Higher quality outline, visual difference is relevant only for black

This commit is contained in:
kaetemi 2014-10-16 02:00:45 +02:00
parent f90fecf5bd
commit 4d25275fd5

View file

@ -147,12 +147,21 @@ public:
CRGBA bkup = rCS.Color;
rCS.Color = _ShadeColor;
rCS.Color.A = (uint8)((uint(bkup.A) * uint(_ShadeColor.A)+1)>>8);
rCS.render2D(*_Driver, x+_ShadeExtent, z-_ShadeExtent, _HotSpot, _ScaleX, _ScaleZ);
if (_ShadeOutline)
{
rCS.render2D(*_Driver, x-_ShadeExtent, z-_ShadeExtent, _HotSpot, _ScaleX, _ScaleZ);
rCS.render2D(*_Driver, x-_ShadeExtent, z+_ShadeExtent, _HotSpot, _ScaleX, _ScaleZ);
rCS.render2D(*_Driver, x+_ShadeExtent, z+_ShadeExtent, _HotSpot, _ScaleX, _ScaleZ);
float rext = _ShadeExtent * 0.7071f;
rCS.render2D(*_Driver, x+rext, z-rext, _HotSpot, _ScaleX, _ScaleZ);
rCS.render2D(*_Driver, x-rext, z-rext, _HotSpot, _ScaleX, _ScaleZ);
rCS.render2D(*_Driver, x-rext, z+rext, _HotSpot, _ScaleX, _ScaleZ);
rCS.render2D(*_Driver, x+rext, z+rext, _HotSpot, _ScaleX, _ScaleZ);
rCS.render2D(*_Driver, x+_ShadeExtent, z, _HotSpot, _ScaleX, _ScaleZ);
rCS.render2D(*_Driver, x-_ShadeExtent, z, _HotSpot, _ScaleX, _ScaleZ);
rCS.render2D(*_Driver, x, z-_ShadeExtent, _HotSpot, _ScaleX, _ScaleZ);
rCS.render2D(*_Driver, x, z-_ShadeExtent, _HotSpot, _ScaleX, _ScaleZ);
}
else
{
rCS.render2D(*_Driver, x+_ShadeExtent, z-_ShadeExtent, _HotSpot, _ScaleX, _ScaleZ);
}
rCS.Color= bkup;
}
@ -171,12 +180,21 @@ public:
CRGBA bkup = rCS.Color;
rCS.Color= _ShadeColor;
rCS.Color.A = (uint8)((uint(bkup.A) * uint(_ShadeColor.A)+1)>>8);
rCS.render2DClip(*_Driver, rdrBuffer, x+_ShadeExtent, z-_ShadeExtent, xmin, ymin, xmax, ymax);
if (_ShadeOutline)
{
rCS.render2DClip(*_Driver, rdrBuffer, x-_ShadeExtent, z-_ShadeExtent, xmin, ymin, xmax, ymax);
rCS.render2DClip(*_Driver, rdrBuffer, x-_ShadeExtent, z+_ShadeExtent, xmin, ymin, xmax, ymax);
rCS.render2DClip(*_Driver, rdrBuffer, x+_ShadeExtent, z+_ShadeExtent, xmin, ymin, xmax, ymax);
float rext = _ShadeExtent * 0.7071f;
rCS.render2DClip(*_Driver, rdrBuffer, x+rext, z-rext, xmin, ymin, xmax, ymax);
rCS.render2DClip(*_Driver, rdrBuffer, x-rext, z-rext, xmin, ymin, xmax, ymax);
rCS.render2DClip(*_Driver, rdrBuffer, x-rext, z+rext, xmin, ymin, xmax, ymax);
rCS.render2DClip(*_Driver, rdrBuffer, x+rext, z+rext, xmin, ymin, xmax, ymax);
rCS.render2DClip(*_Driver, rdrBuffer, x+_ShadeExtent, z, xmin, ymin, xmax, ymax);
rCS.render2DClip(*_Driver, rdrBuffer, x-_ShadeExtent, z, xmin, ymin, xmax, ymax);
rCS.render2DClip(*_Driver, rdrBuffer, x, z+_ShadeExtent, xmin, ymin, xmax, ymax);
rCS.render2DClip(*_Driver, rdrBuffer, x, z-_ShadeExtent, xmin, ymin, xmax, ymax);
}
else
{
rCS.render2DClip(*_Driver, rdrBuffer, x+_ShadeExtent, z-_ShadeExtent, xmin, ymin, xmax, ymax);
}
rCS.Color= bkup;
}
@ -195,12 +213,21 @@ public:
CRGBA bkup = rCS.Color;
rCS.Color= _ShadeColor;
rCS.Color.A = (uint8)((uint(bkup.A) * uint(_ShadeColor.A)+1)>>8);
rCS.render2DUnProjected (*_Driver, renderBuffer, frustum, scaleMatrix, x+_ShadeExtent, y-_ShadeExtent, depth, xmin, ymin, xmax, ymax);
if (_ShadeOutline)
{
rCS.render2DUnProjected (*_Driver, renderBuffer, frustum, scaleMatrix, x-_ShadeExtent, y-_ShadeExtent, depth, xmin, ymin, xmax, ymax);
rCS.render2DUnProjected (*_Driver, renderBuffer, frustum, scaleMatrix, x-_ShadeExtent, y+_ShadeExtent, depth, xmin, ymin, xmax, ymax);
rCS.render2DUnProjected (*_Driver, renderBuffer, frustum, scaleMatrix, x+_ShadeExtent, y+_ShadeExtent, depth, xmin, ymin, xmax, ymax);
float rext = _ShadeExtent * 0.7071f;
rCS.render2DUnProjected (*_Driver, renderBuffer, frustum, scaleMatrix, x+rext, y-rext, depth, xmin, ymin, xmax, ymax);
rCS.render2DUnProjected (*_Driver, renderBuffer, frustum, scaleMatrix, x-rext, y-rext, depth, xmin, ymin, xmax, ymax);
rCS.render2DUnProjected (*_Driver, renderBuffer, frustum, scaleMatrix, x-rext, y+rext, depth, xmin, ymin, xmax, ymax);
rCS.render2DUnProjected (*_Driver, renderBuffer, frustum, scaleMatrix, x+rext, y+rext, depth, xmin, ymin, xmax, ymax);
rCS.render2DUnProjected (*_Driver, renderBuffer, frustum, scaleMatrix, x+_ShadeExtent, y, depth, xmin, ymin, xmax, ymax);
rCS.render2DUnProjected (*_Driver, renderBuffer, frustum, scaleMatrix, x-_ShadeExtent, y, depth, xmin, ymin, xmax, ymax);
rCS.render2DUnProjected (*_Driver, renderBuffer, frustum, scaleMatrix, x, y+_ShadeExtent, depth, xmin, ymin, xmax, ymax);
rCS.render2DUnProjected (*_Driver, renderBuffer, frustum, scaleMatrix, x, y-_ShadeExtent, depth, xmin, ymin, xmax, ymax);
}
else
{
rCS.render2DUnProjected (*_Driver, renderBuffer, frustum, scaleMatrix, x+_ShadeExtent, y-_ShadeExtent, depth, xmin, ymin, xmax, ymax);
}
rCS.Color= bkup;
}
@ -221,12 +248,21 @@ public:
CRGBA bkup = _TempString.Color;
_TempString.Color = _ShadeColor;
_TempString.Color.A = (uint8)((uint(bkup.A) * uint(_ShadeColor.A)+1)>>8);
_TempString.render2D(*_Driver,x+_ShadeExtent,z-_ShadeExtent,_HotSpot,_ScaleX,_ScaleZ);
if (_ShadeOutline)
{
_TempString.render2D(*_Driver,x-_ShadeExtent,z-_ShadeExtent,_HotSpot,_ScaleX,_ScaleZ);
_TempString.render2D(*_Driver,x-_ShadeExtent,z+_ShadeExtent,_HotSpot,_ScaleX,_ScaleZ);
_TempString.render2D(*_Driver,x+_ShadeExtent,z+_ShadeExtent,_HotSpot,_ScaleX,_ScaleZ);
float rext = _ShadeExtent * 0.7071f;
_TempString.render2D(*_Driver,x+rext,z-rext,_HotSpot,_ScaleX,_ScaleZ);
_TempString.render2D(*_Driver,x-rext,z-rext,_HotSpot,_ScaleX,_ScaleZ);
_TempString.render2D(*_Driver,x-rext,z+rext,_HotSpot,_ScaleX,_ScaleZ);
_TempString.render2D(*_Driver,x+rext,z+rext,_HotSpot,_ScaleX,_ScaleZ);
_TempString.render2D(*_Driver,x+_ShadeExtent,z,_HotSpot,_ScaleX,_ScaleZ);
_TempString.render2D(*_Driver,x-_ShadeExtent,z,_HotSpot,_ScaleX,_ScaleZ);
_TempString.render2D(*_Driver,x,z+_ShadeExtent,_HotSpot,_ScaleX,_ScaleZ);
_TempString.render2D(*_Driver,x,z-_ShadeExtent,_HotSpot,_ScaleX,_ScaleZ);
}
else
{
_TempString.render2D(*_Driver,x+_ShadeExtent,z-_ShadeExtent,_HotSpot,_ScaleX,_ScaleZ);
}
_TempString.Color = bkup;
}
@ -251,12 +287,21 @@ public:
CRGBA bkup = _TempString.Color;
_TempString.Color = _ShadeColor;
_TempString.Color.A = (uint8)((uint(bkup.A) * uint(_ShadeColor.A)+1)>>8);
_TempString.render2D(*_Driver,x+_ShadeExtent,z-_ShadeExtent,_HotSpot,_ScaleX,_ScaleZ);
if (_ShadeOutline)
{
_TempString.render2D(*_Driver,x-_ShadeExtent,z-_ShadeExtent,_HotSpot,_ScaleX,_ScaleZ);
_TempString.render2D(*_Driver,x-_ShadeExtent,z+_ShadeExtent,_HotSpot,_ScaleX,_ScaleZ);
_TempString.render2D(*_Driver,x+_ShadeExtent,z+_ShadeExtent,_HotSpot,_ScaleX,_ScaleZ);
float rext = _ShadeExtent * 0.7071f;
_TempString.render2D(*_Driver,x+rext,z-rext,_HotSpot,_ScaleX,_ScaleZ);
_TempString.render2D(*_Driver,x-rext,z-rext,_HotSpot,_ScaleX,_ScaleZ);
_TempString.render2D(*_Driver,x-rext,z+rext,_HotSpot,_ScaleX,_ScaleZ);
_TempString.render2D(*_Driver,x+rext,z+rext,_HotSpot,_ScaleX,_ScaleZ);
_TempString.render2D(*_Driver,x+_ShadeExtent,z,_HotSpot,_ScaleX,_ScaleZ);
_TempString.render2D(*_Driver,x-_ShadeExtent,z,_HotSpot,_ScaleX,_ScaleZ);
_TempString.render2D(*_Driver,x,z+_ShadeExtent,_HotSpot,_ScaleX,_ScaleZ);
_TempString.render2D(*_Driver,x,z-_ShadeExtent,_HotSpot,_ScaleX,_ScaleZ);
}
else
{
_TempString.render2D(*_Driver,x+_ShadeExtent,z-_ShadeExtent,_HotSpot,_ScaleX,_ScaleZ);
}
_TempString.Color = bkup;
}