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Fixed: Load Scenographic Editor lua files
--HG-- branch : compatibility-develop
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parent
b0dc979718
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3f58cbd077
1 changed files with 2 additions and 4 deletions
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@ -1,5 +1,3 @@
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json = dofile("user/json.lua")
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--- Parse interface of ark_scene_editor_edit_menu ---
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local script = [[<interface_config>
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<root id="interface" x="0" y="0" w="800" h="600" active="true"/>
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@ -375,7 +373,7 @@ function SceneEditor:editGroup(group)
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end
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function SceneEditor:addFromDb(group, db_id, json_shape)
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shape = json.decode(json_shape)
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shape = Json.decode(json_shape)
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shape.db_id = db_id
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shape.group = group
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@ -563,7 +561,7 @@ function SceneEditor:get_html(message, message_bg)
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text_color = "55aa55"
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end
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end
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shapes_html = shapes_html .. "<tr bgcolor='#"..color.."'><td height='20px'> <input type='hidden' name='shape[]', value='"..SceneEditor:enc64((shape.db_id or '')..":"..json.encode(shape)).."' />"..'#'..(shape.db_id or '0').." <a href='ah:lua:SceneEditor:launch_menu("..tostring(shape_id)..")'><font color='#"..text_color.."'>"..shape.file.."</font></a></td>\
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shapes_html = shapes_html .. "<tr bgcolor='#"..color.."'><td height='20px'> <input type='hidden' name='shape[]', value='"..SceneEditor:enc64((shape.db_id or '')..":"..Json.encode(shape)).."' />"..'#'..(shape.db_id or '0').." <a href='ah:lua:SceneEditor:launch_menu("..tostring(shape_id)..")'><font color='#"..text_color.."'>"..shape.file.."</font></a></td>\
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<td width='16px'><a href='ah:lua:SceneEditor:removeShape("..tostring(shape_id)..")'><img src='"..self.iconsUrl.."/16/cross.png' /></a></td>\
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</tr>"
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end
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