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Skeleton scan
--HG-- branch : feature-export-assimp
This commit is contained in:
parent
fec41ebda9
commit
33dd77d516
3 changed files with 49 additions and 18 deletions
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@ -64,7 +64,7 @@ struct CMeshUtilsContext
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const aiScene *AssimpScene;
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CSceneMeta SceneMeta;
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TNodeContextMap Nodes;
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TNodeContextMap Nodes; // Impl note: Should never end up containing the scene root node.
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// std::map<const aiMesh *, NLMISC::CSString> MeshNames; // Maps meshes to a node name ********************* todo ***************
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};
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@ -139,15 +139,23 @@ void flagAssimpBones(CMeshUtilsContext &context)
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}
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}
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}
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// Find out which nodes are bones by checking the animation info
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// TODO
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}
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void flagRecursiveBones(CMeshUtilsContext &context, CNodeContext &nodeContext)
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void flagRecursiveBones(CMeshUtilsContext &context, CNodeContext &nodeContext, bool autoStop = false)
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{
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nodeContext.IsBone = true;
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const aiNode *node = nodeContext.AssimpNode;
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nlassert(node);
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for (unsigned int i = 0; i < node->mNumChildren; ++i)
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flagRecursiveBones(context, context.Nodes[node->mName.C_Str()]);
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{
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CNodeContext &ctx = context.Nodes[node->mName.C_Str()];
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if (autoStop && ctx.IsBone)
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continue;
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flagRecursiveBones(context, ctx);
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}
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}
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void flagMetaBones(CMeshUtilsContext &context)
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@ -168,11 +176,24 @@ void flagLocalParentBones(CMeshUtilsContext &context, CNodeContext &nodeContext)
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const aiNode *node = nodeContext.AssimpNode;
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}
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void flagAllParentBones(CMeshUtilsContext &context, CNodeContext &nodeContext)
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void flagAllParentBones(CMeshUtilsContext &context, CNodeContext &nodeContext, bool autoStop = false)
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{
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const aiNode *parent = nodeContext.AssimpNode;
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while (parent = parent->mParent) if (parent->mName.length)
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context.Nodes[parent->mName.C_Str()].IsBone = true;
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while (parent = parent->mParent) if (parent->mName.length && parent != context.AssimpScene->mRootNode)
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{
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CNodeContext &ctx = context.Nodes[parent->mName.C_Str()];
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if (autoStop && ctx.IsBone)
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break;
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ctx.IsBone = true;
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}
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}
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bool hasIndirectParentBone(CMeshUtilsContext &context, CNodeContext &nodeContext)
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{
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const aiNode *parent = nodeContext.AssimpNode;
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while (parent = parent->mParent) if (parent->mName.length && parent != context.AssimpScene->mRootNode)
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if (context.Nodes[parent->mName.C_Str()].IsBone) return true;
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return false;
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}
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void flagExpandedBones(CMeshUtilsContext &context)
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@ -183,10 +204,8 @@ void flagExpandedBones(CMeshUtilsContext &context)
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for (TNodeContextMap::iterator it(context.Nodes.begin()), end(context.Nodes.end()); it != end; ++it)
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{
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CNodeContext &nodeContext = it->second;
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if (nodeContext.IsBone)
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{
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}
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if (nodeContext.IsBone && hasIndirectParentBone(context, nodeContext))
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flagAllParentBones(context, nodeContext, true);
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}
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break;
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case TSkelRoot:
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@ -194,9 +213,7 @@ void flagExpandedBones(CMeshUtilsContext &context)
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{
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CNodeContext &nodeContext = it->second;
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if (nodeContext.IsBone)
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{
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}
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flagAllParentBones(context, nodeContext, true);
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}
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break;
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case TSkelFull:
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@ -204,9 +221,13 @@ void flagExpandedBones(CMeshUtilsContext &context)
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{
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CNodeContext &nodeContext = it->second;
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if (nodeContext.IsBone)
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{
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}
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flagAllParentBones(context, nodeContext, true);
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}
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for (TNodeContextMap::iterator it(context.Nodes.begin()), end(context.Nodes.end()); it != end; ++it)
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{
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CNodeContext &nodeContext = it->second;
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if (nodeContext.IsBone)
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flagRecursiveBones(context, nodeContext, true);
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}
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break;
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}
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@ -248,9 +269,19 @@ int exportScene(const CMeshUtilsSettings &settings)
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context.ToolLogger.writeDepend(NLMISC::BUILD, "*", context.SceneMeta.metaFilePath().c_str()); // Meta input file
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validateAssimpNodeNames(context, context.AssimpScene->mRootNode);
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// -- SKEL FLAG --
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flagAssimpBones(context);
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flagMetaBones(context);
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flagExpandedBones(context);
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// TODO
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// [
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// Only necessary in TSkelLocal
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// For each shape test if all the bones have the same root bones for their skeleton
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// 1) Iterate each until a different is found
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// 2) When a different root is found, connect the two to the nearest common bone
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// ]
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// -- SKEL FLAG --
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importNode(context, scene->mRootNode);
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@ -46,7 +46,7 @@ void CNodeMeta::serial(NLMISC::IStream &s)
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CSceneMeta::CSceneMeta() :
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DefaultInstanceGroup(false),
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SkeletonMode(TSkelLocal)
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SkeletonMode(TSkelRoot)
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{
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}
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@ -57,7 +57,7 @@ struct CNodeMeta
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enum TSkel
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{
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TSkelLocal = 0, // Export smallest skeleton possible from connected bones
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TSkelRoot = 1, // Export skeleton from direct child node in the scene root node
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TSkelRoot = 1, // Export skeleton from a direct child node in the scene root node
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TSkelFull = 2, // Include all connected child nodes in the skeleton
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};
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