mirror of
https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
synced 2024-11-22 23:26:15 +00:00
Correctly synchronize some more animation in snowballs, re #43
This commit is contained in:
parent
4b2ea661cc
commit
4402fbe1c2
4 changed files with 16 additions and 17 deletions
|
@ -97,7 +97,7 @@ Anim AnimIdArray[][2] =
|
|||
void computeAnimation (CEntity &entity, EAnim anim)
|
||||
{
|
||||
// Get the current time
|
||||
double currentTime = double (CTime::getLocalTime ())/1000.0f;
|
||||
double currentTime = AnimationTime;
|
||||
|
||||
// nlinfo ("%d playing animation", anim);
|
||||
// nlinfo ("%d playing animation %s ct%f st%f et%f", anim, AnimIdArray[anim][0].Name, currentTime, AnimIdArray[anim][0].Animation->getBeginTime (), AnimIdArray[anim][0].Animation->getEndTime ());
|
||||
|
@ -153,7 +153,7 @@ void playAnimation (CEntity &entity, EAnim anim, bool force)
|
|||
// nlinfo ("playAnimation() %d", anim);
|
||||
|
||||
// Get the current time
|
||||
CAnimationTime currentTime = CAnimationTime(CTime::getLocalTime ())/1000.0f;
|
||||
CAnimationTime currentTime = AnimationTime;
|
||||
|
||||
// Can't do animation without skeleton
|
||||
if (entity.Skeleton.empty())
|
||||
|
@ -224,7 +224,7 @@ void initAnimation()
|
|||
void updateAnimation()
|
||||
{
|
||||
// Get the current time
|
||||
CAnimationTime currentTime = CAnimationTime(CTime::getLocalTime ())/1000.0f;
|
||||
CAnimationTime currentTime = AnimationTime;
|
||||
|
||||
for (EIT eit = Entities.begin (); eit != Entities.end (); eit++)
|
||||
{
|
||||
|
@ -270,7 +270,7 @@ void updateAnimation()
|
|||
}
|
||||
|
||||
// compute new animation position depending of the current time
|
||||
PlayListManager->animate (double(CTime::getLocalTime ())/1000.0f);
|
||||
PlayListManager->animate (AnimationTime);
|
||||
}
|
||||
|
||||
void releaseAnimation()
|
||||
|
|
|
@ -105,7 +105,7 @@ bool _TestCLS = false;
|
|||
void CEntity::setState (TState state)
|
||||
{
|
||||
State = state;
|
||||
StateStartTime = CTime::getLocalTime ();
|
||||
StateStartTime = LocalTime;
|
||||
}
|
||||
|
||||
|
||||
|
@ -376,7 +376,7 @@ void deleteAllEntities()
|
|||
void stateAppear (CEntity &entity)
|
||||
{
|
||||
// after 1 second, show the instance
|
||||
if (CTime::getLocalTime () > entity.StateStartTime + 1000)
|
||||
if (LocalTime > entity.StateStartTime + 1.0)
|
||||
{
|
||||
if (entity.Instance.getVisibility () != UTransform::Show)
|
||||
entity.Instance.show ();
|
||||
|
@ -384,7 +384,7 @@ void stateAppear (CEntity &entity)
|
|||
|
||||
// after 5 seconds, delete the particle system (if any)
|
||||
// and pass the entity into the Normal state
|
||||
if (CTime::getLocalTime () > entity.StateStartTime + 3000)
|
||||
if (LocalTime > entity.StateStartTime + 3.0)
|
||||
{
|
||||
if (!entity.Particule.empty())
|
||||
{
|
||||
|
@ -403,7 +403,7 @@ void stateAppear (CEntity &entity)
|
|||
void stateDisappear (CEntity &entity)
|
||||
{
|
||||
// after 1 second, remove the mesh and all collision stuff
|
||||
if (CTime::getLocalTime () > entity.StateStartTime + 1000)
|
||||
if (LocalTime > entity.StateStartTime + 1.0)
|
||||
{
|
||||
if (entity.Instance.getVisibility () != UTransform::Hide)
|
||||
{
|
||||
|
@ -419,7 +419,7 @@ void stateDisappear (CEntity &entity)
|
|||
}
|
||||
|
||||
// after 5 seconds, remove the particle system and the entity entry
|
||||
if (CTime::getLocalTime () > entity.StateStartTime + 3000)
|
||||
if (LocalTime > entity.StateStartTime + 3.0)
|
||||
{
|
||||
deleteEntity (entity);
|
||||
}
|
||||
|
|
|
@ -108,7 +108,7 @@ public:
|
|||
// The state of this entity
|
||||
TState State;
|
||||
// The date of the beginning of this state
|
||||
NLMISC::TTime StateStartTime;
|
||||
NLMISC::TLocalTime StateStartTime;
|
||||
|
||||
// The type enum of the entity
|
||||
enum TType { Self, Other, Snowball };
|
||||
|
|
|
@ -691,14 +691,14 @@ void loopIngame()
|
|||
CGameTime::updateTime();
|
||||
CGameTime::advanceTime(1.0);
|
||||
|
||||
// 03. Update Input (keyboard controls, etc)
|
||||
// 03. Update Incoming (network, receive messages)
|
||||
updateNetwork();
|
||||
|
||||
// 04. Update Input (keyboard controls, etc)
|
||||
Driver->EventServer.pump(); // Pump user input messages
|
||||
MouseListener->update();
|
||||
MouseListener->updateCamera();
|
||||
|
||||
// 04. Update Incoming (network, receive messages)
|
||||
updateNetwork();
|
||||
|
||||
// 05. Update Weather (sky, snow, wind, fog, sun)
|
||||
animateSky(LocalTimeDelta);
|
||||
|
||||
|
@ -706,7 +706,7 @@ void loopIngame()
|
|||
updateLandscape(); // Update the landscape
|
||||
|
||||
// ... Update Animations (TEST)
|
||||
// ...
|
||||
updateAnimation();
|
||||
|
||||
// 07. Update Entities (collisions and actions)
|
||||
// - Move Other Entities (move//, animations, etc)
|
||||
|
@ -783,7 +783,7 @@ void loopIngame()
|
|||
Scene->render(); // Render
|
||||
|
||||
// 05. Render Effects (flare)
|
||||
if (!StereoDisplay) updateLensFlare(); // Render the lens flare (left eye stretched with stereo...)
|
||||
if (!StereoHMD) updateLensFlare(); // Render the lens flare (left eye stretched with stereo...)
|
||||
}
|
||||
|
||||
if (!StereoDisplay || StereoDisplay->wantInterface3D())
|
||||
|
@ -817,7 +817,6 @@ void loopIngame()
|
|||
updateRadar(); // Update the radar
|
||||
updateGraph(); // Update the radar
|
||||
if (ShowCommands) updateCommands(); // Update the commands panel
|
||||
updateAnimation();
|
||||
renderEntitiesNames(); // Render the name on top of the other players
|
||||
updateInterface(); // Update interface
|
||||
renderInformation();
|
||||
|
|
Loading…
Reference in a new issue