Merge with develop

--HG--
branch : compatibility-develop
This commit is contained in:
Riasan 2017-05-23 18:27:52 +02:00
commit 6fb823a9be
6 changed files with 65 additions and 3 deletions

View file

@ -225,6 +225,17 @@ class CAHToggleCamera : public IActionHandler
};
REGISTER_ACTION_HANDLER (CAHToggleCamera, "toggle_camera");
// ------------------------------------------------------------------------------------------------
class CAHToggleForceFP : public IActionHandler
{
virtual void execute (CCtrlBase * /* pCaller */, const string &/* Params */)
{
// Change the camera view to first person
UserEntity->forceCamareaFirstPerson();
}
};
REGISTER_ACTION_HANDLER (CAHToggleForceFP, "force_camera_fp");
// ------------------------------------------------------------------------------------------------
class CAHToggleNames : public IActionHandler
{
@ -446,4 +457,3 @@ class CAHToggleDodgeParry : public IActionHandler
}
};
REGISTER_ACTION_HANDLER (CAHToggleDodgeParry, "toggle_dodge_parry");

View file

@ -488,8 +488,9 @@ bool CItemGroupManager::moveGroup(std::string name, INVENTORIES::TInventory dst)
for(int i=0;i<items.size();i++)
{
CInventoryItem item = items[i];
//If an item is currently equipped, don't move it (or else crash !!)
if(pIM->isBagItemWeared(item.indexInBag)) continue;
//Workaround: sometimes item are marked as equipped by pIM->isBagItemWeared() even tho they aren't really
//Because of a synchronisation error between client and server
if(isItemReallyEquipped(item.pCS)) continue;
CAHManager::getInstance()->runActionHandler("move_item", item.pCS, moveParams);
}
@ -709,6 +710,33 @@ std::string CItemGroupManager::toDbPath(INVENTORIES::TInventory inventory)
}
}
bool CItemGroupManager::isItemReallyEquipped(CDBCtrlSheet* item)
{
CDBCtrlSheet* pCS;
for (uint32 i = 0; i < MAX_EQUIPINV_ENTRIES; ++i)
{
SLOT_EQUIPMENT::TSlotEquipment slot = (SLOT_EQUIPMENT::TSlotEquipment)i;
//Instead of doing two separate for, just be a bit tricky for hand equipment
if(slot == SLOT_EQUIPMENT::HANDR)
pCS = CInventoryManager::getInstance()->getHandSheet(0);
else if(slot == SLOT_EQUIPMENT::HANDL)
pCS = CInventoryManager::getInstance()->getHandSheet(1);
else
pCS = CInventoryManager::getInstance()->getEquipSheet(i);
if(!pCS) continue;
//Can't directly compare ID (as pCS is like "ui:interface:inv_equip:content:equip:armors:feet" and item is like "ui:interface:inv_pa3:content:iil:bag_list:list:sheet57")
//Instead check inventory + slot
if((pCS->getInventoryIndex() == item->getInventoryIndex())
&& (pCS->getIndexInDB() == item->getIndexInDB()))
{
return true;
}
}
return false;
}
std::vector<CInventoryItem> CItemGroupManager::matchingItems(CItemGroup *group, INVENTORIES::TInventory inventory)
{
//Not very clean, but no choice, it's ugly time

View file

@ -115,6 +115,10 @@ private:
void validActions();
NLMISC::TGameCycle _EndInvalidAction;
NLMISC::TGameCycle _StartInvalidAction;
//Workaround: sometimes item are marked as equipped by pIM->isBagItemWeared() even tho they aren't really
//Because of a synchronisation error between client and server
bool isItemReallyEquipped(CDBCtrlSheet *item);
//Used to migrate old groups ; keep for compatibility purpose
bool migrateGroups();

View file

@ -748,6 +748,7 @@ void displayHelp()
// DISP_TEXT(0.0f, "SHIFT + F11 : Test");
DISP_TEXT(0.0f, getActionKey("enter_modal", "group=ui:interface:quit_dialog") + " : Quit");
DISP_TEXT(0.0f, getActionKey("toggle_camera") + " : First/Third Person View");
DISP_TEXT(0.0f, getActionKey("force_camera_fp") + " : Force Camera to First Person View");
line = 1.f;
TextContext->setHotSpot(UTextContext::TopRight);

View file

@ -3213,6 +3213,23 @@ void CUserEntity::toggleCamera()
}
}// toggleCamera //
//-----------------------------------------------
// forceCamareaFirstPerson :
// Force Camera to First Person View
//-----------------------------------------------
void CUserEntity::forceCamareaFirstPerson()
{
// You cannot change the camera view when dead.
if(isDead())
return;
// Only if not inside a building.
if(!UserEntity->forceIndoorFPV())
{
//Enter the 1st Person View Mode
UserEntity->viewMode(CUserEntity::FirstPV);
}
}// forceCamareaFirstPerson //
//---------------------------------------------------
// getScale :
// Return the entity scale. (return 1.0 if there is any problem).

View file

@ -369,6 +369,8 @@ public:
TView viewMode() const {return _ViewMode;}
/// Toggle Camera (First/Third Person)
void toggleCamera();
/// Force Camera First Person View
void forceCamareaFirstPerson();
//@}
/// Return the entity scale. (return 1.0 if there is any problem).