Changed: Added a warning when a texture can't be created in D3D driver

This commit is contained in:
kervala 2012-09-26 00:02:27 +02:00
parent edee553e1b
commit 493f033e02

View file

@ -442,7 +442,7 @@ bool CDriverD3D::generateD3DTexture (ITexture& tex, bool textureDegradation, D3D
if (d3dtext->Texture == NULL)
{
// profiling: count TextureMemory usage.
uint32 textureMeory = computeTextureMemoryUsage (width, height, levels, destFormat, cube);
uint32 textureMemory = computeTextureMemoryUsage (width, height, levels, destFormat, cube);
// Create the texture
bool createSuccess;
@ -465,7 +465,14 @@ bool CDriverD3D::generateD3DTexture (ITexture& tex, bool textureDegradation, D3D
_DeviceInterface->SetSamplerState(0, D3DSAMP_ADDRESSW, D3DTADDRESS_CLAMP);
}
createSuccess = _DeviceInterface->CreateTexture (width, height, levels, renderTarget?D3DUSAGE_RENDERTARGET:0, destFormat, renderTarget?D3DPOOL_DEFAULT:D3DPOOL_MANAGED, &(d3dtext->Texture2d), NULL) == D3D_OK;
HRESULT hr = _DeviceInterface->CreateTexture (width, height, levels, renderTarget?D3DUSAGE_RENDERTARGET:0, destFormat, renderTarget?D3DPOOL_DEFAULT:D3DPOOL_MANAGED, &(d3dtext->Texture2d), NULL);
if (hr != D3D_OK)
{
nlwarning("CreateTexture failed with code 0x%x for texture %s in %ux%u", hr, tex.getShareName().c_str(), width, height);
}
createSuccess = hr == D3D_OK;
d3dtext->Texture = d3dtext->Texture2d;
}
@ -473,7 +480,7 @@ bool CDriverD3D::generateD3DTexture (ITexture& tex, bool textureDegradation, D3D
return false;
// Stats
d3dtext->TextureMemory = textureMeory;
d3dtext->TextureMemory = textureMemory;
_AllocatedTextureMemory += d3dtext->TextureMemory;
// Copy parameters