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GL: Fix switch from different resolution fullscreen to borderless display
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1 changed files with 3 additions and 0 deletions
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@ -1304,6 +1304,9 @@ BOOL CALLBACK CDriverGL::monitorEnumProcFullscreen(HMONITOR hMonitor, HDC, LPREC
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{
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{
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nldebug("3D: Remapping '%s' to '%s'", p->DeviceName, monitorInfo.szDevice);
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nldebug("3D: Remapping '%s' to '%s'", p->DeviceName, monitorInfo.szDevice);
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nldebug("3D: Found requested monitor at %i, %i", monitorInfo.rcMonitor.left, monitorInfo.rcMonitor.top);
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nldebug("3D: Found requested monitor at %i, %i", monitorInfo.rcMonitor.left, monitorInfo.rcMonitor.top);
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p->Driver->_CurrentMode.Windowed = false;
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p->Driver->setWindowStyle(CDriverGL::EWSWindowed);
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p->Driver->setWindowSize(monitorInfo.rcMonitor.right - monitorInfo.rcMonitor.left, monitorInfo.rcMonitor.bottom - monitorInfo.rcMonitor.top);
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LONG dwStyle = GetWindowLong(p->Driver->_win, GWL_STYLE);
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LONG dwStyle = GetWindowLong(p->Driver->_win, GWL_STYLE);
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SetWindowLong(p->Driver->_win, GWL_STYLE, dwStyle & ~WS_OVERLAPPEDWINDOW);
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SetWindowLong(p->Driver->_win, GWL_STYLE, dwStyle & ~WS_OVERLAPPEDWINDOW);
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SetWindowPos(p->Driver->_win, NULL,
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SetWindowPos(p->Driver->_win, NULL,
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