mirror of
https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
synced 2024-11-23 07:36:16 +00:00
Fixed: #1082 Interface texturemaps can be configured in cfg file, png and tga inside interface texturemap treated equally.
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parent
0cadf5acb1
commit
67307bc6e8
4 changed files with 114 additions and 11 deletions
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@ -169,6 +169,24 @@
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else \
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cfgWarning("CFG: Default value used for '"#variableName"' !!!"); \
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//-----------------------------------------------
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/// Macro to read a String Vector from the CFG.
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/// variableName : Variable Name to Read and Set.
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//-----------------------------------------------
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#define _READ_STRINGVECTOR(variableName) \
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/* Read the Variable Value From Script */ \
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varPtr = ClientCfg.ConfigFile.getVarPtr(#variableName); \
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/* Value found, set the Variable */ \
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if(varPtr) \
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{ \
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ClientCfg.variableName.clear (); \
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int iSz = varPtr->size(); \
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for (int i = 0; i < iSz; i++) \
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ClientCfg.variableName.push_back(varPtr->asString(i)); \
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} \
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/* Use the Default Value */ \
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else \
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cfgWarning("CFG: Default value used for '"#variableName"' !!!"); \
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//-----------------------------------------------
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// Macro for the dev version
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@ -183,6 +201,7 @@
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#define READ_STRING_DEV(variableName) _READ_STRING(variableName)
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#define READ_CVECTOR_DEV(variableName) _READ_CVECTOR(variableName)
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#define READ_ENUM_ASINT_DEV(type, variableName) _READ_ENUM_ASINT(type, variableName)
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#define READ_STRINGVECTOR_DEV(variableName) _READ_STRINGVECTOR(variableName)
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#else // !FINAL_VERSION
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#define READ_BOOL_DEV(variableName)
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#define READ_INT_DEV(variableName)
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@ -192,6 +211,7 @@
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#define READ_STRING_DEV(variableName)
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#define READ_CVECTOR_DEV(variableName)
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#define READ_ENUM_ASINT_DEV(type, variableName)
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#define READ_STRINGVECTOR_DEV(variableName)
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#endif // !FINAL_VERSION
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//-----------------------------------------------
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@ -206,6 +226,7 @@
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#define READ_STRING_FV(variableName) _READ_STRING(variableName)
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#define READ_CVECTOR_FV(variableName) _READ_CVECTOR(variableName)
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#define READ_ENUM_ASINT_FV(type, variableName) _READ_ENUM_ASINT(type, variableName)
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#define READ_STRINGVECTOR_FV(variableName) _READ_STRINGVECTOR(variableName)
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///////////
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// USING //
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@ -277,7 +298,23 @@ CClientConfig::CClientConfig()
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Local = false; // Default is Net Mode.
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FSHost = ""; // Default Host.
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#if 1 // Yubo hack
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// The order is important here, because in a layer, global texture are rendered through this order
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TexturesInterface.push_back("texture_interfaces_v3");
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// DXTC contain all items and bricks bitmaps, they must come after standard texture
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TexturesInterface.push_back("new_texture_interfaces_dxtc");
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// Added icons by Yubo's Team 2009
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TexturesInterface.push_back("texture_extra");
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#else
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TexturesInterface.push_back("texture_interfaces_v3");
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TexturesInterfaceDXTC.push_back("texture_interfaces_dxtc");
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#endif
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TexturesOutGameInterface.push_back("texture_interfaces_v3_outgame_ui");
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TexturesLoginInterface.push_back("texture_interfaces_v3_login");
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DisplayAccountButtons = true;
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CreateAccountURL = "https://secure.ryzom.com/signup/from_client.php";
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ConditionsTermsURL = "https://secure.ryzom.com/signup/terms_of_use.php";
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@ -703,6 +740,18 @@ void CClientConfig::setValues()
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ClientCfg.SelectedSlot = 0;
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}
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// interface textures login menus
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READ_STRINGVECTOR_FV(TexturesLoginInterface);
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READ_STRINGVECTOR_FV(TexturesLoginInterfaceDXTC);
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// interface textures outgame menus
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READ_STRINGVECTOR_FV(TexturesOutGameInterface);
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READ_STRINGVECTOR_FV(TexturesOutGameInterfaceDXTC);
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// interface textures ingame and r2
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READ_STRINGVECTOR_FV(TexturesInterface);
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READ_STRINGVECTOR_FV(TexturesInterfaceDXTC);
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// interface files login menus
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ClientCfg.XMLLoginInterfaceFiles.clear ();
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CConfigFile::CVar *pcvXMLLoginInterface = ClientCfg.ConfigFile.getVarPtr("XMLLoginInterfaceFiles");
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@ -78,6 +78,18 @@ struct CClientConfig
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sint SelectCharacter;
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/// Selected slot in select char interface
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uint8 SelectedSlot;
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/// Textures for interface login
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std::vector<string> TexturesLoginInterface;
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std::vector<string> TexturesLoginInterfaceDXTC;
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/// Textures for interface outgame
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std::vector<string> TexturesOutGameInterface;
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std::vector<string> TexturesOutGameInterfaceDXTC;
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/// Textures for ingame interface and r2 interface
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std::vector<string> TexturesInterface;
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std::vector<string> TexturesInterfaceDXTC;
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/// vector of XML file names that describe the interfaces config for login
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std::vector<string> XMLLoginInterfaceFiles;
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@ -85,7 +97,6 @@ struct CClientConfig
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/// vector of XML file names that describe the interfaces config for outgame menus
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std::vector<string> XMLOutGameInterfaceFiles;
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/// vector of XML file names that describe the interfaces config
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std::vector<string> XMLInterfaceFiles;
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@ -456,7 +456,19 @@ void CInterfaceManager::initLogin()
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return;
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}
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loadTextures ("texture_interfaces_v3_login.tga", "texture_interfaces_v3_login.txt");
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nldebug("Textures Login Interface");
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for (vector<string>::iterator it = ClientCfg.TexturesLoginInterface.begin(), end = ClientCfg.TexturesLoginInterface.end(); it != end; ++it)
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{
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nldebug("Textures Login Interface: %s", (*it).c_str());
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loadTextures(*it + ".tga", *it + ".txt", false);
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}
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for (vector<string>::iterator it = ClientCfg.TexturesLoginInterfaceDXTC.begin(), end = ClientCfg.TexturesLoginInterfaceDXTC.end(); it != end; ++it)
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{
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nldebug("Textures Login Interface DXTC: %s", (*it).c_str());
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loadTextures(*it + ".tga", *it + ".txt", true);
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}
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parseInterface (ClientCfg.XMLLoginInterfaceFiles, false);
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@ -534,7 +546,19 @@ void CInterfaceManager::initOutGame()
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return;
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}
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loadTextures ("texture_interfaces_v3_outgame_ui.tga", "texture_interfaces_v3_outgame_ui.txt");
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nldebug("Textures OutGame Interface");
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for (vector<string>::iterator it = ClientCfg.TexturesOutGameInterface.begin(), end = ClientCfg.TexturesOutGameInterface.end(); it != end; ++it)
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{
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nldebug("Textures OutGame Interface: %s", (*it).c_str());
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loadTextures(*it + ".tga", *it + ".txt", false);
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}
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for (vector<string>::iterator it = ClientCfg.TexturesOutGameInterfaceDXTC.begin(), end = ClientCfg.TexturesOutGameInterfaceDXTC.end(); it != end; ++it)
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{
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nldebug("Textures OutGame Interface DXTC: %s", (*it).c_str());
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loadTextures(*it + ".tga", *it + ".txt", true);
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}
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parseInterface (ClientCfg.XMLOutGameInterfaceFiles, false);
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@ -801,14 +825,19 @@ void CInterfaceManager::initInGame()
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// ------------------------------------------------------------------------------------------------
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void CInterfaceManager::loadIngameInterfaceTextures()
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{
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// The order is important here, because in a layer, global texture are rendered through this order
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loadTextures ("texture_interfaces_v3.tga", "texture_interfaces_v3.txt");
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nldebug("Textures Ingame Interface");
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// DXTC contain all items and bricks bitmaps, they must come after standard texture
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loadTextures ("new_texture_interfaces_dxtc.tga", "new_texture_interfaces_dxtc.txt");
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for (vector<string>::iterator it = ClientCfg.TexturesInterface.begin(), end = ClientCfg.TexturesInterface.end(); it != end; ++it)
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{
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nldebug("Textures Ingame Interface: %s", (*it).c_str());
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loadTextures(*it + ".tga", *it + ".txt", false);
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}
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// Added icons by Yubo's Team 2009
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loadTextures ("texture_extra.tga", "texture_extra.txt");
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for (vector<string>::iterator it = ClientCfg.TexturesInterfaceDXTC.begin(), end = ClientCfg.TexturesInterfaceDXTC.end(); it != end; ++it)
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{
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nldebug("Textures Ingame Interface DXTC: %s", (*it).c_str());
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loadTextures(*it + ".tga", *it + ".txt", true);
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}
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}
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// ------------------------------------------------------------------------------------------------
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@ -744,6 +744,13 @@ void CViewRenderer::loadTextures (const std::string &textureFileName, const std:
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image.UVMax.V = uvMaxV;
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sTGAname = tgaName;
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sTGAname = strlwr(sTGAname);
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string::size_type stripPng = sTGAname.find(".png");
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if (stripPng != string::npos)
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{
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sTGAname[stripPng + 1] = 't';
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sTGAname[stripPng + 2] = 'g';
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sTGAname[stripPng + 3] = 'a';
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}
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image.Name = sTGAname;
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image.GlobalTexturePtr = &(_GlobalTextures.back());
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if (getTextureIdFromName(sTGAname) != -1)
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@ -1025,7 +1032,14 @@ sint32 CViewRenderer::getTextureIdFromName (const string &sName) const
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static string nameLwr;
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nameLwr= sName;
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strlwr(nameLwr);
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string::size_type stripPng = nameLwr.find(".png");
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if (stripPng != string::npos)
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{
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nameLwr[stripPng + 1] = 't';
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nameLwr[stripPng + 2] = 'g';
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nameLwr[stripPng + 3] = 'a';
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}
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// Search in map
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TTextureMap::const_iterator it= _TextureMap.find(nameLwr);
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if( it==_TextureMap.end() )
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