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Changed: Delete SoundMngr to avoid memory leaks
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parent
c57fab9280
commit
46b72b622f
4 changed files with 7 additions and 5 deletions
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@ -1555,7 +1555,8 @@ void postlogInit()
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{
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nlwarning("init : Error when creating 'SoundMngr' : %s", e.what());
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// leak the alocated sound manager...
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SoundMngr = 0;
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delete SoundMngr;
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SoundMngr = NULL;
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}
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// Play Music just after the SoundMngr is inited
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@ -329,7 +329,8 @@ void updateFromClientCfg()
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catch(const Exception &e)
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{
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nlwarning("init : Error when creating 'SoundMngr' : %s", e.what());
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SoundMngr = 0;
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delete SoundMngr;
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SoundMngr = NULL;
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}
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// re-init with good SFX/Music Volume
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@ -478,7 +478,7 @@ void releaseOutGame()
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if(SoundMngr)
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{
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delete SoundMngr;
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SoundMngr = 0;
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SoundMngr = NULL;
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}
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// Delete the driver.
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@ -573,7 +573,7 @@ void release()
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if(SoundMngr)
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{
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delete SoundMngr;
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SoundMngr = 0;
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SoundMngr = NULL;
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}
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// Release the Entities Animation Manager
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@ -2381,7 +2381,7 @@ void CUserEntity::updateSound(const TTime &time)
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H_AUTO_USE ( RZ_Client_Update_Sound );
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// no sound manager, no need to update sound
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if (SoundMngr == 0)
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if (SoundMngr == NULL)
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return;
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if (!(StereoHMD && true)) // TODO: ClientCfg.Headphone
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