diff --git a/code/nel/include/nel/gui/group_table.h b/code/nel/include/nel/gui/group_table.h
index f161c04f9..746078908 100644
--- a/code/nel/include/nel/gui/group_table.h
+++ b/code/nel/include/nel/gui/group_table.h
@@ -80,6 +80,7 @@ namespace NLGUI
sint32 ColSpan;
sint32 RowSpan;
+ sint32 TableColumnIndex;
// The min height of the cell
sint32 Height;
@@ -194,13 +195,14 @@ namespace NLGUI
WidthMax = 0;
WidthWanted = 0;
TableRatio = 0;
- Height = 0;
+ RowSpan = 1;
}
sint32 Width;
sint32 Height;
sint32 WidthWanted;
sint32 WidthMax;
float TableRatio;
+ sint32 RowSpan;
};
// Table row
diff --git a/code/nel/src/gui/group_table.cpp b/code/nel/src/gui/group_table.cpp
index 677260dbb..386cbacbd 100644
--- a/code/nel/src/gui/group_table.cpp
+++ b/code/nel/src/gui/group_table.cpp
@@ -46,6 +46,7 @@ namespace NLGUI
Height = 0;
ColSpan = 1;
RowSpan = 1;
+ TableColumnIndex = 0;
Group = new CInterfaceGroup(CViewBase::TCtorParam());
Align = Left;
VAlign = Top;
@@ -618,7 +619,7 @@ namespace NLGUI
TableRatio = 0.f;
ForceWidthMin = 0;
Border=0;
- BorderColor = CRGBA(127, 127, 127, 255);
+ BorderColor = CRGBA(32, 32, 32, 255);
CellPadding=0;
CellSpacing=0;
ContinuousUpdate = false;
@@ -752,35 +753,75 @@ namespace NLGUI
// New cell ?
if (cell->NewLine)
+ {
+ while (column < _Columns.size())
+ {
+ if (_Columns[column].RowSpan > 1)
+ _Columns[column].RowSpan--;
+ column++;
+ }
column = 0;
+ }
// Resize the array
if (column>=_Columns.size())
_Columns.resize(column+1);
+ // Handle rowspan from previous row
+ while (_Columns[column].RowSpan > 1)
+ {
+ _Columns[column].RowSpan--;
+ column++;
+ // if previous row had less
elements, then we missing columns
+ if (column>=_Columns.size())
+ _Columns.resize(column+1);
+ }
+
+ // remember column index for later use
+ cell->TableColumnIndex = column;
+
+ // new column, set rowspan from current |
+ _Columns[column].RowSpan = cell->RowSpan;
+ float colspan = 1.f / cell->ColSpan;
+ float rowspan = 1.f / cell->RowSpan;
+
// Update sizes
- if (cellWidth > _Columns[column].Width)
- _Columns[column].Width = cellWidth;
- if (cell->WidthMax > _Columns[column].WidthMax)
- _Columns[column].WidthMax = cell->WidthMax;
- if (cell->TableRatio > _Columns[column].TableRatio)
- _Columns[column].TableRatio = cell->TableRatio;
- if (cell->WidthWanted + additionnalWidth > _Columns[column].WidthWanted)
- _Columns[column].WidthWanted = cell->WidthWanted + additionnalWidth;
- if (cell->Height > _Columns[column].Height)
- _Columns[column].Height = cell->Height;
+ if (cellWidth*colspan > _Columns[column].Width)
+ _Columns[column].Width = cellWidth*colspan;
+ if (cell->WidthMax*colspan > _Columns[column].WidthMax)
+ _Columns[column].WidthMax = cell->WidthMax*colspan;
+ if (cell->TableRatio*colspan > _Columns[column].TableRatio)
+ _Columns[column].TableRatio = cell->TableRatio*colspan;
+ if (cell->WidthWanted*colspan + additionnalWidth > _Columns[column].WidthWanted)
+ _Columns[column].WidthWanted = (sint32)(cell->WidthWanted*colspan) + additionnalWidth;
if (_Columns[column].WidthWanted + additionnalWidth)
_Columns[column].WidthMax = _Columns[column].WidthWanted + additionnalWidth;
if (_Columns[column].WidthWanted > _Columns[column].Width)
_Columns[column].Width = _Columns[column].WidthWanted;
+ if (cell->ColSpan > 1) {
+ // copy this info to all spanned columns, create new columns as needed
+ uint newsize = column + cell->ColSpan - 1;
+ if (newsize >= _Columns.size())
+ _Columns.resize(newsize+1);
+ for(uint span = 0; span < cell->ColSpan -1; span++){
+ column++;
+ _Columns[column].Width = _Columns[column-1].Width;
+ _Columns[column].WidthMax = _Columns[column-1].WidthMax;
+ _Columns[column].TableRatio = _Columns[column-1].TableRatio;
+ _Columns[column].WidthWanted = _Columns[column-1].WidthWanted;
+ _Columns[column].RowSpan = _Columns[column-1].RowSpan;
+ }
+ }
+
// Next column
column++;
}
// Width of cells and table borders
- sint32 borderWidth = 2*Border + ((sint32)_Columns.size()+1) * CellSpacing + ((sint32)_Columns.size()*2) * CellPadding;
+ sint32 padding = CellPadding + (Border ? 1 : 0);
+ sint32 borderWidth = 2*Border + ((sint32)_Columns.size()+1) * CellSpacing + ((sint32)_Columns.size()*2) * padding;
// Get the width
sint32 tableWidthMax = ForceWidthMin?ForceWidthMin:_LastParentW; // getWReal();
@@ -862,7 +903,6 @@ namespace NLGUI
// Some space ?
space = finalWidth - tableWidth;
-
if (space > 0)
{
// Then add in wanted Width cells
@@ -952,6 +992,18 @@ namespace NLGUI
}
}
}
+
+ // If there is still space left, then sum up column widths
+ // and add all the remaining space to final column.
+ if (space > 0)
+ {
+ sint32 innerWidth = 0;
+ for(i=0;i<_Columns.size();i++)
+ innerWidth += _Columns[i].Width;
+
+ if (innerWidth > 0 && finalWidth > innerWidth)
+ _Columns[_Columns.size()-1].Width += finalWidth - innerWidth;
+ }
}
}
}
@@ -962,7 +1014,8 @@ namespace NLGUI
column = 0;
sint32 row = 0;
- sint32 currentX = Border + CellSpacing + CellPadding;
+ sint32 currentX = Border + CellSpacing + padding;
+
_Rows.clear ();
for (i=0; i<_Cells.size(); i++)
{
@@ -971,25 +1024,41 @@ namespace NLGUI
if (cell->NewLine)
{
column = 0;
- currentX = Border + CellSpacing + CellPadding;
+ currentX = Border + CellSpacing + padding;
+
_Rows.push_back(CRow());
}
+ if (cell->TableColumnIndex > 0)
+ {
+ // we have active rowspan, must add up 'skipped' columns
+ for( ; columnTableColumnIndex; column++)
+ currentX += _Columns[column].Width + padding*2 + CellSpacing;
+ }
+
// Set the x and width
// Check align
sint32 alignmentX = 0;
sint32 widthReduceX = 0;
- if (cell->WidthMax < _Columns[column].Width)
+ sint32 columnWidth = _Columns[column].Width;
+ if (cell->ColSpan > 1)
+ {
+ // scan ahead and add up column widths as they might be different
+ for(int j = 1; jColSpan; j++)
+ columnWidth += CellSpacing + padding*2 + _Columns[column+j].Width;
+ }
+
+ if (cell->WidthMax < columnWidth)
{
switch (cell->Align)
{
case CGroupCell::Center:
- alignmentX = (_Columns[column].Width - cell->WidthMax) / 2;
+ alignmentX = (columnWidth - cell->WidthMax) / 2;
widthReduceX = alignmentX * 2;
break;
case CGroupCell::Right:
- alignmentX = _Columns[column].Width - cell->WidthMax;
+ alignmentX = columnWidth - cell->WidthMax;
widthReduceX = alignmentX;
break;
default:
@@ -997,11 +1066,11 @@ namespace NLGUI
}
}
- cell->setX(currentX - CellPadding);
- cell->setW(_Columns[column].Width + CellPadding*2);
+ cell->setX(currentX - padding);
+ cell->setW(columnWidth + padding*2);
- cell->Group->setX(alignmentX + cell->LeftMargin + CellPadding);
- cell->Group->setW(_Columns[column].Width - widthReduceX);
+ cell->Group->setX(alignmentX + cell->LeftMargin + padding);
+ cell->Group->setW(columnWidth - widthReduceX);
cell->Group->CInterfaceElement::updateCoords();
// Update coords to get H
@@ -1009,16 +1078,17 @@ namespace NLGUI
cell->Group->updateCoords();
// Resize the row array
- _Rows.back().Height = std::max(cell->Height, std::max(_Rows.back().Height, (sint32)cell->Group->getH()));
+ float rowspan = 1 / cell->RowSpan;
+ _Rows.back().Height = std::max((sint32)(cell->Height*rowspan), std::max(_Rows.back().Height, (sint32)(cell->Group->getH()*rowspan)));
// Next column
- currentX += _Columns[column].Width + 2*CellPadding + CellSpacing;
- column ++;
+ currentX += columnWidth + 2*padding + CellSpacing;
+ column += cell->ColSpan;
}
// Set cell Y
row = 0;
- sint32 currentY = -(Border + CellSpacing + CellPadding);
+ sint32 currentY = -(Border + CellSpacing + padding);
for (i=0; i<_Cells.size(); i++)
{
// New cell ?
@@ -1027,37 +1097,45 @@ namespace NLGUI
{
if (_Rows[row].Height != 0)
{
- currentY -= _Rows[row].Height + 2*CellPadding + CellSpacing;
+ currentY -= _Rows[row].Height + 2*padding + CellSpacing;
}
row++;
}
// Check align
sint32 alignmentY = 0;
- if ((sint32)cell->Group->getH() < _Rows[row].Height)
+ sint32 rowHeight = _Rows[row].Height;
+ if (cell->RowSpan > 1)
+ {
+ // we need to scan down and add up row heights
+ int k = std::min((sint32)_Rows.size(), row + cell->RowSpan);
+ for(int j=row+1; jGroup->getH() < rowHeight)
{
switch (cell->VAlign)
{
case CGroupCell::Middle:
- alignmentY = (_Rows[row].Height - (sint32)cell->Group->getH()) / 2;
+ alignmentY = (rowHeight - (sint32)cell->Group->getH()) / 2;
break;
case CGroupCell::Bottom:
- alignmentY = _Rows[row].Height - (sint32)cell->Group->getH();
+ alignmentY = rowHeight - (sint32)cell->Group->getH();
break;
default:
break;
}
}
- cell->setY(currentY + CellPadding);
- cell->setH (_Rows[row].Height + 2*CellPadding);
- cell->Group->setY(-(alignmentY + CellPadding));
+ cell->setY(currentY + padding);
+ cell->setH (rowHeight + 2*padding);
+ cell->Group->setY(-(alignmentY + padding));
}
// Resize the table
setW(finalWidth+borderWidth-_LastParentW);
if (!_Rows.empty())
- currentY -= _Rows[row].Height + CellPadding + CellSpacing + Border;
+ currentY -= _Rows[row].Height + padding + CellSpacing + Border;
setH(-currentY);
// All done
@@ -1246,53 +1324,35 @@ namespace NLGUI
finalColor.modulateFromColor (BgColor, CWidgetManager::getInstance()->getGlobalColor());
finalColor.A = CurrentAlpha;
- // Draw the top and bottom lines
+ // Draw the top line
CViewRenderer &rVR = *CViewRenderer::getInstance();
- rVR.drawRotFlipBitmap (_RenderLayer, _XReal, _YReal, _WReal, border, 0, false, rVR.getBlankTextureId(), finalColor);
rVR.drawRotFlipBitmap (_RenderLayer, _XReal, _YReal-border+_HReal, _WReal, border, 0, false, rVR.getBlankTextureId(), finalColor);
- // Draw the left and right lines
- sint32 insideHeight = std::max((sint32)0, (sint32)_HReal - (sint32)2*border);
- rVR.drawRotFlipBitmap (_RenderLayer, _XReal, _YReal+border, border, insideHeight, 0, false, rVR.getBlankTextureId(), finalColor);
- rVR.drawRotFlipBitmap (_RenderLayer, _XReal+_WReal-border, _YReal+border, border, insideHeight, 0, false, rVR.getBlankTextureId(), finalColor);
+ // Draw the left line
+ sint32 insideHeight = std::max((sint32)0, (sint32)_HReal - (sint32)border);
+ rVR.drawRotFlipBitmap (_RenderLayer, _XReal, _YReal, border, insideHeight, 0, false, rVR.getBlankTextureId(), finalColor);
// Draw the inside borders
- sint32 insideWidth = CellSpacing;
- if (insideWidth)
+ if (CellSpacing)
{
- // Draw the inside verticals
uint i;
- sint32 x = _XReal + border + _Columns[0].Width + 2*CellPadding;
- for (i=1; i<_Columns.size(); i++)
+ sint32 x, y;
+ for (i=0; i<_Cells.size(); i++)
{
- rVR.drawRotFlipBitmap (_RenderLayer, x, _YReal+border, insideWidth, insideHeight, 0, false, rVR.getBlankTextureId(), finalColor);
- x += _Columns[i].Width + 2*CellPadding + insideWidth;
- }
+ CGroupCell *cell = _Cells[i];
- // Draw the inside horizontals
- sint32 y = _YReal + _HReal - border - _Rows[0].Height - 2*CellPadding;
- if (_Rows[0].Height != 0)
- {
- y -= insideWidth;
- }
- for (i=1; i<_Rows.size(); i++)
- {
- uint j;
- x = _XReal + border;
- if (_Rows[i].Height != 0)
- {
- for (j=0; j<_Columns.size(); j++)
- {
- rVR.drawRotFlipBitmap (_RenderLayer, x, y, _Columns[j].Width + 2*CellPadding, insideWidth, 0, false, rVR.getBlankTextureId(), finalColor);
- x += _Columns[j].Width + 2*CellPadding + insideWidth;
- }
- y -= _Rows[i].Height + insideWidth + 2*CellPadding;
- }
+ x = cell->getXReal();
+ y = cell->getYReal() - CellSpacing;
+ // right
+ rVR.drawRotFlipBitmap (_RenderLayer, x + cell->getW(), y, CellSpacing, cell->getH() + CellSpacing, 0, false, rVR.getBlankTextureId(), finalColor);
+ // bottom
+ rVR.drawRotFlipBitmap (_RenderLayer, x, y, cell->getW(), CellSpacing, 0, false, rVR.getBlankTextureId(), finalColor);
}
}
- }
- if (Border) {
+ }
+ if (Border)
+ {
CViewRenderer &rVR = *CViewRenderer::getInstance();
CRGBA borderColorTL;
@@ -1305,7 +1365,8 @@ namespace NLGUI
borderColorBR.A = CurrentAlpha;
// beveled table border
- for (sint32 i=0; i |