mirror of
https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
synced 2024-11-24 16:16:14 +00:00
Use named indices for per pixel light vertex program
This commit is contained in:
parent
783adf9fba
commit
6ee34651f8
1 changed files with 34 additions and 7 deletions
|
@ -357,9 +357,12 @@ static const char* PPLightingVPCodeTest =
|
|||
class CVertexProgramPerPixelLight : public CVertexProgramLighted
|
||||
{
|
||||
public:
|
||||
class CIdx
|
||||
struct CIdx
|
||||
{
|
||||
|
||||
/// Position or direction of strongest light
|
||||
uint StrongestLight;
|
||||
/// Viewer position
|
||||
uint ViewerPos;
|
||||
};
|
||||
CVertexProgramPerPixelLight(uint vp);
|
||||
virtual ~CVertexProgramPerPixelLight() { };
|
||||
|
@ -436,6 +439,7 @@ CVertexProgramPerPixelLight::CVertexProgramPerPixelLight(uint vp)
|
|||
source->DisplayName = NLMISC::toString("nelvp/MeshVPPerPixel/%i", vp);
|
||||
source->Profile = CVertexProgram::nelvp;
|
||||
source->setSource(vpCode);
|
||||
source->ParamIndices["modelViewProjection"] = 0;
|
||||
addSource(source);
|
||||
}
|
||||
|
||||
|
@ -448,6 +452,27 @@ CVertexProgramPerPixelLight::CVertexProgramPerPixelLight(uint vp)
|
|||
void CVertexProgramPerPixelLight::buildInfo()
|
||||
{
|
||||
CVertexProgramLighted::buildInfo();
|
||||
if (profile() == nelvp)
|
||||
{
|
||||
m_Idx.StrongestLight = 4;
|
||||
if (m_FeaturesLighted.SupportSpecular)
|
||||
{
|
||||
m_Idx.ViewerPos = 5;
|
||||
}
|
||||
else
|
||||
{
|
||||
m_Idx.ViewerPos = ~0;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// TODO_VP_GLSL
|
||||
}
|
||||
nlassert(m_Idx.StrongestLight != ~0);
|
||||
if (m_FeaturesLighted.SupportSpecular)
|
||||
{
|
||||
nlassert(m_Idx.ViewerPos != ~0);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
@ -485,10 +510,12 @@ bool CMeshVPPerPixelLight::begin(IDriver *drv,
|
|||
}
|
||||
//
|
||||
enable(true, drv); // must enable the vertex program before the vb is activated
|
||||
CVertexProgramPerPixelLight *program = _ActiveVertexProgram;
|
||||
nlassert(program);
|
||||
//
|
||||
CRenderTrav *renderTrav= &scene->getRenderTrav();
|
||||
/// Setup for gouraud lighting
|
||||
renderTrav->beginVPLightSetup(_ActiveVertexProgram, invertedModelMat);
|
||||
renderTrav->beginVPLightSetup(program, invertedModelMat);
|
||||
//
|
||||
sint strongestLightIndex = renderTrav->getStrongestLightIndex();
|
||||
if (strongestLightIndex == -1) return false; // if no strongest light, disable this vertex program
|
||||
|
@ -502,7 +529,7 @@ bool CMeshVPPerPixelLight::begin(IDriver *drv,
|
|||
{
|
||||
// put light direction in object space
|
||||
NLMISC::CVector lPos = invertedModelMat.mulVector(strongestLight.getDirection());
|
||||
drv->setConstant(4, lPos);
|
||||
drv->setUniform3f(IDriver::VertexProgram, program->idx().StrongestLight, lPos);
|
||||
_IsPointLight = false;
|
||||
}
|
||||
break;
|
||||
|
@ -510,7 +537,7 @@ bool CMeshVPPerPixelLight::begin(IDriver *drv,
|
|||
{
|
||||
// put light in object space
|
||||
NLMISC::CVector lPos = invertedModelMat * strongestLight.getPosition();
|
||||
drv->setConstant(4, lPos);
|
||||
drv->setUniform3f(IDriver::VertexProgram, program->idx().StrongestLight, lPos);
|
||||
_IsPointLight = true;
|
||||
}
|
||||
break;
|
||||
|
@ -524,11 +551,11 @@ bool CMeshVPPerPixelLight::begin(IDriver *drv,
|
|||
{
|
||||
// viewer pos in object space
|
||||
NLMISC::CVector vPos = invertedModelMat * viewerPos;
|
||||
drv->setConstant(5, vPos);
|
||||
drv->setUniform3f(IDriver::VertexProgram, program->idx().ViewerPos, vPos);
|
||||
}
|
||||
|
||||
// c[0..3] take the ModelViewProjection Matrix. After setupModelMatrix();
|
||||
drv->setConstantMatrix(0, IDriver::ModelViewProjection, IDriver::Identity);
|
||||
drv->setUniformMatrix(IDriver::VertexProgram, program->getUniformIndex(CGPUProgramIndex::ModelViewProjection), IDriver::ModelViewProjection, IDriver::Identity);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue