From 5fa8ddb26af8eec896cd2ad30d3ca1fe95c1db80 Mon Sep 17 00:00:00 2001 From: kervala Date: Sun, 4 Mar 2012 16:54:37 +0100 Subject: [PATCH] Fixed: #1433 Merge changes from patch 1.13 --- .../data_shard/client_commands_privileges.txt | 23 ++++++++++++++++--- .../game_item_manager/game_item.h | 4 ++-- .../player_manager/character.h | 6 ++--- .../player_manager/character_inlines.h | 2 +- 4 files changed, 26 insertions(+), 9 deletions(-) diff --git a/code/ryzom/server/data_shard/client_commands_privileges.txt b/code/ryzom/server/data_shard/client_commands_privileges.txt index c61537dfa..9b0e115d4 100644 --- a/code/ryzom/server/data_shard/client_commands_privileges.txt +++ b/code/ryzom/server/data_shard/client_commands_privileges.txt @@ -40,6 +40,9 @@ forceTargetToDie :DEV:SGM:GM:EM: // Force entity target to die getEventFaction :DEV:SGM:GM:EM: // Get the event faction of player: giveRespawnPoint :DEV:SGM:GM: // Give a respawn point to a player: guildInvite // Send a guild invite to a player character without distance constrainte +setLeague // Create a League +leagueInvite // Send a League invite to a Team Leader character without distance constrainte +leagueKick // Kick a player or team from league roomInvite // Send a room invite roomKick // Remove a room invite guildMOTD // Set the guild message of the day, command effective only for officer and more graded guild members @@ -72,8 +75,6 @@ renameGuild :DEV:SGM:GM:EM: // Rename a guild: renamePlayerForEvent :DEV:SGM:GM:EM:EG: // Rename a player temporarily for an event: resetPowerFlags :DEV:SGM:GM:EM: // Reset the ineffective aura and the power flags for given character -respawnAfterDeath // Respawn after death at re-spawn point name, it must be valid (validated by PC and usable): -resurrected // Another PC resurrect PC by giving some energy: root :DEV:SGM:GM:EM:VG:SG: // Root a player: