From 32e3da752fe3de6ec6bfb4cbf0b10040adc3f425 Mon Sep 17 00:00:00 2001 From: kaetemi Date: Thu, 4 Jul 2013 23:41:46 +0200 Subject: [PATCH] Some more cleanup --- code/ryzom/client/src/main_loop.cpp | 95 ++++++++++++++++------------- 1 file changed, 52 insertions(+), 43 deletions(-) diff --git a/code/ryzom/client/src/main_loop.cpp b/code/ryzom/client/src/main_loop.cpp index 00a5fc092..6925533a8 100644 --- a/code/ryzom/client/src/main_loop.cpp +++ b/code/ryzom/client/src/main_loop.cpp @@ -559,6 +559,48 @@ void renderScene(bool forceFullDetail, bool bloom) // *************************************************************************************************************************** +void updateWaterEnvMap() +{ + #ifdef USE_WATER_ENV_MAP + if (WaterEnvMapRefCount > 0) // water env map needed + { + if (!WaterEnvMap) + { + CSky &sky = ContinentMngr.cur()->CurrentSky; + if (sky.getScene()) + { + nlassert(WaterEnvMapSkyCam.empty()); + WaterEnvMapSkyCam = sky.getScene()->createCamera(); // deleted in unselect + nlassert(WaterEnvMapCanopyCam.empty()); + WaterEnvMapCanopyCam = SceneRoot->createCamera(); // deleted in unselect + // Create water env map if not already created + WaterEnvMap = Driver->createWaterEnvMap(); + if(WaterEnvMap) + { + WaterEnvMap->init(128, 256, ClientCfg.WaterEnvMapUpdateTime); + WaterEnvMap->setWaterEnvMapRenderCallback(&WaterEnvMapRdr); + Scene->setWaterEnvMap(WaterEnvMap); + } + } + } + WaterEnvMapRdr.CurrDate = SmoothedClientDate; + WaterEnvMapRdr.AnimationDate = SmoothedClientDate; + if (ClientCfg.R2EDEnabled && R2::getEditor().getFixedLighting()) + { + WaterEnvMapRdr.CurrDate.Hour = 12.f; + } + WaterEnvMapRdr.CurrFogColor = MainFogState.FogColor; + WaterEnvMapRdr.CurrTime = TimeInSec - FirstTimeInSec; + WaterEnvMapRdr.CurrWeather = WeatherManager.getWeatherValue(); + CSky &sky = ContinentMngr.cur()->CurrentSky; + WaterEnvMap->setAlpha(sky.getWaterEnvMapAlpha()); + Scene->updateWaterEnvMaps(TimeInSec - FirstTimeInSec); + } + #endif +} + +// *************************************************************************************************************************** + void updateWeather() { H_AUTO_USE ( RZ_Client_Main_Loop_Sky_And_Weather ) @@ -999,6 +1041,14 @@ bool mainLoop() while( !UserEntity->permanentDeath() && !game_exit ) { + // If an action handler execute. NB: MUST BE DONE BEFORE ANY THING ELSE PROFILE CRASH!!!!!!!!!!!!!!!!! + testLaunchProfile(); + + // Test and may run a VBLock profile (only once) + testLaunchProfileVBLock(); + + // Start Bench + H_AUTO_USE ( RZ_Client_Main_Loop ) if (isBGDownloadEnabled()) { @@ -1073,11 +1123,6 @@ bool mainLoop() } { - // If an action handler execute. NB: MUST BE DONE BEFORE ANY THING ELSE PROFILE CRASH!!!!!!!!!!!!!!!!! - testLaunchProfile(); - - // Test and may run a VBLock profile (only once) - testLaunchProfileVBLock(); // Stop the Outgame music, with fade effect outgameFader.fade(); @@ -1085,10 +1130,6 @@ bool mainLoop() // update quit feature updateGameQuitting(); - // Start Bench - H_AUTO_USE ( RZ_Client_Main_Loop ) - - // update module manager NLNET::IModuleManager::getInstance().updateModules(); @@ -1523,40 +1564,8 @@ bool mainLoop() // Render if(Render) { - #ifdef USE_WATER_ENV_MAP - if (WaterEnvMapRefCount > 0) // water env map needed - { - if (!WaterEnvMap) - { - CSky &sky = ContinentMngr.cur()->CurrentSky; - if (sky.getScene()) - { - WaterEnvMapSkyCam = sky.getScene()->createCamera(); // deleted in unselect - WaterEnvMapCanopyCam = SceneRoot->createCamera(); // deleted in unselect - // Create water env map if not already created - WaterEnvMap = Driver->createWaterEnvMap(); - if(WaterEnvMap) - { - WaterEnvMap->init(128, 256, ClientCfg.WaterEnvMapUpdateTime); - WaterEnvMap->setWaterEnvMapRenderCallback(&WaterEnvMapRdr); - Scene->setWaterEnvMap(WaterEnvMap); - } - } - } - WaterEnvMapRdr.CurrDate = SmoothedClientDate; - WaterEnvMapRdr.AnimationDate = SmoothedClientDate; - if (ClientCfg.R2EDEnabled && R2::getEditor().getFixedLighting()) - { - WaterEnvMapRdr.CurrDate.Hour = 12.f; - } - WaterEnvMapRdr.CurrFogColor = MainFogState.FogColor; - WaterEnvMapRdr.CurrTime = TimeInSec - FirstTimeInSec; - WaterEnvMapRdr.CurrWeather = WeatherManager.getWeatherValue(); - CSky &sky = ContinentMngr.cur()->CurrentSky; - WaterEnvMap->setAlpha(sky.getWaterEnvMapAlpha()); - Scene->updateWaterEnvMaps(TimeInSec - FirstTimeInSec); - } - #endif + // Update water env map (happens when continent changed etc) + updateWaterEnvMap(); // Update weather updateWeather();