From 3d48368de679631e1831b443aaccebae20a22937 Mon Sep 17 00:00:00 2001 From: Nimetu Date: Sun, 23 Apr 2017 20:01:35 +0300 Subject: [PATCH] Changed: Workaround for dancing trees under direct3d (issue #160) --HG-- branch : develop --- code/nel/src/3d/meshvp_wind_tree.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/code/nel/src/3d/meshvp_wind_tree.cpp b/code/nel/src/3d/meshvp_wind_tree.cpp index 1b81af721..ba27216f0 100644 --- a/code/nel/src/3d/meshvp_wind_tree.cpp +++ b/code/nel/src/3d/meshvp_wind_tree.cpp @@ -226,7 +226,8 @@ void CMeshVPWindTree::initVertexPrograms() { // setup of the VPLight fragment uint numPls= i/4; - bool normalize= (i&1)!=0; + // FIXME: normalize=true makes trees dance, workaround for issue #160 + bool normalize= false; //(i&1)!=0; bool specular= (i&2)!=0; // combine