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https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
synced 2024-11-10 01:09:50 +00:00
Add additional set functions
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58a8982ba5
commit
48493b225d
2 changed files with 90 additions and 5 deletions
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@ -37,6 +37,11 @@
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// Project includes
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namespace NLMISC {
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class CVector;
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class CMatrix;
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}
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namespace NL3D {
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/**
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@ -61,8 +66,17 @@ public:
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CGPUProgramParams();
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virtual ~CGPUProgramParams();
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void set(uint index, float f0, float f1, float f2, float f3);
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void set(uint index, int i0, int i1, int i2, int i3);
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void setF(uint index, float f0);
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void setF(uint index, float f0, float f1);
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void setF(uint index, float f0, float f1, float f2);
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void setF(uint index, float f0, float f1, float f2, float f3);
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void setI(uint index, int i0);
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void setI(uint index, int i0, int i1);
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void setI(uint index, int i0, int i1, int i2);
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void setI(uint index, int i0, int i1, int i2, int i3);
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void setF(uint index, const NLMISC::CVector& v);
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void setF(uint index, const NLMISC::CMatrix& m);
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void setF(uint index, uint num, const float *src);
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// Internal
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/// Allocate specified number of components if necessary
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@ -83,6 +97,9 @@ public:
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int *getPtrIByOffset(size_t offset) { return m_Vec[offset].I; }
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TType getTypeByOffset(size_t offset) { return m_Meta[offset].Type; }
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// Utility
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static inline uint getNbRegistersByComponents(uint count) { return (count + 3) >> 2; } // vector register per 4 components
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private:
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std::vector<CVec> m_Vec;
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std::vector<CMeta> m_Meta;
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@ -32,6 +32,8 @@
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// NeL includes
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// #include <nel/misc/debug.h>
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#include <nel/misc/vector.h>
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#include <nel/misc/matrix.h>
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// Project includes
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@ -50,7 +52,28 @@ CGPUProgramParams::~CGPUProgramParams()
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}
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void CGPUProgramParams::set(uint index, float f0, float f1, float f2, float f3)
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void CGPUProgramParams::setF(uint index, float f0)
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{
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float *f = getPtrFByOffset(allocOffset(index, 1, Float));
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f[0] = f0;
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}
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void CGPUProgramParams::setF(uint index, float f0, float f1)
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{
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float *f = getPtrFByOffset(allocOffset(index, 2, Float));
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f[0] = f0;
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f[1] = f1;
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}
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void CGPUProgramParams::setF(uint index, float f0, float f1, float f2)
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{
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float *f = getPtrFByOffset(allocOffset(index, 3, Float));
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f[0] = f0;
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f[1] = f1;
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f[2] = f2;
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}
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void CGPUProgramParams::setF(uint index, float f0, float f1, float f2, float f3)
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{
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float *f = getPtrFByOffset(allocOffset(index, 4, Float));
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f[0] = f0;
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@ -59,7 +82,28 @@ void CGPUProgramParams::set(uint index, float f0, float f1, float f2, float f3)
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f[3] = f3;
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}
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void CGPUProgramParams::set(uint index, int i0, int i1, int i2, int i3)
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void CGPUProgramParams::setI(uint index, int i0)
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{
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int *i = getPtrIByOffset(allocOffset(index, 1, Int));
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i[0] = i0;
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}
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void CGPUProgramParams::setI(uint index, int i0, int i1)
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{
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int *i = getPtrIByOffset(allocOffset(index, 2, Int));
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i[0] = i0;
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i[1] = i1;
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}
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void CGPUProgramParams::setI(uint index, int i0, int i1, int i2)
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{
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int *i = getPtrIByOffset(allocOffset(index, 3, Int));
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i[0] = i0;
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i[1] = i1;
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i[2] = i2;
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}
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void CGPUProgramParams::setI(uint index, int i0, int i1, int i2, int i3)
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{
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int *i = getPtrIByOffset(allocOffset(index, 4, Int));
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i[0] = i0;
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@ -68,6 +112,30 @@ void CGPUProgramParams::set(uint index, int i0, int i1, int i2, int i3)
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i[3] = i3;
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}
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void CGPUProgramParams::setF(uint index, const NLMISC::CVector& v)
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{
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float *f = getPtrFByOffset(allocOffset(index, 3, Float));
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f[0] = v.x;
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f[1] = v.y;
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f[2] = v.z;
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}
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void CGPUProgramParams::setF(uint index, const NLMISC::CMatrix& m)
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{
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// TODO: Verify this!
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float *f = getPtrFByOffset(allocOffset(index, 16, Float));
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NLMISC::CMatrix mt = m;
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mt.transpose();
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mt.get(f);
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}
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void CGPUProgramParams::setF(uint index, uint num, const float *src)
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{
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float *f = getPtrFByOffset(allocOffset(index, num, Float));
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for (uint i = 0; i < num; ++i)
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f[i] = src[i];
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}
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/// Allocate specified number of components if necessary
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size_t CGPUProgramParams::allocOffset(uint index, uint count, TType type)
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{
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@ -96,7 +164,7 @@ size_t CGPUProgramParams::allocOffset(uint index, uint count, TType type)
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// Allocate space
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offset = m_Meta.size();
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uint blocks = (count + 3) >> 2; // per 4 components
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uint blocks = getNbRegistersByComponents(count); // per 4 components
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m_Meta.resize(offset + blocks);
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m_Vec.resize(offset + blocks);
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