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Fixed: Add unlearn_brick command for missions (a big thanks to Depyraken for the patch!)
--HG-- branch : develop
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3dfcdb758a
2 changed files with 69 additions and 1 deletions
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@ -688,6 +688,7 @@
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<DYNAMIC_CHILD CLASS_NAME="recv_named_item"/>
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<DYNAMIC_CHILD CLASS_NAME="recv_xp"/>
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<DYNAMIC_CHILD CLASS_NAME="destroy_item"/>
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<DYNAMIC_CHILD CLASS_NAME="unlearn_brick"/>
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</PRIMITIVE>
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@ -1026,7 +1027,13 @@
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<PARAMETER NAME="item/quantity/quality" TYPE="string_array" VISIBLE="true"/>
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<PARAMETER NAME="guild" TYPE="boolean" VISIBLE="true" />
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</PRIMITIVE>
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<PRIMITIVE CLASS_NAME="unlearn_brick" TYPE="node" AUTO_INIT="false" DELETABLE="true" NUMBERIZE="false">
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<PARAMETER NAME="name" TYPE="string" VISIBLE="true" AUTONAME="unlearn_brick $action$"/>
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<PARAMETER NAME="bricks" TYPE="string_array" VISIBLE="true"/>
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<PARAMETER NAME="npc_name" TYPE="string" VISIBLE="true"/>
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<PARAMETER NAME="group" TYPE="boolean" VISIBLE="true"/>
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</PRIMITIVE>
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<!-- Fin actions -->
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<!-- *************************************** -->
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@ -1099,6 +1106,7 @@
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<DYNAMIC_CHILD CLASS_NAME="recv_named_item"/>
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<DYNAMIC_CHILD CLASS_NAME="recv_xp"/>
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<DYNAMIC_CHILD CLASS_NAME="destroy_item"/>
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<DYNAMIC_CHILD CLASS_NAME="unlearn_brick"/>
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</PRIMITIVE>
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<PRIMITIVE CLASS_NAME="kill" TYPE="node" PARENT_CLASS="objective_parent">
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@ -1139,6 +1139,66 @@ public:
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};
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REGISTER_STEP_CONTENT(CActionLearnBrick, "learn_brick");
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// ---------------------------------------------------------------------------
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class CActionUnlearnBrick : public IStepContent
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{
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string _BotGiver;
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vector<string> _Bricks;
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bool _Group;
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void getPredefParam(uint32 &numEntry, CPhrase::TPredefParams &predef)
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{
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numEntry = 0;
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}
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public:
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void init(CMissionData &md, IPrimitive *prim)
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{
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_BotGiver = md.getProperty(prim, "npc_name", true, false);
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vector<string> vs;
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vs = md.getPropertyArray(prim, "bricks", true, false);
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for (uint i=0; i<vs.size(); ++i)
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{
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if (!vs[i].empty())
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_Bricks.push_back(vs[i]);
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}
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string s;
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s = md.getProperty(prim, "group", true, false);
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_Group = (NLMISC::toLower(s) == "true");
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IStepContent::init(md, prim);
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}
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string genCode(CMissionData &md)
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{
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string ret;
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// if (_Bricks.empty())
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// return ret;
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ret = "unlearn_brick : ";
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for (uint i=0; i<_Bricks.size(); ++i)
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{
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ret += _Bricks[i];
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if (i < _Bricks.size()-1)
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ret += "; ";
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}
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if (!_BotGiver.empty())
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ret += " : "+_BotGiver;
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if (_Group)
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ret += " : group";
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ret += NL;
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return ret;
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}
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};
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REGISTER_STEP_CONTENT(CActionUnlearnBrick, "unlearn_brick");
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// ---------------------------------------------------------------------------
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class CActionBotChat : public IStepContent
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{
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