Added: shapes_exporter in NeL tools

This commit is contained in:
kervala 2010-06-12 18:08:14 +02:00
parent ae740754c4
commit 3af6b61431
5 changed files with 478 additions and 69 deletions

View file

@ -16,6 +16,7 @@
#include <nel/misc/path.h> #include <nel/misc/path.h>
#include <nel/misc/md5.h> #include <nel/misc/md5.h>
#include <nel/misc/file.h>
#include "shapes_exporter.h" #include "shapes_exporter.h"
using namespace NLMISC; using namespace NLMISC;
@ -40,6 +41,44 @@ void split(const std::string &str, std::vector<std::string> &tokens, const std::
} }
} }
static CHashKeyMD5 getNewMD5(const std::string &filename)
{
CMD5Context md5ctx;
CHashKeyMD5 Message_Digest;
Message_Digest.clear();
CIFile ifile;
if (!ifile.open(filename))
{
nlwarning ("MD5: Can't open the file '%s'", filename.c_str());
return Message_Digest;
}
md5ctx.init();
uint8 buffer[1024];
int bufferSize = 1024;
sint fs = ifile.getFileSize();
sint n, read = 0;
do
{
//bs = (int)fread (buffer, 1, bufferSize, fp);
n = std::min (bufferSize, fs-read);
//nlinfo ("read %d bytes", n);
ifile.serialBuffer((uint8 *)buffer, n);
md5ctx.update(buffer, n);
read += n;
}
while (!ifile.eof());
ifile.close ();
md5ctx.final(Message_Digest);
return Message_Digest;
}
#if defined(NL_OS_WINDOWS) && !defined(_CONSOLE) #if defined(NL_OS_WINDOWS) && !defined(_CONSOLE)
sint WINAPI WinMain(HINSTANCE /* hInstance */, HINSTANCE /* hPrevInstance */, LPSTR cmdline, int /* nCmdShow */) sint WINAPI WinMain(HINSTANCE /* hInstance */, HINSTANCE /* hPrevInstance */, LPSTR cmdline, int /* nCmdShow */)
@ -68,7 +107,6 @@ sint main(int argc, char **argv)
exporter.parseConfigFile("shapes_exporter.cfg"); exporter.parseConfigFile("shapes_exporter.cfg");
exporter.init(); exporter.init();
exporter.setupLight();
if (argc > 1) if (argc > 1)
{ {
@ -84,8 +122,26 @@ sint main(int argc, char **argv)
std::vector<std::string> filenames; std::vector<std::string> filenames;
// search all .max files // search all .max files
CPath::getPathContent(exporter.settings.input_path, true, false, true, filenames);
// CPath::getFileList("max", filenames); // CPath::getFileList("max", filenames);
// search .max files corresponding to a filter // search .max files corresponding to a filter
// fix bad textures
CPath::remapFile("ma_hof_armor_00_tibia_c1.tga", "ma_hof_armor00_tibia_c1.png");
CPath::remapFile("ma_hof_armor_00_foot_c1.tga", "ma_hof_armor00_foot_c1.png");
CPath::remapFile("ma_hof_armor_01_botte_c1.tga", "ma_hof_armor01_botte_c1.png");
CPath::remapFile("ma_hof_armor_01_pied_c1.tga", "ma_hof_armor01_pied_c1.png");
CPath::remapFile("ma_hom_armor_01_botte_c1.tga", "ma_hom_armor01_botte_c1.png");
CPath::remapFile("ma_hom_armor_01_pied_c1.tga", "ma_hom_armor01_pied_c1.png");
CPath::remapFile("hair_spec.tga", "spec_hair.png");
CPath::remapFile("zo_hof_armor_00_mollet_c1.tga", "zo_hof_armor00_mollet_c1.png");
CPath::remapFile("zo_hof_armor_00_pied_c1.tga", "zo_hof_armor00_pied_c1.png");
CPath::remapFile("zo_hom_armor_00_mollet_c1.tga", "zo_hom_armor00_mollet_c1.png");
CPath::remapFile("zo_hom_armor_00_pied_c1.tga", "zo_hom_armor00_pied_c1.png");
// CPath::getFileListByName("ps", "braziera", filenames); // CPath::getFileListByName("ps", "braziera", filenames);
// CPath::getFileListByName("ps", "fireworka", filenames); // CPath::getFileListByName("ps", "fireworka", filenames);
// CPath::getFileListByName("ps", "fireworkf", filenames); // CPath::getFileListByName("ps", "fireworkf", filenames);
@ -100,38 +156,106 @@ sint main(int argc, char **argv)
CPath::getFileList("ps", shapes); CPath::getFileList("ps", shapes);
for(size_t i = 0; i < filenames.size(); ++i) for(size_t i = 0; i < filenames.size(); ++i)
{ {
if (filenames[i].find(".max") == std::string::npos)
continue;
std::string baseFilename = toLower(CFile::getFilenameWithoutExtension(filenames[i]));
// compute the md5 of .max file // compute the md5 of .max file
std::string md5 = getMD5(filenames[i]).toString(); std::string md5 = getNewMD5(filenames[i]).toString();
nlinfo("processing %s with md5 = %s", filenames[i].c_str(), md5.c_str()); nlinfo("processing %s with md5 = %s", filenames[i].c_str(), md5.c_str());
// the final directory with images // the final directory with images
std::string output_path = exporter.settings.output_path + md5.substr(0, 2) + "/" + md5; std::string output_path = exporter.settings.output_path + md5.substr(0, 2) + "/" + md5;
// file is an animation
std::string animation = ""; // CPath::lookup(baseFilename + ".anim", false, false, false);
// file is a skeleton
std::string skeleton = ""; // CPath::lookup(baseFilename + ".skel", false, false, false);
// file is a shape
std::string shape = CPath::lookup(baseFilename + ".shape", false, false, false);
// copy .shape file
if (!shape.empty() && false)
{
CIFile in;
COFile out;
// create output directory if it doesn't already exists
if (!CFile::isExists(output_path) && !CFile::createDirectoryTree(output_path))
{
nlwarning("can't create %s", output_path.c_str());
continue;
}
if (in.open(shape) && out.open(output_path + "/" + baseFilename + ".shape"))
{
uint32 size = in.getFileSize();
uint8 *buffer = new uint8[size];
in.serialBuffer(buffer, size);
out.serialBuffer(buffer, size);
delete [] buffer;
}
}
// try with several shapes binded on a skeleton
std::vector<std::string> filtered_shapes; std::vector<std::string> filtered_shapes;
if(CFile::getExtension(filenames[i]) == "ps") if (!animation.empty())
{ {
// render animation
skeleton = ShapesExporter::findSkeleton(filenames[i]);
// TODO: take from cfg
// filtered_shapes.push_back();
continue;
// no filter if it's a PS // no filter if it's a PS
filtered_shapes.push_back(filenames[i]); filtered_shapes.push_back(filenames[i]);
} }
else if (!shape.empty())
{
// skeleton = ShapesExporter::findSkeleton(shape);
// render shape
}
else if (!skeleton.empty())
{
// don't render anything
continue;
}
else else
{ {
continue;
/*
// create a temporary list with shapes which could correspond to .max file // create a temporary list with shapes which could correspond to .max file
for(size_t j = 0; j < shapes.size(); ++j) for(size_t j = 0; j < shapes.size(); ++j)
{ {
// only add files with the same beginning // only add files with the same beginning
if (shapes[j].find(CFile::getFilenameWithoutExtension(filenames[i])) == 0) if (shapes[j].find(baseFilename) == 0)
{ {
filtered_shapes.push_back(shapes[j]); filtered_shapes.push_back(shapes[j]);
} }
} }
} */
// if there is no corresponding file, we can't render it
if (filtered_shapes.empty())
{
nlwarning("didn't find type of %s", filenames[i].c_str());
continue;
}
// if there is no corresponding file, we can't render it // if we found only one shape, we don't need a skeleton
if (filtered_shapes.empty()) if (filtered_shapes.size() == 1)
{ {
nlinfo("no shape found"); shape = filtered_shapes[0];
continue; }
else
{
skeleton = ShapesExporter::findSkeleton(filenames[i]);
}
} }
// create output directory if it doesn't already exists // create output directory if it doesn't already exists
@ -141,32 +265,29 @@ sint main(int argc, char **argv)
continue; continue;
} }
// if we found only one shape, we don't need a skeleton bool res = false;
if (filtered_shapes.size() == 1)
if (!skeleton.empty())
{ {
if (!exporter.exportShape(filtered_shapes[0], output_path)) res = exporter.exportSkeleton(skeleton, filtered_shapes, output_path);
}
else
{
res = exporter.exportShape(shape, output_path);
}
if (res)
{
if (!exporter.createThumbnail(filenames[i], output_path))
{ {
// an error occured, try to delete directory nlwarning("can't create thumbnail");
nlwarning("can't export shape");
CFile::deleteDirectory(output_path);
continue;
} }
} }
else else
{ {
// TODO: search for the right skeleton // an error occured, try to delete directory
if (!exporter.exportSkeleton("fy_hof_skel.skel", filtered_shapes, output_path)) nlwarning("can't export shape");
{ CFile::deleteDirectory(output_path);
// an error occured, try to delete directory
nlwarning("can't export shape");
CFile::deleteDirectory(output_path);
continue;
}
}
if (!exporter.createThumbnail(filenames[i], output_path))
{
nlwarning("can't create thumbnail");
} }
} }
} }

View file

@ -1,7 +1,8 @@
input_path = "";
search_pathes = { }; search_pathes = { };
recursive_search_pathes = { }; recursive_search_pathes = { };
output_path = "storage"; output_path = "storage";
extensions_remapping = { "dds", "tga" }; extensions_remapping = { "png", "tga", "dds", "tga" };
preview_width = 80; preview_width = 80;
preview_height = 80; preview_height = 80;
@ -17,7 +18,7 @@ output_antialiasing = 2; // 0 or 1 = none, 2 = 2x, etc...
output_quality = 90; output_quality = 90;
output_background = { 0, 0, 0 }; output_background = { 0, 0, 0 };
light_ambiant = { 255, 255, 255 }; light_ambiant = { 0, 0, 0 };
light_diffuse = { 255, 255, 255 }; light_diffuse = { 255, 255, 255 };
light_specular = { 255, 255, 255 }; light_specular = { 255, 255, 255 };
light_direction = { 0.25, 0.5, 0.25 }; light_direction = { 0.25, 0.25, 0.25 };

View file

@ -106,6 +106,15 @@ bool ShapesExporter::parseConfigFile(const string &filename)
return false; return false;
} }
// input path
try
{
settings.input_path = CPath::standardizePath(cf.getVar("input_path").asString());
}
catch (EUnknownVar &)
{
}
// output path // output path
try try
{ {
@ -332,7 +341,7 @@ bool ShapesExporter::parseConfigFile(const string &filename)
return true; return true;
} }
bool ShapesExporter::setupLight() bool ShapesExporter::setupLight(const CVector &position, const CVector &direction)
{ {
// create the light // create the light
ULight *Light = ULight::createLight(); ULight *Light = ULight::createLight();
@ -342,7 +351,8 @@ bool ShapesExporter::setupLight()
Light->setMode(ULight::DirectionalLight); Light->setMode(ULight::DirectionalLight);
// set position of the light // set position of the light
Light->setupDirectional(settings.light_ambiant, settings.light_diffuse, settings.light_specular, settings.light_direction); // Light->setupDirectional(settings.light_ambiant, settings.light_diffuse, settings.light_specular, settings.light_direction);
Light->setupPointLight(settings.light_ambiant, settings.light_diffuse, settings.light_specular, position, direction + settings.light_direction);
// set and enable the light // set and enable the light
Driver->setLight(0, *Light); Driver->setLight(0, *Light);
@ -351,21 +361,117 @@ bool ShapesExporter::setupLight()
return true; return true;
} }
void ShapesExporter::setCamera(CAABBox &bbox, UInstance &entity, bool high_z) void ShapesExporter::setCamera(CAABBox &bbox, UTransform &entity, bool high_z)
{ {
CVector pos(0.f, 0.f, 0.f);
CQuat quat(0.f, 0.f, 0.f, 0.f);
NL3D::UInstance inst;
inst.cast(entity);
if (!inst.empty())
{
inst.getDefaultPos(pos);
inst.getDefaultRotQuat(quat);
/*
if (quat.getAxis().isNull())
{
quat.set(0, 0, 0, 0);
inst.setRotQuat(quat);
}
*/
// quat.set(1.f, 1.f, 0.f, 0.f);
// inst.setRotQuat(quat);
// inst.getRotQuat(quat);
// check for presence of all textures from each sets
bool allGood = true;
for(uint s = 0; s < 5; ++s)
{
inst.selectTextureSet(s);
uint numMat = inst.getNumMaterials();
// by default, all textures are present
allGood = true;
for(uint i = 0; i < numMat; ++i)
{
UInstanceMaterial mat = inst.getMaterial(i);
for(sint j = 0; j <= mat.getLastTextureStage(); ++j)
{
// if a texture is missing
if (mat.isTextureFile(j) && mat.getTextureFileName(j) == "CTextureMultiFile:Dummy")
allGood = false;
}
}
// if all textures have been found for this set, skip other sets
if (allGood)
break;
}
}
// fix scale (some shapes have a different value)
entity.setScale(1.f, 1.f, 1.f);
UCamera Camera = Scene->getCam(); UCamera Camera = Scene->getCam();
CVector center = bbox.getCenter();
CVector max_radius = bbox.getHalfSize(); CVector max_radius = bbox.getHalfSize();
CVector center = bbox.getCenter();
entity.setPivot(center); entity.setPivot(center);
center += pos;
float fov = float(20.0*Pi/180.0); float fov = float(20.0*Pi/180.0);
Camera.setPerspective (fov, 1.0f, 0.1f, 1000.0f); Camera.setPerspective (fov, 1.0f, 0.1f, 1000.0f);
float radius = max(max(max_radius.x, max_radius.y), max_radius.z); float radius = max(max(max_radius.x, max_radius.y), max_radius.z);
if (radius == 0.f) radius = 1.f;
float left, right, bottom, top, znear, zfar; float left, right, bottom, top, znear, zfar;
Camera.getFrustum(left, right, bottom, top, znear, zfar); Camera.getFrustum(left, right, bottom, top, znear, zfar);
float dist = radius / (tan(fov/2)); float dist = radius / (tan(fov/2));
Camera.lookAt(CVector(center.x+dist+max_radius.x, center.y, center.z+(high_z?max_radius.z/1.0f:0.0f)), center); CVector eye(center);
/* if (axis == CVector::I)
eye.y -= dist+radius;
else if (axis == CVector::J)
eye.x += dist+radius;
*/
// quat.normalize();
CVector ax(quat.getAxis());
// float angle = quat.getAngle();
/*
if (ax.isNull())
{
if (int(angle*100.f) == int(NLMISC::Pi * 200.f))
{
ax = CVector::J;
}
}
else
*/
if (ax.isNull() || ax == CVector::I)
{
ax = CVector::I;
}
else if (ax == -CVector::K)
{
ax = -CVector::J;
}
/* else if (ax.x < -0.9f && ax.y == 0.f && ax.z == 0.f)
{
ax = -CVector::J ;
}
*/
// ax.normalize();
eye -= ax * (dist+radius);
if (high_z)
eye.z += max_radius.z/1.0f;
Camera.lookAt(eye, center);
setupLight(eye, center - eye);
} }
bool ShapesExporter::exportShape(const string &filename, const string &output_path) bool ShapesExporter::exportShape(const string &filename, const string &output_path)
@ -397,15 +503,15 @@ bool ShapesExporter::exportShape(const string &filename, const string &output_pa
Scene->animate(1.0); Scene->animate(1.0);
Scene->render(); Scene->render();
UParticleSystemInstance *psi = static_cast<UParticleSystemInstance*>(&Entity);
if(psi)
{
psi->getSystemBBox(bbox);
setCamera(bbox, Entity);
}
if(CFile::getExtension(filename) == "ps") if(CFile::getExtension(filename) == "ps")
{ {
UParticleSystemInstance *psi = static_cast<UParticleSystemInstance*>(&Entity);
if(psi)
{
psi->getSystemBBox(bbox);
setCamera(bbox, Entity);
}
// first pass to detect bbox & duration // first pass to detect bbox & duration
CAABBox bbox2; CAABBox bbox2;
double duration = 0.0; double duration = 0.0;
@ -418,7 +524,7 @@ bool ShapesExporter::exportShape(const string &filename, const string &output_pa
} }
else else
{ {
renderShape(Entity, CVector::I, output_path); renderShape(Entity, output_path);
} }
// delete entity // delete entity
@ -470,22 +576,9 @@ bool ShapesExporter::exportSkeleton(const string &skeleton, const vector<string>
// get AABox of Entity // get AABox of Entity
CAABBox bbox; CAABBox bbox;
Skeleton.computeCurrentBBox(bbox, NULL); Skeleton.computeCurrentBBox(bbox, NULL);
setCamera(bbox, Skeleton);
CVector center = bbox.getCenter(); renderShape(Skeleton, output_path);
CVector max_radius = bbox.getMax();
Skeleton.setPivot(center);
float radius = max_radius.x;
if (max_radius.y > radius) radius = max_radius.y;
if (max_radius.z > radius) radius = max_radius.z;
// camera will look at entities
// Camera.lookAt(CVector(center.x, center.y - bbox.getRadius() * 1.5f, center.z * 2.f), CVector(center.x, center.y, center.z * 2.f));
Camera.lookAt(CVector(center.x + bbox.getRadius() * 2.0f, center.y, center.z), CVector(center.x, center.y, center.z));
renderShape(Skeleton, CVector::J, output_path);
// delete entities // delete entities
for(size_t i = 0; i < Entities.size(); ++i) for(size_t i = 0; i < Entities.size(); ++i)
@ -500,6 +593,95 @@ bool ShapesExporter::exportSkeleton(const string &skeleton, const vector<string>
return true; return true;
} }
/*
bool ShapesExporter::exportAnimation(const std::string &animation, const std::string &skeleton, const std::vector<std::string> &parts, const std::string &output_path)
{
UPlayListManager *PlayListManager = Scene->createPlayListManager();
UAnimationSet *AnimSet = Driver->createAnimationSet();
// uint anim_id = AnimSet->addAnimation("anim.anim", "anim_name", false);
// uint weight_id = AnimSet->addSkeletonWeight("file.wgt", "skel_name"):
// UAnimation *anim = AnimSet->getAnimation(anim_id);
// anim->getEndTime();
// UPlayList *playlist = playlist_manager->createPlayList(AnimSet);
// playlist->registerTransform(Skeleton);
// playlist->setAnimation(0, anim_id);
// playlist->setTimeOrigin(newSlot, time);
// playlist->setWeightSmoothness(newSlot, 1.0f);
// get scene camera
UCamera Camera = Scene->getCam();
if (Camera.empty())
{
nlwarning("can't get camera from scene");
return false;
}
// add a skeleton to the scene
USkeleton Skeleton = Scene->createSkeleton(skeleton);
// if we can't create entity, skip it
if (Skeleton.empty())
{
nlwarning("can't create skeleton from %s", skeleton.c_str());
return false;
}
std::vector<UInstance> Entities(parts.size());
for(size_t i = 0; i < parts.size(); ++i)
{
Entities[i] = Scene->createInstance(parts[i]);
// if we can't create entity, skip it
if (Entities[i].empty())
{
nlwarning("can't create instance from %s", parts[i].c_str());
return false;
}
if (!Skeleton.bindSkin(Entities[i]))
{
nlwarning("can't bind %s to skeleton", parts[i].c_str());
return false;
}
}
// get AABox of Entity
CAABBox bbox;
Skeleton.computeCurrentBBox(bbox, NULL);
setCamera();
// camera will look at skeleton
Camera.lookAt(CVector(center.x + dist - radius, center.y, center.z), center);
renderAllImages(Skeleton, CVector::J, output_path);
// delete entities
for(size_t i = 0; i < Entities.size(); ++i)
{
Skeleton.detachSkeletonSon(Entities[i]);
Scene->deleteInstance(Entities[i]);
}
// delete skeleton
Scene->deleteSkeleton(Skeleton);
Scene->deletePlayListManager(PlayListManager);
Driver->deleteAnimationSet(AnimSet);
// m_playlist->emptyPlayList();
// m_playlist->resetAllChannels();
// m_playlistman->deletePlayList(m_playlist);
return true;
}
*/
bool ShapesExporter::saveOneImage(const string &filename) bool ShapesExporter::saveOneImage(const string &filename)
{ {
CBitmap btm; CBitmap btm;
@ -543,21 +725,49 @@ bool ShapesExporter::saveOneImage(const string &filename)
nlwarning("can't create %s", filename.c_str()); nlwarning("can't create %s", filename.c_str());
return false; return false;
} }
return true; return true;
} }
bool ShapesExporter::renderShape(UTransform &entity, const CVector &axis, const string &output_path) bool ShapesExporter::renderShape(UTransform &entity, const string &output_path)
{ {
CQuat quat(0.f, 0.f, 0.f, 0.f);
CVector axis1 = CVector::J, axis2 = CVector::K;
int orientation1 = -1, orientation2 = 1;
NL3D::UInstance inst;
inst.cast(entity);
if (!inst.empty())
{
// inst.getDefaultRotQuat(quat);
inst.getRotQuat(quat);
/* if (!quat.getAxis().isNull())
{
CVector a = quat.getAxis();
if (a.z != 0 && a.x == 0.f)
{
axis1 = CVector::J;
orientation1 = -1;
}
if (a.y != 0.f)
{
axis2 = CVector::J;
}
}
*/
}
// main loop // main loop
for (uint step_z = 0; step_z < settings.output_steps_z; ++step_z) for (uint step_z = 0; step_z < settings.output_steps_z; ++step_z)
{ {
CQuat z(axis, (float)step_z * ((float)NLMISC::Pi*2.f / (float)settings.output_steps_z)); CQuat z(axis1, orientation1 * (float)step_z * ((float)NLMISC::Pi*2.f / (float)settings.output_steps_z));
for (uint step_x = 0; step_x < settings.output_steps_x; ++step_x) for (uint step_x = 0; step_x < settings.output_steps_x; ++step_x)
{ {
CQuat x(CVector::K, (float)step_x * ((float)NLMISC::Pi*2.f / (float)settings.output_steps_x)); CQuat x(axis2, orientation2 * (float)step_x * ((float)NLMISC::Pi*2.f / (float)settings.output_steps_x));
entity.setRotQuat(z * x); entity.setRotQuat(quat * z * x);
string filename = CPath::standardizePath(output_path) + toString("%03d_%03d.%s", step_z, step_x, settings.output_format.c_str()); string filename = CPath::standardizePath(output_path) + toString("%03d_%03d.%s", step_z, step_x, settings.output_format.c_str());
@ -729,3 +939,65 @@ bool ShapesExporter::createThumbnail(const string &filename, const string &path)
return true; return true;
} }
std::string ShapesExporter::findSkeleton(const std::string &shape)
{
std::string baseFilename = CFile::getFilenameWithoutExtension(shape);
// work in 60% of cases
std::string skeleton = CPath::lookup(baseFilename + ".skel", false, false, false);
if (!skeleton.empty())
return skeleton;
// remove last part
size_t pos = baseFilename.rfind("_");
if (pos != std::string::npos)
{
skeleton = CPath::lookup(baseFilename.substr(0, pos) + ".skel", false, false, false);
if (!skeleton.empty())
return skeleton;
pos = baseFilename.find("_");
std::vector<std::string> filenames;
CPath::getFileListByName("skel", baseFilename.substr(pos), filenames);
if (filenames.size() == 1)
{
skeleton = filenames[0];
return skeleton;
}
}
int gender = 0;
if (baseFilename.find("_hom_") != std::string::npos)
{
gender = 1;
}
else if (baseFilename.find("_hof_") != std::string::npos)
{
gender = 2;
}
// bipeds
if (gender > 0)
{
// karavan
if (baseFilename.find("ca_") == 0)
return gender == 1 ? "ca_hom_armor01.skel":"ca_hof_armor01.skel";
return gender == 1 ? "fy_hom_skel.skel":"fy_hof_skel.skel";
}
nlwarning("can't find skeleton for %s", shape.c_str());
// goo mobs
// CPath::getFileListByName("max", "_hof_", filenames);
return "";
}

View file

@ -26,6 +26,7 @@ struct Settings
{ {
Settings(); Settings();
std::string input_path;
std::string output_path; std::string output_path;
std::string preview_format; std::string preview_format;
@ -56,18 +57,19 @@ public:
bool init(); bool init();
bool parseConfigFile(const std::string &filename); bool parseConfigFile(const std::string &filename);
bool setupLight(); bool setupLight(const NLMISC::CVector &position, const NLMISC::CVector &direction);
bool exportShape(const std::string &filename, const std::string &output_path); bool exportShape(const std::string &filename, const std::string &output_path);
bool exportSkeleton(const std::string &skeleton, const std::vector<std::string> &parts, const std::string &output_path); bool exportSkeleton(const std::string &skeleton, const std::vector<std::string> &parts, const std::string &output_path);
void setCamera(NLMISC::CAABBox &bbox, NL3D::UTransform &entity, bool high_z=false);
void setCamera(NLMISC::CAABBox &bbox, NL3D::UInstance &entity, bool high_z=false);
bool saveOneImage(const std::string &output_path); bool saveOneImage(const std::string &output_path);
bool renderShape(NL3D::UTransform &entity, const NLMISC::CVector &axis, const std::string &output_path); bool renderShape(NL3D::UTransform &entity, const std::string &output_path);
bool renderPS(NL3D::UInstance &entity, const std::string &output_path, double &duration, NLMISC::CAABBox &bbox); bool renderPS(NL3D::UInstance &entity, const std::string &output_path, double &duration, NLMISC::CAABBox &bbox);
bool createThumbnail(const std::string &filename, const std::string &path); bool createThumbnail(const std::string &filename, const std::string &path);
static std::string findSkeleton(const std::string &shape);
Settings settings; Settings settings;
NL3D::UDriver* Driver; NL3D::UDriver* Driver;
NL3D::UScene* Scene; NL3D::UScene* Scene;

View file

@ -395,6 +395,11 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "xml_packer", "misc\xml_pack
{44B21233-EFCC-4825-B5E5-3A3BD6CC5516} = {44B21233-EFCC-4825-B5E5-3A3BD6CC5516} {44B21233-EFCC-4825-B5E5-3A3BD6CC5516} = {44B21233-EFCC-4825-B5E5-3A3BD6CC5516}
EndProjectSection EndProjectSection
EndProject EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shapes_exporter", "3d\shapes_exporter\shapes_exporter.vcproj", "{F8607267-5BA2-4BE8-A674-26C3F7D0A9BB}"
ProjectSection(ProjectDependencies) = postProject
{2B48BE83-108B-4E8E-8A55-6627CF09AC5A} = {2B48BE83-108B-4E8E-8A55-6627CF09AC5A}
EndProjectSection
EndProject
Global Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Win32 = Debug|Win32 Debug|Win32 = Debug|Win32
@ -931,6 +936,14 @@ Global
{222663AE-5BAD-49B3-837F-26A518A3373A}.Release|Win32.Build.0 = Release|Win32 {222663AE-5BAD-49B3-837F-26A518A3373A}.Release|Win32.Build.0 = Release|Win32
{222663AE-5BAD-49B3-837F-26A518A3373A}.Release|x64.ActiveCfg = Release|x64 {222663AE-5BAD-49B3-837F-26A518A3373A}.Release|x64.ActiveCfg = Release|x64
{222663AE-5BAD-49B3-837F-26A518A3373A}.Release|x64.Build.0 = Release|x64 {222663AE-5BAD-49B3-837F-26A518A3373A}.Release|x64.Build.0 = Release|x64
{F8607267-5BA2-4BE8-A674-26C3F7D0A9BB}.Debug|Win32.ActiveCfg = Debug|Win32
{F8607267-5BA2-4BE8-A674-26C3F7D0A9BB}.Debug|Win32.Build.0 = Debug|Win32
{F8607267-5BA2-4BE8-A674-26C3F7D0A9BB}.Debug|x64.ActiveCfg = Debug|x64
{F8607267-5BA2-4BE8-A674-26C3F7D0A9BB}.Debug|x64.Build.0 = Debug|x64
{F8607267-5BA2-4BE8-A674-26C3F7D0A9BB}.Release|Win32.ActiveCfg = Release|Win32
{F8607267-5BA2-4BE8-A674-26C3F7D0A9BB}.Release|Win32.Build.0 = Release|Win32
{F8607267-5BA2-4BE8-A674-26C3F7D0A9BB}.Release|x64.ActiveCfg = Release|x64
{F8607267-5BA2-4BE8-A674-26C3F7D0A9BB}.Release|x64.Build.0 = Release|x64
EndGlobalSection EndGlobalSection
GlobalSection(SolutionProperties) = preSolution GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE HideSolutionNode = FALSE