mirror of
https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
synced 2024-11-25 00:26:17 +00:00
Some more cleanup
This commit is contained in:
parent
eebe0c6b4e
commit
5fdb44ce04
1 changed files with 52 additions and 43 deletions
|
@ -559,6 +559,48 @@ void renderScene(bool forceFullDetail, bool bloom)
|
|||
|
||||
// ***************************************************************************************************************************
|
||||
|
||||
void updateWaterEnvMap()
|
||||
{
|
||||
#ifdef USE_WATER_ENV_MAP
|
||||
if (WaterEnvMapRefCount > 0) // water env map needed
|
||||
{
|
||||
if (!WaterEnvMap)
|
||||
{
|
||||
CSky &sky = ContinentMngr.cur()->CurrentSky;
|
||||
if (sky.getScene())
|
||||
{
|
||||
nlassert(WaterEnvMapSkyCam.empty());
|
||||
WaterEnvMapSkyCam = sky.getScene()->createCamera(); // deleted in unselect
|
||||
nlassert(WaterEnvMapCanopyCam.empty());
|
||||
WaterEnvMapCanopyCam = SceneRoot->createCamera(); // deleted in unselect
|
||||
// Create water env map if not already created
|
||||
WaterEnvMap = Driver->createWaterEnvMap();
|
||||
if(WaterEnvMap)
|
||||
{
|
||||
WaterEnvMap->init(128, 256, ClientCfg.WaterEnvMapUpdateTime);
|
||||
WaterEnvMap->setWaterEnvMapRenderCallback(&WaterEnvMapRdr);
|
||||
Scene->setWaterEnvMap(WaterEnvMap);
|
||||
}
|
||||
}
|
||||
}
|
||||
WaterEnvMapRdr.CurrDate = SmoothedClientDate;
|
||||
WaterEnvMapRdr.AnimationDate = SmoothedClientDate;
|
||||
if (ClientCfg.R2EDEnabled && R2::getEditor().getFixedLighting())
|
||||
{
|
||||
WaterEnvMapRdr.CurrDate.Hour = 12.f;
|
||||
}
|
||||
WaterEnvMapRdr.CurrFogColor = MainFogState.FogColor;
|
||||
WaterEnvMapRdr.CurrTime = TimeInSec - FirstTimeInSec;
|
||||
WaterEnvMapRdr.CurrWeather = WeatherManager.getWeatherValue();
|
||||
CSky &sky = ContinentMngr.cur()->CurrentSky;
|
||||
WaterEnvMap->setAlpha(sky.getWaterEnvMapAlpha());
|
||||
Scene->updateWaterEnvMaps(TimeInSec - FirstTimeInSec);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
// ***************************************************************************************************************************
|
||||
|
||||
void updateWeather()
|
||||
{
|
||||
H_AUTO_USE ( RZ_Client_Main_Loop_Sky_And_Weather )
|
||||
|
@ -999,6 +1041,14 @@ bool mainLoop()
|
|||
while( !UserEntity->permanentDeath()
|
||||
&& !game_exit )
|
||||
{
|
||||
// If an action handler execute. NB: MUST BE DONE BEFORE ANY THING ELSE PROFILE CRASH!!!!!!!!!!!!!!!!!
|
||||
testLaunchProfile();
|
||||
|
||||
// Test and may run a VBLock profile (only once)
|
||||
testLaunchProfileVBLock();
|
||||
|
||||
// Start Bench
|
||||
H_AUTO_USE ( RZ_Client_Main_Loop )
|
||||
|
||||
if (isBGDownloadEnabled())
|
||||
{
|
||||
|
@ -1073,11 +1123,6 @@ bool mainLoop()
|
|||
}
|
||||
|
||||
{
|
||||
// If an action handler execute. NB: MUST BE DONE BEFORE ANY THING ELSE PROFILE CRASH!!!!!!!!!!!!!!!!!
|
||||
testLaunchProfile();
|
||||
|
||||
// Test and may run a VBLock profile (only once)
|
||||
testLaunchProfileVBLock();
|
||||
|
||||
// Stop the Outgame music, with fade effect
|
||||
outgameFader.fade();
|
||||
|
@ -1085,10 +1130,6 @@ bool mainLoop()
|
|||
// update quit feature
|
||||
updateGameQuitting();
|
||||
|
||||
// Start Bench
|
||||
H_AUTO_USE ( RZ_Client_Main_Loop )
|
||||
|
||||
|
||||
// update module manager
|
||||
NLNET::IModuleManager::getInstance().updateModules();
|
||||
|
||||
|
@ -1523,40 +1564,8 @@ bool mainLoop()
|
|||
// Render
|
||||
if(Render)
|
||||
{
|
||||
#ifdef USE_WATER_ENV_MAP
|
||||
if (WaterEnvMapRefCount > 0) // water env map needed
|
||||
{
|
||||
if (!WaterEnvMap)
|
||||
{
|
||||
CSky &sky = ContinentMngr.cur()->CurrentSky;
|
||||
if (sky.getScene())
|
||||
{
|
||||
WaterEnvMapSkyCam = sky.getScene()->createCamera(); // deleted in unselect
|
||||
WaterEnvMapCanopyCam = SceneRoot->createCamera(); // deleted in unselect
|
||||
// Create water env map if not already created
|
||||
WaterEnvMap = Driver->createWaterEnvMap();
|
||||
if(WaterEnvMap)
|
||||
{
|
||||
WaterEnvMap->init(128, 256, ClientCfg.WaterEnvMapUpdateTime);
|
||||
WaterEnvMap->setWaterEnvMapRenderCallback(&WaterEnvMapRdr);
|
||||
Scene->setWaterEnvMap(WaterEnvMap);
|
||||
}
|
||||
}
|
||||
}
|
||||
WaterEnvMapRdr.CurrDate = SmoothedClientDate;
|
||||
WaterEnvMapRdr.AnimationDate = SmoothedClientDate;
|
||||
if (ClientCfg.R2EDEnabled && R2::getEditor().getFixedLighting())
|
||||
{
|
||||
WaterEnvMapRdr.CurrDate.Hour = 12.f;
|
||||
}
|
||||
WaterEnvMapRdr.CurrFogColor = MainFogState.FogColor;
|
||||
WaterEnvMapRdr.CurrTime = TimeInSec - FirstTimeInSec;
|
||||
WaterEnvMapRdr.CurrWeather = WeatherManager.getWeatherValue();
|
||||
CSky &sky = ContinentMngr.cur()->CurrentSky;
|
||||
WaterEnvMap->setAlpha(sky.getWaterEnvMapAlpha());
|
||||
Scene->updateWaterEnvMaps(TimeInSec - FirstTimeInSec);
|
||||
}
|
||||
#endif
|
||||
// Update water env map (happens when continent changed etc)
|
||||
updateWaterEnvMap();
|
||||
|
||||
// Update weather
|
||||
updateWeather();
|
||||
|
|
Loading…
Reference in a new issue