Allow compiling max plugins without the other tools

This commit is contained in:
kaetemi@kaevm.localdomain 2012-04-03 16:54:20 +02:00
parent 8323f95e22
commit 6997cd6dcc
3 changed files with 100 additions and 77 deletions

View file

@ -68,7 +68,11 @@ IF(WITH_NEL_SAMPLES)
ADD_SUBDIRECTORY(samples) ADD_SUBDIRECTORY(samples)
ENDIF(WITH_NEL_SAMPLES) ENDIF(WITH_NEL_SAMPLES)
IF(WITH_NEL_TOOLS) # Allow to compile only max plugins without other tools.
FIND_PACKAGE(Squish) IF(WITH_NEL_TOOLS OR WITH_NEL_MAXPLUGIN)
IF(WITH_NEL_TOOLS)
FIND_PACKAGE(Squish)
ENDIF(WITH_NEL_TOOLS)
ADD_SUBDIRECTORY(tools) ADD_SUBDIRECTORY(tools)
ENDIF(WITH_NEL_TOOLS) ENDIF(WITH_NEL_TOOLS OR WITH_NEL_MAXPLUGIN)

View file

@ -1,62 +1,75 @@
SUBDIRS(
build_coarse_mesh IF(WITH_NEL_TOOLS)
build_far_bank
build_smallbank SUBDIRS(
ig_lighter build_coarse_mesh
zone_dependencies build_far_bank
zone_ig_lighter build_smallbank
zone_lighter ig_lighter
zone_welder zone_dependencies
animation_set_builder zone_ig_lighter
anim_builder zone_lighter
build_clod_bank zone_welder
build_clodtex animation_set_builder
build_interface anim_builder
build_shadow_skin build_clod_bank
cluster_viewer build_clodtex
file_info build_interface
get_neighbors build_shadow_skin
ig_add cluster_viewer
ig_info file_info
shapes_exporter get_neighbors
tga_cut ig_add
tga_resize ig_info
shapes_exporter
tga_cut
tga_resize
shape2obj shape2obj
zone_check_bind zone_check_bind
zone_dump zone_dump
zviewer) zviewer)
ENDIF(WITH_NEL_TOOLS)
# For tools selection of only max plugins
IF(WIN32) IF(WIN32)
ADD_SUBDIRECTORY(ig_elevation)
ADD_SUBDIRECTORY(lightmap_optimizer)
IF(MFC_FOUND) IF(MFC_FOUND)
ADD_SUBDIRECTORY(object_viewer) ADD_SUBDIRECTORY(object_viewer)
ADD_SUBDIRECTORY(object_viewer_exe) IF(WITH_NEL_MAXPLUGIN)
ADD_SUBDIRECTORY(tile_edit) IF(MAXSDK_FOUND)
ADD_SUBDIRECTORY(plugin_max)
ADD_SUBDIRECTORY(ligo)
ENDIF(MAXSDK_FOUND)
ENDIF(WITH_NEL_MAXPLUGIN)
ENDIF(MFC_FOUND) ENDIF(MFC_FOUND)
IF(WITH_NEL_MAXPLUGIN)
IF(MAXSDK_FOUND)
ADD_SUBDIRECTORY(plugin_max)
ADD_SUBDIRECTORY(ligo)
ENDIF(MAXSDK_FOUND)
ENDIF(WITH_NEL_MAXPLUGIN)
ENDIF(WIN32) ENDIF(WIN32)
IF(WITH_QT) IF(WITH_NEL_TOOLS)
ADD_SUBDIRECTORY(tile_edit_qt)
ADD_SUBDIRECTORY(object_viewer_qt)
ADD_SUBDIRECTORY(object_viewer_widget)
ENDIF(WITH_QT)
IF(SQUISH_FOUND) IF(WIN32)
ADD_SUBDIRECTORY(ig_elevation)
ADD_SUBDIRECTORY(lightmap_optimizer)
IF(MFC_FOUND)
ADD_SUBDIRECTORY(object_viewer_exe)
ADD_SUBDIRECTORY(tile_edit)
ENDIF(MFC_FOUND)
ENDIF(WIN32)
IF(WITH_QT)
ADD_SUBDIRECTORY(tile_edit_qt)
ADD_SUBDIRECTORY(object_viewer_qt)
ADD_SUBDIRECTORY(object_viewer_widget)
ENDIF(WITH_QT)
IF(SQUISH_FOUND)
ADD_SUBDIRECTORY(s3tc_compressor_lib) ADD_SUBDIRECTORY(s3tc_compressor_lib)
ADD_SUBDIRECTORY(panoply_maker) ADD_SUBDIRECTORY(panoply_maker)
ADD_SUBDIRECTORY(tga_2_dds) ADD_SUBDIRECTORY(tga_2_dds)
ADD_SUBDIRECTORY(hls_bank_maker) ADD_SUBDIRECTORY(hls_bank_maker)
ENDIF(SQUISH_FOUND) ENDIF(SQUISH_FOUND)
#crash_log_analyser
#shapes_exporter
ENDIF(WITH_NEL_TOOLS)
#crash_log_analyser
#shapes_exporter

View file

@ -1,28 +1,34 @@
ADD_SUBDIRECTORY(misc)
ADD_SUBDIRECTORY(memory)
# Don't add other subdirectories if only max plugins are selected.
IF(WITH_NEL_TOOLS)
ADD_SUBDIRECTORY(misc)
ADD_SUBDIRECTORY(memory)
ENDIF(WITH_NEL_TOOLS)
# Max plugins are under the 3d directory as well.
IF(WITH_3D) IF(WITH_3D)
ADD_SUBDIRECTORY(3d) ADD_SUBDIRECTORY(3d)
ENDIF(WITH_3D) ENDIF(WITH_3D)
IF(WITH_PACS) # Don't add other subdirectories if only max plugins are selected.
ADD_SUBDIRECTORY(pacs) IF(WITH_NEL_TOOLS)
ENDIF(WITH_PACS) IF(WITH_PACS)
ADD_SUBDIRECTORY(pacs)
ENDIF(WITH_PACS)
IF(WITH_LOGIC) IF(WITH_LOGIC)
ADD_SUBDIRECTORY(logic) ADD_SUBDIRECTORY(logic)
ENDIF(WITH_LOGIC) ENDIF(WITH_LOGIC)
IF(WITH_GEORGES) IF(WITH_GEORGES)
ADD_SUBDIRECTORY(georges) ADD_SUBDIRECTORY(georges)
ENDIF(WITH_GEORGES) ENDIF(WITH_GEORGES)
IF(WITH_SOUND) IF(WITH_SOUND)
ADD_SUBDIRECTORY(sound) ADD_SUBDIRECTORY(sound)
ENDIF(WITH_SOUND) ENDIF(WITH_SOUND)
IF(WITH_NEL_TESTS) IF(WITH_NEL_TESTS)
ADD_SUBDIRECTORY(nel_unit_test) ADD_SUBDIRECTORY(nel_unit_test)
ENDIF(WITH_NEL_TESTS) ENDIF(WITH_NEL_TESTS)
ENDIF(WITH_NEL_TOOLS)
#build_gamedata