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Changed: #847 downcast works in 64b. it's not a problem to use only the low half of the pointer since Seed is only used for randomize.
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@ -690,7 +690,7 @@ void CBotNpc::sendVPA() // alternate VPA
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visProp.Element.ColorBoot = getSheet()->ColorFeets();
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visProp.Element.ColorBoot = getSheet()->ColorFeets();
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visProp.Element.ColorArm = getSheet()->ColorArms();
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visProp.Element.ColorArm = getSheet()->ColorArms();
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visProp.Element.Hat = _Hat;
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visProp.Element.Hat = _Hat;
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visProp.Element.Seed = getAlias()!=0?getAlias():(uint32)this;
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visProp.Element.Seed = getAlias()!=0?getAlias():(uint32)(size_t)(void*)this;
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LOG("BOT: %s L: %d R: %u H: %u CHEAD: %u CARMS: %u CHANDS: %u CBODY: %u CLEGS: %u CFEETS: %u SEED: %u",
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LOG("BOT: %s L: %d R: %u H: %u CHEAD: %u CARMS: %u CHANDS: %u CBODY: %u CLEGS: %u CFEETS: %u SEED: %u",
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getName().c_str(),
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getName().c_str(),
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visProp.Element.WeaponLeftHand,
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visProp.Element.WeaponLeftHand,
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