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https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
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Merge with develop
--HG-- branch : compatibility-develop
This commit is contained in:
commit
6f031728f5
5 changed files with 35 additions and 19 deletions
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@ -174,7 +174,8 @@ public:
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/** Build a NeL standard library name according to platform and compilation mode setting.
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* aka : adding decoration one base lib name.
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* e.g : 'mylib' become 'mylib_rd.dll' on Windows ReleaseDebug mode or
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* e.g : 'mylib' become 'mylib_rd.dll' on Windows ReleaseDebug mode,
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* 'libmylib.dylib' under OS X or
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* 'libmylib.so' on unix system.
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*/
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static std::string makeLibName(const std::string &baseName);
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@ -70,7 +70,7 @@ namespace NLNET
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*
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* The library name is the base name that will be 'decorated'
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* with the nel naming standard according to compilation mode
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* and platform specific file extension (.dll or .so).
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* and platform specific file extension (.dll, .dylib or .so).
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*
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* A module library can only be loaded once. If the library
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* is already loaded, the call is ingored.
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@ -71,6 +71,9 @@ void *nlGetSymbolAddress(NL_LIB_HANDLE libHandle, const std::string &procName)
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#ifdef NL_OS_WINDOWS
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const string nlLibPrefix; // empty
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const string nlLibExt(".dll");
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#elif defined(NL_OS_MAC)
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const string nlLibPrefix("lib");
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const string nlLibExt(".dylib");
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#elif defined(NL_OS_UNIX)
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const string nlLibPrefix("lib");
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const string nlLibExt(".so");
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@ -14,6 +14,14 @@
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<string>${MACOSX_BUNDLE_GUI_IDENTIFIER}</string>
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<key>CFBundleInfoDictionaryVersion</key>
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<string>6.0</string>
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<key>CFBundleLocalizations</key>
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<array>
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<string>en</string>
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<string>fr</string>
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<string>de</string>
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<string>ru</string>
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<string>es</string>
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</array>
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<key>CFBundleLongVersionString</key>
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<string>${MACOSX_BUNDLE_LONG_VERSION_STRING}</string>
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<key>CFBundleName</key>
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@ -24,27 +32,23 @@
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<string>${MACOSX_BUNDLE_SHORT_VERSION_STRING}</string>
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<key>CFBundleSignature</key>
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<string>????</string>
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<key>CFBundleSupportedPlatforms</key>
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<array>
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<string>MacOSX</string>
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</array>
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<key>CFBundleVersion</key>
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<string>${MACOSX_BUNDLE_BUNDLE_VERSION}</string>
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<key>NSHumanReadableCopyright</key>
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<string>${MACOSX_BUNDLE_COPYRIGHT}</string>
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<key>LSMinimumSystemVersion</key>
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<string>${CMAKE_OSX_DEPLOYMENT_TARGET}</string>
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<key>LSFileQuarantineEnabled</key>
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<true/>
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<key>CSResourcesFileMapped</key>
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<true/>
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<key>LSRequiresCarbon</key>
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<true/>
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<key>CFBundleLocalizations</key>
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<array>
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<string>en</string>
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<string>fr</string>
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<string>de</string>
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<string>ru</string>
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<string>es</string>
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</array>
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<key>LSApplicationCategoryType</key>
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<string>public.app-category.role-playing-games</string>
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<key>LSFileQuarantineEnabled</key>
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<true/>
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<key>LSMinimumSystemVersion</key>
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<string>${CMAKE_OSX_DEPLOYMENT_TARGET}</string>
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<key>LSRequiresCarbon</key>
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<true/>
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<key>NSHumanReadableCopyright</key>
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<string>${MACOSX_BUNDLE_COPYRIGHT}</string>
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</dict>
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</plist>
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@ -118,7 +118,15 @@ ADD_DEFINITIONS(${LIBXML2_DEFINITIONS} ${CURL_DEFINITIONS} ${LUABIND_DEFINITIONS
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NL_DEFAULT_PROPS(ryzom_client "Ryzom, Client: Ryzom Client")
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NL_ADD_RUNTIME_FLAGS(ryzom_client)
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NL_ADD_LIB_SUFFIX(ryzom_client)
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IF(FINAL_VERSION)
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NL_ADD_LIB_SUFFIX(ryzom_client)
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ELSE()
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IF(WIN32)
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SET_TARGET_PROPERTIES(ryzom_client PROPERTIES DEBUG_POSTFIX "_dev_d" RELEASE_POSTFIX "_dev_r")
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ELSE()
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SET_TARGET_PROPERTIES(ryzom_client PROPERTIES POSTFIX "_dev")
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ENDIF()
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ENDIF()
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IF(WITH_RYZOM_CLIENT_UAC)
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IF(CMAKE_GENERATOR MATCHES "Visual Studio")
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