params[3]=1;
glTexGenfv(GL_Q, GL_OBJECT_PLANE, params); glTexGenfv(GL_Q, GL_OBJECT_PLANE, params);
glTexGenfv(GL_Q, GL_EYE_PLANE, params); glTexGenfv(GL_Q, GL_EYE_PLANE, params);
} }
resetTextureShaders(); resetTextureShaders();
@ -1449,7 +1443,6 @@ bool CDriverGL::setDisplay(nlWindow wnd, const GfxMode &mode, bool show, bool re
// use enableLighting(0....), to get normal behaviour // use enableLighting(0....), to get normal behaviour
_DriverGLStates.enableLight(0, true); _DriverGLStates.enableLight(0, true);
_Initialized = true; _Initialized = true;
_ForceDXTCCompression= false; _ForceDXTCCompression= false;
@ -1473,7 +1466,6 @@ bool CDriverGL::setDisplay(nlWindow wnd, const GfxMode &mode, bool show, bool re
_EVSNormalHandle = nglBindParameterEXT(GL_CURRENT_NORMAL); _EVSNormalHandle = nglBindParameterEXT(GL_CURRENT_NORMAL);
_EVSColorHandle = nglBindParameterEXT(GL_CURRENT_COLOR); _EVSColorHandle = nglBindParameterEXT(GL_CURRENT_COLOR);
if (!_EVSPositionHandle || !_EVSNormalHandle || !_EVSColorHandle) if (!_EVSPositionHandle || !_EVSNormalHandle || !_EVSColorHandle)
{ {
nlwarning("Unable to bind input parameters for use with EXT_vertex_shader, vertex program support is disabled"); nlwarning("Unable to bind input parameters for use with EXT_vertex_shader, vertex program support is disabled");
@ -1485,8 +1477,6 @@ bool CDriverGL::setDisplay(nlWindow wnd, const GfxMode &mode, bool show, bool re
for(uint k = 0; k < 8; ++k) for(uint k = 0; k < 8; ++k)
{ {
_EVSTexHandle[k] = nglBindTextureUnitParameterEXT(GL_TEXTURE0_ARB + k, GL_CURRENT_TEXTURE_COORDS); _EVSTexHandle[k] = nglBindTextureUnitParameterEXT(GL_TEXTURE0_ARB + k, GL_CURRENT_TEXTURE_COORDS);
} }
// Other attributes are managed using variant pointers : // Other attributes are managed using variant pointers :
// Secondary color // Secondary color
@ -1498,8 +1488,6 @@ bool CDriverGL::setDisplay(nlWindow wnd, const GfxMode &mode, bool show, bool re
// Allocate invariants. One assitionnal variant is needed for fog coordinate if fog bug is not fixed in driver version // Allocate invariants. One assitionnal variant is needed for fog coordinate if fog bug is not fixed in driver version
_EVSConstantHandle = nglGenSymbolsEXT(GL_VECTOR_EXT, GL_INVARIANT_EXT, GL_FULL_RANGE_EXT, _EVSNumConstant + (_ATIFogRangeFixed ? 0 : 1)); _EVSConstantHandle = nglGenSymbolsEXT(GL_VECTOR_EXT, GL_INVARIANT_EXT, GL_FULL_RANGE_EXT, _EVSNumConstant + (_ATIFogRangeFixed ? 0 : 1));
if (_EVSConstantHandle == 0) if (_EVSConstantHandle == 0)
{ {
nlwarning("Unable to allocate constants for EXT_vertex_shader, vertex program support is disabled"); nlwarning("Unable to allocate constants for EXT_vertex_shader, vertex program support is disabled");
@ -1827,8 +1815,6 @@ bool CDriverGL::activate()
if (nctx != NULL && nctx!=ctx) if (nctx != NULL && nctx!=ctx)
{ {
glXMakeCurrent(dpy, win,ctx); glXMakeCurrent(dpy, win,ctx);
} }
#endif // NL_OS_WINDOWS #endif // NL_OS_WINDOWS
return true; return true;
@ -1860,11 +1846,8 @@ bool CDriverGL::clear2D(CRGBA rgba)
H_AUTO_OGL(CDriverGL_clear2D) H_AUTO_OGL(CDriverGL_clear2D)
glClearColor((float)rgba.R/255.0f,(float)rgba.G/255.0f,(float)rgba.B/255.0f,(float)rgba.A/255.0f); glClearColor((float)rgba.R/255.0f,(float)rgba.G/255.0f,(float)rgba.B/255.0f,(float)rgba.A/255.0f);
glClear(GL_COLOR_BUFFER_BIT); glClear(GL_COLOR_BUFFER_BIT);
return true; return true;
} }
@ -1875,12 +1858,9 @@ bool CDriverGL::clearZBuffer(float zval)
H_AUTO_OGL(CDriverGL_clearZBuffer) H_AUTO_OGL(CDriverGL_clearZBuffer)
glClearDepth(zval); glClearDepth(zval);
_DriverGLStates.enableZWrite(true); _DriverGLStates.enableZWrite(true);
glClear(GL_DEPTH_BUFFER_BIT); glClear(GL_DEPTH_BUFFER_BIT);
return true; return true;
} }
@ -1891,10 +1871,8 @@ bool CDriverGL::clearStencilBuffer(float stencilval)
H_AUTO_OGL(CDriverGL_clearStencilBuffer) H_AUTO_OGL(CDriverGL_clearStencilBuffer)
glClearStencil((int)stencilval); glClearStencil((int)stencilval);
glClear(GL_STENCIL_BUFFER_BIT); glClear(GL_STENCIL_BUFFER_BIT);
return true; return true;
} }
@ -1904,8 +1882,6 @@ void CDriverGL::setColorMask (bool bRed, bool bGreen, bool bBlue, bool bAlpha)
{ {
H_AUTO_OGL(CDriverGL_setColorMask ) H_AUTO_OGL(CDriverGL_setColorMask )
glColorMask (bRed, bGreen, bBlue, bAlpha); glColorMask (bRed, bGreen, bBlue, bAlpha);
} }
// -------------------------------------------------- // --------------------------------------------------
@ -1995,17 +1971,12 @@ bool CDriverGL::swapBuffers()
if (_VRAMVertexArrayRange) _VRAMVertexArrayRange->updateLostBuffers(); if (_VRAMVertexArrayRange) _VRAMVertexArrayRange->updateLostBuffers();
} }
#ifdef NL_OS_WINDOWS #ifdef NL_OS_WINDOWS
SwapBuffers(_hDC); SwapBuffers(_hDC);
#else // NL_OS_WINDOWS #else // NL_OS_WINDOWS
glXSwapBuffers(dpy, win); glXSwapBuffers(dpy, win);
#endif // NL_OS_WINDOWS #endif // NL_OS_WINDOWS
// Activate the default texture environnments for all stages. // Activate the default texture environnments for all stages.
//=========================================================== //===========================================================
// This is not a requirement, but it ensure a more stable state each frame. // This is not a requirement, but it ensure a more stable state each frame.
@ -2024,7 +1995,6 @@ bool CDriverGL::swapBuffers()
forceActivateTexEnvColor(stage, env); forceActivateTexEnvColor(stage, env);
} }
// Activate the default material. // Activate the default material.
//=========================================================== //===========================================================
// Same reasoning as textures :) // Same reasoning as textures :)
@ -2032,8 +2002,6 @@ bool CDriverGL::swapBuffers()
if (_NVTextureShaderEnabled) if (_NVTextureShaderEnabled)
{ {
glDisable(GL_TEXTURE_SHADER_NV); glDisable(GL_TEXTURE_SHADER_NV);
_NVTextureShaderEnabled = false; _NVTextureShaderEnabled = false;
} }
_CurrentMaterial= NULL; _CurrentMaterial= NULL;
@ -2086,8 +2054,6 @@ bool CDriverGL::release()
// Reset VertexArrayRange. // Reset VertexArrayRange.
resetVertexArrayRange(); resetVertexArrayRange();
// delete containers // delete containers
delete _AGPVertexArrayRange; delete _AGPVertexArrayRange;
delete _VRAMVertexArrayRange; delete _VRAMVertexArrayRange;
@ -2674,8 +2640,6 @@ bool CDriverGL::fillBuffer (CBitmap &bitmap)
glPixelStorei(GL_UNPACK_ALIGNMENT,1); glPixelStorei(GL_UNPACK_ALIGNMENT,1);
glDrawPixels (rect.Width, rect.Height, GL_RGBA, GL_UNSIGNED_BYTE, &(bitmap.getPixels()[0]) ); glDrawPixels (rect.Width, rect.Height, GL_RGBA, GL_UNSIGNED_BYTE, &(bitmap.getPixels()[0]) );
return true; return true;
} }
@ -2747,8 +2711,6 @@ void CDriverGL::setPolygonMode (TPolygonMode mode)
glPolygonMode (GL_FRONT_AND_BACK, GL_POINT); glPolygonMode (GL_FRONT_AND_BACK, GL_POINT);
break; break;
} }
} }
@ -2798,8 +2760,6 @@ void CDriverGL::setupFog(float start, float end, CRGBA color)
} }
_FogStart = start; _FogStart = start;
_FogEnd = end; _FogEnd = end;
} }
@ -2950,8 +2910,6 @@ void CDriverGL::setMatrix2DForTextureOffsetAddrMode(const uint stage, const floa
nlassert(stage < inlGetNumTextStages() ); nlassert(stage < inlGetNumTextStages() );
_DriverGLStates.activeTextureARB(stage); _DriverGLStates.activeTextureARB(stage);
glTexEnvfv(GL_TEXTURE_SHADER_NV, GL_OFFSET_TEXTURE_MATRIX_NV, mat); glTexEnvfv(GL_TEXTURE_SHADER_NV, GL_OFFSET_TEXTURE_MATRIX_NV, mat);
} }
@ -2972,8 +2930,6 @@ void CDriverGL::enableNVTextureShader(bool enabled)
glDisable(GL_TEXTURE_SHADER_NV); glDisable(GL_TEXTURE_SHADER_NV);
} }
_NVTextureShaderEnabled = enabled; _NVTextureShaderEnabled = enabled;
} }
} }
@ -3127,6 +3083,7 @@ bool CDriverGL::supportBlendConstantColor() const
H_AUTO_OGL(CDriverGL_supportBlendConstantColor) H_AUTO_OGL(CDriverGL_supportBlendConstantColor)
return _Extensions.EXTBlendColor; return _Extensions.EXTBlendColor;
} }
// *************************************************************************** // ***************************************************************************
void CDriverGL::setBlendConstantColor(NLMISC::CRGBA col) void CDriverGL::setBlendConstantColor(NLMISC::CRGBA col)
{ {
@ -3140,9 +3097,8 @@ void CDriverGL::setBlendConstantColor(NLMISC::CRGBA col)
return; return;
static const float OO255= 1.0f/255; static const float OO255= 1.0f/255;
nglBlendColorEXT(col.R*OO255, col.G*OO255, col.B*OO255, col.A*OO255); nglBlendColorEXT(col.R*OO255, col.G*OO255, col.B*OO255, col.A*OO255);
} }
// *************************************************************************** // ***************************************************************************
NLMISC::CRGBA CDriverGL::getBlendConstantColor() const NLMISC::CRGBA CDriverGL::getBlendConstantColor() const
{ {
@ -3169,11 +3125,8 @@ void CDriverGL::refreshProjMatrixFromGL()
glGetFloatv(GL_PROJECTION_MATRIX, mat); glGetFloatv(GL_PROJECTION_MATRIX, mat);
_GLProjMat.set(mat); _GLProjMat.set(mat);
_ProjMatDirty = false; _ProjMatDirty = false;
} }
// *************************************************************************** // ***************************************************************************
bool CDriverGL::setMonitorColorProperties (const CMonitorColorProperties &properties) bool CDriverGL::setMonitorColorProperties (const CMonitorColorProperties &properties)
{ {
@ -3273,7 +3226,6 @@ void CDriverGL::initEMBM()
{ {
H_AUTO_OGL(CDriverGL_initEMBM) H_AUTO_OGL(CDriverGL_initEMBM)
if (supportEMBM()) if (supportEMBM())
{ {
std::fill(_StageSupportEMBM, _StageSupportEMBM + IDRV_MAT_MAXTEXTURES, false); std::fill(_StageSupportEMBM, _StageSupportEMBM + IDRV_MAT_MAXTEXTURES, false);
@ -3741,7 +3693,6 @@ void CDriverGL::enablePolygonSmoothing(bool smooth)
else else
glDisable(GL_POLYGON_SMOOTH); glDisable(GL_POLYGON_SMOOTH);
_PolygonSmooth= smooth; _PolygonSmooth= smooth;
} }
@ -3756,7 +3707,6 @@ bool CDriverGL::isPolygonSmoothingEnabled() const
// *************************************************************************** // ***************************************************************************
void CDriverGL::startProfileVBHardLock() void CDriverGL::startProfileVBHardLock()
{ {
if(_VBHardProfiling) if(_VBHardProfiling)
return; return;
@ -3771,7 +3721,6 @@ void CDriverGL::startProfileVBHardLock()
// *************************************************************************** // ***************************************************************************
void CDriverGL::endProfileVBHardLock(vector<std::string> &result) void CDriverGL::endProfileVBHardLock(vector<std::string> &result)
{ {
if(!_VBHardProfiling) if(!_VBHardProfiling)
return; return;
@ -3810,7 +3759,6 @@ void CDriverGL::endProfileVBHardLock(vector<std::string> &result)
// *************************************************************************** // ***************************************************************************
void CDriverGL::appendVBHardLockProfile(NLMISC::TTicks time, CVertexBuffer *vb) void CDriverGL::appendVBHardLockProfile(NLMISC::TTicks time, CVertexBuffer *vb)
{ {
// must allocate a new place? // must allocate a new place?
if(_CurVBHardLockCount>=_VBHardProfiles.size()) if(_CurVBHardLockCount>=_VBHardProfiles.size())
{ {
@ -3854,7 +3802,6 @@ void CDriverGL::profileIBAllocation(std::vector<std::string> &/* result */)
// *************************************************************************** // ***************************************************************************
void CDriverGL::profileVBHardAllocation(std::vector<std::string> &result) void CDriverGL::profileVBHardAllocation(std::vector<std::string> &result)
{ {
result.clear(); result.clear();
result.reserve(1000); result.reserve(1000);
result.push_back(toString("Memory Allocated: %4d Ko in AGP / %4d Ko in VRAM", result.push_back(toString("Memory Allocated: %4d Ko in AGP / %4d Ko in VRAM",
@ -4074,7 +4021,6 @@ bool CDriverGL::activeShader(CShader * /* shd */)
void CDriverGL::startBench (bool wantStandardDeviation, bool quick, bool reset) void CDriverGL::startBench (bool wantStandardDeviation, bool quick, bool reset)
{ {
CHTimer::startBench (wantStandardDeviation, quick, reset); CHTimer::startBench (wantStandardDeviation, quick, reset);
} }
@ -4082,7 +4028,6 @@ void CDriverGL::startBench (bool wantStandardDeviation, bool quick, bool reset)
void CDriverGL::endBench () void CDriverGL::endBench ()
{ {
CHTimer::endBench (); CHTimer::endBench ();
} }
@ -4090,7 +4035,6 @@ void CDriverGL::endBench ()
void CDriverGL::displayBench (class NLMISC::CLog *log) void CDriverGL::displayBench (class NLMISC::CLog *log)
{ {
// diplay // diplay
CHTimer::displayHierarchicalByExecutionPathSorted(log, CHTimer::TotalTime, true, 48, 2); CHTimer::displayHierarchicalByExecutionPathSorted(log, CHTimer::TotalTime, true, 48, 2);
CHTimer::displayHierarchical(log, true, 48, 2); CHTimer::displayHierarchical(log, true, 48, 2);
@ -4113,7 +4057,7 @@ void CDriverGL::checkTextureOn() const
// tmp for debug // tmp for debug
CDriverGLStates &dgs = const_cast<CDriverGLStates &>(_DriverGLStates); CDriverGLStates &dgs = const_cast<CDriverGLStates &>(_DriverGLStates);
uint currTexStage = dgs.getActiveTextureARB(); uint currTexStage = dgs.getActiveTextureARB();
for(uint k = 0; k < getNbTextureStages(); ++k) for(uint k = 0; k < this->getNbTextureStages(); ++k)
{ {
dgs.activeTextureARB(k); dgs.activeTextureARB(k);
GLboolean flag2D; GLboolean flag2D;
@ -4158,8 +4102,7 @@ bool CDriverGL::supportOcclusionQuery() const
bool CDriverGL::supportTextureRectangle() const bool CDriverGL::supportTextureRectangle() const
{ {
H_AUTO_OGL(CDriverGL_supportTextureRectangle) H_AUTO_OGL(CDriverGL_supportTextureRectangle)
return (_Extensions.NVTextureRectangle || return (_Extensions.NVTextureRectangle || _Extensions.EXTTextureRectangle || _Extensions.ARBTextureRectangle);
_Extensions.EXTTextureRectangle);
} }
// *************************************************************************** // ***************************************************************************

View file

@ -1151,6 +1151,14 @@ static bool setupEXTTextureRectangle(const char *glext)
return true; return true;
} }
// ***************************************************************************
static bool setupARBTextureRectangle(const char *glext)
{
H_AUTO_OGL(setupARBTextureRectangle);
CHECK_EXT("GL_ARB_texture_rectangle");
return true;
}
// *************************************************************************** // ***************************************************************************
static bool setupFrameBufferObject(const char *glext) static bool setupFrameBufferObject(const char *glext)
{ {
@ -1322,6 +1330,9 @@ void registerGlExtensions(CGlExtensions &ext)
// Check GL_EXT_texture_rectangle // Check GL_EXT_texture_rectangle
ext.EXTTextureRectangle = setupEXTTextureRectangle(glext); ext.EXTTextureRectangle = setupEXTTextureRectangle(glext);
// Check GL_ARB_texture_rectangle
ext.ARBTextureRectangle = setupARBTextureRectangle(glext);
// Check GL_EXT_framebuffer_object // Check GL_EXT_framebuffer_object
ext.FrameBufferObject = setupFrameBufferObject(glext); ext.FrameBufferObject = setupFrameBufferObject(glext);

View file

@ -71,6 +71,7 @@ struct CGlExtensions
bool NVOcclusionQuery; bool NVOcclusionQuery;
bool NVTextureRectangle; bool NVTextureRectangle;
bool EXTTextureRectangle; bool EXTTextureRectangle;
bool ARBTextureRectangle;
bool FrameBufferObject; bool FrameBufferObject;
bool PackedDepthStencil; bool PackedDepthStencil;
// true if NVVertexProgram and if we know that VP is emulated // true if NVVertexProgram and if we know that VP is emulated
@ -183,6 +184,7 @@ public:
result += ATIEnvMapBumpMap ? "ATIEnvMapBumpMap " : ""; result += ATIEnvMapBumpMap ? "ATIEnvMapBumpMap " : "";
result += NVTextureRectangle ? "NVTextureRectangle " : ""; result += NVTextureRectangle ? "NVTextureRectangle " : "";
result += EXTTextureRectangle ? "EXTTextureRectangle " : ""; result += EXTTextureRectangle ? "EXTTextureRectangle " : "";
result += ARBTextureRectangle ? "ARBTextureRectangle " : "";
result += ARBTextureNonPowerOfTwo ? "ARBTextureNonPowerOfTwo " : ""; result += ARBTextureNonPowerOfTwo ? "ARBTextureNonPowerOfTwo " : "";
result += "texture stages(*) = "; result += "texture stages(*) = ";
result += NLMISC::toString(NbTextureStages); result += NLMISC::toString(NbTextureStages);

View file

@ -97,7 +97,6 @@ static inline void convTexAddr(ITexture *tex, CMaterial::TTexAddressingMode mode
GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV, GL_DOT_PRODUCT_DEPTH_REPLACE_NV GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV, GL_DOT_PRODUCT_DEPTH_REPLACE_NV
}; };
if (!tex || !tex->isTextureCube()) if (!tex || !tex->isTextureCube())
{ {
glenum = glTex2dAddrModesNV[(uint) mode]; glenum = glTex2dAddrModesNV[(uint) mode];
@ -165,7 +164,6 @@ void CDriverGL::setupUserTextureMatrix(uint numStages, CMaterial& mat)
{ {
glMatrixMode(GL_TEXTURE); glMatrixMode(GL_TEXTURE);
// for each stage, setup the texture matrix if needed // for each stage, setup the texture matrix if needed
uint newMask = (mat.getFlags() & IDRV_MAT_USER_TEX_MAT_ALL) >> IDRV_MAT_USER_TEX_FIRST_BIT; uint newMask = (mat.getFlags() & IDRV_MAT_USER_TEX_MAT_ALL) >> IDRV_MAT_USER_TEX_FIRST_BIT;
uint shiftMask = 1; uint shiftMask = 1;
@ -176,7 +174,6 @@ void CDriverGL::setupUserTextureMatrix(uint numStages, CMaterial& mat)
_DriverGLStates.activeTextureARB(k); _DriverGLStates.activeTextureARB(k);
glLoadMatrixf(mat.getUserTexMat(k).get()); glLoadMatrixf(mat.getUserTexMat(k).get());
_UserTexMatEnabled |= shiftMask; _UserTexMatEnabled |= shiftMask;
} }
else else
@ -189,15 +186,12 @@ void CDriverGL::setupUserTextureMatrix(uint numStages, CMaterial& mat)
_DriverGLStates.activeTextureARB(k); _DriverGLStates.activeTextureARB(k);
glLoadIdentity(); glLoadIdentity();
_UserTexMatEnabled &= ~shiftMask; _UserTexMatEnabled &= ~shiftMask;
} }
} }
shiftMask <<= 1; shiftMask <<= 1;
} }
glMatrixMode(GL_MODELVIEW); glMatrixMode(GL_MODELVIEW);
} }
} }
@ -208,7 +202,6 @@ void CDriverGL::disableUserTextureMatrix()
{ {
glMatrixMode(GL_TEXTURE); glMatrixMode(GL_TEXTURE);
uint k = 0; uint k = 0;
do do
{ {
@ -217,16 +210,12 @@ void CDriverGL::disableUserTextureMatrix()
_DriverGLStates.activeTextureARB(k); _DriverGLStates.activeTextureARB(k);
glLoadIdentity(); glLoadIdentity();
_UserTexMatEnabled &= ~ (1 << k); _UserTexMatEnabled &= ~ (1 << k);
} }
++k; ++k;
} }
while (_UserTexMatEnabled != 0); while (_UserTexMatEnabled != 0);
glMatrixMode(GL_MODELVIEW); glMatrixMode(GL_MODELVIEW);
} }
} }
@ -259,7 +248,6 @@ void CDriverGL::setTextureShaders(const uint8 *addressingModes, const CSmartPtr<
convTexAddr(textures[stage], (CMaterial::TTexAddressingMode) addressingModes[stage], glAddrMode); convTexAddr(textures[stage], (CMaterial::TTexAddressingMode) addressingModes[stage], glAddrMode);
if (glAddrMode != _CurrentTexAddrMode[stage]) // addressing mode different from the one in the device? if (glAddrMode != _CurrentTexAddrMode[stage]) // addressing mode different from the one in the device?
{ {
_DriverGLStates.activeTextureARB(stage); _DriverGLStates.activeTextureARB(stage);
glTexEnvi(GL_TEXTURE_SHADER_NV, GL_SHADER_OPERATION_NV, glAddrMode); glTexEnvi(GL_TEXTURE_SHADER_NV, GL_SHADER_OPERATION_NV, glAddrMode);
@ -404,7 +392,6 @@ bool CDriverGL::setupMaterial(CMaterial& mat)
if (mat.getTexture(stage)) if (mat.getTexture(stage))
}*/ }*/
// Activate the textures. // Activate the textures.
// Do not do it for Lightmap and per pixel lighting , because done in multipass in a very special fashion. // Do not do it for Lightmap and per pixel lighting , because done in multipass in a very special fashion.
// This avoid the useless multiple change of texture states per lightmapped object. // This avoid the useless multiple change of texture states per lightmapped object.
@ -490,16 +477,13 @@ bool CDriverGL::setupMaterial(CMaterial& mat)
} }
else else
{ {
// Color unlit part. // Color unlit part.
CRGBA col= mat.getColor(); CRGBA col= mat.getColor();
glColor4ub(col.R, col.G, col.B, col.A); glColor4ub(col.R, col.G, col.B, col.A);
_DriverGLStates.setVertexColorLighted(false); _DriverGLStates.setVertexColorLighted(false);
} }
// Fog Part. // Fog Part.
//================= //=================
@ -745,7 +729,6 @@ void CDriverGL::setupLightMapPass(uint pass)
static uint32 packedColorGrey= CRGBA(128,128,128,128).getPacked(); static uint32 packedColorGrey= CRGBA(128,128,128,128).getPacked();
static GLfloat glcolGrey[4]= {0.5f,0.5f,0.5f,1.f}; static GLfloat glcolGrey[4]= {0.5f,0.5f,0.5f,1.f};
// No lightmap or all blacks??, just setup "black texture" for stage 0. // No lightmap or all blacks??, just setup "black texture" for stage 0.
if(_NLightMaps==0) if(_NLightMaps==0)
{ {
@ -760,7 +743,6 @@ void CDriverGL::setupLightMapPass(uint pass)
// setup color to 0 => blackness. in emissive cause texture can still be lighted by dynamic light // setup color to 0 => blackness. in emissive cause texture can still be lighted by dynamic light
_DriverGLStates.setEmissive(packedColorBlack, glcolBlack); _DriverGLStates.setEmissive(packedColorBlack, glcolBlack);
// Setup gen tex off // Setup gen tex off
_DriverGLStates.activeTextureARB(0); _DriverGLStates.activeTextureARB(0);
_DriverGLStates.setTexGenMode(0, 0); _DriverGLStates.setTexGenMode(0, 0);
@ -900,8 +882,6 @@ void CDriverGL::setupLightMapPass(uint pass)
// Arg3. // Arg3.
glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE3_RGB_NV, GL_ZERO); glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE3_RGB_NV, GL_ZERO);
glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND3_RGB_NV, GL_ONE_MINUS_SRC_COLOR); glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND3_RGB_NV, GL_ONE_MINUS_SRC_COLOR);
} }
else else
{ {
@ -920,8 +900,6 @@ void CDriverGL::setupLightMapPass(uint pass)
// Arg2. // Arg2.
glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB_EXT, GL_PREVIOUS_EXT ); glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB_EXT, GL_PREVIOUS_EXT );
glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND1_RGB_EXT, GL_SRC_COLOR); glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND1_RGB_EXT, GL_SRC_COLOR);
} }
} }
} }
@ -965,8 +943,6 @@ void CDriverGL::setupLightMapPass(uint pass)
{ {
// Multiply x 2 // Multiply x 2
glTexEnvi(GL_TEXTURE_ENV, GL_RGB_SCALE_EXT, 2); glTexEnvi(GL_TEXTURE_ENV, GL_RGB_SCALE_EXT, 2);
} }
} }
} }
@ -988,8 +964,6 @@ void CDriverGL::setupLightMapPass(uint pass)
{ {
static GLfloat blackFog[4]= {0,0,0,0}; static GLfloat blackFog[4]= {0,0,0,0};
glFogfv(GL_FOG_COLOR, blackFog); glFogfv(GL_FOG_COLOR, blackFog);
} }
// Blend is different if the material is blended or not // Blend is different if the material is blended or not
@ -1051,8 +1025,6 @@ void CDriverGL::setupLightMapPass(uint pass)
// no need to reset for pass after 1, since same than prec pass (black)! // no need to reset for pass after 1, since same than prec pass (black)!
else if(pass==1) else if(pass==1)
_DriverGLStates.setDiffuse(packedColorBlack, glcolBlack); _DriverGLStates.setDiffuse(packedColorBlack, glcolBlack);
} }
// *************************************************************************** // ***************************************************************************
void CDriverGL::endLightMapMultiPass() void CDriverGL::endLightMapMultiPass()
@ -1081,8 +1053,6 @@ void CDriverGL::endLightMapMultiPass()
{ {
_DriverGLStates.activeTextureARB(i); _DriverGLStates.activeTextureARB(i);
glTexEnvi(GL_TEXTURE_ENV, GL_RGB_SCALE_EXT, 1); glTexEnvi(GL_TEXTURE_ENV, GL_RGB_SCALE_EXT, 1);
} }
} }
} }
@ -1180,8 +1150,6 @@ void CDriverGL::setupSpecularEnd()
glMatrixMode(GL_TEXTURE); glMatrixMode(GL_TEXTURE);
glLoadIdentity(); glLoadIdentity();
glMatrixMode(GL_MODELVIEW); glMatrixMode(GL_MODELVIEW);
} }
// *************************************************************************** // ***************************************************************************
@ -1286,8 +1254,6 @@ void CDriverGL::setupSpecularPass(uint pass)
// Arg3. // Arg3.
glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE3_ALPHA_NV, GL_ZERO ); glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE3_ALPHA_NV, GL_ZERO );
glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND3_ALPHA_NV, GL_SRC_ALPHA); glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND3_ALPHA_NV, GL_SRC_ALPHA);
} }
} }
else if (_Extensions.ATITextureEnvCombine3) else if (_Extensions.ATITextureEnvCombine3)
@ -1340,8 +1306,6 @@ void CDriverGL::setupSpecularPass(uint pass)
glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_ALPHA_EXT, GL_ZERO ); glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_ALPHA_EXT, GL_ZERO );
glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND1_ALPHA_EXT, GL_SRC_ALPHA); glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND1_ALPHA_EXT, GL_SRC_ALPHA);
} }
} }
else else
{ // We have to do it in 2 passes { // We have to do it in 2 passes
@ -1390,8 +1354,6 @@ void CDriverGL::setupSpecularPass(uint pass)
activateTexEnvMode(1, env); activateTexEnvMode(1, env);
} }
} }
} }
// *************************************************************************** // ***************************************************************************
void CDriverGL::endSpecularMultiPass() void CDriverGL::endSpecularMultiPass()
@ -1470,14 +1432,12 @@ CTextureCube *CDriverGL::getSpecularCubeMap(uint exp)
_SpecularTextureCubes.resize(MaxExponent); _SpecularTextureCubes.resize(MaxExponent);
} }
NLMISC::clamp(exp, 1u, (MaxExponent - 1)); NLMISC::clamp(exp, 1u, (MaxExponent - 1));
uint cubeMapIndex = expToCubeMap[exp]; uint cubeMapIndex = expToCubeMap[exp];
nlassert(cubeMapIndex < numCubeMap); nlassert(cubeMapIndex < numCubeMap);
if (_SpecularTextureCubes[cubeMapIndex] != NULL) // has the cube map already been cted ? if (_SpecularTextureCubes[cubeMapIndex] != NULL) // has the cube map already been cted ?
{ {
return _SpecularTextureCubes[cubeMapIndex]; return _SpecularTextureCubes[cubeMapIndex];
@ -1607,8 +1567,6 @@ void CDriverGL::setupPPLPass(uint pass)
// Arg3 = White (= ~ Black) // Arg3 = White (= ~ Black)
glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE3_RGB_NV, GL_ZERO); glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE3_RGB_NV, GL_ZERO);
glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND3_RGB_NV, GL_ONE_MINUS_SRC_COLOR); glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND3_RGB_NV, GL_ONE_MINUS_SRC_COLOR);
} }
else // use ATI extension else // use ATI extension
{ {
@ -1624,8 +1582,6 @@ void CDriverGL::setupPPLPass(uint pass)
// Arg2 = Primary color (other light diffuse and // Arg2 = Primary color (other light diffuse and
glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB_EXT, GL_PRIMARY_COLOR_EXT); glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB_EXT, GL_PRIMARY_COLOR_EXT);
glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND1_RGB_EXT, GL_SRC_COLOR); glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND1_RGB_EXT, GL_SRC_COLOR);
} }
} }
activateTexEnvColor(0, _PPLightDiffuseColor); activateTexEnvColor(0, _PPLightDiffuseColor);
@ -1678,8 +1634,6 @@ void CDriverGL::setupPPLPass(uint pass)
// Arg3 = 0 // Arg3 = 0
glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE3_ALPHA_NV, GL_ZERO); glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE3_ALPHA_NV, GL_ZERO);
glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND3_ALPHA_NV, GL_SRC_COLOR); glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND3_ALPHA_NV, GL_SRC_COLOR);
} }
else // ATI EnvCombine3 else // ATI EnvCombine3
{ {
@ -1707,8 +1661,6 @@ void CDriverGL::setupPPLPass(uint pass)
// Arg1 = 0 // Arg1 = 0
glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_ALPHA_EXT, GL_ZERO); glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_ALPHA_EXT, GL_ZERO);
glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND1_ALPHA_EXT, GL_SRC_COLOR); glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND1_ALPHA_EXT, GL_SRC_COLOR);
} }
} }
activateTexEnvColor(2, _PPLightSpecularColor); activateTexEnvColor(2, _PPLightSpecularColor);
@ -1785,8 +1737,6 @@ void CDriverGL::setupPPLNoSpecPass(uint pass)
// Arg3 = White (= ~ Black) // Arg3 = White (= ~ Black)
glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE3_RGB_NV, GL_ZERO); glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE3_RGB_NV, GL_ZERO);
glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND3_RGB_NV, GL_ONE_MINUS_SRC_COLOR); glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND3_RGB_NV, GL_ONE_MINUS_SRC_COLOR);
} }
else else
{ {
@ -1802,8 +1752,6 @@ void CDriverGL::setupPPLNoSpecPass(uint pass)
// Arg1 = Primary color (other light diffuse and // Arg1 = Primary color (other light diffuse and
glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB_EXT, GL_PRIMARY_COLOR_EXT); glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB_EXT, GL_PRIMARY_COLOR_EXT);
glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND1_RGB_EXT, GL_SRC_COLOR); glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND1_RGB_EXT, GL_SRC_COLOR);
} }
} }
activateTexEnvColor(0, _PPLightDiffuseColor); activateTexEnvColor(0, _PPLightDiffuseColor);
@ -1860,7 +1808,6 @@ inline void CDriverGL::setupCausticsSecondTex(uint stage)
// *************************************************************************** // ***************************************************************************
void CDriverGL::setupCausticsPass(const CMaterial &mat, uint pass) void CDriverGL::setupCausticsPass(const CMaterial &mat, uint pass)
{ {
nlassert(mat.getShader() == CMaterial::Caustics); nlassert(mat.getShader() == CMaterial::Caustics);
if (inlGetNumTextStages() == 1 || !_Extensions.ARBTextureCubeMap) if (inlGetNumTextStages() == 1 || !_Extensions.ARBTextureCubeMap)
@ -1873,8 +1820,6 @@ void CDriverGL::setupCausticsPass(const CMaterial &mat, uint pass)
nlassert(pass == 0); nlassert(pass == 0);
setupCausticsFirstTex(mat); setupCausticsFirstTex(mat);
} }
else if (inlGetNumTextStages() == 2) /// do in in 2 pass else if (inlGetNumTextStages() == 2) /// do in in 2 pass
{ {
@ -1888,8 +1833,6 @@ void CDriverGL::setupCausticsPass(const CMaterial &mat, uint pass)
/// setup additif blending /// setup additif blending
_DriverGLStates.enableBlend(); _DriverGLStates.enableBlend();
_DriverGLStates.blendFunc(pShader->SrcBlend, pShader->DstBlend); _DriverGLStates.blendFunc(pShader->SrcBlend, pShader->DstBlend);
} }
} }
} }
@ -2002,8 +1945,6 @@ void CDriverGL::setupCloudPass (uint /* pass */)
glEnable(GL_FRAGMENT_SHADER_ATI); glEnable(GL_FRAGMENT_SHADER_ATI);
float cst[4] = { 0.f, 0.f, 0.f, mat.getColor().A / 255.f }; float cst[4] = { 0.f, 0.f, 0.f, mat.getColor().A / 255.f };
nglSetFragmentShaderConstantATI(GL_CON_0_ATI, cst); nglSetFragmentShaderConstantATI(GL_CON_0_ATI, cst);
/* /*
_DriverGLStates.activeTextureARB(0); _DriverGLStates.activeTextureARB(0);
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE_EXT); glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE_EXT);
@ -2188,7 +2129,6 @@ void CDriverGL::setupWaterPassARB(const CMaterial &mat)
nglBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, ARBWaterShader[(_FogEnabled ? 1 : 0) | (mat.getTexture(3) != NULL ? 2 : 0)]); nglBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, ARBWaterShader[(_FogEnabled ? 1 : 0) | (mat.getTexture(3) != NULL ? 2 : 0)]);
glEnable(GL_FRAGMENT_PROGRAM_ARB); glEnable(GL_FRAGMENT_PROGRAM_ARB);
// setup the constant // setup the constant
if (mat.getTexture(0) && mat.getTexture(0)->isBumpMap()) if (mat.getTexture(0) && mat.getTexture(0)->isBumpMap())
{ {
@ -2233,7 +2173,6 @@ void CDriverGL::setupWaterPassARB(const CMaterial &mat)
} }
} }
} }
} }
@ -2291,14 +2230,10 @@ void CDriverGL::setupWaterPassNV20(const CMaterial &mat)
float factor = tb->getNormalizationFactor(); float factor = tb->getNormalizationFactor();
float tsMatrix[4] = { 0.25f * factor, 0.f, 0.f, 0.25f * factor }; float tsMatrix[4] = { 0.25f * factor, 0.f, 0.f, 0.25f * factor };
glTexEnvfv(GL_TEXTURE_SHADER_NV, GL_OFFSET_TEXTURE_MATRIX_NV, tsMatrix); glTexEnvfv(GL_TEXTURE_SHADER_NV, GL_OFFSET_TEXTURE_MATRIX_NV, tsMatrix);
} }
else else
{ {
glTexEnvfv(GL_TEXTURE_SHADER_NV, GL_OFFSET_TEXTURE_MATRIX_NV, IdentityTexMat); glTexEnvfv(GL_TEXTURE_SHADER_NV, GL_OFFSET_TEXTURE_MATRIX_NV, IdentityTexMat);
} }
} }
tex = mat.getTexture(1); tex = mat.getTexture(1);
@ -2314,14 +2249,10 @@ void CDriverGL::setupWaterPassNV20(const CMaterial &mat)
float factor = tb->getNormalizationFactor(); float factor = tb->getNormalizationFactor();
float tsMatrix[4] = { factor, 0.f, 0.f, factor }; float tsMatrix[4] = { factor, 0.f, 0.f, factor };
glTexEnvfv(GL_TEXTURE_SHADER_NV, GL_OFFSET_TEXTURE_MATRIX_NV, tsMatrix); glTexEnvfv(GL_TEXTURE_SHADER_NV, GL_OFFSET_TEXTURE_MATRIX_NV, tsMatrix);
} }
else else
{ {
glTexEnvfv(GL_TEXTURE_SHADER_NV, GL_OFFSET_TEXTURE_MATRIX_NV, IdentityTexMat); glTexEnvfv(GL_TEXTURE_SHADER_NV, GL_OFFSET_TEXTURE_MATRIX_NV, IdentityTexMat);
} }
} }
tex = mat.getTexture(2); tex = mat.getTexture(2);