From 642c47c180d2685946367cb0061678467a1b6e10 Mon Sep 17 00:00:00 2001 From: deed Date: Sat, 31 Dec 2016 00:12:21 +0100 Subject: [PATCH] =?UTF-8?q?Update=20entities=5Fgame=5Fservice=5Fdefault.cf?= =?UTF-8?q?g=20(mise=20=C3=A0=20jour=20du=20gameplay=20pour=20les=20tests?= =?UTF-8?q?=20temps=20de=20rez=205=20minutes=20,=20temps=20pour=20une=20ac?= =?UTF-8?q?tion=20racourcit=20et=20bijoux=20a=2010%=20au=20lieu=20de=201%)?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../server/entities_game_service_default.cfg | 40 +++++++++---------- 1 file changed, 20 insertions(+), 20 deletions(-) diff --git a/code/ryzom/server/entities_game_service_default.cfg b/code/ryzom/server/entities_game_service_default.cfg index 388b8f725..d737e0177 100644 --- a/code/ryzom/server/entities_game_service_default.cfg +++ b/code/ryzom/server/entities_game_service_default.cfg @@ -125,7 +125,7 @@ DeathXPResorptionTime = 60; //************************************************************************************************************* // Duration of comma //************************************************************************************************************* -CommaDelayBeforeDeath = 100; // 10 ticks per second * 60 for minutes * 5 for 5 minutes +CommaDelayBeforeDeath = 3000; // 10 ticks per second * 60 for minutes * 5 for 5 minutes //************************************************************************************************************* // Duration of dead mektoub stay spawned @@ -179,7 +179,7 @@ NoLinkTimeSlow = 100; NoLinkTimeBlind = 100; NoLinkTimeMadness = 100; NoLinkTimeDot = 100; -PostCastLatency = 100; // in ticks +PostCastLatency = 10; // in ticks (temps minimun d'une action) TickFrequencyCompassUpdate = 32; @@ -1155,28 +1155,28 @@ HeavyVestMaxPiercingProtection = 0.10; HeavyHelmetMaxPiercingProtection = 0.10; ////////////////////////////// // JEWEL PROTECTION -AcidJewelProtection = 0.01001; // de 0 à 1.0 (1.0 = 100% de protection) -ColdJewelProtection = 0.01001; -FireJewelProtection = 0.01001; -RotJewelProtection = 0.01001; -ShockWaveJewelProtection = 0.01001; -PoisonJewelProtection = 0.01001; -ElectricityJewelProtection = 0.01001; +AcidJewelProtection = 0.1001; // de 0 à 1.0 (1.0 = 100% de protection) +ColdJewelProtection = 0.1001; +FireJewelProtection = 0.1001; +RotJewelProtection = 0.1001; +ShockWaveJewelProtection = 0.1001; +PoisonJewelProtection = 0.1001; +ElectricityJewelProtection = 0.1001; -MaxMagicProtection = 10; // Maximum protection can be gived by jewelry (clamp value), de 0 à 100 (pourcentage) +MaxMagicProtection = 50; // Maximum protection can be gived by jewelry (clamp value), de 0 à 100 (pourcentage) HominBaseProtection = 10; // Homin base protection in generic magic damage type HominRacialProtection = 10; // Homin base protection in racial magic damage type -MaxAbsorptionFactor = 10; // Factor used for compute maximum absorption gived by all jewel (100 = 1.0 factor (100%)) (Max absorbtion = sum(equipped jewels recommandeds) * factor) +MaxAbsorptionFactor = 50; // Factor used for compute maximum absorption gived by all jewel (100 = 1.0 factor (100%)) (Max absorbtion = sum(equipped jewels recommandeds) * factor) ////////////////////////////// // JEWEL RESISTANCE -DesertResistance = 1; // In skill points bonus -ForestResistance = 1; -LacustreResistance = 1; -JungleResistance = 1; -PrimaryRootResistance = 1; +DesertResistance = 10; // In skill points bonus +ForestResistance = 10; +LacustreResistance = 10; +JungleResistance = 10; +PrimaryRootResistance = 10; HominRacialResistance = 10;// Homin racial magic resistance to magic racial spell type -MaxMagicResistanceBonus = 10;// clamp value of resistance bonus resistance after all bonus/malus applied +MaxMagicResistanceBonus = 50;// clamp value of resistance bonus resistance after all bonus/malus applied EcosystemResistancePenalty = 10;// ecosystem resistance penalty value //************************************************************************************************************* // regen speed parameters @@ -1196,8 +1196,8 @@ SmoothingFactor = 0; //************************************************************************************************************* // hand to hand combat config //************************************************************************************************************* -HandToHandDamageFactor = 0.10; -HandToHandLatency = 25; // 25 ticks = 2.5s +HandToHandDamageFactor = 0.20; +HandToHandLatency = 20; // 25 ticks = 2.5s //************************************************************************************************************* // combat config @@ -1712,7 +1712,7 @@ StatDBSavePeriod = 20; // New Newbieland UseNewNewbieLandStartingPoint= 1; -// The domain mainlands configuration (pour changer le nom du shard à la creation du personnage et dans NeLadmin ) +// The domain mainlands configuration (pour changer le nom du shard à la creation du personnage et dans NeLadmin ) Mainlands = { "302", "Lirria", "(Khanat DEV)", "en", };