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Changed: getModes for Mac OS X < 10.6
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1 changed files with 36 additions and 3 deletions
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@ -32,6 +32,25 @@
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#import <Cocoa/Cocoa.h>
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#import <OpenGL/OpenGL.h>
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#ifndef MAC_OS_X_VERSION_10_6
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long GetDictionaryLong(CFDictionaryRef theDict, const void* key)
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{
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long value = 0;
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CFNumberRef numRef;
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numRef = (CFNumberRef)CFDictionaryGetValue(theDict, key);
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if (numRef != NULL)
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CFNumberGetValue(numRef, kCFNumberLongType, &value);
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return value;
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}
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// some macros to make code more readable.
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#define GetModeWidth(mode) GetDictionaryLong((mode), kCGDisplayWidth)
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#define GetModeHeight(mode) GetDictionaryLong((mode), kCGDisplayHeight)
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#define GetModeBitsPerPixel(mode) GetDictionaryLong((mode), kCGDisplayBitsPerPixel)
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#endif // MAC_OS_X_VERSION_10_6
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namespace NL3D { namespace MAC {
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// This cocoa adapter can be used in two environments:
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@ -422,11 +441,15 @@ bool getModes(std::vector<GfxMode> &modes)
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nldebug("3D: %d displays found", (int)numDisplays);
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#ifdef MAC_OS_X_VERSION_10_6
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for (CGDisplayCount i = 0; i < numDisplays; ++i)
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{
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CGDirectDisplayID dspy = display[i];
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#ifdef MAC_OS_X_VERSION_10_6
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CFArrayRef modeList = CGDisplayCopyAllDisplayModes(dspy, NULL);
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#else
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CFArrayRef modeList = CGDisplayAvailableModes(dspy);
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#endif
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if (modeList == NULL)
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{
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@ -436,13 +459,24 @@ bool getModes(std::vector<GfxMode> &modes)
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for (CFIndex j = 0; j < CFArrayGetCount(modeList); ++j)
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{
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#ifdef MAC_OS_X_VERSION_10_6
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CGDisplayModeRef mode = (CGDisplayModeRef)CFArrayGetValueAtIndex(modeList, j);
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uint8 bpp = bppFromDisplayMode(mode);
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#else
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CFDictionaryRef mode = (CFDictionaryRef)CFArrayGetValueAtIndex(modeList, j);
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uint8 bpp = (uint8)GetModeBitsPerPixel(mode);
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#endif // MAC_OS_X_VERSION_10_6
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if (bpp >= 16)
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{
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#ifdef MAX_OS_X_VERSION_10_6
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uint16 w = CGDisplayModeGetWidth(mode);
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uint16 h = CGDisplayModeGetHeight(mode);
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#else
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uint16 w = (uint16)GetModeWidth(mode);
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uint16 h = (uint16)GetModeHeight(mode);
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#endif // MAC_OS_X_VERSION_10_6
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// Add this mode
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GfxMode mode;
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@ -460,7 +494,6 @@ bool getModes(std::vector<GfxMode> &modes)
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}
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}
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}
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#endif // MAC_OS_X_VERSION_10_6
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return true;
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}
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