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Changed: Minor changes
--HG-- branch : develop
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1 changed files with 8 additions and 8 deletions
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@ -2155,19 +2155,19 @@ void CProximityMapBuffer::generateZoneProximityMap(const CProximityZone& zone,TB
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zoneBuffer[val]=dist;
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zoneBuffer[val]=dist;
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// decompose into x and y in order to manage identification of neighbour cells correctly
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// decompose into x and y in order to manage identification of neighbour cells correctly
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uint32 x= val% zoneWidth;
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uint32 x= val % zoneWidth;
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uint32 y= val/ zoneWidth;
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uint32 y= val / zoneWidth;
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#define TEST_MOVE(xoffs,yoffs,newDist)\
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#define TEST_MOVE(xoffs,yoffs,newDist)\
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{\
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{\
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if (((uint32)(x+(xoffs))<zoneWidth) && ((uint32)(y+(yoffs))<zoneHeight))\
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if (((uint32)(x+xoffs)<zoneWidth) && ((uint32)(y+yoffs)<zoneHeight))\
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{\
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{\
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uint32 newVal= val+(xoffs)+((yoffs)*zoneWidth);\
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uint32 newVal= val+xoffs+(yoffs*zoneWidth);\
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bool isInterior= ((zoneBuffer[newVal]==InteriorValue && newDist > BigValue) || (zoneBuffer[newVal]==ValueBorder && newDist > BigValue));\
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bool isInterior = ((zoneBuffer[newVal] == InteriorValue && newDist > BigValue) || (zoneBuffer[newVal] == ValueBorder && newDist > BigValue));\
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if (zoneBuffer[newVal]>(newDist) && !isInterior)\
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if (zoneBuffer[newVal] > newDist && !isInterior)\
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{\
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{\
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zoneBuffer[newVal]=(newDist);\
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zoneBuffer[newVal] = newDist;\
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vects[(newDist)&15].push_back(newVal);\
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vects[newDist & 15].push_back(newVal);\
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++entriesToTreat;\
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++entriesToTreat;\
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}\
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}\
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}\
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}\
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