mirror of
https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
synced 2024-11-30 15:45:59 +00:00
3D: Set matrix modes after changing render target in effect
This commit is contained in:
parent
240889b03d
commit
32540add2a
2 changed files with 3 additions and 0 deletions
|
@ -274,6 +274,7 @@ void CBloomEffect::applyBloom()
|
|||
|
||||
// apply blur with a blend operation
|
||||
drv->setRenderTarget(renderTarget);
|
||||
_Driver->setMatrixMode2D11();
|
||||
applyBlur();
|
||||
|
||||
// cleanup material texture references
|
||||
|
@ -356,6 +357,7 @@ void CBloomEffect::doBlur(bool horizontalBlur)
|
|||
nlwarning("setRenderTarget return false with blur texture for bloom effect\n");
|
||||
return;
|
||||
}
|
||||
_Driver->setMatrixMode2D11();
|
||||
|
||||
// initialize vertex program
|
||||
drvInternal->activeVertexProgram(TextureOffsetVertexProgram);
|
||||
|
|
|
@ -245,6 +245,7 @@ void CFXAA::applyEffect()
|
|||
dru->setRenderTarget(texNull);
|
||||
drv->swapTextureHandle(*renderTarget, *otherRenderTarget->getITexture());
|
||||
drv->setRenderTarget(renderTarget);
|
||||
m_Driver->setMatrixMode2D11();
|
||||
|
||||
// debug
|
||||
// m_Driver->clearBuffers(CRGBA(128, 128, 128, 128));
|
||||
|
|
Loading…
Reference in a new issue