mirror of
https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
synced 2024-11-26 17:16:20 +00:00
Fixed: Typos (renamed restaure to restore)
--HG-- branch : develop
This commit is contained in:
parent
25febfa3bc
commit
3ac728872e
19 changed files with 46 additions and 46 deletions
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@ -429,7 +429,7 @@ private:
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void resetTouchFlags() {_InternalFlags &= (uint16)(~TouchedAll);}
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// Force non resident memory
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void restaureNonResidentMemory();
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void restoreNonResidentMemory();
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// Convert current index to a serializable vector
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void buildSerialVector(std::vector<uint32> &dest) const;
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@ -653,7 +653,7 @@ private:
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void resetTouchFlags() {_InternalFlags &= (uint16)(~TouchedAll);}
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// Force non resident memory
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void restaureNonResidentMemory();
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void restoreNonResidentMemory();
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private:
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@ -178,7 +178,7 @@ void CCloud::generate (CNoise3d &noise)
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_Driver->activeVertexBuffer (rVB);
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_Driver->renderRawQuads (_CloudTexClamp->ToClamp, 0, 1);
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// Restaure render target
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// Restore render target
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_Driver->setRenderTarget (NULL);
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_CloudTexTmp->Tex->setFilterMode (ITexture::Nearest, ITexture::NearestMipMapOff);
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@ -685,7 +685,7 @@ void CCloud::genBill (CCamera *pCam, uint32 nBillSize)
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dispXYZ (&_CloudTexTmp->ToBill);
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// Restaure render target
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// Restore render target
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_Driver->setRenderTarget (NULL);
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// This is the end of render to texture like so reset all stuff
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@ -1912,7 +1912,7 @@ bool CDriverD3D::clear2D(CRGBA rgba)
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bool result = _DeviceInterface->Clear( 0, NULL, D3DCLEAR_TARGET, NL_D3DCOLOR_RGBA(rgba), 1.0f, 0 ) == D3D_OK;
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// Restaure the old viewport
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// Restore the old viewport
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setupViewport (oldViewport);
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return result;
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}
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@ -1931,7 +1931,7 @@ bool CDriverD3D::clearZBuffer(float zval)
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bool result = _DeviceInterface->Clear( 0, NULL, D3DCLEAR_ZBUFFER, D3DCOLOR_ARGB(0,0,0,0), zval, 0 ) == D3D_OK;
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// Restaure the old viewport
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// Restore the old viewport
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setupViewport (oldViewport);
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// NVidia driver 56.72 needs to reset the vertex buffer after a clear Z
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@ -1954,7 +1954,7 @@ bool CDriverD3D::clearStencilBuffer(float stencilval)
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bool result = _DeviceInterface->Clear( 0, NULL, D3DCLEAR_STENCIL, D3DCOLOR_ARGB(0,0,0,0), 1.0f, (unsigned long)stencilval ) == D3D_OK;
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// Restaure the old viewport
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// Restore the old viewport
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setupViewport (oldViewport);
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return result;
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@ -2526,7 +2526,7 @@ bool CDriverD3D::reset (const GfxMode& mode)
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_CurrentMaterial = NULL;
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_CurrentMaterialInfo = NULL;
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// Restaure non managed vertex buffer in system memory
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// Restore non managed vertex buffer in system memory
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ItVBDrvInfoPtrList iteVb = _VBDrvInfos.begin();
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while (iteVb != _VBDrvInfos.end())
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{
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@ -49,7 +49,7 @@ uint indexCount=0;
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CIBDrvInfosD3D::~CIBDrvInfosD3D()
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{
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H_AUTO_D3D(CIBDrvInfosD3D_CIBDrvInfosD3DDtor);
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// Restaure non resident memory
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// Restore non resident memory
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if (IndexBufferPtr)
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{
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IndexBufferPtr->setLocation(CIndexBuffer::NotResident);
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@ -818,7 +818,7 @@ bool CDriverD3D::setupMaterial(CMaterial &mat)
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if (_CurrentMaterial != &mat)
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{
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// Material has changed ?
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// Restaure fog state to its current value
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// Restore fog state to its current value
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{
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H_AUTO_D3D(CDriverD3D_setupMaterial_updateFog)
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setRenderState (D3DRS_FOGENABLE, _FogEnabled?TRUE:FALSE);
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@ -63,7 +63,7 @@ CVBDrvInfosD3D::~CVBDrvInfosD3D()
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{
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H_AUTO_D3D(CVBDrvInfosD3D_CVBDrvInfosD3D)
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CDriverD3D *driver = static_cast<CDriverD3D*>(_Driver);
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// Restaure non resident memory
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// Restore non resident memory
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if (VertexBufferPtr)
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{
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VertexBufferPtr->setLocation(CVertexBuffer::NotResident);
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@ -234,7 +234,7 @@ CDriverGL::CDriverGL()
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_CursorScale = 1.f;
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_MouseCaptured = false;
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_NeedToRestaureGammaRamp = false;
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_NeedToRestoreGammaRamp = false;
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_win = EmptyWindow;
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_WindowX = 0;
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@ -1558,7 +1558,7 @@ private:
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// Monitor color parameters backup
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bool _NeedToRestaureGammaRamp;
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bool _NeedToRestoreGammaRamp;
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uint16 _GammaRampBackuped[3*256];
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@ -532,7 +532,7 @@ bool CDriverGL::setupMaterial(CMaterial& mat)
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}
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else
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{
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// Restaure fog state to its current value
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// Restore fog state to its current value
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_DriverGLStates.enableFog(_FogEnabled);
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}
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@ -71,7 +71,7 @@ CVBDrvInfosGL::CVBDrvInfosGL(CDriverGL *drv, ItVBDrvInfoPtrList it, CVertexBuffe
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CVBDrvInfosGL::~CVBDrvInfosGL()
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{
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H_AUTO_OGL(CVBDrvInfosGL_CVBDrvInfosGLDtor)
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// Restaure non resident memory
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// Restore non resident memory
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if (VertexBufferPtr)
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{
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VertexBufferPtr->setLocation(CVertexBuffer::NotResident);
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@ -329,7 +329,7 @@ bool CDriverGL::init (uintptr_t windowIcon, emptyProc exitFunc)
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HDC dc = CreateDC ("DISPLAY", NULL, NULL, NULL);
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if (dc)
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{
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_NeedToRestaureGammaRamp = GetDeviceGammaRamp (dc, _GammaRampBackuped) != FALSE;
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_NeedToRestoreGammaRamp = GetDeviceGammaRamp (dc, _GammaRampBackuped) != FALSE;
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// Release the DC
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ReleaseDC (NULL, dc);
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@ -465,8 +465,8 @@ bool CDriverGL::unInit()
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}
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_Registered = 0;
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// Restaure monitor color parameters
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if (_NeedToRestaureGammaRamp)
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// Restore monitor color parameters
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if (_NeedToRestoreGammaRamp)
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{
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HDC dc = CreateDC ("DISPLAY", NULL, NULL, NULL);
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if (dc)
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@ -106,7 +106,7 @@ CIndexBuffer::~CIndexBuffer()
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// Single value
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if (DrvInfos)
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DrvInfos->IndexBufferPtr = NULL; // Tell the driver info to not restaure memory when it will die
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DrvInfos->IndexBufferPtr = NULL; // Tell the driver info to not restore memory when it will die
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// Must kill the drv mirror of this VB.
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DrvInfos.kill();
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@ -144,7 +144,7 @@ void CIndexBuffer::setPreferredMemory (TPreferredMemory preferredMemory, bool ke
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_KeepLocalMemory = keepLocalMemory;
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// Force non resident
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restaureNonResidentMemory();
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restoreNonResidentMemory();
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}
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}
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@ -159,7 +159,7 @@ void CIndexBuffer::reserve(uint32 n)
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_NbIndexes=std::min (_NbIndexes,_Capacity);
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// Force non resident
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restaureNonResidentMemory();
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restoreNonResidentMemory();
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}
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}
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@ -206,7 +206,7 @@ void CIndexBuffer::deleteAllIndexes()
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}
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// Force non resident
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restaureNonResidentMemory();
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restoreNonResidentMemory();
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// Delete driver info
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nlassert (DrvInfos == NULL);
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@ -276,12 +276,12 @@ void CIndexBuffer::setLocation (TLocation newLocation)
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// ***************************************************************************
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void CIndexBuffer::restaureNonResidentMemory()
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void CIndexBuffer::restoreNonResidentMemory()
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{
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setLocation (NotResident);
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if (DrvInfos)
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DrvInfos->IndexBufferPtr = NULL; // Tell the driver info to not restaure memory when it will die
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DrvInfos->IndexBufferPtr = NULL; // Tell the driver info to not restore memory when it will die
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// Must kill the drv mirror of this VB.
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DrvInfos.kill();
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@ -407,7 +407,7 @@ void CIndexBuffer::serial(NLMISC::IStream &f)
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if (f.isReading())
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{
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// Force non resident
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restaureNonResidentMemory();
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restoreNonResidentMemory();
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}
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}
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@ -166,7 +166,7 @@ CVertexBuffer::~CVertexBuffer()
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* ***********************************************/
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if (DrvInfos)
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DrvInfos->VertexBufferPtr = NULL; // Tell the driver info to not restaure memory when it will die
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DrvInfos->VertexBufferPtr = NULL; // Tell the driver info to not restore memory when it will die
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// Must kill the drv mirror of this VB.
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DrvInfos.kill();
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@ -302,7 +302,7 @@ bool CVertexBuffer::setVertexFormat(uint32 flags)
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initEx ();
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// Force non resident
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restaureNonResidentMemory();
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restoreNonResidentMemory();
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return (true);
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}
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@ -468,7 +468,7 @@ void CVertexBuffer::initEx ()
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_Capacity = 0;
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// Force non resident
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restaureNonResidentMemory();
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restoreNonResidentMemory();
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}
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// --------------------------------------------------
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@ -482,7 +482,7 @@ void CVertexBuffer::reserve(uint32 n)
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_NbVerts=std::min (_NbVerts,_Capacity);
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// Force non resident
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restaureNonResidentMemory();
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restoreNonResidentMemory();
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}
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}
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@ -518,7 +518,7 @@ void CVertexBuffer::deleteAllVertices()
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}
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// Force non resident
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restaureNonResidentMemory();
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restoreNonResidentMemory();
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// Delete driver info
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nlassert (DrvInfos == NULL);
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@ -725,7 +725,7 @@ void CVertexBuffer::serialOldV1Minus(NLMISC::IStream &f, sint ver)
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if(f.isReading())
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{
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// Force non resident
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restaureNonResidentMemory();
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restoreNonResidentMemory();
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}
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}
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@ -979,7 +979,7 @@ void CVertexBuffer::serialSubset(NLMISC::IStream &f, uint vertexStart, uint ver
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if(f.isReading())
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{
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// Force non resident
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restaureNonResidentMemory();
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restoreNonResidentMemory();
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}
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}
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@ -1029,7 +1029,7 @@ bool CVertexBuffer::setVertexColorFormat (TVertexColorType format)
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_VertexColorFormat = (uint8)format;
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// Force non resident
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restaureNonResidentMemory();
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restoreNonResidentMemory();
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}
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return true;
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}
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@ -1044,7 +1044,7 @@ void CVertexBuffer::setPreferredMemory (TPreferredMemory preferredMemory, bool k
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_KeepLocalMemory = keepLocalMemory;
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// Force non resident
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restaureNonResidentMemory();
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restoreNonResidentMemory();
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}
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}
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@ -1110,12 +1110,12 @@ void CVertexBuffer::setLocation (TLocation newLocation)
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}
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// --------------------------------------------------
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void CVertexBuffer::restaureNonResidentMemory()
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void CVertexBuffer::restoreNonResidentMemory()
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{
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setLocation (NotResident);
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if (DrvInfos)
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DrvInfos->VertexBufferPtr = NULL; // Tell the driver info to not restaure memory when it will die
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DrvInfos->VertexBufferPtr = NULL; // Tell the driver info to not restore memory when it will die
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// Must kill the drv mirror of this VB.
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DrvInfos.kill();
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@ -187,7 +187,7 @@ bool hasPrivilegeEG() { return (UserPrivileges.find(":EG:") != std::string::npos
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// Restore the video mode (fullscreen for example) after the connection (done in a window)
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void connectionRestaureVideoMode ()
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void connectionRestoreVideoMode ()
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{
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// Setup full screen if we have to
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UDriver::CMode mode;
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@ -342,7 +342,7 @@ bool connection (const string &cookie, const string &fsaddr)
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// init the string manager cache.
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STRING_MANAGER::CStringManagerClient::instance()->initCache("", ClientCfg.LanguageCode); // VOIR BORIS
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#endif
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connectionRestaureVideoMode ();
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connectionRestoreVideoMode ();
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return true;
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}
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// init the string manager cache.
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STRING_MANAGER::CStringManagerClient::instance()->initCache("", ClientCfg.LanguageCode); // VOIR BORIS
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#endif
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connectionRestaureVideoMode ();
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connectionRestoreVideoMode ();
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return true;
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}
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*/
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@ -1266,10 +1266,10 @@ TInterfaceState globalMenu()
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}
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// Restaure video mode
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// Restore video mode
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if (ClientCfg.SelectCharacter == -1)
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{
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connectionRestaureVideoMode ();
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connectionRestoreVideoMode ();
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}
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// Skip intro next time
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@ -539,7 +539,7 @@ void CInterface3DScene::draw ()
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Driver->setViewport(oldVP);
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Driver->setFrustum(oldFrustum);
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// Restaure render states
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// Restore render states
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CViewRenderer::getInstance()->setRenderStates();
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restoreClip (oldSciX, oldSciY, oldSciW, oldSciH);
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@ -291,11 +291,11 @@ public:
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Driver->endDialogMode();
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}
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// Restaure mouse
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// Restore mouse
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InitMouseWithCursor (wasHardware);
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Driver->showCursor (wasHardware);
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// Restaure current path
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// Restore current path
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CPath::setCurrentPath (currentPath.c_str());
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#endif // NL_OS_WINDOWS
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}
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@ -93,7 +93,7 @@ void CUserControls::mountModeStart()
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//-----------------------------------------------
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void CUserControls::mountModeStop()
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{
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// Restaure la hauteur des yeux.
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// Restore eyes height.
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UserEntity->eyesHeight(ClientCfg.EyesHeight);
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// \todo GUIGUI : remove this after the UBI Demo.
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@ -755,7 +755,7 @@ bool CUserEntity::mode(MBEHAV::EMode m)
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break;
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// Leave DEATH Mode
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case MBEHAV::DEATH:
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// Restaure the last view.
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// Restore the last view.
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viewMode(viewMode());
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break;
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case MBEHAV::SWIM:
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