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https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
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Changed: #1302 Used setData(QVariant) instead setGraphicsData().
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4 changed files with 17 additions and 21 deletions
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@ -132,16 +132,6 @@ void Node::setData(int key, const QVariant &data)
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m_data[key] = data;
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}
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void Node::setGraphicsData(int key, void *pointerToData)
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{
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m_graphicsData[key] = pointerToData;
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}
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void *Node::graphicsData(int key) const
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{
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return m_graphicsData[key];
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}
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Node *Node::parent()
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{
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return m_parent;
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@ -35,9 +35,6 @@ class RootPrimitiveNode;
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class LandscapeNode;
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class PrimitiveNode;
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const int GRAPHICS_DATA_QT2D = 0;
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const int GRAPHICS_DATA_NEL3D = 1;
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/*
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@class Node
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@brief
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@ -93,10 +90,6 @@ public:
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/// Return this node's custom data for the key key as a QVariant.
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QVariant data(int key) const;
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void setGraphicsData(int key, void *pointerToData);
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void *graphicsData(int key) const;
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/// Return a type this node.
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virtual NodeType type() const;
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@ -106,7 +99,6 @@ private:
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Node *m_parent;
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QList<Node *> m_children;
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QHash<int, QVariant> m_data;
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QHash<int, void *> m_graphicsData;
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};
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/*
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@ -183,4 +175,6 @@ private:
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} /* namespace WorldEditor */
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Q_DECLARE_METATYPE(WorldEditor::Node *)
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#endif // PRIMITIVE_ITEM_H
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@ -16,6 +16,7 @@
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// Project includes
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#include "world_editor_actions.h"
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#include "world_editor_constants.h"
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#include "world_editor_misc.h"
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#include "primitive_item.h"
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#include "world_editor_scene.h"
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@ -37,6 +38,7 @@
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// Qt includes
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#include <QModelIndex>
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#include <QPersistentModelIndex>
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namespace WorldEditor
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{
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@ -89,8 +91,13 @@ void addNewGraphicsItems(const QModelIndex &primIndex, PrimitivesTreeModel *mode
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break;
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}
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}
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QVariant variantNode;
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variantNode.setValue<Node *>(node);
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item->setData(Constants::WORLD_EDITOR_NODE, variantNode);
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node->setGraphicsData(GRAPHICS_DATA_QT2D, item);
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QVariant graphicsData;
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graphicsData.setValue<QGraphicsItem *>(item);
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node->setData(Constants::GRAPHICS_DATA_QT4_2D, graphicsData);
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}
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int count = model->rowCount(primIndex);
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@ -112,7 +119,7 @@ void removeGraphicsItems(const QModelIndex &primIndex, PrimitivesTreeModel *mode
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case NLLIGO::CPrimitiveClass::Path:
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case NLLIGO::CPrimitiveClass::Zone:
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{
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QGraphicsItem *item = static_cast<QGraphicsItem *>(node->graphicsData(GRAPHICS_DATA_QT2D));
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QGraphicsItem *item = qvariant_cast<QGraphicsItem *>(node->data(Constants::GRAPHICS_DATA_QT4_2D));
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if (item != 0)
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delete item;
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break;
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@ -1,5 +1,4 @@
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// Object Viewer Qt - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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// Copyright (C) 2011 Dzmitry Kamiahin <dnk-88@tut.by>
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//
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// This program is free software: you can redistribute it and/or modify
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@ -24,6 +23,12 @@ namespace Constants
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{
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const char *const WORLD_EDITOR_PLUGIN = "WorldEditor";
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const int USER_TYPE = 65536;
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const int NODE_PERISTENT_INDEX = USER_TYPE + 1;
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const int WORLD_EDITOR_NODE = USER_TYPE + 2;
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const int GRAPHICS_DATA_QT4_2D = USER_TYPE + 3;
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const int GRAPHICS_DATA_NEL3D = USER_TYPE + 4;
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//settings
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const char *const WORLD_EDITOR_SECTION = "WorldEditor";
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const char *const WORLD_WINDOW_STATE = "WorldWindowState";
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