diff --git a/code/nel/include/nel/3d/driver_user.h b/code/nel/include/nel/3d/driver_user.h
index 0c323a38b..1d3c0b516 100644
--- a/code/nel/include/nel/3d/driver_user.h
+++ b/code/nel/include/nel/3d/driver_user.h
@@ -109,6 +109,11 @@ protected:
CMaterial _MatTextInternal;
CMaterial _MatTextStretchInternal;
+ // Default render target for effect pipeline
+ CTextureUser *_EffectRenderTarget;
+ UMaterial _MatRenderTarget;
+ CMaterial _MatRenderTargetInt;
+ NLMISC::CQuadUV _RenderTargetQuad;
// StaticInit
static bool _StaticInit;
@@ -242,6 +247,16 @@ public:
// @}
+ /// Get the render target manager
+ virtual CRenderTargetManager &getRenderTargetManager() { return _RenderTargetManager; }
+
+ /// Set a texture the size of the window as render target
+ virtual void beginDefaultRenderTarget();
+
+ /// Draw the render target to the back buffer
+ virtual void endDefaultRenderTarget(UScene *scene);
+
+
/// \name Components gestion for Interface 2D/3D.
// @{
@@ -254,8 +269,6 @@ public:
/// get cahce information.
virtual std::string getFontManagerCacheInformation() const ;
- virtual CRenderTargetManager &getRenderTargetManager() { return _RenderTargetManager; }
-
/** Create a new texture file, searching in CPath.
* \param file filename, local to CPath paths.
diff --git a/code/nel/include/nel/3d/fxaa.h b/code/nel/include/nel/3d/fxaa.h
new file mode 100644
index 000000000..b4c710b0c
--- /dev/null
+++ b/code/nel/include/nel/3d/fxaa.h
@@ -0,0 +1,82 @@
+/**
+ * \file fxaa.h
+ * \brief CFXAA
+ * \date 2014-08-03 21:41GMT
+ * \author Jan Boon (Kaetemi)
+ * CFXAA
+ */
+
+/*
+ * Copyright (C) 2014 by authors
+ *
+ * This file is part of NL3D.
+ * NL3D is free software: you can redistribute it and/or modify it
+ * under the terms of the GNU Affero General Public License as
+ * published by the Free Software Foundation, either version 3 of the
+ * License, or (at your option) any later version.
+ *
+ * NL3D is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
+ * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General
+ * Public License for more details.
+ *
+ * You should have received a copy of the GNU Affero General Public
+ * License along with NL3D. If not, see
+ * .
+ */
+
+#ifndef NL3D_FXAA_H
+#define NL3D_FXAA_H
+#include
+
+// STL includes
+
+// NeL includes
+#include
+#include
+
+// Project includes
+#include
+#include
+
+#define NL_STEREO_MAX_USER_CAMERAS 8
+
+namespace NL3D {
+
+class ITexture;
+class CTextureUser;
+class CPixelProgram;
+
+/**
+ * \brief CFXAA
+ * \date 2014-08-03 21:41GMT
+ * \author Jan Boon (Kaetemi)
+ * CFXAA
+ */
+class CFXAA
+{
+public:
+ CFXAA(NL3D::UDriver *driver);
+ virtual ~CFXAA();
+
+ /// Apply effect to current render target. Render target must be managed by render target manager
+ virtual void applyEffect();
+
+private:
+ UDriver *m_Driver;
+
+ NL3D::UMaterial m_Mat;
+ NL3D::CVertexBuffer m_VB;
+ NLMISC::CQuadUV m_QuadUV;
+ CPixelProgram *m_PP;
+
+ uint m_Width;
+ uint m_Height;
+
+}; /* class CFXAA */
+
+} /* namespace NL3D */
+
+#endif /* #ifndef NL3D_FXAA_H */
+
+/* end of file */
diff --git a/code/nel/include/nel/3d/u_driver.h b/code/nel/include/nel/3d/u_driver.h
index b9716e931..247fdff75 100644
--- a/code/nel/include/nel/3d/u_driver.h
+++ b/code/nel/include/nel/3d/u_driver.h
@@ -307,6 +307,16 @@ public:
// @}
+ /// Get the render target manager
+ virtual CRenderTargetManager &getRenderTargetManager() =0;
+
+ /// Set a texture the size of the window as render target
+ virtual void beginDefaultRenderTarget() =0;
+
+ /// Draw the render target to the back buffer
+ virtual void endDefaultRenderTarget(UScene *scene) =0;
+
+
/// \name Components gestion for Interface 2D/3D.
// @{
@@ -320,8 +330,6 @@ public:
/// get cahce information.
virtual std::string getFontManagerCacheInformation() const =0;
- virtual CRenderTargetManager &getRenderTargetManager() =0;
-
/** Create a new texture file, searching in CPath. NB: by default a textureFile created with this
* method has a setAllowDegradation() at false.
diff --git a/code/nel/src/3d/driver_user.cpp b/code/nel/src/3d/driver_user.cpp
index 4b9501f45..d366d6d21 100644
--- a/code/nel/src/3d/driver_user.cpp
+++ b/code/nel/src/3d/driver_user.cpp
@@ -195,6 +195,8 @@ CDriverUser::CDriverUser (uintptr_t windowIcon, TDriver driver, emptyProc exitFu
_RenderTargetManager.m_Driver = this;
_ShapeBank._DriverUser = this;
+ _EffectRenderTarget = NULL;
+
NL_SET_IB_NAME(_PBLine, "CDriverUser::_PBLine");
NL_SET_IB_NAME(_PBTri, "CDriverUser::_PBTri");
}
diff --git a/code/nel/src/3d/driver_user2.cpp b/code/nel/src/3d/driver_user2.cpp
index 990175dd4..2398db906 100644
--- a/code/nel/src/3d/driver_user2.cpp
+++ b/code/nel/src/3d/driver_user2.cpp
@@ -73,6 +73,63 @@ void CDriverUser::deleteScene(UScene *scene)
_Scenes.erase((CSceneUser*)scene, "deleteScene(): Bad scene ptr");
}
+// ***************************************************************************
+
+void CDriverUser::beginDefaultRenderTarget()
+{
+ if (_MatRenderTarget.empty())
+ {
+ _MatRenderTarget.attach(&_MatRenderTargetInt);
+ UMaterial &umat = _MatRenderTarget;
+ CMaterial &mat = _MatRenderTargetInt;
+ umat.initUnlit();
+ umat.setColor(CRGBA::White);
+ umat.setBlend(false);
+ umat.setAlphaTest(false);
+ mat.setBlendFunc(CMaterial::one, CMaterial::zero);
+ mat.setZWrite(false);
+ mat.setZFunc(CMaterial::always);
+ mat.setDoubleSided(true);
+
+ _RenderTargetQuad.V0 = CVector(0.f, 0.f, 0.5f);
+ _RenderTargetQuad.V1 = CVector(1.f, 0.f, 0.5f);
+ _RenderTargetQuad.V2 = CVector(1.f, 1.f, 0.5f);
+ _RenderTargetQuad.V3 = CVector(0.f, 1.f, 0.5f);
+ _RenderTargetQuad.Uv0 = CUV(0.f, 0.f);
+ _RenderTargetQuad.Uv1 = CUV(1.f, 0.f);
+ _RenderTargetQuad.Uv2 = CUV(1.f, 1.f);
+ _RenderTargetQuad.Uv3 = CUV(0.f, 1.f);
+ }
+
+ nlassert(!_EffectRenderTarget);
+ uint32 winw, winh;
+ getWindowSize(winw, winh);
+ _EffectRenderTarget = getRenderTargetManager().getRenderTarget(winw, winh);
+ setRenderTarget(*_EffectRenderTarget);
+}
+
+// ***************************************************************************
+
+void CDriverUser::endDefaultRenderTarget(UScene *scene)
+{
+ nlassert(_EffectRenderTarget);
+
+ CTextureUser texNull;
+ setRenderTarget(texNull);
+
+ _MatRenderTarget.getObjectPtr()->setTexture(0, _EffectRenderTarget->getITexture());
+
+ UCamera pCam = scene->getCam();
+ setMatrixMode2D11();
+ drawQuad(_RenderTargetQuad, _MatRenderTarget);
+ setMatrixMode3D(pCam);
+
+ _MatRenderTarget.getObjectPtr()->setTexture(0, NULL);
+
+ getRenderTargetManager().recycleRenderTarget(_EffectRenderTarget);
+ _EffectRenderTarget = NULL;
+}
+
// ***************************************************************************
UTextContext *CDriverUser::createTextContext(const std::string fontFileName, const std::string fontExFileName)
{
diff --git a/code/nel/src/3d/fxaa.cpp b/code/nel/src/3d/fxaa.cpp
new file mode 100644
index 000000000..d8a145fca
--- /dev/null
+++ b/code/nel/src/3d/fxaa.cpp
@@ -0,0 +1,196 @@
+/**
+ * \file fxaa.cpp
+ * \brief CFXAA
+ * \date 2014-08-03 21:41GMT
+ * \author Jan Boon (Kaetemi)
+ * CFXAA
+ */
+
+/*
+ * Copyright (C) 2014 by authors
+ *
+ * This file is part of NL3D.
+ * NL3D is free software: you can redistribute it and/or modify it
+ * under the terms of the GNU Affero General Public License as
+ * published by the Free Software Foundation, either version 3 of the
+ * License, or (at your option) any later version.
+ *
+ * NL3D is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
+ * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General
+ * Public License for more details.
+ *
+ * You should have received a copy of the GNU Affero General Public
+ * License along with NL3D. If not, see
+ * .
+ */
+
+#include
+#include
+
+// STL includes
+
+// NeL includes
+// #include
+
+// Project includes
+#include
+#include
+#include
+#include
+#include
+#include
+#include
+#include
+
+using namespace std;
+// using namespace NLMISC;
+
+namespace NL3D {
+
+namespace {
+
+#include "fxaa_program.h"
+
+} /* anonymous namespace */
+
+CFXAA::CFXAA(NL3D::UDriver *driver) : m_Driver(driver), m_PP(NULL), m_Width(~0), m_Height(~0)
+{
+ nldebug("3D: Create FXAA");
+
+ CDriverUser *dru = static_cast(driver);
+ NL3D::IDriver *drv = (dru)->getDriver();
+
+ if (drv->supportBloomEffect() && drv->supportNonPowerOfTwoTextures())
+ {
+ m_PP = new CPixelProgram();
+ // arbfp1
+ {
+ IProgram::CSource *source = new IProgram::CSource();
+ source->Features.MaterialFlags = CProgramFeatures::TextureStages;
+ source->Profile = IProgram::arbfp1;
+ source->setSourcePtr(a_arbfp1);
+ m_PP->addSource(source);
+ }
+ // ps_2_0
+ {
+ IProgram::CSource *source = new IProgram::CSource();
+ source->Features.MaterialFlags = CProgramFeatures::TextureStages;
+ source->Profile = IProgram::ps_2_0;
+ source->setSourcePtr(a_ps_2_0);
+ m_PP->addSource(source);
+ }
+ if (!drv->compilePixelProgram(m_PP))
+ {
+ nlwarning("No supported pixel program for FXAA effect");
+
+ delete m_PP;
+ m_PP = NULL;
+ }
+ }
+
+ if (m_PP)
+ {
+ m_Mat = m_Driver->createMaterial();
+ m_Mat.initUnlit();
+ m_Mat.setColor(CRGBA::White);
+ m_Mat.setBlend (false);
+ m_Mat.setAlphaTest (false);
+ NL3D::CMaterial *mat = m_Mat.getObjectPtr();
+ mat->setShader(NL3D::CMaterial::Normal);
+ mat->setBlendFunc(CMaterial::one, CMaterial::zero);
+ mat->setZWrite(false);
+ mat->setZFunc(CMaterial::always);
+ mat->setDoubleSided(true);
+
+ m_QuadUV.V0 = CVector(0.f, 0.f, 0.5f);
+ m_QuadUV.V1 = CVector(1.f, 0.f, 0.5f);
+ m_QuadUV.V2 = CVector(1.f, 1.f, 0.5f);
+ m_QuadUV.V3 = CVector(0.f, 1.f, 0.5f);
+
+ m_QuadUV.Uv0 = CUV(0.f, 0.f);
+ m_QuadUV.Uv1 = CUV(1.f, 0.f);
+ m_QuadUV.Uv2 = CUV(1.f, 1.f);
+ m_QuadUV.Uv3 = CUV(0.f, 1.f);
+
+ CVertexBuffer &vb = m_VB;
+ vb.clearValueEx();
+ vb.addValueEx(CVertexBuffer::Position, CVertexBuffer::Float3);
+ vb.addValueEx(CVertexBuffer::TexCoord0, CVertexBuffer::Float2);
+ vb.addValueEx(CVertexBuffer::TexCoord1, CVertexBuffer::Float4);
+ vb.initEx();
+ vb.setPreferredMemory(CVertexBuffer::AGPPreferred, false);
+ vb.setNumVertices(4);
+ /*CVertexBufferReadWrite vba;
+ vb.lock(vba);
+ vba.setVertexCoord(0, 0.f, 0.f, 0.5f);
+ vba.setVertexCoord(1, 1.f, 0.f, 0.5f);
+ vba.setVertexCoord(2, 1.f, 1.f, 0.5f);
+ vba.setVertexCoord(3, 0.f, 1.f, 0.5f);
+ vba.setTexCoord(0, 0, 0.f, 0.f);
+ vba.setTexCoord(1, 0, 1.f, 0.f);
+ vba.setTexCoord(2, 0, 1.f, 1.f);
+ vba.setTexCoord(3, 0, 0.f, 1.f);*/
+ /*vba.setTexCoord(0, 1, 0.f, 0.f);
+ vba.setTexCoord(1, 1, 1.f, 0.f);
+ vba.setTexCoord(2, 1, 1.f, 1.f);
+ vba.setTexCoord(3, 1, 0.f, 1.f);*/
+ }
+}
+
+CFXAA::~CFXAA()
+{
+ nldebug("3D: Destroy FXAA");
+
+ if (!m_Mat.empty())
+ {
+ m_Driver->deleteMaterial(m_Mat);
+ }
+
+ delete m_PP;
+ m_PP = NULL;
+
+ m_Driver = NULL;
+}
+
+void CFXAA::applyEffect()
+{
+ if (!m_PP)
+ return;
+
+ CDriverUser *dru = static_cast(m_Driver);
+ IDriver *drv = dru->getDriver();
+
+ NL3D::ITexture *renderTarget = drv->getRenderTarget();
+ nlassert(renderTarget);
+ nlassert(renderTarget->isBloomTexture());
+
+ uint width = renderTarget->getWidth();
+ uint height = renderTarget->getHeight();
+ bool mode2D = static_cast(renderTarget)->isMode2D();
+ nlassert(renderTarget->getUploadFormat() == ITexture::Auto);
+
+ float fwidth = (float)width;
+ float fheight = (float)height;
+
+ // create render target
+ CTextureUser *otherRenderTarget = m_Driver->getRenderTargetManager().getRenderTarget(width, height, mode2D);
+
+ // swap render target
+ CTextureUser texNull;
+ dru->setRenderTarget(texNull);
+ drv->swapTextureHandle(*renderTarget, *otherRenderTarget->getITexture());
+ drv->setRenderTarget(renderTarget);
+
+ // render effect
+ m_Mat.getObjectPtr()->setTexture(0, otherRenderTarget->getITexture());
+ m_Driver->drawQuad(m_QuadUV, m_Mat);
+ m_Mat.getObjectPtr()->setTexture(0, NULL);
+
+ // recycle render target
+ m_Driver->getRenderTargetManager().recycleRenderTarget(otherRenderTarget);
+}
+
+} /* namespace NL3D */
+
+/* end of file */
diff --git a/code/nel/src/3d/fxaa_program.h b/code/nel/src/3d/fxaa_program.h
new file mode 100644
index 000000000..5a7f4a709
--- /dev/null
+++ b/code/nel/src/3d/fxaa_program.h
@@ -0,0 +1,168 @@
+
+const char *a_arbfp1 =
+ "!!ARBfp1.0\n"
+ //"# cgc version 3.1.0013, build date Apr 18 2012\n"
+ //"# command line args: -profile arbfp1\n"
+ //"# source file: fxaa_fp.cg\n"
+ //"#vendor NVIDIA Corporation\n"
+ //"#version 3.1.0.13\n"
+ //"#profile arbfp1\n"
+ //"#program fxaa_fp\n"
+ //"#semantic fxaa_fp.fxaaConsoleRcpFrameOpt\n"
+ //"#semantic fxaa_fp.fxaaConsoleRcpFrameOpt2\n"
+ //"#semantic fxaa_fp.nlTex0 : TEX0\n"
+ //"#var float2 pos : $vin.TEXCOORD0 : TEX0 : 0 : 1\n"
+ //"#var float4 fxaaConsolePosPos : $vin.TEXCOORD1 : TEX1 : 1 : 1\n"
+ //"#var float4 fxaaConsoleRcpFrameOpt : : c[0] : 2 : 1\n"
+ //"#var float4 fxaaConsoleRcpFrameOpt2 : : c[1] : 3 : 1\n"
+ //"#var sampler2D nlTex0 : TEX0 : texunit 0 : 4 : 1\n"
+ //"#var float4 oCol : $vout.COLOR : COL : 5 : 1\n"
+ //"#const c[2] = 0.125 0 8 0.001953125\n"
+ //"#const c[3] = -2 2 0.5\n"
+ "PARAM c[4] = { program.env[0..1],\n"
+ " { 0.125, 0, 8, 0.001953125 },\n"
+ " { -2, 2, 0.5 } };\n"
+ "TEMP R0;\n"
+ "TEMP R1;\n"
+ "TEMP R2;\n"
+ "TEMP R3;\n"
+ "TEMP R4;\n"
+ "TEMP R5;\n"
+ "TEX R0.w, fragment.texcoord[1].zyzw, texture[0], 2D;\n"
+ "ADD R0.x, R0.w, c[2].w;\n"
+ "TEX R1.w, fragment.texcoord[1].xwzw, texture[0], 2D;\n"
+ "TEX R0.w, fragment.texcoord[1], texture[0], 2D;\n"
+ "ADD R0.y, R1.w, -R0.x;\n"
+ "ADD R0.z, R0.w, R0.y;\n"
+ "TEX R2.w, fragment.texcoord[1].zwzw, texture[0], 2D;\n"
+ "ADD R0.y, -R0.w, R0;\n"
+ "ADD R1.z, -R2.w, R0;\n"
+ "ADD R1.x, R2.w, R0.y;\n"
+ "MOV R1.y, c[2];\n"
+ "DP3 R0.y, R1, R1;\n"
+ "RSQ R0.y, R0.y;\n"
+ "MUL R2.xy, R0.y, R1.xzzw;\n"
+ "MAD R3.xy, R2, c[0].zwzw, fragment.texcoord[0];\n"
+ "ABS R0.z, R2.y;\n"
+ "ABS R0.y, R2.x;\n"
+ "MIN R0.y, R0, R0.z;\n"
+ "RCP R0.y, R0.y;\n"
+ "MUL R1.xy, R0.y, R2;\n"
+ "MUL R1.xy, R1, c[2].x;\n"
+ "MIN R1.xy, R1, c[3].y;\n"
+ "MIN R0.y, R0.w, R1.w;\n"
+ "TEX R4, R3, texture[0], 2D;\n"
+ "MAD R2.xy, -R2, c[0].zwzw, fragment.texcoord[0];\n"
+ "TEX R3, R2, texture[0], 2D;\n"
+ "ADD R3, R3, R4;\n"
+ "MAX R1.xy, R1, c[3].x;\n"
+ "MAD R2.xy, R1, c[1].zwzw, fragment.texcoord[0];\n"
+ "MAD R1.xy, -R1, c[1].zwzw, fragment.texcoord[0];\n"
+ "MUL R5, R3, c[3].z;\n"
+ "TEX R4, R2, texture[0], 2D;\n"
+ "TEX R3, R1, texture[0], 2D;\n"
+ "MIN R0.z, R0.x, R2.w;\n"
+ "MIN R1.x, R0.y, R0.z;\n"
+ "MAX R0.y, R0.x, R2.w;\n"
+ "MAX R0.x, R0.w, R1.w;\n"
+ "MAX R2.x, R0, R0.y;\n"
+ "ADD R3, R3, R4;\n"
+ "MAD R3, R3, c[3].z, R5;\n"
+ "MUL R3, R3, c[3].z;\n"
+ "SLT R1.z, R2.x, R3.w;\n"
+ "SLT R1.y, R3.w, R1.x;\n"
+ "TEX R0, fragment.texcoord[0], texture[0], 2D;\n"
+ "ADD_SAT R1.y, R1, R1.z;\n"
+ "MIN R1.z, R0.w, R1.x;\n"
+ "MAX R1.x, R2, R0.w;\n"
+ "ADD R2.y, R1.x, -R1.z;\n"
+ "CMP R1, -R1.y, R5, R3;\n"
+ "MAD R2.x, R2.y, c[2].z, -R2;\n"
+ "CMP result.color, R2.x, R0, R1;\n"
+ "END\n";
+ //"# 51 instructions, 6 R-regs\n"
+
+const char *a_ps_2_0 =
+ "ps_2_x\n"
+ // cgc version 3.1.0013, build date Apr 18 2012
+ // command line args: -profile ps_2_x
+ // source file: fxaa_fp.cg
+ //vendor NVIDIA Corporation
+ //version 3.1.0.13
+ //profile ps_2_x
+ //program fxaa_fp
+ //semantic fxaa_fp.fxaaConsoleRcpFrameOpt
+ //semantic fxaa_fp.fxaaConsoleRcpFrameOpt2
+ //semantic fxaa_fp.nlTex0 : TEX0
+ //var float2 pos : $vin.TEXCOORD0 : TEX0 : 0 : 1
+ //var float4 fxaaConsolePosPos : $vin.TEXCOORD1 : TEX1 : 1 : 1
+ //var float4 fxaaConsoleRcpFrameOpt : : c[0] : 2 : 1
+ //var float4 fxaaConsoleRcpFrameOpt2 : : c[1] : 3 : 1
+ //var sampler2D nlTex0 : TEX0 : texunit 0 : 4 : 1
+ //var float4 oCol : $vout.COLOR : COL : 5 : 1
+ //const c[2] = 0.001953125 0 0.125 2
+ //const c[3] = -2 0.5 0 1
+ //const c[4] = 8
+ "dcl_2d s0\n"
+ "def c2, 0.00195313, 0.00000000, 0.12500000, 2.00000000\n"
+ "def c3, -2.00000000, 0.50000000, 0.00000000, 1.00000000\n"
+ "def c4, 8.00000000, 0, 0, 0\n"
+ "dcl t1\n"
+ "dcl t0.xy\n"
+ "mov r0.xy, t1.zyzw\n"
+ "texld r0, r0, s0\n"
+ "mov r0.xy, t1.xwzw\n"
+ "texld r5, t1, s0\n"
+ "texld r4, r0, s0\n"
+ "add r4.x, r0.w, c2\n"
+ "mov r0.xy, t1.zwzw\n"
+ "texld r3, r0, s0\n"
+ "add r0.w, r4, -r4.x\n"
+ "add r0.x, r5.w, r0.w\n"
+ "add r0.z, -r3.w, r0.x\n"
+ "add r0.x, -r5.w, r0.w\n"
+ "add r0.x, r3.w, r0\n"
+ "mov r0.y, c2\n"
+ "dp3 r0.y, r0, r0\n"
+ "rsq r0.y, r0.y\n"
+ "mul r0.zw, r0.y, r0.xyxz\n"
+ "mad r1.xy, -r0.zwzw, c0.zwzw, t0\n"
+ "texld r1, r1, s0\n"
+ "abs r0.y, r0.w\n"
+ "abs r0.x, r0.z\n"
+ "min r0.x, r0, r0.y\n"
+ "rcp r0.x, r0.x\n"
+ "mul r0.xy, r0.x, r0.zwzw\n"
+ "mul r0.xy, r0, c2.z\n"
+ "min r2.xy, r0, c2.w\n"
+ "mad r0.xy, r0.zwzw, c0.zwzw, t0\n"
+ "texld r0, r0, s0\n"
+ "add r0, r1, r0\n"
+ "max r1.xy, r2, c3.x\n"
+ "mul r2, r0, c3.y\n"
+ "mad r0.xy, r1, c1.zwzw, t0\n"
+ "mad r1.xy, -r1, c1.zwzw, t0\n"
+ "texld r0, r0, s0\n"
+ "texld r1, r1, s0\n"
+ "add r0, r1, r0\n"
+ "mad r0, r0, c3.y, r2\n"
+ "mul r1, r0, c3.y\n"
+ "min r0.y, r4.x, r3.w\n"
+ "min r0.x, r5.w, r4.w\n"
+ "min r3.y, r0.x, r0\n"
+ "add r0.x, -r3.y, r1.w\n"
+ "max r0.z, r4.x, r3.w\n"
+ "max r0.y, r5.w, r4.w\n"
+ "max r3.x, r0.y, r0.z\n"
+ "cmp r3.z, r0.x, c3, c3.w\n"
+ "add r3.w, r3.x, -r1\n"
+ "cmp r3.w, r3, c3.z, c3\n"
+ "add_pp_sat r3.z, r3, r3.w\n"
+ "texld r0, t0, s0\n"
+ "min r3.w, r0, r3.y\n"
+ "max r3.y, r3.x, r0.w\n"
+ "cmp r1, -r3.z, r1, r2\n"
+ "add r3.y, r3, -r3.w\n"
+ "mad r2.x, r3.y, c4, -r3\n"
+ "cmp r0, r2.x, r1, r0\n"
+ "mov oC0, r0\n";
diff --git a/code/ryzom/client/src/init_main_loop.cpp b/code/ryzom/client/src/init_main_loop.cpp
index a2db91b4f..3f1f25f4c 100644
--- a/code/ryzom/client/src/init_main_loop.cpp
+++ b/code/ryzom/client/src/init_main_loop.cpp
@@ -137,9 +137,6 @@ std::string LoadingBitmapFilename;
uint64 StartInitTime = 0;
uint64 StartPlayTime = 0;
-UMaterial EffectMaterial;
-NLMISC::CQuadUV EffectQuad;
-
// texture for the logos
std::vector LogoBitmaps;
@@ -572,29 +569,6 @@ void initMainLoop()
// use this scene for bloom effect
CBloomEffect::getInstance().setScene(Scene);
- if (EffectMaterial.empty())
- {
- EffectMaterial = Driver->createMaterial();
- CMaterial *mat = EffectMaterial.getObjectPtr();
- EffectMaterial.initUnlit();
- EffectMaterial.setColor(CRGBA::White);
- EffectMaterial.setBlend(false);
- EffectMaterial.setAlphaTest (false);
- mat->setBlendFunc(CMaterial::one, CMaterial::zero);
- mat->setZWrite(false);
- mat->setZFunc(CMaterial::always);
- mat->setDoubleSided(true);
- }
-
- EffectQuad.V0 = CVector(0.f, 0.f, 0.5f);
- EffectQuad.V1 = CVector(1.f, 0.f, 0.5f);
- EffectQuad.V2 = CVector(1.f, 1.f, 0.5f);
- EffectQuad.V3 = CVector(0.f, 1.f, 0.5f);
- EffectQuad.Uv0 = CUV(0.f, 0.f);
- EffectQuad.Uv1 = CUV(1.f, 0.f);
- EffectQuad.Uv2 = CUV(1.f, 1.f);
- EffectQuad.Uv3 = CUV(0.f, 1.f);
-
CLandscapePolyDrawer::getInstance().initLandscapePolyDrawingCallback();
diff --git a/code/ryzom/client/src/main_loop.cpp b/code/ryzom/client/src/main_loop.cpp
index 1a67866ec..4dfb2870a 100644
--- a/code/ryzom/client/src/main_loop.cpp
+++ b/code/ryzom/client/src/main_loop.cpp
@@ -185,9 +185,6 @@ extern std::vector LogoBitmaps;
extern bool IsInRingSession;
extern std::string UsedFSAddr;
-extern UMaterial EffectMaterial;
-extern NLMISC::CQuadUV EffectQuad;
-
// temp
extern NLMISC::CValueSmoother smoothFPS;
extern NLMISC::CValueSmoother moreSmoothFPS;
@@ -574,10 +571,7 @@ void renderScene(bool forceFullDetail, bool bloom)
CBloomEffect::getInstance().setDensityBloom((uint8)ClientCfg.DensityBloom);
// init effect render target
- uint32 winw, winh;
- Driver->getWindowSize(winw, winh);
- effectRenderTarget = Driver->getRenderTargetManager().getRenderTarget(winw, winh);
- static_cast(Driver)->setRenderTarget(*effectRenderTarget);
+ Driver->beginDefaultRenderTarget();
}
if (forceFullDetail)
{
@@ -596,22 +590,7 @@ void renderScene(bool forceFullDetail, bool bloom)
CBloomEffect::getInstance().applyBloom();
// draw final result to backbuffer
- CDriverUser *dru = static_cast(Driver);
-
- CTextureUser texNull;
- dru->setRenderTarget(texNull);
-
- EffectMaterial.getObjectPtr()->setTexture(0, effectRenderTarget->getITexture());
-
- UCamera pCam = Scene->getCam();
- Driver->setMatrixMode2D11();
- Driver->drawQuad(EffectQuad, EffectMaterial);
- Driver->setMatrixMode3D(pCam);
-
- EffectMaterial.getObjectPtr()->setTexture(0, NULL);
-
- Driver->getRenderTargetManager().recycleRenderTarget(effectRenderTarget);
- effectRenderTarget = NULL;
+ Driver->endDefaultRenderTarget(Scene);
}
}
@@ -1650,15 +1629,15 @@ bool mainLoop()
uint i = 0;
bool effectRender = false;
CTextureUser *effectRenderTarget = NULL;
- bool haveEffects = Render && ClientCfg.Bloom;
+ bool haveEffects = Render && Driver->getPolygonMode() == UDriver::Filled
+ && ClientCfg.Bloom;
+ bool defaultRenderTarget = false;
if (haveEffects)
{
if (!StereoDisplay)
{
- uint32 winw, winh;
- Driver->getWindowSize(winw, winh);
- effectRenderTarget = Driver->getRenderTargetManager().getRenderTarget(winw, winh);
- static_cast(Driver)->setRenderTarget(*effectRenderTarget);
+ Driver->beginDefaultRenderTarget();
+ defaultRenderTarget = true;
}
if (ClientCfg.Bloom)
{
@@ -2199,25 +2178,10 @@ bool mainLoop()
}
} /* stereo pass */
- if (effectRenderTarget)
+ if (defaultRenderTarget)
{
// draw final result to backbuffer
- CDriverUser *dru = static_cast(Driver);
-
- CTextureUser texNull;
- dru->setRenderTarget(texNull);
-
- EffectMaterial.getObjectPtr()->setTexture(0, effectRenderTarget->getITexture());
-
- UCamera pCam = Scene->getCam();
- Driver->setMatrixMode2D11();
- Driver->drawQuad(EffectQuad, EffectMaterial);
- Driver->setMatrixMode3D(pCam);
-
- EffectMaterial.getObjectPtr()->setTexture(0, NULL);
-
- Driver->getRenderTargetManager().recycleRenderTarget(effectRenderTarget);
- effectRenderTarget = NULL;
+ Driver->endDefaultRenderTarget(Scene);
}
// Draw to screen.
diff --git a/code/ryzom/client/src/release.cpp b/code/ryzom/client/src/release.cpp
index c5b422fc0..3659d034d 100644
--- a/code/ryzom/client/src/release.cpp
+++ b/code/ryzom/client/src/release.cpp
@@ -120,8 +120,6 @@ extern bool userChar;
extern bool serverReceivedReady;
extern bool CharNameValidArrived;
-extern UMaterial EffectMaterial;
-
extern void releaseContextualCursor();
extern void selectTipsOfTheDay (uint tips);
@@ -586,9 +584,6 @@ void release()
// Delete the driver.
if(Driver)
{
- if (!EffectMaterial.empty())
- Driver->deleteMaterial(EffectMaterial);
-
// Release the prim
PrimFiles.release (*Driver);
diff --git a/code/snowballs2/client/src/commands.cpp b/code/snowballs2/client/src/commands.cpp
index 41faeab1e..f04748d3d 100644
--- a/code/snowballs2/client/src/commands.cpp
+++ b/code/snowballs2/client/src/commands.cpp
@@ -296,7 +296,7 @@ void initCommands()
CommandsMaterial.setBlend(true);
#if SBCLIENT_DEV_PIXEL_PROGRAM
- CommandsMaterial.getObjectPtr()->setShader(NL3D::CMaterial::PostProcessing);
+ CommandsMaterial.getObjectPtr()->setShader(NL3D::CMaterial::Program);
a_NelLogo = Driver->createTextureFile("nel128.tga");
CommandsMaterial.setTexture(dynamic_cast(a_NelLogo));
static const char *program_arbfp1 =
@@ -340,7 +340,24 @@ void initCommands()
"mov oC0.xzw, c0.xyyx\n"
"texld oC0.y, v0, s0\n";
NL3D::IDriver *d = dynamic_cast(Driver)->getDriver();
- if (d->supportPixelProgram(CPixelProgram::fp40))
+ a_DevPixelProgram = new CPixelProgram();
+ // arbfp1
+ {
+ IProgram::CSource *source = new IProgram::CSource();
+ source->Features.MaterialFlags = CProgramFeatures::TextureStages;
+ source->Profile = IProgram::arbfp1;
+ source->setSourcePtr(program_arbfp1);
+ a_DevPixelProgram->addSource(source);
+ }
+ // ps_2_0
+ {
+ IProgram::CSource *source = new IProgram::CSource();
+ source->Features.MaterialFlags = CProgramFeatures::TextureStages;
+ source->Profile = IProgram::ps_2_0;
+ source->setSourcePtr(program_ps_2_0);
+ a_DevPixelProgram->addSource(source);
+ }
+ /*if (d->supportPixelProgram(CPixelProgram::fp40))
{
nldebug("fp40");
a_DevPixelProgram = new CPixelProgram(program_fp40);
@@ -349,14 +366,14 @@ void initCommands()
{
nldebug("arbfp1");
a_DevPixelProgram = new CPixelProgram(program_arbfp1);
- }
+ }*/
/*else if (d->supportPixelProgram(CPixelProgram::ps_3_0))
{
nldebug("ps_3_0");
a_DevPixelProgram = new CPixelProgram(program_ps_3_0);
// Textures do not seem to work with ps_3_0...
}*/
- else if (d->supportPixelProgram(CPixelProgram::ps_2_0))
+ /*else if (d->supportPixelProgram(CPixelProgram::ps_2_0))
{
nldebug("ps_2_0");
a_DevPixelProgram = new CPixelProgram(program_ps_2_0);
@@ -365,7 +382,7 @@ void initCommands()
{
nldebug("ps_1_1");
a_DevPixelProgram = new CPixelProgram(program_ps_1_1);
- }
+ }*/
#endif
}
diff --git a/code/snowballs2/client/src/snowballs_client.cpp b/code/snowballs2/client/src/snowballs_client.cpp
index dc8239c8c..2d53bf65e 100644
--- a/code/snowballs2/client/src/snowballs_client.cpp
+++ b/code/snowballs2/client/src/snowballs_client.cpp
@@ -48,6 +48,7 @@
#include
#include
#include
+#include
#if SBCLIENT_DEV_STEREO
# include
#endif /* #if SBCLIENT_DEV_STEREO */
@@ -153,6 +154,7 @@ static IStereoRender *_StereoRender = NULL;
#endif /* #if SBCLIENT_DEV_STEREO */
static bool s_EnableBloom = false;
+static CFXAA *s_FXAA = NULL;
//
// Prototypes
@@ -185,6 +187,7 @@ void cbGraphicsDriver(CConfigFile::CVar &var);
void cbSquareBloom(CConfigFile::CVar &var);
void cbDensityBloom(CConfigFile::CVar &var);
void cbEnableBloom(CConfigFile::CVar &var);
+void cbEnableFXAA(CConfigFile::CVar &var);
//
// Functions
@@ -377,6 +380,7 @@ void initIngame()
CConfiguration::setAndCallback("SquareBloom", cbSquareBloom);
CConfiguration::setAndCallback("DensityBloom", cbDensityBloom);
CConfiguration::setAndCallback("EnableBloom", cbEnableBloom);
+ CConfiguration::setAndCallback("EnableFXAA", cbEnableFXAA);
// Init the landscape using the previously created UScene
displayLoadingState("Initialize Landscape");
initLandscape();
@@ -740,7 +744,19 @@ void loopIngame()
else
{
uint i = 0;
- uint bloomStage = 0;
+ bool effectRender = false;
+ CTextureUser *effectRenderTarget = NULL;
+ bool haveEffects = Driver->getPolygonMode() == UDriver::Filled
+ && (s_EnableBloom || s_FXAA);
+ bool defaultRenderTarget = false;
+ if (haveEffects)
+ {
+ if (!StereoDisplay)
+ {
+ Driver->beginDefaultRenderTarget();
+ defaultRenderTarget = true;
+ }
+ }
while ((!StereoDisplay && i == 0) || (StereoDisplay && StereoDisplay->nextPass()))
{
++i;
@@ -762,13 +778,7 @@ void loopIngame()
if (!StereoDisplay || StereoDisplay->wantClear())
{
-
- /*if (s_EnableBloom)
- {
- nlassert(bloomStage == 0);
- CBloomEffect::instance().initBloom(); // start bloom effect (just before the first scene element render)
- bloomStage = 1;
- }*/
+ effectRender = haveEffects;
// 01. Render Driver (background color)
Driver->clearBuffers(CRGBA(0, 0, 127)); // clear all buffers, if you see this blue there's a problem with scene rendering
@@ -788,14 +798,14 @@ void loopIngame()
if (!StereoDisplay || StereoDisplay->wantInterface3D())
{
- /*if (s_EnableBloom && bloomStage == 1)
+ if (effectRender)
{
- // End the actual bloom effect visible in the scene.
if (StereoDisplay) Driver->setViewport(NL3D::CViewport());
- CBloomEffect::instance().endBloom();
+ if (s_EnableBloom) CBloomEffect::instance().applyBloom();
+ if (s_FXAA) s_FXAA->applyEffect();
if (StereoDisplay) Driver->setViewport(StereoDisplay->getCurrentViewport());
- bloomStage = 2;
- }*/
+ effectRender = false;
+ }
// 06. Render Interface 3D (player names)
// ...
@@ -803,15 +813,6 @@ void loopIngame()
if (!StereoDisplay || StereoDisplay->wantInterface2D())
{
- /*if (s_EnableBloom && bloomStage == 2)
- {
- // End bloom effect system after drawing the 3d interface (z buffer related).
- if (StereoDisplay) Driver->setViewport(NL3D::CViewport());
- CBloomEffect::instance().endInterfacesDisplayBloom();
- if (StereoDisplay) Driver->setViewport(StereoDisplay->getCurrentViewport());
- bloomStage = 0;
- }*/
-
// 07. Render Interface 2D (chatboxes etc, optionally does have 3d)
updateCompass(); // Update the compass
updateRadar(); // Update the radar
@@ -833,6 +834,11 @@ void loopIngame()
}
// 09. Render Buffer
+ if (defaultRenderTarget)
+ {
+ // draw final result to backbuffer
+ Driver->endDefaultRenderTarget(Scene);
+ }
Driver->swapBuffers();
}
@@ -965,6 +971,22 @@ void cbEnableBloom(CConfigFile::CVar &var)
s_EnableBloom = var.asBool();
}
+void cbEnableFXAA(CConfigFile::CVar &var)
+{
+ bool enable = var.asBool();
+ if (enable != (s_FXAA != NULL))
+ {
+ if (enable)
+ {
+ s_FXAA = new CFXAA(Driver);
+ }
+ else
+ {
+ delete s_FXAA;
+ }
+ }
+}
+
//
// Loading state procedure
//