mirror of
https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
synced 2024-11-23 07:36:16 +00:00
Fixed: Completely remove Yubo Chat since it's not used anymore (patch by Kaetemi)
This commit is contained in:
parent
d3625364c6
commit
3c6e3c4eaa
12 changed files with 4 additions and 508 deletions
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@ -1078,7 +1078,7 @@
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tooltip_parent="win" />
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<!-- Yes order is strange, but don't want to modify all the ugly hardcoded code -->
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<ctrl style="tab_button_new"
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id="tab7"
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id="tab6"
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posparent="tab3"
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group="content:cb:universe"
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hardtext="uitabChatUniverse"
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@ -1090,7 +1090,7 @@
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tooltip_parent="win" />
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<ctrl style="tab_button_new"
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id="tab4"
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posparent="tab7"
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posparent="tab6"
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group="content:cb:sysinfo"
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hardtext="uitabChatSysInfo"
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onclick_r="set"
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@ -1300,7 +1300,6 @@ void CClientChatManager::updateChatModeAndButton(uint mode, uint32 dynamicChanne
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pUserBut->setHardText(title.toUtf8());
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}
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break;
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// NB: user chat cannot have yubo_chat target
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}
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pUserBut->setActive(true);
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@ -159,14 +159,6 @@ void releaseCommands()
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// COMMANDS //
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//////////////
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// connect to the support chat
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NLMISC_COMMAND(supportChat, "connect to the external support chat", "")
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{
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CInterfaceManager *pIM= CInterfaceManager::getInstance();
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pIM->connectYuboChat();
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return true;
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}
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// 'follow' : To Follow the target.
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NLMISC_COMMAND(follow, "Follow the target", "")
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{
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@ -288,14 +288,6 @@ void CChatTargetFilter::setChat(CChatWindow *w)
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//=============================================================================================================
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void CChatTargetFilter::msgEntered(const ucstring &msg, CChatWindow *chatWindow)
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{
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// Special case for yubo chat
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if(_TargetGroup==CChatGroup::yubo_chat)
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{
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CInterfaceManager *pIM= CInterfaceManager::getInstance();
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pIM->sendStringToYuboChat(msg);
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return;
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}
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// Common Target case
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if (ClientCfg.Local)
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{
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@ -627,9 +627,6 @@ void CChatGroupWindow::displayMessage(const ucstring &msg, NLMISC::CRGBA col, CC
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}
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}
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break;
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// NB: the yubo chat cannot be in a user chat
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case CChatGroup::yubo_chat: gl = NULL; break;
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}
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if (gl != NULL)
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@ -1039,10 +1036,6 @@ void CChatGroupWindow::getAssociatedSubWindow(CChatGroup::TGroupType gt, uint32
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gl = dynamic_cast<CGroupList *>(_Chat->getGroup("content:cb:region:text_list"));
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tab = dynamic_cast<CCtrlTabButton*>(_Chat->getCtrl("header_opened:channel_select:tab1"));
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break;
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case CChatGroup::yubo_chat:
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gl = dynamic_cast<CGroupList *>(_Chat->getGroup("content:cb:yubo_chat:text_list"));
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tab = dynamic_cast<CCtrlTabButton*>(_Chat->getCtrl("header_opened:channel_select:tab6"));
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break;
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case CChatGroup::dyn_chat:
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{
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// use dynamicChatDbIndex to get the wanted tab button/group
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@ -1052,7 +1045,7 @@ void CChatGroupWindow::getAssociatedSubWindow(CChatGroup::TGroupType gt, uint32
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break;
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case CChatGroup::universe:
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gl = dynamic_cast<CGroupList *>(_Chat->getGroup("content:cb:universe:text_list"));
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tab = dynamic_cast<CCtrlTabButton*>(_Chat->getCtrl("header_opened:channel_select:tab7"));
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tab = dynamic_cast<CCtrlTabButton*>(_Chat->getCtrl("header_opened:channel_select:tab6"));
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break;
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}
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}
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@ -1447,9 +1447,6 @@ void CInterfaceManager::updateFrameEvents()
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// Update contact list with incoming server string ids
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PeopleInterraction.updateWaitingContacts();
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// Connect and receive/send to the yubo chat
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checkYuboChat();
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// Update string if some waiting
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CEncyclopediaManager::getInstance()->updateAllFrame();
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@ -3205,67 +3202,6 @@ CInterfaceElement *getInterfaceResource(const std::string &key)
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return CWidgetManager::getInstance()->getElementFromId (key);
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}
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// ***************************************************************************
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void CInterfaceManager::sendStringToYuboChat(const ucstring &str)
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{
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// If the yubo chat really connected
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if(_YuboChat.connected())
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{
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_YuboChat.send(str);
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}
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}
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// ***************************************************************************
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void CInterfaceManager::checkYuboChat()
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{
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// flush the receive queue
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if(_YuboChat.connected())
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{
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std::list<ucstring> toReceive;
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_YuboChat.receive(toReceive);
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while(!toReceive.empty())
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{
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PeopleInterraction.ChatInput.YuboChat.displayMessage(toReceive.front(), CRGBA::White, 2, NULL);
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toReceive.pop_front();
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}
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}
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}
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// ***************************************************************************
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void CInterfaceManager::connectYuboChat()
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{
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// force disconnection if was connected
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_YuboChat.disconnect();
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uint32 KlientChatPort = 0;
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extern TSessionId HighestMainlandSessionId;
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switch(HighestMainlandSessionId.asInt())
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{
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case 101: KlientChatPort = 6002; break; // fr
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case 102: KlientChatPort = 6003; break; // de
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case 103: KlientChatPort = 6001; break; // en
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case 301: KlientChatPort = 4000; break; // yubo
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default:
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if(!ClientCfg.KlientChatPort.empty())
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fromString(ClientCfg.KlientChatPort, KlientChatPort);
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break;
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}
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// check if must reconnect
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if(KlientChatPort != 0 && !_YuboChat.connected())
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{
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// NB: hard code url, to avoid "client.cfg trojan"
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// (a client.cfg with an url pointing to a hacker site, to grab login/password)
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extern std::string LoginLogin, LoginPassword;
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_YuboChat.connect(string("chat.ryzom.com:")+toString(KlientChatPort), LoginLogin, LoginPassword);
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// Inform the interface that the chat is present
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NLGUI::CDBManager::getInstance()->getDbProp("UI:VARIABLES:YUBO_CHAT_PRESENT")->setValue32(1);
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}
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}
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// ***************************************************************************
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std::vector<std::string> CInterfaceManager::getInGameXMLInterfaceFiles()
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{
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@ -47,7 +47,6 @@
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// CLIENT
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#include "../string_manager_client.h"
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#include "yubo_chat.h"
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#include "../ingame_database_manager.h"
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@ -349,13 +348,6 @@ public:
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// test if the config has been loaded in initInGame()
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bool isConfigLoaded() const {return _ConfigLoaded;}
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/** connect or reconnect to the yubo chat (if was kicked for instance).
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* The YuboChat is a special telnet chat for Game Masters, same channel as the Yubo Klient
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*/
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void connectYuboChat();
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/// send a string to the yubo chat
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void sendStringToYuboChat(const ucstring &str);
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/// Manager for flying text. use it to add
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CFlyingTextManager FlyingTextManager;
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@ -556,13 +548,6 @@ private:
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// @}
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/// \name Check Yubo Chat (special telnet chat for Game Masters, same channel as the Yubo Klient)
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// @{
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CYuboChat _YuboChat;
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void checkYuboChat();
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// @}
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/** This is the GLOBAL Action counter used to synchronize some systems (including INVENTORY) with the server.
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*/
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uint8 _LocalSyncActionCounter;
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@ -228,16 +228,6 @@ struct CDebugConsoleEntryHandler : public IChatWindowListener
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}
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};
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// handler to manager user entry in a Yubo Chat
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struct CYuboChatEntryHandler : public IChatWindowListener
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{
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virtual void msgEntered(const ucstring &msg, CChatWindow * /* chatWindow */)
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{
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CInterfaceManager *pIM= CInterfaceManager::getInstance();
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pIM->sendStringToYuboChat(msg);
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}
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};
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// handler to manager user entry in a Dynamic Chat
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struct CDynamicChatEntryHandler : public IChatWindowListener
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{
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@ -272,7 +262,6 @@ static CGuildChatEntryHandler GuildChatEntryHandler;
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static CTeamChatEntryHandler TeamChatEntryHandler;
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static CFriendTalkEntryHandler FriendTalkEntryHandler;
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static CDebugConsoleEntryHandler DebugConsoleEntryHandler;
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static CYuboChatEntryHandler YuboChatEntryHandler;
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static CDynamicChatEntryHandler DynamicChatEntryHandler[CChatGroup::MaxDynChanPerPlayer];
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@ -302,7 +291,6 @@ CPeopleInterraction::CPeopleInterraction() : Region(NULL),
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SystemInfo(NULL),
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TellWindow(NULL),
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DebugInfo(NULL),
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YuboChat(NULL),
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CurrPartyChatID(0)
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{
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for(uint i=0;i<CChatGroup::MaxDynChanPerPlayer;i++)
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@ -329,7 +317,6 @@ void CPeopleInterraction::release()
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if (SystemInfo) cwm.removeChatWindow(SystemInfo);
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TheUserChat.release();
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if (DebugInfo) cwm.removeChatWindow(DebugInfo);
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if (YuboChat) cwm.removeChatWindow(YuboChat);
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// if (TellWindow) cwm.removeChatWindow(TellWindow);
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TeamList.reset();
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FriendList.reset();
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@ -342,7 +329,6 @@ void CPeopleInterraction::release()
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SystemInfo = NULL;
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TellWindow = NULL;
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DebugInfo = NULL;
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YuboChat = NULL;
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// TellWindow = NULL;
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for(uint i=0;i<CChatGroup::MaxDynChanPerPlayer;i++)
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createGuildChat();
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createSystemInfo();
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createTheUserChat();
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createYuboChat();
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createDynamicChats();
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createDebugInfo();
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ChatInput.Guild.addListeningWindow (ChatGroup.Window);
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ChatInput.Tell.addListeningWindow (ChatGroup.Window);
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ChatInput.SystemInfo.addListeningWindow (ChatGroup.Window);
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ChatInput.YuboChat.addListeningWindow (ChatGroup.Window);
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ChatInput.Universe.addListeningWindow (ChatGroup.Window);
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if (AroundMe.Window)
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if (DebugInfo)
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ChatInput.DebugInfo.addListeningWindow(DebugInfo);
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if (YuboChat)
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ChatInput.YuboChat.addListeningWindow(YuboChat);
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if (TheUserChat.Window)
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{
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ChatInput.AroundMe.addListeningWindow(TheUserChat.Window);
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@ -774,26 +755,6 @@ void CPeopleInterraction::createGuildChat()
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GuildChat->setMenu(STD_CHAT_SOURCE_MENU);
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}
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//===========================================================================================================
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void CPeopleInterraction::createYuboChat()
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{
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CChatWindowDesc chatDesc;
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chatDesc.FatherContainer = "ui:interface";
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chatDesc.Title = "uiYuboChat";
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chatDesc.Listener = &YuboChatEntryHandler;
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chatDesc.Localize = true;
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chatDesc.Savable = true;
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chatDesc.Id = "yubo_chat";
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chatDesc.AHOnCloseButton = "proc";
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chatDesc.AHOnCloseButtonParams = "yubo_chat_proc_close";
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chatDesc.HeaderColor = "UI:SAVE:WIN:COLORS:MEM";
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YuboChat = getChatWndMgr().createChatWindow(chatDesc);
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if (!YuboChat) return;
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YuboChat->setMenu(STD_CHAT_SOURCE_MENU);
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}
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//=================================================================================================================
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void CPeopleInterraction::createDynamicChats()
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{
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@ -926,7 +887,6 @@ class CHandlerChatGroupFilter : public IActionHandler
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rCTF.setTargetGroup(CChatGroup::system);
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writeRight= false;
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}
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else if (sParams == "yubo_chat") rCTF.setTargetGroup(CChatGroup::yubo_chat);
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else if (sParams.compare(0, dynChatId.size(), dynChatId)==0)
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{
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// get the number of this tab
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@ -985,7 +945,6 @@ class CHandlerChatGroupFilter : public IActionHandler
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pUserBut->setHardText(title.toUtf8());
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}
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break;
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// NB: user chat cannot have yubo_chat target
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}
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pUserBut->setActive(true);
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@ -94,8 +94,6 @@ public:
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CChatInputFilter Tell;
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CChatInputFilter DebugInfo;
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// YuboChat (special telnet chat for Game Masters, same channel as the Yubo Klient)
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CChatInputFilter YuboChat;
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// Dynamic Chat. A fixed number of chat that can be assign
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CChatInputFilter DynamicChat[CChatGroup::MaxDynChanPerPlayer];
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@ -111,7 +109,6 @@ public:
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Guild.FilterType = CChatGroup::guild;
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SystemInfo.FilterType = CChatGroup::system;
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Tell.FilterType = CChatGroup::tell;
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YuboChat.FilterType = CChatGroup::yubo_chat;
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Universe.FilterType = CChatGroup::universe;
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for(uint i=0;i<CChatGroup::MaxDynChanPerPlayer;i++)
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{
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@ -142,8 +139,6 @@ public:
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CChatWindow *SystemInfo;
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CChatWindow *TellWindow;
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CChatWindow *DebugInfo;
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// (special telnet chat for Game Masters, same channel as the Yubo Klient)
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CChatWindow *YuboChat;
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// Special dynamic chat
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CChatWindow *DynamicChat[CChatGroup::MaxDynChanPerPlayer];
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@ -279,7 +274,6 @@ private:
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void createDebugInfo();
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void createChatGroup(); // Create chat group containing all other chat
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void createTheUserChat();
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void createYuboChat(); // (special telnet chat for Game Masters, same channel as the Yubo Klient)
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void createDynamicChats();
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//
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void initStdInputs();
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@ -1,273 +0,0 @@
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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "stdpch.h"
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#include "yubo_chat.h"
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using namespace std;
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using namespace NLMISC;
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using namespace NLNET;
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// ***************************************************************************
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CYuboChat::CYuboChat()
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{
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_Connected= false;
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_CommandState= None;
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_AutoLoginState= UserUnknown;
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}
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// ***************************************************************************
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void CYuboChat::connect(const string &url, const std::string &login, const std::string &pwd)
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{
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if(_Connected)
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return;
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_URL= url;
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_Login= login;
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_Password= pwd;
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// mark as connected even if the connection failed (to allow display of error message)
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_Connected= true;
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// Connect the socket
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try
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{
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// connect in non blocking mode
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_Sock.connect(CInetAddress(_URL));
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_Sock.setNonBlockingMode(true);
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if (!_Sock.connected())
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{
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// Add an error string
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addStringReceived(toString("ERROR: Cannot connect to the url: %s", _URL.c_str()));
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return;
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}
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}
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catch(const Exception &e)
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{
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addStringReceived(toString("ERROR: exception with server %s: %s", _URL.c_str(), e.what()));
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}
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}
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// ***************************************************************************
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void CYuboChat::disconnect()
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{
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if(!_Connected)
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return;
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// verify if the actual connection was not broken first
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if(_Sock.connected())
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{
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try
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{
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_Sock.disconnect();
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}
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catch(const Exception &e)
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{
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addStringReceived(toString("ERROR: exception with server %s: %s", _URL.c_str(), e.what()));
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}
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}
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// must reset the sock, else block at next connect (due to nonblocking stuff i think)
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contReset(_Sock);
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// flush
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_CurrentReceivedString.clear();
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_CommandState= None;
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_AutoLoginState= UserUnknown;
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_Connected= false;
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}
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// ***************************************************************************
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void CYuboChat::send(const ucstring &msg)
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{
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if(!_Connected)
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return;
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// verify also that the socket was not disconnected by peer
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if(_Sock.connected())
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{
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// append to the queue of user string to send
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_StringsToSend.push_back(msg);
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// flush string only when the user is logued
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// Allow also the user to enter his login if autologin has failed
|
||||
if(_AutoLoginState!=UserUnknown)
|
||||
{
|
||||
while(!_StringsToSend.empty())
|
||||
{
|
||||
sendInternal(_StringsToSend.front());
|
||||
_StringsToSend.pop_front();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// ***************************************************************************
|
||||
void CYuboChat::receive(std::list<ucstring> &msgList)
|
||||
{
|
||||
// verify also that the socket was not disconnected by peer
|
||||
if(_Connected && _Sock.connected())
|
||||
{
|
||||
// **** Receive chars from chat
|
||||
bool receiving= true;
|
||||
while(receiving)
|
||||
{
|
||||
uint32 size = 1;
|
||||
char c;
|
||||
|
||||
if (_Sock.receive((uint8*)&c, size, false) == CSock::Ok && size==1)
|
||||
{
|
||||
// the char is a command id?
|
||||
if(_CommandState==WaitCommandId)
|
||||
{
|
||||
// if the command is an option negociation
|
||||
if((uint8)c>=251 && (uint8)c<=254)
|
||||
// next char is the option id
|
||||
_CommandState= WaitOptionId;
|
||||
else
|
||||
// back to normal state
|
||||
_CommandState= None;
|
||||
}
|
||||
// the char is an option id?
|
||||
else if(_CommandState==WaitOptionId)
|
||||
{
|
||||
// just ignore and back to normal mode
|
||||
_CommandState= None;
|
||||
}
|
||||
// end of line?
|
||||
else if(c==0 || c=='\n')
|
||||
{
|
||||
if(!_CurrentReceivedString.empty())
|
||||
{
|
||||
addStringReceived(_CurrentReceivedString);
|
||||
// clear the received string
|
||||
_CurrentReceivedString.clear();
|
||||
}
|
||||
}
|
||||
// special telnet code?
|
||||
else if((uint8)c==255)
|
||||
{
|
||||
// next char is the command id
|
||||
_CommandState=WaitCommandId;
|
||||
}
|
||||
// normal char
|
||||
else
|
||||
{
|
||||
if(c=='\r')
|
||||
{
|
||||
if(_CurrentReceivedString.empty())
|
||||
_CurrentReceivedString=" ";
|
||||
}
|
||||
else
|
||||
_CurrentReceivedString += c;
|
||||
}
|
||||
|
||||
// test if must send login/pwd
|
||||
if(toLower(_CurrentReceivedString)=="<sor> login: ")
|
||||
{
|
||||
// flush display
|
||||
addStringReceived(_CurrentReceivedString);
|
||||
_CurrentReceivedString.clear();
|
||||
|
||||
// autolog
|
||||
if(_AutoLoginState==UserUnknown)
|
||||
{
|
||||
_AutoLoginState=LoginEntered;
|
||||
// if autologin valid
|
||||
if(!_Login.empty())
|
||||
sendInternal(_Login);
|
||||
}
|
||||
}
|
||||
else if(toLower(_CurrentReceivedString)=="<sor> password: ")
|
||||
{
|
||||
// flush display
|
||||
addStringReceived(_CurrentReceivedString);
|
||||
_CurrentReceivedString.clear();
|
||||
|
||||
// autolog
|
||||
if(_AutoLoginState==LoginEntered)
|
||||
{
|
||||
_AutoLoginState=Logged;
|
||||
// if autologin valid
|
||||
if(!_Password.empty())
|
||||
{
|
||||
sendInternal(_Password);
|
||||
// cool stuff
|
||||
sendInternal(string(".emote is in game"));
|
||||
sendInternal(string(".set client Ryzom"));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
receiving= false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// return the list of received string (NB: even if not connected, can contains conection errors)
|
||||
msgList= _ReceivedStrings;
|
||||
_ReceivedStrings.clear();
|
||||
}
|
||||
|
||||
// ***************************************************************************
|
||||
void CYuboChat::addStringReceived(const std::string &str)
|
||||
{
|
||||
_ReceivedStrings.push_back(str);
|
||||
}
|
||||
|
||||
// ***************************************************************************
|
||||
void CYuboChat::sendInternal(const ucstring &msg)
|
||||
{
|
||||
try
|
||||
{
|
||||
string toSend= msg.toString();
|
||||
// replace any 255 char (eg: y trema) with '?'
|
||||
for(uint i=0;i<toSend.size();i++)
|
||||
{
|
||||
if((uint8)toSend[i]==255)
|
||||
toSend[i]= '?';
|
||||
}
|
||||
// append linefield
|
||||
toSend+= "\r\n";
|
||||
uint32 size= (uint32)toSend.size();
|
||||
uint32 off= 0;
|
||||
// until the whole message is sent
|
||||
while(size!=0)
|
||||
{
|
||||
if (_Sock.send((uint8 *)toSend.c_str()+off, size, false) != CSock::Ok)
|
||||
{
|
||||
addStringReceived(toString("ERROR: Can't send data to the server %s", _URL.c_str()));
|
||||
return;
|
||||
}
|
||||
// maybe send the rest of the message (very rare....)
|
||||
off+=size;
|
||||
size= (uint32)toSend.size()-off;
|
||||
}
|
||||
}
|
||||
catch(const Exception &e)
|
||||
{
|
||||
addStringReceived(toString("ERROR: exception with server %s: %s", _URL.c_str(), e.what()));
|
||||
}
|
||||
}
|
||||
|
|
@ -1,80 +0,0 @@
|
|||
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
|
||||
// Copyright (C) 2010 Winch Gate Property Limited
|
||||
//
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU Affero General Public License as
|
||||
// published by the Free Software Foundation, either version 3 of the
|
||||
// License, or (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU Affero General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Affero General Public License
|
||||
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
#ifndef NL_YUBO_CHAT_H
|
||||
#define NL_YUBO_CHAT_H
|
||||
|
||||
#include "nel/misc/types_nl.h"
|
||||
#include <vector>
|
||||
#include "nel/net/tcp_sock.h"
|
||||
|
||||
|
||||
// ***************************************************************************
|
||||
/**
|
||||
* Yubo Chat (special telnet chat for Game Masters, same channel as the Yubo Klient)
|
||||
* This is the NET part of the yubo chat only (no interface here)
|
||||
* \author Lionel Berenguier
|
||||
* \author Nevrax France
|
||||
* \date 2004
|
||||
*/
|
||||
class CYuboChat
|
||||
{
|
||||
public:
|
||||
|
||||
CYuboChat();
|
||||
|
||||
void connect(const std::string &url, const std::string &login, const std::string &pwd);
|
||||
void disconnect();
|
||||
|
||||
// NB: return true even if was disconnected by peer, or if the connect() failed.
|
||||
bool connected() const {return _Connected;}
|
||||
|
||||
void send(const ucstring &msg);
|
||||
void receive(std::list<ucstring> &msgList);
|
||||
|
||||
|
||||
private:
|
||||
bool _Connected;
|
||||
std::string _URL;
|
||||
std::string _Login;
|
||||
std::string _Password; // problem if clearly sotred in ram?
|
||||
NLNET::CTcpSock _Sock;
|
||||
std::list<ucstring> _ReceivedStrings;
|
||||
std::list<ucstring> _StringsToSend;
|
||||
std::string _CurrentReceivedString;
|
||||
enum TLoginState
|
||||
{
|
||||
UserUnknown,
|
||||
LoginEntered,
|
||||
Logged
|
||||
};
|
||||
TLoginState _AutoLoginState;
|
||||
enum TCommandState
|
||||
{
|
||||
None,
|
||||
WaitCommandId,
|
||||
WaitOptionId
|
||||
};
|
||||
TCommandState _CommandState;
|
||||
|
||||
void addStringReceived(const std::string &str);
|
||||
void sendInternal(const ucstring &msg);
|
||||
};
|
||||
|
||||
|
||||
#endif // NL_YUBO_CHAT_H
|
||||
|
||||
/* End of yubo_chat.h */
|
|
@ -65,9 +65,8 @@ struct CChatGroup
|
|||
system,
|
||||
region,
|
||||
dyn_chat,
|
||||
nbChatMode,
|
||||
nbChatMode
|
||||
// Following mode are client side only. Thus, after 'nbChatMode'
|
||||
yubo_chat // (special telnet chat for Game Masters, same channel as the Yubo Klient)
|
||||
};
|
||||
|
||||
/// group type
|
||||
|
|
Loading…
Reference in a new issue